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  • What things to take into consideration when refactoring code?

    - by JustaPro
    Code refactoring is a "disciplined technique for restructuring an existing body of code, altering its internal structure without changing its external behavior" Could anyone explain this definition? I find it kind of blurry. Which is the best technique to do it? Are these the only ones? Which are the obstacles one would meet when refactoring code? What to take into consideration when switching between IDEs? Do tools which help refactoring exist? If yes, which one would you recommend using? Any references to links where I can find out more on this subject or to books that have been written are welcomed. The questions above are for any programming language, but specific examples are appreciated. Anything that would clarify this for me is.

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  • Learning to program without a computer

    - by ribrdb
    I have a friend in prison who wants to learn to program. He's got no access to a computer so I was wondering if people could recommend books that would be a good introduction to programming without requiring a computer. Obviously he's going to need to keep learning once he gets out and has access to a computer, but how should he get started now (he's got lots of free time to read). Based on his goals I think ruby or javascript/html5 might be good paths for him to start down, but really for now it's most important to explain the ideas. Even if it's all pseudocode. These need to be physical publications, paperbacks are preferred, and consider that he's got limited shelf space so large books could be a problem.

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  • How to use only intel graphics and power off radeon?

    - by luizrogeriocn
    I've been using Linux for quite a while in everyday computing and programming. But now i got this new laptop with amazing battery life on windows which runs pretty cool even while gaming. But for some reason on Ubuntu I get like 1/3 battery life and it gets hot even while browsing the web. I have the proprietary drivers for radeon, but I'm thinking about upgrading from Ubuntu 12.04 to 14.04, and I would like to know how can I use only the Intel graphics and have radeon always turned off? Since I do not need the discrete graphics on Ubuntu and I'm pretty sure my problem is related to the radeon sucking up my battery and generating heat. My laptop technical specifications are: Dell latitude 3540 Intel core i7 4500U (with Intel hd4400 graphics ) Ati Radeon HD 8850m with 2GB GDDR5 VRAM 8 GB DDR3L @1600mhz Toshiba 256gb SSD Ubuntu 12.4.3 If you need any additional info, please tell me :)

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  • Start of Career: with Java or PHP [closed]

    - by Anusha
    I am very new to this programming career. I am now doing job on PHP & MySQL (joined before 6 months) and working on e-commerce project. Simultaneously I am learning JAVA also just completed Adv. Java. I can code on both. I am good at SQL, Oracle and MySQL also. My Question is Where do I set my career on PHP or JAVA? Which has more scope and future security? Or also is there any job profile which includes both, if yes then is that good to work on both? I am confused a lot on this, please help me..

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  • How far can you get in iOS without learning PhotoShop or another graphic design program? [on hold]

    - by Aerovistae
    I'm in the process of learning iOS, and I'm coming from a web dev background where CSS controls 70-90% of the UI, and Python/C++ desktop dev where there are highly customizable UI toolkits for most things. I'm trying to figure out how people make good-looking apps without graphic design skills. You always hear about some 8 year old or 14 year old who made a successful app. So I assume that even if the required code was relatively basic, the app must have looked good if it was a success. But I find it really unlikely that these kids have advanced PhotoShop skills as well as having learned iOS programming at such a young age. Frankly, the same goes for most independent app developers....as they say, unicorns don't exist. So what's the deal? Can you make a good-looking, market quality app without those skills? What are the limitations?

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  • What is the minimum of shader I need to use to run basic calculation on GPU?

    - by Jinxi
    I read, that the Hull Shader, Domain Shader, Geometry Shader and Pixel Shader can be used optional. So, is the Vertex Shader optional too? If no: What does a basic Vertex Shader look like? Just like a simple pass through? Is the Vertex Shader necessary to tell what kind of datastructure (Van Stripes or Meshes) are used? What can I do, with just the vertex shader? Are the fixed functions working without any help of programming a programmable stage?

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  • STL for games, yea or nay?

    - by munificent
    Every programming language has its standard library of containers, algorithms, and other helpful stuff. With languages like C#, Java, and Python, it's practically inconceivable to use the language without its standard lib. Yet, on many C++ games I've worked on, we either didn't use the STL at all, used a tiny fraction of it, or used our own implementation. It's hard to tell if that was a sound decision for our games, or one simply made out of ignorance of the STL. So... is the STL a good fit or not?

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  • Data-driven animations

    - by saadtaame
    Say you are using C/SDL for a 2D game project. It's often the case that people use a structure to represent a frame in an animation. The struct consists of an image and how much time the frame is supposed to be visible. Is this data sufficient to represent somewhat complex animation? Is it a good idea to separate animation management code and animation data? Can somebody provide a link to animations tutorials that store animations in a file and retrieve them when needed. I read this in a book (AI game programming wisdom) but would like to see a real implementation.

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  • Is How the Company Makes Its Money One of The Most Important Determining Factors in their work environment, culture, etc

    - by programmx10
    This is a viewpoint I've started to realize recently about some companies that I have worked for. They had their own software product that they developed in-house but most of the focus was on building an in-person sales team to push their product to businesses throughout the country. I figure that companies that are exclusively "online", meaning that their revenue source comes from online transactions where there is no "face" of the company to the customer would have a different work culture. Just curious if anyone has worked for both types of companies and notices a difference. I myself am hoping to get more into contract programming and figure that companies that don't have to employ a sales-force and things like that would be more focused on technology and maybe even willing to be flexible on partial telecommute, etc

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  • Is client-side HTML5/JavaScript too lame after you've worked on server-side C++/Java?

    - by stackoverflowuser2010
    I'm an experienced C++/C/Java/C# research software engineer and have worked on large-scale server systems, including huge map-reduce and database systems. Now I've been offered a new job working with client-side mobile technologies involving Javascript and HTML5 as well as some very minor native iPhone and Android programming. So, question: If you've ever made this kind of jump, did you find find Javascript/HTML too lame after you've been working on "hard-core" C++ and server systems? Did you find it challenging? Did you get bored?

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  • Just wondering about "Do-It Yourself Apps" on the internet versus apps written by us developers

    - by user657514
    Hi, I have been doing Objective-C programming over the past few weeks, and I have learnt a lot. However, I see that there are other Web-companies offering services to consumers directly from their website that allow consumers to create their apps through a point and click and drag features without any code. Clearly they are more cost effective and fast than having a developer write an app. I was wondering if there are any advantages then of having a developer build an app for someone, other than the obvious advantage that its got a custom look and feel. Could someone please clarify, since Im new and would like to evaluate whether it is worthwhile spending time towards learning a whole new development environment when someone could just use a webservice to make an app for multiple platforms Thanks

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  • Learning To Program After 9-5

    - by JoshuaPP
    I'm currently working as an IT Administrator but I'm thinking of making a slight career change into programming. I want to focus my time and effort into learning some web based languages but feel is it achievable when working full time to expect to make much progress after a long days work? I love to read, but this is sometimes a hindrance. I have read on some resources that you will never make much progress unless you quit your 9-5 and dedicated 6 months to getting a fundamental understanding. Any feedback would be great. Sorry if it's in the wrong area, I just signed up from my phone.

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  • Which graphics library should I be using?

    - by DaveDev
    I have been developing and maintaining a WPF application, for which I've recently been tasked with adding a 3D representation of some of the data. I'm new to graphics programming in every kind of way so I'm curious whether I should stick with 3D graphics capabilities built into WPF or should I investigate other solutions, like OpenTK or SharpGL My objective is to represent the data so that it will eventually appear similar to: with nodes connected by lines. I need to rotate the image around each axis and each node will be a 3D model of the device it represents. So far, I've been able to experiment with the tutorial outlined here: Windows Presentation Foundation (WPF) 3D Tutorial and it was helpful as an introduction. But I can see that there are other ways to implement 3D graphics solutions and I wonder if they are more suitable for my needs, or should I stick with the in-built WPF solution? What are the pros and cons of each?

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  • Getting through a lengthy book?

    - by Mr_Spock
    This may seen like a weird question, but since we're challenged--as engineers--to constantly adapt to changing technologies, we always find ourselves buried in documentation. That said, we also need to consider that time is of the essence because people want their stuff fixed and improved with little hesitation if any. How do you get through lengthy manuals, books/manuals within a short period of time? Take for example: "The Linux Programming Interface," by Michael Kerrisk, which is roughly 1500 pages in length. How would you get through a monster of a book like this if you're pressed for time while still learning most of the material?

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  • How hard it will be for the programmer to learn MS SSRS adn SSIS [closed]

    - by user75380
    I have a programming background in php/python/java for 5 years and I know MySQL and PostgreSQL. Currently in our company the MSQL Business Intelligence person is leaving his job in 4 months. I am thinking of trying to go to his place, at least try as I want to move in Business Intelligence field in SSRS and SSIS. I just want to know that is it possible for me to get my head around those things in 4 months because I have no idea how they work and how hard it will be for me to pick up those things. Can I do that? I just want to know from experienced people if I can move towards that field? At least how should I start? In my area there are shortages of person, so once I know the stuff I can get into junior jobs easily but I want to know from experienced people.

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  • Is it possible to use two different shells for different terminal windows?

    - by NES
    Is it possible to use another shell for scripts than for standard terminal use? The problem is, i use fish as shell at the moment and i find i very convenient. But i would like to learn a bit of shell programming in Ubuntu. Since there are differences between those two it would be nice, to work with fish and bash at the same time, perhaps in different terminal windows? i know i can write a shell script and have to put the interpreter in the beginning. But for testing developing at commandline i would find it useful to fast switch between shells or use two different terminal windows with different shells in one session at the same time?

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  • Criteria for a language to be considered "object oriented"

    - by nist
    I had a discussion about OO programming today and by browsing the internet I found a lot of different specifications for object oriented languages. What are the requirements for a language to be object oriented? For myself an object oriented language must have classes, inheritance and encapsulation. Is C an object oriented language just because you can use structs and program with an object oriented design? Why/ why not? Are there any good sites/articles about this? And please, no Wikipedia links because I've already been there.

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  • About to graduage from good school without any progamming skills

    - by newprint
    Not sure if it is good place to ask this question, but found this section to be suitable. I am about to graduate from good school (in the US) with Computer Science degree, having good grades and high GPA. I have no freaking clue how to write a good program, how to properly test it... nada, zero. We were never been tough how to write software. Ye, sure the Comp. Architecture class is important, and I can tell you a lot about how MIPS processor works, and I can tell you about Binary Trees and Red-Black Trees and running time of operations in Big Oh, but it has nothing to do with programming in "real" life. For god sake, none of my classmates know how to use STLs or write templated code !!! To be honest, I found that many of my classes to be waste of time. What should I do ? How to step into real life and learn how to program ?

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  • Beginner flash game development: Start with framework or from scratch?

    - by captaincomic
    I want to write some simple flash games (as a hobby). I have a lot of programming experience, but no experience with Flash/ActionScript. My question is: As a beginner, is it a good idea to start with a framework like Flixel, FlashPunk or PushButton or would it be better to write my first games from scratch? Also, if you vote for using a framework, which one would you recommend? What are the differences? And another question: What about Flex, would you recommend using it?

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  • iOS NSError with global handler

    - by Sebastian Dressler
    I am in the beginning of programming an iOS app. Having read the Apple guides on how to deal with errors, I got the following most important points: Exceptions are for programmers Use NSError for the user Now, NSError is usually passed as out-argument which can then be used inside and has to be checked by the caller. However, I'm asking myself whether it is a good idea to use a global error handler, say a singleton which wraps around NSError and could be used to trigger errors and error handling from within the called function. Is there anything against that method or would it be a bad practice?

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  • Why don't we store the syntax tree instead of the source code?

    - by Calmarius
    We have a lot of programming languages. Every language is parsed and syntax checked before translated into code so an abstract syntax tree is built. We have this abstract syntax tree, why don't we store this syntax tree instead of the source code (or next to the source code)? By using an AST instead of the source code. Every programmer in a team can serialize this tree to any language, they want (with the appropriate context free grammar) and parse back to AST when they finished. So this would eliminate the debate about the coding style questions (where to put the { and }, where to put whitespace, indentation, etc.) What are the pros and cons of this approach?

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  • How to debug Android App Eclipse?

    - by user2534694
    Ok. So while this isnt a programming question. I wanted to know how do people debug apps? How do you view log cat, and where these exceptions are thrown etc? And do I need to run the app on the emulator to see all the stuff, or is there a way to view this after running the app on my phone(while not being connected to the computer) Links to plugins and tips would be really helpful, as im gonna start work on my next game, and while the first one works fine, had a lot of problems while debugging.

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  • Next step after first few years at work [closed]

    - by juniordeveloper87
    Its been 2 years since graduating from uni and working in a IT solutions company as a programmer. My initial year was particularly exciting when we were trying to get a fresh product up to speed. The product has now gone live and are in the maintenance phase. My current day job involves merely bug fixing and also small designing/implementing change requests and also helping resolve issues faced from clients. Slowly I feel a little 'normal' in my role. I wonder how I can make myself stand out. (I work in a company of no more than 200 people) Or what should be the next step I take after 2 years doing programming? Thanks!

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  • Fast language for problem solving? [closed]

    - by Friend of Kim
    I learned PHP to make websites. After some years I've started using programming for solving what is difficult tasks for my level. Now I want to make a program that solves equations. (I want to write it myself, not use an API. Because I'm doing this for the sake of the challenge, not for the result..) Because of this, I'm going to learn a new and faster/better language. It's going to be C++, Java, Python or C#. What are the benefits of each language, and which language is best for speed compared to speed of writing and readability? Using C would be lightning fast, but the lack of OO is making for more complex code and reduces the readability, for example..

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  • Failed to allocate memory - What is it trying to say?

    - by asprin
    In my early days of programming I often used to get memory related fatal errors in the following format: Fatal error: Allowed memory size of <some big number> bytes exhausted (tried to allocate <some small number> bytes) in /path/to/filename.php on line <some line number> I'm a little embarrassed to state that even though I have figured out how to solve them and take steps to avoid them altogether, I'm still not quite sure what exactly does the message translate to in simple words. For example, if I get a message such as: Fatal error: Allowed memory size of 67108864 bytes exhausted (tried to allocate 4000 bytes) in ........ on line 34 As things stand at the moment, I assume it to be stating that the script consumes 67108864 bytes of data, but only 4000 bytes are available during runtime. Am I right in my assumption? If not, what's the correct interpretation?

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