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  • Creating Objects

    - by user1424667
    I have a general coding standard question. Is it bad practice to initialize and create an object in multiple methods depending on the outcome of a users choice. So for example if the user quits a poker game, create the poker hand with the cards the user has received, even if < 5, and if the user played till the end create object to show completed hand to show outcome of the game. The key is that the object will only be created once in actuality, there are just different paths and parameters is will receive depending on if the user folded, or played on to the showdown.

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  • Creating deterministic key pairs in javascript for use in encrypting/decrypting/signing messages

    - by SlickTheNick
    So I have been searching everywhere and havn't been able to find anything with the sufficient information I need.. so Im a bit stumped on this one at the moment What I am trying to do is create a public/private key pair (like PGP) upon a users account creation, based on their passphrase and a random seed. The public key would be saved on the server, and ideally the private key would never be seen by the server whatsoever. The user could then sign in, and send a message to another user. Before the message is sent, the senders key pair would be re-generated on the fly based on their credentials (and maybe a password prompt) and used to encrypt the message. The receiver would then use their own re-generated private key to decrypt said message. The server itself should never see any plaintext passwords, private keys or readable messages. Bit unsure how on how I could go about implementing this. Iv been looking into PGP, specifically openPGP.js. The main trouble I am having is being able to regenerate the key-pair based off a specific seed. PGP seems to have a random output even if the inputs are the same. Storing the private key in a cookie or in HTML5 storage or something also isnt really an option, too unreliable. Can anyone point me in the right direction?

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  • Creating a steady rhythm for music-based game in XNA

    - by A-Type
    I'm looking to develop a game for Windows Phone to explore an idea I had which involves the user building notes into a sequencer while playing a puzzle game. The issue I'm running into is that, while my implementation is very close to being on-beat, there is the occasional pause between beats which makes the whole thing sound sloppy. I'm just not sure how to get around this inside XNA's infrastructure. Currently I'm running this code in the Update method of my GameBoard: public void Update(GameTime gameTime) { onBeat = IsOnBeat(gameTime); [...] if (onBeat) BeatUpdate(); } private bool IsOnBeat(GameTime gameTime) { beatTime += gameTime.ElapsedGameTime.TotalSeconds; if (Math.Abs(beatTime - beatLength) < 0.0166666) { beatTime -= beatLength; return true; } return false; } private void BeatUpdate() { cursor.BeatUpdate(); board.CursorPass((int)cursor.CursorPosition % Board.GRID_WIDTH); } Update checks to see if the time is on beat, and if it is, it calls the BeatUpdate method which moves the cursor over the board (sequencer). The cursor reports its X position to the board, which then plays any notes which are in that position on the sequencer. Notes are SoundEffectInstances, preloaded and ready to play. Oh, and TargetElapsedTime is set to 166666, or 60FPS target. Obviously totaling up the time and then subtracting isn't the most accurate way to go but I can't figure out a way to work within XNA's system in order to overcome this issue. This current system is just horribly unstable. Beats lag and fire too early and it's obvious. I thought about perhaps some sort of threaded solution but I'm not familiar enough with multithreading to figure out how that would work. Any ideas?

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  • Creating a Application in Winrt that requires Internet

    - by wtsang02
    I am making a paid App for Windows 8, c#. I am wondering which is better? If my application doesn't need internet connection normally but does requires internet connection for the first time to download content data. --Makes my life easier Load the default data when installing. Then ask the user if he wants to update in app. -- Making the default data will be pain. Now my big question is, is it safe to assume user has access to internet now-a-days when using application that shouldn't require internet?

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  • Creating Ideal Customers with Modern Marketing

    - by Richard Lefebvre
    “Without that real-time perspective, it's just not possible to stay in step with what your customers want and need.” — Customer-Obsessed Marketing Is Your Next Competitive Edge Every business talks about focusing on the customer. But few actually deliver. Why? Because digital marketing technology can’t tell a compelling story. It lacks engaging dialogue with no connection beyond the transaction. It’s lost in translation because marketers don’t speak code. And it’s confusing to the customer because marketing and IT can’t connect process and data. Take a look at your digital marketing picture. From a distance it may look fine. But look up close. It’s fragmented and the dots are not connected. You need much higher resolution. Step back and see the big picture. Zoom in on the individual customer. But you’ll need Modern Marketing technology engineered with enterprise grade data management and proven cloud performance. Explore the people, processes, and technology of the Oracle Marketing Cloud. Create a culture of customer obsession. Simplify marketing across all channels to turn casual prospects into passionate advocates. Engage ideal customers with a meaningful experience. Personalize your brand narrative for each customer in every chapter of your story to increase engagement and revenue. Read the full article and watch the videos here

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  • Guidelines for creating referentially transparent callables

    - by max
    In some cases, I want to use referentially transparent callables while coding in Python. My goals are to help with handling concurrency, memoization, unit testing, and verification of code correctness. I want to write down clear rules for myself and other developers to follow that would ensure referential transparency. I don't mind that Python won't enforce any rules - we trust ourselves to follow them. Note that we never modify functions or methods in place (i.e., by hacking into the bytecode). Would the following make sense? A callable object c of class C will be referentially transparent if: Whenever the returned value of c(...) depends on any instance attributes, global variables, or disk files, such attributes, variables, and files must not change for the duration of the program execution; the only exception is that instance attributes may be changed during instance initialization. When c(...) is executed, no modifications to the program state occur that may affect the behavior of any object accessed through its "public interface" (as defined by us). If we don't put any restrictions on what "public interface" includes, then rule #2 becomes: When c(...) is executed, no objects are modified that are visible outside the scope of c.__call__. Note: I unsuccessfully tried to ask this question on SO, but I'm hoping it's more appropriate to this site.

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  • Creating a comma-separated list (SQL Spackle)

    Learn how to create a comma separated list of values in this short SQL Spackle article by Wayne Sheffield. NEW! Deployment Manager Early Access ReleaseDeploy SQL Server changes and .NET applications fast, frequently, and without fuss, using Deployment Manager, the new tool from Red Gate. Try the Early Access Release to get a 20% discount on Version 1. Download the Early Access Release.

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  • Creating an Interface To a Language's Standard Library?

    - by Nathan Arthur
    In the process of learning test-driven development, I've been introduced to dependency injection and the use of interfaces, and have started using these concepts in my own PHP code in order to make it more testable. There have been times when I've needed to test code that was doing things like calling the PHP time() function. In order to make these tests predictable, it seemed logical to create an interface to the standard PHP functions I use so that I can mock them out in my tests. Is this good software design? What are the pros and cons of doing this? I've found myself groaning at how quickly my PHP interface can stick its fingers into everything I do. Is there a better way to make code that relies on PHP-accessed state and functions more testable?

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  • Creating movement path displays in a top-down 2d RTS

    - by nihohit
    My game is a top-down 2d RTS coded in C# using SFML's libraries. I want that during unit selection, a unit will display it's movement path on the map. Currently, after the path is computed as a list of directions ({left, up,down, down, down, left}, as an example), it's sent to the graphical component to create it's UI equivalent, and here I'm having some problems. current, these I've checked three ways to do it: compute the size of the image (in the example above it'll be a 3*2 rectangle) and create an invisible rectangle, and then go over the directions list and mark each spot with a visible point, so as to get a continous line. This system is slightly problematic because of the amount of large images that I need to save, but mostly because I have a lot of fine detail onscreen, and a continous line obstructs the view. again, compute the size of the image, but now create several (let's say 4) invisible images of that size, and then instead of a single continous line I'll switch between the four images, in each will appear only a fourth of the spots, in a way which creates a path animation. This is nicer on the eye, but here the memory demands, and the amount of time needed to compute each such image-loop is significant. Just create a list of single markers, each on a different spot on the path. This is very quick & easy on memory, but too sparse. Is there a simple or resource-light system to create path-animations?

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  • Creating a fallback error page for nginx when root directory does not exist

    - by Ruirize
    I have set up an any-domain config on my nginx server - to reduce the amount of work needed when I open a new site/domain. This config allows me to simply create a folder in /usr/share/nginx/sites/ with the name of the domain/subdomain and then it just works.™ server { # Catch all domains starting with only "www." and boot them to non "www." domain. listen 80; server_name ~^www\.(.*)$; return 301 $scheme://$1$request_uri; } server { # Catch all domains that do not start with "www." listen 80; server_name ~^(?!www\.).+; client_max_body_size 20M; # Send all requests to the appropriate host root /usr/share/nginx/sites/$host; index index.html index.htm index.php; location / { try_files $uri $uri/ =404; } recursive_error_pages on; error_page 400 /errorpages/error.php?e=400&u=$uri&h=$host&s=$scheme; error_page 401 /errorpages/error.php?e=401&u=$uri&h=$host&s=$scheme; error_page 403 /errorpages/error.php?e=403&u=$uri&h=$host&s=$scheme; error_page 404 /errorpages/error.php?e=404&u=$uri&h=$host&s=$scheme; error_page 418 /errorpages/error.php?e=418&u=$uri&h=$host&s=$scheme; error_page 500 /errorpages/error.php?e=500&u=$uri&h=$host&s=$scheme; error_page 501 /errorpages/error.php?e=501&u=$uri&h=$host&s=$scheme; error_page 503 /errorpages/error.php?e=503&u=$uri&h=$host&s=$scheme; error_page 504 /errorpages/error.php?e=504&u=$uri&h=$host&s=$scheme; location ~ \.(php|html) { include /etc/nginx/fastcgi_params; fastcgi_pass 127.0.0.1:9000; fastcgi_intercept_errors on; } } However there is one issue that I'd like to resolve, and that is when a domain that doesn't have a folder in the sites directory, nginx throws an internal 500 error page because it cannot redirect to /errorpages/error.php as it doesn't exist. How can I create a fallback error page that will catch these failed requests?

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  • Creating several instances of the same object, and selecting only one

    - by hustlerinc
    I'm playing around with making a puzzle game, haven't done that much before I run into my first problem. Basically, I want to create a certain amount of the same object/function. But without hardcoding the different instances. I think maybe an array is a good idea? and then a for loop to push the objects in? And then I need to be able to select one of these objects by clicking on it, how would I do that? How do I know which ball in the array was clicked? A loop again? I made a jsFiddle example (you need to click the orange ball to select, then you can move it around by clicking the canvas). This is what I want to do, but with more balls. How would you solve this? Help appreciated.

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  • Error creating an .img file from an .ISO (MD5 verified)

    - by Rob
    I was following the instructions on this website to create a bootable USB flash drive on a Mac: http://www.ubuntu.com/download/help/create-a-usb-stick-on-mac-osx The instruction: hdiutil convert -format UDRW -o ~/path/to/target.img ~/path/to/ubuntu.iso does not create a valid file that the disk utility can copy to the USB drive, making installation on a USB drive useless. I've been repeating these instructions for days with no luck. The only thing that does not work is the .ISO to .IMG conversion. Is there a way to download Ubuntu 12.04 LTS 64-but Desktop in a .IMG file already? Unfortunately, my install notebook does not have an optical drive so USB is the only way. Thanks for your help!

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  • Silverlight - Creating Image Map with Hotspots

    Recently, I was working on a Silverlight application and one of the pages contained a graphic. One of the requirements was that the graphic should contain clickable regions (Hotspots) and display a dynamic navigation menu when clicked on. An image that contains one or more Hotspots or clickable areas is called an image map. I have put together a simple tutorial on how to get this done.

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  • Great site for creating color schemes

    - by Nick Harrison
    I have recently discovered a website that is a must have for any developer who has struggled with picking the colors for their web site:  http://colorschemedesigner.com/ You get several choices to determine how to specify the colors. This option brings in a complimentary color in various shades along with the main color that you select on the color wheel. You also have the option of specifying various adjustments to the schema. You can make it pastel, more contrast, less contrast, gray tones, etc. You can also view a preview page as a light page or a dark page to see how the colors might be applied.  Once you have everything the way you want it, you can switch over to the final tab and get the color list. Now none of us have an excuse for questionable color combinations.

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  • Creating User Generated Subdomains

    - by nicks451
    Hi there, The company I work for is close to being finished with our first web app and we recently made the decision to offer hosting for our smaller customers. (We provide software to lending companies and our larger customers are required to buy redundant servers to host their application). What we are trying to work out right now is how to create user generated subdomains that will hold a new instance of the software. So a user will be able to sign up and say that the company name is XYZ Credit once they click on the create account button a url of xyzcredit.ourcompanyname.com is created and the user is redirected to it. The servers that we want to use are running CentOS 5.5 and Virtualmin 3.83. Thank you for your help, Nick

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