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  • Why CoffeeScript is tough to maintain

    - by Renso
    I recently started trying out CoffeeScript only to find out that it caused more headaches. The abstraction level of jQuery was perfect, it did not dictate to coders how to design their code, it just works. However, I recently posted a request to the CoffeeScript team to consider introducing curly braces to help with more complex code to control the flow of logic. For example a if-then-else with many nested levels can be near impossible to debug without tracing through it when using CoffeeScript. Also with IDEs like Visual Studio, regular JavaScript intellicense and auto-formatting make it easy to appropriate indent nested levels without any work on the part of the developer and reading it is not that hard, especially with some extensions that show vertical lines in the code editor to help see what is nested within what part of the code.However with CoffeeScript that is not the case. The samples given in the CoffeeScript web site are of course just simple examples to explain the features and one gets excited pretty quick over the powerful shortcuts. I tried to convert a piece of JavaScript over to CoffeeScript and gave up since you need to first of all remove ALL non CoffeeScript coding constructs for it to even compile. However js2coffee can help with that. However to keep track of nested levels became something that was simply not manageable using CoffeeScript.Furthermore, any coding language that controls the flow of logic by indentation is extremely dangerous for obvious reasons. I liked CoffeeScript a lot, but the fact that the logical flow of the code is controlled by how much you indent code, spaces or tabs, is not reliable as there is no way the programmer has an easy way of knowing what parts of the code will get hit when the code spans a page.When I suggested introducing curly braces in CoffeeScript the team, one contributor advised me that my code needs to be re-designed! Needless to say that is absurd. When I included a piece of the code he asked my if it was legacy code. It's like saying to a Java programmer, sorry you cannot use Java because we don't agree with how you write your code.jashkenas from the CoffeeScript blog gave some great suggestions and made the point that introducing curly braces would be very problematic for them as they use them to denote objects. Makes sense, but I would still love to see some way to replace code flow control with spaces and indentation to something more concrete and human readable.

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  • Append XML string block WITH NAMESPACE REF to existing XmlDocument in .NET

    - by FT
    I have an xml document (XmlDocument) which looks like this... <stuff xmlns:n="hhtp://tempuri.com/"> </stuff> ... and a "fragment" (string) which looks like this <things> <thing n:type="info"> </thing> </things> I want to "inject" the fragment into the main document. How? (HINT: You can't use XmlDocumentFragment because the namespace 'n' isn't declared in the fragment, and the object model complains about this - throwing an 'unknown namespace' error even though the resultant document will be perfectly valid.)

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  • Csharp component which generates fragments with highlights for diffs for 2 strings

    - by MicMit
    I need C# implementation ( ideally open source ) which is similar to Delphi DLL. I am currently using the wrapper ( C# syntax is provided , but it is a call from a different language ) zdiff( string ref str1, string ref str2, int range , int trim ) it calls inside str1 = GetHiDiff(@str1,1,trim) str2 = GetHiDiff(@str1,2,trim) where function GetHiDiff(s:pchar; sIndex:integer; wtrim:integer): pchar; stdcall; What it does it returns a left fragment html of str1 and a right html fragment of str2 with diffs highlighted as strings are passed by reference. Range parameter determines the size of html fragment. Not sure what trim 0 does.

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  • Csharp component which generates fragmens with highlights for diffs for 2 strings

    - by MicMit
    I need C# equivalent ( ideally open source ) which is similar to Delphi DLL. I am currently using the wrapper ( C# syntax is provided , but it is a call from a different language ) zdiff( string ref str1, string ref str2, int range , int trim ) it calls inside str1 = GetHiDiff(@str1,1,trim) str2 = GetHiDiff(@str1,2,trim) where function GetHiDiff(s:pchar; sIndex:integer; wtrim:integer): pchar; stdcall; What it does it returns a left fragment html of str1 and a right html fragment of str2 with diffs highlighted as strings are passed by reference. Range parameter determines the size of html fragment. Not sure what trim 0 does.

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  • How to make Nokogiri transparently return un/encoded Html entities untouched?

    - by svenfuchs
    How can I use Nokogiri with having html entities (like German umlauts) untouched? I.e.: # this is fine node = Nokogiri::HTML.fragment('<p>&ouml;</p>') node.to_s # => '<p>&ouml;</p>' # this is not node = Nokogiri::HTML.fragment('<p>ö</p>') node.to_s # => '<p>&ouml;</p>' # this is what I need node = Nokogiri::HTML.fragment('<p>ö</p>') node.to_s # => '<p>ö</p>' I've tried to mess with both PARSE_OPTIONS and :save_with options but could not come up with a way to have Nokogiri just transparently behave like above. Any pointers?

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  • How to change theme for AlertDialog.

    - by Min Soo Kim
    Hello everyone, I was wondering if someone could help me out. I am trying to create a custom AlertDialog. In order to do this, I added the following line of code in styles.xml @drawable/color_panel_background color_panel_background.9.png is located in drawable folder. This is also available in Android SDK res folder. The following is the main activity. package com.customdialog; import android.app.Activity; import android.app.AlertDialog; import android.app.Dialog; import android.content.DialogInterface; import android.os.Bundle; public class CustomDialog extends Activity { /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); this.setTheme(R.style.CustomAlertDialog); AlertDialog.Builder builder = new AlertDialog.Builder(this); builder.setMessage("HELLO!"); builder .setCancelable(false) .setPositiveButton("Yes", new DialogInterface.OnClickListener() { public void onClick(DialogInterface dialog, int id) { //MyActivity.this.finish(); } }) .setNegativeButton("No", new DialogInterface.OnClickListener() { public void onClick(DialogInterface dialog, int id) { //dialog.cancel(); } }); AlertDialog alertdialog = builder.create(); alertdialog.show(); } } In order to apply the theme to an AlertDialog, I had to set the theme to the current context. However, I just can't seem to get the app to show customized AlertDialog. Can anyone help me out with this, and thank you very much in advance!

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  • C# Java Objective-C need expert advices

    - by Kevino
    Which platform as the edge today in 2012 with the rise of cloud computing, mobile development and the revolution of HTML5/Javascript between J2EE, .Net framework and IOS Objective-C ??? I want to start learning 1 language between Java, C# and Objective-C and get back into programming after 14 years and I don't know which to choose I need expert advices... I already know a little C++ and I remember my concepts in example pointers arithmetic, class etc so I tend to prefer learning C# and Objective-C but I've been told by some experienced programmers that Windows 8 could flop and .Net could be going away slowly since C++ and Html5/Javascript could be king in mobile is that true ? and that C# is more advanced compared to Java with Linq/Lambda... but not truly as portable if we consider android, etc but Java as a lot going for him too Scala, Clojure, Groovy, JRuby, JPython etc etc so I am lost Please help me, and don't close this right away I really need help and expert advices thanks you very much ANSWER : ElYusubov : thanks for everything please continue with the answers/explanations I just did some native C++ in dos mode in 1998 before Cli and .Net I don't know the STL,Templates, Win32 or COM but I remember a little the concept of memory management and oop etc I already played around a little with C# 1.0 in 2002 but things changed a lot with linq and lambda... I am here because I talked with some experienced programmers and authors of some the best selling programming books like apress wrox and deitel and they told me a few things are likely to happen like .Net could be on his way out because of Html5/Javascript combo could kill xaml and C++ native apps on mobile dev will outperform them by a lot... Secondly ios and android are getting so popular that mobile dev is the future so Objective-C is very hard to ignore so why get tied down in Windows long term (.Net) compared to Java (android)... but again android is very fragmented, they also said Windows 8 RT will give you access to only a small part of the .Net framework... so that's what they think so I don't know which direction to choose I wanted to learn C# & .Net but what if it die off or Windows 8 flop Windows Phone marketshare really can't compare to ios... so I'll be stuck that's why I worry is Java safer long term or more versatile if you want 'cause of the support for android ??

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  • How do multipass shaders work in OpenGL?

    - by Boreal
    In Direct3D, multipass shaders are simple to use because you can literally define passes within a program. In OpenGL, it seems a bit more complex because it is possible to give a shader program as many vertex, geometry, and fragment shaders as you want. A popular example of a multipass shader is a toon shader. One pass does the actual cel-shading effect and the other creates the outline. If I have two vertex shaders, "cel.vert" and "outline.vert", and two fragment shaders, "cel.frag" and "outline.frag" (similar to the way you do it in HLSL), how can I combine them to create the full toon shader? I don't want you saying that a geometry shader can be used for this because I just want to know the theory behind multipass GLSL shaders ;)

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  • How do I send traffic from my Mac's wifi to my VPN client?

    - by Heath Borders
    I need to connect my Android to a Juniper VPN. Unfortunately, Juniper doesn't support Android on our VPN version. We've already put in a feature request for it, but we have no idea how long it will take to be complete. Right now, I connect to the Juniper VPN with a Juniper Mac OSX VPN client that uses Java to install kernel extensions to start and stop the VPN. Thus, I can't use the Network panel in System Preferences to create a VPN device, which means it won't show up in the 'Sharing' panel's Internet Sharing Share your connection from: menu, as suggested here. I used newproc.d to see what /usr/libexec/InternetSharing did when it ran, and it runs the following processes: 2013 Nov 1 00:26:54 5565 <1> 64b /usr/libexec/launchdadd 2013 Nov 1 00:26:55 5566 <1> 64b /usr/libexec/InternetSharing 2013 Nov 1 00:26:56 5568 <5566> 64b natpmpd -d -y bridge100 en0 2013 Nov 1 00:26:56 5569 <1> 64b /usr/libexec/pfd -d 2013 Nov 1 00:26:56 5567 <5566> 64b bootpd -d -P My Juniper VPN client creates the following devices (output of ifconfig): jnc0: flags=841<UP,RUNNING,SIMPLEX> mtu 1400 inet 10.61.9.61 netmask 0xffffffff open (pid 920) jnc1: flags=841<UP,RUNNING,SIMPLEX> mtu 1450 closed So, it seems like I should just be able to do this and have everything work: sudo killall -9 natpmpd sudo /usr/libexec/natpmpd -y bridge100 jnc0 My android connected fine and could hit public internet sites, but it couldn't hit private VPN sites. I assume this is because I need to change the routes that /usr/libexec/InternetSharing sets up. This is the output from sudo pfctl -s all before starting Internet Sharing: No ALTQ support in kernel ALTQ related functions disabled TRANSLATION RULES: nat-anchor "com.apple/*" all rdr-anchor "com.apple/*" all FILTER RULES: scrub-anchor "com.apple/*" all fragment reassemble anchor "com.apple/*" all DUMMYNET RULES: dummynet-anchor "com.apple/*" all INFO: Status: Disabled for 0 days 00:11:02 Debug: Urgent State Table Total Rate current entries 0 searches 22875 34.6/s inserts 1558 2.4/s removals 1558 2.4/s Counters match 2005 3.0/s bad-offset 0 0.0/s fragment 0 0.0/s short 0 0.0/s normalize 0 0.0/s memory 0 0.0/s bad-timestamp 0 0.0/s congestion 0 0.0/s ip-option 12 0.0/s proto-cksum 0 0.0/s state-mismatch 1 0.0/s state-insert 0 0.0/s state-limit 0 0.0/s src-limit 0 0.0/s synproxy 0 0.0/s dummynet 0 0.0/s TIMEOUTS: tcp.first 120s tcp.opening 30s tcp.established 86400s tcp.closing 900s tcp.finwait 45s tcp.closed 90s tcp.tsdiff 60s udp.first 60s udp.single 30s udp.multiple 120s icmp.first 20s icmp.error 10s grev1.first 120s grev1.initiating 30s grev1.estblished 1800s esp.first 120s esp.estblished 900s other.first 60s other.single 30s other.multiple 120s frag 30s interval 10s adaptive.start 6000 states adaptive.end 12000 states src.track 0s LIMITS: states hard limit 10000 app-states hard limit 10000 src-nodes hard limit 10000 frags hard limit 5000 tables hard limit 1000 table-entries hard limit 200000 OS FINGERPRINTS: 696 fingerprints loaded This is the output from sudo pfctl -s all after starting Internet Sharing: No ALTQ support in kernel ALTQ related functions disabled TRANSLATION RULES: nat-anchor "com.apple/*" all nat-anchor "com.apple.internet-sharing" all rdr-anchor "com.apple/*" all rdr-anchor "com.apple.internet-sharing" all FILTER RULES: scrub-anchor "com.apple/*" all fragment reassemble scrub-anchor "com.apple.internet-sharing" all fragment reassemble anchor "com.apple/*" all anchor "com.apple.internet-sharing" all DUMMYNET RULES: dummynet-anchor "com.apple/*" all STATES: ALL tcp 10.0.1.32:50593 -> 74.125.225.113:443 SYN_SENT:CLOSED ALL udp 10.0.1.32:61534 -> 10.0.1.1:53 SINGLE:NO_TRAFFIC ALL udp 10.0.1.32:55433 -> 10.0.1.1:53 SINGLE:NO_TRAFFIC ALL udp 10.0.1.32:64041 -> 10.0.1.1:53 SINGLE:NO_TRAFFIC ALL tcp 10.0.1.32:50619 -> 74.125.225.131:443 SYN_SENT:CLOSED INFO: Status: Enabled for 0 days 00:00:01 Debug: Urgent State Table Total Rate current entries 5 searches 22886 22886.0/s inserts 1563 1563.0/s removals 1558 1558.0/s Counters match 2010 2010.0/s bad-offset 0 0.0/s fragment 0 0.0/s short 0 0.0/s normalize 0 0.0/s memory 0 0.0/s bad-timestamp 0 0.0/s congestion 0 0.0/s ip-option 12 12.0/s proto-cksum 0 0.0/s state-mismatch 1 1.0/s state-insert 0 0.0/s state-limit 0 0.0/s src-limit 0 0.0/s synproxy 0 0.0/s dummynet 0 0.0/s TIMEOUTS: tcp.first 120s tcp.opening 30s tcp.established 86400s tcp.closing 900s tcp.finwait 45s tcp.closed 90s tcp.tsdiff 60s udp.first 60s udp.single 30s udp.multiple 120s icmp.first 20s icmp.error 10s grev1.first 120s grev1.initiating 30s grev1.estblished 1800s esp.first 120s esp.estblished 900s other.first 60s other.single 30s other.multiple 120s frag 30s interval 10s adaptive.start 6000 states adaptive.end 12000 states src.track 0s LIMITS: states hard limit 10000 app-states hard limit 10000 src-nodes hard limit 10000 frags hard limit 5000 tables hard limit 1000 table-entries hard limit 200000 TABLES: OS FINGERPRINTS: 696 fingerprints loaded It looks like I need to change the pf settings that /usr/libexec/InternetSharing set up, but I have no idea how to do that.

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  • Separate shaders from HTML file in WebGL

    - by Chris Smith
    I'm ramping up on WebGL and was wondering what is the best way to specify my vertex and fragment shaders. Looking at some tutorials, the shaders are embedded directly in the HTML. (And referenced via an ID.) For example: <script id="shader_1-fs" type="x-shader/x-fragment"> precision highp float; void main(void) { // ... } </script> <script id="shader_1-vs" type="x-shader/x-vertex"> attribute vec3 aVertexPosition; uniform mat4 uMVMatrix; // ... My question is, is it possible to have my shaders referenced in a separate file? (Ideally as plain text.) I presume this is straight forward in JavaScript. Is there essentially a way to do this: var shaderText = LoadRemoteFileOnSever('/shaders/shader_1.txt');

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  • Ray Tracing Shadows in deferred rendering

    - by Grieverheart
    Recently I have programmed a raytracer for fun and found it beutifully simple how shadows are created compared to a rasterizer. Now, I couldn't help but I think if it would be possible to implement somthing similar for ray tracing of shadows in a deferred renderer. The way I though this could work is after drawing to the gbuffer, in a separate pass and for each pixel to calculate rays to the lights and draw them as lines of unique color together with the geometry (with color 0). The lines will be cut-off if there is occlusion and this fact could be used in a fragment shader to calculate which rays are occluded. I guess there must be something I'm missing, for example I'm not sure how the fragment shader could save the occlusion results for each ray so that they are available for pixel at the ray's origin. Has this method been tried before, is it possible to implement it as I described and if yes what would be the drawbacks in performance of calculating shadows this way?

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  • Triangle Strips and Tangent Space Normal Mapping

    - by Koarl
    Short: Do triangle strips and Tangent Space Normal mapping go together? According to quite a lot of tutorials on bump mapping, it seems common practice to derive tangent space matrices in a vertex program and transform the light direction vector(s) to tangent space and then pass them on to a fragment program. However, if one was using triangle strips or index buffers, it is a given that the vertex buffer contains vertices that sit at border edges and would thus require more than one normal to derive tangent space matrices to interpolate between in fragment programs. Is there any reasonable way to not have duplicate vertices in your buffer and still use tangent space normal mapping? Which one do you think is better: Having normal and tangent encoded in the assets and just optimize the geometry handling to alleviate the cost of duplicate vertices or using triangle strips and computing normals/tangents completely at run time? Thinking about it, the more reasonable answer seems to be the first one, but why might my professor still be fussing about triangle strips when it seems so obvious?

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  • Masking OpenGL texture by a pattern

    - by user1304844
    Tiled terrain. User wants to build a structure. He presses build and for each tile there is an "allow" or "disallow" tile sprite added to the scene. FPS drops right away, since there are 600+ tiles added to the screen. Since map equals screen, there is no scrolling. I came to an idea to make an allow grid covering the whole map and mask the disallow fields. Approach 1: Create allow and disallow grid textures. Draw a polygon on screen. Pass both textures to the fragment shader. Determine the position inside the polygon and use color from allowTexture if the fragment belongs to the allow field, disallow otherwise Problem: How do I know if I'm on the field that isn't allowed if I cannot pass the matrix representing the map (enum FieldStatus[][] (Allow / Disallow)) to the shader? Therefore, inside the shader I don't know which fragments should be masked. Approach 2: Create allow texture. Create an empty texture buffer same size as the allow texture Memset the pixels of the empty texture to desired color for each pixel that doesn't allow building. Draw a polygon on screen. Pass both textures to the fragment shader. Use texture2 color if alpha 0, texture1 color otherwise. Problem: I'm not sure what is the right way to manipulate pixels on a texture. Do I just make a buffer with width*height*4 size and memcpy the color[] to desired coordinates or is there anything else to it? Would I have to call glTexImage2D after every change to the texture? Another problem with this approach is that it takes a lot more work to get a prettier effect since I'm manipulating the color pixels instead of just masking two textures. varying vec2 TexCoordOut; uniform sampler2D Texture1; uniform sampler2D Texture2; void main(void){ vec4 allowColor = texture2D(Texture1, TexCoordOut); vec4 disallowColor = texture2D(Texture2, TexCoordOut); if(disallowColor.a > 0){ gl_FragColor= disallowColor; }else{ gl_FragColor= allowColor; }} I'm working with OpenGL on Windows. Any other suggestion is welcome.

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  • GLSL, all in one or many shader programs?

    - by stjepano
    I am doing some 3D demos using OpenGL and I noticed that GLSL is somewhat "limited" (or is it just me?). Anyway I have many different types of materials. Some materials have ambient and diffuse color, some materials have ambient occlusion map, some have specular map and bump map etc. Is it better to support everything in one vertex/fragment shader pair or is it better to create many vertex/fragment shaders and select them based on currently selected material? What is the usual shader strategy in OpenGL or D3D?

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  • GLSL per pixel lighting with custom light type

    - by Justin
    Ok, I am having a big problem here. I just got into GLSL yesterday, so the code will be terrible, I'm sure. Basically, I am attempting to make a light that can be passed into the fragment shader (for learning purposes). I have four input values: one for the position of the light, one for the color, one for the distance it can travel, and one for the intensity. I want to find the distance between the light and the fragment, then calculate the color from there. The code I have gives me a simply gorgeous ring of light that get's twisted and widened as the matrix is modified. I love the results, but it is not even close to what I am after. I want the light to be moved with all of the vertices, so it is always in the same place in relation to the objects. I can easily take it from there, but getting that to work seems to be impossible with my current structure. Can somebody give me a few pointers (pun not intended)? Vertex shader: attribute vec4 position; attribute vec4 color; attribute vec2 textureCoordinates; varying vec4 colorVarying; varying vec2 texturePosition; varying vec4 fposition; varying vec4 lightPosition; varying float lightDistance; varying float lightIntensity; varying vec4 lightColor; void main() { vec4 ECposition = gl_ModelViewMatrix * gl_Vertex; vec3 tnorm = normalize(vec3 (gl_NormalMatrix * gl_Normal)); fposition = ftransform(); gl_Position = fposition; gl_TexCoord[0] = gl_MultiTexCoord0; fposition = ECposition; lightPosition = vec4(0.0, 0.0, 5.0, 0.0) * gl_ModelViewMatrix * gl_Vertex; lightDistance = 5.0; lightIntensity = 1.0; lightColor = vec4(0.2, 0.2, 0.2, 1.0); } Fragment shader: varying vec4 colorVarying; varying vec2 texturePosition; varying vec4 fposition; varying vec4 lightPosition; varying float lightDistance; varying float lightIntensity; varying vec4 lightColor; uniform sampler2D texture; void main() { float l_distance = sqrt((gl_FragCoord.x * lightPosition.x) + (gl_FragCoord.y * lightPosition.y) + (gl_FragCoord.z * lightPosition.z)); float l_value = lightIntensity / (l_distance / lightDistance); vec4 l_color = vec4(l_value * lightColor.r, l_value * lightColor.g, l_value * lightColor.b, l_value * lightColor.a); vec4 color; color = texture2D(texture, gl_TexCoord[0].st); gl_FragColor = l_color * color; //gl_FragColor = fposition; }

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  • What is the recommended way to output values to FBO targets? (OpenGL 3.3 + GLSL 330)

    - by datSilencer
    I'll begin by apologizing for any dumb assumptions you might find in the code below since I'm still pretty much green when it comes to OpenGL programming. I'm currently trying to implement deferred shading by using FBO's and their associated targets (textures in my case). I have a simple (I think :P) geometry+fragment shader program and I'd like to write its Fragment Shader stage output to three different render targets (previously bound by a call to glDrawBuffers()), like so: #version 330 in vec3 WorldPos0; in vec2 TexCoord0; in vec3 Normal0; in vec3 Tangent0; layout(location = 0) out vec3 WorldPos; layout(location = 1) out vec3 Diffuse; layout(location = 2) out vec3 Normal; uniform sampler2D gColorMap; uniform sampler2D gNormalMap; vec3 CalcBumpedNormal() { vec3 Normal = normalize(Normal0); vec3 Tangent = normalize(Tangent0); Tangent = normalize(Tangent - dot(Tangent, Normal) * Normal); vec3 Bitangent = cross(Tangent, Normal); vec3 BumpMapNormal = texture(gNormalMap, TexCoord0).xyz; BumpMapNormal = 2 * BumpMapNormal - vec3(1.0, 1.0, -1.0); vec3 NewNormal; mat3 TBN = mat3(Tangent, Bitangent, Normal); NewNormal = TBN * BumpMapNormal; NewNormal = normalize(NewNormal); return NewNormal; } void main() { WorldPos = WorldPos0; Diffuse = texture(gColorMap, TexCoord0).xyz; Normal = CalcBumpedNormal(); } If my render target textures are configured as: RT1:(GL_RGB32F, GL_RGB, GL_FLOAT, GL_TEXTURE0, GL_COLOR_ATTACHMENT0) RT2:(GL_RGB32F, GL_RGB, GL_FLOAT, GL_TEXTURE1, GL_COLOR_ATTACHMENT1) RT3:(GL_RGB32F, GL_RGB, GL_FLOAT, GL_TEXTURE2, GL_COLOR_ATTACHMENT2) And assuming that each texture has an internal format capable of contaning the incoming data, will the fragment shader write the corresponding values to the expected texture targets? On a related note, do the textures need to be bound to the OpenGL context when they are Multiple Render Targets? From some Googling, I think there are two other ways to output to MRTs: 1: Output each component to gl_FragData[n]. Some forum posts say this method is deprecated. However, looking at the latest OpenGL 3.3 and 4.0 specifications at opengl.org, the core profiles still mention this approach. 2: Use a typed output array variable for the expected type. In this case, I think it would be something like this: out vec3 [3] output; void main() { output[0] = WorldPos0; output[1] = texture(gColorMap, TexCoord0).xyz; output[2] = CalcBumpedNormal(); } So which is then the recommended approach? Is there a recommended approach at all if I plan to code on top of OpenGL 3.3? Thanks for your time and help!

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  • Do I lose/gain performance for discarding pixels even if I don't use depth testing?

    - by Gajoo
    When I first searched for discard instruction, I've found experts saying using discard will result in performance drain. They said discarding pixels will break GPU's ability to use zBuffer properly because GPU have to first run Fragment shader for both objects to check if the one nearer to camera is discarded or not. For a 2D game I'm currently working on, I've disabled both depth-test and depth-write. I'm drawing all objects sorted by their depth and that's all, no need for GPU to do fancy things. now I'm wondering is it still bad if I discard pixels in my fragment shader?

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  • How's ActionScript 3.0 supported on symbian,android,iphone and windowCE?

    - by user198729
    Anyone knows? To deal with all the things you can do with FMS3, you have two additional language Application Program Interfaces (APIs). Both APIs are extensions of ActionScript and are called Client-Side Media ActionScript and Server-Side Media ActionScript, or in this book, simply as CS ActionScript and SS ActionScript. With ActionScript 3.0, which is also used in this book, the client-side ActionScript has been fully integrated into the language.

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  • Seems doctrine listener is not fired

    - by Roel Veldhuizen
    Got a service which should be executed the moment an object is persisted. Though, I think the code looks like it should work, it doesn't. I configured the service like the following yml. services: bla_orm.listener: class: Bla\OrmBundle\EventListener\UserManager arguments: [@security.encoder_factory] tags: - { name: doctrine.event_listener, event: prePersist } The class: namespace Bla\OrmBundle\EventListener; use Doctrine\ORM\Event\LifecycleEventArgs; use Bla\OrmBundle\Entity\User; class UserManager { protected $encoderFactory; public function __construct(\Symfony\Component\Security\Core\Encoder\EncoderFactoryInterface $encoderFactory) { $this->encoderFactory = $encoderFactory; } public function prePersist(LifecycleEventArgs $args) { $entity = $args->getEntity(); if ($entity instanceof User) { $encoder = $this->encoderFactory ->getEncoder($entity); $entity->setSalt(rand(10000, 99999)); $password = $encoder->encodePassword($entity->getPassword(), $entity->getSalt()); $entity->setPassword($password); } } } Symfony version: Symfony version 2.3.3 - app/dev/debug Output of container:debug [container] Public services Service Id Scope Class Name annotation_reader container Doctrine\Common\Annotations\FileCacheReader assetic.asset_manager container Assetic\Factory\LazyAssetManager assetic.controller prototype Symfony\Bundle\AsseticBundle\Controller\AsseticController assetic.filter.cssrewrite container Assetic\Filter\CssRewriteFilter assetic.filter_manager container Symfony\Bundle\AsseticBundle\FilterManager assetic.request_listener container Symfony\Bundle\AsseticBundle\EventListener\RequestListener cache_clearer container Symfony\Component\HttpKernel\CacheClearer\ChainCacheClearer cache_warmer container Symfony\Component\HttpKernel\CacheWarmer\CacheWarmerAggregate data_collector.request container Symfony\Component\HttpKernel\DataCollector\RequestDataCollector data_collector.router container Symfony\Bundle\FrameworkBundle\DataCollector\RouterDataCollector database_connection n/a alias for doctrine.dbal.default_connection debug.controller_resolver container Symfony\Component\HttpKernel\Controller\TraceableControllerResolver debug.deprecation_logger_listener container Symfony\Component\HttpKernel\EventListener\ErrorsLoggerListener debug.emergency_logger_listener container Symfony\Component\HttpKernel\EventListener\ErrorsLoggerListener debug.event_dispatcher container Symfony\Component\HttpKernel\Debug\TraceableEventDispatcher debug.stopwatch container Symfony\Component\Stopwatch\Stopwatch debug.templating.engine.php container Symfony\Bundle\FrameworkBundle\Templating\TimedPhpEngine debug.templating.engine.twig n/a alias for templating doctrine container Doctrine\Bundle\DoctrineBundle\Registry doctrine.dbal.connection_factory container Doctrine\Bundle\DoctrineBundle\ConnectionFactory doctrine.dbal.default_connection container stdClass doctrine.orm.default_entity_manager container Doctrine\ORM\EntityManager doctrine.orm.default_manager_configurator container Doctrine\Bundle\DoctrineBundle\ManagerConfigurator doctrine.orm.entity_manager n/a alias for doctrine.orm.default_entity_manager doctrine.orm.validator.unique container Symfony\Bridge\Doctrine\Validator\Constraints\UniqueEntityValidator doctrine.orm.validator_initializer container Symfony\Bridge\Doctrine\Validator\DoctrineInitializer event_dispatcher container Symfony\Component\EventDispatcher\ContainerAwareEventDispatcher file_locator container Symfony\Component\HttpKernel\Config\FileLocator filesystem container Symfony\Component\Filesystem\Filesystem form.csrf_provider container Symfony\Component\Form\Extension\Csrf\CsrfProvider\SessionCsrfProvider form.factory container Symfony\Component\Form\FormFactory form.registry container Symfony\Component\Form\FormRegistry form.resolved_type_factory container Symfony\Component\Form\ResolvedFormTypeFactory form.type.birthday container Symfony\Component\Form\Extension\Core\Type\BirthdayType form.type.button container Symfony\Component\Form\Extension\Core\Type\ButtonType form.type.checkbox container Symfony\Component\Form\Extension\Core\Type\CheckboxType form.type.choice container Symfony\Component\Form\Extension\Core\Type\ChoiceType form.type.collection container Symfony\Component\Form\Extension\Core\Type\CollectionType form.type.country container Symfony\Component\Form\Extension\Core\Type\CountryType form.type.currency container Symfony\Component\Form\Extension\Core\Type\CurrencyType form.type.date container Symfony\Component\Form\Extension\Core\Type\DateType form.type.datetime container Symfony\Component\Form\Extension\Core\Type\DateTimeType form.type.email container Symfony\Component\Form\Extension\Core\Type\EmailType form.type.entity container Symfony\Bridge\Doctrine\Form\Type\EntityType form.type.file container Symfony\Component\Form\Extension\Core\Type\FileType form.type.form container Symfony\Component\Form\Extension\Core\Type\FormType form.type.hidden container Symfony\Component\Form\Extension\Core\Type\HiddenType form.type.integer container Symfony\Component\Form\Extension\Core\Type\IntegerType form.type.language container Symfony\Component\Form\Extension\Core\Type\LanguageType form.type.locale container Symfony\Component\Form\Extension\Core\Type\LocaleType form.type.money container Symfony\Component\Form\Extension\Core\Type\MoneyType form.type.number container Symfony\Component\Form\Extension\Core\Type\NumberType form.type.password container Symfony\Component\Form\Extension\Core\Type\PasswordType form.type.percent container Symfony\Component\Form\Extension\Core\Type\PercentType form.type.radio container Symfony\Component\Form\Extension\Core\Type\RadioType form.type.repeated container Symfony\Component\Form\Extension\Core\Type\RepeatedType form.type.reset container Symfony\Component\Form\Extension\Core\Type\ResetType form.type.search container Symfony\Component\Form\Extension\Core\Type\SearchType form.type.submit container Symfony\Component\Form\Extension\Core\Type\SubmitType form.type.text container Symfony\Component\Form\Extension\Core\Type\TextType form.type.textarea container Symfony\Component\Form\Extension\Core\Type\TextareaType form.type.time container Symfony\Component\Form\Extension\Core\Type\TimeType form.type.timezone container Symfony\Component\Form\Extension\Core\Type\TimezoneType form.type.url container Symfony\Component\Form\Extension\Core\Type\UrlType form.type_extension.csrf container Symfony\Component\Form\Extension\Csrf\Type\FormTypeCsrfExtension form.type_extension.form.http_foundation container Symfony\Component\Form\Extension\HttpFoundation\Type\FormTypeHttpFoundationExtension form.type_extension.form.validator container Symfony\Component\Form\Extension\Validator\Type\FormTypeValidatorExtension form.type_extension.repeated.validator container Symfony\Component\Form\Extension\Validator\Type\RepeatedTypeValidatorExtension form.type_extension.submit.validator container Symfony\Component\Form\Extension\Validator\Type\SubmitTypeValidatorExtension form.type_guesser.doctrine container Symfony\Bridge\Doctrine\Form\DoctrineOrmTypeGuesser form.type_guesser.validator container Symfony\Component\Form\Extension\Validator\ValidatorTypeGuesser fragment.handler container Symfony\Component\HttpKernel\Fragment\FragmentHandler fragment.listener container Symfony\Component\HttpKernel\EventListener\FragmentListener fragment.renderer.hinclude container Symfony\Bundle\FrameworkBundle\Fragment\ContainerAwareHIncludeFragmentRenderer fragment.renderer.inline container Symfony\Component\HttpKernel\Fragment\InlineFragmentRenderer http_kernel container Symfony\Component\HttpKernel\DependencyInjection\ContainerAwareHttpKernel kernel container locale_listener container Symfony\Component\HttpKernel\EventListener\LocaleListener logger container Symfony\Bridge\Monolog\Logger mailer n/a alias for swiftmailer.mailer.default monolog.handler.chromephp container Symfony\Bridge\Monolog\Handler\ChromePhpHandler monolog.handler.debug container Symfony\Bridge\Monolog\Handler\DebugHandler monolog.handler.firephp container Symfony\Bridge\Monolog\Handler\FirePHPHandler monolog.handler.main container Monolog\Handler\StreamHandler monolog.logger.deprecation container Symfony\Bridge\Monolog\Logger monolog.logger.doctrine container Symfony\Bridge\Monolog\Logger monolog.logger.emergency container Symfony\Bridge\Monolog\Logger monolog.logger.event container Symfony\Bridge\Monolog\Logger monolog.logger.profiler container Symfony\Bridge\Monolog\Logger monolog.logger.request container Symfony\Bridge\Monolog\Logger monolog.logger.router container Symfony\Bridge\Monolog\Logger monolog.logger.security container Symfony\Bridge\Monolog\Logger monolog.logger.templating container Symfony\Bridge\Monolog\Logger profiler container Symfony\Component\HttpKernel\Profiler\Profiler profiler_listener container Symfony\Component\HttpKernel\EventListener\ProfilerListener property_accessor container Symfony\Component\PropertyAccess\PropertyAccessor request request response_listener container Symfony\Component\HttpKernel\EventListener\ResponseListener router container Symfony\Bundle\FrameworkBundle\Routing\Router router_listener container Symfony\Component\HttpKernel\EventListener\RouterListener routing.loader container Symfony\Bundle\FrameworkBundle\Routing\DelegatingLoader security.context container Symfony\Component\Security\Core\SecurityContext security.encoder_factory container Symfony\Component\Security\Core\Encoder\EncoderFactory security.firewall container Symfony\Component\Security\Http\Firewall security.firewall.map.context.dev container Symfony\Bundle\SecurityBundle\Security\FirewallContext security.firewall.map.context.login container Symfony\Bundle\SecurityBundle\Security\FirewallContext security.firewall.map.context.rest container Symfony\Bundle\SecurityBundle\Security\FirewallContext security.firewall.map.context.secured_area container Symfony\Bundle\SecurityBundle\Security\FirewallContext security.rememberme.response_listener container Symfony\Component\Security\Http\RememberMe\ResponseListener security.secure_random container Symfony\Component\Security\Core\Util\SecureRandom security.validator.user_password container Symfony\Component\Security\Core\Validator\Constraints\UserPasswordValidator sensio.distribution.webconfigurator n/a alias for sensio_distribution.webconfigurator sensio_distribution.webconfigurator container Sensio\Bundle\DistributionBundle\Configurator\Configurator sensio_framework_extra.cache.listener container Sensio\Bundle\FrameworkExtraBundle\EventListener\CacheListener sensio_framework_extra.controller.listener container Sensio\Bundle\FrameworkExtraBundle\EventListener\ControllerListener sensio_framework_extra.converter.datetime container Sensio\Bundle\FrameworkExtraBundle\Request\ParamConverter\DateTimeParamConverter sensio_framework_extra.converter.doctrine.orm container Sensio\Bundle\FrameworkExtraBundle\Request\ParamConverter\DoctrineParamConverter sensio_framework_extra.converter.listener container Sensio\Bundle\FrameworkExtraBundle\EventListener\ParamConverterListener sensio_framework_extra.converter.manager container Sensio\Bundle\FrameworkExtraBundle\Request\ParamConverter\ParamConverterManager sensio_framework_extra.view.guesser container Sensio\Bundle\FrameworkExtraBundle\Templating\TemplateGuesser sensio_framework_extra.view.listener container Sensio\Bundle\FrameworkExtraBundle\EventListener\TemplateListener service_container container session container Symfony\Component\HttpFoundation\Session\Session session.handler container Symfony\Component\HttpFoundation\Session\Storage\Handler\NativeFileSessionHandler session.storage n/a alias for session.storage.native session.storage.filesystem container Symfony\Component\HttpFoundation\Session\Storage\MockFileSessionStorage session.storage.native container Symfony\Component\HttpFoundation\Session\Storage\NativeSessionStorage session.storage.php_bridge container Symfony\Component\HttpFoundation\Session\Storage\PhpBridgeSessionStorage session_listener container Symfony\Bundle\FrameworkBundle\EventListener\SessionListener streamed_response_listener container Symfony\Component\HttpKernel\EventListener\StreamedResponseListener swiftmailer.email_sender.listener container Symfony\Bundle\SwiftmailerBundle\EventListener\EmailSenderListener swiftmailer.mailer n/a alias for swiftmailer.mailer.default swiftmailer.mailer.default container Swift_Mailer swiftmailer.mailer.default.plugin.messagelogger container Swift_Plugins_MessageLogger swiftmailer.mailer.default.spool container Swift_FileSpool swiftmailer.mailer.default.transport container Swift_Transport_SpoolTransport swiftmailer.mailer.default.transport.real container Swift_Transport_EsmtpTransport swiftmailer.plugin.messagelogger n/a alias for swiftmailer.mailer.default.plugin.messagelogger swiftmailer.spool n/a alias for swiftmailer.mailer.default.spool swiftmailer.transport n/a alias for swiftmailer.mailer.default.transport swiftmailer.transport.real n/a alias for swiftmailer.mailer.default.transport.real templating container Symfony\Bundle\TwigBundle\Debug\TimedTwigEngine templating.asset.package_factory container Symfony\Bundle\FrameworkBundle\Templating\Asset\PackageFactory templating.filename_parser container Symfony\Bundle\FrameworkBundle\Templating\TemplateFilenameParser templating.globals container Symfony\Bundle\FrameworkBundle\Templating\GlobalVariables templating.helper.actions container Symfony\Bundle\FrameworkBundle\Templating\Helper\ActionsHelper templating.helper.assets request Symfony\Component\Templating\Helper\CoreAssetsHelper templating.helper.code container Symfony\Bundle\FrameworkBundle\Templating\Helper\CodeHelper templating.helper.form container Symfony\Bundle\FrameworkBundle\Templating\Helper\FormHelper templating.helper.logout_url container Symfony\Bundle\SecurityBundle\Templating\Helper\LogoutUrlHelper templating.helper.request container Symfony\Bundle\FrameworkBundle\Templating\Helper\RequestHelper templating.helper.router container Symfony\Bundle\FrameworkBundle\Templating\Helper\RouterHelper templating.helper.security container Symfony\Bundle\SecurityBundle\Templating\Helper\SecurityHelper templating.helper.session container Symfony\Bundle\FrameworkBundle\Templating\Helper\SessionHelper templating.helper.slots container Symfony\Component\Templating\Helper\SlotsHelper templating.helper.translator container Symfony\Bundle\FrameworkBundle\Templating\Helper\TranslatorHelper templating.loader container Symfony\Bundle\FrameworkBundle\Templating\Loader\FilesystemLoader templating.name_parser container Symfony\Bundle\FrameworkBundle\Templating\TemplateNameParser translation.dumper.csv container Symfony\Component\Translation\Dumper\CsvFileDumper translation.dumper.ini container Symfony\Component\Translation\Dumper\IniFileDumper translation.dumper.mo container Symfony\Component\Translation\Dumper\MoFileDumper translation.dumper.php container Symfony\Component\Translation\Dumper\PhpFileDumper translation.dumper.po container Symfony\Component\Translation\Dumper\PoFileDumper translation.dumper.qt container Symfony\Component\Translation\Dumper\QtFileDumper translation.dumper.res container Symfony\Component\Translation\Dumper\IcuResFileDumper translation.dumper.xliff container Symfony\Component\Translation\Dumper\XliffFileDumper translation.dumper.yml container Symfony\Component\Translation\Dumper\YamlFileDumper translation.extractor container Symfony\Component\Translation\Extractor\ChainExtractor translation.extractor.php container Symfony\Bundle\FrameworkBundle\Translation\PhpExtractor translation.loader container Symfony\Bundle\FrameworkBundle\Translation\TranslationLoader translation.loader.csv container Symfony\Component\Translation\Loader\CsvFileLoader translation.loader.dat container Symfony\Component\Translation\Loader\IcuResFileLoader translation.loader.ini container Symfony\Component\Translation\Loader\IniFileLoader translation.loader.mo container Symfony\Component\Translation\Loader\MoFileLoader translation.loader.php container Symfony\Component\Translation\Loader\PhpFileLoader translation.loader.po container Symfony\Component\Translation\Loader\PoFileLoader translation.loader.qt container Symfony\Component\Translation\Loader\QtFileLoader translation.loader.res container Symfony\Component\Translation\Loader\IcuResFileLoader translation.loader.xliff container Symfony\Component\Translation\Loader\XliffFileLoader translation.loader.yml container Symfony\Component\Translation\Loader\YamlFileLoader translation.writer container Symfony\Component\Translation\Writer\TranslationWriter translator n/a alias for translator.default translator.default container Symfony\Bundle\FrameworkBundle\Translation\Translator twig container Twig_Environment twig.controller.exception container Symfony\Bundle\TwigBundle\Controller\ExceptionController twig.exception_listener container Symfony\Component\HttpKernel\EventListener\ExceptionListener twig.loader container Symfony\Bundle\TwigBundle\Loader\FilesystemLoader twig.translation.extractor container Symfony\Bridge\Twig\Translation\TwigExtractor uri_signer container Symfony\Component\HttpKernel\UriSigner bla_orm.listener container Bla\OrmBundle\EventListener\UserManager validator container Symfony\Component\Validator\Validator web_profiler.controller.exception container Symfony\Bundle\WebProfilerBundle\Controller\ExceptionController web_profiler.controller.profiler container Symfony\Bundle\WebProfilerBundle\Controller\ProfilerController web_profiler.controller.router container Symfony\Bundle\WebProfilerBundle\Controller\RouterController web_profiler.debug_toolbar container Symfony\Bundle\WebProfilerBundle\EventListener\WebDebugToolbarListener Update It seems that the listener is not invoked when an updateAction, generated by generate:doctrine:crud has taken place though. At another part of the code the lister seems to be invoked. Though, there are both Controller types and both us $em->persist($something); $em->flush(); to save the changes. I would expect that in both cases the listener is invoked.

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  • Android: How to handle runtime exception on playing audio files?

    - by Maxood
    I have a button that plays an audio file on its click listener. If the button is clicked again and again while the audio file is being played then the app crashes. What's the solution? Here is some code for reference: private OnClickListener btnMercyListener = new OnClickListener() { public void onClick(View v) { // Toast.makeText(getBaseContext(), // "Mercy audio file is being played", // Toast.LENGTH_LONG).show(); if (status==true) { mp.stop(); mp.release(); status = false; } else { mp = MediaPlayer.create(iMEvil.this,R.raw.mercy); //mp.start(); try{ mp.start(); status= true; //mp.release(); }catch(NullPointerException e) { Log.v("MP error",e.toString()); } } mp.setOnCompletionListener(new OnCompletionListener(){ // @Override public void onCompletion(MediaPlayer arg0) { mp.release(); status = false; } } ); } };

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  • how subsonic SP should return a value

    - by android.sm
    Hi all, I'm very much new to SubSonic and need a little guidance. Here, I want to know how my SP should return a value. Currently, when I execute it I simply pass an Int and it returns me a string value. Here is code: SubSonic SP: public static StoredProcedure GetQuote(int? CategoryId) { StoredProcedure sp = new StoredProcedure("GetQuote", DataService.GetInstance("Quotes Provider"), "dbo"); sp.Command.AddParameter("@CategoryId", CategoryId, DbType.Int32, 0, 10); return sp; } My Code: public bool GetQuote(int category, out string quote) { bool val = false; quote = ""; try { StoredProcedure sp = SPs.GetQuote(category); if (sp != null) { sp.Execute(); val = true; } } catch (Exception err) { throw err; } return val; } Thanks all

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  • cc1plus: error: include: Value too large for defined data type when compiling with g++

    - by Android
    I am making a project that should compile on Windows and Linux. I have made the project in Visual Studio and then made a makefile for linux. I created all the files in Windows with VS. It compiles and runs perfectly in VS but when I run the makefile and it runs g++ I get $ g++ -c -I include -o obj/Linux_x86/Server.obj src/Server.cpp cc1plus: error: include: Value too large for defined data type cc1plus: error: src/Server.cpp: Value too large for defined data type The code is nothing more than a Hello World atm. I just wanted to make sure that everything was working before I started development. I have tried searching but to no avail. Any help would be appreciated.

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  • Java equivalent of the VB Request.InputStream

    - by Android Addict
    I have a web service that I am re-writing from VB to a Java servlet. In the web service, I want to extract the body entity set on the client-side as such: StringEntity stringEntity = new StringEntity(xml, HTTP.UTF_8); stringEntity.setContentType("application/xml"); httppost.setEntity(stringEntity); In the VB web service, I get this data by using: Dim objReader As System.IO.StreamReader objReader = New System.IO.StreamReader(Request.InputStream) Dim strXML As String = objReader.ReadToEnd and this works great. But I am looking for the equivalent in Java. I have tried this: ServletInputStream dataStream = req.getInputStream(); byte[] data = new byte[dataStream.toString().length()]; dataStream.read(data); but all it gets me is an unintelligible string: data = [B@68514fec Please advise. Edit Per the answers, I have tried: ServletInputStream dataStream = req.getInputStream(); ByteArrayOutputStream buffer = new ByteArrayOutputStream(); int r; byte[] data = new byte[1024*1024]; while ((r = dataStream.read(data, 0, data.length)) != -1) { buffer.write(data, 0, r); } buffer.flush(); byte[] data2 = buffer.toByteArray(); System.out.println("DATA = "+Arrays.toString(data2)); whichs yields: DATA = [] and when I try: System.out.println("DATA = "+data2.toString()); I get: DATA = [B@15282c7f So what am I doing wrong? As stated earlier, the same call to my VB service gives me the xml that I pass in.

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  • Linear Recurrence for very large n

    - by Android Decoded
    I was trying to solve this problem on SPOJ (http://www.spoj.pl/problems/REC/) F(n) = a*F(n-1) + b where we have to find F(n) Mod (m) where 0 <= a, b, n <= 10^100 1 <= M <= 100000 I am trying to solve it with BigInteger in JAVA but if I run a loop from 0 to n its getting TLE. How could I solve this problem? Can anyone give some hint? Don't post the solution. I want hint on how to solve it efficiently.

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