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  • Synchronizing reading and writing with synchronous NamedPipes

    - by Mike Trader
    A Named Pipe Server is created with hPipe = CreateNamedPipe( zPipePath, PIPE_ACCESS_DUPLEX, PIPE_TYPE_BYTE | PIPE_WAIT | PIPE_READMODE_BYTE, PIPE_UNLIMITED_INSTANCES, 8192, 8192, NMPWAIT_USE_DEFAULT_WAIT, NULL) Then we immediately call: ConnectNamedPipe( hPipe, BYVAL %NULL ) Which blocks until the client connects. Then we proceed directly to ReadFile( hPipe, ... The problem is that it takes the Client takes a finite amount of time to prepare and write all the fcgi request parameters. This has usually not completed before the Pipe Server performs its ReadFile(). The Read file operation thus finds no data in the pipe and the process fails. Is there a mechanism to tell when a Write() has occurred/finished after a client has connected to a NamedPipe? If I had control of the Client process, I could use a common Mutex, but I don't, and I really do not want to get into I/O completion ports just to solve this problem! I can of course use a simple timer to wait 60m/s or so which is usually plenty of time for the wrote to complete, but that is a horrible hack.

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  • Can games be considered real-time systems?

    - by harry
    I've been reading up on real-time systems and how they work etc. I was looking at the wikipedia article as well that said a game of Chess with a timer per move can be considered a real-time system because the program MUST compute a move in that time. What about other games? As we know, games generally try and run at 25+ FPS, could it be considered a soft real-time system since if it falls under 25 (I'm using 25 as a pre-defined threshold btw) it's not the end of the world, just a hit to the performance that we wanted? Also - games have events they must handle as well. The user uses the keyboard/mouse and the system must answer those events accordingly within (again) a pre-defined time, before the game is considered to have "failed". Oh, and I'm talking single-player for now to keep things simple. It sounds like games fit the soft real-time system criteria, but I'd like to know if I'm missing anything... thanks.

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  • scheduled task or windows service

    - by czuroski
    Hello, I have to create an app that will read in some info from a db, process the data, write changes back to the db, and then send an email with these changes to some users or groups. I will be writing this in c#, and this process must be run once a week at a particular time. This will be running on a Windows 2008 Server. In the past, I would always go the route of creating a windows service with a timer and setting the time/day for it to be run in the app.config file so that it can be changed and only have to be restarted to catch the update. Recently, though, I have seen blog posts and such that recommend writing a console application and then using a scheduled task to execute it. I have read many posts talking to this very issue, but have not seen a definitive answer about which process is better. What do any of you think? Thanks for any thoughts.

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  • NSTimer calculate hours

    - by Nic Hubbard
    I am using an NSTimer which I have working to show minutes and seconds. But I am confused about the math needed to calculate hours. I am using: - (void)updateCounter:(NSTimer *)theTimer { static int count = 0; count += 1; int seconds = count % 60; int minutes = (count - seconds) / 60; // Not sure how to calculate hours int hours = (count - minutes) / 60; self.timer.text = [NSString stringWithFormat:@"%.2d:%.2d:%.2d", hours, minutes, seconds]; } What calculation should I use for hours?

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  • Continuous Progress Bar in Javascript

    - by Goro
    Hello, I am trying to find the best option to create a simple progress bar that I need to be triggered periodically from within another JavaScript script. Every few minutes, a timer would cause the progress bar to start going from 0 to 100%. Once it reaches 100%, the bar would reset to 0. I am trying to implement a smooth animated version of the bar, like this one: http://www.webappers.com/progressBar/. (I tried adapting this particular one but I could not get it to work the way I described) I am looking into the jQuery UI ProgressBar: Is it possible to use it in the manner I have described? Thank you.

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  • Flash and ActionScript

    - by Sonesh Dabhi
    I am not a flash/actionscript developer and I need to achieve a very small task in flash . I need to display user audio input level in flash . I found that I can do that using action script as below . I also checked this link . I have no idea what tools I need to use and generate a swf file . Any help highly appreciated . this.mic = Microphone.getMicrophone(); this.micTimer.addEventListener(TimerEvent.TIMER,this.timerHandler); this.micTimer.start(); this.mic.setLoopBack(true); return; public function timerHandler(event:TimerEvent):void { this.micVolume.setProgress(this.mic.activityLevel,100) return; }

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  • Ruby Thread with "watchdog"

    - by Sergio Campamá
    I'm implementing a ruby server for handling sockets being created from GPRS modules. The thing is that when the module powers down, there's no indication that the socket closed. I'm doing threads to handle multiple sockets with the same server. What I'm asking is this: Is there a way to use a timer inside a thread, reset it after every socket input, and that if it hits the timeout, closes the thread? Where can I find more information about this? EDIT: Code example that doesn't detect the socket closing require 'socket' server = TCPServer.open(41000) loop do Thread.start(server.accept) do |client| puts "Client connected" begin loop do line = client.readline open('log.txt', 'a') { |f| f.puts line.strip } end rescue puts "Client disconnected" end end end

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  • How to customize OOTB workflow emails

    - by Jeff
    How can I make simple format-type customizations to ALL OOTB workflow related emails? I have found that many pre-Sharepoint 2010 posts indicated that OOTB workflow emails are in fact 'alerts', and therefore OOTB workflow emails could be customized using the same technique which is: making a customized version of alerttemplates.xml and even using IAlertNotifyHandler to intercept all alert emails. However, it seems that OOTB workflow and workflow task emails are not affected by changes to my customalerttemplates.xml file (which I do follow with stsadm updatealerttemplates, iisreset, and timer service restart). This is what I used as a guide to customize alerts: http://blogs.msdn.com/b/sharepointdeveloperdocs/archive/2007/12/14/how-to-customizing-alert-emails-using-ialertnotificationhandler.aspx What am I missing? Is there a separate template for workflow emails? Can OOTB workflow emails be customized? Thanks! Jeff

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  • How to solve the performance decay of a VB.NET 1.1 application?

    - by marco.ragogna
    I have single-thread windows form application written with VB.NET and targeting Framework 1.1. The software communicates with external boards through a serial interface, and it mainly consist of a state machine that run some tests, driven in a loop done with a Timer and an Interval of 50ms. The feedback on the user interface is done through some custom events raised during the tests. The problem that is driving me crazy is that the performance slightly decrease over time, and in particular after 1200/1300 test operations. The memory occupied does not increase over time, it is only the CPU that seems interested by this problem. The strange thing is that, targeting framework 2.0 and using the same identical code, I do not have this problem. I know that is difficult without looking at the code, but do you have suggestions how can I approach the problem?

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  • [ASP.NET] A CustomValidator doesn't need to have it's ControlToValidate property set, so...

    - by pkiyan
    Hi: I've just finished reading up on the CustomValidator control and I have a question. In the book I'm reading, it says that a CustomValidator doesn't need to have it's ControlToValidate property set and it gives a few examples of that usage. But in one example where ControlToValidate isn't used, the OnServerValidate function has a timer (5 seconds) that you need to beat by entering your 'answer' into a textbox. If it takes you longer than 5 seconds, the CustomValidator's error message pops up next to the textbox (it's like a timed question/answer game) . How did the CustomValidator know to place the message next to the textbox (there's no association between the two, that I know of)? I wanted to test this, so I put a couple more textboxes on the page and the error message always showed up next to the last textbox I placed on the page. Thanks.

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  • what causes the .NET SerialPort class DataReceived event to fire?

    - by Klay
    I understand from the MSDN docs that the event DataReceived will not necessarily fire once per byte. But does anyone know what exactly is the mechanism that causes the event to fire? Does the receipt of each byte restart a timer that has to reach, say 10 ms between bytes, before the event fires? I ask because I'm trying to write an app that reads XML data coming in from a serial port. Because my laptop has no serial ports, I use a virtual serial port emulator. (I know, I know--I can't do anything about it ATM). When I pass data through the emulated port to my app, the event fires once for each XML record (about 1500 bytes). Perfect. But when a colleague at another office tries it with two computers connected by an actual cable, the DataReceived event fires repeatedly, after every 10 or so bytes of XML, which totally throws off the app.

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  • Synclock a section of code while waiting for ShowDialog to return

    - by clawson
    I'm having trouble working out how to lock my application out of a section of code while it waits for a response from an external program. I've used Synclock on a section of code with the Me object in the expression. In this Synclock I call an overridden ShowDialog method of a dialog box, which has a timeout parameter, but does return the value from the underlying ShowDialog function call ,once the timer is setup. Works like this. SyncLock Me Dim frmDlgWithTimeout As New frmDlgWithTimeout ' dialog box with overridden ShowDialog ' Dim res As DialogResult = frmDlgWithTimeout.ShowDialog(10 * 1000) ' 10 sec timeout ' End SyncLock Now, external programs may raise events that bring my application to this Synclock but it doesn't prevent it from entering it, even though the ShowDialog function hasn't returned a value (and hence what I thought would keep the section of code locked). There is only one instance of the object that is used for lock in the program. Your help is greatly appreciated.

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  • Multithreading in PHP

    - by Jack
    I am working on windows. I am building a twitter application which periodically checks for new tweets as well as allows users to update their status. I have written separate PHP files for reading (reader.php) and writing tweets (writer.php). The only problem is how do I periodically read the tweets. There are a few ways which I can think of - 1) Use a time-based job scheduler (like Cron) to periodically run the reader.php. How do I do this? 2) Use multithreading to run both reader and writer.php and use a timer function in reader.php Suggestions?

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  • C# - How to make a custom installer for games, etc?

    - by Dodi300
    Hello. Can anyone tell me how to create a custom installer to 'install' games. I say custom meaning I don't want the user to have the option where the game is installed. I want it to be a straight forward process, maybe with just one loading bar. The program I'm developing is a 'center' for game playing, which includes a community and other features, such as a timer that records how long a game is played for. I just thought that installing each game in one place, with a simple installer would make the program easier to use. It also will allow me to do other features as the games will all be installed in one place. No need for the user to specify where the game is installed. Would this be possible? Thanks.

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  • Instrumenting Database Access

    - by Whisk
    Jeff mentioned in one of the podcasts that one of the things he always does is put in instrumentation for database calls, so that he can tell what queries are causing slowness etc. This is something I've measured in the past using SQL Profiler, but I'm interested in what strategies other people have used to include this as part of the application. Is it simply a case of including a timer across each database call and logging the result, or is there a 'neater' way of doing it? Maybe there's a framework that does this for you already, or is there a flag I could enable in e.g. Linq-to-SQL that would provide similar functionality. I mainly use c# but would also be interested in seeing methods from different languages, and I'd be more interested in a 'code' way of doing this over a db platform method like SQL Profiler.

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  • AS3 Memory management when instantiating extended classes

    - by araid
    I'm developing an AS3 application which has some memory leaks I can't find, so I'd like to ask some newbie questions about memory management. Imagine I have a class named BaseClass, and some classes that extend this one, such as ClassA, ClassB, etc. I declare a variable: myBaseClass:BaseClass = new ClassA(); After a while, I use it to instantiate a new object: myBaseClass = new ClassB(); some time after myBaseClass = new ClassC(); and the same thing keeps happening every x millis, triggered by a timer. Is there any memory problem here? Are the unused instances correctly deleted by the garbage collector? Thanks!

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  • Conceptual question about NSAutoreleasePools

    - by ryyst
    In my Cocoa program, wouldn't a really simple way of dealing with autoreleased objects be to just create a timer object inside the app delegate that calls the following method e.g. every 10 seconds: if (pool) { // Release & drain the current pool to free the memory. [pool release]; } // Create a new pool. pool = [[NSAutoreleasePool alloc] init]; The only problems I can imagine are: 1) If the above code runs in a separate thread, an object might get autoreleased between the release call to the old pool and the creation of the new pool - that seems highly unlikely though. 2) It's obviously not that efficient, because the pool might get released if there's nothing in it. Likewise, in the 10 second gap, many many objects might be autoreleased, causing the pool to grow a lot. Still, the above solution seems pretty suitable to small and simple projects. Why doesn't anybody use it? What's the best practice of using NSAutoreleasePools?

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  • What's the best way to check if the view is visible on the window?

    - by bhups
    What's the best way to check if the view is visible on the window? I have a CustomView which is part of my SDK and anybody can add CustomView to their layouts. My CustomView is taking some actions when it is visible to the user periodically. So if view becomes invisible to the user then it needs to stop the timer and when it becomes visible again it should restart its course. But unfortunately there is no certain way of checking if my CustomView becomes visible or invisible to the user. There are few things that I can check and listen to: onVisibilityChange //it is for view's visibility change, and is introduced in new API 8 version so has backward compatibility issue onWindowVisibilityChange //but my CustomView can be part of a ViewFlipper's Views so it can pose issues onDetachedFromWindows //this not as useful onWindowFocusChanged //Again my CustomView can be part of ViewFlipper's views. So if anybody has faced this kind of issues please throw some light.

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  • How to control the memory size of continuously running windows service?

    - by Snowill
    Hi, I have created a windows service which is continuously polling a database. For this purpose i have a timer in place. Ever time i am querying a database table i open a connection and close it immediately after my work is done. Right now i am doing this every 20 seconds for testing purpose, but later this time might increase to 5 - 10 minutes. What happens is everytime the database table is polled there is an increase of 10-12 KB in the size of the memory of the service running. This i can see in the task manager. Is there any way to control this.

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  • HTML element to use as a Javascript message display

    - by javanix
    I have a message display field on my website that I'd like to change the value of via JS. I've been using just a textfield, disabling it, and modifying the value via a JS function (after using a little CSS to make it not look like a text field): <input type="text" id="message" style="background: white; color: black" size="50" disabled> There has to be a better way (for instance, formatting is tricky whenever the message runs over the specified size), but I can't think of it off the top of my head. Can anyone point me in a better direction? Thanks! FYI: I am doing a timer function which I'd like to look something like "HH:MM:SS | 'my message here'"

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  • CGContextShowTextAtPoint: invalid context

    - by coure06
    I want to call a method responsible for drawing text on screen after each 5 seconds. Here is my code -(void) handleTimer: (NSTimer *)timer { CGContextRef context = UIGraphicsGetCurrentContext(); CGContextSetLineWidth(context, 2.0); CGContextSetStrokeColorWithColor(context, currentColor.CGColor); CGContextTranslateCTM(context, 145.0, 240.0); CGContextScaleCTM(context, 1.0, -1.0); CGContextSelectFont(context, "Arial", 18, kCGEncodingMacRoman); CGContextSetCharacterSpacing(context, 1); CGContextSetTextDrawingMode(context, kCGTextFillStroke); CGContextSetRGBStrokeColor(context, 0.5,0.5,1,1); CGContextShowTextAtPoint(context, 100, 100, "01", 2); } But after 5 seconds when this method is called i am getting this error CGContextShowTextAtPoint: invalid context Another thing is how to show a thinner font?

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  • What is faster? Drawing or Compositing?

    - by mystify
    I make extensive use of -drawRect: to do some nice animations. A timer tries to fire 30 times per second with -setNeedsDisplay, but it feels like just 20 times. Also I can't use -setNeedsDisplayInRect: because the animation covers the entire thing. Would it help to take some of those drawing operations out of -drawRect: and move them to a subview? -drawRect has to do less then, but instead the OS will have more work with compositing views. Is there a rule of thumb which one is more worse? I remember from an apple text that they claimed Core Animation doesn't redraw during animation. So is that their secret of speed? Using subviews in animations?

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  • How to prevent the copying of text from a textarea?

    - by think123
    I have an online typing software, which I'm currently working on. In the typing software, all is running good but I have come across the problem of dishonest users who might possibly type the text into the textarea, copy it, then reload the page (therefore resetting the timer) and pasting it in straightaway. So I was thinking along the lines of using something like evt.preventDefault(); when javascript detects the pressing of the ctrl / cmd button. But then again I realized that the user could go to the menu bar to press copy. So is there a cross-browser method to do both methods of disabling? Thanks, Lucas EDIT: Please forgive me if I wasn't clear. Please comment on where I wasn't, and I will strive to improve the quality of my questions.

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  • android button setPressed after onClick

    - by strem
    yesterday I noticed the possibility to integrate Fragments in older API Levels through the Compatibility package, but thats not really essential for the question. :) I have a Button with an OnClickListener Button button = (Button) findViewById(R.id.button); button.setOnClickListener(new OnClickListener() { @Override public void onClick(View v) { doSomething(); button.setPressed(true); } }); Because of the actual clicking, it is shown as pressed and after releasing the click, the button state is not pressed and stays that way. Is there a simple way that keeps the button state pressed after releasing? First thing I can think of would be some sort of timer, but that seems unreasonable.

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  • Android 2.2: Screen brightness/timeout question

    - by Johan
    Im using the following code to adjust the brightness of the screen: public void SetBright(float value) { Window mywindow = getWindow(); WindowManager.LayoutParams lp = mywindow.getAttributes(); lp.screenBrightness = value; mywindow.setAttributes(lp); } But i want the brightness to be 0% for a specific time. But when i use SetBright(0.0f), i cant change it back. I made a timer that runs for a minute with 0% brightness, then turns it back to 100%. Works when i use 10% for example. But when i turn it to 0% i cant seem to wake it up again. Any ideas how to solve this?

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