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  • Is there a way to achieve covariance of generic types in C# 3.5?

    - by nullDev
    This has been introduced in C# 4.0, but is there a way to achieve this in c# 3.5? For e.g., consider the following code: class Base { } class Derived1 : Base { } class Derived2 : Base { } class User<T> where T : Base { } class User1 : User<Derived1> { } Now, I would like to have a list of User<T>, in which I can store User<Derived1> as well as User<Derived2>, but the following code fails to compile in C# 3.5: List<User<Base>> users = new List<User<Base>>(); users.Add(new User1()); Any ideas?

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  • Customize the From address in Rails application

    - by palani
    Hi , I have mailer action in my application, the mailer is configured with gmail smtp. The following is my config details under environment.rb file require "smtp_tls" ActionMailer::Base.delivery_method = :smtp ActionMailer::Base.perform_deliveries = true ActionMailer::Base.raise_delivery_errors = true ActionMailer::Base.default_charset = "utf-8" ActionMailer::Base.default_content_type = "text/html" ActionMailer::Base.smtp_settings = { :address => "smtp.gmail.com", :port => 587, :domain => 'gmail.com', :user_name => "[email protected]", :password => "password", :authentication => :plain The think i want to implement is, when ever the application generating email the from address shows "[email protected]". Is possible to customize the from address. In different places i want to use different From address instead of "[email protected]" I tried with my mailer model: @from = "#{user.email}" In development server log it shows the customized id correctly. if go my email inbox it shows the from address as "[email protected]" Can any one please guide on this. thanks in advance.

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  • Confused about "override" vs. "new" in C#

    - by iTayb
    I'm having the following classes: class Base { public virtual void Print() { Console.WriteLine("Base"); } } class Der1 : Base { public new virtual void Print() { Console.WriteLine("Der1"); } } class Der2 : Der1 { public override void Print() { Console.WriteLine("Der2"); } } This is my main method: Base b = new Der2(); Der1 d1 = new Der2(); Der2 d2 = new Der2(); b.Print(); d1.Print(); d2.Print(); The output is Base, Der2, Der2. As far as I know, Override won't let previous method to run, even if the pointer is pointing to them. So the first line should output Der2 as well. However Base came out. How is it possible? How the override didn't work there?

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  • runtime/compile time polymorphism

    - by dmadhavaraj
    Hi , In the below code , why b1.subtract() fails . Please explain me the reason ie., what happens in JVM while invoking that method . class Base { public void add() { System.out.println("Base ADD"); } } class Child extends Base { public void add(){ System.out.println("Child ADD"); } public void subtract() { System.out.println("Child Subtract"); } } class MainClass { public static void main(String args[]) { Base b1 = new Base(); Base b2 = new Child(); Child b3 = new Child(); b1.add(); b1.subtract(); // ?????????** b2.add(); b3.subtract(); } }

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  • html/php: how to handle absolute url's?

    - by YuriKolovsky
    Is the html tag safe to use in terms of browser support? Or should I generate a root path with PHP which i then add like this <a href="<?=BASE?>somepage.html">somepage</a> which makes up a absolute url. using the base tag like this <base href="<?=BASE?>" /> I am then able to use links like this <a href="somepage.html">somepage</a> now I am fully aware that it would be much easier to just do this without using the base tag: <a href="/somepage.html">somepage</a> but how do I test locally then with a base url of http://localhost/testsite/ ???

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  • Haskell: Why is it saying my function type is off?

    - by linkmaster03
    I wrote a little Haskell program to find the area of a triangle, primarily to practice custom types, but it keeps throwing the following error on compile: areafinder.hs:7:4: Couldn't match expected type 'Triangle' against inferred type 'm b' In a stmt of a 'do' expression: putStr "Base: " In the expression: do { putStr "Base: "; baseStr I'm not sure where 'm b' comes from, so I'm at a loss here. Why is it throwing this error, and what can I do to fix it? Here is my code: module Main where data Triangle = Triangle Double Double -- base, height getTriangle :: Triangle getTriangle = do putStr "Base: " baseStr Double calcTriangle (Triangle base height) = base * height main = putStrLn ("Area = " ++ show (calcTriangle getTriangle)) Thanks. :)

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  • ActiveRecord has_many and polymorphic

    - by leomayleomay
    I've came into a problem while working with AR and polymorphic, here's the description, class Base < ActiveRecord::Base; end class Subscription < Base set_table_name :subscriptions has_many :posts, :as => :subscriptable end class Post < ActiveRecord::Base belongs_to :subscriptable, :polymorphic => true end in the console, >> s = Subscription.create(:name => 'test') >> s.posts.create(:name => 'foo', :body => 'bar') and it created a Post like: #<Post id: 1, name: "foo", body: "bar", subscriptable_type: "Base", subscriptable_id: 1, created_at: "2010-05-10 12:30:10", updated_at: "2010-05-10 12:30:10"> the subscriptable_type is Base but Subscription, anybody can give me a hand on this?

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  • ActiveRecord, has_many, polymorphic and STI

    - by leomayleomay
    I've came into a problem while working with AR and polymorphic, here's the description, class Base < ActiveRecord::Base; end class Subscription < Base set_table_name :subscriptions has_many :posts, :as => :subscriptable end class Post < ActiveRecord::Base belongs_to :subscriptable, :polymorphic => true end in the console, >> s = Subscription.create(:name => 'test') >> s.posts.create(:name => 'foo', :body => 'bar') and it created a Post like: #<Post id: 1, name: "foo", body: "bar", subscriptable_type: "Base", subscriptable_id: 1, created_at: "2010-05-10 12:30:10", updated_at: "2010-05-10 12:30:10"> the subscriptable_type is Base but Subscription, anybody can give me a hand on this?

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  • Python metaclass to run a class method automatically on derived class

    - by Barry Steyn
    I want to automatically run a class method defined in a base class on any derived class during the creation of the class. For instance: class Base(object): @classmethod def runme(): print "I am being run" def __metclass__(cls,parents,attributes): clsObj = type(cls,parents,attributes) clsObj.runme() return clsObj class Derived(Base): pass: What happens here is that when Base is created, ''runme()'' will fire. But nothing happens when Derived is created. The question is: How can I make ''runme()'' also fire when creating Derived. This is what I have thought so far: If I explicitly set Derived's metclass to Base's, it will work. But I don't want that to happen. I basically want Derived to use the Base's metaclass without me having to explicitly set it so.

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  • Calling inheriting class methods via interface.

    - by Stacey
    Given the scenario... interface IBase{ void Process(int value); } abstract class Base : IBase { public virtual void Process(int value){ throw new NotImplementedException(); } } class Implemented: Base, IBase { public void Process(int value) { // .. some code here.. } } I'm trying to write a loop similar to the following. foreach( Base b in CollectionOfImplemented ) { b.Process( // something will go here // ); } Trying this, it keeps calling Base.Process, instead of Implemented.Process; but the type in the collection is Implemented, not Base. Boxing it seems to work, but I was hoping to see if I could find a more intelligent approach to it, since the Collection will contain other types of objects that also inherit from Base.

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  • Make object by it's name

    - by Ockonal
    Hello, is it possible to return exemplar of object using passed type name (string) in c++? I have some base abstract class Base and a few derivates. Example code: class Base { /* ... */ }; class Der1 : public Base { /* ... */ }; class Der2 : public Base { /* ... */ }; And I need function like: Base *objectByType(const std::string &name); Number of derivates classes are changeable and I don't want to make something like switching of name and returning by hands new object type. Is it possible in c++ to do that automatically anyway? p.s. usage should looks like: dynamic_cast<Der1>(objectByType("Der1")); I need pure c++ code (crossplatform). Using boost is permissible.

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  • Fraud Detection with the SQL Server Suite Part 2

    - by Dejan Sarka
    This is the second part of the fraud detection whitepaper. You can find the first part in my previous blog post about this topic. My Approach to Data Mining Projects It is impossible to evaluate the time and money needed for a complete fraud detection infrastructure in advance. Personally, I do not know the customer’s data in advance. I don’t know whether there is already an existing infrastructure, like a data warehouse, in place, or whether we would need to build one from scratch. Therefore, I always suggest to start with a proof-of-concept (POC) project. A POC takes something between 5 and 10 working days, and involves personnel from the customer’s site – either employees or outsourced consultants. The team should include a subject matter expert (SME) and at least one information technology (IT) expert. The SME must be familiar with both the domain in question as well as the meaning of data at hand, while the IT expert should be familiar with the structure of data, how to access it, and have some programming (preferably Transact-SQL) knowledge. With more than one IT expert the most time consuming work, namely data preparation and overview, can be completed sooner. I assume that the relevant data is already extracted and available at the very beginning of the POC project. If a customer wants to have their people involved in the project directly and requests the transfer of knowledge, the project begins with training. I strongly advise this approach as it offers the establishment of a common background for all people involved, the understanding of how the algorithms work and the understanding of how the results should be interpreted, a way of becoming familiar with the SQL Server suite, and more. Once the data has been extracted, the customer’s SME (i.e. the analyst), and the IT expert assigned to the project will learn how to prepare the data in an efficient manner. Together with me, knowledge and expertise allow us to focus immediately on the most interesting attributes and identify any additional, calculated, ones soon after. By employing our programming knowledge, we can, for example, prepare tens of derived variables, detect outliers, identify the relationships between pairs of input variables, and more, in only two or three days, depending on the quantity and the quality of input data. I favor the customer’s decision of assigning additional personnel to the project. For example, I actually prefer to work with two teams simultaneously. I demonstrate and explain the subject matter by applying techniques directly on the data managed by each team, and then both teams continue to work on the data overview and data preparation under our supervision. I explain to the teams what kind of results we expect, the reasons why they are needed, and how to achieve them. Afterwards we review and explain the results, and continue with new instructions, until we resolve all known problems. Simultaneously with the data preparation the data overview is performed. The logic behind this task is the same – again I show to the teams involved the expected results, how to achieve them and what they mean. This is also done in multiple cycles as is the case with data preparation, because, quite frankly, both tasks are completely interleaved. A specific objective of the data overview is of principal importance – it is represented by a simple star schema and a simple OLAP cube that will first of all simplify data discovery and interpretation of the results, and will also prove useful in the following tasks. The presence of the customer’s SME is the key to resolving possible issues with the actual meaning of the data. We can always replace the IT part of the team with another database developer; however, we cannot conduct this kind of a project without the customer’s SME. After the data preparation and when the data overview is available, we begin the scientific part of the project. I assist the team in developing a variety of models, and in interpreting the results. The results are presented graphically, in an intuitive way. While it is possible to interpret the results on the fly, a much more appropriate alternative is possible if the initial training was also performed, because it allows the customer’s personnel to interpret the results by themselves, with only some guidance from me. The models are evaluated immediately by using several different techniques. One of the techniques includes evaluation over time, where we use an OLAP cube. After evaluating the models, we select the most appropriate model to be deployed for a production test; this allows the team to understand the deployment process. There are many possibilities of deploying data mining models into production; at the POC stage, we select the one that can be completed quickly. Typically, this means that we add the mining model as an additional dimension to an existing DW or OLAP cube, or to the OLAP cube developed during the data overview phase. Finally, we spend some time presenting the results of the POC project to the stakeholders and managers. Even from a POC, the customer will receive lots of benefits, all at the sole risk of spending money and time for a single 5 to 10 day project: The customer learns the basic patterns of frauds and fraud detection The customer learns how to do the entire cycle with their own people, only relying on me for the most complex problems The customer’s analysts learn how to perform much more in-depth analyses than they ever thought possible The customer’s IT experts learn how to perform data extraction and preparation much more efficiently than they did before All of the attendees of this training learn how to use their own creativity to implement further improvements of the process and procedures, even after the solution has been deployed to production The POC output for a smaller company or for a subsidiary of a larger company can actually be considered a finished, production-ready solution It is possible to utilize the results of the POC project at subsidiary level, as a finished POC project for the entire enterprise Typically, the project results in several important “side effects” Improved data quality Improved employee job satisfaction, as they are able to proactively contribute to the central knowledge about fraud patterns in the organization Because eventually more minds get to be involved in the enterprise, the company should expect more and better fraud detection patterns After the POC project is completed as described above, the actual project would not need months of engagement from my side. This is possible due to our preference to transfer the knowledge onto the customer’s employees: typically, the customer will use the results of the POC project for some time, and only engage me again to complete the project, or to ask for additional expertise if the complexity of the problem increases significantly. I usually expect to perform the following tasks: Establish the final infrastructure to measure the efficiency of the deployed models Deploy the models in additional scenarios Through reports By including Data Mining Extensions (DMX) queries in OLTP applications to support real-time early warnings Include data mining models as dimensions in OLAP cubes, if this was not done already during the POC project Create smart ETL applications that divert suspicious data for immediate or later inspection I would also offer to investigate how the outcome could be transferred automatically to the central system; for instance, if the POC project was performed in a subsidiary whereas a central system is available as well Of course, for the actual project, I would repeat the data and model preparation as needed It is virtually impossible to tell in advance how much time the deployment would take, before we decide together with customer what exactly the deployment process should cover. Without considering the deployment part, and with the POC project conducted as suggested above (including the transfer of knowledge), the actual project should still only take additional 5 to 10 days. The approximate timeline for the POC project is, as follows: 1-2 days of training 2-3 days for data preparation and data overview 2 days for creating and evaluating the models 1 day for initial preparation of the continuous learning infrastructure 1 day for presentation of the results and discussion of further actions Quite frequently I receive the following question: are we going to find the best possible model during the POC project, or during the actual project? My answer is always quite simple: I do not know. Maybe, if we would spend just one hour more for data preparation, or create just one more model, we could get better patterns and predictions. However, we simply must stop somewhere, and the best possible way to do this, according to my experience, is to restrict the time spent on the project in advance, after an agreement with the customer. You must also never forget that, because we build the complete learning infrastructure and transfer the knowledge, the customer will be capable of doing further investigations independently and improve the models and predictions over time without the need for a constant engagement with me.

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  • Rules for Naming

    - by PointsToShare
    © 2011 By: Dov Trietsch. All rights reserved Naming Documents (or is it “Document, Naming”?) Tis but thy name that is my enemy; Thou art thyself, though not a Montague. What's Montague? It is nor hand, nor foot, Nor arm, nor face, nor any other part Belonging to a man. O, be some other name! What's in a name? That which we call a rose By any other name would smell as sweet; So Romeo would, were he not Romeo call'd, Retain that dear perfection which he owes Without that title. Romeo, doff thy name And for that name which is no part of thee Take all myself.  Shakespeare – Romeo and Juliet Act II, Scene 2 We normally only use the bold portion of the famous Shakespearean quote above, but it is really out of context. As the play unfolds, we learn that a name is all too powerful. Indeed it is because of their names that the doomed lovers die. There might be life and death in a name (BTW, when I wrote this monogram, I was in Hatfield, PA. Remember the Hatfields and the McCoys?) This is a bit extreme, but in the field of Knowledge Management (KM) names are of the utmost importance as well. When I write an article about managing SharePoint sites, how should I name it? “Managing a site” or “Site, managing”? Nine times out of ten I’d opt for the latter. Almost everything we do is “Managing” so to make life easier for a person looking for meaningful content, we title our articles starting with the differentiator rather than the common factor. As a rule of thumb, we start the name with the noun rather than the verb. It is not what we do that is the primary key; it is what we do it to. So, answer this – is it a “rule of thumb” or a “thumb rule?” This is tough. A lot of what we do when naming is a judgment call. Both thumb and rule are nouns, albeit concrete and abstract (more about this later), but to most people “thumb rule” is meaningless while “rule of thumb” is an idiom. The difference between knowledge and information is that knowledge is meaningful information placed in context. Thus I elect the “rule of thumb”. It is the more meaningful title. Abstract and Concrete are relative terms. Many nouns (and verbs) that are abstract to a commoner, are concrete to a practitioner of one profession or another and may even have different concrete meanings in different professional jargons. Think about “running”. To an executive it means running a business, to a marathoner its meaning is much more literal. Generally speaking, we store and disseminate knowledge within a practice more than we do it in general. Even dictionaries encyclopedias define terms as they apply to different audiences. The rule of thumb is to put the more concrete first, but within the audience’s jargon. Even the title of this monogram is a question. Do I name it “Naming Documents” or “Documents, Naming”? Well, my own rule of thumb (“Here he goes again!?”) states that the latter is better because it starts with a noun, but this is a document about naming more than it about documents. The rules of naming also apply to graphs and charts, excel spreadsheets, and so on. Thus, I vote for the former.  A better title could have been “Naming Objects” only the word “Object” is a bit too abstract. How about just “Naming” or “Naming, rules of”? You get the drift. One of the ways to resolve all of this is to store the documents in Knowledge-Bases, which may become the subjects of a future punditry. Knowledge bases use keywords to describe their content.  Use a Metadata store for the keywords to at least attempt some common grounds. Here is another general rule (rule of thumb?!!) – put at least the one keyword in the title. Use subtitles. Here is an example: Migrating documents – Screening, cleaning, and organizing our knowledge. The main keyword is “documents”, next is “migrating”, other keywords also appear in the subtitle. They are “screening”, “cleaning”, and “organizing”. Any questions? Send me an amply named document by email: [email protected]

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  • Ruby on Rails: url_for :back leads to NoMethodError for back_url

    - by Platinum Azure
    Hi all, I'm trying to use url_for(:back) to create a redirect leading back to a previous page upon a user's logging in. I've had it working successfully for when the user just goes to the login page on his or her own. However, when the user is redirected to the login page due to accessing a page requiring that the user be authenticated, the redirect sends the user back to the page before the one s/he had tried to access with insufficient permissions. I'm trying to modify my login controller action to deal with the redirect properly. My plan is to have a query string parameter "redirect" that is used when a forced redirect occurs. In the controller, if that parameter exists that URL is used; otherwise, url_for(:back) is used, or if that doesn't work (due to lack of HTTP_REFERER), then the user is redirected to the site's home page. Here is the code snippet which is supposed to implement this logic: if params[:redirect] @url = params[:redirect] else @url = url_for :back @url ||= url_for :controller => "home", :action => "index" end The error I get is: NoMethodError in UsersController#login undefined method `back_url' for # RAILS_ROOT: [obscured] Application Trace | Framework Trace | Full Trace vendor/rails/actionpack/lib/action_controller/polymorphic_routes.rb:112:in `__send__' vendor/rails/actionpack/lib/action_controller/polymorphic_routes.rb:112:in `polymorphic_url' vendor/rails/actionpack/lib/action_controller/base.rb:628:in `url_for' app/controllers/users_controller.rb:16:in `login' /var/lib/gems/1.8/gems/mongrel-1.1.5/lib/mongrel/rails.rb:76:in `process' /var/lib/gems/1.8/gems/mongrel-1.1.5/lib/mongrel/rails.rb:74:in `synchronize' /var/lib/gems/1.8/gems/mongrel-1.1.5/lib/mongrel/rails.rb:74:in `process' /var/lib/gems/1.8/gems/mongrel-1.1.5/lib/mongrel.rb:159:in `process_client' /var/lib/gems/1.8/gems/mongrel-1.1.5/lib/mongrel.rb:158:in `each' /var/lib/gems/1.8/gems/mongrel-1.1.5/lib/mongrel.rb:158:in `process_client' /var/lib/gems/1.8/gems/mongrel-1.1.5/lib/mongrel.rb:285:in `run' /var/lib/gems/1.8/gems/mongrel-1.1.5/lib/mongrel.rb:285:in `initialize' /var/lib/gems/1.8/gems/mongrel-1.1.5/lib/mongrel.rb:285:in `new' /var/lib/gems/1.8/gems/mongrel-1.1.5/lib/mongrel.rb:285:in `run' /var/lib/gems/1.8/gems/mongrel-1.1.5/lib/mongrel.rb:268:in `initialize' /var/lib/gems/1.8/gems/mongrel-1.1.5/lib/mongrel.rb:268:in `new' /var/lib/gems/1.8/gems/mongrel-1.1.5/lib/mongrel.rb:268:in `run' /var/lib/gems/1.8/gems/mongrel-1.1.5/lib/mongrel/configurator.rb:282:in `run' /var/lib/gems/1.8/gems/mongrel-1.1.5/lib/mongrel/configurator.rb:281:in `each' /var/lib/gems/1.8/gems/mongrel-1.1.5/lib/mongrel/configurator.rb:281:in `run' /var/lib/gems/1.8/gems/mongrel-1.1.5/bin/mongrel_rails:128:in `run' /var/lib/gems/1.8/gems/mongrel-1.1.5/lib/mongrel/command.rb:212:in `run' /var/lib/gems/1.8/gems/mongrel-1.1.5/bin/mongrel_rails:281 vendor/rails/actionpack/lib/action_controller/polymorphic_routes.rb:112:in `__send__' vendor/rails/actionpack/lib/action_controller/polymorphic_routes.rb:112:in `polymorphic_url' vendor/rails/actionpack/lib/action_controller/base.rb:628:in `url_for' vendor/rails/actionpack/lib/action_controller/base.rb:1256:in `send' vendor/rails/actionpack/lib/action_controller/base.rb:1256:in `perform_action_without_filters' vendor/rails/actionpack/lib/action_controller/filters.rb:617:in `call_filters' vendor/rails/actionpack/lib/action_controller/filters.rb:610:in `perform_action_without_benchmark' vendor/rails/actionpack/lib/action_controller/benchmarking.rb:68:in `perform_action_without_rescue' /usr/lib/ruby/1.8/benchmark.rb:293:in `measure' vendor/rails/actionpack/lib/action_controller/benchmarking.rb:68:in `perform_action_without_rescue' vendor/rails/actionpack/lib/action_controller/rescue.rb:136:in `perform_action_without_caching' vendor/rails/actionpack/lib/action_controller/caching/sql_cache.rb:13:in `perform_action' vendor/rails/activerecord/lib/active_record/connection_adapters/abstract/query_cache.rb:34:in `cache' vendor/rails/activerecord/lib/active_record/query_cache.rb:8:in `cache' vendor/rails/actionpack/lib/action_controller/caching/sql_cache.rb:12:in `perform_action' vendor/rails/actionpack/lib/action_controller/base.rb:524:in `send' vendor/rails/actionpack/lib/action_controller/base.rb:524:in `process_without_filters' vendor/rails/actionpack/lib/action_controller/filters.rb:606:in `process_without_session_management_support' vendor/rails/actionpack/lib/action_controller/session_management.rb:134:in `process' vendor/rails/actionpack/lib/action_controller/base.rb:392:in `process' vendor/rails/actionpack/lib/action_controller/dispatcher.rb:184:in `handle_request' vendor/rails/actionpack/lib/action_controller/dispatcher.rb:112:in `dispatch_unlocked' vendor/rails/actionpack/lib/action_controller/dispatcher.rb:125:in `dispatch' vendor/rails/actionpack/lib/action_controller/dispatcher.rb:124:in `synchronize' vendor/rails/actionpack/lib/action_controller/dispatcher.rb:124:in `dispatch' vendor/rails/actionpack/lib/action_controller/dispatcher.rb:134:in `dispatch_cgi' vendor/rails/actionpack/lib/action_controller/dispatcher.rb:41:in `dispatch' vendor/rails/activesupport/lib/active_support/dependencies.rb:142:in `load_without_new_constant_marking' vendor/rails/activesupport/lib/active_support/dependencies.rb:142:in `load' vendor/rails/activesupport/lib/active_support/dependencies.rb:521:in `new_constants_in' vendor/rails/activesupport/lib/active_support/dependencies.rb:142:in `load' vendor/rails/railties/lib/commands/servers/mongrel.rb:64 /usr/lib/ruby/1.8/rubygems/custom_require.rb:31:in `gem_original_require' /usr/lib/ruby/1.8/rubygems/custom_require.rb:31:in `require' vendor/rails/activesupport/lib/active_support/dependencies.rb:153:in `require' vendor/rails/activesupport/lib/active_support/dependencies.rb:521:in `new_constants_in' vendor/rails/activesupport/lib/active_support/dependencies.rb:153:in `require' vendor/rails/railties/lib/commands/server.rb:49 /usr/lib/ruby/1.8/rubygems/custom_require.rb:31:in `gem_original_require' /usr/lib/ruby/1.8/rubygems/custom_require.rb:31:in `require' script/server:3 vendor/rails/actionpack/lib/action_controller/polymorphic_routes.rb:112:in `__send__' vendor/rails/actionpack/lib/action_controller/polymorphic_routes.rb:112:in `polymorphic_url' vendor/rails/actionpack/lib/action_controller/base.rb:628:in `url_for' app/controllers/users_controller.rb:16:in `login' vendor/rails/actionpack/lib/action_controller/base.rb:1256:in `send' vendor/rails/actionpack/lib/action_controller/base.rb:1256:in `perform_action_without_filters' vendor/rails/actionpack/lib/action_controller/filters.rb:617:in `call_filters' vendor/rails/actionpack/lib/action_controller/filters.rb:610:in `perform_action_without_benchmark' vendor/rails/actionpack/lib/action_controller/benchmarking.rb:68:in `perform_action_without_rescue' /usr/lib/ruby/1.8/benchmark.rb:293:in `measure' vendor/rails/actionpack/lib/action_controller/benchmarking.rb:68:in `perform_action_without_rescue' vendor/rails/actionpack/lib/action_controller/rescue.rb:136:in `perform_action_without_caching' vendor/rails/actionpack/lib/action_controller/caching/sql_cache.rb:13:in `perform_action' vendor/rails/activerecord/lib/active_record/connection_adapters/abstract/query_cache.rb:34:in `cache' vendor/rails/activerecord/lib/active_record/query_cache.rb:8:in `cache' vendor/rails/actionpack/lib/action_controller/caching/sql_cache.rb:12:in `perform_action' vendor/rails/actionpack/lib/action_controller/base.rb:524:in `send' vendor/rails/actionpack/lib/action_controller/base.rb:524:in `process_without_filters' vendor/rails/actionpack/lib/action_controller/filters.rb:606:in `process_without_session_management_support' vendor/rails/actionpack/lib/action_controller/session_management.rb:134:in `process' vendor/rails/actionpack/lib/action_controller/base.rb:392:in `process' vendor/rails/actionpack/lib/action_controller/dispatcher.rb:184:in `handle_request' vendor/rails/actionpack/lib/action_controller/dispatcher.rb:112:in `dispatch_unlocked' vendor/rails/actionpack/lib/action_controller/dispatcher.rb:125:in `dispatch' vendor/rails/actionpack/lib/action_controller/dispatcher.rb:124:in `synchronize' vendor/rails/actionpack/lib/action_controller/dispatcher.rb:124:in `dispatch' vendor/rails/actionpack/lib/action_controller/dispatcher.rb:134:in `dispatch_cgi' vendor/rails/actionpack/lib/action_controller/dispatcher.rb:41:in `dispatch' /var/lib/gems/1.8/gems/mongrel-1.1.5/lib/mongrel/rails.rb:76:in `process' /var/lib/gems/1.8/gems/mongrel-1.1.5/lib/mongrel/rails.rb:74:in `synchronize' /var/lib/gems/1.8/gems/mongrel-1.1.5/lib/mongrel/rails.rb:74:in `process' /var/lib/gems/1.8/gems/mongrel-1.1.5/lib/mongrel.rb:159:in `process_client' /var/lib/gems/1.8/gems/mongrel-1.1.5/lib/mongrel.rb:158:in `each' /var/lib/gems/1.8/gems/mongrel-1.1.5/lib/mongrel.rb:158:in `process_client' /var/lib/gems/1.8/gems/mongrel-1.1.5/lib/mongrel.rb:285:in `run' /var/lib/gems/1.8/gems/mongrel-1.1.5/lib/mongrel.rb:285:in `initialize' /var/lib/gems/1.8/gems/mongrel-1.1.5/lib/mongrel.rb:285:in `new' /var/lib/gems/1.8/gems/mongrel-1.1.5/lib/mongrel.rb:285:in `run' /var/lib/gems/1.8/gems/mongrel-1.1.5/lib/mongrel.rb:268:in `initialize' /var/lib/gems/1.8/gems/mongrel-1.1.5/lib/mongrel.rb:268:in `new' /var/lib/gems/1.8/gems/mongrel-1.1.5/lib/mongrel.rb:268:in `run' /var/lib/gems/1.8/gems/mongrel-1.1.5/lib/mongrel/configurator.rb:282:in `run' /var/lib/gems/1.8/gems/mongrel-1.1.5/lib/mongrel/configurator.rb:281:in `each' /var/lib/gems/1.8/gems/mongrel-1.1.5/lib/mongrel/configurator.rb:281:in `run' /var/lib/gems/1.8/gems/mongrel-1.1.5/bin/mongrel_rails:128:in `run' /var/lib/gems/1.8/gems/mongrel-1.1.5/lib/mongrel/command.rb:212:in `run' /var/lib/gems/1.8/gems/mongrel-1.1.5/bin/mongrel_rails:281 vendor/rails/activesupport/lib/active_support/dependencies.rb:142:in `load_without_new_constant_marking' vendor/rails/activesupport/lib/active_support/dependencies.rb:142:in `load' vendor/rails/activesupport/lib/active_support/dependencies.rb:521:in `new_constants_in' vendor/rails/activesupport/lib/active_support/dependencies.rb:142:in `load' vendor/rails/railties/lib/commands/servers/mongrel.rb:64 /usr/lib/ruby/1.8/rubygems/custom_require.rb:31:in `gem_original_require' /usr/lib/ruby/1.8/rubygems/custom_require.rb:31:in `require' vendor/rails/activesupport/lib/active_support/dependencies.rb:153:in `require' vendor/rails/activesupport/lib/active_support/dependencies.rb:521:in `new_constants_in' vendor/rails/activesupport/lib/active_support/dependencies.rb:153:in `require' vendor/rails/railties/lib/commands/server.rb:49 /usr/lib/ruby/1.8/rubygems/custom_require.rb:31:in `gem_original_require' /usr/lib/ruby/1.8/rubygems/custom_require.rb:31:in `require' script/server:3 Request Parameters: None Show session dump --- :user: :csrf_id: 2927cca61bbbe97218362b5bcdb74c0f flash: !map:ActionController::Flash::FlashHash {} Response Headers: {"Content-Type"="", "cookie"=[], "Cache-Control"="no-cache"} Bear in mind that I had it working earlier-- url_for(:back) knew how to operate properly before I added this logic. Thanks in advance for any ideas!

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  • Finding a Relative Path in .NET

    - by Rick Strahl
    Here’s a nice and simple path utility that I’ve needed in a number of applications: I need to find a relative path based on a base path. So if I’m working in a folder called c:\temp\templates\ and I want to find a relative path for c:\temp\templates\subdir\test.txt I want to receive back subdir\test.txt. Or if I pass c:\ I want to get back ..\..\ – in other words always return a non-hardcoded path based on some other known directory. I’ve had a routine in my library that does this via some lengthy string parsing routines, but ran into some Uri processing today that made me realize that this code could be greatly simplified by using the System.Uri class instead. Here’s the simple static method: /// <summary> /// Returns a relative path string from a full path based on a base path /// provided. /// </summary> /// <param name="fullPath">The path to convert. Can be either a file or a directory</param> /// <param name="basePath">The base path on which relative processing is based. Should be a directory.</param> /// <returns> /// String of the relative path. /// /// Examples of returned values: /// test.txt, ..\test.txt, ..\..\..\test.txt, ., .., subdir\test.txt /// </returns> public static string GetRelativePath(string fullPath, string basePath ) { // ForceBasePath to a path if (!basePath.EndsWith("\\")) basePath += "\\"; Uri baseUri = new Uri(basePath); Uri fullUri = new Uri(fullPath); Uri relativeUri = baseUri.MakeRelativeUri(fullUri); // Uri's use forward slashes so convert back to backward slashes return relativeUri.ToString().Replace("/", "\\"); } You can then call it like this: string relPath = FileUtils.GetRelativePath("c:\temp\templates","c:\temp\templates\subdir\test.txt") It’s not exactly rocket science but it’s useful in many scenarios where you’re working with files based on an application base directory. Right now I’m working on a templating solution (using the Razor Engine) where templates live in a base directory and are supplied as relative paths to that base directory. Resolving these relative paths both ways is important in order to properly check for existance of files and their change status in this case. Not the kind of thing you use every day, but useful to remember.© Rick Strahl, West Wind Technologies, 2005-2010Posted in .NET  CSharp  

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  • INS-40719 error when Install Oracle RAC?

    - by Data-Base
    I'm tying to (learn how to) install Oracle RAC 11g on CentOS 6 all went OK so far but I get INS-40719 Error message regarding SCAN Name I do not have DNS server and I'm not going to try to use it on this setup I add this line to /etc/hosts 192.168.244.100 rac-cluster then used "rac-cluster" as the SCAN name and it's still not working with the same error message! any one can guide me on how to make it work? 1- do I have to add "192.168.244.100 rac-cluster" to /etc/hosts on both nodes? 2- do I need to edit/add any thing else on the nodes? cheers

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  • Creating a dynamic proxy generator with c# – Part 3 – Creating the constructors

    - by SeanMcAlinden
    Creating a dynamic proxy generator with c# – Part 1 – Creating the Assembly builder, Module builder and caching mechanism Creating a dynamic proxy generator with c# – Part 2 – Interceptor Design For the latest code go to http://rapidioc.codeplex.com/ When building our proxy type, the first thing we need to do is build the constructors. There needs to be a corresponding constructor for each constructor on the passed in base type. We also want to create a field to store the interceptors and construct this list within each constructor. So assuming the passed in base type is a User<int, IRepository> class, were looking to generate constructor code like the following:   Default Constructor public User`2_RapidDynamicBaseProxy() {     this.interceptors = new List<IInterceptor<User<int, IRepository>>>();     DefaultInterceptor<User<int, IRepository>> item = new DefaultInterceptor<User<int, IRepository>>();     this.interceptors.Add(item); }     Parameterised Constructor public User`2_RapidDynamicBaseProxy(IRepository repository1) : base(repository1) {     this.interceptors = new List<IInterceptor<User<int, IRepository>>>();     DefaultInterceptor<User<int, IRepository>> item = new DefaultInterceptor<User<int, IRepository>>();     this.interceptors.Add(item); }   As you can see, we first populate a field on the class with a new list of the passed in base type. Construct our DefaultInterceptor class. Add the DefaultInterceptor instance to our interceptor collection. Although this seems like a relatively small task, there is a fair amount of work require to get this going. Instead of going through every line of code – please download the latest from http://rapidioc.codeplex.com/ and debug through. In this post I’m going to concentrate on explaining how it works. TypeBuilder The TypeBuilder class is the main class used to create the type. You instantiate a new TypeBuilder using the assembly module we created in part 1. /// <summary> /// Creates a type builder. /// </summary> /// <typeparam name="TBase">The type of the base class to be proxied.</typeparam> public static TypeBuilder CreateTypeBuilder<TBase>() where TBase : class {     TypeBuilder typeBuilder = DynamicModuleCache.Get.DefineType         (             CreateTypeName<TBase>(),             TypeAttributes.Class | TypeAttributes.Public,             typeof(TBase),             new Type[] { typeof(IProxy) }         );       if (typeof(TBase).IsGenericType)     {         GenericsHelper.MakeGenericType(typeof(TBase), typeBuilder);     }       return typeBuilder; }   private static string CreateTypeName<TBase>() where TBase : class {     return string.Format("{0}_RapidDynamicBaseProxy", typeof(TBase).Name); } As you can see, I’ve create a new public class derived from TBase which also implements my IProxy interface, this is used later for adding interceptors. If the base type is generic, the following GenericsHelper.MakeGenericType method is called. GenericsHelper using System; using System.Reflection.Emit; namespace Rapid.DynamicProxy.Types.Helpers {     /// <summary>     /// Helper class for generic types and methods.     /// </summary>     internal static class GenericsHelper     {         /// <summary>         /// Makes the typeBuilder a generic.         /// </summary>         /// <param name="concrete">The concrete.</param>         /// <param name="typeBuilder">The type builder.</param>         public static void MakeGenericType(Type baseType, TypeBuilder typeBuilder)         {             Type[] genericArguments = baseType.GetGenericArguments();               string[] genericArgumentNames = GetArgumentNames(genericArguments);               GenericTypeParameterBuilder[] genericTypeParameterBuilder                 = typeBuilder.DefineGenericParameters(genericArgumentNames);               typeBuilder.MakeGenericType(genericTypeParameterBuilder);         }           /// <summary>         /// Gets the argument names from an array of generic argument types.         /// </summary>         /// <param name="genericArguments">The generic arguments.</param>         public static string[] GetArgumentNames(Type[] genericArguments)         {             string[] genericArgumentNames = new string[genericArguments.Length];               for (int i = 0; i < genericArguments.Length; i++)             {                 genericArgumentNames[i] = genericArguments[i].Name;             }               return genericArgumentNames;         }     } }       As you can see, I’m getting all of the generic argument types and names, creating a GenericTypeParameterBuilder and then using the typeBuilder to make the new type generic. InterceptorsField The interceptors field will store a List<IInterceptor<TBase>>. Fields are simple made using the FieldBuilder class. The following code demonstrates how to create the interceptor field. FieldBuilder interceptorsField = typeBuilder.DefineField(     "interceptors",     typeof(System.Collections.Generic.List<>).MakeGenericType(typeof(IInterceptor<TBase>)),       FieldAttributes.Private     ); The field will now exist with the new Type although it currently has no data – we’ll deal with this in the constructor. Add method for interceptorsField To enable us to add to the interceptorsField list, we are going to utilise the Add method that already exists within the System.Collections.Generic.List class. We still however have to create the methodInfo necessary to call the add method. This can be done similar to the following: Add Interceptor Field MethodInfo addInterceptor = typeof(List<>)     .MakeGenericType(new Type[] { typeof(IInterceptor<>).MakeGenericType(typeof(TBase)) })     .GetMethod     (        "Add",        BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic,        null,        new Type[] { typeof(IInterceptor<>).MakeGenericType(typeof(TBase)) },        null     ); So we’ve create a List<IInterceptor<TBase>> type, then using the type created a method info called Add which accepts an IInterceptor<TBase>. Now in our constructor we can use this to call this.interceptors.Add(// interceptor); Building the Constructors This will be the first hard-core part of the proxy building process so I’m going to show the class and then try to explain what everything is doing. For a clear view, download the source from http://rapidioc.codeplex.com/, go to the test project and debug through the constructor building section. Anyway, here it is: DynamicConstructorBuilder using System; using System.Collections.Generic; using System.Reflection; using System.Reflection.Emit; using Rapid.DynamicProxy.Interception; using Rapid.DynamicProxy.Types.Helpers; namespace Rapid.DynamicProxy.Types.Constructors {     /// <summary>     /// Class for creating the proxy constructors.     /// </summary>     internal static class DynamicConstructorBuilder     {         /// <summary>         /// Builds the constructors.         /// </summary>         /// <typeparam name="TBase">The base type.</typeparam>         /// <param name="typeBuilder">The type builder.</param>         /// <param name="interceptorsField">The interceptors field.</param>         public static void BuildConstructors<TBase>             (                 TypeBuilder typeBuilder,                 FieldBuilder interceptorsField,                 MethodInfo addInterceptor             )             where TBase : class         {             ConstructorInfo interceptorsFieldConstructor = CreateInterceptorsFieldConstructor<TBase>();               ConstructorInfo defaultInterceptorConstructor = CreateDefaultInterceptorConstructor<TBase>();               ConstructorInfo[] constructors = typeof(TBase).GetConstructors();               foreach (ConstructorInfo constructorInfo in constructors)             {                 CreateConstructor<TBase>                     (                         typeBuilder,                         interceptorsField,                         interceptorsFieldConstructor,                         defaultInterceptorConstructor,                         addInterceptor,                         constructorInfo                     );             }         }           #region Private Methods           private static void CreateConstructor<TBase>             (                 TypeBuilder typeBuilder,                 FieldBuilder interceptorsField,                 ConstructorInfo interceptorsFieldConstructor,                 ConstructorInfo defaultInterceptorConstructor,                 MethodInfo AddDefaultInterceptor,                 ConstructorInfo constructorInfo             ) where TBase : class         {             Type[] parameterTypes = GetParameterTypes(constructorInfo);               ConstructorBuilder constructorBuilder = CreateConstructorBuilder(typeBuilder, parameterTypes);               ILGenerator cIL = constructorBuilder.GetILGenerator();               LocalBuilder defaultInterceptorMethodVariable =                 cIL.DeclareLocal(typeof(DefaultInterceptor<>).MakeGenericType(typeof(TBase)));               ConstructInterceptorsField(interceptorsField, interceptorsFieldConstructor, cIL);               ConstructDefaultInterceptor(defaultInterceptorConstructor, cIL, defaultInterceptorMethodVariable);               AddDefaultInterceptorToInterceptorsList                 (                     interceptorsField,                     AddDefaultInterceptor,                     cIL,                     defaultInterceptorMethodVariable                 );               CreateConstructor(constructorInfo, parameterTypes, cIL);         }           private static void CreateConstructor(ConstructorInfo constructorInfo, Type[] parameterTypes, ILGenerator cIL)         {             cIL.Emit(OpCodes.Ldarg_0);               if (parameterTypes.Length > 0)             {                 LoadParameterTypes(parameterTypes, cIL);             }               cIL.Emit(OpCodes.Call, constructorInfo);             cIL.Emit(OpCodes.Ret);         }           private static void LoadParameterTypes(Type[] parameterTypes, ILGenerator cIL)         {             for (int i = 1; i <= parameterTypes.Length; i++)             {                 cIL.Emit(OpCodes.Ldarg_S, i);             }         }           private static void AddDefaultInterceptorToInterceptorsList             (                 FieldBuilder interceptorsField,                 MethodInfo AddDefaultInterceptor,                 ILGenerator cIL,                 LocalBuilder defaultInterceptorMethodVariable             )         {             cIL.Emit(OpCodes.Ldarg_0);             cIL.Emit(OpCodes.Ldfld, interceptorsField);             cIL.Emit(OpCodes.Ldloc, defaultInterceptorMethodVariable);             cIL.Emit(OpCodes.Callvirt, AddDefaultInterceptor);         }           private static void ConstructDefaultInterceptor             (                 ConstructorInfo defaultInterceptorConstructor,                 ILGenerator cIL,                 LocalBuilder defaultInterceptorMethodVariable             )         {             cIL.Emit(OpCodes.Newobj, defaultInterceptorConstructor);             cIL.Emit(OpCodes.Stloc, defaultInterceptorMethodVariable);         }           private static void ConstructInterceptorsField             (                 FieldBuilder interceptorsField,                 ConstructorInfo interceptorsFieldConstructor,                 ILGenerator cIL             )         {             cIL.Emit(OpCodes.Ldarg_0);             cIL.Emit(OpCodes.Newobj, interceptorsFieldConstructor);             cIL.Emit(OpCodes.Stfld, interceptorsField);         }           private static ConstructorBuilder CreateConstructorBuilder(TypeBuilder typeBuilder, Type[] parameterTypes)         {             return typeBuilder.DefineConstructor                 (                     MethodAttributes.Public | MethodAttributes.SpecialName | MethodAttributes.RTSpecialName                     | MethodAttributes.HideBySig, CallingConventions.Standard, parameterTypes                 );         }           private static Type[] GetParameterTypes(ConstructorInfo constructorInfo)         {             ParameterInfo[] parameterInfoArray = constructorInfo.GetParameters();               Type[] parameterTypes = new Type[parameterInfoArray.Length];               for (int p = 0; p < parameterInfoArray.Length; p++)             {                 parameterTypes[p] = parameterInfoArray[p].ParameterType;             }               return parameterTypes;         }           private static ConstructorInfo CreateInterceptorsFieldConstructor<TBase>() where TBase : class         {             return ConstructorHelper.CreateGenericConstructorInfo                 (                     typeof(List<>),                     new Type[] { typeof(IInterceptor<TBase>) },                     BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic                 );         }           private static ConstructorInfo CreateDefaultInterceptorConstructor<TBase>() where TBase : class         {             return ConstructorHelper.CreateGenericConstructorInfo                 (                     typeof(DefaultInterceptor<>),                     new Type[] { typeof(TBase) },                     BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic                 );         }           #endregion     } } So, the first two tasks within the class should be fairly clear, we are creating a ConstructorInfo for the interceptorField list and a ConstructorInfo for the DefaultConstructor, this is for instantiating them in each contructor. We then using Reflection get an array of all of the constructors in the base class, we then loop through the array and create a corresponding proxy contructor. Hopefully, the code is fairly easy to follow other than some new types and the dreaded Opcodes. ConstructorBuilder This class defines a new constructor on the type. ILGenerator The ILGenerator allows the use of Reflection.Emit to create the method body. LocalBuilder The local builder allows the storage of data in local variables within a method, in this case it’s the constructed DefaultInterceptor. Constructing the interceptors field The first bit of IL you’ll come across as you follow through the code is the following private method used for constructing the field list of interceptors. private static void ConstructInterceptorsField             (                 FieldBuilder interceptorsField,                 ConstructorInfo interceptorsFieldConstructor,                 ILGenerator cIL             )         {             cIL.Emit(OpCodes.Ldarg_0);             cIL.Emit(OpCodes.Newobj, interceptorsFieldConstructor);             cIL.Emit(OpCodes.Stfld, interceptorsField);         } The first thing to know about generating code using IL is that you are using a stack, if you want to use something, you need to push it up the stack etc. etc. OpCodes.ldArg_0 This opcode is a really interesting one, basically each method has a hidden first argument of the containing class instance (apart from static classes), constructors are no different. This is the reason you can use syntax like this.myField. So back to the method, as we want to instantiate the List in the interceptorsField, first we need to load the class instance onto the stack, we then load the new object (new List<TBase>) and finally we store it in the interceptorsField. Hopefully, that should follow easily enough in the method. In each constructor you would now have this.interceptors = new List<User<int, IRepository>>(); Constructing and storing the DefaultInterceptor The next bit of code we need to create is the constructed DefaultInterceptor. Firstly, we create a local builder to store the constructed type. Create a local builder LocalBuilder defaultInterceptorMethodVariable =     cIL.DeclareLocal(typeof(DefaultInterceptor<>).MakeGenericType(typeof(TBase))); Once our local builder is ready, we then need to construct the DefaultInterceptor<TBase> and store it in the variable. Connstruct DefaultInterceptor private static void ConstructDefaultInterceptor     (         ConstructorInfo defaultInterceptorConstructor,         ILGenerator cIL,         LocalBuilder defaultInterceptorMethodVariable     ) {     cIL.Emit(OpCodes.Newobj, defaultInterceptorConstructor);     cIL.Emit(OpCodes.Stloc, defaultInterceptorMethodVariable); } As you can see, using the ConstructorInfo named defaultInterceptorConstructor, we load the new object onto the stack. Then using the store local opcode (OpCodes.Stloc), we store the new object in the local builder named defaultInterceptorMethodVariable. Add the constructed DefaultInterceptor to the interceptors field collection Using the add method created earlier in this post, we are going to add the new DefaultInterceptor object to the interceptors field collection. Add Default Interceptor private static void AddDefaultInterceptorToInterceptorsList     (         FieldBuilder interceptorsField,         MethodInfo AddDefaultInterceptor,         ILGenerator cIL,         LocalBuilder defaultInterceptorMethodVariable     ) {     cIL.Emit(OpCodes.Ldarg_0);     cIL.Emit(OpCodes.Ldfld, interceptorsField);     cIL.Emit(OpCodes.Ldloc, defaultInterceptorMethodVariable);     cIL.Emit(OpCodes.Callvirt, AddDefaultInterceptor); } So, here’s whats going on. The class instance is first loaded onto the stack using the load argument at index 0 opcode (OpCodes.Ldarg_0) (remember the first arg is the hidden class instance). The interceptorsField is then loaded onto the stack using the load field opcode (OpCodes.Ldfld). We then load the DefaultInterceptor object we stored locally using the load local opcode (OpCodes.Ldloc). Then finally we call the AddDefaultInterceptor method using the call virtual opcode (Opcodes.Callvirt). Completing the constructor The last thing we need to do is complete the constructor. Complete the constructor private static void CreateConstructor(ConstructorInfo constructorInfo, Type[] parameterTypes, ILGenerator cIL)         {             cIL.Emit(OpCodes.Ldarg_0);               if (parameterTypes.Length > 0)             {                 LoadParameterTypes(parameterTypes, cIL);             }               cIL.Emit(OpCodes.Call, constructorInfo);             cIL.Emit(OpCodes.Ret);         }           private static void LoadParameterTypes(Type[] parameterTypes, ILGenerator cIL)         {             for (int i = 1; i <= parameterTypes.Length; i++)             {                 cIL.Emit(OpCodes.Ldarg_S, i);             }         } So, the first thing we do again is load the class instance using the load argument at index 0 opcode (OpCodes.Ldarg_0). We then load each parameter using OpCode.Ldarg_S, this opcode allows us to specify an index position for each argument. We then setup calling the base constructor using OpCodes.Call and the base constructors ConstructorInfo. Finally, all methods are required to return, even when they have a void return. As there are no values on the stack after the OpCodes.Call line, we can safely call the OpCode.Ret to give the constructor a void return. If there was a value, we would have to pop the value of the stack before calling return otherwise, the method would try and return a value. Conclusion This was a slightly hardcore post but hopefully it hasn’t been too hard to follow. The main thing is that a number of the really useful opcodes have been used and now the dynamic proxy is capable of being constructed. If you download the code and debug through the tests at http://rapidioc.codeplex.com/, you’ll be able to create proxies at this point, they cannon do anything in terms of interception but you can happily run the tests, call base methods and properties and also take a look at the created assembly in Reflector. Hope this is useful. The next post should be up soon, it will be covering creating the private methods for calling the base class methods and properties. Kind Regards, Sean.

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  • ASP.NET Controls – CommunityServer Captcha ControlAdapter, a practical case

    - by nmgomes
    The ControlAdapter is available since .NET framework version 2.0 and his main goal is to adapt and customize a control render in order to achieve a specific behavior or layout. This customization is done without changing the base control. A ControlAdapter is commonly used to custom render for specific platforms like Mobile. In this particular case the ControlAdapter was used to add a specific behavior to a Control. In this  post I will use one adapter to add a Captcha to all WeblogPostCommentForm controls within pontonetpt.com CommunityServer instance. The Challenge The ControlAdapter complexity is usually associated with the complexity/structure of is base control. This case is precisely one of those since base control dynamically load his content (controls) thru several ITemplate. Those of you who already played with ITemplate knows that while it is an excellent option for control composition it also brings to the table a big issue: “Controls defined within a template are not available for manipulation until they are instantiated inside another control.” While analyzing the WeblogPostCommentForm control I found that he uses the ITemplate technique to compose it’s layout and unfortunately I also found that the template content vary from theme to theme. This could have been a problem but luckily WeblogPostCommentForm control template content always contains a submit button with a well known ID (at least I can assume that there are a well known set of IDs). Using this submit button as anchor it’s possible to add the Captcha controls in the correct place. Another important finding was that WeblogPostCommentForm control inherits from the WrappedFormBase control which is the base control for all CommunityServer input forms. Knowing this inheritance link the main goal has changed to became the creation of a base ControlAdapter that  could be extended and customized to allow adding Captcha to: post comments form contact form user creation form. And, with this mind set, I decided to used the following ControlAdapter base class signature :public abstract class WrappedFormBaseCaptchaAdapter<T> : ControlAdapter where T : WrappedFormBase { }Great, but there are still many to do … Captcha The Captcha will be assembled with: A dynamically generated image with a set of random numbers A TextBox control where the image number will be inserted A Validator control to validate whether TextBox numbers match the image numbers This is a common Captcha implementation, is not rocket science and don’t bring any additional problem. The main problem, as told before, is to find the correct anchor control to ensure a correct Captcha control injection. The anchor control can vary by: target control  theme Implementation To support this dynamic scenario I choose to use the following implementation:private List<string> _validAnchorIds = null; protected virtual List<string> ValidAnchorIds { get { if (this._validAnchorIds == null) { this._validAnchorIds = new List<string>(); this._validAnchorIds.Add("btnSubmit"); } return this._validAnchorIds; } } private Control GetAnchorControl(T wrapper) { if (this.ValidAnchorIds == null || this.ValidAnchorIds.Count == 0) { throw new ArgumentException("Cannot be null or empty", "validAnchorNames"); } var q = from anchorId in this.ValidAnchorIds let anchorControl = CSControlUtility.Instance().FindControl(wrapper, anchorId) where anchorControl != null select anchorControl; return q.FirstOrDefault(); } I can now, using the ValidAnchorIds property, configure a set of valid anchor control  Ids. The GetAnchorControl method searches for a valid anchor control within the set of valid control Ids. Here, some of you may question why to use a LINQ To Objects expression, but the important here is to notice the usage of CSControlUtility.Instance().FindControl CommunityServer method. I want to build on top of CommunityServer not to reinvent the wheel. Assuming that an anchor control was found, it’s now possible to inject the Captcha at the correct place. This not something new, we do this all the time when creating server controls or adding dynamic controls:protected sealed override void CreateChildControls() { base.CreateChildControls(); if (this.IsCaptchaRequired) { T wrapper = base.Control as T; if (wrapper != null) { Control anchorControl = GetAnchorControl(wrapper); if (anchorControl != null) { Panel phCaptcha = new Panel {CssClass = "CommonFormField", ID = "Captcha"}; int index = anchorControl.Parent.Controls.IndexOf(anchorControl); anchorControl.Parent.Controls.AddAt(index, phCaptcha); CaptchaConfiguration.DefaultProvider.AddCaptchaControls( phCaptcha, GetValidationGroup(wrapper, anchorControl)); } } } } Here you can see a new entity in action: a provider. This is a CaptchaProvider class instance and is only goal is to create the Captcha itself and do everything else is needed to ensure is correct operation.public abstract class CaptchaProvider : ProviderBase { public abstract void AddCaptchaControls(Panel captchaPanel, string validationGroup); } You can create your own specific CaptchaProvider class to use different Captcha strategies including the use of existing Captcha services  like ReCaptcha. Once the generic ControlAdapter was created became extremely easy to created a specific one. Here is the specific ControlAdapter for the WeblogPostCommentForm control:public class WeblogPostCommentFormCaptchaAdapter : WrappedFormBaseCaptchaAdapter<WrappedFormBase> { #region Overriden Methods protected override List<string> ValidAnchorIds { get { List<string> validAnchorNames = base.ValidAnchorIds; validAnchorNames.Add("CommentSubmit"); return validAnchorNames; } } protected override string DefaultValidationGroup { get { return "CreateCommentForm"; } } #endregion Overriden Methods } Configuration This is the magic step. Without changing the original pages and keeping the application original assemblies untouched we are going to add a new behavior to the CommunityServer application. To glue everything together you must follow this steps: Add the following configuration to default.browser file:<?xml version='1.0' encoding='utf-8'?> <browsers> <browser refID="Default"> <controlAdapters> <!-- Adapter for the WeblogPostCommentForm control in order to add the Captcha and prevent SPAM comments --> <adapter controlType="CommunityServer.Blogs.Controls.WeblogPostCommentForm" adapterType="NunoGomes.CommunityServer.Components.WeblogPostCommentFormCaptchaAdapter, NunoGomes.CommunityServer" /> </controlAdapters> </browser> </browsers> Add the following configuration to web.config file:<configuration> <configSections> <!-- New section for Captcha providers configuration --> <section name="communityServer.Captcha" type="NunoGomes.CommunityServer.Captcha.Configuration.CaptchaSection" /> </configSections> <!-- Configuring a simple Captcha provider --> <communityServer.Captcha defaultProvider="simpleCaptcha"> <providers> <add name="simpleCaptcha" type="NunoGomes.CommunityServer.Captcha.Providers.SimpleCaptchaProvider, NunoGomes.CommunityServer" imageUrl="~/captcha.ashx" enabled="true" passPhrase="_YourPassPhrase_" saltValue="_YourSaltValue_" hashAlgorithm="SHA1" passwordIterations="3" keySize="256" initVector="_YourInitVectorWithExactly_16_Bytes_" /> </providers> </communityServer.Captcha> <system.web> <httpHandlers> <!-- The Captcha Image handler used by the simple Captcha provider --> <add verb="GET" path="captcha.ashx" type="NunoGomes.CommunityServer.Captcha.Providers.SimpleCaptchaProviderImageHandler, NunoGomes.CommunityServer" /> </httpHandlers> </system.web> <system.webServer> <handlers accessPolicy="Read, Write, Script, Execute"> <!-- The Captcha Image handler used by the simple Captcha provider --> <add verb="GET" name="captcha" path="captcha.ashx" type="NunoGomes.CommunityServer.Captcha.Providers.SimpleCaptchaProviderImageHandler, NunoGomes.CommunityServer" /> </handlers> </system.webServer> </configuration> Conclusion Building a ControlAdapter can be complex but the reward is his ability to allows us, thru configuration changes, to modify an application render and/or behavior. You can see this ControlAdapter in action here and here (anonymous required). A complete solution is available in “CommunityServer Extensions” Codeplex project.

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  • Terminal Server Licensing with citrix?

    - by Data-Base
    We are installing Citrix XenApp 6. Our plan is to have a "citrix control" server to serve as license server and print server, and 2 citrix servers with Microsoft Terminal Sever service installed. Now, my question: the 2 terminal servers are asking for serial and activation, which is OK, but can we install the Terminal Server Licensing service on "citrix control" server so that the 2 terminal servers will use the licenses from the "citrix control" server?

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  • USB mouse does not work on boot

    - by Uku Loskit
    My problem is pretty much a duplicate of the one described in USB mouse late to load , but the solution there has not worked for me. I'm running the same OS and experiencing the exact same issue. It disappears after 10 seconds or so. Booting with the options specified in the other question did not fix it :/ Thanks in advance. sheepz@sheepz-desktop:~$ dmesg | egrep "hci|usb" [ 0.188000] usbcore: registered new interface driver usbfs [ 0.188000] usbcore: registered new interface driver hub [ 0.188000] usbcore: registered new device driver usb [ 0.358613] ehci_hcd: USB 2.0 'Enhanced' Host Controller (EHCI) Driver [ 0.358627] ohci_hcd: USB 1.1 'Open' Host Controller (OHCI) Driver [ 0.358637] uhci_hcd: USB Universal Host Controller Interface driver [ 0.358683] uhci_hcd 0000:00:1d.0: PCI INT A -> GSI 23 (level, low) -> IRQ 23 [ 0.358691] uhci_hcd 0000:00:1d.0: setting latency timer to 64 [ 0.358695] uhci_hcd 0000:00:1d.0: UHCI Host Controller [ 0.358726] uhci_hcd 0000:00:1d.0: new USB bus registered, assigned bus number 1 [ 0.358758] uhci_hcd 0000:00:1d.0: irq 23, io base 0x0000e100 [ 0.358927] uhci_hcd 0000:00:1d.1: PCI INT B -> GSI 19 (level, low) -> IRQ 19 [ 0.358932] uhci_hcd 0000:00:1d.1: setting latency timer to 64 [ 0.358935] uhci_hcd 0000:00:1d.1: UHCI Host Controller [ 0.358964] uhci_hcd 0000:00:1d.1: new USB bus registered, assigned bus number 2 [ 0.358991] uhci_hcd 0000:00:1d.1: irq 19, io base 0x0000e200 [ 0.359132] uhci_hcd 0000:00:1d.2: PCI INT C -> GSI 18 (level, low) -> IRQ 18 [ 0.359137] uhci_hcd 0000:00:1d.2: setting latency timer to 64 [ 0.359139] uhci_hcd 0000:00:1d.2: UHCI Host Controller [ 0.359165] uhci_hcd 0000:00:1d.2: new USB bus registered, assigned bus number 3 [ 0.359193] uhci_hcd 0000:00:1d.2: irq 18, io base 0x0000e300 [ 0.359327] uhci_hcd 0000:00:1d.3: PCI INT D -> GSI 16 (level, low) -> IRQ 16 [ 0.359332] uhci_hcd 0000:00:1d.3: setting latency timer to 64 [ 0.359334] uhci_hcd 0000:00:1d.3: UHCI Host Controller [ 0.359360] uhci_hcd 0000:00:1d.3: new USB bus registered, assigned bus number 4 [ 0.359387] uhci_hcd 0000:00:1d.3: irq 16, io base 0x0000e400 [ 0.731933] usb 1-1: new full speed USB device using uhci_hcd and address 2 [ 1.023859] usb 1-2: new full speed USB device using uhci_hcd and address 3 [ 16.136175] usb 1-2: device descriptor read/64, error -110 [ 31.352481] usb 1-2: device descriptor read/64, error -110 [ 31.568485] usb 1-2: new full speed USB device using uhci_hcd and address 4 [ 46.680794] usb 1-2: device descriptor read/64, error -110 [ 61.903555] usb 1-2: device descriptor read/64, error -110 [ 62.119671] usb 1-2: new full speed USB device using uhci_hcd and address 5 [ 72.541078] usb 1-2: device not accepting address 5, error -110 [ 72.653194] usb 1-2: new full speed USB device using uhci_hcd and address 6 [ 83.066637] usb 1-2: device not accepting address 6, error -110 [ 83.178615] usb 3-1: new low speed USB device using uhci_hcd and address 2 [ 83.562546] usbcore: registered new interface driver hiddev [ 83.578827] input: Logitech USB-PS/2 Optical Mouse as /devices/pci0000:00/0000:00:1d.2/usb3/3-1/3-1:1.0/input/input3 [ 83.579016] generic-usb 0003:046D:C01D.0001: input,hidraw0: USB HID v1.10 Mouse [Logitech USB-PS/2 Optical Mouse] on usb-0000:00:1d.2-1/input0 [ 83.579244] usbcore: registered new interface driver usbhid [ 83.579246] usbhid: USB HID core driver [114025.224407] usb 3-1: USB disconnect, address 2 sheepz@sheepz-desktop:~$ dmesg | egrep "hci|usb" [ 0.188000] usbcore: registered new interface driver usbfs [ 0.188000] usbcore: registered new interface driver hub [ 0.188000] usbcore: registered new device driver usb [ 0.358613] ehci_hcd: USB 2.0 'Enhanced' Host Controller (EHCI) Driver [ 0.358627] ohci_hcd: USB 1.1 'Open' Host Controller (OHCI) Driver [ 0.358637] uhci_hcd: USB Universal Host Controller Interface driver [ 0.358683] uhci_hcd 0000:00:1d.0: PCI INT A -> GSI 23 (level, low) -> IRQ 23 [ 0.358691] uhci_hcd 0000:00:1d.0: setting latency timer to 64 [ 0.358695] uhci_hcd 0000:00:1d.0: UHCI Host Controller [ 0.358726] uhci_hcd 0000:00:1d.0: new USB bus registered, assigned bus number 1 [ 0.358758] uhci_hcd 0000:00:1d.0: irq 23, io base 0x0000e100 [ 0.358927] uhci_hcd 0000:00:1d.1: PCI INT B -> GSI 19 (level, low) -> IRQ 19 [ 0.358932] uhci_hcd 0000:00:1d.1: setting latency timer to 64 [ 0.358935] uhci_hcd 0000:00:1d.1: UHCI Host Controller [ 0.358964] uhci_hcd 0000:00:1d.1: new USB bus registered, assigned bus number 2 [ 0.358991] uhci_hcd 0000:00:1d.1: irq 19, io base 0x0000e200 [ 0.359132] uhci_hcd 0000:00:1d.2: PCI INT C -> GSI 18 (level, low) -> IRQ 18 [ 0.359137] uhci_hcd 0000:00:1d.2: setting latency timer to 64 [ 0.359139] uhci_hcd 0000:00:1d.2: UHCI Host Controller [ 0.359165] uhci_hcd 0000:00:1d.2: new USB bus registered, assigned bus number 3 [ 0.359193] uhci_hcd 0000:00:1d.2: irq 18, io base 0x0000e300 [ 0.359327] uhci_hcd 0000:00:1d.3: PCI INT D -> GSI 16 (level, low) -> IRQ 16 [ 0.359332] uhci_hcd 0000:00:1d.3: setting latency timer to 64 [ 0.359334] uhci_hcd 0000:00:1d.3: UHCI Host Controller [ 0.359360] uhci_hcd 0000:00:1d.3: new USB bus registered, assigned bus number 4 [ 0.359387] uhci_hcd 0000:00:1d.3: irq 16, io base 0x0000e400 [ 0.731933] usb 1-1: new full speed USB device using uhci_hcd and address 2 [ 1.023859] usb 1-2: new full speed USB device using uhci_hcd and address 3 [ 16.136175] usb 1-2: device descriptor read/64, error -110 [ 31.352481] usb 1-2: device descriptor read/64, error -110 [ 31.568485] usb 1-2: new full speed USB device using uhci_hcd and address 4 [ 46.680794] usb 1-2: device descriptor read/64, error -110 [ 61.903555] usb 1-2: device descriptor read/64, error -110 [ 62.119671] usb 1-2: new full speed USB device using uhci_hcd and address 5 [ 72.541078] usb 1-2: device not accepting address 5, error -110 [ 72.653194] usb 1-2: new full speed USB device using uhci_hcd and address 6 [ 83.066637] usb 1-2: device not accepting address 6, error -110 [ 83.178615] usb 3-1: new low speed USB device using uhci_hcd and address 2 [ 83.562546] usbcore: registered new interface driver hiddev [ 83.578827] input: Logitech USB-PS/2 Optical Mouse as /devices/pci0000:00/0000:00:1d.2/usb3/3-1/3-1:1.0/input/input3 [ 83.579016] generic-usb 0003:046D:C01D.0001: input,hidraw0: USB HID v1.10 Mouse [Logitech USB-PS/2 Optical Mouse] on usb-0000:00:1d.2-1/input0 [ 83.579244] usbcore: registered new interface driver usbhid [ 83.579246] usbhid: USB HID core driver

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  • URL Redirection in Multisite wordpress

    - by Toqeer
    We have multi-site wordpress containing more then 50 blogs/sub-site. Our base URL to wordpress site is www.example.com/base-site/ and we have other sub-sites in it like www.example.com/base-site/site1 site2 ... etc. Now My question is to redirect the main-site to one of the subsites but a simple redirect 301 is not working. I tried some solutions of mod-rewrite but its not working either for this main-site to redirect to sub-site. A solution is required to Redirect www.example.com/base-site/ to www.example.com/base-site/site1 Solution used so far but not working for me solution1 solution2

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  • How to develop RPG Damage Formulas?

    - by user127817
    I'm developing a classical 2d RPG (in a similar vein to final fantasy) and I was wondering if anyone had some advice on how to do damage formulas/links to resources/examples? I'll explain my current setup. Hopefully I'm not overdoing it with this question, and I apologize if my questions is too large/broad My Characters stats are composed of the following: enum Stat { HP = 0, MP = 1, SP = 2, Strength = 3, Vitality = 4, Magic = 5, Spirit = 6, Skill = 7, Speed = 8, //Speed/Agility are the same thing Agility = 8, Evasion = 9, MgEvasion = 10, Accuracy = 11, Luck = 12, }; Vitality is basically defense to physical attacks and spirit is defense to magic attacks. All stats have fixed maximums (9999 for HP, 999 for MP/SP and 255 for the rest). With abilities, the maximums can be increased (99999 for HP, 9999 for HP/SP, 999 for the rest) with typical values (at level 100) before/after abilities+equipment+etc will be 8000/20,000 for HP, 800/2000 for SP/MP, 180/350 for other stats Late game Enemy HP will typically be in the lower millions (with a super boss having the maximum of ~12 million). I was wondering how do people actually develop proper damage formulas that scale correctly? For instance, based on this data, using the damage formulas for Final Fantasy X as a base looked very promising. A full reference here http://www.gamefaqs.com/ps2/197344-final-fantasy-x/faqs/31381 but as a quick example: Str = 127, 'Attack' command used, enemy Def = 34. 1. Physical Damage Calculation: Step 1 ------------------------------------- [{(Stat^3 ÷ 32) + 32} x DmCon ÷16] Step 2 ---------------------------------------- [{(127^3 ÷ 32) + 32} x 16 ÷ 16] Step 3 -------------------------------------- [{(2048383 ÷ 32) + 32} x 16 ÷ 16] Step 4 --------------------------------------------------- [{(64011) + 32} x 1] Step 5 -------------------------------------------------------- [{(64043 x 1)}] Step 6 ---------------------------------------------------- Base Damage = 64043 Step 7 ----------------------------------------- [{(Def - 280.4)^2} ÷ 110] + 16 Step 8 ------------------------------------------ [{(34 - 280.4)^2} ÷ 110] + 16 Step 9 ------------------------------------------------- [(-246)^2) ÷ 110] + 16 Step 10 ---------------------------------------------------- [60516 ÷ 110] + 16 Step 11 ------------------------------------------------------------ [550] + 16 Step 12 ---------------------------------------------------------- DefNum = 566 Step 13 ---------------------------------------------- [BaseDmg * DefNum ÷ 730] Step 14 --------------------------------------------------- [64043 * 566 ÷ 730] Step 15 ------------------------------------------------------ [36248338 ÷ 730] Step 16 ------------------------------------------------- Base Damage 2 = 49655 Step 17 ------------ Base Damage 2 * {730 - (Def * 51 - Def^2 ÷ 11) ÷ 10} ÷ 730 Step 18 ---------------------- 49655 * {730 - (34 * 51 - 34^2 ÷ 11) ÷ 10} ÷ 730 Step 19 ------------------------- 49655 * {730 - (1734 - 1156 ÷ 11) ÷ 10} ÷ 730 Step 20 ------------------------------- 49655 * {730 - (1734 - 105) ÷ 10} ÷ 730 Step 21 ------------------------------------- 49655 * {730 - (1629) ÷ 10} ÷ 730 Step 22 --------------------------------------------- 49655 * {730 - 162} ÷ 730 Step 23 ----------------------------------------------------- 49655 * 568 ÷ 730 Step 24 -------------------------------------------------- Final Damage = 38635 I simply modified the dividers to include the attack rating of weapons and the armor rating of armor. Magic Damage is calculated as follows: Mag = 255, Ultima is used, enemy MDef = 1 Step 1 ----------------------------------- [DmCon * ([Stat^2 ÷ 6] + DmCon) ÷ 4] Step 2 ------------------------------------------ [70 * ([255^2 ÷ 6] + 70) ÷ 4] Step 3 ------------------------------------------ [70 * ([65025 ÷ 6] + 70) ÷ 4] Step 4 ------------------------------------------------ [70 * (10837 + 70) ÷ 4] Step 5 ----------------------------------------------------- [70 * (10907) ÷ 4] Step 6 ------------------------------------ Base Damage = 190872 [cut to 99999] Step 7 ---------------------------------------- [{(MDef - 280.4)^2} ÷ 110] + 16 Step 8 ------------------------------------------- [{(1 - 280.4)^2} ÷ 110] + 16 Step 9 ---------------------------------------------- [{(-279.4)^2} ÷ 110] + 16 Step 10 -------------------------------------------------- [(78064) ÷ 110] + 16 Step 11 ------------------------------------------------------------ [709] + 16 Step 12 --------------------------------------------------------- MDefNum = 725 Step 13 --------------------------------------------- [BaseDmg * MDefNum ÷ 730] Step 14 --------------------------------------------------- [99999 * 725 ÷ 730] Step 15 ------------------------------------------------- Base Damage 2 = 99314 Step 16 ---------- Base Damage 2 * {730 - (MDef * 51 - MDef^2 ÷ 11) ÷ 10} ÷ 730 Step 17 ------------------------ 99314 * {730 - (1 * 51 - 1^2 ÷ 11) ÷ 10} ÷ 730 Step 18 ------------------------------ 99314 * {730 - (51 - 1 ÷ 11) ÷ 10} ÷ 730 Step 19 --------------------------------------- 99314 * {730 - (49) ÷ 10} ÷ 730 Step 20 ----------------------------------------------------- 99314 * 725 ÷ 730 Step 21 -------------------------------------------------- Final Damage = 98633 The problem is that the formulas completely fall apart once stats start going above 255. In particular Defense values over 300 or so start generating really strange behavior. High Strength + Defense stats lead to massive negative values for instance. While I might be able to modify the formulas to work correctly for my use case, it'd probably be easier just to use a completely new formula. How do people actually develop damage formulas? I was considering opening excel and trying to build the formula that way (mapping Attack Stats vs. Defense Stats for instance) but I was wondering if there's an easier way? While I can't convey the full game mechanics of my game here, might someone be able to suggest a good starting place for building a damage formula? Thanks

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  • A Custom View Engine with Dynamic View Location

    - by imran_ku07
        Introduction:          One of the nice feature of ASP.NET MVC framework is its pluggability. This means you can completely replace the default view engine(s) with a custom one. One of the reason for using a custom view engine is to change the default views location and sometimes you need to change the views location at run-time. For doing this, you can extend the default view engine(s) and then change the default views location variables at run-time.  But, you cannot directly change the default views location variables at run-time because they are static and shared among all requests. In this article, I will show you how you can dynamically change the views location without changing the default views location variables at run-time.       Description:           Let's say you need to synchronize the views location with controller name and controller namespace. So, instead of searching to the default views location(Views/ControllerName/ViewName) to locate views, this(these) custom view engine(s) will search in the Views/ControllerNameSpace/ControllerName/ViewName folder to locate views.           First of all create a sample ASP.NET MVC 3 application and then add these custom view engines to your application,   public class MyRazorViewEngine : RazorViewEngine { public MyRazorViewEngine() : base() { AreaViewLocationFormats = new[] { "~/Areas/{2}/Views/%1/{1}/{0}.cshtml", "~/Areas/{2}/Views/%1/{1}/{0}.vbhtml", "~/Areas/{2}/Views/%1/Shared/{0}.cshtml", "~/Areas/{2}/Views/%1/Shared/{0}.vbhtml" }; AreaMasterLocationFormats = new[] { "~/Areas/{2}/Views/%1/{1}/{0}.cshtml", "~/Areas/{2}/Views/%1/{1}/{0}.vbhtml", "~/Areas/{2}/Views/%1/Shared/{0}.cshtml", "~/Areas/{2}/Views/%1/Shared/{0}.vbhtml" }; AreaPartialViewLocationFormats = new[] { "~/Areas/{2}/Views/%1/{1}/{0}.cshtml", "~/Areas/{2}/Views/%1/{1}/{0}.vbhtml", "~/Areas/{2}/Views/%1/Shared/{0}.cshtml", "~/Areas/{2}/Views/%1/Shared/{0}.vbhtml" }; ViewLocationFormats = new[] { "~/Views/%1/{1}/{0}.cshtml", "~/Views/%1/{1}/{0}.vbhtml", "~/Views/%1/Shared/{0}.cshtml", "~/Views/%1/Shared/{0}.vbhtml" }; MasterLocationFormats = new[] { "~/Views/%1/{1}/{0}.cshtml", "~/Views/%1/{1}/{0}.vbhtml", "~/Views/%1/Shared/{0}.cshtml", "~/Views/%1/Shared/{0}.vbhtml" }; PartialViewLocationFormats = new[] { "~/Views/%1/{1}/{0}.cshtml", "~/Views/%1/{1}/{0}.vbhtml", "~/Views/%1/Shared/{0}.cshtml", "~/Views/%1/Shared/{0}.vbhtml" }; } protected override IView CreatePartialView(ControllerContext controllerContext, string partialPath) { var nameSpace = controllerContext.Controller.GetType().Namespace; return base.CreatePartialView(controllerContext, partialPath.Replace("%1", nameSpace)); } protected override IView CreateView(ControllerContext controllerContext, string viewPath, string masterPath) { var nameSpace = controllerContext.Controller.GetType().Namespace; return base.CreateView(controllerContext, viewPath.Replace("%1", nameSpace), masterPath.Replace("%1", nameSpace)); } protected override bool FileExists(ControllerContext controllerContext, string virtualPath) { var nameSpace = controllerContext.Controller.GetType().Namespace; return base.FileExists(controllerContext, virtualPath.Replace("%1", nameSpace)); } } public class MyWebFormViewEngine : WebFormViewEngine { public MyWebFormViewEngine() : base() { MasterLocationFormats = new[] { "~/Views/%1/{1}/{0}.master", "~/Views/%1/Shared/{0}.master" }; AreaMasterLocationFormats = new[] { "~/Areas/{2}/Views/%1/{1}/{0}.master", "~/Areas/{2}/Views/%1/Shared/{0}.master", }; ViewLocationFormats = new[] { "~/Views/%1/{1}/{0}.aspx", "~/Views/%1/{1}/{0}.ascx", "~/Views/%1/Shared/{0}.aspx", "~/Views/%1/Shared/{0}.ascx" }; AreaViewLocationFormats = new[] { "~/Areas/{2}/Views/%1/{1}/{0}.aspx", "~/Areas/{2}/Views/%1/{1}/{0}.ascx", "~/Areas/{2}/Views/%1/Shared/{0}.aspx", "~/Areas/{2}/Views/%1/Shared/{0}.ascx", }; PartialViewLocationFormats = ViewLocationFormats; AreaPartialViewLocationFormats = AreaViewLocationFormats; } protected override IView CreatePartialView(ControllerContext controllerContext, string partialPath) { var nameSpace = controllerContext.Controller.GetType().Namespace; return base.CreatePartialView(controllerContext, partialPath.Replace("%1", nameSpace)); } protected override IView CreateView(ControllerContext controllerContext, string viewPath, string masterPath) { var nameSpace = controllerContext.Controller.GetType().Namespace; return base.CreateView(controllerContext, viewPath.Replace("%1", nameSpace), masterPath.Replace("%1", nameSpace)); } protected override bool FileExists(ControllerContext controllerContext, string virtualPath) { var nameSpace = controllerContext.Controller.GetType().Namespace; return base.FileExists(controllerContext, virtualPath.Replace("%1", nameSpace)); } }             Here, I am extending the RazorViewEngine and WebFormViewEngine class and then appending /%1 in each views location variable, so that we can replace /%1 at run-time. I am also overriding the FileExists, CreateView and CreatePartialView methods. In each of these method implementation, I am replacing /%1 with controller namespace. Now, just register these view engines in Application_Start method in Global.asax.cs file,   protected void Application_Start() { ViewEngines.Engines.Clear(); ViewEngines.Engines.Add(new MyRazorViewEngine()); ViewEngines.Engines.Add(new MyWebFormViewEngine()); ................................................ ................................................ }             Now just create a controller and put this controller's view inside Views/ControllerNameSpace/ControllerName folder and then run this application. You will find that everything works just fine.       Summary:          ASP.NET MVC uses convention over configuration to locate views. For many applications this convention to locate views is acceptable. But sometimes you may need to locate views at run-time. In this article, I showed you how you can dynamically locate your views by using a custom view engine. I am also attaching a sample application. Hopefully you will enjoy this article too. SyntaxHighlighter.all()  

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  • How to develop RPG Damage Formulas?

    - by user127817
    I'm developing a classical 2d RPG (in a similar vein to final fantasy) and I was wondering if anyone had some advice on how to do damage formulas/links to resources/examples? I'll explain my current setup. Hopefully I'm not overdoing it with this question, and I apologize if my questions is too large/broad My Characters stats are composed of the following: enum Stat { HP = 0, MP = 1, SP = 2, Strength = 3, Vitality = 4, Magic = 5, Spirit = 6, Skill = 7, Speed = 8, //Speed/Agility are the same thing Agility = 8, Evasion = 9, MgEvasion = 10, Accuracy = 11, Luck = 12, }; Vitality is basically defense to physical attacks and spirit is defense to magic attacks. All stats have fixed maximums (9999 for HP, 999 for MP/SP and 255 for the rest). With abilities, the maximums can be increased (99999 for HP, 9999 for HP/SP, 999 for the rest) with typical values (at level 100) before/after abilities+equipment+etc will be 8000/20,000 for HP, 800/2000 for SP/MP, 180/350 for other stats Late game Enemy HP will typically be in the lower millions (with a super boss having the maximum of ~12 million). I was wondering how do people actually develop proper damage formulas that scale correctly? For instance, based on this data, using the damage formulas for Final Fantasy X as a base looked very promising. A full reference here http://www.gamefaqs.com/ps2/197344-final-fantasy-x/faqs/31381 but as a quick example: Str = 127, 'Attack' command used, enemy Def = 34. 1. Physical Damage Calculation: Step 1 ------------------------------------- [{(Stat^3 ÷ 32) + 32} x DmCon ÷16] Step 2 ---------------------------------------- [{(127^3 ÷ 32) + 32} x 16 ÷ 16] Step 3 -------------------------------------- [{(2048383 ÷ 32) + 32} x 16 ÷ 16] Step 4 --------------------------------------------------- [{(64011) + 32} x 1] Step 5 -------------------------------------------------------- [{(64043 x 1)}] Step 6 ---------------------------------------------------- Base Damage = 64043 Step 7 ----------------------------------------- [{(Def - 280.4)^2} ÷ 110] + 16 Step 8 ------------------------------------------ [{(34 - 280.4)^2} ÷ 110] + 16 Step 9 ------------------------------------------------- [(-246)^2) ÷ 110] + 16 Step 10 ---------------------------------------------------- [60516 ÷ 110] + 16 Step 11 ------------------------------------------------------------ [550] + 16 Step 12 ---------------------------------------------------------- DefNum = 566 Step 13 ---------------------------------------------- [BaseDmg * DefNum ÷ 730] Step 14 --------------------------------------------------- [64043 * 566 ÷ 730] Step 15 ------------------------------------------------------ [36248338 ÷ 730] Step 16 ------------------------------------------------- Base Damage 2 = 49655 Step 17 ------------ Base Damage 2 * {730 - (Def * 51 - Def^2 ÷ 11) ÷ 10} ÷ 730 Step 18 ---------------------- 49655 * {730 - (34 * 51 - 34^2 ÷ 11) ÷ 10} ÷ 730 Step 19 ------------------------- 49655 * {730 - (1734 - 1156 ÷ 11) ÷ 10} ÷ 730 Step 20 ------------------------------- 49655 * {730 - (1734 - 105) ÷ 10} ÷ 730 Step 21 ------------------------------------- 49655 * {730 - (1629) ÷ 10} ÷ 730 Step 22 --------------------------------------------- 49655 * {730 - 162} ÷ 730 Step 23 ----------------------------------------------------- 49655 * 568 ÷ 730 Step 24 -------------------------------------------------- Final Damage = 38635 I simply modified the dividers to include the attack rating of weapons and the armor rating of armor. Magic Damage is calculated as follows: Mag = 255, Ultima is used, enemy MDef = 1 Step 1 ----------------------------------- [DmCon * ([Stat^2 ÷ 6] + DmCon) ÷ 4] Step 2 ------------------------------------------ [70 * ([255^2 ÷ 6] + 70) ÷ 4] Step 3 ------------------------------------------ [70 * ([65025 ÷ 6] + 70) ÷ 4] Step 4 ------------------------------------------------ [70 * (10837 + 70) ÷ 4] Step 5 ----------------------------------------------------- [70 * (10907) ÷ 4] Step 6 ------------------------------------ Base Damage = 190872 [cut to 99999] Step 7 ---------------------------------------- [{(MDef - 280.4)^2} ÷ 110] + 16 Step 8 ------------------------------------------- [{(1 - 280.4)^2} ÷ 110] + 16 Step 9 ---------------------------------------------- [{(-279.4)^2} ÷ 110] + 16 Step 10 -------------------------------------------------- [(78064) ÷ 110] + 16 Step 11 ------------------------------------------------------------ [709] + 16 Step 12 --------------------------------------------------------- MDefNum = 725 Step 13 --------------------------------------------- [BaseDmg * MDefNum ÷ 730] Step 14 --------------------------------------------------- [99999 * 725 ÷ 730] Step 15 ------------------------------------------------- Base Damage 2 = 99314 Step 16 ---------- Base Damage 2 * {730 - (MDef * 51 - MDef^2 ÷ 11) ÷ 10} ÷ 730 Step 17 ------------------------ 99314 * {730 - (1 * 51 - 1^2 ÷ 11) ÷ 10} ÷ 730 Step 18 ------------------------------ 99314 * {730 - (51 - 1 ÷ 11) ÷ 10} ÷ 730 Step 19 --------------------------------------- 99314 * {730 - (49) ÷ 10} ÷ 730 Step 20 ----------------------------------------------------- 99314 * 725 ÷ 730 Step 21 -------------------------------------------------- Final Damage = 98633 The problem is that the formulas completely fall apart once stats start going above 255. In particular Defense values over 300 or so start generating really strange behavior. High Strength + Defense stats lead to massive negative values for instance. While I might be able to modify the formulas to work correctly for my use case, it'd probably be easier just to use a completely new formula. How do people actually develop damage formulas? I was considering opening excel and trying to build the formula that way (mapping Attack Stats vs. Defense Stats for instance) but I was wondering if there's an easier way? While I can't convey the full game mechanics of my game here, might someone be able to suggest a good starting place for building a damage formula? Thanks

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  • Refactoring a Single Rails Model with large methods & long join queries trying to do everything

    - by Kelseydh
    I have a working Ruby on Rails Model that I suspect is inefficient, hard to maintain, and full of unnecessary SQL join queries. I want to optimize and refactor this Model (Quiz.rb) to comply with Rails best practices, but I'm not sure how I should do it. The Rails app is a game that has Missions with many Stages. Users complete Stages by answering Questions that have correct or incorrect Answers. When a User tries to complete a stage by answering questions, the User gets a Quiz entry with many Attempts. Each Attempt records an Answer submitted for that Question within the Stage. A user completes a stage or mission by getting every Attempt correct, and their progress is tracked by adding a new entry to the UserMission & UserStage join tables. All of these features work, but unfortunately the Quiz.rb Model has been twisted to handle almost all of it exclusively. The callbacks began at 'Quiz.rb', and because I wasn't sure how to leave the Quiz Model during a multi-model update, I resorted to using Rails Console to have the @quiz instance variable via self.some_method do all the heavy lifting to retrieve every data value for the game's business logic; resulting in large extended join queries that "dance" all around the Database schema. The Quiz.rb Model that Smells: class Quiz < ActiveRecord::Base belongs_to :user has_many :attempts, dependent: :destroy before_save :check_answer before_save :update_user_mission_and_stage accepts_nested_attributes_for :attempts, :reject_if => lambda { |a| a[:answer_id].blank? }, :allow_destroy => true #Checks every answer within each quiz, adding +1 for each correct answer #within a stage quiz, and -1 for each incorrect answer def check_answer stage_score = 0 self.attempts.each do |attempt| if attempt.answer.correct? == true stage_score += 1 elsif attempt.answer.correct == false stage_score - 1 end end stage_score end def winner return true end def update_user_mission_and_stage ####### #Step 1: Checks if UserMission exists, finds or creates one. #if no UserMission for the current mission exists, creates a new UserMission if self.user_has_mission? == false @user_mission = UserMission.new(user_id: self.user.id, mission_id: self.current_stage.mission_id, available: true) @user_mission.save else @user_mission = self.find_user_mission end ####### #Step 2: Checks if current UserStage exists, stops if true to prevent duplicate entry if self.user_has_stage? @user_mission.save return true else ####### ##Step 3: if step 2 returns false: ##Initiates UserStage creation instructions #checks for winner (winner actions need to be defined) if they complete last stage of last mission for a given orientation if self.passed? && self.is_last_stage? && self.is_last_mission? create_user_stage_and_update_user_mission self.winner #NOTE: The rest are the same, but specify conditions that are available to add badges or other actions upon those conditions occurring: ##if user completes first stage of a mission elsif self.passed? && self.is_first_stage? && self.is_first_mission? create_user_stage_and_update_user_mission #creates user badge for finishing first stage of first mission self.user.add_badge(5) self.user.activity_logs.create(description: "granted first-stage badge", type_event: "badge", value: "first-stage") #If user completes last stage of a given mission, creates a new UserMission elsif self.passed? && self.is_last_stage? && self.is_first_mission? create_user_stage_and_update_user_mission #creates user badge for finishing first mission self.user.add_badge(6) self.user.activity_logs.create(description: "granted first-mission badge", type_event: "badge", value: "first-mission") elsif self.passed? create_user_stage_and_update_user_mission else self.passed? == false return true end end end #Creates a new UserStage record in the database for a successful Quiz question passing def create_user_stage_and_update_user_mission @nu_stage = @user_mission.user_stages.new(user_id: self.user.id, stage_id: self.current_stage.id) @nu_stage.save @user_mission.save self.user.add_points(50) end #Boolean that defines passing a stage as answering every question in that stage correct def passed? self.check_answer >= self.number_of_questions end #Returns the number of questions asked for that stage's quiz def number_of_questions self.attempts.first.answer.question.stage.questions.count end #Returns the current_stage for the Quiz, routing through 1st attempt in that Quiz def current_stage self.attempts.first.answer.question.stage end #Gives back the position of the stage relative to its mission. def stage_position self.attempts.first.answer.question.stage.position end #will find the user_mission for the current user and stage if it exists def find_user_mission self.user.user_missions.find_by_mission_id(self.current_stage.mission_id) end #Returns true if quiz was for the last stage within that mission #helpful for triggering actions related to a user completing a mission def is_last_stage? self.stage_position == self.current_stage.mission.stages.last.position end #Returns true if quiz was for the first stage within that mission #helpful for triggering actions related to a user completing a mission def is_first_stage? self.stage_position == self.current_stage.mission.stages_ordered.first.position end #Returns true if current user has a UserMission for the current stage def user_has_mission? self.user.missions.ids.include?(self.current_stage.mission.id) end #Returns true if current user has a UserStage for the current stage def user_has_stage? self.user.stages.include?(self.current_stage) end #Returns true if current user is on the last mission based on position within a given orientation def is_first_mission? self.user.missions.first.orientation.missions.by_position.first.position == self.current_stage.mission.position end #Returns true if current user is on the first stage & mission of a given orientation def is_last_mission? self.user.missions.first.orientation.missions.by_position.last.position == self.current_stage.mission.position end end My Question Currently my Rails server takes roughly 500ms to 1 sec to process single @quiz.save action. I am confident that the slowness here is due to sloppy code, not bad Database ERD design. What does a better solution look like? And specifically: Should I use join queries to retrieve values like I did here, or is it better to instantiate new objects within the model instead? Or am I missing a better solution? How should update_user_mission_and_stage be refactored to follow best practices? Relevant Code for Reference: quizzes_controller.rb w/ Controller Route Initiating Callback: class QuizzesController < ApplicationController before_action :find_stage_and_mission before_action :find_orientation before_action :find_question def show end def create @user = current_user @quiz = current_user.quizzes.new(quiz_params) if @quiz.save if @quiz.passed? if @mission.next_mission.nil? && @stage.next_stage.nil? redirect_to root_path, notice: "Congratulations, you have finished the last mission!" elsif @stage.next_stage.nil? redirect_to [@mission.next_mission, @mission.first_stage], notice: "Correct! Time for Mission #{@mission.next_mission.position}", info: "Starting next mission" else redirect_to [@mission, @stage.next_stage], notice: "Answer Correct! You passed the stage!" end else redirect_to [@mission, @stage], alert: "You didn't get every question right, please try again." end else redirect_to [@mission, @stage], alert: "Sorry. We were unable to save your answer. Please contact the admministrator." end @questions = @stage.questions.all end private def find_stage_and_mission @stage = Stage.find(params[:stage_id]) @mission = @stage.mission end def find_question @question = @stage.questions.find_by_id params[:id] end def quiz_params params.require(:quiz).permit(:user_id, :attempt_id, {attempts_attributes: [:id, :quiz_id, :answer_id]}) end def find_orientation @orientation = @mission.orientation @missions = @orientation.missions.by_position end end Overview of Relevant ERD Database Relationships: Mission - Stage - Question - Answer - Attempt <- Quiz <- User Mission - UserMission <- User Stage - UserStage <- User Other Models: Mission.rb class Mission < ActiveRecord::Base belongs_to :orientation has_many :stages has_many :user_missions, dependent: :destroy has_many :users, through: :user_missions #SCOPES scope :by_position, -> {order(position: :asc)} def stages_ordered stages.order(:position) end def next_mission self.orientation.missions.find_by_position(self.position.next) end def first_stage next_mission.stages_ordered.first end end Stage.rb: class Stage < ActiveRecord::Base belongs_to :mission has_many :questions, dependent: :destroy has_many :user_stages, dependent: :destroy has_many :users, through: :user_stages accepts_nested_attributes_for :questions, reject_if: :all_blank, allow_destroy: true def next_stage self.mission.stages.find_by_position(self.position.next) end end Question.rb class Question < ActiveRecord::Base belongs_to :stage has_many :answers, dependent: :destroy accepts_nested_attributes_for :answers, :reject_if => lambda { |a| a[:body].blank? }, :allow_destroy => true end Answer.rb: class Answer < ActiveRecord::Base belongs_to :question has_many :attempts, dependent: :destroy end Attempt.rb: class Attempt < ActiveRecord::Base belongs_to :answer belongs_to :quiz end User.rb: class User < ActiveRecord::Base belongs_to :school has_many :activity_logs has_many :user_missions, dependent: :destroy has_many :missions, through: :user_missions has_many :user_stages, dependent: :destroy has_many :stages, through: :user_stages has_many :orientations, through: :school has_many :quizzes, dependent: :destroy has_many :attempts, through: :quizzes def latest_stage_position self.user_missions.last.user_stages.last.stage.position end end UserMission.rb class UserMission < ActiveRecord::Base belongs_to :user belongs_to :mission has_many :user_stages, dependent: :destroy end UserStage.rb class UserStage < ActiveRecord::Base belongs_to :user belongs_to :stage belongs_to :user_mission end

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