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  • Player sprite moving slower on iPhone 4

    - by nvillec
    I just finished getting movement/jump animation for a player sprite in Xcode using Cocos2D. The basic movement algorithm is a timer that updates every 0.01 sec, changing the sprite position to (sprite.position.x + xVel, sprite.position.y + yVel). Each time a movement button is tapped, the appropriate velocity (initialized to 0) is changed to whatever speed I choose, then a stop movement button returns the velocity to 0. It's not an ideal solution but I'm very new at this and stoked to at least have that working with little help from the internet. So I may not have explained that perfectly, but it is in fact working to my satisfaction in Xcode's iPhone Simulator, however when I build it for my device and run it on my phone, the sprite's movement speed is noticeably slower than in Xcode. At first I thought it must have to do with the resolution of the iPhone 4, making the sprite's movement path twice as long, but I found that if I pull up the multitask bar, then return to the app the speed will sometimes jump back to normal. My second theory was that the code is just inefficient and is bogging the processes down, but I would see this reflected in the frame rate wouldn't I? It stays at 59-60 the whole time, and the spritesheet animation runs at the correct speed. Has anyone experienced this? Is this a really obvious issue that I'm completely missing? Any help (or tips for optimizing my approach to movement) would be much appreciated!

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  • Trouble WIth Immediate Shutdown in Ubuntu 13.10 with Cinnamon

    - by Sneha429
    Just installed Ubuntu on my family's computer. I thought the Cinnamon desktop environment would be better for my parents who have only ever used Windows. Everything works great until I try to shut down. Shutting down while in Cinnamon desktop brings up a prompt window that says it will shutdown in 60 seconds and gives the option to either suspend or cancel. The suspend button does not suspend the computer. Allowing the timer to countdown merely logs the current user out. Under power management, I have selected Shutdown Immediately for Power button action. I still get the same prompt. I have tried toggling between the other options, but regardless of what option is selected, the shutdown button always brings up the suspend or cancel prompt with no way to shutdown immediately. I would prefer not to use the power button for this as it is partially concealed with the computer desk. The fastest way to shutdown is to log out (which says it will log out in 60 seconds but also has log out and cancel buttons, so I can immediately log out) and then shutdown. I would prefer to have it automatically shut down. Any and all suggestions are appreciated. Thank you!

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  • Limiting calls to WCF services from BizTalk

    - by IntegrationOverload
    ** WORK IN PROGRESS ** This is just a placeholder for the full article that is in progress. The problem My BTS solution was receiving thousands of messages at once. After processing by BTS I needed to send them on via one of several WCF services depending on the message content. The problem is that due to the asynchronous nature of BizTalk the WCF services were getting hammered and could not cope with the load. Note: It is possible to limit the SOAP calls in the BtsNtSvc.exe.Config file but that does not have the desired results for Net-TCP WCF services. The solution So I created a new MessageType for the messages in question and posted them to the BTS messaeg box. This schema included the URL they were being sent to as a promoted property. I then subscribed to the message type from a new orchestraton (that does just the WCF send) using the URL as a correlation ID. This created a singleton orchestraton that was instantiated when the first message hit the message box. It then waits for further messages with the same correlation ID and type and processs them one at a time using a loop shape with a timer (A pretty standard pattern for processing related messages) Image to go here This limits the number of calls to the individual WCF services to 1. Which is a good start but the service can handle more than that and I didn't want to create a bottleneck. So I then constructed the Correlation ID using the URL concatinated with a random number between 1 and 10. This makes 10 possible correlation IDs per URL and so 10 instances of the singleton Orchestration per WCF service. Just what I needed and the upper random number is a configuration value in SSO so I can change the maximum connections without touching the code.

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  • Fatal X server error: Failed to submit to batchbuffer

    - by Jan
    Ubuntu 10.04 Lucid Lynx used to run fine on my computer. Since a few weeks, my X server crashes out of the blue while the computer is idle and I'm logged into a Gnome session. (I'm then greeted with a new GDM login prompt). After the crash, /var/log/gdm/:0.log.1 has the following: Fatal server error: Failed to submit batchbuffer: Input/output error Please consult the The X.Org Foundation support at http://wiki.x.org for help. ~/.xsession-errors.old has symptoms of X clinets dying: nm-applet: Fatal IO error 11 (Die Ressource ist zur Zeit nicht verfügbar) on X server :0.0. dmesg says: [191848.390081] [drm:i915_hangcheck_elapsed] ERROR Hangcheck timer elapsed... GPU hung [191848.390086] render error detected, EIR: 0x00000010 [191848.390088] IPEIR: 0x00000000 [191848.390090] IPEHR: 0x01800002 [191848.390091] INSTDONE: 0xffffffff [191848.390093] INSTPS: 0x8001e020 [191848.390095] INSTDONE1: 0xbfffffff [191848.390097] ACTHD: 0x0a47b014 [191848.390099] page table error [191848.390100] PGTBL_ER: 0x00000002 [191848.390103] [drm:i915_handle_error] ERROR EIR stuck: 0x00000010, masking [191848.390127] [drm:i915_do_wait_request] ERROR i915_do_wait_request returns -5 (awaiting 5617217 at 5617205) Is this a known problem that can be traced back to the X server from Ubuntu repositories? How would I debug this? Edit: There's a relevant bug on LP.

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  • A simple example of movement prediction

    - by Daniel
    I've seen lots of examples of theory about the reason for client-side prediction, but I'm having a hard time converting it into code. I was wondering if someone knows of some specific examples that share some of the code, or can share their knowledge to shed some light into my situation. I'm trying to run some tests to get a the movement going (smoothly) between multiple clients. I'm using mouse input to initiate movement. I'm using AS3 and C# on a local Player.IO server. Right now I'm trying to get the Client side working, as I'm only forwarding position info with the client. I have 2 timers, one is an onEnterFrame and the other is a 100ms Timer, and one on mouseClick listener. When I click anywhere with a mouse, I update my player class to give it a destination point On every enterFrame Event for the player, it moves towards the destination point At every 100ms it sends a message to the server with the position of where it should be in a 100ms. The distance traveled is calculated by taking the distance (in Pixels) that the player can travel in one second, and dividing it by the framerate for the onEnterFrame handler, and by the update frequency (1/0.100s) for the server update. For the other Players, the location is interpolated and animated on every frame based on the new location. Is this the right way of doing it?

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  • VirtualBox 4.0.10 is now available for download

    - by user12611829
    VirtualBox 4.0.10 has been released and is now available for download. You can get binaries for Windows, OS X (Intel Mac), Linux and Solaris hosts at http://www.virtualbox.org/wiki/Downloads The full changelog can be found here. The high points for the 4.0.10 maintenance release include .... GUI: fixed disappearing settings widgets on KDE hosts (bug #6809) Storage: fixed hang under rare circumstances with flat VMDK images Storage: a saved VM could not be restored under certain circumstances after the host kernel was updated Storage: refuse to create a medium with an invalid variant Snapshots: none of the hard disk attachments must be attached to another VM in normal mode when creating a snapshot USB: fixed occasional VM hangs with SMP guests USB: proper device detection on RHEL/OEL/CentOS 5 guests ACPI: force the ACPI timer to return monotonic values for improve behavior with SMP Linux guests RDP: fixed screen corruption under rare circumstances rdesktop-vrdp: updated to version 1.7.0 OVF: under rare circumstances some data at the end of a VMDK file was not written during export Mac OS X hosts: Lion fixes Mac OS X hosts: GNOME 3 fix Linux hosts: fixed VT-x detection on Linux 3.0 hosts Linux hosts: fixed Python 2.7 bindings in the universal Linux binaries Windows hosts: fixed leak of thread and process handles Windows Additions: fixed bug when determining the extended version of the Guest Additions Solaris Additions: fixed installation to 64-bit Solaris 10u9 guests Linux Additions: RHEL6.1/OL6.1 compile fix Linux Additions: fixed a memory leak during VBoxManage guestcontrol execute Technocrati Tags: Sun Virtualization VirtualBox var sc_project=1193495; var sc_invisible=1; var sc_security="a46f6831";

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  • Ubuntu 12.04 still slow at mounting internal filesystem

    - by Matthew Goson
    I'm using Toshiba laptop with this configuration: - CPU: Core i5, 2.4GHz - RAM: 4GB - Graphics card: Intel - Hard disk: 500GB SATA I installed Ubuntu 12.04 64bit and got the same issue with this guy Very slow boot due to mounting filesytem, I tried all suggestions there but the slow boot issue still here. Here's a part of my dmesg: [ 2.041015] usbhid: USB HID core driver [ 2.101378] usb 1-1.6: new full-speed USB device number 5 using ehci_hcd [ 2.137980] atl1c 0000:04:00.0: version 1.0.1.0-NAPI [ 2.779080] EXT4-fs (sda2): mounted filesystem with ordered data mode. Opts: (null) [ 22.822597] udevd[381]: starting version 175 [ 22.837954] ADDRCONF(NETDEV_UP): eth0: link is not ready [ 22.850837] lp: driver loaded but no devices found [ 23.003822] Adding 7079096k swap on /dev/sda7. Priority:-1 extents:1 across:7079096k [ 23.407915] mei: module is from the staging directory, the quality is unknown, you have been warned. [ 23.408153] mei 0000:00:16.0: PCI->APIC IRQ transform: INT A -> IRQ 16 [ 23.408160] mei 0000:00:16.0: setting latency timer to 64 [ 23.408211] mei 0000:00:16.0: irq 44 for MSI/MSI-X [ 23.433196] [drm] Initialized drm 1.1.0 20060810 Additional information: my sda1 is a primary NTFS partition, sda2 is a primary ext4 partition which I installed Ubuntu onto. Other partitions are inside an extended partition.

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  • Create Your Own Quick Calculator Function for the Terminal

    - by The Geek
    If you’re anything like me, you’ve always got a Terminal window open, and you probably have even assigned a hotkey to bring it up anytime. So why open up the boring calculator when you can solve equations right there on the command line? This is a simple method for creating a calculator using the built-in function support in the Bash shell. Essentially all we’re doing is assigning the question mark to run the bc command with whatever arguments you type after it. Latest Features How-To Geek ETC RGB? CMYK? Alpha? What Are Image Channels and What Do They Mean? How to Recover that Photo, Picture or File You Deleted Accidentally How To Colorize Black and White Vintage Photographs in Photoshop How To Get SSH Command-Line Access to Windows 7 Using Cygwin The How-To Geek Video Guide to Using Windows 7 Speech Recognition How To Create Your Own Custom ASCII Art from Any Image Vintage Posters Showcase the History of Tech Advertising Google Cloud Print Extension Lets You Print Doc/PDF/Txt Files from Web Sites Hack a $10 Flashlight into an Ultra-bright Premium One Firefox Personas Arrive on Firefox Mobile Focus Booster Is a Sleek and Free Productivity Timer What is the Internet? From the Today Show January 1994 [Historical Video]

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  • What is the standard technique for shifting the frames of a sprite according to user input?

    - by virtual__
    From my own experience, I developed two techniques for changing the sprites of a character that's reacting to user input -- this in the context of a classic 2D platformer. The first one is to store all character's pixmaps in a list, putting the index of the currently used pixmap in an ordinary variable. This way, every time the player presses a key -- say the right arrow for moving the character forward -- the graphics engine sees what's the next pixmap to draw, draws it, and increments the index counter. That's a pretty common approach I believe, the problem is that in this case the animation's quality depends not only on the number of sprites available but also on how often your engine listens to user input. The second technique is to actually play an animation every key press event. For this you can use any sort of animation framework you want. It's only necessary to set the timer, the animation steps and to call the animation's play() method on your key press event handler. The problem with that approach is that is lacks responsiveness, since the character won't react to any input while the current animation is still being played. What I want to know is whether you are using one of these techniques -- or something similar -- in your games, or whether there's a standard method for animating sprites out there that's widely known by everybody but me.

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  • Why does the player fall down when in between platforms? Tile based platformer

    - by inzombiak
    I've been working on a 2D platformer and have gotten the collision working, except for one tiny problem. My games a tile based platformer and whenever the player is in between two tiles, he falls down. Here is my code, it's fire off using an ENTER_FRAME event. It's only for collision from the bottom for now. var i:int; var j:int; var platform:Platform; var playerX:int = player.x/20; var playerY:int = player.y/20; var xLoopStart:int = (player.x - player.width)/20; var yLoopStart:int = (player.y - player.height)/20; var xLoopEnd:int = (player.x + player.width)/20; var yLoopEnd:int = (player.y + player.height)/20; var vy:Number = player.vy/20; var hitDirection:String; for(i = yLoopStart; i <= yLoopEnd; i++) { for(j = xLoopStart; j <= xLoopStart; j++) { if(platforms[i*36 + j] != null && platforms[i*36 + j] != 0) { platform = platforms[i*36 + j]; if(player.hitTestObject(platform) && i >= playerY) { hitDirection = "bottom"; } } } } This isn't the final version, going to replace hitTest with something more reliable , but this is an interesting problem and I'd like to know whats happening. Is my code just slow? Would firing off the code with a TIMER event fix it? Any information would be great.

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  • multi-thread in mmorpg server

    - by jean
    For MMORPG, there is a tick function to update every object's state in a map. The function was triggered by a timer in fixed interval. So each map's update can be dispatch to different thread. At other side, server handle player incoming package have its own threads also: I/O threads. Generally, the handler of the corresponding incoming package run in I/O threads. So there is a problem: thread synchronization. I have consider two methods: Synchronize with mutex. I/O thread lock a mutex before execute handler function and map thread lock same mutex before it execute map's update. Execute all handler functions in map's thread, I/O thread only queue the incoming handler and let map thread to pop the queue then call handler function. These two have a disadvantage: delay. For method 1, if the map's tick function is running, then all clients' request need to waiting the lock release. For method 2, if map's tick function is running, all clients' request need to waiting for next tick to be handle. Of course, there is another method: add lock to functions that use data which will be accessed both in I/O thread & map thread. But this is hard to maintain and easy to goes incorrect. It needs carefully check all variables whether or not accessed by both two kinds thread. My problem is: is there better way to do this? Notice that I said map is logic concept means no interactions can happen between two map except transport. I/O thread means thread in 3rd part network lib which used to handle client request.

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  • Programmatically closing a dialog box - win32 [migrated]

    - by user1697579
    I'm working on an application to detect a pop-up dialog and then automatically dismiss it. I'm writing this as a C++/Win32 app. The dialog box is generated by IE 7 and I can detect the window, but several methods to get the OK button to "click" have failed. Doing searches for other people's solutions, sending these messages to the button handle seems to have worked in a lot of situations: PostMessage( handle, WM_LBUTTONDOWN, 0, 0 ); PostMessage( handle, WM_LBUTTONUP, 0, 0 ); PostMessage( handle, BM_SETSTATE, 1, 0 ); It has no effect on the button state in my tests though. I can send tab characters to the main window and see that the OK button gets focus, but then sending return characters does nothing. To learn more about this I used Spy++ to get information about the window hierarchy and what messages are delievered when I manually click the OK button. Looking at the message log and reading about WM_MOUSEACTIVATE seamed to offer a solution. The log info shows that 0002166C was the button window. So in my code I tried this: GetClassNameA( handle, str, str_size ); if( strcmp( str, "Internet Explorer_Server" ) != 0 ) return TRUE; // Not the window we're interested in. // Send a message to activate the button window and have it process a mouse click. PostMessage( handle, WM_MOUSEACTIVATE, (WPARAM) dialog_handle, MAKELPARAM( HTCLIENT, WM_LBUTTONDOWN ); Based on the window hierarchy and message log, I think the window with the class name "Internet Explorer_Server" is the button. Maybe I'm wrong, because it does seem like an odd class name for a button... Below is a link to the window hierarchy image, message log when I manually click the OK button. Last is the code that's executed on a 1 second timer ticket, looking for the window. Any insight and help is appreciated! Image of the window hierarchy, source, window messages, and test dialog source are available here: https://sites.google.com/site/matthewmillersmiscellanea/Home/

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  • Handling timeout in network application

    - by user2175831
    How can I handle timeouts in a network application. I'm implementing a provisioning system on a Linux server, the code is huge so I'm going to put the algorithm, it works as like this Read provisioning commands from file Send it to another server using TCP Save the request in hash. Receive the response then if successful response received then remove request from hash if failed response received then retry the message The problem I'm in now is when the program didn't receive the response for a timeout reason then the request will be waiting for a response forever and won't be retried. And please note that I'll be sending hundreds of commands and I have to monitor the timeout commands for all of them. I tried to use timer but that didn't help because I'll end up with so many waiting timers and I'm not sure if this is a good way of doing this. The question is how can I save the message in some data structure and check to remove or retry it later when there is no response from the other end? Please note that I'm willing to change the algorithm to anything you suggest that could deal with the timeouts.

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  • Precise exposition of an image for set number of frames (Vsync?)

    - by Istrebitel
    I need to make a simple enough program in C#, but it seems to be impossible via usual WinForms means. I need to show something (a string of text, an image) on the screen for very small time interval. Since typical monitors are 60Hz, this interval would be 1 or 2 frames (16,6 or 33,3 ms). I tried doing this with usual WinForms, and it is not possible because, apparently, there is no way to know how many frames were output to the monitor since some point in time. I can only draw on the controls, and monitor output is totally independant. So even if I run the timer, say, for 17 ms, between showing and hiding the image, it still sometimes manages not to draw a single frame of my image on the screen (even though theoretically it should, because 17ms 16,6ms). Moreover, even 20ms seems to slow (even though i should be more than enough). I did some game development as a hobby in the past (Delphi X, XNA) and I know that you usually draw the whole screen by yourself, each frame. Also, I know that there is an option called Vsync in most modern games, that allows you to synchronize your framerate to your monitor's frame rate. So, is it possible? I mean, to actually know how many frames were sent to the monitor with w/e I want to show?

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  • These are few objective type questions which i was not able to find the solution [closed]

    - by Tarun
    1. Which of the following advantages does System.Collections.IDictionaryEnumerator provide over System.Collections.IEnumerator? a. It adds properties for direct access to both the Key and the Value b. It is optimized to handle the structure of a Dictionary. c. It provides properties to determine if the Dictionary is enumerated in Key or Value order d. It provides reverse lookup methods to distinguish a Key from a specific Value 2. When Implementing System.EnterpriseServices.ServicedComponent derived classes, which of the following statements are true? a. Enabling object pooling requires an attribute on the class and the enabling of pooling in the COM+ catalog. b. Methods can be configured to automatically mark a transaction as complete by the use of attributes. c. You can configure authentication using the AuthenticationOption when the ActivationMode is set to Library. d. You can control the lifecycle policy of an individual instance using the SetLifetimeService method. 3. Which of the following are true regarding event declaration in the code below? class Sample { event MyEventHandlerType MyEvent; } a. MyEventHandlerType must be derived from System.EventHandler or System.EventHandler<TEventArgs> b. MyEventHandlerType must take two parameters, the first of the type Object, and the second of a class derived from System.EventArgs c. MyEventHandlerType may have a non-void return type d. If MyEventHandlerType is a generic type, event declaration must use a specialization of that type. e. MyEventHandlerType cannot be declared static 4. Which of the following statements apply to developing .NET code, using .NET utilities that are available with the SDK or Visual Studio? a. Developers can create assemblies directly from the MSIL Source Code. b. Developers can examine PE header information in an assembly. c. Developers can generate XML Schemas from class definitions contained within an assembly. d. Developers can strip all meta-data from managed assemblies. e. Developers can split an assembly into multiple assemblies. 5. Which of the following characteristics do classes in the System.Drawing namespace such as Brush,Font,Pen, and Icon share? a. They encapsulate native resource and must be properly Disposed to prevent potential exhausting of resources. b. They are all MarshalByRef derived classes, but functionality across AppDomains has specific limitations. c. You can inherit from these classes to provide enhanced or customized functionality 6. Which of the following are required to be true by objects which are going to be used as keys in a System.Collections.HashTable? a. They must handle case-sensitivity identically in both the GetHashCode() and Equals() methods. b. Key objects must be immutable for the duration they are used within a HashTable. c. Get HashCode() must be overridden to provide the same result, given the same parameters, regardless of reference equalityl unless the HashTable constructor is provided with an IEqualityComparer parameter. d. Each Element in a HashTable is stored as a Key/Value pair of the type System.Collections.DictionaryElement e. All of the above 7. Which of the following are true about Nullable types? a. A Nullable type is a reference type. b. A Nullable type is a structure. c. An implicit conversion exists from any non-nullable value type to a nullable form of that type. d. An implicit conversion exists from any nullable value type to a non-nullable form of that type. e. A predefined conversion from the nullable type S? to the nullable type T? exists if there is a predefined conversion from the non-nullable type S to the non-nullable type T 8. When using an automatic property, which of the following statements is true? a. The compiler generates a backing field that is completely inaccessible from the application code. b. The compiler generates a backing field that is a private instance member with a leading underscore that can be programmatically referenced. c. The compiler generates a backing field that is accessible via reflection d. The compiler generates a code that will store the information separately from the instance to ensure its security. 9. Which of the following does using Initializer Syntax with a collection as shown below require? CollectionClass numbers = new CollectionClass { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 }; a. The Collection Class must implement System.Collections.Generic.ICollection<T> b. The Collection Class must implement System.Collections.Generic.IList<T> c. Each of the Items in the Initializer List will be passed to the Add<T>(T item) method d. The items in the initializer will be treated as an IEnumerable<T> and passed to the collection constructor+K110 10. What impact will using implicitly typed local variables as in the following example have? var sample = "Hello World"; a. The actual type is determined at compilation time, and has no impact on the runtime b. The actual type is determined at runtime, and late binding takes effect c. The actual type is based on the native VARIANT concept, and no binding to a specific type takes place. d. "var" itself is a specific type defined by the framework, and no special binding takes place 11. Which of the following is not supported by remoting object types? a. well-known singleton b. well-known single call c. client activated d. context-agile 12. In which of the following ways do structs differ from classes? a. Structs can not implement interfaces b. Structs cannot inherit from a base struct c. Structs cannot have events interfaces d. Structs cannot have virtual methods 13. Which of the following is not an unboxing conversion? a. void Sample1(object o) { int i = (int)o; } b. void Sample1(ValueType vt) { int i = (int)vt; } c. enum E { Hello, World} void Sample1(System.Enum et) { E e = (E) et; } d. interface I { int Value { get; set; } } void Sample1(I vt) { int i = vt.Value; } e. class C { public int Value { get; set; } } void Sample1(C vt) { int i = vt.Value; } 14. Which of the following are characteristics of the System.Threading.Timer class? a. The method provided by the TimerCallback delegate will always be invoked on the thread which created the timer. b. The thread which creates the timer must have a message processing loop (i.e. be considered a UI thread) c. The class contains protection to prevent reentrancy to the method provided by the TimerCallback delegate d. You can receive notification of an instance being Disposed by calling an overload of the Dispose method. 15. What is the proper declaration of a method which will handle the following event? Class MyClass { public event EventHandler MyEvent; } a. public void A_MyEvent(object sender, MyArgs e) { } b. public void A_MyEvent(object sender, EventArgs e) { } c. public void A_MyEvent(MyArgs e) { } d. public void A_MyEvent(MyClass sender,EventArgs e) { } 16. Which of the following scenarios are applicable to Window Workflow Foundation? a. Document-centric workflows b. Human workflows c. User-interface page flows d. Builtin support for communications across multiple applications and/or platforms e. All of the above 17. When using an automatic property, which of the following statements is true? a. The compiler generates a backing field that is completely inaccessible from the application code. b. The compiler generates a backing field that is a private instance member with a leading underscore that can be programmatically referenced. c. The compiler generates a backing field that is accessible via reflection d. The compiler generates a code that will store the information separately from the instance to ensure its security. 18 While using the capabilities supplied by the System.Messaging classes, which of the following are true? a. Information must be explicitly converted to/from a byte stream before it uses the MessageQueue class b. Invoking the MessageQueue.Send member defaults to using the System.Messaging.XmlMessageFormatter to serialize the object. c. Objects must be XMLSerializable in order to be transferred over a MessageQueue instance. d. The first entry in a MessageQueue must be removed from the queue before the next entry can be accessed e. Entries removed from a MessageQueue within the scope of a transaction, will be pushed back into the front of the queue if the transaction fails. 19. Which of the following are true about declarative attributes? a. They must be inherited from the System.Attribute. b. Attributes are instantiated at the same time as instances of the class to which they are applied. c. Attribute classes may be restricted to be applied only to application element types. d. By default, a given attribute may be applied multiple times to the same application element. 20. When using version 3.5 of the framework in applications which emit a dynamic code, which of the following are true? a. A Partial trust code can not emit and execute a code b. A Partial trust application must have the SecurityCriticalAttribute attribute have called Assert ReflectionEmit permission c. The generated code no more permissions than the assembly which emitted it. d. It can be executed by calling System.Reflection.Emit.DynamicMethod( string name, Type returnType, Type[] parameterTypes ) without any special permissions Within Windows Workflow Foundation, Compensating Actions are used for: a. provide a means to rollback a failed transaction b. provide a means to undo a successfully committed transaction later c. provide a means to terminate an in process transaction d. achieve load balancing by adapting to the current activity 21. What is the proper declaration of a method which will handle the following event? Class MyClass { public event EventHandler MyEvent; } a. public void A_MyEvent(object sender, MyArgs e) { } b. public void A_MyEvent(object sender, EventArgs e) { } c. public void A_MyEvent(MyArgs e) { } d. public void A_MyEvent(MyClass sender,EventArgs e) { } 22. Which of the following controls allows the use of XSL to transform XML content into formatted content? a. System.Web.UI.WebControls.Xml b. System.Web.UI.WebControls.Xslt c. System.Web.UI.WebControls.Substitution d. System.Web.UI.WebControls.Transform 23. To which of the following do automatic properties refer? a. You declare (explicitly or implicitly) the accessibility of the property and get and set accessors, but do not provide any implementation or backing field b. You attribute a member field so that the compiler will generate get and set accessors c. The compiler creates properties for your class based on class level attributes d. They are properties which are automatically invoked as part of the object construction process 24. Which of the following are true about Nullable types? a. A Nullable type is a reference type. b. An implicit conversion exists from any non-nullable value type to a nullable form of that type. c. A predefined conversion from the nullable type S? to the nullable type T? exists if there is a predefined conversion from the non-nullable type S to the non-nullable type T 25. When using an automatic property, which of the following statements is true? a. The compiler generates a backing field that is completely inaccessible from the application code. b. The compiler generates a backing field that is accessible via reflection. c. The compiler generates a code that will store the information separately from the instance to ensure its security. 26. When using an implicitly typed array, which of the following is most appropriate? a. All elements in the initializer list must be of the same type. b. All elements in the initializer list must be implicitly convertible to a known type which is the actual type of at least one member in the initializer list c. All elements in the initializer list must be implicitly convertible to common type which is a base type of the items actually in the list 27. Which of the following is false about anonymous types? a. They can be derived from any reference type. b. Two anonymous types with the same named parameters in the same order declared in different classes have the same type. c. All properties of an anonymous type are read/write. 28. Which of the following are true about Extension methods. a. They can be declared either static or instance members b. They must be declared in the same assembly (but may be in different source files) c. Extension methods can be used to override existing instance methods d. Extension methods with the same signature for the same class may be declared in multiple namespaces without causing compilation errors

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  • Issues with HLSL and lighting

    - by numerical25
    I am trying figure out whats going on with my HLSL code but I have no way of debugging it cause C++ gives off no errors. The application just closes when I run it. I am trying to add lighting to a 3d plane I made. below is my HLSL. The problem consist when my Pixel shader method returns the struct "outColor" . If I change the return value back to the struct "psInput" , everything goes back to working again. My light vectors and colors are at the top of the fx file // PS_INPUT - input variables to the pixel shader // This struct is created and fill in by the // vertex shader cbuffer Variables { matrix Projection; matrix World; float TimeStep; }; struct PS_INPUT { float4 Pos : SV_POSITION; float4 Color : COLOR0; float3 Normal : TEXCOORD0; float3 ViewVector : TEXCOORD1; }; float specpower = 80.0f; float3 camPos = float3(0.0f, 9.0, -256.0f); float3 DirectLightColor = float3(1.0f, 1.0f, 1.0f); float3 DirectLightVector = float3(0.0f, 0.602f, 0.70f); float3 AmbientLightColor = float3(1.0f, 1.0f, 1.0f); /*************************************** * Lighting functions ***************************************/ /********************************* * CalculateAmbient - * inputs - * vKa material's reflective color * lightColor - the ambient color of the lightsource * output - ambient color *********************************/ float3 CalculateAmbient(float3 vKa, float3 lightColor) { float3 vAmbient = vKa * lightColor; return vAmbient; } /********************************* * CalculateDiffuse - * inputs - * material color * The color of the direct light * the local normal * the vector of the direct light * output - difuse color *********************************/ float3 CalculateDiffuse(float3 baseColor, float3 lightColor, float3 normal, float3 lightVector) { float3 vDiffuse = baseColor * lightColor * saturate(dot(normal, lightVector)); return vDiffuse; } /********************************* * CalculateSpecular - * inputs - * viewVector * the direct light vector * the normal * output - specular highlight *********************************/ float CalculateSpecular(float3 viewVector, float3 lightVector, float3 normal) { float3 vReflect = reflect(lightVector, normal); float fSpecular = saturate(dot(vReflect, viewVector)); fSpecular = pow(fSpecular, specpower); return fSpecular; } /********************************* * LightingCombine - * inputs - * ambient component * diffuse component * specualr component * output - phong color color *********************************/ float3 LightingCombine(float3 vAmbient, float3 vDiffuse, float fSpecular) { float3 vCombined = vAmbient + vDiffuse + fSpecular.xxx; return vCombined; } //////////////////////////////////////////////// // Vertex Shader - Main Function /////////////////////////////////////////////// PS_INPUT VS(float4 Pos : POSITION, float4 Color : COLOR, float3 Normal : NORMAL) { PS_INPUT psInput; float4 newPosition; newPosition = Pos; newPosition.y = sin((newPosition.x * TimeStep) + (newPosition.z / 3.0f)) * 5.0f; // Pass through both the position and the color psInput.Pos = mul(newPosition , Projection ); psInput.Color = Color; psInput.ViewVector = normalize(camPos - psInput.Pos); return psInput; } /////////////////////////////////////////////// // Pixel Shader /////////////////////////////////////////////// //Anthony!!!!!!!!!!! Find out how color works when multiplying them float4 PS(PS_INPUT psInput) : SV_Target { float3 normal = -normalize(psInput.Normal); float3 vAmbient = CalculateAmbient(psInput.Color, AmbientLightColor); float3 vDiffuse = CalculateDiffuse(psInput.Color, DirectLightColor, normal, DirectLightVector); float fSpecular = CalculateSpecular(psInput.ViewVector, DirectLightVector, normal); float4 outColor; outColor.rgb = LightingCombine(vAmbient, vDiffuse, fSpecular); outColor.a = 1.0f; //Below is where the error begins return outColor; } // Define the technique technique10 Render { pass P0 { SetVertexShader( CompileShader( vs_4_0, VS() ) ); SetGeometryShader( NULL ); SetPixelShader( CompileShader( ps_4_0, PS() ) ); } } Below is some of my c++ code. Reason I am showing this is because it is pretty much what creates the surface normals for my shaders to evaluate. for the lighting for(int z=0; z < NUM_ROWS; ++z) { for(int x = 0; x < NUM_COLS; ++x) { int curVertex = x + (z * NUM_VERTSX); indices[curIndex] = curVertex; indices[curIndex + 1] = curVertex + NUM_VERTSX; indices[curIndex + 2] = curVertex + 1; D3DXVECTOR3 v0 = vertices[indices[curIndex]].pos; D3DXVECTOR3 v1 = vertices[indices[curIndex + 1]].pos; D3DXVECTOR3 v2 = vertices[indices[curIndex + 2]].pos; D3DXVECTOR3 normal; D3DXVECTOR3 cross; D3DXVec3Cross(&cross, &D3DXVECTOR3(v2 - v0),&D3DXVECTOR3(v1 - v0)); D3DXVec3Normalize(&normal, &cross); vertices[indices[curIndex]].normal = normal; vertices[indices[curIndex + 1]].normal = normal; vertices[indices[curIndex + 2]].normal = normal; indices[curIndex + 3] = curVertex + 1; indices[curIndex + 4] = curVertex + NUM_VERTSX; indices[curIndex + 5] = curVertex + NUM_VERTSX + 1; v0 = vertices[indices[curIndex + 3]].pos; v1 = vertices[indices[curIndex + 4]].pos; v2 = vertices[indices[curIndex + 5]].pos; D3DXVec3Cross(&cross, &D3DXVECTOR3(v2 - v0),&D3DXVECTOR3(v1 - v0)); D3DXVec3Normalize(&normal, &cross); vertices[indices[curIndex + 3]].normal = normal; vertices[indices[curIndex + 4]].normal = normal; vertices[indices[curIndex + 5]].normal = normal; curIndex += 6; } } and below is my c++ code, in it's entirety. showing the drawing and also calling on the passes #include "MyGame.h" //#include "CubeVector.h" /* This code sets a projection and shows a turning cube. What has been added is the project, rotation and a rasterizer to change the rasterization of the cube. The issue that was going on was something with the effect file which was causing the vertices not to be rendered correctly.*/ typedef struct { ID3D10Effect* pEffect; ID3D10EffectTechnique* pTechnique; //vertex information ID3D10Buffer* pVertexBuffer; ID3D10Buffer* pIndicesBuffer; ID3D10InputLayout* pVertexLayout; UINT numVertices; UINT numIndices; }ModelObject; ModelObject modelObject; // World Matrix D3DXMATRIX WorldMatrix; // View Matrix D3DXMATRIX ViewMatrix; // Projection Matrix D3DXMATRIX ProjectionMatrix; ID3D10EffectMatrixVariable* pProjectionMatrixVariable = NULL; //grid information #define NUM_COLS 16 #define NUM_ROWS 16 #define CELL_WIDTH 32 #define CELL_HEIGHT 32 #define NUM_VERTSX (NUM_COLS + 1) #define NUM_VERTSY (NUM_ROWS + 1) // timer variables LARGE_INTEGER timeStart; LARGE_INTEGER timeEnd; LARGE_INTEGER timerFreq; double currentTime; float anim_rate; // Variable to hold how long since last frame change float lastElaspedFrame = 0; // How long should the frames last float frameDuration = 0.5; bool MyGame::InitDirect3D() { if(!DX3dApp::InitDirect3D()) { return false; } // Get the timer frequency QueryPerformanceFrequency(&timerFreq); float freqSeconds = 1.0f / timerFreq.QuadPart; lastElaspedFrame = 0; D3D10_RASTERIZER_DESC rastDesc; rastDesc.FillMode = D3D10_FILL_WIREFRAME; rastDesc.CullMode = D3D10_CULL_FRONT; rastDesc.FrontCounterClockwise = true; rastDesc.DepthBias = false; rastDesc.DepthBiasClamp = 0; rastDesc.SlopeScaledDepthBias = 0; rastDesc.DepthClipEnable = false; rastDesc.ScissorEnable = false; rastDesc.MultisampleEnable = false; rastDesc.AntialiasedLineEnable = false; ID3D10RasterizerState *g_pRasterizerState; mpD3DDevice->CreateRasterizerState(&rastDesc, &g_pRasterizerState); mpD3DDevice->RSSetState(g_pRasterizerState); // Set up the World Matrix D3DXMatrixIdentity(&WorldMatrix); D3DXMatrixLookAtLH(&ViewMatrix, new D3DXVECTOR3(200.0f, 60.0f, -20.0f), new D3DXVECTOR3(200.0f, 50.0f, 0.0f), new D3DXVECTOR3(0.0f, 1.0f, 0.0f)); // Set up the projection matrix D3DXMatrixPerspectiveFovLH(&ProjectionMatrix, (float)D3DX_PI * 0.5f, (float)mWidth/(float)mHeight, 0.1f, 100.0f); pTimeVariable = NULL; if(!CreateObject()) { return false; } return true; } //These are actions that take place after the clearing of the buffer and before the present void MyGame::GameDraw() { static float rotationAngle = 0.0f; // create the rotation matrix using the rotation angle D3DXMatrixRotationY(&WorldMatrix, rotationAngle); rotationAngle += (float)D3DX_PI * 0.0f; // Set the input layout mpD3DDevice->IASetInputLayout(modelObject.pVertexLayout); // Set vertex buffer UINT stride = sizeof(VertexPos); UINT offset = 0; mpD3DDevice->IASetVertexBuffers(0, 1, &modelObject.pVertexBuffer, &stride, &offset); mpD3DDevice->IASetIndexBuffer(modelObject.pIndicesBuffer, DXGI_FORMAT_R32_UINT, 0); pTimeVariable->SetFloat((float)currentTime); // Set primitive topology mpD3DDevice->IASetPrimitiveTopology(D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST); // Combine and send the final matrix to the shader D3DXMATRIX finalMatrix = (WorldMatrix * ViewMatrix * ProjectionMatrix); pProjectionMatrixVariable->SetMatrix((float*)&finalMatrix); // make sure modelObject is valid // Render a model object D3D10_TECHNIQUE_DESC techniqueDescription; modelObject.pTechnique->GetDesc(&techniqueDescription); // Loop through the technique passes for(UINT p=0; p < techniqueDescription.Passes; ++p) { modelObject.pTechnique->GetPassByIndex(p)->Apply(0); // draw the cube using all 36 vertices and 12 triangles mpD3DDevice->DrawIndexed(modelObject.numIndices,0,0); } } //Render actually incapsulates Gamedraw, so you can call data before you actually clear the buffer or after you //present data void MyGame::Render() { // Get the start timer count QueryPerformanceCounter(&timeStart); currentTime += anim_rate; DX3dApp::Render(); QueryPerformanceCounter(&timeEnd); anim_rate = ( (float)timeEnd.QuadPart - (float)timeStart.QuadPart ) / timerFreq.QuadPart; } bool MyGame::CreateObject() { VertexPos vertices[NUM_VERTSX * NUM_VERTSY]; for(int z=0; z < NUM_VERTSY; ++z) { for(int x = 0; x < NUM_VERTSX; ++x) { vertices[x + z * NUM_VERTSX].pos.x = (float)x * CELL_WIDTH; vertices[x + z * NUM_VERTSX].pos.z = (float)z * CELL_HEIGHT; vertices[x + z * NUM_VERTSX].pos.y = (float)(rand() % CELL_HEIGHT); vertices[x + z * NUM_VERTSX].color = D3DXVECTOR4(1.0, 0.0f, 0.0f, 0.0f); } } DWORD indices[NUM_VERTSX * NUM_VERTSY * 6]; int curIndex = 0; for(int z=0; z < NUM_ROWS; ++z) { for(int x = 0; x < NUM_COLS; ++x) { int curVertex = x + (z * NUM_VERTSX); indices[curIndex] = curVertex; indices[curIndex + 1] = curVertex + NUM_VERTSX; indices[curIndex + 2] = curVertex + 1; D3DXVECTOR3 v0 = vertices[indices[curIndex]].pos; D3DXVECTOR3 v1 = vertices[indices[curIndex + 1]].pos; D3DXVECTOR3 v2 = vertices[indices[curIndex + 2]].pos; D3DXVECTOR3 normal; D3DXVECTOR3 cross; D3DXVec3Cross(&cross, &D3DXVECTOR3(v2 - v0),&D3DXVECTOR3(v1 - v0)); D3DXVec3Normalize(&normal, &cross); vertices[indices[curIndex]].normal = normal; vertices[indices[curIndex + 1]].normal = normal; vertices[indices[curIndex + 2]].normal = normal; indices[curIndex + 3] = curVertex + 1; indices[curIndex + 4] = curVertex + NUM_VERTSX; indices[curIndex + 5] = curVertex + NUM_VERTSX + 1; v0 = vertices[indices[curIndex + 3]].pos; v1 = vertices[indices[curIndex + 4]].pos; v2 = vertices[indices[curIndex + 5]].pos; D3DXVec3Cross(&cross, &D3DXVECTOR3(v2 - v0),&D3DXVECTOR3(v1 - v0)); D3DXVec3Normalize(&normal, &cross); vertices[indices[curIndex + 3]].normal = normal; vertices[indices[curIndex + 4]].normal = normal; vertices[indices[curIndex + 5]].normal = normal; curIndex += 6; } } //Create Layout D3D10_INPUT_ELEMENT_DESC layout[] = { {"POSITION",0,DXGI_FORMAT_R32G32B32_FLOAT, 0 , 0, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"COLOR",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 12, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"NORMAL",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 28, D3D10_INPUT_PER_VERTEX_DATA, 0} }; UINT numElements = (sizeof(layout)/sizeof(layout[0])); modelObject.numVertices = sizeof(vertices)/sizeof(VertexPos); //Create buffer desc D3D10_BUFFER_DESC bufferDesc; bufferDesc.Usage = D3D10_USAGE_DEFAULT; bufferDesc.ByteWidth = sizeof(VertexPos) * modelObject.numVertices; bufferDesc.BindFlags = D3D10_BIND_VERTEX_BUFFER; bufferDesc.CPUAccessFlags = 0; bufferDesc.MiscFlags = 0; D3D10_SUBRESOURCE_DATA initData; initData.pSysMem = vertices; //Create the buffer HRESULT hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &modelObject.pVertexBuffer); if(FAILED(hr)) return false; modelObject.numIndices = sizeof(indices)/sizeof(DWORD); bufferDesc.ByteWidth = sizeof(DWORD) * modelObject.numIndices; bufferDesc.BindFlags = D3D10_BIND_INDEX_BUFFER; initData.pSysMem = indices; hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &modelObject.pIndicesBuffer); if(FAILED(hr)) return false; ///////////////////////////////////////////////////////////////////////////// //Set up fx files LPCWSTR effectFilename = L"effect.fx"; modelObject.pEffect = NULL; hr = D3DX10CreateEffectFromFile(effectFilename, NULL, NULL, "fx_4_0", D3D10_SHADER_ENABLE_STRICTNESS, 0, mpD3DDevice, NULL, NULL, &modelObject.pEffect, NULL, NULL); if(FAILED(hr)) return false; pProjectionMatrixVariable = modelObject.pEffect->GetVariableByName("Projection")->AsMatrix(); pTimeVariable = modelObject.pEffect->GetVariableByName("TimeStep")->AsScalar(); //Dont sweat the technique. Get it! LPCSTR effectTechniqueName = "Render"; modelObject.pTechnique = modelObject.pEffect->GetTechniqueByName(effectTechniqueName); if(modelObject.pTechnique == NULL) return false; //Create Vertex layout D3D10_PASS_DESC passDesc; modelObject.pTechnique->GetPassByIndex(0)->GetDesc(&passDesc); hr = mpD3DDevice->CreateInputLayout(layout, numElements, passDesc.pIAInputSignature, passDesc.IAInputSignatureSize, &modelObject.pVertexLayout); if(FAILED(hr)) return false; return true; }

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  • Referencing movie clips from within an actionscript class

    - by Ant
    Hi all, I have been given the task of adding a scoring system to various flash games. This simply involves taking input, adding functionality such as pausing and replaying and then outputting the score, time left etc. at the end. I've so far successfully edited two games. Both these games used the "actions" code on frames. The latest game I'm trying to do uses an actionscript class which makes it both easier and harder. I'm not very adept at flash at all, but I've worked it out so far. I've added various movie clips that are to be used for displaying the pause screen background, buttons for replaying etc. I've been showing and hiding these using: back._visible = true; //movie clip, instance of back (back.png) I doubt it's best practice, but it's quick and has been working. However, now with the change of coding style to classes, this doesn't seem to work. I kinda understand why, but I'm now unsure how to hide/show these elements. Any help would be greatly appreciated :) I've attached the modified AS. class RivalOrbs extends MovieClip { var infinite_levels, orbs_start, orbs_inc, orbs_per_level, show_timer, _parent, one_time_per_level, speed_start, speed_inc_percent, max_speed, percent_starting_on_wrong_side, colorize, colors, secs_per_level; function RivalOrbs() { super(); mc = this; this.init(); } // End of the function function get_num_orbs() { if (infinite_levels) { return (orbs_start + (level - 1) * orbs_inc); } else if (level > orbs_per_level.length) { return (0); } else { return (orbs_per_level[level - 1]); } // end else if } // End of the function function get_timer_str(secs) { var _loc2 = Math.floor(secs / 60); var _loc1 = secs % 60; return ((_loc2 > 0 ? (_loc2) : ("0")) + ":" + (_loc1 >= 10 ? (_loc1) : ("0" + _loc1))); } // End of the function function frame() { //PLACE PAUSE CODE HERE if (!Key.isDown(80) and !Key.isDown(Key.ESCAPE)) { _root.offKey = true; } else if (Key.isDown(80) or Key.isDown(Key.ESCAPE)) { if (_root.offKey and _root.game_mode == "play") { _root.game_mode = "pause"; /* back._visible = true; btn_resume._visible = true; btn_exit._visible = true; txt_pause._visible = true; */ } else if (_root.offKey and _root.game_mode == "pause") { _root.game_mode = "play"; } _root.offKey = false; } if (_root.game_mode == "pause" or paused) { return; } else { /* back._visible = false; btn_resume._visible = false; btn_exit._visible = false; txt_pause._visible = false; */ } if (show_timer && total_secs != -1 || show_timer && _parent.timesup) { _loc7 = total_secs - Math.ceil((getTimer() - timer) / 1000); var diff = oldSeconds - (_loc7 + additional); if (diff > 1) additional = additional + diff; _loc7 = _loc7 + additional; oldSeconds = _loc7; trace(oldSeconds); mc.timer_field.text = this.get_timer_str(Math.max(0, _loc7)); if (_loc7 <= -1 || _parent.timesup) { if (one_time_per_level) { _root.gotoAndPlay("Lose"); } else { this.show_dialog(false); return; } // end if } // end if } // end else if var _loc9 = _root._xmouse; var _loc8 = _root._ymouse; var _loc6 = {x: _loc9, y: _loc8}; mc.globalToLocal(_loc6); _loc6.y = Math.max(-mc.bg._height / 2 + gap / 2, _loc6.y); _loc6.y = Math.min(mc.bg._height / 2 - gap / 2, _loc6.y); mc.wall1._y = _loc6.y - gap / 2 - mc.wall1._height / 2; mc.wall2._y = _loc6.y + gap / 2 + mc.wall1._height / 2; var _loc5 = true; for (var _loc4 = 0; _loc4 < this.get_num_orbs(); ++_loc4) { var _loc3 = mc.stage["orb" + _loc4]; _loc3.x_last = _loc3._x; _loc3.y_last = _loc3._y; _loc3._x = _loc3._x + _loc3.x_speed; _loc3._y = _loc3._y + _loc3.y_speed; if (_loc3._x < l_thresh) { _loc3.x_speed = _loc3.x_speed * -1; _loc3._x = l_thresh + (l_thresh - _loc3._x); _loc3.gotoAndPlay("hit"); } // end if if (_loc3._x > r_thresh) { _loc3.x_speed = _loc3.x_speed * -1; _loc3._x = r_thresh - (_loc3._x - r_thresh); _loc3.gotoAndPlay("hit"); } // end if if (_loc3._y < t_thresh) { _loc3.y_speed = _loc3.y_speed * -1; _loc3._y = t_thresh + (t_thresh - _loc3._y); _loc3.gotoAndPlay("hit"); } // end if if (_loc3._y > b_thresh) { _loc3.y_speed = _loc3.y_speed * -1; _loc3._y = b_thresh - (_loc3._y - b_thresh); _loc3.gotoAndPlay("hit"); } // end if if (_loc3.x_speed > 0) { if (_loc3._x >= m1_thresh && _loc3.x_last < m1_thresh || _loc3._x >= m1_thresh && _loc3._x <= m2_thresh) { if (_loc3._y <= mc.wall1._y + mc.wall1._height / 2 || _loc3._y >= mc.wall2._y - mc.wall2._height / 2) { _loc3.x_speed = _loc3.x_speed * -1; _loc3._x = m1_thresh - (_loc3._x - m1_thresh); _loc3.gotoAndPlay("hit"); } // end if } // end if } else if (_loc3._x <= m2_thresh && _loc3.x_last > m2_thresh || _loc3._x >= m1_thresh && _loc3._x <= m2_thresh) { if (_loc3._y <= mc.wall1._y + mc.wall1._height / 2 || _loc3._y >= mc.wall2._y - mc.wall2._height / 2) { _loc3.x_speed = _loc3.x_speed * -1; _loc3._x = m2_thresh + (m2_thresh - _loc3._x); _loc3.gotoAndPlay("hit"); } // end if } // end else if if (_loc3.side == 1 && _loc3._x > 0) { _loc5 = false; } // end if if (_loc3.side == 2 && _loc3._x < 0) { _loc5 = false; } // end if } // end of for if (_loc5) { this.end_level(); } // end if } // End of the function function colorize_hex(mc, hex) { var _loc4 = hex >> 16; var _loc5 = (hex ^ hex >> 16 << 16) >> 8; var _loc3 = hex >> 8 << 8 ^ hex; var _loc2 = new flash.geom.ColorTransform(0, 0, 0, 1, _loc4, _loc5, _loc3, 0); mc.transform.colorTransform = _loc2; } // End of the function function tint_hex(mc, hex, amount) { var _loc4 = hex >> 16; var _loc5 = hex >> 8 & 255; var _loc3 = hex & 255; this.tint(mc, _loc4, _loc5, _loc3, amount); } // End of the function function tint(mc, r, g, b, amount) { var _loc4 = 100 - amount; var _loc1 = new Object(); _loc1.ra = _loc1.ga = _loc1.ba = _loc4; var _loc2 = amount / 100; _loc1.rb = r * _loc2; _loc1.gb = g * _loc2; _loc1.bb = b * _loc2; var _loc3 = new Color(mc); _loc3.setTransform(_loc1); } // End of the function function get_num_levels() { if (infinite_levels) { return (Number.MAX_VALUE); } else { return (orbs_per_level.length); } // end else if } // End of the function function end_level() { _global.inputTimeAvailable = _global.inputTimeAvailable - (60 - oldSeconds); ++level; _parent.levelOver = true; if (level <= this.get_num_levels()) { this.show_dialog(true); } else { _root.gotoAndPlay("Win"); } // end else if } // End of the function function get_speed() { var _loc3 = speed_start; for (var _loc2 = 0; _loc2 < level - 1; ++_loc2) { _loc3 = _loc3 + _loc3 * (speed_inc_percent / 100); } // end of for return (Math.min(_loc3, Math.max(max_speed, speed_start))); } // End of the function function init_orbs() { var _loc6 = this.get_speed(); var _loc7 = Math.max(1, Math.ceil(this.get_num_orbs() * (percent_starting_on_wrong_side / 100))); for (var _loc3 = 0; _loc3 < this.get_num_orbs(); ++_loc3) { var _loc2 = null; if (_loc3 % 2 == 0) { _loc2 = mc.stage.attachMovie("Orb1", "orb" + _loc3, _loc3); _loc2.side = 1; if (colorize && color1 != -1) { this.colorize_hex(_loc2.orb.bg, color1); } // end if _loc2._x = Math.random() * (mc.bg._width * 4.000000E-001) - mc.bg._width * 2.000000E-001 - mc.bg._width / 4; } else { _loc2 = mc.stage.attachMovie("Orb2", "orb" + _loc3, _loc3); _loc2.side = 2; if (colorize && color2 != -1) { this.colorize_hex(_loc2.orb.bg, color2); } // end if _loc2._x = Math.random() * (mc.bg._width * 4.000000E-001) - mc.bg._width * 2.000000E-001 + mc.bg._width / 4; } // end else if _loc2._width = _loc2._height = orb_w; _loc2._y = Math.random() * (mc.bg._height * 8.000000E-001) - mc.bg._height * 4.000000E-001; if (_loc3 < _loc7) { _loc2._x = _loc2._x * -1; } // end if var _loc5 = Math.random() * 60; var _loc4 = _loc5 / 180 * 3.141593E+000; _loc2.x_speed = Math.cos(_loc4) * _loc6; _loc2.y_speed = Math.sin(_loc4) * _loc6; if (Math.random() >= 5.000000E-001) { _loc2.x_speed = _loc2.x_speed * -1; } // end if if (Math.random() >= 5.000000E-001) { _loc2.y_speed = _loc2.y_speed * -1; } // end if } // end of for } // End of the function function init_colors() { if (colorize && colors.length >= 2) { color1 = colors[Math.floor(Math.random() * colors.length)]; for (color2 = colors[Math.floor(Math.random() * colors.length)]; color2 == color1; color2 = colors[Math.floor(Math.random() * colors.length)]) { } // end of for this.tint_hex(mc.side1, color1, 40); this.tint_hex(mc.side2, color2, 40); } else { color1 = -1; color2 = -1; } // end else if } // End of the function function get_total_secs() { if (show_timer) { if (secs_per_level.length > 0) { if (level > secs_per_level.length) { return (secs_per_level[secs_per_level.length - 1]); } else { return (secs_per_level[level - 1]); } // end if } // end if } // end else if return (-1); } // End of the function function start_level() { trace ("start_level"); _parent.timesup = false; _parent.levelOver = false; _parent.times_up_comp.start_timer(); this.init_orbs(); mc.level_field.text = "LEVEL " + level; total_secs = _global.inputTimeAvailable; if (total_secs > 60) total_secs = 60; timer = getTimer(); paused = false; mc.dialog.gotoAndPlay("off"); } // End of the function function clear_orbs() { for (var _loc2 = 0; mc.stage["orb" + _loc2]; ++_loc2) { mc.stage["orb" + _loc2].removeMovieClip(); } // end of for } // End of the function function show_dialog(new_level) { mc.back._visible = false; trace("yes"); paused = true; if (new_level) { this.init_colors(); } // end if this.clear_orbs(); mc.dialog.gotoAndPlay("level"); if (!new_level || _parent.timesup) { mc.dialog.level_top.text = "Time\'s Up!"; /* dyn_line1.text = "Goodbye " + _global.inputName + "!"; dyn_line2.text = "You scored " + score; //buttons if (_global.inputTimeAvailable > 60) btn_replay._visible = true; btn_resume._visible = false; btn_exit._visible = false; txt_pause._visible = false; sendInfo = new LoadVars(); sendLoader = new LoadVars(); sendInfo.game_name = 'rival_orbs'; sendInfo.timeavailable = _global.inputTimeAvailable; if (sendInfo.timeavailable < 0) sendInfo.timeavailable = 0; sendInfo.id = _global.inputId; sendInfo.score = level*_global.inputFactor; sendInfo.directive = 'record'; //sendInfo.sendAndLoad('ncc1701e.aspx', sendLoader, "GET"); sendInfo.sendAndLoad('http://keyload.co.uk/output.php', sendLoader, "POST"); */ } else if (level > 1) { mc.dialog.level_top.text = "Next Level:"; } else { mc.dialog.level_top.text = ""; } // end else if mc.dialog.level_num.text = "LEVEL " + level; mc.dialog.level_mid.text = "Number of Orbs: " + this.get_num_orbs(); _root.max_level = level; var _this = this; mc.dialog.btn.onRelease = function () { _this.start_level(); }; } // End of the function function init() { var getInfo = new LoadVars(); var getLoader = new LoadVars(); getInfo.directive = "read"; getInfo.sendAndLoad('http://keyload.co.uk/input.php', getLoader, "GET"); getLoader.onLoad = function (success) { if (success) { _global.inputId = this.id; _global.inputTimeAvailable = this.timeavailable; _global.inputFactor = this.factor; _global.inputName = this.name; } else { trace("Failed"); } } _root.game_mode = "play"; /* back._visible = false; btn_exit._visible = false; btn_replay._visible = false; btn_resume._visible = false; txt_pause._visible = false; */ l_thresh = -mc.bg._width / 2 + orb_w / 2; t_thresh = -mc.bg._height / 2 + orb_w / 2; r_thresh = mc.bg._width / 2 - orb_w / 2; b_thresh = mc.bg._height / 2 - orb_w / 2; m1_thresh = -wall_w / 2 - orb_w / 2; m2_thresh = wall_w / 2 + orb_w / 2; this.show_dialog(true); mc.onEnterFrame = frame; } // End of the function var mc = null; var orb_w = 15; var wall_w = 2; var l_thresh = 0; var r_thresh = 0; var t_thresh = 0; var b_thresh = 0; var m1_thresh = 0; var m2_thresh = 0; var color1 = -1; var color2 = -1; var level = 1; var total_secs = 30; var gap = 60; var timer = 0; var additional = 0; var oldSeconds = 0; var paused = true; var _loc7 = 0; } // End of Class

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  • error about ACPI _OSC request failed (AE_NOT_FOUND)

    - by Yavuz Maslak
    I have ubuntu server 11.10 64 bit I see an error in kernel.log. This error comes out when the server reboot. some port of grep APCI in kernel.log; Dec 5 09:08:51 www kernel: [ 0.588605] pci0000:00: Requesting ACPI _OSC control (0x1d) Dec 5 09:08:51 www kernel: [ 0.588667] pci0000:00: ACPI _OSC request failed (AE_NOT_FOUND), returned control mask: 0x1d Dec 5 09:08:51 www kernel: [ 0.588746] ACPI _OSC control for PCIe not granted, disabling ASPM Which hardware may be cause this error ? root@www:# grep -r ACPI /var/log/kern.log Dec 5 09:08:51 www kernel: [ 0.000000] BIOS-e820: 00000000bf780000 - 00000000bf798000 (ACPI data) Dec 5 09:08:51 www kernel: [ 0.000000] BIOS-e820: 00000000bf798000 - 00000000bf7dc000 (ACPI NVS) Dec 5 09:08:51 www kernel: [ 0.000000] ACPI: RSDP 00000000000fb1a0 00014 (v00 ACPIAM) Dec 5 09:08:51 www kernel: [ 0.000000] ACPI: RSDT 00000000bf780000 00040 (v01 022410 RSDT1405 20100224 MSFT 00000097) Dec 5 09:08:51 www kernel: [ 0.000000] ACPI: FACP 00000000bf780200 00084 (v01 022410 FACP1405 20100224 MSFT 00000097) Dec 5 09:08:51 www kernel: [ 0.000000] ACPI: DSDT 00000000bf7804b0 0C359 (v01 A1279 A1279001 00000001 INTL 20060113) Dec 5 09:08:51 www kernel: [ 0.000000] ACPI: FACS 00000000bf798000 00040 Dec 5 09:08:51 www kernel: [ 0.000000] ACPI: APIC 00000000bf780390 000D8 (v01 022410 APIC1405 20100224 MSFT 00000097) Dec 5 09:08:51 www kernel: [ 0.000000] ACPI: MCFG 00000000bf780470 0003C (v01 022410 OEMMCFG 20100224 MSFT 00000097) Dec 5 09:08:51 www kernel: [ 0.000000] ACPI: OEMB 00000000bf798040 00072 (v01 022410 OEMB1405 20100224 MSFT 00000097) Dec 5 09:08:51 www kernel: [ 0.000000] ACPI: HPET 00000000bf78f4b0 00038 (v01 022410 OEMHPET 20100224 MSFT 00000097) Dec 5 09:08:51 www kernel: [ 0.000000] ACPI: OSFR 00000000bf78f4f0 000B0 (v01 022410 OEMOSFR 20100224 MSFT 00000097) Dec 5 09:08:51 www kernel: [ 0.000000] ACPI: SSDT 00000000bf798fe0 00363 (v01 DpgPmm CpuPm 00000012 INTL 20060113) Dec 5 09:08:51 www kernel: [ 0.000000] ACPI: Local APIC address 0xfee00000 Dec 5 09:08:51 www kernel: [ 0.000000] ACPI: PM-Timer IO Port: 0x808 Dec 5 09:08:51 www kernel: [ 0.000000] ACPI: Local APIC address 0xfee00000 Dec 5 09:08:51 www kernel: [ 0.000000] ACPI: LAPIC (acpi_id[0x01] lapic_id[0x00] enabled) Dec 5 09:08:51 www kernel: [ 0.000000] ACPI: LAPIC (acpi_id[0x02] lapic_id[0x02] enabled) Dec 5 09:08:51 www kernel: [ 0.000000] ACPI: LAPIC (acpi_id[0x03] lapic_id[0x04] enabled) Dec 5 09:08:51 www kernel: [ 0.000000] ACPI: LAPIC (acpi_id[0x04] lapic_id[0x06] enabled) Dec 5 09:08:51 www kernel: [ 0.000000] ACPI: LAPIC (acpi_id[0x05] lapic_id[0x84] disabled) Dec 5 09:08:51 www kernel: [ 0.000000] ACPI: LAPIC (acpi_id[0x06] lapic_id[0x85] disabled) Dec 5 09:08:51 www kernel: [ 0.000000] ACPI: LAPIC (acpi_id[0x07] lapic_id[0x86] disabled) Dec 5 09:08:51 www kernel: [ 0.000000] ACPI: LAPIC (acpi_id[0x08] lapic_id[0x87] disabled) Dec 5 09:08:51 www kernel: [ 0.000000] ACPI: LAPIC (acpi_id[0x09] lapic_id[0x88] disabled) Dec 5 09:08:51 www kernel: [ 0.000000] ACPI: LAPIC (acpi_id[0x0a] lapic_id[0x89] disabled) Dec 5 09:08:51 www kernel: [ 0.000000] ACPI: LAPIC (acpi_id[0x0b] lapic_id[0x8a] disabled) Dec 5 09:08:51 www kernel: [ 0.000000] ACPI: LAPIC (acpi_id[0x0c] lapic_id[0x8b] disabled) Dec 5 09:08:51 www kernel: [ 0.000000] ACPI: LAPIC (acpi_id[0x0d] lapic_id[0x8c] disabled) Dec 5 09:08:51 www kernel: [ 0.000000] ACPI: LAPIC (acpi_id[0x0e] lapic_id[0x8d] disabled) Dec 5 09:08:51 www kernel: [ 0.000000] ACPI: LAPIC (acpi_id[0x0f] lapic_id[0x8e] disabled) Dec 5 09:08:51 www kernel: [ 0.000000] ACPI: LAPIC (acpi_id[0x10] lapic_id[0x8f] disabled) Dec 5 09:08:51 www kernel: [ 0.000000] ACPI: IOAPIC (id[0x01] address[0xfec00000] gsi_base[0]) Dec 5 09:08:51 www kernel: [ 0.000000] ACPI: IOAPIC (id[0x03] address[0xfec8a000] gsi_base[24]) Dec 5 09:08:51 www kernel: [ 0.000000] ACPI: INT_SRC_OVR (bus 0 bus_irq 0 global_irq 2 dfl dfl) Dec 5 09:08:51 www kernel: [ 0.000000] ACPI: INT_SRC_OVR (bus 0 bus_irq 9 global_irq 9 high level) Dec 5 09:08:51 www kernel: [ 0.000000] ACPI: IRQ0 used by override. Dec 5 09:08:51 www kernel: [ 0.000000] ACPI: IRQ2 used by override. Dec 5 09:08:51 www kernel: [ 0.000000] ACPI: IRQ9 used by override. Dec 5 09:08:51 www kernel: [ 0.000000] Using ACPI (MADT) for SMP configuration information Dec 5 09:08:51 www kernel: [ 0.000000] ACPI: HPET id: 0x8086a301 base: 0xfed00000 Dec 5 09:08:51 www kernel: [ 0.009507] ACPI: Core revision 20110413 Dec 5 09:08:51 www kernel: [ 0.499129] PM: Registering ACPI NVS region at bf798000 (278528 bytes) Dec 5 09:08:51 www kernel: [ 0.500749] ACPI: bus type pci registered Dec 5 09:08:51 www kernel: [ 0.502747] ACPI: EC: Look up EC in DSDT Dec 5 09:08:51 www kernel: [ 0.503788] ACPI: Executed 1 blocks of module-level executable AML code Dec 5 09:08:51 www kernel: [ 0.520435] ACPI: SSDT 00000000bf7980c0 00F20 (v01 DpgPmm P001Ist 00000011 INTL 20060113) Dec 5 09:08:51 www kernel: [ 0.520863] ACPI: Dynamic OEM Table Load: Dec 5 09:08:51 www kernel: [ 0.520990] ACPI: SSDT (null) 00F20 (v01 DpgPmm P001Ist 00000011 INTL 20060113) Dec 5 09:08:51 www kernel: [ 0.521308] ACPI: Interpreter enabled Dec 5 09:08:51 www kernel: [ 0.521366] ACPI: (supports S0 S1 S3 S4 S5) Dec 5 09:08:51 www kernel: [ 0.521611] ACPI: Using IOAPIC for interrupt routing Dec 5 09:08:51 www kernel: [ 0.522622] PCI: MMCONFIG at [mem 0xe0000000-0xefffffff] reserved in ACPI motherboard resources Dec 5 09:08:51 www kernel: [ 0.554150] ACPI: No dock devices found. Dec 5 09:08:51 www kernel: [ 0.554267] PCI: Using host bridge windows from ACPI; if necessary, use "pci=nocrs" and report a bug Dec 5 09:08:51 www kernel: [ 0.555231] ACPI: PCI Root Bridge [PCI0] (domain 0000 [bus 00-ff]) Dec 5 09:08:51 www kernel: [ 0.588224] ACPI: PCI Interrupt Routing Table [\_SB_.PCI0._PRT] Dec 5 09:08:51 www kernel: [ 0.588398] ACPI: PCI Interrupt Routing Table [\_SB_.PCI0.P0P1._PRT] Dec 5 09:08:51 www kernel: [ 0.588451] ACPI: PCI Interrupt Routing Table [\_SB_.PCI0.P0P4._PRT] Dec 5 09:08:51 www kernel: [ 0.588473] ACPI: PCI Interrupt Routing Table [\_SB_.PCI0.P0P6._PRT] Dec 5 09:08:51 www kernel: [ 0.588492] ACPI: PCI Interrupt Routing Table [\_SB_.PCI0.P0P7._PRT] Dec 5 09:08:51 www kernel: [ 0.588512] ACPI: PCI Interrupt Routing Table [\_SB_.PCI0.P0P8._PRT] Dec 5 09:08:51 www kernel: [ 0.588540] ACPI: PCI Interrupt Routing Table [\_SB_.PCI0.NPE1._PRT] Dec 5 09:08:51 www kernel: [ 0.588559] ACPI: PCI Interrupt Routing Table [\_SB_.PCI0.NPE3._PRT] Dec 5 09:08:51 www kernel: [ 0.588579] ACPI: PCI Interrupt Routing Table [\_SB_.PCI0.NPE7._PRT] Dec 5 09:08:51 www kernel: [ 0.588605] pci0000:00: Requesting ACPI _OSC control (0x1d) Dec 5 09:08:51 www kernel: [ 0.588667] pci0000:00: ACPI _OSC request failed (AE_NOT_FOUND), returned control mask: 0x1d Dec 5 09:08:51 www kernel: [ 0.588746] ACPI _OSC control for PCIe not granted, disabling ASPM Dec 5 09:08:51 www kernel: [ 0.597666] ACPI: PCI Interrupt Link [LNKA] (IRQs 3 4 6 7 10 11 12 14 *15) Dec 5 09:08:51 www kernel: [ 0.598142] ACPI: PCI Interrupt Link [LNKB] (IRQs *5) Dec 5 09:08:51 www kernel: [ 0.598336] ACPI: PCI Interrupt Link [LNKC] (IRQs 3 4 6 7 10 *11 12 14 15) Dec 5 09:08:51 www kernel: [ 0.598810] ACPI: PCI Interrupt Link [LNKD] (IRQs 3 4 6 7 *10 11 12 14 15) Dec 5 09:08:51 www kernel: [ 0.599284] ACPI: PCI Interrupt Link [LNKE] (IRQs 3 4 6 7 10 11 12 *14 15) Dec 5 09:08:51 www kernel: [ 0.599762] ACPI: PCI Interrupt Link [LNKF] (IRQs *3 4 6 7 10 11 12 14 15) Dec 5 09:08:51 www kernel: [ 0.600236] ACPI: PCI Interrupt Link [LNKG] (IRQs 3 4 6 *7 10 11 12 14 15) Dec 5 09:08:51 www kernel: [ 0.600709] ACPI: PCI Interrupt Link [LNKH] (IRQs 3 *4 6 7 10 11 12 14 15) Dec 5 09:08:51 www kernel: [ 0.601931] PCI: Using ACPI for IRQ routing Dec 5 09:08:51 www kernel: [ 0.628146] pnp: PnP ACPI init Dec 5 09:08:51 www kernel: [ 0.628211] ACPI: bus type pnp registered Dec 5 09:08:51 www kernel: [ 0.628417] pnp 00:00: Plug and Play ACPI device, IDs PNP0a08 PNP0a03 (active) Dec 5 09:08:51 www kernel: [ 0.628859] system 00:01: Plug and Play ACPI device, IDs PNP0c01 (active) Dec 5 09:08:51 www kernel: [ 0.628915] pnp 00:02: Plug and Play ACPI device, IDs PNP0200 (active) Dec 5 09:08:51 www kernel: [ 0.628951] pnp 00:03: Plug and Play ACPI device, IDs PNP0b00 (active) Dec 5 09:08:51 www kernel: [ 0.628975] pnp 00:04: Plug and Play ACPI device, IDs PNP0800 (active) Dec 5 09:08:51 www kernel: [ 0.629004] pnp 00:05: Plug and Play ACPI device, IDs PNP0c04 (active) Dec 5 09:08:51 www kernel: [ 0.629229] system 00:06: Plug and Play ACPI device, IDs PNP0c02 (active) Dec 5 09:08:51 www kernel: [ 0.629779] system 00:07: Plug and Play ACPI device, IDs PNP0c02 (active) Dec 5 09:08:51 www kernel: [ 0.629849] pnp 00:08: Plug and Play ACPI device, IDs PNP0103 (active) Dec 5 09:08:51 www kernel: [ 0.629901] pnp 00:09: Plug and Play ACPI device, IDs INT0800 (active) Dec 5 09:08:51 www kernel: [ 0.630030] system 00:0a: Plug and Play ACPI device, IDs PNP0c02 (active) Dec 5 09:08:51 www kernel: [ 0.630254] system 00:0b: Plug and Play ACPI device, IDs PNP0c02 (active) Dec 5 09:08:51 www kernel: [ 0.630304] pnp 00:0c: Plug and Play ACPI device, IDs PNP0303 PNP030b (active) Dec 5 09:08:51 www kernel: [ 0.630359] pnp 00:0d: Plug and Play ACPI device, IDs PNP0f03 PNP0f13 (active) Dec 5 09:08:51 www kernel: [ 0.630492] system 00:0e: Plug and Play ACPI device, IDs PNP0c02 (active) Dec 5 09:08:51 www kernel: [ 0.630986] system 00:0f: Plug and Play ACPI device, IDs PNP0c01 (active) Dec 5 09:08:51 www kernel: [ 0.631078] pnp: PnP ACPI: found 16 devices Dec 5 09:08:51 www kernel: [ 0.631135] ACPI: ACPI bus type pnp unregistered Dec 5 09:08:51 www kernel: [ 0.726291] ACPI: Power Button [PWRB] Dec 5 09:08:51 www kernel: [ 0.726452] ACPI: Power Button [PWRF] Dec 5 09:08:51 www kernel: [ 0.726527] ACPI: acpi_idle yielding to intel_idle Dec 7 21:45:22 www kernel: [ 0.000000] BIOS-e820: 00000000bf780000 - 00000000bf798000 (ACPI data) Dec 7 21:45:22 www kernel: [ 0.000000] BIOS-e820: 00000000bf798000 - 00000000bf7dc000 (ACPI NVS) Dec 7 21:45:22 www kernel: [ 0.000000] ACPI: RSDP 00000000000fb1a0 00014 (v00 ACPIAM) Dec 7 21:45:22 www kernel: [ 0.000000] ACPI: RSDT 00000000bf780000 00040 (v01 022410 RSDT1405 20100224 MSFT 00000097) Dec 7 21:45:22 www kernel: [ 0.000000] ACPI: FACP 00000000bf780200 00084 (v01 022410 FACP1405 20100224 MSFT 00000097) Dec 7 21:45:22 www kernel: [ 0.000000] ACPI: DSDT 00000000bf7804b0 0C359 (v01 A1279 A1279001 00000001 INTL 20060113) Dec 7 21:45:22 www kernel: [ 0.000000] ACPI: FACS 00000000bf798000 00040 Dec 7 21:45:22 www kernel: [ 0.000000] ACPI: APIC 00000000bf780390 000D8 (v01 022410 APIC1405 20100224 MSFT 00000097) Dec 7 21:45:22 www kernel: [ 0.000000] ACPI: MCFG 00000000bf780470 0003C (v01 022410 OEMMCFG 20100224 MSFT 00000097) Dec 7 21:45:22 www kernel: [ 0.000000] ACPI: OEMB 00000000bf798040 00072 (v01 022410 OEMB1405 20100224 MSFT 00000097) Dec 7 21:45:22 www kernel: [ 0.000000] ACPI: HPET 00000000bf78f4b0 00038 (v01 022410 OEMHPET 20100224 MSFT 00000097) Dec 7 21:45:22 www kernel: [ 0.000000] ACPI: OSFR 00000000bf78f4f0 000B0 (v01 022410 OEMOSFR 20100224 MSFT 00000097) Dec 7 21:45:22 www kernel: [ 0.000000] ACPI: SSDT 00000000bf798fe0 00363 (v01 DpgPmm CpuPm 00000012 INTL 20060113) Dec 7 21:45:22 www kernel: [ 0.000000] ACPI: Local APIC address 0xfee00000 Dec 7 21:45:22 www kernel: [ 0.000000] ACPI: PM-Timer IO Port: 0x808 Dec 7 21:45:22 www kernel: [ 0.000000] ACPI: Local APIC address 0xfee00000 Dec 7 21:45:22 www kernel: [ 0.000000] ACPI: LAPIC (acpi_id[0x01] lapic_id[0x00] enabled) Dec 7 21:45:22 www kernel: [ 0.000000] ACPI: LAPIC (acpi_id[0x02] lapic_id[0x02] enabled) Dec 7 21:45:22 www kernel: [ 0.000000] ACPI: LAPIC (acpi_id[0x03] lapic_id[0x04] enabled) Dec 7 21:45:22 www kernel: [ 0.000000] ACPI: LAPIC (acpi_id[0x04] lapic_id[0x06] enabled) Dec 7 21:45:22 www kernel: [ 0.000000] ACPI: LAPIC (acpi_id[0x05] lapic_id[0x84] disabled) Dec 7 21:45:22 www kernel: [ 0.000000] ACPI: LAPIC (acpi_id[0x06] lapic_id[0x85] disabled) Dec 7 21:45:22 www kernel: [ 0.000000] ACPI: LAPIC (acpi_id[0x07] lapic_id[0x86] disabled) Dec 7 21:45:22 www kernel: [ 0.000000] ACPI: LAPIC (acpi_id[0x08] lapic_id[0x87] disabled) Dec 7 21:45:22 www kernel: [ 0.000000] ACPI: LAPIC (acpi_id[0x09] lapic_id[0x88] disabled) Dec 7 21:45:22 www kernel: [ 0.000000] ACPI: LAPIC (acpi_id[0x0a] lapic_id[0x89] disabled) Dec 7 21:45:22 www kernel: [ 0.000000] ACPI: LAPIC (acpi_id[0x0b] lapic_id[0x8a] disabled) Dec 7 21:45:22 www kernel: [ 0.000000] ACPI: LAPIC (acpi_id[0x0c] lapic_id[0x8b] disabled) Dec 7 21:45:22 www kernel: [ 0.000000] ACPI: LAPIC (acpi_id[0x0d] lapic_id[0x8c] disabled) Dec 7 21:45:22 www kernel: [ 0.000000] ACPI: LAPIC (acpi_id[0x0e] lapic_id[0x8d] disabled) Dec 7 21:45:22 www kernel: [ 0.000000] ACPI: LAPIC (acpi_id[0x0f] lapic_id[0x8e] disabled) Dec 7 21:45:22 www kernel: [ 0.000000] ACPI: LAPIC (acpi_id[0x10] lapic_id[0x8f] disabled) Dec 7 21:45:22 www kernel: [ 0.000000] ACPI: IOAPIC (id[0x01] address[0xfec00000] gsi_base[0]) Dec 7 21:45:22 www kernel: [ 0.000000] ACPI: IOAPIC (id[0x03] address[0xfec8a000] gsi_base[24]) Dec 7 21:45:22 www kernel: [ 0.000000] ACPI: INT_SRC_OVR (bus 0 bus_irq 0 global_irq 2 dfl dfl) Dec 7 21:45:22 www kernel: [ 0.000000] ACPI: INT_SRC_OVR (bus 0 bus_irq 9 global_irq 9 high level) Dec 7 21:45:22 www kernel: [ 0.000000] ACPI: IRQ0 used by override. Dec 7 21:45:22 www kernel: [ 0.000000] ACPI: IRQ2 used by override. Dec 7 21:45:22 www kernel: [ 0.000000] ACPI: IRQ9 used by override. Dec 7 21:45:22 www kernel: [ 0.000000] Using ACPI (MADT) for SMP configuration information Dec 7 21:45:22 www kernel: [ 0.000000] ACPI: HPET id: 0x8086a301 base: 0xfed00000 Dec 7 21:45:22 www kernel: [ 0.009505] ACPI: Core revision 20110413 Dec 7 21:45:22 www kernel: [ 0.499203] PM: Registering ACPI NVS region at bf798000 (278528 bytes) Dec 7 21:45:22 www kernel: [ 0.500819] ACPI: bus type pci registered Dec 7 21:45:22 www kernel: [ 0.503121] ACPI: EC: Look up EC in DSDT Dec 7 21:45:22 www kernel: [ 0.504162] ACPI: Executed 1 blocks of module-level executable AML code Dec 7 21:45:22 www kernel: [ 0.520821] ACPI: SSDT 00000000bf7980c0 00F20 (v01 DpgPmm P001Ist 00000011 INTL 20060113) Dec 7 21:45:22 www kernel: [ 0.521247] ACPI: Dynamic OEM Table Load: Dec 7 21:45:22 www kernel: [ 0.521374] ACPI: SSDT (null) 00F20 (v01 DpgPmm P001Ist 00000011 INTL 20060113) Dec 7 21:45:22 www kernel: [ 0.521691] ACPI: Interpreter enabled Dec 7 21:45:22 www kernel: [ 0.521748] ACPI: (supports S0 S1 S3 S4 S5) Dec 7 21:45:22 www kernel: [ 0.521993] ACPI: Using IOAPIC for interrupt routing Dec 7 21:45:22 www kernel: [ 0.523002] PCI: MMCONFIG at [mem 0xe0000000-0xefffffff] reserved in ACPI motherboard resources Dec 7 21:45:22 www kernel: [ 0.554533] ACPI: No dock devices found. Dec 7 21:45:22 www kernel: [ 0.554649] PCI: Using host bridge windows from ACPI; if necessary, use "pci=nocrs" and report a bug Dec 7 21:45:22 www kernel: [ 0.555620] ACPI: PCI Root Bridge [PCI0] (domain 0000 [bus 00-ff]) Dec 7 21:45:22 www kernel: [ 0.588224] ACPI: PCI Interrupt Routing Table [\_SB_.PCI0._PRT] Dec 7 21:45:22 www kernel: [ 0.588398] ACPI: PCI Interrupt Routing Table [\_SB_.PCI0.P0P1._PRT] Dec 7 21:45:22 www kernel: [ 0.588451] ACPI: PCI Interrupt Routing Table [\_SB_.PCI0.P0P4._PRT] Dec 7 21:45:22 www kernel: [ 0.588473] ACPI: PCI Interrupt Routing Table [\_SB_.PCI0.P0P6._PRT] Dec 7 21:45:22 www kernel: [ 0.588492] ACPI: PCI Interrupt Routing Table [\_SB_.PCI0.P0P7._PRT] Dec 7 21:45:22 www kernel: [ 0.588512] ACPI: PCI Interrupt Routing Table [\_SB_.PCI0.P0P8._PRT] Dec 7 21:45:22 www kernel: [ 0.588540] ACPI: PCI Interrupt Routing Table [\_SB_.PCI0.NPE1._PRT] Dec 7 21:45:22 www kernel: [ 0.588559] ACPI: PCI Interrupt Routing Table [\_SB_.PCI0.NPE3._PRT] Dec 7 21:45:22 www kernel: [ 0.588579] ACPI: PCI Interrupt Routing Table [\_SB_.PCI0.NPE7._PRT] Dec 7 21:45:22 www kernel: [ 0.588606] pci0000:00: Requesting ACPI _OSC control (0x1d) Dec 7 21:45:22 www kernel: [ 0.588667] pci0000:00: ACPI _OSC request failed (AE_NOT_FOUND), returned control mask: 0x1d Dec 7 21:45:22 www kernel: [ 0.588746] ACPI _OSC control for PCIe not granted, disabling ASPM Dec 7 21:45:22 www kernel: [ 0.597661] ACPI: PCI Interrupt Link [LNKA] (IRQs 3 4 6 7 10 11 12 14 *15) Dec 7 21:45:22 www kernel: [ 0.598137] ACPI: PCI Interrupt Link [LNKB] (IRQs *5) Dec 7 21:45:22 www kernel: [ 0.598331] ACPI: PCI Interrupt Link [LNKC] (IRQs 3 4 6 7 10 *11 12 14 15) Dec 7 21:45:22 www kernel: [ 0.598804] ACPI: PCI Interrupt Link [LNKD] (IRQs 3 4 6 7 *10 11 12 14 15) Dec 7 21:45:22 www kernel: [ 0.599278] ACPI: PCI Interrupt Link [LNKE] (IRQs 3 4 6 7 10 11 12 *14 15) Dec 7 21:45:22 www kernel: [ 0.599756] ACPI: PCI Interrupt Link [LNKF] (IRQs *3 4 6 7 10 11 12 14 15) Dec 7 21:45:22 www kernel: [ 0.600230] ACPI: PCI Interrupt Link [LNKG] (IRQs 3 4 6 *7 10 11 12 14 15) Dec 7 21:45:22 www kernel: [ 0.600704] ACPI: PCI Interrupt Link [LNKH] (IRQs 3 *4 6 7 10 11 12 14 15) Dec 7 21:45:22 www kernel: [ 0.601926] PCI: Using ACPI for IRQ routing Dec 7 21:45:22 www kernel: [ 0.624115] pnp: PnP ACPI init Dec 7 21:45:22 www kernel: [ 0.624179] ACPI: bus type pnp registered Dec 7 21:45:22 www kernel: [ 0.624382] pnp 00:00: Plug and Play ACPI device, IDs PNP0a08 PNP0a03 (active) Dec 7 21:45:22 www kernel: [ 0.624821] system 00:01: Plug and Play ACPI device, IDs PNP0c01 (active) Dec 7 21:45:22 www kernel: [ 0.624875] pnp 00:02: Plug and Play ACPI device, IDs PNP0200 (active) Dec 7 21:45:22 www kernel: [ 0.624911] pnp 00:03: Plug and Play ACPI device, IDs PNP0b00 (active) Dec 7 21:45:22 www kernel: [ 0.624933] pnp 00:04: Plug and Play ACPI device, IDs PNP0800 (active) Dec 7 21:45:22 www kernel: [ 0.624962] pnp 00:05: Plug and Play ACPI device, IDs PNP0c04 (active) Dec 7 21:45:22 www kernel: [ 0.625186] system 00:06: Plug and Play ACPI device, IDs PNP0c02 (active) Dec 7 21:45:22 www kernel: [ 0.625733] system 00:07: Plug and Play ACPI device, IDs PNP0c02 (active) Dec 7 21:45:22 www kernel: [ 0.625803] pnp 00:08: Plug and Play ACPI device, IDs PNP0103 (active) Dec 7 21:45:22 www kernel: [ 0.625856] pnp 00:09: Plug and Play ACPI device, IDs INT0800 (active) Dec 7 21:45:22 www kernel: [ 0.625984] system 00:0a: Plug and Play ACPI device, IDs PNP0c02 (active) Dec 7 21:45:22 www kernel: [ 0.626206] system 00:0b: Plug and Play ACPI device, IDs PNP0c02 (active) Dec 7 21:45:22 www kernel: [ 0.626256] pnp 00:0c: Plug and Play ACPI device, IDs PNP0303 PNP030b (active) Dec 7 21:45:22 www kernel: [ 0.626312] pnp 00:0d: Plug and Play ACPI device, IDs PNP0f03 PNP0f13 (active) Dec 7 21:45:22 www kernel: [ 0.626445] system 00:0e: Plug and Play ACPI device, IDs PNP0c02 (active) Dec 7 21:45:22 www kernel: [ 0.626936] system 00:0f: Plug and Play ACPI device, IDs PNP0c01 (active) Dec 7 21:45:22 www kernel: [ 0.627027] pnp: PnP ACPI: found 16 devices Dec 7 21:45:22 www kernel: [ 0.627084] ACPI: ACPI bus type pnp unregistered Dec 7 21:45:22 www kernel: [ 0.722086] ACPI: Power Button [PWRB] Dec 7 21:45:22 www kernel: [ 0.722246] ACPI: Power Button [PWRF] Dec 7 21:45:22 www kernel: [ 0.722320] ACPI: acpi_idle yielding to intel_idle

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  • CodePlex Daily Summary for Tuesday, May 31, 2011

    CodePlex Daily Summary for Tuesday, May 31, 2011Popular ReleasesNearforums - ASP.NET MVC forum engine: Nearforums v6.0: Version 6.0 of Nearforums, the ASP.NET MVC Forum Engine, containing new features: Authentication using Membership Provider for SQL Server and MySql Spam prevention: Flood Control Moderation: Flag messages Content management: Pages: Create pages (about us/contact/texts) through web administration Allow nearforums to run as an IIS subapp Migrated Facebook Connect to OAuth 2.0 Visit the project Roadmap for more details.NetOffice - The easiest way to use Office in .NET: NetOffice Release 0.8b: Changes: - fix critical issue 15922(AccessViolationException) once and for all update is strongly recommended Includes: - Runtime Binaries and Source Code for .NET Framework:......v2.0, v3.0, v3.5, v4.0 - Tutorials in C# and VB.Net:..............................................................COM Proxy Management, Events, etc. - Examples in C# and VB.Net:............................................................Excel, Word, Outlook, PowerPoint, Access - COMAddin Examples in C# and VB....Facebook Graph Toolkit: Facebook Graph Toolkit 1.5.4186: Updates the API in response to Facebook's recent change of policy: All Graph Api accessing feeds or posts must provide a AccessToken.SharePoint Farm Poster: SharePoint Farm Poster: SharePoint Farm Poster is generated by a PowerShell Script. Run this script under the Farm Admin Account. After downloading, unblock the file in the Property Window. Current version is beta : v0.3.0VCC: Latest build, v2.1.40530.0: Automatic drop of latest buildServiio for Windows Home Server: Beta Release 0.5.2.0: Ready for widespread beta. Synchronized build number to Serviio version to avoid confusion.AcDown????? - Anime&Comic Downloader: AcDown????? v3.0 Beta4: ??AcDown?????????????,??????????????,????、????。?????Acfun????? ????32??64? Windows XP/Vista/7 ????????????? ??:????????Windows XP???,?????????.NET Framework 2.0???(x86)?.NET Framework 2.0???(x64),?????"?????????"??? ??v3.0 Beta4 2011-5-31?? ???Bilibili.us????? ???? ?? ???"????" ???Bilibili.us??? ??????? ?? ??????? ?? ???????? ?? ?? ???Bilibili.us?????(??????????????????) ??????(6.cn)?????(????) ?? ?????Acfun?????????? ?????????????? ???QQ???????? ????????????Discussion...Terraria Map Generator: TerrariaMapTool 1.0.0.2 Beta: Version 1.0.0.2 Beta Release - Now has a Gui - Draws backgrounds (May still not be exact) - Hopefully fixed support on DirectX 9 machine.CodeCopy Auto Code Converter: Code Copy v0.1: Full add-in, setup project source code and setup fileEnhSim: EnhSim 2.4.5 ALPHA: 2.4.5 ALPHAThis release supports WoW patch 4.1 at level 85 To use this release, you must have the Microsoft Visual C++ 2010 Redistributable Package installed. This can be downloaded from http://www.microsoft.com/downloads/en/details.aspx?FamilyID=A7B7A05E-6DE6-4D3A-A423-37BF0912DB84 To use the GUI you must have the .NET 4.0 Framework installed. This can be downloaded from http://www.microsoft.com/downloads/en/details.aspx?FamilyID=9cfb2d51-5ff4-4491-b0e5-b386f32c0992 - Added in the T12 s...TerrariViewer: TerrariViewer v2.4.1: Added Piggy Bank editor and fixed some minor bugs.Kooboo CMS: Kooboo CMS 3.02: What is new in kooboo cms 3.02 The most important updates of this version is the Kooboo site builder, an unique and creative web design tool, design an professional website and export to Kooboo CMS. See: http://www.sitekin.com Add Version contorl on View, Layout and other elements. Add user CMS language selection, user can select a language to use on their CMS backend. Add User profile provider, you can use now stop website user information on a SQL database. Previously it stored on XML...mojoPortal: 2.3.6.6: see release notes on mojoportal.com http://www.mojoportal.com/mojoportal-2366-released Note that we have separate deployment packages for .NET 3.5 and .NET 4.0 The deployment package downloads on this page are pre-compiled and ready for production deployment, they contain no C# source code. To download the source code see the Source Code Tab I recommend getting the latest source code using TortoiseHG, you can get the source code corresponding to this release here.Terraria World Creator: Terraria World Creator: Version 1.01 Fixed a bug that would cause the application to crash. Re-named the Application.VidCoder: 0.9.0: New startup UI for one-click scanning of discs or opening a file/folder. New seek bar on the preview window to make switching previews easier (you can click anywhere on the bar). Added gradient backgrounds to the main window to visually group the sections. Added Open Video File and Open Video Folder options to the File menu. Moved preview button to be in line with the other control buttons. Fixed settings getting in a weird state if they were saved without an output folder being chos...General Media Access WebService: 0.2.0.0 Beta: Updated GMA release with sorting/ordering mechanisms. Several bug fixes.Microsoft All-In-One Code Framework - a centralized code sample library: All-In-One Code Framework 2011-05-26: Alternatively, you can install Sample Browser or Sample Browser VS extension, and download the code samples from Sample Browser. Improved and Newly Added Examples:For an up-to-date code sample index, please refer to All-In-One Code Framework Sample Catalog. NEW Samples for Dynamics Sample Description Owner CSDynamicsNAVWebServices The code sample shows syntax for calling Dynamics NAV Web Services. Lars Lohndorf-Larsen NEW Samples for WPF Sample Description Owner CSWPFDataGridCustomS...Terraria World Viewer: Version 1.1: Update May 26th Added Chest Filtering, this allows chests only containing certain items to have their symbol drawn. (Its under advanced settings tab) GUI elements (checkboxes/etc) are persistant between uses of the application Beta Worlds (i.e. Release #38) will work properly Symbols can be enabled or disabled on a per symbol basis Chest Information tab which is just a dump of the current chest information Meterorite is now visible as a bright magenta pink Application defaults to ...MVC Controls Toolkit: Mvc Controls Toolkit 1.1 RC: *Added: Compatibility with jQuery 1.6.1 Rendering of enumerables with images and/or customizable strings improved the client side tempate engine added new parameters to the template definition binding all new knockout bindings helpers have been fully implemented added a new overload for defining the client-side ViewModel The SetTme method has the option to store the theme in a permanent cookie If no CSS class is provided for the watermark of a TypedTextBox the watermark class of the current t...patterns & practices: Project Silk: Project Silk - Documentation Only Drop - May 24: To get the latest code, please see the previous drop here. Guidance Chapters Ready for Review The following chapters (provided in CHM or PDF format) are ready for community review. Our team very much appreciates your feedback and technical review. All documentation feedback should be posted in the Issue Tracker; if required, a document can be attached along with the feedback. Architecture jQuery UI Widgets Server-Side Implementation Security Unit Testing Web Applications Widget Q...New Projects#liveDB: liveDB is an in-memory database engine for Microsoft .NET providing full ACID support, lightning fast performance and offering a significant reduction of development and operational costs. liveDB is built on Live Domain Technology(TM).8 hours: 8hours Private studyABox2d: A port of Box 2d game engine doing it has an exercise to study how the game engine work.ADempiere.NET: If I have enough time and support I we will translate this into .NETAlmonaster: Almonaster is a turn-based multi-player war game. It is free for all players and comes with absolutely no warranty. The game is fully web-based and requires no downloads, Javascript, Java or ActiveX controls. ASPone API: ASPone partnerské API (aplikacní programové rozhraní) je rozhraní pro vytvorené a urcené pro partnery spolecnosti ASPone, s.r.o. Pomocí tohoto aplikacního rozhraní mužete zautomatizovat radu úkonu, které by pomocí webového rozhraní mohly být casove nárocnejší nebo vyžadují interakci cloveka. API umožnuje zautomatizovat radu úkonu souvisejících se správou domén, doménových kontaktu, webhostingu, databází, serveru a mnoha dalších. Pro zjednodušení práce s API jsou již pripraveni dva ukázkový...CodeCopy Auto Code Converter: This add-in project converts c# and vb.net codes in visual studio.drms: Data Resource Management SystemDrop Down CheckBoxList control (DropDownCheckBoxes): DropDownCheckBoxes is an ASP.NET server control directly inheriting standard ASP.NET CheckBoxList control and fully it supports parent's API (except members responsible for rendering and styling). Thus in most cases CheckBoxList control can be simply replaced with DropDownCheckBoxes with no need to change any data binding code or event handlers. In normal state the control is displayed as a select (DropDownList) control. Clicking the expand button shows a list with check boxes. When the se...Extended Registration module for Orchard CMS: This project has a dependency on the Contrib.Profile module. With this module enabled, users must fill out any parts you add to the User ContentItem in the Registration page. Ideal if you require additional information from your users.GreenWay: Car navigation softwareHost Profiles: Host Profiles is small tool to control, switch and management the hosts file of the computer. The hosts file is located in "c:\windows\system32\drivers\etc\hosts".HRM System MVVM sample code: This is the sample WPF MVVM application that i've described in my blog posts. I hope to give you a clear view of mvvm and other commonly used patterns.Mi Game Library: Ever wanted to store all the games you own into one place that you, could then later come see and search also with your own personal wish list!Micorrhiza: Micorrhiza is a client-server solution written in C# for voice- and video-communications between users in local and global networks.MPlayer.NET for Windows Forms & WPF: MPlayer.NET is a wrapper around MPlayer executable. It's developed on .NET platform and includes visual controls for both Windows Forms and WPF applications.MyGet - NuGet-as-a-Service: This project is the source for http://myget.org. MyGet offers you the possibility to create your own, private, filtered NuGet feed for use in the Visual Studio Package Manager. It can contain packages from the official NuGet feed as well as your private packages, hosted on MyGet.MZExtensions: A collection of handy C# Extension Methods.NCAds: NCadsNetSync: Universal file synchronization agent.OLE 1C7.7: OLE 1C7.7 ?????????? ??????? ??? ??????? ? 1?7.7 ????????? OLE ??????????.Pear 2.5: Pear 2.5 is a web browser which has MetroUI which is also known for WP7. Pear 2.5's graphics is totally made up with MetroUI and looks stunning when browse. This version has 3 builds - 2 alpha builds and 1 gamma delta (beta) build. It's developed in VB.NET which is the easiest.ProjectOne: ProjectOne is a Open Community Information Sharing Website regarding Realty as its primary source.russomi: russomiSopaco Server Foundation 1.x: The one earlier version of my server infrastructure(SSF, Sopaco Server Foundation 1.x, owned by ??)。 Network Layer Based On MINA, message meta in 1.x is hard coded to 6bytes message header like this struct NetworkMessageHeader { short msgId; int msgLength; } struct NetworkMTray Timer: A simple timer/stopwatch which runs fromt he system tray. I started it as a hobby learning project to understand the Win32 API. Now open sourcing it to get more inputs about the same, and at the same time it may prove helpful to othersVENSOFT DIPERCAX: Proyecto Final del Curso de Proyectos II de la Universidad Privada del NorteWindows Phone Blog Menu: A Silverlight navigation control that looks like a Windows Phone 7. The live tiles are links to websites. Use this control on your blog or website to show your love for WP7. It is a creative way to link to external sites you are interested in.

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  • A jQuery Plug-in to monitor Html Element CSS Changes

    - by Rick Strahl
    Here's a scenario I've run into on a few occasions: I need to be able to monitor certain CSS properties on an HTML element and know when that CSS element changes. The need for this arose out of wanting to build generic components that could 'attach' themselves to other objects and monitor changes on the ‘parent’ object so the dependent object can adjust itself accordingly. What I wanted to create is a jQuery plug-in that allows me to specify a list of CSS properties to monitor and have a function fire in response to any change to any of those CSS properties. The result are the .watch() and .unwatch() jQuery plug-ins. Here’s a simple example page of this plug-in that demonstrates tracking changes to an element being moved with draggable and closable behavior: http://www.west-wind.com/WestWindWebToolkit/samples/Ajax/jQueryPluginSamples/WatcherPlugin.htm Try it with different browsers – IE and FireFox use the DOM event handlers and Chrome, Safari and Opera use setInterval handlers to manage this behavior. It should work in all of them but all but IE and FireFox will show a bit of lag between the changes in the main element and the shadow. The relevant HTML for this example is this fragment of a main <div> (#notebox) and an element that is to mimic a shadow (#shadow). <div class="containercontent"> <div id="notebox" style="width: 200px; height: 150px;position: absolute; z-index: 20; padding: 20px; background-color: lightsteelblue;"> Go ahead drag me around and close me! </div> <div id="shadow" style="background-color: Gray; z-index: 19;position:absolute;display: none;"> </div> </div> The watcher plug in is then applied to the main <div> and shadow in sync with the following plug-in code: <script type="text/javascript"> $(document).ready(function () { var counter = 0; $("#notebox").watch("top,left,height,width,display,opacity", function (data, i) { var el = $(this); var sh = $("#shadow"); var propChanged = data.props[i]; var valChanged = data.vals[i]; counter++; showStatus("Prop: " + propChanged + " value: " + valChanged + " " + counter); var pos = el.position(); var w = el.outerWidth(); var h = el.outerHeight(); sh.css({ width: w, height: h, left: pos.left + 5, top: pos.top + 5, display: el.css("display"), opacity: el.css("opacity") }); }) .draggable() .closable() .css("left", 10); }); </script> When you run this page as you drag the #notebox element the #shadow element will maintain and stay pinned underneath the #notebox element effectively keeping the shadow attached to the main element. Likewise, if you hide or fadeOut() the #notebox element the shadow will also go away – show the #notebox element and the shadow also re-appears because we are assigning the display property from the parent on the shadow. Note we’re attaching the .watch() plug-in to the #notebox element and have it fire whenever top,left,height,width,opacity or display CSS properties are changed. The passed data element contains a props[] and vals[] array that holds the properties monitored and their current values. An index passed as the second parm tells you which property has changed and what its current value is (propChanged/valChanged in the code above). The rest of the watcher handler code then deals with figuring out the main element’s position and recalculating and setting the shadow’s position using the jQuery .css() function. Note that this is just an example to demonstrate the watch() behavior here – this is not the best way to create a shadow. If you’re interested in a more efficient and cleaner way to handle shadows with a plug-in check out the .shadow() plug-in in ww.jquery.js (code search for fn.shadow) which uses native CSS features when available but falls back to a tracked shadow element on browsers that don’t support it, which is how this watch() plug-in came about in the first place :-) How does it work? The plug-in works by letting the user specify a list of properties to monitor as a comma delimited string and a handler function: el.watch("top,left,height,width,display,opacity", function (data, i) {}, 100, id) You can also specify an interval (if no DOM event monitoring isn’t available in the browser) and an ID that identifies the event handler uniquely. The watch plug-in works by hooking up to DOMAttrModified in FireFox, to onPropertyChanged in Internet Explorer, or by using a timer with setInterval to handle the detection of changes for other browsers. Unfortunately WebKit doesn’t support DOMAttrModified consistently at the moment so Safari and Chrome currently have to use the slower setInterval mechanism. In response to a changed property (or a setInterval timer hit) a JavaScript handler is fired which then runs through all the properties monitored and determines if and which one has changed. The DOM events fire on all property/style changes so the intermediate plug-in handler filters only those hits we’re interested in. If one of our monitored properties has changed the specified event handler function is called along with a data object and an index that identifies the property that’s changed in the data.props/data.vals arrays. The jQuery plugin to implement this functionality looks like this: (function($){ $.fn.watch = function (props, func, interval, id) { /// <summary> /// Allows you to monitor changes in a specific /// CSS property of an element by polling the value. /// when the value changes a function is called. /// The function called is called in the context /// of the selected element (ie. this) /// </summary> /// <param name="prop" type="String">CSS Properties to watch sep. by commas</param> /// <param name="func" type="Function"> /// Function called when the value has changed. /// </param> /// <param name="interval" type="Number"> /// Optional interval for browsers that don't support DOMAttrModified or propertychange events. /// Determines the interval used for setInterval calls. /// </param> /// <param name="id" type="String">A unique ID that identifies this watch instance on this element</param> /// <returns type="jQuery" /> if (!interval) interval = 100; if (!id) id = "_watcher"; return this.each(function () { var _t = this; var el$ = $(this); var fnc = function () { __watcher.call(_t, id) }; var data = { id: id, props: props.split(","), vals: [props.split(",").length], func: func, fnc: fnc, origProps: props, interval: interval, intervalId: null }; // store initial props and values $.each(data.props, function (i) { data.vals[i] = el$.css(data.props[i]); }); el$.data(id, data); hookChange(el$, id, data); }); function hookChange(el$, id, data) { el$.each(function () { var el = $(this); if (typeof (el.get(0).onpropertychange) == "object") el.bind("propertychange." + id, data.fnc); else if ($.browser.mozilla) el.bind("DOMAttrModified." + id, data.fnc); else data.intervalId = setInterval(data.fnc, interval); }); } function __watcher(id) { var el$ = $(this); var w = el$.data(id); if (!w) return; var _t = this; if (!w.func) return; // must unbind or else unwanted recursion may occur el$.unwatch(id); var changed = false; var i = 0; for (i; i < w.props.length; i++) { var newVal = el$.css(w.props[i]); if (w.vals[i] != newVal) { w.vals[i] = newVal; changed = true; break; } } if (changed) w.func.call(_t, w, i); // rebind event hookChange(el$, id, w); } } $.fn.unwatch = function (id) { this.each(function () { var el = $(this); var data = el.data(id); try { if (typeof (this.onpropertychange) == "object") el.unbind("propertychange." + id, data.fnc); else if ($.browser.mozilla) el.unbind("DOMAttrModified." + id, data.fnc); else clearInterval(data.intervalId); } // ignore if element was already unbound catch (e) { } }); return this; } })(jQuery); Note that there’s a corresponding .unwatch() plug-in that can be used to stop monitoring properties. The ID parameter is optional both on watch() and unwatch() – a standard name is used if you don’t specify one, but it’s a good idea to use unique names for each element watched to avoid overlap in event ids especially if you’re monitoring many elements. The syntax is: $.fn.watch = function(props, func, interval, id) props A comma delimited list of CSS style properties that are to be watched for changes. If any of the specified properties changes the function specified in the second parameter is fired. func The function fired in response to a changed styles. Receives this as the element changed and an object parameter that represents the watched properties and their respective values. The first parameter is passed in this structure: { id: watcherId, props: [], vals: [], func: thisFunc, fnc: internalHandler, origProps: strPropertyListOnWatcher }; A second parameter is the index of the changed property so data.props[i] or data.vals[i] gets the property and changed value. interval The interval for setInterval() for those browsers that don't support property watching in the DOM. In milliseconds. id An optional id that identifies this watcher. Required only if multiple watchers might be hooked up to the same element. The default is _watcher if not specified. It’s been a Journey I started building this plug-in about two years ago and had to make many modifications to it in response to changes in jQuery and also in browser behaviors. I think the latest round of changes made should make this plug-in fairly future proof going forward (although I hope there will be better cross-browser change event notifications in the future). One of the big problems I ran into had to do with recursive change notifications – it looks like starting with jQuery 1.44 and later, jQuery internally modifies element properties on some calls to some .css()  property retrievals and things like outerHeight/Width(). In IE this would cause nasty lock up issues at times. In response to this I changed the code to unbind the events when the handler function is called and then rebind when it exits. This also makes user code less prone to stack overflow recursion as you can actually change properties on the base element. It also means though that if you change one of the monitors properties in the handler the watch() handler won’t fire in response – you need to resort to a setTimeout() call instead to force the code to run outside of the handler: $("#notebox") el.watch("top,left,height,width,display,opacity", function (data, i) { var el = $(this); … // this makes el changes work setTimeout(function () { el.css("top", 10) },10); }) Since I’ve built this component I’ve had a lot of good uses for it. The .shadow() fallback functionality is one of them. Resources The watch() plug-in is part of ww.jquery.js and the West Wind West Wind Web Toolkit. You’re free to use this code here or the code from the toolkit. West Wind Web Toolkit Latest version of ww.jquery.js (search for fn.watch) watch plug-in documentation © Rick Strahl, West Wind Technologies, 2005-2011Posted in ASP.NET  JavaScript  jQuery  

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  • CodePlex Daily Summary for Monday, November 28, 2011

    CodePlex Daily Summary for Monday, November 28, 2011Popular ReleasesCommonLibrary.NET: CommonLibrary.NET 0.9.8 - Alpha: A collection of very reusable code and components in C# 4.0 ranging from ActiveRecord, Csv, Command Line Parsing, Configuration, Holiday Calendars, Logging, Authentication, and much more. Samples in <root>\src\Lib\CommonLibrary.NET\Samples CommonLibrary.NET 0.9.8 AlphaNew Dynamic Scripting Language : workitem : 7493 Fixes 1622 6803Widget Suite for DotNetNuke: 01.04.00: The following features/enhancements are associated with this release: Bug: Removed the empty box/white space created by some widgets New Widget: FlexSlider New Widget: Google+ Button New Widget: Klout Badge Sample Widget Script FileTools for SharePoint: Reset SharePoint Configuration Cache: This tool is used to detect the existing location of the SharePoint configuration cache files then remove them to trigger the timer service to rebuild a fresh new cache. This tool runs on any SharePoint box version 2003 and above supporting x64 bit & x32 bit OS assuming .NET framework 3.5 is installed. You must run the tool with elevated privileges if running on Win 2008 server to ensure that the tool has enough rights to restart the timer service. The tool auto-detects whether its running i...WinRT File Based Database: 0.9.1.5: Implement IsBusy property to support Save button state. See Quick Start project that is distributed as part of the download for details on how to implement Save button, use IsBusy property and how to implement SimpleCommand to use behind the Save button.Multiwfn: Multiwfn2.2_source: Multiwfn2.2_sourceBatchus-GUI: Batchus-GUI-vb 0.1.3.3: Here is v0.1.3.3. It is relatively stable. Just need some more designer layout, and tutorials, and templates.Groovy IM: Groovy IM Version 0.3: Groovy IM Version 0.3 for Windows Phone 7Internet Cache Examiner: Internet Cache Examiner 0.9.2: This is the release binary for the 0.9.2 version of Internet Cache Examiner.Composite Data Service Framework: Composite Data Service Framework 1.0: This solution contains the Composite Data Service framework solution along with a Sample Project.FxCop Integrator for Visual Studio 2010: FxCop Integrator 2.0.0 RC: Replaced the MSBuild Tasks installer to fix the bug of the targets file. FxCop Integrator is not affected by this bug. (Nov 28 2011) New FeatureSupported calculating code metrics with Code Metrics PowerTool. (Work Item #6568: 6568). Provided MSBuild tasks. #7454: 7454 Supported to filter out auto-generated code from code analysis result. #7485: 7485 Supported exporting report of code analysis result. Supported multi-project analysis. Supported file level analysis. Added the featu...Terminals: Version 2 - Beta 4 Release: Beta 4 Refresh Build Dont forget to backup your config files BEFORE upgrading! As usual, please take time to use and abuse this release. We left logging in place, and this is a debug build so be sure to submit your logs on each bug reported, and please do report all bugs! Updated the About form to include the date and time of the build. Useful for CI builds to ensure we have the correct version "Favourites" and "History" save their expanded states after app restarts Code cleanup, secu...MiniTwitter: 1.76: MiniTwitter 1.76 ???? ?? ?????????? User Streams ???????????? User Streams ???????????、??????????????? REST ?????????? ?????????????????????????????? ??????????????????????????????Media Companion: MC 3.424b Weekly: Ensure .NET 4.0 Full Framework is installed. (Available from http://www.microsoft.com/download/en/details.aspx?id=17718) Ensure the NFO ID fix is applied when transitioning from versions prior to 3.416b. (Details here) Movie Show Resolutions... Resolved issue when reverting multiselection of movies to "-none-" Added movie rename support for subtitle files '.srt' & '.sub' Finalised code for '-1' fix - radiobutton to choose either filename or title Fixed issue with Movie Batch Wizard Fanart - ...Advanced Windows Phone Enginering Tool: WPE Downloads: This version of WPE gives you basic updating, restoring, and, erasing for your Windows Phone device.Anno 2070 Assistant: Beta v1.0 (STABLE): Anno 2070 Assistant Beta v1.0 Released! Features Included: Complete Building Layouts for Ecos, Tycoons & Techs Complete Production Chains for Ecos, Tycoons & Techs Completed Credits Screen Known Issues: Not all production chains and building layouts may be on the lists because they have not yet been discovered. However, data is still 99.9% complete. Currently the Supply & Demand, including Calculator screen are disabled until version 1.1.Minemapper: Minemapper v0.1.7: Including updated Minecraft Biome Extractor and mcmap to support the new Minecraft 1.0.0 release (new block types, etc).Visual Leak Detector for Visual C++ 2008/2010: v2.2.1: Enhancements: * strdup and _wcsdup functions support added. * Preliminary support for VS 11 added. Bugs Fixed: * Low performance after upgrading from VLD v2.1. * Memory leaks with static linking fixed (disabled calloc support). * Runtime error R6002 fixed because of wrong memory dump format. * version.h fixed in installer. * Some PVS studio warning fixed.NetSqlAzMan - .NET SQL Authorization Manager: 3.6.0.10: 3.6.0.10 22-Nov-2011 Update: Removed PreEmptive Platform integration (PreEmptive analytics) Removed all PreEmptive attributes Removed PreEmptive.dll assembly references from all projects Added first support to ADAM/AD LDS Thanks to PatBea. Work Item 9775: http://netsqlazman.codeplex.com/workitem/9775VideoLan DotNet for WinForm, WPF & Silverlight 5: VideoLan DotNet for WinForm, WPF, SL5 - 2011.11.22: The new version contains Silverlight 5 library: Vlc.DotNet.Silverlight. A sample could be tested here The new version add and correct many features : Correction : Reinitialize some variables Deprecate : Logging API, since VLC 1.2 (08/20/2011) Add subitem in LocationMedia (for Youtube videos, ...) Update Wpf sample to use Youtube videos Many others correctionsSharePoint 2010 FBA Pack: SharePoint 2010 FBA Pack 1.2.0: Web parts are now fully customizable via html templates (Issue #323) FBA Pack is now completely localizable using resource files. Thank you David Chen for submitting the code as well as Chinese translations of the FBA Pack! The membership request web part now gives the option of having the user enter the password and removing the captcha (Issue # 447) The FBA Pack will now work in a zone that does not have FBA enabled (Another zone must have FBA enabled, and the zone must contain the me...New ProjectsA lightweight database access component: DataAccessor?????????????,??DataAccessor????????????: 1.??????????SQL??,?????SQL???????????; 2.?????????; 3.????????????,??MSAccess??????????????????????????????????????,?????????; 4.?????????????DBMS,??:SqlServer、Oracle??MSAccess,??????DBMS???,??????N?????????; 5.????,?????????DataAccess??????DBMS; 6.???Sql????xml??????????????dbms?SQL?????,??sql??????????????; 7.???,???DLL??????????……AdHoc.Wavesque: Wavesque provides a simple infrastructure to generate waveforms.AIRO - Interoperable Experiment Automation Package: The main goal of this project is to provide engineers and scientists flexible and extendable framework for building test, measurement and control applications. This framework is compatible with IVI-COM drivers and extends IVI Instrument Classes with custom .NET (and COM) interfaces for such devices as: step motors, different positioning devices, magnet power supplies, lock-in amplifiers etc. We maintain IVI Foundation's aim: "simplify upgrading or replacing components in complex test systems...AKBK-Schulprojekt - USB-Guard: Das Projekt USB-Überwachung wird im Rahmen des Anwendungsentwicklungs-Unterrichts des Adolf-Kolping-Berufskollegs geplant und durchgeführt. Die Software wird zur Prävention von Manipulationsversuchen während einer Informatikklausur entwickelt. Sie erkennt manipulierte und nicht erlaubte USB-Datenträger, protokolliert deren Inhalt und gibt ggf. eine Warnung aus. Sie hilft dem Lehrer dabei, Manipulationsversuche schneller und effizienter zu erkennen.Android Vision: Project to learn all things Android and some image processingAuto Fill Title of Document in Document Library in SharePoint 2010: Automatically fill title of any document in any document library in SharePoint 2010.Batchus-GUI: A graphical user interface, used to create batch files.Bazeli: Windows Phone 7 application that supports tracking of expenses.Clannad: This is a family of many things.Csv2Entity: CSV 2 Entity is a serials of tools that deal with CSV files as well as Excel files and Access files. This framework include: A VSIX file which contains VB and CS source code generate wizard for CSV Objects. Read/Write CSV files facilities. Documentation Help facilities.Cypher Bot: Encrypt secrets, messages, documents, files and more. Then decrypt them. Then repeat with the US government's encryption standard: AES 256-bit (Accepted by NIST and NSA).Cypher Bot makes it fun and easy for anyone to secure files. This is the best security solution available on the web. You are now able to encrypt/decrypt files (avi, mov, mpeg, mp3, wav, png, jpg, txt, html, vb, js) and text ALL IN ONE beautiful slick interface. Cypher Bot is developed in visual basic.EmailWebLinker: A very simple text to html converter designed to deal with those email messages that contain a list of links to images. Any http links it finds to pictures are converted inline. eps files are downloaded and rendered. Can be easily extended.FileHasher: This project provides a simple tool for generating and verifying file hashes. I created this to help the QA team I work with. The project is all C# using .NET 3.5 SP1.Financial Controls: WPF/Silverlight Controls for Financial ApplicationsGroovy IM: Groovy IM makes it easy for Windows Phone 7 consumers to chat while on there Windows Phone 7 device(s). Groovy IM is developed in C# under the GPL V2 license.IBlog: Project created to learn things ASP.NETInjectivity (Dependency Injection): Injectivity is a dependency injection framework (written in C#) with a strong focus on the ease of configuration and performance. Having been written over 5 years and at version 2.8 with unit tests & intellisense comments it is a mature framework.Lizard Chess: Chess openings preparation tool using F#. WinForms C# used for UI.MCPD: I am doing a self study course for MCPD in .NET 4 (web track), so I am committing any custom source code as a result of my study in this open source location which I can later show the work for. * MCTS Exam 70-515 Web Applications Development with Microsoft .NET Framework 4MVC TreeView Helper: This fluent MVC TreeView helper makes it easy to build and customize an HTML unordered-list tree from a recursive model.Onion Architecture with ASP.NET MVC: Onion Architecture with ASP.NET MVCOpenBank: OpenBank est une application client/serveur destinée à la gestion de compte banquaire.Philosophy Widget: This Widget for the Mac OS X Dashboard aids in memorizing the association between known works of philosophy and their authors.Physic Engine: Physic EnginePUL Programming Utility Language: PUL is a programming utility language that allows people to do tasks automatically without having to manually do them, which that process would take longer. Using PUL, you can make programs that automatically do the work for you.QuakeMeApp: QuakeMeApp is a Windows Phone 7 Earthquake Alert AppSense/Net SourceCode Field Control: This is a Field Control for Sense/Net ECMS, it provides syntax highlighting.Silverlight Video CoverFlow: This a Silverlight Sample Application including a Coverflow of Video (streaming)SpaceConquest: Incorporated standard design patterns to build a peer to peer game in Java. The game rules were similar in complexity to games like Civilization and StarcraftSPGE - An XNA 2D graphics engine for Windows and Windows Phone 7.: SPGE is an open-source graphics engine build over XNA that allows the creation of simple 2D games that target Windows and Windows Phone 7. The aim of this graphic engine is to allow for an easy creation of simle 2D games, game prototyping, and teaching of game development.SQL CRUD Expression Builder: A library to build sql crud commands that is based on expressions so every part of the sql statement could be an expression like ColumnSetExpression, FilterExpression, JoinExpression, etc, is intended to be agnostic but right now is being tested only with SqlServer and MySql.TDD-Katas: *TDD-Katas* simply defines the Test Driven Development Katas. In this, I tried to create most famous katas to understand what is exactly Kata. So, get into the code and let us know for any improvementTFS Team Project Manager: TFS Team Project Manager automates various tasks across Team Projects in Team Foundation Server. If you find yourself managing multiple Team Projects for an organization and have recurring tasks and questions that repeat themselves over and over again, Team Project Manager probably has some answers for you. Team Project Manager can help you... * Manage build process templates (understanding which build templates are used by which build definitions, uploading new build process templates,...USB Camera Driver for Windows Embedded Compact 7: This project helps people to get the USB camera working on the Windows Embedded Compact 7.This is modified source of the WinCE 6.0 USB Camera Shared source available from the following link http://www.microsoft.com/download/en/details.aspx?id=19512 User Profile with RecordID replicator: <User Profile with RecordID replicator> will let SharePoint 2010 administrators create a new Profile database maintaining the RecordId of the profile to make sure the social features (I like it, tags, notes) are not gone.VS Tool for WSS 3.0: Visual Studio (2005 and 2008) add-ons for WSS. Included: - schema.xml explorerWhs2Smugmug: Windows Home Server Add-In for uploading files to Smugmug. Written in C# using .Net 3.5 and WCF. Also using the Smugmug API Project. ??UBBCODE: PHP????UBBCODE????,??????: 1.??????(10px ? 24px); 2.????; 3.?????; 4.??????; 5.??????; 6.??????(????????????); 7.??????; 8.?????; 9.?????; 10.???QQ??,??????; 11.???????(?????,??????????); 12.?????????; 13.????????; 14.?????????; 15.?????????; 16.?????????。

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  • CodePlex Daily Summary for Friday, December 07, 2012

    CodePlex Daily Summary for Friday, December 07, 2012Popular ReleasesTorrents-List Organizer: Torrents-list organizer v 0.5.0.0: ????? ? ?????? 0.5.0.0: 1) ????? ? ?????? ?????? ??????????? ???????? ?????????? ? ?????? ????????. ??????????????, ????????? ???????, ??? ????????? ???????? ?????? ("???????? ?? ??????"). 2) ????????? ???????? ???????? ???????-??????. ????? ??????, ?????? ??? ?????? ?????????????? ??? ???????-?????. 3) ?????? ??? ??????? ??????? ?????? ? ????? ????????????? ?????????? ???????????, ? ?????????????, ??????? ?????? ????? ?????? ??????????, ?????????? ???? ??????? ???? ?????? ???????? ??????? ? ...fastJSON: v2.0.11: - bug fix single char number json - added UseEscapedUnicode parameter for controlling string output in \uxxxx for unicode/utf8 format - bug fix null and generic ToObject<>() - bug fix List<> of custom typesMedia Companion: MediaCompanion3.508b: Recommended Download - Fixes IMDB title scrape bug and several mc_com movie and actor cache bugs.testddgit060720122: asdf: asdfFile Upload App: FileUploadApp_Source: You can download this source code,and run it direstly.Microsoft Ajax Minifier: Microsoft Ajax Minifier 4.77: Look for and strip "IDENT:nomunge" minification hints that define fields that should not be automatically renamed within the current scope (multiple IDENT:nomunge pairs can be specified in a single string literal if comma-separated). Will only work if the field is actually defined within the current scope (can't be used to not rename an outer field, for instance; will be ignored in those cases). Minification hints are expression statements that are composed of a single string literal similar ...Periodic.Net: 0.8: Whats new for Periodic.Net 0.8: New Element Info Dialog New Website MenuItem Minor Bug Fix's, improvements and speed upsActor Framework for Windows Azure: ActorFx V0.10: ActorFx V0.10 Very Preliminary release of the Actor Framework for Windows Azure. The code is still fairly unstable. After you download the code, please refer to the Actor Runtime Manager help page for instructions.mp3player-xslt-plugin: mp3player module 1.0: This is a mp3 player module that you can install on your umbraco project. It can display the list of the media and you can click the button to play or stop.Yahoo! UI Library: YUI Compressor for .Net: Version 2.2.0.0 - Epee: New : Web Optimization package! Cleaned up the nuget packages BugFix: minifying lots of files will now be faster because of a recent regression in some code. (We were instantiating something far too many times).DtPad - .NET Framework text editor: DtPad 2.9.0.40: http://dtpad.diariotraduttore.com/files/images/flag-eng.png English + A new built-in editor for the management of CSV files, including the edit of cells, deleting and adding new rows, replacement of delimiter character and much more (issue #1137) + The limit of rows allowed before the decommissioning of their side panel has been raised (new default: 1.000) (issue #1155, only partially solved) + Pressing CTRL+TAB now DtPad opens a screen that shows the list of opened tabs (issue #1143) + Note...AvalonDock: AvalonDock 2.0.1746: Welcome to the new release of AvalonDock 2.0 This release contains a lot (lot) of bug fixes and some great improvements: Views Caching: Content of Documents and Anchorables is no more recreated everytime user move it. Autohide pane opens really fast now. Two new themes Expression (Dark and Light) and Metro (both of them still in experimental stage). If you already use AD 2.0 or plan to integrate it in your future projects, I'm interested in your ideas for new features: http://avalondock...AcDown?????: AcDown????? v4.3.2: ??●AcDown??????????、??、??、???????。????,????,?????????????????????????。???????????Acfun、????(Bilibili)、??、??、YouTube、??、???、??????、SF????、????????????。 ●??????AcPlay?????,??????、????????????????。 ● AcDown??????????????????,????????????????????????????。 ● AcDown???????C#??,????.NET Framework 2.0??。?????"Acfun?????"。 ?? v4.3.2?? ?????????????????? ??Acfun??????? ??Bilibili?????? ??Bilibili???????????? ??Bilibili????????? ??????????????? ???? ??Bilibili??????? ????32??64? Windows XP/...ExtJS based ASP.NET 2.0 Controls: FineUI v3.2.2: ??FineUI ?? ExtJS ??? ASP.NET 2.0 ???。 FineUI??? ?? No JavaScript,No CSS,No UpdatePanel,No ViewState,No WebServices ???????。 ?????? IE 7.0、Firefox 3.6、Chrome 3.0、Opera 10.5、Safari 3.0+ ???? Apache License 2.0 (Apache) ???? ??:http://fineui.com/bbs/ ??:http://fineui.com/demo/ ??:http://fineui.com/doc/ ??:http://fineui.codeplex.com/ ???? +2012-12-03 v3.2.2 -?????????????,?????button/button_menu.aspx(????)。 +?Window????Plain??;?ToolbarPosition??Footer??;?????FooterBarAlign??。 -????win...Player Framework by Microsoft: Player Framework for Windows Phone 8: This is a brand new version of the Player Framework for Windows Phone, available exclusively for Windows Phone 8, and now based upon the Player Framework for Windows 8. While this new version is not backward compatible with Windows Phone 7 (get that http://smf.codeplex.com/releases/view/88970), it does offer the same great feature set plus dozens of new features such as advertising, localization support, and improved skinning. Click here for more information about what's new in the Windows P...SSH.NET Library: 2012.12.3: New feature(s): + SynchronizeDirectoriesQuest: Quest 5.3 Beta: New features in Quest 5.3 include: Grid-based map (sponsored by Phillip Zolla) Changable POV (sponsored by Phillip Zolla) Game log (sponsored by Phillip Zolla) Customisable object link colour (sponsored by Phillip Zolla) More room description options (by James Gregory) More mathematical functions now available to expressions Desktop Player uses the same UI as WebPlayer - this will make it much easier to implement customisation options New sorting functions: ObjectListSort(list,...Chinook Database: Chinook Database 1.4: Chinook Database 1.4 This is a sample database available in multiple formats: SQL scripts for multiple database vendors, embeded database files, and XML format. The Chinook data model is available here. ChinookDatabase1.4_CompleteVersion.zip is a complete package for all supported databases/data sources. There are also packages for each specific data source. Supported Database ServersDB2 EffiProz MySQL Oracle PostgreSQL SQL Server SQL Server Compact SQLite Issues Resolved293...RiP-Ripper & PG-Ripper: RiP-Ripper 2.9.34: changes FIXED: Thanks Function when "Download each post in it's own folder" is disabled FIXED: "PixHub.eu" linksD3 Loot Tracker: 1.5.6: Updated to work with D3 version 1.0.6.13300New Projects132702: dddActor Framework for Windows Azure: The goal for ActorFx for Windows Azure is to provide a non-prescriptive, language-independent model of dynamic distributed objects. Administração de Condominios: Sistema de administração de condominiosAssembly Searcher: Search references of assemblies to find interlinked assemblies.BadgeManager: Acceso Utenti Gestione gestionaleBee OPOA Platform: rapid-develop platform include 1,Multi-database supported, 2,MVC, 3,RBACBetterPlace WebApp: Student web site for out BetterPlaceBookingCanned Bytes Repository: A C# code repository for backing other codeplex open source projects I'm doing.churchtool: sermon, ftp, upload, churchDNN Schedule Clean DB log: Schedule task for cleaning database logs, eventlog and sitelog tables.Hestia's Cyberminer Software: Coming soon!IcyTowerMobile: A small project of two students from FH Hagenberg, Mobile Computing department, to port the great game IcyTower from desktop to Windows Phone 7.IronJS register custom javascript object: IronJS test examplesKaryadeka Alam Lestari Accounting: Sistem Informasi Akunting Penjualan Jasa PT Karyadeka Alam Lestari SemarangKJFramework????: KJFramework????, ???HA?????C/S????????????。Measure It: Measuring micro benchmarks in dot net Modern UI (Metro) Charts for Windows 8, WPF, Silverlight: This project provides a charting library which can be used in WPF, Windows8 and SilverlightMSurplus: NOMyGreatLittleSite: This is a demo projectNeznayka: Static Code Analysis Rule-set for Visual Studio 2010 Database Edition Nprove Pulgin for Visual Studio: Nprove Plugin A plugin for developers to ease the handling of .net projects on systems with hundreds of them.Nusya Tester: A software to create and use various tests with right answers explanations to help one in self-education. It's developed in C#Object Pool reference implementation: A simple object pooling reference implementation demonstrating how to create an object pool for expensive to create, but often used, objects. parserkit: little parserkit QConnectSDK: ????????OAuth2 SDK??sampleydoo: some stuff hereServEvo: ServEvo is an application that allows you to turn your computer into a complete development environmentSnakeApplet: Classic snake game.TestWSP: A test project setupWindSim: ...WinMoApps: A collection of useful Windows Mobile applications, including a secure password manager, poker blinds timer, shopping list manager and timer program.WParse: WParse is a CLS compliant class library developed in C# with .NET 4.0 as the target framework. WParse makes it easier to parse log files for the game Wurm Online and generate interesting and useful statistics from the logged data. It includes scripting support for parsers in C#.XLS File Deployment: Excel tool to support file deployment.Ynote Classic: Ynote Classic is a text editor made by SS Corporation Author : Samarjeet Singh It can compile batch files. And is a text editor which can color text. Ide too

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  • CodePlex Daily Summary for Saturday, March 19, 2011

    CodePlex Daily Summary for Saturday, March 19, 2011Popular ReleasesWPF Inspector: WPF Inspector 0.9.8: New Features in Version 0.9.8 - Much improved Style Explorer - Storing the last window position - Inspector stays operateable when a modal dialog is open - Improved visualization of Resources - Style item in property grid - BugfixesCraig's Utility Library: Craig's Utility Library 2.1: This update contains the following functionality additions: Added Min and Max functions to MathHelper Added code for handling comments to BlogML code. Added WMI based file search ability (at present only searches based on file extension). Added CellularTexture class Added FaultFormation class Added PerlinNoise class Added Akismet helper classes Added Gravatar image link generator Added PipeDelimited class Added FaultFormation class Added FluvialErosion functions to Image c...DirectQ: Release 1.8.7 (RC3): Release Candidate 3 of 1.8.7 fixing many bugs and adding some new functionality.Catel - WPF, Silverlight and WP7 MVVM library: 1.3: Catel history ============= (+) Added (*) Changed (-) Removed (x) Error / bug (fix) For more information about issues or new feature requests, please visit: http://catel.codeplex.com =========== Version 1.3 =========== Release date: ============= 2011/03/18 Added/fixed: ============ (+) Added BindingHelper class to evaluate binding values manually (+) UserControl<TViewModel> now supports master-detail views where the detail view would have a nested UserControl<TViewModel> and no parent ...CBM-Command: Version 2.0 - 2011-03-17 - Final Release: This is the final release of CBM-Command Version 2.0. This version is intended to replace all prior versions you may have downloaded. Please see release notes for prior versions to get comprehensive list of changes. New features since RC1: - (C64) Added double-buffering when displaying the directory in a panel. This eliminates the flickering that users were experiencing when scrolling through long directories. Changes since RC1: - (All Machines) Changed the algorithm for displaying the d...Phalanger - The PHP Language Compiler for the .NET Framework: 2.1 (March 2011) for .NET 4.0: Introducing release of Phalanger 2.1 for .NET 4.0. This release brings big performance boost about 20% in most of the operations. This improvement can be expected also in an overall performance in many PHP applications, e.g. Wordpress. It is the first release that targets .NET Framework 4.0 which allows developers to move the project forward. To migrate your old Phalanger applications from Phalanger 2.0 to 2.1 please follow Migration to 2.1. Installation package also includes basic version o...NodeXL: Network Overview, Discovery and Exploration for Excel: NodeXL Excel Template, version 1.0.1.164: The NodeXL Excel template displays a network graph using edge and vertex lists stored in an Excel 2007 or Excel 2010 workbook. What's NewThis release adds new layout options for groups, makes some minor feature improvements, and fixes a few bugs. See the Complete NodeXL Release History for details. Installation StepsFollow these steps to install and use the template: Download the Zip file. Unzip it into any folder. Use WinZip or a similar program, or just right-click the Zip file in Wi...Leage of Legends Masteries Tool: LoLMasterSave_v1.6.1.274: -Addresses resent LoL update that interfered with the way MasterSave sets / reads masteries - Removed Shift windows since some people experiencing issues If your interested in this function i can provide it as small separate tool.LogExpert: 1.4 build 4092: TabControl: Tooltip on dropdown list shows full path names now New menu item "Lock instance" in Options menu. Only available when "Allow only one instance" is disabled in the settings. "Lock instance" will temporary enable the single instance mode. The locked instance will receive all new launched files Some NullPtrExceptions fixed (e.g. in the settings dialog) Note: The debug build is identical to the release build. But the debug version writes a log file. It also contains line numbers ...Facebook C# SDK: 5.0.6 (BETA): This is seventh BETA release of the version 5 branch of the Facebook C# SDK. Remember this is a BETA build. Some things may change or not work exactly as planned. We are absolutely looking for feedback on this release to help us improve the final 5.X.X release. New in this release: Version 5.0.6 is almost completely backward compatible with 4.2.1 and 5.0.3 (BETA) Bug fixes and helpers to simplify many common scenarios For more information about this release see the following blog posts: F...SQLCE Code Generator: Build 1.0.3: New beta of the SQLCE Code Generator. New features: - Generates an IDataRepository interface that contains the generated repository interfaces that represents each table - Visual Studio 2010 Custom Tool Support Custom Tool: The custom tool is called SQLCECodeGenerator. Write this in the Custom Tool field in the Properties Window of an SDF file included in your project, this should create a code-behind file for the generated data access codeDotNetNuke® Community Edition: 06.00.00 CTP: CTP 1 (Build 155) is firmly focused around our conversion to C#. As many people have noted, this is a significant change to the platform and affects all areas of the product. This is one of the driving factors in why we felt it was important to get this release into your hands as soon as possible. We have already done quite a bit of testing on this feature internally and have fixed a number of issues in this area. We also recognize that there are probably still some more bugs to be found ...Kooboo CMS: Kooboo 3.0 RC: Bug fixes Inline editing toolbar positioning for websites with complicate CSS. Inline editing is turned on by default now for the samplesite template. MongoDB version content query for multiple filters. . Add a new 404 page to guide users to login and create first website. Naming validation for page name and datarule name. Files in this download kooboo_CMS.zip: The Kooboo application files Content_DBProvider.zip: Additional content database implementation of MSSQL,SQLCE, RavenDB ...SQL Monitor - tracking sql server activities: SQL Monitor 3.2: 1. introduce sql color syntax highlighting with http://www.codeproject.com/KB/edit/FastColoredTextBox_.aspxUmbraco CMS: Umbraco 4.7.0: Service release fixing 50+ issues! Getting Started A great place to start is with our Getting Started Guide: Getting Started Guide: http://umbraco.codeplex.com/Project/Download/FileDownload.aspx?DownloadId=197051 Make sure to check the free foundation videos on how to get started building Umbraco sites. They're available from: Introduction for webmasters: http://umbraco.tv/help-and-support/video-tutorials/getting-started Understand the Umbraco concepts: http://umbraco.tv/help-and-support...ProDinner - ASP.NET MVC EF4 Code First DDD jQuery Sample App: first release: ProDinner is an ASP.NET MVC sample application, it uses DDD, EF4 Code First for Data Access, jQuery and MvcProjectAwesome for Web UI, it has Multi-language User Interface Features: CRUD and search operations for entities Multi-Language User Interface upload and crop Images (make thumbnail) for meals pagination using "more results" button very rich and responsive UI (using Mvc Project Awesome) Multiple UI themes (using jQuery UI themes)BEPUphysics: BEPUphysics v0.15.1: Latest binary release. Version HistoryIronRuby: 1.1.3: IronRuby 1.1.3 is a servicing release that keeps on improving compatibility with Ruby 1.9.2 and includes IronRuby integration to Visual Studio 2010. We decided to drop 1.8.6 compatibility mode in all post-1.0 releases. We recommend using IronRuby 1.0 if you need 1.8.6 compatibility. The main purpose of this release is to sync with IronPython 2.7 release, i.e. to keep the Dynamic Language Runtime that both these languages build on top shareable. This release also fixes a few bugs: 5763 Use...SQL Server PowerShell Extensions: 2.3.2.1 Production: Release 2.3.2.1 implements SQLPSX as PowersShell version 2.0 modules. SQLPSX consists of 13 modules with 163 advanced functions, 2 cmdlets and 7 scripts for working with ADO.NET, SMO, Agent, RMO, SSIS, SQL script files, PBM, Performance Counters, SQLProfiler, Oracle and MySQL and using Powershell ISE as a SQL and Oracle query tool. In addition optional backend databases and SQL Server Reporting Services 2008 reports are provided with SQLServer and PBM modules. See readme file for details.IronPython: 2.7: On behalf of the IronPython team, I'm very pleased to announce the release of IronPython 2.7. This release contains all of the language features of Python 2.7, as well as several previously missing modules and numerous bug fixes. IronPython 2.7 also includes built-in Visual Studio support through IronPython Tools for Visual Studio. IronPython 2.7 requires .NET 4.0 or Silverlight 4. To download IronPython 2.7, visit http://ironpython.codeplex.com/releases/view/54498. Any bugs should be report...New ProjectsBRFin: Personal Finances Management SystemCommand Savvy: Command Savvy provides developers with a simple API for quickly creating consistent console applications. It uses conventions and reflection-based auto-wiring to simplify configuration (while allowing for overrides of this default behavior). It is developed in C#.Control Arrays .NET: Ability to create control arrays at design time for standard Windows Forms controls, with all the functionality that existed in VB6, in VB.NET using Visual Studio 2010 and the .NET 4.0 platform.Crystalbyte Horizon: Crystalbyte Horizon is a carrier application written in C# using WPF, licenced under the Ms-PL. Dimos GIS Overlay Project: GIS Project to compute the spatial overlay on the Azure platformEric Fang's SharePoint workflow timer: SharePoint 2010 workflow timer, which can schedule site workflows and list workflowsjaryaan: Jaryaan Makes it easier for infected systems to Force Close Unwanted Process to bring health back to System. Persian Translation is availableMakalu: Track all the problems and issues of your city. Mosscn: mosscn projectNetduino4Fun: Netduino projects for fun. Experiments with the Electronic brick Starter kit from Seeed Studio.NHibernate AutoCriteria: Creating criteria based on...Nina: Nina is an open source asynchronous event-driven networking library.Ploobs Game Engine: Full Game Engine developed in C# and XNA using Deferred Rendering. The principal Features are: Integrated Physic, Artificial Inteligence, Dynamic Lights and Shadow, Lots of Post Effects, Billboards , Extensible Particle System, Vegetation, Materials types, 3D Sound and MUCH MORE!Roadkill - .NET Wiki engine: Roadkill .NET is a lightweight but powerful Wiki engine built on the following foundations: .NET 4.0 jQuery, ASP.NET MVC 3 with Razor, NHibernate, Creole Wiki/Markdown/Mediawiki syntax, SQL ServerService Application Sample: Practical sample of a service application based on known patterns and practices.SharePoint 2010 Custom Login: This is a custom login screen for SharePoint 2010 FBA. Working on a custom authentication.aspx to replace the Windows Authentication / Forms Authentication prompt as well based on URL / Zone.SharePoint People Search Pivot Viewer WebPart: The Silverlight PivotViewer ?ontrol is a new way to display SharePoint 2010 Enterprise Search Results. It's another way to interact with massive amounts of data on the web in ways that are powerful, informative, and valuable. Tested on FAST Search 2010. SharePoint ReGhost: Console tool created for reghosting SharePoint sites after an upgrade.Simesoft: ????????Spruce - MVC frontend for TFS: Spruce is a small ASP.NET MVC 3 (razor) frontend for managing work items in Team Foundation Server 2010. It is influenced by Bitbucket, Fogbugz and other simple to use bug tracking systems.Twavatar: Super simple ASP.NET helper for rendering Twitter avatars / profile images.UCB_GP_B: this is a pilot project which is intented to help the college education.UCB_GP_C: this is a pilot project which is intented to help the college education.UCB_GP_D: this is a pilot project which is intented to help the college education. Ultimate Calculator for windows phone 7: ???????????? ????????????????????????????WP7 Text-to-Speech Tool & Translation Library: Windows Phone Text-to-Speech (wpTTS) produces speech from text strings. wpTTS also provides real-time translation between a select list of languages. (AppID required.)

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  • IRQ problem with 2.6.32/2.6.39 kernel on Debian Squeeze x86_64

    - by MasterM
    I recently assembled a new computer so that all hardware is pretty new. Since then I've been experiencing some problem with IRQs when running Debian 6.0. On random occasions, usually after an hour or so of running I hear a beep and this shows up in dmesg: [ 3537.762795] irq 16: nobody cared (try booting with the "irqpoll" option) [ 3537.762797] Pid: 0, comm: swapper Tainted: P W O 2.6.39-2-amd64 #1 [ 3537.762798] Call Trace: [ 3537.762799] <IRQ> [<ffffffff810924d4>] ? __report_bad_irq+0x3a/0xa2 [ 3537.762803] [<ffffffff810926a4>] ? note_interrupt+0x168/0x1da [ 3537.762805] [<ffffffff81090dd4>] ? handle_irq_event_percpu+0x171/0x18f [ 3537.762807] [<ffffffff8100e0e2>] ? read_tsc+0x5/0x16 [ 3537.762809] [<ffffffff8106b8a2>] ? update_ts_time_stats+0x32/0x6b [ 3537.762810] [<ffffffff81090e26>] ? handle_irq_event+0x34/0x52 [ 3537.762812] [<ffffffff81063fb7>] ? sched_clock_idle_wakeup_event+0x12/0x1c [ 3537.762813] [<ffffffff81092df2>] ? handle_fasteoi_irq+0x82/0xa4 [ 3537.762815] [<ffffffff8100aadb>] ? handle_irq+0x1a/0x23 [ 3537.762816] [<ffffffff8100a384>] ? do_IRQ+0x45/0xaa [ 3537.762818] [<ffffffff81332c93>] ? common_interrupt+0x13/0x13 [ 3537.762818] <EOI> [<ffffffff81332c8e>] ? common_interrupt+0xe/0x13 [ 3537.762821] [<ffffffff81026800>] ? native_safe_halt+0x2/0x3 [ 3537.762829] [<ffffffffa016ed58>] ? acpi_idle_do_entry+0x39/0x62 [processor] [ 3537.762831] [<ffffffffa016edde>] ? acpi_idle_enter_c1+0x5d/0xad [processor] [ 3537.762834] [<ffffffff81261033>] ? cpuidle_idle_call+0x11f/0x1cc [ 3537.762835] [<ffffffff81008dd2>] ? cpu_idle+0xab/0xe1 [ 3537.762837] [<ffffffff8169fc60>] ? start_kernel+0x3e0/0x3eb [ 3537.762838] [<ffffffff8169f3c8>] ? x86_64_start_kernel+0x102/0x10f [ 3537.762839] handlers: [ 3537.762840] [<ffffffffa0358d5a>] (rtl8169_interrupt+0x0/0x2d7 [r8169]) [ 3537.762842] [<ffffffffa08ff2ca>] (nv_kern_isr+0x0/0x54 [nvidia]) [ 3537.762902] Disabling IRQ #16 After that Xorg either hogs on CPU or is unstable (up to hanging the system completely). When I restart Xorg everything is fine again and the problem doesn't occur until next reboot. I tried to upgrade the kernel from stock 2.6.32 to 2.6.39 from unstable repository but that didn't help. Booting with irqpoll option only seems to prolong the initial time period after which the problem occurs. I'm using latest NVIDIA drivers and Realtek firmware from firmware-realtek package. I have two GTX 560Ti that run in SLI. Disabling SLI or taking out one card completely doesn't solve the problem either. Output of uname -a is: Linux whitestar 2.6.39-2-amd64 #1 SMP Wed Jun 8 11:01:04 UTC 2011 x86_64 GNU/Linux Output of lspci is: 00:00.0 Host bridge: Intel Corporation Sandy Bridge DRAM Controller (rev 09) 00:01.0 PCI bridge: Intel Corporation Sandy Bridge PCI Express Root Port (rev 09) 00:01.1 PCI bridge: Intel Corporation Sandy Bridge PCI Express Root Port (rev 09) 00:16.0 Communication controller: Intel Corporation Cougar Point HECI Controller #1 (rev 04) 00:19.0 Ethernet controller: Intel Corporation 82579V Gigabit Network Connection (rev 05) 00:1a.0 USB Controller: Intel Corporation Cougar Point USB Enhanced Host Controller #2 (rev 05) 00:1b.0 Audio device: Intel Corporation Cougar Point High Definition Audio Controller (rev 05) 00:1c.0 PCI bridge: Intel Corporation Cougar Point PCI Express Root Port 1 (rev b5) 00:1c.1 PCI bridge: Intel Corporation Cougar Point PCI Express Root Port 2 (rev b5) 00:1c.2 PCI bridge: Intel Corporation Cougar Point PCI Express Root Port 3 (rev b5) 00:1c.4 PCI bridge: Intel Corporation Cougar Point PCI Express Root Port 5 (rev b5) 00:1c.6 PCI bridge: Intel Corporation 82801 PCI Bridge (rev b5) 00:1d.0 USB Controller: Intel Corporation Cougar Point USB Enhanced Host Controller #1 (rev 05) 00:1f.0 ISA bridge: Intel Corporation Cougar Point LPC Controller (rev 05) 00:1f.2 SATA controller: Intel Corporation Cougar Point 6 port SATA AHCI Controller (rev 05) 00:1f.3 SMBus: Intel Corporation Cougar Point SMBus Controller (rev 05) 01:00.0 VGA compatible controller: nVidia Corporation Device 1200 (rev a1) 01:00.1 Audio device: nVidia Corporation Device 0e0c (rev a1) 02:00.0 VGA compatible controller: nVidia Corporation Device 1200 (rev a1) 02:00.1 Audio device: nVidia Corporation Device 0e0c (rev a1) 04:00.0 USB Controller: NEC Corporation uPD720200 USB 3.0 Host Controller (rev 04) 06:00.0 USB Controller: NEC Corporation uPD720200 USB 3.0 Host Controller (rev 04) 07:00.0 PCI bridge: Device 1b21:1080 (rev 01) 08:02.0 Ethernet controller: Realtek Semiconductor Co., Ltd. RTL-8110SC/8169SC Gigabit Ethernet (rev 10) 08:03.0 FireWire (IEEE 1394): VIA Technologies, Inc. VT6306/7/8 [Fire II(M)] IEEE 1394 OHCI Controller (rev c0) Contents of /proc/interrupts: CPU0 CPU1 CPU2 CPU3 CPU4 CPU5 CPU6 CPU7 0: 77 0 0 0 0 0 0 0 IO-APIC-edge timer 1: 2 0 0 0 0 0 0 0 IO-APIC-edge i8042 8: 1 0 0 0 0 0 0 0 IO-APIC-edge rtc0 9: 0 0 0 0 0 0 0 0 IO-APIC-fasteoi acpi 12: 4 0 0 0 0 0 0 0 IO-APIC-edge i8042 16: 699083 0 0 0 0 0 0 0 IO-APIC-fasteoi nvidia, eth0 17: 87810 0 0 0 0 0 0 0 IO-APIC-fasteoi firewire_ohci, hda_intel, nvidia 18: 242 0 0 0 0 0 0 0 IO-APIC-fasteoi hda_intel 23: 85925 0 0 0 0 0 0 0 IO-APIC-fasteoi ehci_hcd:usb5, ehci_hcd:usb6 40: 0 0 0 0 0 0 0 0 PCI-MSI-edge PCIe PME 41: 0 0 0 0 0 0 0 0 PCI-MSI-edge PCIe PME 42: 0 0 0 0 0 0 0 0 PCI-MSI-edge PCIe PME 43: 0 0 0 0 0 0 0 0 PCI-MSI-edge PCIe PME 44: 0 0 0 0 0 0 0 0 PCI-MSI-edge PCIe PME 45: 0 0 0 0 0 0 0 0 PCI-MSI-edge PCIe PME 46: 79853 0 0 0 0 0 0 0 PCI-MSI-edge ahci 48: 1 0 0 0 0 0 0 0 PCI-MSI-edge xhci_hcd 49: 0 0 0 0 0 0 0 0 PCI-MSI-edge xhci_hcd 50: 0 0 0 0 0 0 0 0 PCI-MSI-edge xhci_hcd 51: 0 0 0 0 0 0 0 0 PCI-MSI-edge xhci_hcd 52: 0 0 0 0 0 0 0 0 PCI-MSI-edge xhci_hcd 53: 0 0 0 0 0 0 0 0 PCI-MSI-edge xhci_hcd 54: 0 0 0 0 0 0 0 0 PCI-MSI-edge xhci_hcd 55: 0 0 0 0 0 0 0 0 PCI-MSI-edge xhci_hcd 56: 1 0 0 0 0 0 0 0 PCI-MSI-edge xhci_hcd 57: 0 0 0 0 0 0 0 0 PCI-MSI-edge xhci_hcd 58: 0 0 0 0 0 0 0 0 PCI-MSI-edge xhci_hcd 59: 0 0 0 0 0 0 0 0 PCI-MSI-edge xhci_hcd 60: 0 0 0 0 0 0 0 0 PCI-MSI-edge xhci_hcd 61: 0 0 0 0 0 0 0 0 PCI-MSI-edge xhci_hcd 62: 0 0 0 0 0 0 0 0 PCI-MSI-edge xhci_hcd 63: 0 0 0 0 0 0 0 0 PCI-MSI-edge xhci_hcd 64: 173506 0 0 0 0 0 0 0 PCI-MSI-edge hda_intel NMI: 482 89 25 13 277 24 11 10 Non-maskable interrupts LOC: 783857 194752 114133 70577 372438 179065 117179 162016 Local timer interrupts SPU: 0 0 0 0 0 0 0 0 Spurious interrupts PMI: 482 89 25 13 277 24 11 10 Performance monitoring interrupts IWI: 0 0 0 0 0 0 0 0 IRQ work interrupts RES: 131917 46750 7432 3291 150003 9576 3435 3067 Rescheduling interrupts CAL: 2759 6563 7150 6997 5387 7140 7269 6678 Function call interrupts TLB: 4396 2038 1336 492 5434 1896 1121 606 TLB shootdowns TRM: 0 0 0 0 0 0 0 0 Thermal event interrupts THR: 0 0 0 0 0 0 0 0 Threshold APIC interrupts MCE: 0 0 0 0 0 0 0 0 Machine check exceptions MCP: 37 37 37 37 37 37 37 37 Machine check polls ERR: 0 MIS: 0 Last but not least, right after boot-up those lines are usually present in dmesg: [ 18.367094] hda-intel: IRQ timing workaround is activated for card #1. Suggest a bigger bdl_pos_adj. [ 18.458859] hda-intel: IRQ timing workaround is activated for card #2. Suggest a bigger bdl_pos_adj. I'm not sure if it's related or a symptom of a bigger problem so I'm posting it just in case. I don't really know what other information might be of relevance here. Don't hesitate to ask for more in the comments.

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  • ubuntu 10.04 logs itself out overnight

    - by Corey
    Every night when I leave work, I lock the screen via ubuntu's "power" button in the top right hand panel. When I come to work in the morning, I'm greeted with the log-in screen. This doesn't happen every night, but most. I'm running ubuntu 10.04 on a Dell inspiron. I've included some HW specs, and also dmesg output. Please let me know what other logs may be useful. thanks! Corey ~$ dmesg [20559.696062] type=1503 audit(1285957687.048:16): operation="open" pid=6212 parent=1 profile="/usr/bin/evince" requested_mask="::r" denied_mask="::r" fsuid=1000 ouid=0 name="/usr/local/lib/libltdl.so.7.2.2" [21127.951621] type=1503 audit(1285958255.300:17): operation="open" pid=6390 parent=1 profile="/usr/bin/evince" requested_mask="::r" denied_mask="::r" fsuid=1000 ouid=0 name="/usr/local/lib/libltdl.so.7.2.2" [291038.528014] [drm:i915_hangcheck_elapsed] *ERROR* Hangcheck timer elapsed... GPU hung [291038.528025] render error detected, EIR: 0x00000000 [291038.528042] [drm:i915_do_wait_request] *ERROR* i915_do_wait_request returns -5 (awaiting 22973891 at 22973890) [291038.828014] [drm:i915_hangcheck_elapsed] *ERROR* Hangcheck timer elapsed... GPU hung [291038.828023] render error detected, EIR: 0x00000000 [291038.828042] [drm:i915_do_wait_request] *ERROR* i915_do_wait_request returns -5 (awaiting 22973894 at 22973890) ~$ lspci -vv 00:00.0 Host bridge: Intel Corporation 4 Series Chipset DRAM Controller (rev 03) Subsystem: Dell Device 02e1 Control: I/O- Mem+ BusMaster+ SpecCycle- MemWINV- VGASnoop- ParErr- Stepping- SERR- FastB2B- DisINTx- Status: Cap+ 66MHz- UDF- FastB2B+ ParErr- DEVSEL=fast >TAbort- <TAbort- <MAbort+ >SERR- <PERR- INTx- Latency: 0 Capabilities: <access denied> Kernel driver in use: agpgart-intel Kernel modules: intel-agp 00:02.0 VGA compatible controller: Intel Corporation 4 Series Chipset Integrated Graphics Controller (rev 03) Subsystem: Dell Device 02e1 Control: I/O+ Mem+ BusMaster+ SpecCycle- MemWINV- VGASnoop- ParErr- Stepping- SERR- FastB2B- DisINTx+ Status: Cap+ 66MHz- UDF- FastB2B+ ParErr- DEVSEL=fast >TAbort- <TAbort- <MAbort- >SERR- <PERR- INTx- Latency: 0 Interrupt: pin A routed to IRQ 27 Region 0: Memory at fe400000 (64-bit, non-prefetchable) [size=4M] Region 2: Memory at d0000000 (64-bit, prefetchable) [size=256M] Region 4: I/O ports at dc00 [size=8] Capabilities: <access denied> Kernel driver in use: i915 Kernel modules: i915 00:1b.0 Audio device: Intel Corporation N10/ICH 7 Family High Definition Audio Controller (rev 01) Subsystem: Dell Device 02e1 Control: I/O- Mem+ BusMaster+ SpecCycle- MemWINV- VGASnoop- ParErr- Stepping- SERR- FastB2B- DisINTx- Status: Cap+ 66MHz- UDF- FastB2B- ParErr- DEVSEL=fast >TAbort- <TAbort- <MAbort- >SERR- <PERR- INTx- Latency: 0, Cache Line Size: 32 bytes Interrupt: pin A routed to IRQ 16 Region 0: Memory at feaf8000 (64-bit, non-prefetchable) [size=16K] Capabilities: <access denied> Kernel driver in use: HDA Intel Kernel modules: snd-hda-intel 00:1c.0 PCI bridge: Intel Corporation N10/ICH 7 Family PCI Express Port 1 (rev 01) Control: I/O+ Mem+ BusMaster+ SpecCycle- MemWINV- VGASnoop- ParErr- Stepping- SERR+ FastB2B- DisINTx+ Status: Cap+ 66MHz- UDF- FastB2B- ParErr- DEVSEL=fast >TAbort- <TAbort- <MAbort- >SERR- <PERR- INTx- Latency: 0, Cache Line Size: 32 bytes Bus: primary=00, secondary=01, subordinate=01, sec-latency=0 I/O behind bridge: 00001000-00001fff Memory behind bridge: 80000000-801fffff Prefetchable memory behind bridge: 0000000080200000-00000000803fffff Secondary status: 66MHz- FastB2B- ParErr- DEVSEL=fast >TAbort- <TAbort- <MAbort- <SERR- <PERR- BridgeCtl: Parity- SERR+ NoISA+ VGA- MAbort- >Reset- FastB2B- PriDiscTmr- SecDiscTmr- DiscTmrStat- DiscTmrSERREn- Capabilities: <access denied> Kernel driver in use: pcieport Kernel modules: shpchp 00:1c.1 PCI bridge: Intel Corporation N10/ICH 7 Family PCI Express Port 2 (rev 01) Control: I/O+ Mem+ BusMaster+ SpecCycle- MemWINV- VGASnoop- ParErr- Stepping- SERR+ FastB2B- DisINTx+ Status: Cap+ 66MHz- UDF- FastB2B- ParErr- DEVSEL=fast >TAbort- <TAbort- <MAbort- >SERR- <PERR- INTx- Latency: 0, Cache Line Size: 32 bytes Bus: primary=00, secondary=02, subordinate=02, sec-latency=0 I/O behind bridge: 0000e000-0000efff Memory behind bridge: feb00000-febfffff Prefetchable memory behind bridge: 00000000fdf00000-00000000fdffffff Secondary status: 66MHz- FastB2B- ParErr- DEVSEL=fast >TAbort- <TAbort- <MAbort- <SERR- <PERR- BridgeCtl: Parity- SERR+ NoISA+ VGA- MAbort- >Reset- FastB2B- PriDiscTmr- SecDiscTmr- DiscTmrStat- DiscTmrSERREn- Capabilities: <access denied> Kernel driver in use: pcieport Kernel modules: shpchp 00:1d.0 USB Controller: Intel Corporation N10/ICH7 Family USB UHCI Controller #1 (rev 01) Subsystem: Dell Device 02e1 Control: I/O+ Mem- BusMaster+ SpecCycle- MemWINV- VGASnoop- ParErr- Stepping- SERR- FastB2B- DisINTx- Status: Cap- 66MHz- UDF- FastB2B+ ParErr- DEVSEL=medium >TAbort- <TAbort- <MAbort- >SERR- <PERR- INTx- Latency: 0 Interrupt: pin A routed to IRQ 23 Region 4: I/O ports at d880 [size=32] Kernel driver in use: uhci_hcd 00:1d.1 USB Controller: Intel Corporation N10/ICH 7 Family USB UHCI Controller #2 (rev 01) Subsystem: Dell Device 02e1 Control: I/O+ Mem- BusMaster+ SpecCycle- MemWINV- VGASnoop- ParErr- Stepping- SERR- FastB2B- DisINTx- Status: Cap- 66MHz- UDF- FastB2B+ ParErr- DEVSEL=medium >TAbort- <TAbort- <MAbort- >SERR- <PERR- INTx- Latency: 0 Interrupt: pin B routed to IRQ 19 Region 4: I/O ports at d800 [size=32] Kernel driver in use: uhci_hcd 00:1d.2 USB Controller: Intel Corporation N10/ICH 7 Family USB UHCI Controller #3 (rev 01) Subsystem: Dell Device 02e1 Control: I/O+ Mem- BusMaster+ SpecCycle- MemWINV- VGASnoop- ParErr- Stepping- SERR- FastB2B- DisINTx- Status: Cap- 66MHz- UDF- FastB2B+ ParErr- DEVSEL=medium >TAbort- <TAbort- <MAbort- >SERR- <PERR- INTx- Latency: 0 Interrupt: pin C routed to IRQ 18 Region 4: I/O ports at d480 [size=32] Kernel driver in use: uhci_hcd 00:1d.3 USB Controller: Intel Corporation N10/ICH 7 Family USB UHCI Controller #4 (rev 01) Subsystem: Dell Device 02e1 Control: I/O+ Mem- BusMaster+ SpecCycle- MemWINV- VGASnoop- ParErr- Stepping- SERR- FastB2B- DisINTx- Status: Cap- 66MHz- UDF- FastB2B+ ParErr- DEVSEL=medium >TAbort- <TAbort- <MAbort- >SERR- <PERR- INTx- Latency: 0 Interrupt: pin D routed to IRQ 16 Region 4: I/O ports at d400 [size=32] Kernel driver in use: uhci_hcd 00:1d.7 USB Controller: Intel Corporation N10/ICH 7 Family USB2 EHCI Controller (rev 01) (prog-if 20) Subsystem: Dell Device 02e1 Control: I/O- Mem+ BusMaster+ SpecCycle- MemWINV- VGASnoop- ParErr- Stepping- SERR- FastB2B- DisINTx- Status: Cap+ 66MHz- UDF- FastB2B+ ParErr- DEVSEL=medium >TAbort- <TAbort- <MAbort- >SERR- <PERR- INTx- Latency: 0 Interrupt: pin A routed to IRQ 23 Region 0: Memory at feaf7c00 (32-bit, non-prefetchable) [size=1K] Capabilities: <access denied> Kernel driver in use: ehci_hcd 00:1e.0 PCI bridge: Intel Corporation 82801 PCI Bridge (rev e1) (prog-if 01) Control: I/O- Mem- BusMaster+ SpecCycle- MemWINV- VGASnoop- ParErr- Stepping- SERR+ FastB2B- DisINTx- Status: Cap+ 66MHz- UDF- FastB2B- ParErr- DEVSEL=fast >TAbort- <TAbort- <MAbort- >SERR- <PERR- INTx- Latency: 0 Bus: primary=00, secondary=03, subordinate=03, sec-latency=32 Secondary status: 66MHz- FastB2B+ ParErr- DEVSEL=medium >TAbort- <TAbort- <MAbort+ <SERR- <PERR- BridgeCtl: Parity- SERR+ NoISA+ VGA- MAbort- >Reset- FastB2B- PriDiscTmr- SecDiscTmr- DiscTmrStat- DiscTmrSERREn- Capabilities: <access denied> 00:1f.0 ISA bridge: Intel Corporation 82801GB/GR (ICH7 Family) LPC Interface Bridge (rev 01) Subsystem: Dell Device 02e1 Control: I/O+ Mem+ BusMaster+ SpecCycle- MemWINV- VGASnoop- ParErr- Stepping- SERR- FastB2B- DisINTx- Status: Cap+ 66MHz- UDF- FastB2B- ParErr- DEVSEL=medium >TAbort- <TAbort- <MAbort- >SERR- <PERR- INTx- Latency: 0 Capabilities: <access denied> Kernel modules: iTCO_wdt, intel-rng 00:1f.2 IDE interface: Intel Corporation N10/ICH7 Family SATA IDE Controller (rev 01) (prog-if 8f [Master SecP SecO PriP PriO]) Subsystem: Dell Device 02e1 Control: I/O+ Mem- BusMaster+ SpecCycle- MemWINV- VGASnoop- ParErr- Stepping- SERR- FastB2B- DisINTx- Status: Cap+ 66MHz+ UDF- FastB2B+ ParErr- DEVSEL=medium >TAbort- <TAbort- <MAbort- >SERR- <PERR- INTx- Latency: 0 Interrupt: pin B routed to IRQ 19 Region 0: I/O ports at d080 [size=8] Region 1: I/O ports at d000 [size=4] Region 2: I/O ports at cc00 [size=8] Region 3: I/O ports at c880 [size=4] Region 4: I/O ports at c800 [size=16] Capabilities: <access denied> Kernel driver in use: ata_piix 00:1f.3 SMBus: Intel Corporation N10/ICH 7 Family SMBus Controller (rev 01) Subsystem: Dell Device 02e1 Control: I/O+ Mem- BusMaster- SpecCycle- MemWINV- VGASnoop- ParErr- Stepping- SERR- FastB2B- DisINTx- Status: Cap- 66MHz- UDF- FastB2B+ ParErr- DEVSEL=medium >TAbort- <TAbort- <MAbort- >SERR- <PERR- INTx- Interrupt: pin B routed to IRQ 5 Region 4: I/O ports at 0400 [size=32] Kernel modules: i2c-i801 02:00.0 Ethernet controller: Realtek Semiconductor Co., Ltd. RTL8101E/RTL8102E PCI Express Fast Ethernet controller (rev 02) Subsystem: Dell Device 02e1 Control: I/O+ Mem+ BusMaster+ SpecCycle- MemWINV- VGASnoop- ParErr- Stepping- SERR- FastB2B- DisINTx+ Status: Cap+ 66MHz- UDF- FastB2B- ParErr- DEVSEL=fast >TAbort- <TAbort- <MAbort- >SERR- <PERR- INTx- Latency: 0, Cache Line Size: 32 bytes Interrupt: pin A routed to IRQ 26 Region 0: I/O ports at e800 [size=256] Region 2: Memory at fdfff000 (64-bit, prefetchable) [size=4K] Region 4: Memory at fdfe0000 (64-bit, prefetchable) [size=64K] Expansion ROM at febe0000 [disabled] [size=128K] Capabilities: <access denied> Kernel driver in use: r8169 Kernel modules: r8169 log$ tail -n 15 Xorg.0.log.old for help. Please also check the log file at "/var/log/Xorg.0.log" for additional information. (II) Power Button: Close (II) UnloadModule: "evdev" (II) Power Button: Close (II) UnloadModule: "evdev" (II) USB Optical Mouse: Close (II) UnloadModule: "evdev" (II) Dell Dell USB Entry Keyboard: Close (II) UnloadModule: "evdev" (II) Macintosh mouse button emulation: Close (II) UnloadModule: "evdev" (II) AIGLX: Suspending AIGLX clients for VT switch ddxSigGiveUp: Closing log

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