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  • Does a lead-to screen with AdSense ad conform to Google's rules?

    - by ElHaix
    Re: Google's ad placement policy I have noticed that when clicking on some Forbes links, I am taken to a screen with an ad in the middle - at the top there is a link to skip the ad. Upon clicking on the skip link I am taken to the article I want to view. I want to implement something similar on my sites, where, when clicking on a search result, a the results window first displays one AdSense add on the screen with a similar UI as what I saw on Forbes. Currently, when a user clicks on a result, a new tab/window opens with the result. What I am proposing is that before the result appears, the screen displays a "Continue to result" link at the top in large letters, and in the center of the page, "Advertisement" with the ad below. This is the only popup that is user initiated and there are no other popups on the site. Navigation elements are not modified in any way. Will I get penalized by Google for implementing this?

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  • Separating merged array of arithmetic and geometric series

    - by user1814037
    Given an array of positive integers in increasing order. Separate them in two series, an arithmetic sequence and geometric sequence. The given array is such that a solution do exist. The union of numbers of the two sequence must be the given array. Both series can have common elements i.e. series need not to be disjoint. The ratio of the geometric series can be fractional. Example: Given series : 2,4,6,8,10,12,25 AP: 2,4,6,8,10,12 GP: 4,10,25 I tried taking few examples but could not reach a general way. Even tried some graph implementation by introducing edges if they follow a particular sequence but could not reach solution.

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  • How do I figure out the minimum number of swaps to sort a list in-place?

    - by sova
    In-place sorting is essentially swapping elements without using extra storage, correct? How can I find the minimum number of swaps required for a list? A C D Q R Z E // input | | | > > > <<< // movement A C D E Q R Z // output Swapping: A C D Q R Z E swap Q with E, ACDERZQ swap R with Q, ACDEQZR swap R with Z, ACDEQRZ. done. 3 swaps. Shifting items left or right is essentially swapping, but I want the optimal number for plucking an item out of line and switching its place with another.

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  • To canvas, or not to canvas, when building browser-based games?

    - by Letharion
    Background: I have extensive development background, but the last time I coded a game was many years ago. My Javascript skills are quite limited, and I intend to improve them by building a simple game — Tetris, Pac-man, or something of that complexity level. Question: It seems to me that a fundamental choice I need to make is whether I should render on a <canvas> element or not. With a canvas, I have basic tools for rendering points, lines, and more complex things on top of that. Presumably there are, or will be, also various frameworks to help with this. Without a canvas, I could keep my objects in the DOM-tree, like a regular webpage, only quite complex, with many overlapping elements. Is one approach better than the other? Are they mutually exclusive? How do I know which to pick?

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  • Logic or Algorithm to solve this problem [closed]

    - by jade
    I have two lists. List1 {a,b,c,d,e} and List2 {f,g,h,i,j} The relation between the two list is as follows a->g,a->h,h->c,h->d,d->i,d->j Now I have these two lists displayed. Based on the relation above on selecting element a from List1, List2 shows g,h. On selecting h from List2, in List1 c,d are shown in List1. On selecting d from List1 it shows i,j in List2. How to trace back to initial state by deselecting the elements in reverse order in which they have been selected?

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  • What is the impact of a CMS on page load time versus a static site?

    - by PleaseStand
    I am creating a 20-page site that will go on shared hosting. Each page will be about 20 KB (including HTML, CSS, and images common to all pages). To avoid manually adding navigation elements to each page, I am considering using a CMS. However, I am concerned that on a busy server, using a CMS would make the site load more slowly. In a shared hosting environment where PHP is run as a CGI binary, how much does a CMS (WordPress, Drupal, etc.) generally affect page load time, compared to both "plain HTML" static sites and those using PHP as merely a templating language?

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  • Operations on multiple overlapping layers not working

    - by Arun
    Hi I am developing a game in android just like Farmville by Zinga. In that game we have to place elements in the diamond shaped field so the don't overlap each other. Now I did coding for placing the field inside the farm field but I cannot stop the problem of overlapping of the farm field. I Am attaching the code that I have down for all this someone please help me.... try{ if(bm1.getPixel((int)initX,(int)initY)!=0){ if(bm1.getPixel((int)initX,(int)initY+20)!=0){ if(bm1.getPixel((int)initX-20,(int)initY)!=0){ if(bm1.getPixel((int)initX+20,(int)initY)!=0){ if(bm1.getPixel((int)initX,(int)initY-20)!=0){ c.drawBitmap(bm,initX-30,initY-20, paint); } } } } } }catch(Exception e) { Toast.makeText(getContext(), e.toString(), Toast.LENGTH_SHORT); }

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  • How to draw tile edges when you don't know where they're going.

    - by Skeith
    This is more of an art question than a programing one but still game development. I have a tile engine that makes a map randomly from tiles, each tile is a square 3x3 grid. The problem is that while the elements on each tile work well together such as having forests along the top three squares and grass on the other 6, the engine could put the forrests against anything such as rivers, grass, mountains or more forest. how can i draw the edges of the tiles so the look good no matter what they are places against ?

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  • Lining things up while using columns

    - by Charles
    I have a request that may not be possible. I'd like to line up the elements of a form so that the inputs all start at the same place: Name: [ ] Company: [ ] Some question with a long name: [ ] But my list is (somewhat) long and I would like to show them in multiple columns on screens that are wide enough. Ideally, I'd find a POSH method (table-free is semantically appropriate, I think) that works on a reasonable number of browsers. My current page uses a table. I tried CSS with columns: auto; -moz-column-count: auto; -moz-column-width: auto; -webkit-column-count: auto; -webkit-column-width: auto; but Firefox (at least) won't break a table across columns.

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  • C++ vainqueur d'un benchmark avec Java, Scala et Go présenté aux Scala Days, l'étude portait sur l'implémentation d'un algorithme

    C++ vainqueur d'un benchmark avec Java, Scala et Go Présentée aux Scala Days, l'étude portait sur l'implémentation d'un algorithme Bonne nouvelle pour tous les amateurs de C++ ! Ce langage reste le plus performant et sans conteste ! Présenté au Scala Days en début de mois, un benchmark met en compétition le C++, Java, Scala et GO pour l'implémentation du même algorithme en cherchant à s'appuyer sur les éléments du langage (pas de Boost ici donc). Et C++ remporte haut la main en temps d'exécution mais aussi en empreinte mémoire. Mieux, contrairement à certaines idées reçues, les temps de compilation ou le nombre de ligne de code restent à des valeurs qui n'ont pas à rougir face à Java par exemple....

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  • Nokia annonce les prochaines versions de QtWebKit, QtWebKit 2.1 apportera le support de HTML5 sur Symbian et MeeGo

    Nokia annonce les prochaines versions de QtWebKit QtWebKit 2.1 apportera le support de HTML5 sur Symbian et MeeGo Mise à jour du 08/03/2011 par dourouc05 Après avoir été projet pionnier de la modularisation de Qt, qui devrait arriver pour Qt 4.8, QtWebKit fait enfin à nouveau entendre parler de lui, en annonçant les prochaines versions. QtWebKit 2.1 se focalisera sur le support des plateformes Nokia (c'est-à-dire Symbian et MeeGo), toujours en se basant sur Qt 4.7. Il corrigera un certain nombre de bogues et apportera le support d'un certain nombre d'éléments de HTML5. QtWebKit 2.2 sera, quant à lui, dirigé vers Qt...

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  • Looking for menu-driven coding platforms

    - by user2634047
    Can anyone point me to an application development environment that uses menu-driven coding? This would mean where commands, variable names, etc. are not keyed in, but rather are selected from a menu of context-specific options. For example, the user selects an If...then command from a menu of commands, and is then presented with a menu of variables to choose from for the the 'if' conditions(s) (or creates new variable(s) on the fly via the menu), and is then presented with a menu of applicable functions that are applicable to the selected variable (e.g., val()), and so on until the If...then statement has been fully coded. The idea is that the user never types any portion of the code, but selects all code elements from a menu, or defines them on the fly via the menu. Thanks.

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  • Can there be an Environment that Reacts to Weather changes in-game?

    - by The415
    Just to be straightforward, I am completely new to many aspects of coding and am searching for different specs and guidelines to aid me on my journey to crafting a wonderful game in Epic Games' Unreal Engine 4. I had some recent thoughts about the possibility of creating an environment in a game that interacts with weather (Rain, Snow, Storms) Is it possible to make an environment that can simulate weather changes in a game? I wrote notes on this for weeks now. I was thinking that an increase on environments occlusion maps was necessary for creating the effect of rain on windows, as well as making a flowing liquid surface on windows that is only visible in rain. I was also considering the idea of additive bump-maps on meshes for snow, to simulate accumulation. Are these elements dynamic in Unreal 4? Can I implement them?

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  • What resources do I need to start developing games? [on hold]

    - by Matt
    I'm in a unique situation here. I'm only just now a sophomore in high school and I've had a passion for gaming and technology since I was a child. I picked up python at age 9 and have learned 3 other languages since then. I never was good at art or such things, but I can imagine amazing logic devices to carry out game elements I would like to try. I've been researching and finding very vague advice on what needs to be present in order for me to develop. I've attempted at many things, but they never become more than a text-based mess. What education in specific would I need to advance in the game industry? Workflows are never clear to me. I've watched videos on Valve, Zenimax, and many others on how to get from an idea to a product. I've never gotten a finished product, but I've always had the idea clearly in my head.

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  • HTML5 Game (Canvas) - UI Techniques?

    - by Jason L.
    Hi! I'm in the process of building a JavaScript / HTML5 game (using Canvas) for mobile (Android / iPhone/ WebOS) with PhoneGap. I'm currently trying to design out how the UI and playing board should be built and how they should interact but I'm not sure what the best solution is. Here's what I can think of - Build the UI right into the canvas using things like drawImage and fillText Build parts of the UI outside of the canvas using regular DOM objects and then float a div over the canvas when UI elements need to overlap the playing board canvas. Are there any other possible techniques I can use for building the game UI that I haven't thought of? Also, which of these would be considered the "standard" way (I know HTML5 games are not very popular so there probably isn't a "standard" way yet)? And finally, which way would YOU recommend / use? Many thanks in advance!

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  • Le PDF en 3D avec WebGL inventé par des membres de Developpez.com, ils fondent la société SPACEGOO

    Le PDF en 3D avec WebGL inventé par des membres de Developpez.com Qui créent un nouveau mode de navigation et fondent SPACEGOO La standardisation de la technologie WebGL à l'été 2010, et son implémentation par les navigateurs récents (Firefox 4, Chrome 7, Opera 11.50, Webkit) ont permis de faire simplement du rendu 3D de qualité dans le navigateur. La scène 3D est rendue dans un canvas HTML5, ce qui permet d'intégrer ces éléments 3D à un site « standard », développé en PHP et CSS par exemple. Utilisée essentiellement pour les jeux, les démos, et la visualisation d'objets 3D, des membres de développez ont fondé la société SPACEGOO et ont eu l'idée d'utiliser le WebGL pour représenter du contenu te...

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  • Why the Select is before the From in a SQL Query?

    - by Scorpi0
    This is something that bothered me a lot at school. 5 years ago, when I learned SQL, I always wondered why we specify first the fields we want and then where we want them from. According to my idea, we should write: From Employee e Select e.Name So why the norm says: Select e.Name -- Eeeeek, what e means ? From Employee e -- Ok, now I know what e is It took me weeks to understand SQL, and I know that a lot of that time was consumed by the wrong order of elements. It is like writing in C#: string name = employee.Name; var employee = this.GetEmployee(); So, I assume that it has a historical reason, anyone knows why?

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  • Oracle HRMS API – Create Employee Address

    - by PRajkumar
    API - hr_person_address_api.create_person_address Example --   DECLARE     ln_address_id                           PER_ADDRESSES.ADDRESS_ID%TYPE;     ln_object_version_number    PER_ADDRESSES.OBJECT_VERSION_NUMBER%TYPE; BEGIN    -- Create Employee Address    -- --------------------------------------     hr_person_address_api.create_person_address     (     -- Input data elements           -- ------------------------------           p_effective_date                    => TO_DATE('08-JUN-2011'),           p_person_id                           => 32979,           p_primary_flag                     => 'Y',           p_style                                     => 'US',           p_date_from                           => TO_DATE('08-JUN-2011'),           p_address_line1                   => '50 Main Street',           p_address_line2                   => NULL,           p_town_or_city                     => 'White Plains',           p_region_1                              => 'Westchester',           p_region_2                              => 'NY',           p_postal_code                        => 10601,           p_country                                => 'US',           -- Output data elements           -- --------------------------------           p_address_id                          => ln_address_id,           p_object_version_number   => ln_object_version_number    );    COMMIT; EXCEPTION        WHEN OTHERS THEN                        ROLLBACK;                        dbms_output.put_line(SQLERRM); END; / SHOW ERR;    

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  • Team Foundation Service passe au Cloud, la plateforme de gestion du cycle de vie de Microsoft ne vise plus uniquement .NET ou Windows

    Microsoft lance Team Foundation Service la version Cloud de son outil de gestion du cycle de vie des applications Près d'une année après avoir dévoilé la beta de Team Foundation Service (TFS), Microsoft annonce le passage de la version hébergée de Team Foundation Server sur Windows Azure en version finale. Pour rappel, Team Foundation Server est une solution de travail collaboratif et de gestion du cycle de vie des applications (ALM) permettant : la gestion des sources, des builds, le suivi des éléments de travail, la planification et l'analyse des performances. La version hébergée de l'outil dispose des outils de gestion de projets agiles supportant SCRUM et Capability Ma...

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  • Looking for a dynamic programming solution

    - by krammer
    Given a sequence of integers in range 1 to n. Each number can appear at most once. Let there be a symbol X in the sequence which means remove the minimum element from the list. There can be an arbitrarily number of X in the sequence. Example: 1,3,4,X,5,2,X The output is 1,2. We need to find the best way to perform this operation. The solution I have been thinking is: Scan the sequence from left to right and count number of X which takes O(n) time. Perform partial sorting and find the k smallest elements (k = number of X) which takes O(n+klogk) time using median of medians. Is there a better way to solve this problem using dynamic programming or any other way ?

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  • Separating merged array of arithmetic and geometric series [closed]

    - by user1814037
    Possible Duplicate: Separating merged array of arithmetic and geometric series My friend asked me an interseting question. Given an array of positive integers in increasing order. Seperate them in two series, an arithmetic sequence and geometric sequence. The given array is such that a solution do exist. The union of numbers of the two sequence must be the given array. Both series can have common elements i.e. series need not to be disjoint. The ratio of the geometric series can be fractional. Example: Given series : 2,4,6,8,10,12,25 AP: 2,4,6,8,10,12 GP: 4,10,25 I tried taking few examples but could not reach a general way. Even tried some graph implementation by introducing edges if they follow a particular sequence but could not reach solution.

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  • Microsoft XNA code sample wont work with blender model

    - by FreakinaBox
    I downloaded this code sample and integrated it into my game http://xbox.create.msdn.com/en-US/education/catalog/sample/mesh_instancing It works with the model that they supplied, but throws and exception whenever I use one of my models. The current vertex declaration does not include all the elements required by the current vertex shader. TextureCoordinate0 is missing. I tried pluging my model into their original source code and same thing. My model is an fbx from blender and has a texture. This is the function that throws the error GraphicsDevice.DrawInstancedPrimitives( PrimitiveType.TriangleList, 0, 0, meshPart.NumVertices, meshPart.StartIndex, meshPart.PrimitiveCount, instances.Length );

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  • Le plus petit transistor du monde est fait de 7 atomes, il pourrait réduire de 100 fois la taille de

    Le plus petit transistor du monde est fait de 7 atomes, il pourrait réduire de 100 fois la taille des composants actuels Des scientifiques australiens viennent de donner vie au plus petit transistor du monde, qui ne mesure que quatre milliardièmes de mètre. Eléments composants les processeurs en silicone, les transistors sont essentiels en informatique. Celui-ci, s'il était produit à grande échelle, pourrait réduire de près de 100 fois la taille des puces actuelles. Il ne s'agit pas du transistor le plus petit jamais fabriqué (deux équipes de chercheurs ont déjà réussi à faire fonctionner des transistors composés d'un seul atome),mais il est malgré cela bien plus petit que tout ce qui se fait actuelle...

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  • How do i get this to work? [closed]

    - by user1867842
    This is my code.... it speaks for itself. <?php define("html","<html>"); define("htmlEnd","</html>"); etc... etc... ?> What i'm trying to do is make a wrapper for html's tags so they won't be needed anymore. But i can't get any of the attributes for html elements to be defined in php. This again speaks for itself... i don't know any other way of saying this... i guess how would i make a other mark up language like html without any tags but still keep everything about html is what i'm trying to say.....

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  • Z-index preventing on hover attribute on another element [migrated]

    - by user18294
    I have two different elements (div class="") within a larger container. Let's call them div class="overlay_container" and div class="title." The div class="overlay_container" has a subclass, .image, which creates an overlay over the entire larger container on hover. The div class="title" has a z-index of 10,000 and lies over .image and therefore over the overlay. Unfortunately, when you hover over "title," the subclass overlay image underneath disappears. I know the problem is obviously that the "title" div is right over the other divs and therefore the on hover will disappear due to the z-index. But how do I fix this? How do I make it so that when you hover over the "title," the .image overlay still appears? If your answer involves jQuery, could you please tell me where to put the script (before the /head tag)? Thanks!

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