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  • java annotations - problem with calling a locator class from a Vaadin Project

    - by George
    Hello, I'm not sure how to explain this without writing several pages so I hope the actual code is more expressive. I've made a jar containing multiple annotation declaration similar to the following: @Target(ElementType.PACKAGE) @Retention(RetentionPolicy.RUNTIME) public @interface MarkedPackage { } then I have made a test jar containing several classes in several packages and marked just one package with the above annotation (with package-info.java) like below: @myPackage.MarkedPackage package package.test.jar; this jar had in its build path the jar containing the annotations. then I made a static class that has a method (LoadPlugins) that retrieves a list with all the jars of a directory. Then it searches through the jars for the 'package-info' class and checks if that classes package contains the MarkedPackage annotation. by calling this: if (checkPackageAnnotation(thisClass.getPackage())) where thisClass is the package-info class retrieved via a classloader. and: public static boolean checkPackageAnnotation(AnnotatedElement elem) { System.out.println(elem.getAnnotations().length); if (elem == null || !elem.isAnnotationPresent(MarkedPackage.class)) return false; return true; } the elem.getAnnotatios().length is there for debug purposes. And the problem appears when I call the method from the static class: if I call it from a main function: public class MyMain { public static void main(String[] args){ PluginUtils.LoadPlugins(); } } everything works perfectly it displays '1' from that System.out.println(elem.getAnnotations().length); But if I call it from a button from my Vaadin project: header.addComponent(new Button("CallThat", new Button.ClickListener() { public void buttonClick(ClickEvent event) { PluginUtils.LoadPlugins(); } })); It displays '0' from that System.out.println(elem.getAnnotations().length); Also I should mention that I created the main inside my Vaadin project so it would have the exact same build path and resources. Is there a problem with web applications and that "@Retention(RetentionPolicy.RUNTIME)" ? hope I was clear enough... Hope someone has a solution for me... If you need more information - let me know. Thank you.

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  • Should I define models that will be owned by many different models or use controller and views?

    - by jgervin
    I am struggling to figure out how to get a relationship between several models. I have sales_leads which I need to view by company and by event. So if someone looks up the leads by company they can see all leads across all events, but also see all leads by event. Not sure if this is ownership versus a where? Should it be something like Company.sales_leads where("event.event_id = ?", "2356") Or Models: sales_lead belongs_to event belongs_to company

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  • How to enable haptic feedback on button view

    - by Funkyidol
    Hi, I want to add haptic feedback to my application buttons and control them programatically to show button state (enabled and disabled) The default haptic feedback setter works only for long press. How can i make it work for simple button clicks. Amd is there a way to have haptic feedback on events like touch move??

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  • Word characteristics tags

    - by theBlinker
    I want to do a riddle AI chatbot for my AI class. So i figgured the input to the chatbot would be : Something like : "It is blue, and it is up, but it is not the ceiling" Translation : <Object X> <blue> <up> <!ceiling> </Object X> (Answer : sky?) So Input is a set of characteristics (existing \ not existing in the object), output is a matched, most likely object. The domain will be limited to a number of objects, i could input all attributes myself, but i was thinking : How could I programatically build a database of characteristics for a word? Is there such a database available? How could i tag a word, how could i programatically find all it's attributes? I was thinking on crawling wikipedia, or some forum, but i can't see it build any reliable word tag database. Any ideas on how i could achieve such a thing? Any ideas on some literature on the subject? Thank you

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  • Small objects allocator

    - by Felics
    Hello, Has anybody used SmallObjectAllocator from Modern C++ Design by Andrei Alexandrescu in a big project? I want to implement this allocator but I need some opinions about it before using it in my project. I made some tests and it seems very fast, but the tests were made in a small test environment. I want to know how fast it is when are lots of small objects(like events, smart pointers, etc) and how much extra memory it uses.

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  • User control or custom control for this design?

    - by m0s
    If I want to create a button control like that, is it supposed to be a User Control or a Custom Control? I am not sure maybe something else? Ideally I want to be able style/animate the main button and the inner button separately; also obviously Ill need to process their events separately. These buttons will be created at run-time and Ill need to set the icons dynamically.

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  • Non-blocking MySQL updates with java?

    - by justkevin
    For a multiplayer game I'm working on I'd like to record events to the mysql database without blocking the game update thread so that if the database is busy or a table is locked the game doesn't stop running while it waits for a write. What's the best way to accomplish this? I'm using c3p0 to manage the database connection pool. My best idea so far is to add query update strings to a synchronized list with an independent thread checking the list every 100ms and executing the queries it finds there.

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  • MSBUILD batch targets

    - by Darthg8r
    I want to deploy an application to a list of servers. I have all of the build issues taken care of, but I'm having trouble publishing to a list of servers. I want to read the list of servers from an external file and call a target passing the name of each server in. <ItemGroup> <File Include="$(SolutionFolder)CP\Build\DenormDevServers.txt" /> </ItemGroup> <Target Name="DeployToServer" Inputs="Servers" Outputs="Nothing"> <Message Text="Deployment to server done here. Deploying to server: @(Servers)" /> </Target> <Target Name="Test"> <ReadLinesFromFile File="@(File)"> <Output TaskParameter="Lines" ItemName="Servers" /> </ReadLinesFromFile> <CallTarget Targets="DeployToServer" ContinueOnError="true"></CallTarget> </Target> I can't seem to get it to "Deploy" to each server in the list. The output looks like this: Deployment to server done here. Deploying to server: Notice there is no server name, nor is done more than once. There are 2 lines in DenormDevServers.txt

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  • Adding jQuery event handler to expand div when a link is clicked

    - by hollyb
    I'm using a bit of jQuery to expand/hide some divs. I need to add an event handler so that when a link is clicked, it opens a corrisponding div. Each toggled div will have a unique class assigned to it. I am looking for some advice about how to build the event handler. The jQuery $(document).ready(function(){ $(".toggle_container:not(:first)").hide(); $(".toggle_container:first").show(); $("h6.trigger:first").addClass("active"); $("h6.trigger").click(function(){ $(this).toggleClass("active"); $(this).next(".toggle_container").slideToggle(300); }); The css: // uses a background image with an on (+) and off (-) state stacked on top of each other h6.trigger { background: url(buttonBG.gif) no-repeat;height: 46px;line-height: 46px;width: 300px;font-size: 2em;font-weight: normal;} h6.trigger a {color: #fff;text-decoration: none; display: block;} h6.active {background-position: left bottom;} .toggle_container { overflow: hidden; } .toggle_container .block {padding: 20px;} The html has a list of links, such as: <a href="#">One</a> <a href="#">Two</a> and the coorisponding divs to open: <h6 class="trigger">Container one</h6> <div class="toggle_container"> div one </div> <h6 class="trigger">Container two</h6> <div class="toggle_container Open"> div one </div> As I mentioned, I will be assigning a unique class to facilitate this. Any advice? Thanks! To clarify, i'm looking for some advice to build an event handler to toggle open a specific div when a link is clicked from a different part of the page, from a nav for instance.

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  • Predicate crashing iPhone App!

    - by DVG
    To preface, this is a follow up to an inquiry made a few days ago: http://stackoverflow.com/questions/2981803/iphone-app-crashes-when-merging-managed-object-contexts Short Version: EXC_BAD_ACCESS is crashing my app, and zombie-mode revealed the culprit to be my predicate embedded within the fetch request embedded in my Fetched Results Controller. How does an object within an object get released without an explicit command to do so? Long Version: Application Structure Platforms View Controller - Games View Controller (Predicated upon platform selection) - Add Game View Controller When a row gets clicked on the Platforms view, it sets an instance variable in Games View for that platform, then the Games Fetched Results Controller builds a fetch request in the normal way: - (NSFetchedResultsController *)fetchedResultsController{ if (fetchedResultsController != nil) { return fetchedResultsController; } //build the fetch request for Games NSFetchRequest *request = [[NSFetchRequest alloc] init]; NSEntityDescription *entity = [NSEntityDescription entityForName:@"Game" inManagedObjectContext:context]; [request setEntity:entity]; //predicate NSPredicate *predicate = [NSPredicate predicateWithFormat:@"platform == %@", selectedPlatform]; [request setPredicate:predicate]; //sort based on name NSSortDescriptor *sortDescriptor = [[NSSortDescriptor alloc] initWithKey:@"name" ascending:YES]; NSArray *sortDescriptors = [[NSArray alloc] initWithObjects:sortDescriptor, nil]; [request setSortDescriptors:sortDescriptors]; //fetch and build fetched results controller NSFetchedResultsController *aFetchedResultsController = [[NSFetchedResultsController alloc] initWithFetchRequest:request managedObjectContext:context sectionNameKeyPath:nil cacheName:@"Root"]; aFetchedResultsController.delegate = self; self.fetchedResultsController = aFetchedResultsController; [sortDescriptor release]; [sortDescriptors release]; [predicate release]; [request release]; [aFetchedResultsController release]; return fetchedResultsController; } At the end of this method, the fetchedResultsController's _fetch_request - _predicate member is set to an NSComparisonPredicate object. All is well in the world. By the time - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section gets called, the _predicate is now a Zombie, which will eventually crash the application when the table attempts to update itself. I'm more or less flummoxed. I'm not releasing the fetched results controller or any of it's parts, and the only part getting dealloc'd is the predicate. Any ideas?

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  • How to use google maps API with multiple markers on the same map

    - by Maen
    So, i have the following script to use the google maps API, its all fine, but i need to create a map that has more than one Marker (the balloon shaped icon pointing to something) and i need each of those markers to point on a different area of the map (i.e. different coordinates), how can i do it? <script type="text/javascript"> function load() { var map = new GMap2(document.getElementById("map")); var marker = new GMarker(new GLatLng(<%=coordinates%>)); var html="<img src='simplemap_logo.jpg' width='20' height='20'/> " + "<%=maptitle%><br/>" + "<%=text%>"; map.setCenter(new GLatLng(<%=coordinates%>), <%=zoom%>) map.setMapType(G_HYBRID_MAP); map.addOverlay(marker); map.addControl(new GLargeMapControl()); map.addControl(new GScaleControl()); map.addControl(new GMapTypeControl()); marker.openInfoWindowHtml(html); } //]]> </script> One more question, if i pass the Script text as a variable, lets say something like: <script type="text/javascript"> <%=ScriptText%> </script> and my <%=ScriptText% will be a string which i will build and assign its value to a Friend or Public variable called ScriptText, will it still run and work properly? (i am doing this to make my script dynamic and different based on how i build it as a STRING, due to my illiteracy in javascripting ;P)

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  • Should interfaces define properties?

    - by Otávio Décio
    Interfaces, as defined by MSDN "contain only the signatures of methods, delegates or events." However, since properties are no more than syntactic sugar for a get and set method, they are also allowed in interfaces. My question is - is there any situation where defining properties in an interface is appropriate or should we stick to the scenarios described by MSDN?

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  • How do I get save (no exclamation point) semantics in an ActiveRecord transaction?

    - by James A. Rosen
    I have two models: Person and Address which I'd like to create in a transaction. That is, I want to try to create the Person and, if that succeeds, create the related Address. I would like to use save semantics (return true or false) rather than save! semantics (raise an ActiveRecord::StatementInvalid or not). This doesn't work because the user.save doesn't trigger a rollback on the transaction: class Person def save_with_address(address_options = {}) transaction do self.save address = Address.build(address_options) address.person = self address.save end end end (Changing the self.save call to an if self.save block around the rest doesn't help, because the Person save still succeeds even when the Address one fails.) And this doesn't work because it raises the ActiveRecord::StatementInvalid exception out of the transaction block without triggering an ActiveRecord::Rollback: class Person def save_with_address(address_options = {}) transaction do save! address = Address.build(address_options) address.person = self address.save! end end end The Rails documentation specifically warns against catching the ActiveRecord::StatementInvalid inside the transaction block. I guess my first question is: why isn't this transaction block... transacting on both saves?

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  • jquery masonry on ul with nested ul

    - by Adam Wright
    I'm trying to create a footer nav of a sitemap with levels nested within each other. i want to use masonry so the padding and margin is consistant and not changed depending on nested items. its firing masonry but its adding the relative style to the nested ul if i change the masonry call to select just the first() ul then nested li appear on one line. any ideas? <div id="links"> <ul ><li class="box"><a href="/Industries.aspx" >Industries</a></li><li class="box"><a href="/Services.aspx" >Services</a></li><li class="box"><a href="/Quality---Regulatory.aspx" >Quality &amp; Regulatory</a></li><li class="box"><a href="/About.aspx" >About</a><ul ><li class="box"><a href="/About/Our-Story.aspx" >Our Story</a></li><li class="box"><a href="/About/Our-Mission.aspx" >Our Mission</a></li><li class="box"><a href="/About/Our-Core-Values.aspx" >Our Core Values</a></li></ul></li><li class="box"><a href="/News.aspx" >News</a><ul ><li class="box"><a href="/News/Events.aspx" >Events</a></li></ul></li><li class="box"><a href="/Careers.aspx" >Careers</a></li><li class="box"><a href="/Contact.aspx" >Contact</a></li><li class="box"><a href="/tests.aspx" >tests</a></li></ul> </div> <script type="text/javascript"> $('#links ul').masonry({ singleMode: true, // Disables measuring the width of each floated element. // Set to true if floated elements have the same width. // default: false columnWidth: 182, // Width in pixels of 1 column of your grid. // default: outer width of the first floated element. itemSelector: '.box:visible', // Additional selector to specify which elements inside // the wrapping element will be rearranged. // Required for Infinite Scroll with window resizing. resizeable: true, // Binds a Masonry call to window resizes // so layout appears fluid. // default: true animate: false, // Animates layout rearrangements. // default: false saveOptions: true // Masonry will use the options from previous Masonry // calls by default, so you only have to enter in options once // default: true }); </script>

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  • Does anyone knows the algorithm how Facebook detects the images when adding a link

    - by Edelcom
    When you add a link to your Facebook page, after some processing, Facebook presents you a next/prev button to choose an image linked to the url your are inserting. Obviously, Facebook reads the html-page and displays the images found on the url you insert. Does anyone knows what algorithm Facebook uses to decide what images to show ? If I insert a link to : http://www.staplijst.be/lachende-wandelaars-aalter-aktivia-003.asp, only 11 images are detected. The one I want, the one at the top right corner, is not included in the list. If I insert a link to http://www.staplijst.be/stichting-kennedymars-rijsbergen-zundert-nederland-knblo-nl-81996.asp, 19 images are displayed (including the one I want (the one at the right top corner of the text area). Both pages are build using asp code but are functionally the same. I thought that it has something to do with the image size, but can't find any deciding factor there. I will investigate some furhter, because if I know what Facebook is looking for, I can make sure that the correct images are included on the page (since they are dynamic pages build with classic asp). But if anyone has any idea ? Help would be appreciated.

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  • Simulating "focus" and "blur" in jQuery .live() method...

    - by Jonathan Sampson
    Update: As of jQuery 1.4, $.live() now supports focusin and focusout events. jQuery currently1 doesn't support "blur" or "focus" as arguments for the $.live() method. What type of work-around could I implement to achieve the following: $("textarea") .live("focus", function() { foo = "bar"; }) .live("blur", function() { foo = "fizz"; }); 1. 07/29/2009, version 1.3.2

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  • PHP click event handlers.

    - by Guru
    Hello, I'm new to PHP programming and I wanted to know that is it possible to handle PHP events as we do in ASP.NET I mean I've got a img and I want to perform some task on click event of this img. I know how to do it in ASP.NET but please help me in context of PHP Thanks, GURU

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  • Installing PIL on Cygwin

    - by Dustin
    I've been struggling all morning to get PIL installed on Cygwin. The errors I get are not consistent with common errors I find using Google. Perhaps a linux guru can see an obvious problem in this output: $ python setup.py install running install running build running build_py running build_ext building '_imaging' extension gcc -fno-strict-aliasing -DNDEBUG -g -fwrapv -O3 -Wall -Wstrict-prototypes -DHAVE_LIBZ -I/usr/include/freetype2 -IlibImaging -I/usr/include -I/usr/include/python2.5 -c _imaging.c -o build/temp.cygwin-1.7.2-i686-2.5/_imaging.o In file included from /usr/lib/gcc/i686-pc-cygwin/3.4.4/include/syslimits.h:7, from /usr/lib/gcc/i686-pc-cygwin/3.4.4/include/limits.h:11, from /usr/include/python2.5/Python.h:18, from _imaging.c:75: /usr/lib/gcc/i686-pc-cygwin/3.4.4/include/limits.h:122:61: limits.h: No such file or directory In file included from _imaging.c:75: /usr/include/python2.5/Python.h:32:19: stdio.h: No such file or directory /usr/include/python2.5/Python.h:34:5: #error "Python.h requires that stdio.h define NULL." /usr/include/python2.5/Python.h:37:20: string.h: No such file or directory /usr/include/python2.5/Python.h:39:19: errno.h: No such file or directory /usr/include/python2.5/Python.h:41:20: stdlib.h: No such file or directory /usr/include/python2.5/Python.h:43:20: unistd.h: No such file or directory /usr/include/python2.5/Python.h:55:20: assert.h: No such file or directory In file included from /usr/include/python2.5/Python.h:57, from _imaging.c:75: /usr/include/python2.5/pyport.h:7:20: stdint.h: No such file or directory In file included from /usr/include/python2.5/Python.h:57, from _imaging.c:75: /usr/include/python2.5/pyport.h:89: error: parse error before "Py_uintptr_t" /usr/include/python2.5/pyport.h:89: warning: type defaults to `int' in declaration of `Py_uintptr_t' /usr/include/python2.5/pyport.h:89: warning: data definition has no type or storage class /usr/include/python2.5/pyport.h:90: error: parse error before "Py_intptr_t" /usr/include/python2.5/pyport.h:90: warning: type defaults to `int' in declaration of `Py_intptr_t' ... more lines like this

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  • How to make a request from an android app that can enter a Spring Security secured webservice method

    - by johnrock
    I have a Spring Security (form based authentication) web app running CXF JAX-RS webservices and I am trying to connect to this webservice from an Android app that can be authenticated on a per user basis. Currently, when I add an @Secured annotation to my webservice method all requests to this method are denied. I have tried to pass in credentials of a valid user/password (that currently exists in the Spring Security based web app and can log in to the web app successfully) from the android call but the request still fails to enter this method when the @Secured annotation is present. The SecurityContext parameter returns null when calling getUserPrincipal(). How can I make a request from an android app that can enter a Spring Security secured webservice method? Here is the code I am working with at the moment: Android call: httpclient.getCredentialsProvider().setCredentials( //new AuthScope("192.168.1.101", 80), new AuthScope(null, -1), new UsernamePasswordCredentials("joeuser", "mypassword")); String userAgent = "Android/" + getVersion(); HttpGet httpget = new HttpGet(MY_URI); httpget.setHeader("User-Agent", userAgent); httpget.setHeader("Content-Type", "application/xml"); HttpResponse response; try { response = httpclient.execute(httpget); HttpEntity entity = response.getEntity(); ... parse xml Webservice Method: @GET @Path("/payload") @Produces("application/XML") @Secured({"ROLE_USER","ROLE_ADMIN","ROLE_GUEST"}) public Response makePayload(@Context Request request, @Context SecurityContext securityContext){ Payload payload = new Payload(); payload.setUsersOnline(new Long(200)); if (payload == null) { return Response.noContent().build(); } else{ return Response.ok().entity(payload).build(); } }

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  • can not access MovieClip properties in flashDevelop

    - by numerical25
    I know there is something I am doing wrong. In my controls I have keydown events that control my hero. As of right now, I am trying to rotate my hero but he refuses to turn . Below is my Hero Class, my control class, and gameobject class. pretty much all the classes associate with the controls class. package com.Objects { import com.Objects.GameObject; /** * ... * @author Anthony Gordon */ [Embed(source='../../../bin/Assets.swf', symbol='OuterRim')] public class Hero extends GameObject { public function Hero() { } } } Here is my Controls class. This is the class where I am trying to rotate my hero but he doesnt. The keydown event does work cause I trace it. package com.Objects { import com.Objects.Hero; import flash.events.*; import flash.display.MovieClip; /** * ... * @author Anthony Gordon */ public class Controls extends GameObject { private var aKeyPress:Array; public var ship:Hero; public function Controls(ship:Hero) { this.ship = ship; IsDisplay = false; aKeyPress = new Array(); engine.sr.addEventListener(KeyboardEvent.KEY_DOWN, keyDownListener); engine.sr.addEventListener(KeyboardEvent.KEY_UP,keyUpListener); } private function keyDownListener(e:KeyboardEvent):void { //trace("down e.keyCode=" + e.keyCode); aKeyPress[e.keyCode] = true; trace(e.keyCode); } private function keyUpListener(e:KeyboardEvent):void { //trace("up e.keyCode=" + e.keyCode); aKeyPress[e.keyCode]=false; } override public function UpdateObject():void { Update(); } private function Update():void { if (aKeyPress[37])//Key press left ship.rotation += 3,trace(ship.rotation ); ///DOESNT ROtate }//End Controls } } Here is GameObject Class package com.Objects { import com.Objects.Engine; import com.Objects.IGameObject; import flash.display.MovieClip; /** * ... * @author Anthony Gordon */ public class GameObject extends MovieClip implements IGameObject { private var isdisplay:Boolean = true; private var garbage:Boolean; public static var engine:Engine; public var layer:Number = 0; public function GameObject() { } public function UpdateObject():void { } public function GarbageCollection():void { } public function set Garbage(garb:Boolean):void { garbage = garb; } public function get Garbage():Boolean { return garbage } public function get IsDisplay():Boolean { return isdisplay; } public function set IsDisplay(display:Boolean):void { isdisplay = display; } public function set Layer(l:Number):void { layer = l; } public function get Layer():Number { return layer } } }

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  • Problems with rails and saving to the database.

    - by Grantismo
    I've been having some difficulty in understanding the source of a problem. Below is a listing of the model classes. Essentially the goal is to have the ability to add sentences to the end of the story, or to add stories to an existing sentence_block. Right now, I'm only attempting to allow users to add sentences, and automatically create a new sentence_block for the new sentence. class Story < ActiveRecord::Base has_many :sentence_blocks, :dependent => :destroy has_many :sentences, :through => :sentence_blocks accepts_nested_attributes_for :sentence_blocks end class SentenceBlock < ActiveRecord::Base belongs_to :story has_many :sentences, :dependent => :destroy end class Sentence < ActiveRecord::Base belongs_to :sentence_block def story @sentence_block = SentenceBlock.find(self.sentence_block_id) Story.find(@sentence_block.story_id) end end The problem is occurring when using the show method of the Story. The Story method is as follows, and the associated show method for a sentence is also included. Sentence.show def show @sentence = Sentence.find(params[:id]) respond_to do |format| format.html {redirect_to(@sentence.story)} format.xml { render :xml => @sentence } end end Story.show def show @story = Story.find(params[:id]) @sentence_block = @story.sentence_blocks.build @new_sentence = @sentence_block.sentences.build(params[:sentence]) respond_to do |format| if @new_sentence.content != nil and @new_sentence.sentence_block_id != nil and @sentence_block.save and @new_sentence.save flash[:notice] = 'Sentence was successfully added.' format.html # new.html.erb format.xml { render :xml => @story } else @sentence_block.destroy format.html format.xml { render :xml => @story } end end end I'm getting a "couldn't find Sentence_block without and id" error. So I'm assuming that for some reason the sentence_block isn't getting saved to the database. Can anyone help me with my understanding of the behavior and why I'm getting the error? I'm trying to ensure that every time the view depicts show for a story, an unnecessary sentence_block and sentence isn't created, unless someone submits the form, I'm not really sure how to accomplish this. Any help would be appreciated.

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  • iPhone iOS4: API for AVRCP (ff/rewind commands on Bluetooth headsets)

    - by Michael Kessler
    Hi, I know that AVRCP abilities were added to iOS 4.1 (in iPod application now you can forward and rewind songs by using hardware buttons on supporting headsets). I am trying to find any API for using these abilities in a music application that I work on. The requirement is to catch play/stop, forward and rewind buttons events from the headset. Any information will be more than welcome. Thank you.

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