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  • C#.NET vs VB.NET, Which language is better?

    Features I cannot say any language good or bad as long as it's compiler can produce MSIL can run under .NET CLR. If someone says C# has more futures, you can understand that those new features are of C# compiler but not .NET, because if C# has a specific future then CLR cannot understand them. So the new features of C# will have to convert to the code understood by CLR eventually. that means the new features are developed for C# compiler basically to facilitates the developer to write their code in better way. so that means no difference in feature list between C# and VB.NET if you think in CLR perspective. Ease of writing Code I feel writing code in C# is easy, because my background is C and C++, Java, syntaxes very are similar. I assume most developers feel the same. Readability But some people say VB.NET code most readable for the members who are from non technical background, because keywords are generally in English rather special charectors. No of Projects in Market I assume 80 percent of market uses C# in their .NET development. for example in my company many projects are there .nET and all are using C#. Productivity & Experience though the feature list is same, generally developers wants to write code in their familiar languages. because it increase the productivity. Hope this helps to choose the language which suits for you. span.fullpost {display:none;}

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  • Guidance and Pricing for MSDN 2010

    - by John Alexander
    Sorry for the rather lengthy post here. I get asked this all the time so I decided to post it…Visual Studio 2010 editions will be available on April 12, 2010. Product Features Professional with MSDN Essentials Professional with MSDN Premium with MSDN Ultimate with MSDN Test Professional with MSDN Debugging and Diagnostics IntelliTrace (Historical Debugger)         Static Code Analysis       Code Metrics       Profiling       Debugger   Testing Tools Unit Testing   Code Coverage       Test Impact Analysis       Coded UI Test       Web Performance Testing         Load Testing1         Microsoft Test Manager 2010       Test Case Management2       Manual Test Execution       Fast-Forward for Manual Testing       Lab Management Configuration3       Integrated Development Environment Multiple Monitor Support   Multi-Targeting   One Click Web Deployment   JavaScript and jQuery Support   Extensible WPF-Based Environment Database Development Database Deployment       Database Change Management2       Database Unit Testing       Database Test Data Generation       Data Access   Development Platform Support Windows Development   Web Development   Office and SharePoint Development   Cloud Development   Customizable Development Experience   Architecture and Modeling Architecture Explorer         UML® 2.0 Compliant Diagrams (Activity, Use Case, Sequence, Class, Component)         Layer Diagram and Dependency Validation         Read-only diagrams (UML, Layer, DGML Graphs)         Lab Management Virtual environment setup & tear down3       Provision environment from template3       Checkpoint environment3       Team Foundation Server Version Control2   Work Item Tracking2   Build Automation2   Team Portal2   Reporting & Business Intelligence2   Agile Planning Workbook2   Microsoft Visual Studio Team Explorer 2010   Test Case Management2       MSDN Subscription – Software and Services for Production Use Windows Azure Platform 20 hrs/mo † 50 hrs/mo † 100 hrs/mo † 250 hrs/mo † n/a Microsoft Visual Studio Team Foundation Server 2010   Microsoft Visual Studio Team Foundation Server 2010 CAL   1 1 1 1 Microsoft Expression Studio 3       Microsoft Office Professional Plus 2010, Project Professional 2010, Visio Premium 2010 (following Office 2010 launch)       MSDN Subscription – Software for Development and Testing 4 Windows 7, Windows Server 2008 R2 and SQL Server 2008 Toolkits, Software Development Kits, Driver Development Kits Previous versions of Windows (client and server operation systems)   Previous versions of Microsoft SQL Server   Microsoft Office       Microsoft Dynamics       All other Servers       Windows Embedded operating systems       Teamprise         MSDN Subscription – Other Benefits Technical support incidents 0 2 4 4 2 Priority support in MSDN Forums Microsoft e-learning collections (typically 10 courses or 20 hours) 0 1 2 2 1 MSDN Flash newsletter MSDN Online Concierge MSDN Magazine   System Requirements View View View View View Buy from (MSRP) $799 $1,199 $5,469 $11,899 $2,169 Renew from (MSRP) $549 (upgrade) $799 $2,299 $3,799 $899 † Availability varies by country and subscription level.  Details available on the MSDN site 1. May require one or more Microsoft Visual Studio Load Test Virtual User Pack 2010 2. Requires Team Foundation Server and a Team Foundation Server CAL 3. Requires Microsoft Visual Studio Lab Management 2010 4. Per-user license allows unlimited installations and use for designing, developing, testing, and demonstrating applications. UML is a registered trademark of Object Management Group, Inc. Windows is either a registered trademark or trademark of Microsoft Corporation in the United States and/or other countries.

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  • Big Data – What is Big Data – 3 Vs of Big Data – Volume, Velocity and Variety – Day 2 of 21

    - by Pinal Dave
    Data is forever. Think about it – it is indeed true. Are you using any application as it is which was built 10 years ago? Are you using any piece of hardware which was built 10 years ago? The answer is most certainly No. However, if I ask you – are you using any data which were captured 50 years ago, the answer is most certainly Yes. For example, look at the history of our nation. I am from India and we have documented history which goes back as over 1000s of year. Well, just look at our birthday data – atleast we are using it till today. Data never gets old and it is going to stay there forever.  Application which interprets and analysis data got changed but the data remained in its purest format in most cases. As organizations have grown the data associated with them also grew exponentially and today there are lots of complexity to their data. Most of the big organizations have data in multiple applications and in different formats. The data is also spread out so much that it is hard to categorize with a single algorithm or logic. The mobile revolution which we are experimenting right now has completely changed how we capture the data and build intelligent systems.  Big organizations are indeed facing challenges to keep all the data on a platform which give them a  single consistent view of their data. This unique challenge to make sense of all the data coming in from different sources and deriving the useful actionable information out of is the revolution Big Data world is facing. Defining Big Data The 3Vs that define Big Data are Variety, Velocity and Volume. Volume We currently see the exponential growth in the data storage as the data is now more than text data. We can find data in the format of videos, musics and large images on our social media channels. It is very common to have Terabytes and Petabytes of the storage system for enterprises. As the database grows the applications and architecture built to support the data needs to be reevaluated quite often. Sometimes the same data is re-evaluated with multiple angles and even though the original data is the same the new found intelligence creates explosion of the data. The big volume indeed represents Big Data. Velocity The data growth and social media explosion have changed how we look at the data. There was a time when we used to believe that data of yesterday is recent. The matter of the fact newspapers is still following that logic. However, news channels and radios have changed how fast we receive the news. Today, people reply on social media to update them with the latest happening. On social media sometimes a few seconds old messages (a tweet, status updates etc.) is not something interests users. They often discard old messages and pay attention to recent updates. The data movement is now almost real time and the update window has reduced to fractions of the seconds. This high velocity data represent Big Data. Variety Data can be stored in multiple format. For example database, excel, csv, access or for the matter of the fact, it can be stored in a simple text file. Sometimes the data is not even in the traditional format as we assume, it may be in the form of video, SMS, pdf or something we might have not thought about it. It is the need of the organization to arrange it and make it meaningful. It will be easy to do so if we have data in the same format, however it is not the case most of the time. The real world have data in many different formats and that is the challenge we need to overcome with the Big Data. This variety of the data represent  represent Big Data. Big Data in Simple Words Big Data is not just about lots of data, it is actually a concept providing an opportunity to find new insight into your existing data as well guidelines to capture and analysis your future data. It makes any business more agile and robust so it can adapt and overcome business challenges. Tomorrow In tomorrow’s blog post we will try to answer discuss Evolution of Big Data. Reference: Pinal Dave (http://blog.sqlauthority.com) Filed under: Big Data, PostADay, SQL, SQL Authority, SQL Query, SQL Server, SQL Tips and Tricks, T SQL

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  • When do I use Apache Kafka, Azure Service Bus, vs Azure Queues?

    - by makerofthings7
    I'm trying to understand the situations I'd use Apache Kafka, Azure Service Bus, or Azure Queues for high scale message processing. Which is better for standard Pub Sub situations? Where multiple clients get a copy of the same message? Which is better for low latency Pub sub and no durability? Which is better for "cooperating producer" and "competing consumer"? (what does this mean?) I see a bit of overlap in function between Kafka, Service Bus, Azure Queues

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  • OpenVPN vs. IPSec - Pros and Cons, what to use?

    - by jens
    interestingly I have not found any good searchresults when searching for "OpenVPN vs IPSec": I need to setup a private LAN over an untrusted network. And as far as I know, both approaces seem to be valid. But I do not know which one is better. I would be very thankfull If you can list the pro's and con's of both approaches and maybe your suggestions and experiences what to use. Update (Regarding the comment/question): In my concrete case the goal is to have any number of Servers (with static IPs) be connected transparently with each other. But a small portion of "dynamic clients like road warriors" (with dynamic IPs) should also be able to connect. The main goal is however having a "transparent secure network" run top of untrusted network. I am quite a newbie so I do not know how to correctly interprete "1:1 Point to Point Connections" = The solution should support Broadcasts and all that stuff so it is a fully functional network... Thank you very much!! Jens

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  • Dilemma for growing a project: Open source volunteer developers VS closed source paid / revshare developers? [closed]

    - by giorgio79
    I am trying to grow my project, and I am vaccillating between some examples. Some options seem to be: 1. open sourcing the project to draw volunteer developers. Pros This would mean anyone can try and make some money off the code that would motivate them to contribute back and grow the project. Cons Existing bigger could easily copy and paste my work so far. They can also replicate without having access to the code, but that would take more time. I also thought of using AGPL license, but again, code can still be copied without redistribution. After all, enforcing a license costs a lot of money, and I cannot just say to a possible copycat that it seems you copied my code, show me what you got. 2. Keep the project closed source, but create some kind of a developer program where they get revshare Pros I keep the main rights for the project, but still generate interest by creating a developer program. Noone can copy code easily, just with some considerable effort, but make contributions easy as a breeze. I am also seeing many companies just open source a part of their projects, like Acquia does not open source its multisite setup, or github does not open source some of its core business. Cons Less attention from open source committed devs. Conclusion So option 2 seems the most secure, but would love some feedback.

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  • Unreal Tournament 3 vs UDK: What Should I Choose?

    - by Matt Christian
    Many people in the mod community were very excited to see the release of the Unreal Developer Kit (UDK) a few months ago.  Along with generating excitement into a very dedicated community, it also introduced many new modders into a flourishing area of indie-development.  However, since UDK is free, most beginners jump right into UDK, which is OK though you might just benefit more from purchasing a shelf-copy of Unreal Tournament 3. UDK UDK is a free full version of UnrealEd (the editor environment used to create games like Gears of War 1/2, Bioshock 1/2, and of course Unreal Tournament 3).  The editor gives you all the features of the editor from the shelf-copy of the game plus some refinements in many of the tools.  (One of the first things you'll find about UnrealEd is that it's a collection of tools grouped into the same editor so it really isn't a single 'tool') Interestingly enough, Epic is allowing you to sell any game made in UDK with a few catches.  First off, you must purchase a liscense for your game (which, I THINK is aproximately $99 starting).  Secondly, you must pay 25% of all profits for the first $5,000 of your game revenue to them (about $1250).  Finally, you cannot use any of the 'media' provided in UDK for your game.  UDK provides sample meshes, textures, materials, sounds, and other sample pieces of media pulled (mostly) from Unreal Tournament 3. The final point here will really determine whether you should use UDK.  There is a very small amount of media provided in UDK for someone to go in and begin creating levels without first developing your own meshes, textures, and other media.  Sure, you can slap together a few unique levels, though you will end up finding yourself restriced to the same items over and over and over.  This is absolutely how professional game development is; you are 'given' (typically liscensed or built in-house) an engine/editor and you begin creating all the content for the game and placing it.  UDK is aimed toward those who really want to build their game content from scratch with a currently existing engine.  It is not suited for someone who would like to simply build levels and quick mods without learning external 3D programs and image editing software. Unreal Tournament 3 Unless you have a serious grudge against FPS's, Epic, or your computer sucks, there really is no reason not to own this game for PC.  You can pick it up on Steam or Amazon for around $20 brand new.  Not only are you provided with a full single-player and multiplayer game, but you are given the entire UnrealEd 3.0 including all of the content used to build UT3.  If you want to start building levels and mods quickly for UT3, you should absolutely pick up a shelf-copy. However, as off-the-shelf UT3 is a few years old now, the tools have not been updated for quite a while.  Compared to UDK, the menus are more difficult to navigate through and take more time getting used to.  Since UDK is updated almost every month, there are new inclusions to the editor that may not be in UT3 (including the future addition of 3D!).  I haven't worked enough with shelf UT3 to see if there are more features in UDK or if they both feature the same stuff in different forms, however you should remember that the Unreal Engine 3.0 has undergone numerous upgrades between it's launch and Gears of War 2 (in fact, Epic had a conference to show off what changed just between the Gears of Wars games). Since UT3 has much more core content, someone who wants to focus on level editing or modding the core UT3 game may find their needs better suited with an off-the-shelf copy of UT3.  If that level designer has a team that is generating custom assets, they may be better off with UDK. The choice is now yours...

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  • Visual Studio Talk Show #114 is now online - Le responsable de projet est-il mort? (French)

    http://www.visualstudiotalkshow.com Bernard Fedotoff: Le responsable de projet est-il mort? Nous discutons avec Bernard Fedotoff sur comment jumeler la gestion de projet et les mthodes de dveloppement agile. Entre autres, avec les mthodes agiles on se demande o est la place du responsable de projet. Bernard Fedotoff est Microsoft Regional Director depuis 1996 ; il a anim les Devdays et Techdays en Suisse et en France depuis 1997. Il a t fondateur et PDG de PSEngineering depuis 1990, socit quil...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Visual Studio Talk Show #114 is now online - Le responsable de projet est-il mort? (French)

    - by guybarrette
    http://www.visualstudiotalkshow.com Bernard Fedotoff: Le responsable de projet est-il mort? Nous discutons avec Bernard Fedotoff sur comment jumeler la gestion de projet et les méthodes de développement agile. Entre autres, avec les méthodes agiles on se demande où est la place du responsable de projet. Bernard Fedotoff est Microsoft Regional Director depuis 1996 ; il a animé les Devdays et Techdays en Suisse et en France depuis 1997. Il a été fondateur et PDG de PSEngineering depuis 1990, société qu’il a revendue en 2004. En 2005, il a fondé la société Agilcom. Bernard a mené auprès de clients français, suisses, et d'afrique du nord de nombreuses missions en technologie .Net, d'architecture et de coaching d'équipes de dévoppement. Son passé de Pdg et son expertise technologique apportent aux projets qu'il accompagne deux points de vue riches d'expériences et de convictions. Il a aussi accompagné la mise en place de plateaux offshores vers la Tunisie, en implémentant des approches Agile avec Team Foundation Server. Enfin, il est aussi co-auteur de nombreux ateliers des coachs publiés sur le site MSDN de Microsoft France. Bernard est titulaire d’un diplôme d’ingénieur ainsi que d’un troisième cycle universitaire en robotique. Il consacre ses quelques minutes de temps libre à la montagne Télécharger l'émission Si vous désirez un accès direct au fichier audio en format MP3, nous vous invitons à télécharger le fichier en utilisant un des boutons ci-dessous. Si vous désirez utiliser le feed RSS pour télécharger l'émission, nous vous invitons à vous abonnez en utilisant le bouton ci-dessous. Si vous désirez utiliser le répertoire iTunes Podcast pour télécharger l'émission, nous vous encourageons à vous abonnez en utilisant le bouton ci-dessous. var addthis_pub="guybarrette";

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  • Visual Studio Talk Show #114 is now online - Le responsable de projet est-il mort? (French)

    - by guybarrette
    http://www.visualstudiotalkshow.com Bernard Fedotoff: Le responsable de projet est-il mort? Nous discutons avec Bernard Fedotoff sur comment jumeler la gestion de projet et les méthodes de développement agile. Entre autres, avec les méthodes agiles on se demande où est la place du responsable de projet. Bernard Fedotoff est Microsoft Regional Director depuis 1996 ; il a animé les Devdays et Techdays en Suisse et en France depuis 1997. Il a été fondateur et PDG de PSEngineering depuis 1990, société qu’il a revendue en 2004. En 2005, il a fondé la société Agilcom. Bernard a mené auprès de clients français, suisses, et d'afrique du nord de nombreuses missions en technologie .Net, d'architecture et de coaching d'équipes de dévoppement. Son passé de Pdg et son expertise technologique apportent aux projets qu'il accompagne deux points de vue riches d'expériences et de convictions. Il a aussi accompagné la mise en place de plateaux offshores vers la Tunisie, en implémentant des approches Agile avec Team Foundation Server. Enfin, il est aussi co-auteur de nombreux ateliers des coachs publiés sur le site MSDN de Microsoft France. Bernard est titulaire d’un diplôme d’ingénieur ainsi que d’un troisième cycle universitaire en robotique. Il consacre ses quelques minutes de temps libre à la montagne Télécharger l'émission Si vous désirez un accès direct au fichier audio en format MP3, nous vous invitons à télécharger le fichier en utilisant un des boutons ci-dessous. Si vous désirez utiliser le feed RSS pour télécharger l'émission, nous vous invitons à vous abonnez en utilisant le bouton ci-dessous. Si vous désirez utiliser le répertoire iTunes Podcast pour télécharger l'émission, nous vous encourageons à vous abonnez en utilisant le bouton ci-dessous. var addthis_pub="guybarrette";

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  • C#.NET vs VB.NET, Which language is better?

    Features I cannot say any language good or bad as long as it's compiler can produce MSIL can run under .NET CLR. If someone says C# has more futures, you can understand that those new features are of C# compiler but not .NET, because if C# has a specific future then CLR cannot understand them. So the new features of C# will have to convert to the code understood by CLR eventually. that means the new features are developed for C# compiler basically to facilitates the developer to write their code in better way. so that means no difference in feature list between C# and VB.NET if you think in CLR perspective. Ease of writing Code I feel writing code in C# is easy, because my background is C and C++, Java, syntaxes very are similar. I assume most developers feel the same. Readability But some people say VB.NET code most readable for the members who are from non technical background, because keywords are generally in English rather special charectors. No of Projects in Market I assume 80 percent of market uses C# in their .NET development. for example in my company many projects are there .nET and all are using C#. Productivity & Experience though the feature list is same, generally developers wants to write code in their familiar languages. because it increase the productivity. Hope this helps to choose the language which suits for you. span.fullpost {display:none;}

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  • SEO Implications of creating Niche Product Blogs vs Main Company Blog with Categories.

    - by Frank
    Our company has a dilemma that I am hoping the users of Pro WebMasters can help us with. Right now as it stands we create a seperate website for each product that we sell. We also have our corporate site which lists each of these brands. For Example: www.Apple.com < --- main company site www.Ipad.com <--- Product www.Iphone.com <--- Product www.Imac.com <-- Product We are looking to build a wordpress blog mainly for the purpose of increasing our SEO rank. Here are our two options: SINGLE BLOG - On Our Corporate Domain http://apple.com/blog Each post is categoried http://apple.com/category/ipad/ipad-5-realeasd.htm Easier to manage than multiple blogs More content since its listing about all our products. ONE BLOG PER PRODUCT - on each site http://ipad.com/blog Each product has its own blog with only its own articles Harder to manage, but does it benefit SEO? Can the team here tell me the SEO benefits of either approach? Similar to Apple all the products our company sells are loosely related. Although its not likely that a customer of product A would be interested in product B.

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  • Getting SQL table row counts via sysindexes vs. sys.indexes

    - by Bill Osuch
    Among the many useful SQL snippets I regularly use is this little bit that will return row counts in a table: SELECT so.name as TableName, MAX(si.rows) as [RowCount] FROM sysobjects so JOIN sysindexes si ON si.id = OBJECT_ID(so.name) WHERE so.xtype = 'U' GROUP BY so.name ORDER BY [RowCount] DESC This is handy to find tables that have grown wildly, zero-row tables that could (possibly) be dropped, or other clues into the data. Right off the bat you may spot some "non-ideal" code - I'm using sysobjects rather than sys.objects. What's the difference? In SQL Server 2005 and later, sysobjects is no longer a table, but a "compatibility view", meant for backward compatibility only. SELECT * from each and you'll see the different data that each returns. Microsoft advises that sysindexes could be removed in a future version of SQL Server, but this has never really been an issue for me since my company is still using SQL 2000. However, there are murmurs that we may actually migrate to 2008 some year, so I might as well go ahead and start using an updated version of this snippet on the servers that can handle it: SELECT so.name as TableName, ddps.row_count as [RowCount] FROM sys.objects so JOIN sys.indexes si ON si.OBJECT_ID = so.OBJECT_ID JOIN sys.dm_db_partition_stats AS ddps ON si.OBJECT_ID = ddps.OBJECT_ID  AND si.index_id = ddps.index_id WHERE si.index_id < 2  AND so.is_ms_shipped = 0 ORDER BY ddps.row_count DESC

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  • Networking gampeplay - Sending controller inputs vs. sending game actions

    - by liortal
    I'm reading about techniques for implementing game networking. Some of the resources i've read state that it is a common practice (at least for some games) to send the actual controller input across the network, to be fed into the remote game's loop for processing. This seems a bit odd to me and i'd like to know what are the benefits of using such a method? To me, it seems that controller input is merely a way to gather data to be fed into the game, which in turn determines how to translate these into specific game actions. Why would i want to send the control data and not the game actions themselves?

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  • Mesa library vs Hardware accelerated OpenGL for my executable - it's just a linking problem?

    - by user827992
    Supposing that i have my program that is targeting a specific OpenGL version, let's say the 3.0, now i want to produce an executable that will support the software rendering with Mesa and another executable that will support the Hardware accelerated context, i can use the same source code for both without expecting any issues ? In another words, the instrunctions in this libraries are the same for my linking purpose ?

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  • VmWare / Citrix Xen type environment vs Ubuntu Cloud / Amazon EC2 type environment.

    - by Nick Gorbikoff
    Hello. A bit of background. We run a small in house data center: about 20 virtualized servers (Debian Lenny, Windows 2003, Windows xp and Windows 7 machines), in a Citrix Xen pool running on 3 host servers and a SAN, plus a few standalone machines running legacy or specialized software that can't be vritualized. There is a big push everywhere now to move to cloud so we considering Ubuntu Cloud. I was wondering what are the pros / cons of running virtualized pool vs cloud to run all those machines? Thank you

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  • SEO one longer page vs. several targeted subpages?

    - by Travis
    We're working on a site and have come to a choice between one long (not too excessive) main page and several subpages. The subpages would have custom metas/titles/h2 tags and the content that corresponds to them. The main page would have all the content and many more inbound links (pagerank) and with longer content encompassing the content we'd put on the shorter pages. Which would be better for seo and traffic in general? Both schemes are very usable to the user although we are a little concerned with duplicate content (the page's header/footer and other elements remain the same)

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  • Configuration data: single-row table vs. name-value-pair table

    - by Heinzi
    Let's say you write an application that can be configured by the user. For storing this "configuration data" into a database, two patterns are commonly used. The single-row table CompanyName | StartFullScreen | RefreshSeconds | ... ---------------+-------------------+------------------+-------- ACME Inc. | true | 20 | ... The name-value-pair table ConfigOption | Value -----------------+------------- CompanyName | ACME Inc. StartFullScreen | true (or 1, or Y, ...) RefreshSeconds | 20 ... | ... I've seen both options in the wild, and both have obvious advantages and disadvantages, for example: The single-row tables limits the number of configuration options you can have (since the number of columns in a row is usually limited). Every additional configuration option requires a DB schema change. In a name-value-pair table everything is "stringly typed" (you have to encode/decode your Boolean/Date/etc. parameters). (many more) Is there some consensus within the development community about which option is preferable?

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  • Intel Atom: NVIDIA ION vs. Radeon HD 4330 Graphics

    <b>Phoronix:</b> "Before devoting this hardware to the farm, we ran a few benchmarks comparing the performance of NVIDIA's ION GeForce 9400M graphics processor to the ATI Radeon HD 4330 graphics processor found on the MSI 6667BB-004US and several other Atom-powered devices."

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  • Is there a pattern or best practice for passing a reference type to multiple classes vs a static class?

    - by Dave
    My .NET application creates HTML files, and as such, the structure looks like variable myData BuildHomePage() variable graph = new BuildGraphPage(myData) variable table = BuildTablePage(myData) BuildGraphPage and BuildTablePage both require access data, the myData object. In the above example, I've passed the myData object to 2 constructors. This is what I'm doing now, in my current project. The myData object, and it's properties are all readonly. The problem is, the number of pages which will require this object has grown. In the real project, there are currently 4, but the new spec is to have about 20. Passing this object to the constructor of each new object and assigning it to a field is a little time consuming, but not a hardship! This poses the question whether it's better practice to continue as I have, or to refactor and create a new static class for myData which can be referenced from any where in my project. I guess my abilities to use Google are poor, because I did try and find an appropriate pattern as I am sure this type of design must be common place but my results returned nothing. Is there a pattern which is suited, or do best practices lean towards one implementation over another.

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  • How do I load SciLexer.dll in Visual Studio 2008 Designer, on Windows 7 64-bit?

    - by Filini
    We develop a WinForm application using Scintilla.NET (1.7) component, which uses SciLexer.dll (unamnaged). At run-time, we distribute both 32bit and 64bit SciLexer.dll, and we load the correct one when the application starts (everything works fine). On our new development environments (Windows 7 64-bit), all our solutions build and run just fine, but the WinForm visual designer does not load our forms/controls which use Scintilla.NET, because it cannot load the correct SciLexer.dll: Window class name is not valid. at System.Windows.Forms.NativeWindow.WindowClass.RegisterClass() at System.Windows.Forms.NativeWindow.WindowClass.Create(String className, Int32 classStyle) at System.Windows.Forms.NativeWindow.CreateHandle(CreateParams cp) at System.Windows.Forms.Control.CreateHandle() at System.Windows.Forms.Control.get_Handle() at Scintilla.ScintillaControl.SendMessageDirect(UInt32 msg, IntPtr wParam, IntPtr lParam) at Scintilla.ScintillaControl.SendMessageDirect(UInt32 msg) at Scintilla.ScintillaControl.get_CodePage() at Scintilla.ScintillaControl..ctor(String sciLexerDllName) at Scintilla.ScintillaControl..ctor() Where does Visual Studio 2008 look for unmanaged libraries? I tried putting the 64-bit SciLexer.dll in SysWOW64, in the folder where ScintillaNET.dll is referenced, adding a folder in PATH system variable, adding a folder reference in the project, but I keep getting this error. Any help is appreciated.

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  • Block elements vs inline elements in HTML: why the distinction?

    - by EpsilonVector
    The distinction between block and inline elements always seemed strange to me. The whole difference is that a block element takes up the entire width thus forcing a line break before and after the element, and an inline element only takes up as much as the content. Why not just have one type of element- an inline element where you can also apply custom height/width, and use that? You want line breaks? Insert a <br />, or maybe add a special tag in the CSS for that behavior. The way it's now, I don't see it solving any problem, and instead it only forces a property that in my opinion should be decided by a designer. So why the two types?

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  • How to reduce simple cpp application size? (compiled with RAD Studio 2010 cpp builder)

    - by peterg
    I am using rad studio 2010 cpp builder. I've created a new SDI application, added a TCppWebBrowser control and a simple button that onclick trigger the .navigate for the TCppWebBrowser, I compiled it and I got a 1.20mb file, I was expecting less than 700kb at least. How can I reduce the size of the compiled exe? I don't want to use "build with runtime packages", I know that will make it very small but I want to get all the necessary packages and dependencies inside the exe but maybe I am getting more than I use, I tried unchecking/removing a lot of design packages (in project/options/packages) I don't use but the file size didn't decreased. Also I was thinking maybe the TForm component that comes with RAD Studio is giving me more stuff than I need and that could make the file bigger, I mean I only need to drop a webbrowser control and a few buttons in the form, maybe there's a minimal form component I could use to replace TForm. Any suggestions will be appreciated.

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  • Cross platform mobile development VS Native Mobile Development: Present And Future.

    - by MobileDev123
    I just completed one year in Smart phone development, working on BlackBerry and Android and also developed one application exclusively targeted to nokia feature phones. And just a month ago I come to know about Titanium Appcelerator tool that enables cross platform development, but there are some developers who complain about it's sub-par functionalities. Even a little bit experience of mine says that developing in native environment rather than these cross platform tools will give you more advantages by giving a developer a chance to add more features with better performance. Do you have same experience? Or you find such cross development tools really useful regarding to advance functionality and performance? As porting (or co developing) same application to different mobile platform is common thing nowadays, what do you think will these cross platform tools evolve and force developers to get a hands on approach on them or majority will stick to the native development environment?

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