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  • over reporting in google analytics - social media stats

    - by colmcq
    I have a client and their traffic from social media reads thus: 80% from facebook 1% from Twitter This suggestsd they are not exploiting twitter at all and this was in my presentation but my boss took it out claiming twitter stats are under reported in google analytics. I can't substantiate this claim and wonder where she got this idea from. Can anyone shed light on this? Are my stats wrong and should I disregard these figures? but 80-1 seems like one hell of an under report! thanks c

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  • T420 Triple Head with Optimus

    - by Rolo
    I see that this is possible on a T520 apparently (Triple-head on a Lenovo T520), but I can't see anyone claiming it's possible on a T420. I'm running 12.04 and have Bumbleebee installed and working fine but I can't get the display port monitor to display anything. The power light flicks on, but things only render on my VGA output monitor, and Ubuntu's display settings don't detect the third monitor. I'm not concerned with power management, ie, am happy to leave set on discrete graphics in the BIOS if that helps. Is this possible? Thanks.

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  • How do I update wine in one wineprefix?

    - by Steve
    Does anyone know how I can go about updating the version of wine that one prefix uses without self-destructing everything in it? I want to bring it from 1.4 to 1.5.5 - I read on a forum that someone got the microphone working in Rosetta Stone with Ubuntu 12.04 and wine 1.5.5. Thanks for any guidance on this matter. :) http://ubuntuforums.org/showpost.php?p=11984993&postcount=20 Update: Issue resolved. Thanks to zuberuber I was able to approach the issue in a different light. :) I made a new prefix called "test" in PlayOnLinux. I compared the new prefix with the Rosetta prefix. It contained a PlayOnLinux.cfg file along with the reg files. It contained: ARCH=x86 VERSION=1.5.0 I copied this over to the Rosetta prefix and adjusted it: ARCH=x86 VERSION=1.4.1 After doing that, I was able to change it from 1.4.1 to 1.5.0. I confirmed it in the prefix's winecfg's About tab.

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  • Choosing a mobile advertising mediator over going it alone

    - by Notbad
    We have finished our first game for IOS/Android. We would like to give it away adding ads to it. I have been reading a lot about the subject but it is a bit overwhelming for starters. From what I read, it seems there are some important points to have into consideration: 1) Do as much localization as you can (target your audience with ads they could be interested for the zone they live in). 2) Do not over advertise in your application. At this moment we have decided to go with AdMob. It seems an easy option to setup for beginners and have a good set of ad networks. My question is, will we earn less for example for iAds using adMob than implementing iAds without a mediator? Are adMob paying less than others (this is what I remember for some artilces I read)?. It would be nice to hear from people with experience on this to let us light our way a bit.

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  • Does attending the upcoming Devdays 2011 have some value for a resume?

    - by systempuntoout
    This fall I'm 99% going to London to attend the awesome Devdays 2011; I have many reasons to go there and some of them are: Professional stuff Great people Awesome topics Unicorns Passion London :) Obviously all the cool technologies that will be discussed are light years far from my daily work but useful for my side projects and maybe for some future employment. Now, to get to the point; a coworker said to me that he won't come with me because Devday London is expensive, and something expensive should reward you with a certificate, a certificate that could have some value to the eyes on an employer. Is he right? Do you think that attenting to this kind of event have some value on a resume? Should it be highlighted? Does it have any value for a future employer?

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  • What causes the iOS OpenGLES driver to allocate extra memory?

    - by Martin Linklater
    I'm trying to optimize the memory usage of our iOS game and I'm puzzled about when/why the iOS GLES driver allocates extra memory at runtime... When I run our game through Instruments with the OpenGL ES Driver instrument the gartUsedBytes value can fluctuate quite wildly. We preload all our textures and build the buffer objects up front, so it's not the game engine requesting extra memory from GL. Currently we are manually requesting around 50MB of GL memory, yet the gartUsedBytes value sits at around 90MB most of the time, peaking at 125MB from time to time. It seems to be linked to what you are rendering that frame - our PVS only submits VBO's for visible meshes. Can anyone shed some light on what the driver is doing in the background ? Like I said earlier, all our game engine allocations are done on level load, so in theory there shouldn't be any fluctuation on GL memory usage while the level is running. Thanks.

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  • Gnome 3 - Old fashioned buttons and menus

    - by vigs1990
    I've upgraded to Gnome 3 and the problem I'm facing is that when I restart, sometimes the menus and buttons look old-fashioned like this: whereas sometimes, it looks modern and neat like this: Notice the differences between the two: here are a few differences: The menu bar (notice the difference in fonts, dark grey color of Snapshot1 vs the light grey color in Snapshot2 in the background) The file navigation bar bellow the menu bar (notice the 'Home' button there and also the left arrow button) The left-hand side navigation bar (font, background color and color of selected folder) The old style look effects the GTK aspects of the interface, such as the menu, buttons, mouse pointer etc. Another observation is that changing the GTK themes does using gnome-tweak-tool when the old style look is loaded does NOT work. However, this works when the regular look is loaded. How can I ensure that the old-fashioned look does not load on boot?

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  • Building dynamic bounding box hierachies.

    - by adivasile
    I've been reading about collision detection and I saw that the first part was a coarse detection which generates possible contacts using bounding box hierarchies. I understand the concept of splitting up your objects in groups, to speed up the detection phase, but I'm a little confused on how do you actually build the hierachy, more so on what criteria is used to group them together. Do I iterate through all the objects in the scene, and check the distance between them to see where they should be inserted in the tree? Do you know some resources that may shed some light on this topic for me?

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  • Protecting design ideas from being copied by other websites?

    - by mickburkejnr
    Hi everyone, I'm planning a project at the moment, while building a completely different project at the same time. Both of these projects are quite innovative in the way they either work or the way they are presented. One of the projects hasn't been done before, and the other is being made has competition, but I feel the competitions websites are light years behind what I'm doing. Is there a way for me to prevent the way my sites work or presented from being stolen? I've thought of patenting parts of them, but it requires £10,000 and I don't have that amount of money. Also, would me putting a Copyright notice on the site or an All Rights Reserved tag give me any muscle when going to websites that I feel have stolen my ideas (if they have)? Cheers!

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  • Using Instance Nodes, worth it?

    - by Twitch
    I am making a 2d game where there are various environments with lots and lots of objects. There is a forest scene with like 1200 objects in total(trees mainly), of which around 100 are visible on the camera at any given time, as you move through the level. These are comprised of around 20 different kind of trees and other props. Each object is usually 2-6 triangles with a transparent texture. My developer asked me to replace each object in the scene with a node, and keeping only a minimal amount of actual objects which would be 300+ or so(?), since there are a few modified unique meshes. So he can instantiate the actual objects to keep the game light. Is this actually effective? And if so how much? I 've read about draw calls and such and I suppose that if I combine each texture (10 kinds of trees) in 1 mesh it will have the same effect?

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  • Infinite terrain shadows

    - by user35399
    I'm creating an infinite terrain engine, which generates the terrain either with fractals or noise. How can I make dynamic shadows for the sun on this terrain, if I don't know in advance what will be rendered in front of the sun. My terrain: The sun is the only light, it is directional, my terrain is generated on a plane which is positioned before the camera, frustum culled and fits the size of the viewing frustum. It is height mapped with generated noise texture, and using tessellation shaders on it. Video:http://www.youtube.com/watch?v=tk6yFwYusOs Dynamic shadows with the infinite terrain.

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  • Floppy Drive not recognised

    - by Art
    I am a newbie with Ubuntu during the past two weeks, and I believe, that I have made good progress so far. Current setup tasks are completed, like: "Wireless Network, Printer, Thunderbird + Firefox, e-mail", also my local weather station - all setup. Updated files and rearranged the desktop to my liking. The problem I have now is my floppy drive which is not recognized, but the activity light is shown on constantly. I have downloaded the "MakeFloppyDriveAvailableToEveryone" and i am confident that I can follow the instructions to change the floppy drive. However, I do not have an existing fd0 file in /dev/???, but only /dev/fd/ files 0 to 46. Please advise.

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  • Reduce boot time between grub menu and login screen

    - by Sudheer
    I use Ubuntu 14.04 LTS version which used to boot fast at beginning but not i loads very slow. I searched for this but can't find suitable answers. so i want to reduce my boot time which is now around 1min 12sec (boot chart) overall but i noticed its taking a longtime after grub menu and before login screen. A Blank screen appears after grub waiting... then login screen appears. I want to know a way to reduce that blank screen time(or if possible remove) and get login screen as fast as possible. I already removed several of my startup applications. Getting desktop after log-in is fast. I don't want to remove unity and install light desktop envinorments like Xfce and Lxde. Here is my boot-chart image Thanks in advance

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  • LightView: JavaFX 2 real-time visualizer for GlassFish

    - by arungupta
    Adam Bien launched LightFish, a light-weight monitoring and visualization application for GlassFish. It comes with a introduction and a screencast to get you started. The tool provides monitoring information about threads and memory (such as heap size, thread count, peak thread count), transactions (commits and rollbacks), HTTP sessions, JDBC sessions, and even "paranormal activity". In a recently released first part of a tri-part article series at OTN, Adam explains how REST services can be exposed as bindable set of properties for JavaFX. The article titled "Enterprise side of JavaFX" shows how a practical combination of REST and JavaFX together. It explains how read-only and dynamic properties can be created. The fine-grained binding model allows clear separation of the view, presentation, and business logic. Read the first part here.

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  • No mention of ARM versions of Lubuntu .. on the main website?

    - by Mike
    Just a question for the Lubuntu team really - I am a huge fan of Lubuntu - thank you and congratulations on creating a great distribution. I am just surprised to notice that, the main website doesn't mention that there are ARM versions - or provide any links to download. Is that because they are 'unofficial' in some sense ? I am running Lubuntu 11.10 on an Allwinner A10 device (the MK802) and it works a treat. Don't "hide your light" guys - tell the world Lubuntu is a cracking OS for ARM systems.

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  • How do I render terrain in a 2.5D perspective, like in the game Don't Starve?

    - by Hamdan
    I have experience in making 2D side scroller games such as Terraria, but now I want to challenge myself and make a game that has a 2.5D perspective. The game I am trying to mimic is Don't Starve. Right now my focus is on figuring out how to render the ground. I am having a hard time figuring out how they generated the ground, and then rendered it. The way I think they rendered the ground is by first painting the ground in some paint program, and then somehow manipulating that flat image so that it appears to have depth. I am completely confused by how you would actually render that type of terrain. I want the terrain to have the following features: Look like the terrain in Don't Starve, here is a video showing the terrain in Don't Starve The terrain will be flat, and the camera's angle and perspective will be fixed Any tips and hints will be appreciated, Thank you in advance. (I am working in Java, using the Light Weight Java Game Library (LWJGL).)

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  • How do I increase the touchpad sensitivity on Acer Aspire One 532h?

    - by Yossi Farjoun
    I got a cheap netbook and put ubuntu on it without even booting into the windows it came with. I am now slightly regretting it since the trackpad is very annoying, it only registers when I press quite hard on it, and even then the motion is so slow that I must drag me poor finger 3 times to get the pointer to move up or down that tiny screen. OK. enough rant. now business: I went into the setting and increase sensitivity and acceleration to high. No difference. the behaviour did not change at all. So now my questions are: Is this a hardware problem? Is there a program I can run to see what input the trackpad is receiving? so I know if it can, in theory, read the light touch and not only the heavy, sandpaper-your-fingertips-off touch? is there some manual setting that the system might not be setting correctly and which I could change from the terminal?

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  • krunner unreadable black text on black background. File a bug? Where?

    - by user52784
    I'm running Kubuntu 12.04 beta2 (up to date). Already tried to create a user from the scratch but the problem can still be replicated. I'll make it simple: with any of the available themes (air, air 4 netbooks, oxygen) whenever I disable desktop effects, KRunner instantly becomes black (with black fonts) rendering itself useless because of its unreadable text. Here is a screenshot I took: http://i42.tinypic.com/348sz7n.jpg The weird thing is that with effects enabled KRunner is "light gray" and perfectly functional. What can I do? Should I file a bug? If yes: where? On the KDE bug tracker or the Kubuntu one? Thanks in advance!

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  • Looking software for making an animated cartoon to present a new application/scenario idea [closed]

    - by Skarab
    I have an idea for an application (+usage scenario) and I would like to create an animated cartoon that shows a use case for this application and its novelty. My company is a rather big so I am looking for an interesting way to get people know my idea to get feedback/get a green light to further develop it. Therefore I am looking for an application (free or commercial) that I could use to realize such an animated cartoon. I have posted this quesion before on stackoverflow, but I think this might be a better community to ask such a question.

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  • Tracking a goal through a virtual pageview is not registering

    - by Will
    I am trying to track a goal in Google Analytics through a virtual pageview. As you can see in the code example, it is linking out from a picture instead of text with a link. I triple-checked to see if I had my Goals set up properly in the Admin panel, where the goal URL is set to "/click2", the goal type is URL destination and the match type is Head Match. I am unsure if the problem lies in the fact that it's linking out to an "https" link or if the link is attached to a picture that serves as a Call To Action. I would appreciate if any of you can help shed some light on this problem I'm having.

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  • Ubuntu 12.04 very slow on samsung netbook

    - by vallllll
    I have a samsung netbook n150 1Gb Ram (Intel graphic card), 1,66GHz Intel Atom processor. It was working great with the ubuntu 10.04 netbook edition, really fast boot very eficient but I have updated to 12.04 (the netbook edition doesn't exist anymore) and now the system is so slow: slow boot, sometimes it doesn't even boot properly, strange screen light on and off behaviour, when you click on an icon takes for ever to open the app even the terminal it takes like more than 10s! It seems that this new distro was made for a far more powerful systems than this netbook. I am considering to revert back to 10.04 or choose another linux distro but is there anythhing i can do to fix these problems? Any body else had similar problems. Thanks in advance

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  • Mouse Problem on Ubuntu 12.10

    - by KashmirHackers
    I had a strange mouse problem on Ubuntu 12.10(64-Bit), the problem is that when I turnoff power supply/power goes off, the red laser light of my mouse also goes off and my mouse stops working but it works fine when A/C power supply is on. First I thought my mouse or my laptop's USB ports had problem but since I am using Dual Boot with windows 7, I checked my mouse on windows 7 and it works fine, even I turn off power supply. Today,I thought that I should give a try to Linux Mint 14-RC (which is based on same Ubuntu 12.10) and after installing linux mint when I plugged in my mouse it worked fine even though power is off. Don't know what is really going on, and I am afraid if I reinstall my Ubuntu 12.10 the problem will remain.

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  • Speak now! Call for Papers at Oracle Openworld is now open

    - by Jean-Pierre Dijcks
    Present Your Thoughts to Thousands of Oracle Customers, Developers, and Partners Do you have an idea that could improve best practices? A real-world experience that could shed new light on IT? The Oracle OpenWorld call for papers is now open. This is your opportunity to speak your mind to the world’s largest gathering of the most-knowledgeable IT decision-makers, leading-edge developers, and advanced technologists. So take a look at our criteria and join us at Oracle OpenWorld. We look forward to hearing from you. Register Early and Save See and learn about the newest products. Meet experts and business leaders. All for less. Register for Oracle OpenWorld before March 30, 2012, and you’ll save up to US$800 off the registration. Register now.

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  • Searching for fast skeletal animation algorithm

    - by igf
    Is it theoretically possible to dynamicaly animate scene with 100-150 400 poly characters meshes on high-end GL ES 2.0 mobile devices or i definetley should use prerendered keyframe animation? Scene have only one light source and precalculated shadow maps. View from top like in Warcraft 3. No any other meshes or objects. 2d collision detecting between objects calculated via spatial hashing. It can be any other algorithm besides ragdoll, but it must supply fast and simple skeletal animation for frame with 100+ low poly meshes for each mesh. Any ideas?

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  • World Cup 2011 WP7 Application

    - by subodhnpushpak
    I recently posted an Windows Phone Application on marketplace. Actually, the application is combination of two of things I like – Cricket and windows phone 7!! Cricket world Cup 2011 is about to start and its going to be full of action. Just that I don’t miss (and you don’t miss) the excitement I decided to build a WP7 app. The app has schedule of all the 49 matches and it provides all important information about each match / venue / group and even team members along with their pics. See below pics for an understanding: The above pics shows the app in action in both dark and light modes!!! The application is free to download from market place. Please do share your thoughts / ideas to make it better… Let the game begin…..

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