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  • Objective C selector memory managment (does this leak memory)?

    - by James Jones
    - (IBAction) someButtonCall { if(!someCondition) { someButtonCallBack = @selector(someButtonCall); [self presentModalViewController:someController animated:YES]; } else ... } //Called from someController - (void) someControllerFinished:(BOOL) ok { [self dismissModalViewControllerAnimated:YES]; if(ok) [self performSelector:someButtonCallBack]; else ... } I'm wondering if the user keeps getting into the !someCondition clause if the selector is leaked by assigning a new selector each time (the code above is hypothetical and not what i'm doing). Any help is appreciated. Thanks, James Jones

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  • Stock symbol auto-complete API

    - by Satish
    Hi, I am looking for some stock symbol look-up API. I could able to query yahoo finance with a symbol & could able to retrieve the stock price & other details. I am looking for some auto-complete stock look-up API like if i query fo "Go*" ... how can i get all stock symbols starting with GO* = Goog etc ... is there any APi for wildcard stock symbol searches Any help would be great .. Thanks

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  • Texture2D problem

    - by Anders Karlsson
    I have a problem that is driving me crazy, I want to write a number of texts on the screen using Texture2D however I only seem to be able to write the first one. If I individually write one of the labels it works but not if I write all of them, only the first label is displayed. Let me show some code: -(void)drawText:(NSString*)theString AtX:(float)X Y:(float)Y withFont:(UIFont*)aFont { // set color glColor4f(1, 0, 0, 1.0); // Enable modes needed for drawing glEnableClientState(GL_TEXTURE_COORD_ARRAY); Texture2D* textTexture = [[Texture2D alloc] initWithString:theString dimensions:viewSize // 320x480 alignment:UITextAlignmentLeft font:aFont]; glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); [textTexture drawInRect:CGRectMake(X,Y,1,1)]; glDisableClientState(GL_TEXTURE_COORD_ARRAY); [textTexture release]; } When I call this drawText once it seems to display the text properly, but if I call it a second time nothing seems to be displayed. Somebody has an idea what it could be? The states like GL_BLEND and GL_TEXTURE_2D have been enabled in the view setup function. In the Texture2D the dimensions are 512x512 as I pass the whole screen to function. If I don't pass that the text gets enlarged and fuzzy. I am a bit uncertain about that parameter. TIA for any help.

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  • How to Anti-Alias Layers in iPhoneOS

    - by Shannon A.
    We've had Reiner Knizia's Money out for a couple of months now. It's done pretty well, and so we've been updating it as time allows. However, one thing continues to bug me. I've never been able to get my layered cards to anti-alias correctly. Here's a sample: Cards that are laid straight are very clean, but whenever they're angled the black lines around the cards get jagged. I've tried this depending on both lines implicit to the artwork and lines drawn through drawRect:, and they both do the same thing. I've tried the edgeAntiAliasingMask and it doesn't do a thing as far as I can tell. I've tried masksToBounds for the sublayers set to NO and YES. Right now my card is set up as a CALayer that has sub-CALayers for the front and the back, plus for a few other things like a lightening mask and a darkening mask. Here's some snippets of the code: CArdLayer *theCardLayer = [CArdLayer layer]; theCardLayer.edgeAntialiasingMask = kCALayerLeftEdge | kCALayerRightEdge | kCALayerBottomEdge | kCALayerTopEdge; theCardLayer.front = [CALayer layer]; theCardLayer.front.edgeAntialiasingMask = kCALayerLeftEdge | kCALayerRightEdge | kCALayerBottomEdge | kCALayerTopEdge; theCardLayer.front.bounds = theCardLayer.bounds; theCardLayer.front.masksToBounds = YES; theCardLayer.front.contents = (id)[cardDrawing CGImage]; [theCardLayer addSublayer:theCardLayer.front]; Etc ... Any ideas on how to make the cards actually anti-alias?

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  • Callback for camera shutter open event

    - by Raj
    Hi all, I have been working around in UIImagePickerController and am struck with a problem where I need to get the precise moment when the camera shutter opens in UIImagePickerController when the source type is set to camera (UIImagePickerControllerSourceTypeCamera). I have done some googling around and have realized that no one had such strange requirement! I looked around the docs of UIImagePickerController and UIImagePickerControllerDelegate hoping to get some delegate method / callback indicating the camera shutter open event, but did not find any. Any suggestions? Thanks for any help, Raj Pawan

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  • UILabel not updating

    - by iFloh
    Sorry the basic question, but this bugs me for a while now. I create a details view from a UITable and try to dynamically set its labels, but they are not updating: - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { myObject *tmpObj = [[myObject objectAtIndex:indexPath.section] objectAtIndex:indexPath.row]; myViewController *tmpVC = [[myViewController alloc] initWithNibName:@"NIBfile" bundle:nil]; [tmpVC.myLabel setText:tmpObj.myTitle]; // The debugger shows the text: myTitle = "myText" NSLog(@"%@", tmpVC.myLabel); // NSLog SHOWS NULL [self.navigationController pushViewController:tmpVC animated:YES]; [tmpObj release]; } any ideas why the value is not coming through?

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  • Building a clip area in a UIView from path objects in its subviews

    - by hkatz
    I'm trying to produce a clipping area in a UIView that's generated from path objects in its subviews. For example, I might have one subview containing a square and another containing a circle. I want to be able to produce a clip in the parent superview that's the union of both these shapes. Can someone explain how to do this? About all I've been able to figure out so far is that: 1 - the superview's drawRect: method is called before its subviews' drawRects are, and 2 - the ContextRef that's accessible in all three instances is the same. Other than that I'm stumped. Thanks, Howard

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  • Blurry UILabel as programmatic subview of UITableViewCell contentView

    - by Alex Reynolds
    I am adding a UILabel instance as a subview of my custom UITableViewCell instance's contentView. When I select the cell, the row is highlighted blue, except for the background of the label. The label text is sharp. When I set the label and content view backgroundColor property to [UIColor clearColor], the label text becomes blurry. How do I set the label background color to be clear, to allow the row highlight to come through, while still keeping the label text sharp? One suggestion I read elsewhere was to round the label's frame values, but this did not have any effect. CODE Here is a snippet of my custom UITableViewCell subview's -setNeedsLayout method: UILabel *_objectTitleLabel = [[UILabel alloc] initWithFrame:CGRectNull]; _objectTitleLabel.text = [self.awsObject cleanedKey]; _objectTitleLabel.font = [UIAppDelegate defaultObjectLabelFont]; _objectTitleLabel.highlightedTextColor = [UIColor clearColor]; //[UIAppDelegate defaultLabelShadowTint]; _objectTitleLabel.backgroundColor = [UIColor clearColor]; //[UIAppDelegate defaultWidgetBackgroundTint]; _objectTitleLabel.frame = CGRectMake( kCellImageViewWidth + 2.0 * self.indentationWidth, 0.5 * (self.tableView.rowHeight - 1.5 * kCellLabelHeight) + kCellTitleYPositionNudge, contentViewWidth, kCellLabelHeight ); _objectTitleLabel.frame = CGRectIntegral(_objectTitleLabel.frame); _objectTitleLabel.tag = kObjectTableViewCellTitleSubviewType; //NSLog(@"_objectTitleLabel: %@", NSStringFromCGRect(_objectTitleLabel.frame)); [self.contentView addSubview:_objectTitleLabel]; [_objectTitleLabel release], _objectTitleLabel = nil; ... self.contentView.backgroundColor = [UIAppDelegate defaultWidgetBackgroundTint]; self.contentView.clearsContextBeforeDrawing = YES; self.contentView.autoresizesSubviews = YES; self.contentView.clipsToBounds = YES; self.contentView.contentMode = UIViewContentModeRedraw;

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  • CALayer drawInContext vs addSublayer

    - by Michael
    How can I use both of these in the same UIView correctly? I have one custom subclassed CALayer in which I draw a pattern within drawInContext I have a another in which I set an overlay PNG image as the contents. I have a third which is just a background. How do I overlay all 3 of these items? [self.layer addSublayer:bottomLayer]; // this line is the problem [squaresLayer drawInContext:viewContext]; [self.layer addSublayer:imgLayer]; The other 2 by themselves draw correctly if I do them in that order. No matter where I try and put bottomLayer, it always prevents squaresLayer from drawing. The reason I need 3 layers is I intend to animate the colors in the background and custom layers. The top layer is just a graphical overlay.

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  • UIScrollView strange zoom behavior when content is a UIView subclass

    - by sigsegv
    Hi, I'm experiencing the following: I created a UIView subclass with a CATiledLayer as backing layer by overriding the layerClass method. The layer properties (delegate, tileSize, etc) are set in the initWithFrame: method of the subclass. +(Class)layerClass { return [CATiledLayer class]; } -(id)initWithFrame:(CGRect)frame { if(self = [super initWithFrame:frame]) { renderer = [[MFPDFRenderer alloc]init]; tiledLayer = (CATiledLayer *)[self layer]; [tiledLayer setFrame:frame]; [tiledLayer setLevelsOfDetail:2]; [tiledLayer setLevelsOfDetailBias:3]; [tiledLayer setTileSize:CGSizeMake(512, 512)]; [tiledLayer setDelegate:renderer]; } return self; } Then I add an instance of said class as the content of an UIScrollView and set UIScrollView properties and implement the required delegate's methods. Everything works fine but when zooming the scroll view keep repositioning itself on its center. It's hardly noticeable when zooming in the center of the content, but unbearable otherwise. The same scroll view works fine when I use as (zoomable) content any other view such as an UIImageView or even a normal UIView with a CATiledLayer with the same properties and delegate of the subclass implementation as sublayer. When I check layer bounds and frame in the drawLayer:inContext: method of the delegate I get the following result as the zoom increase UIView with CATiledLayer as sublayer: 2010-04-03 21:05:33.499 Renderer[89293:4903] Layer: (0.000, 0.000) 320.000 x 460.000 2010-04-03 21:05:33.500 Renderer[89293:4903] Bounds: (0.000, 0.000) 320.000 x 460.000 2010-04-03 21:05:33.529 Renderer[89293:4903] Layer: (0.000, 0.000) 320.000 x 460.000 2010-04-03 21:05:33.534 Renderer[89293:4903] Bounds: (0.000, 0.000) 320.000 x 460.000 Custom subclass: 2010-04-03 21:04:15.969 Renderer[88957:4903] Layer: (0.000, 0.000) 657.910 x 945.746 2010-04-03 21:04:15.970 Renderer[88957:4903] Bounds: (0.000, 0.000) 320.000 x 460.000 2010-04-03 21:04:17.428 Renderer[88957:4903] Layer: (-0.000, 0.000) 766.964 x 1102.510 2010-04-03 21:04:17.429 Renderer[88957:4903] Bounds: (0.000, 0.000) 320.000 x 460.000 [...] 2010-04-03 21:19:10.388 Renderer[92573:4903] Layer: (-0.000, 0.000) 905.680 x 1301.916 2010-04-03 21:19:10.388 Renderer[92573:4903] Bounds: (0.000, 0.000) 320.000 x 460.000 I suppose that's the culprit or at least another symptom. I can add that I get the same erratic behavior if my subclass is built over a standard CALayer with the same renderer. Any suggestion will be appreciated!

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  • Lazy load pages in UIScrollView

    - by jean
    I have a UIScrollView that contains large images and am using paging to scroll between images. In order to save memory, I am loading only one image before and after the currently visible one and loading/releasing new images after a scroll has completed. The problem occurs when one scrolls quickly and scrollViewDidEndDecelerating is not called. How can I detect continuous scrolling? I could check item location on every scrollViewDidScroll but this seems a bit heavy...

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  • NSCalendar: Problem getting weeks in a month...

    - by AngrySpade
    I am creating a calendar control of sorts... One thing I need to know is how many weeks are there in a Month... So NSCalendar rangeOfUnit:inUnit:forDate Seems to be exactly what I need... Except I am noticing something that seems off and I can't quite figure out why this is happening... The following code... NSCalendar *calendar = [NSCalendar currentCalendar]; NSDateComponents *dateComponents = [[NSDateComponents alloc] init]; [dateComponents setYear: 2010]; [dateComponents setDay: 1]; for (int x=1; x<=12; x++) { [dateComponents setMonth: x]; NSDate *date = [calendar dateFromComponents:dateComponents]; NSLog(@"Date: %@", date); NSRange range = [calendar rangeOfUnit: NSWeekCalendarUnit inUnit: NSMonthCalendarUnit forDate:date]; NSLog(@"%d Weeks in Month %d", range.length, [dateComponents month]); } Is returning the following debug messages... 2010-03-14 13:08:10.350 Scrap[4256:207] Date: 2010-01-01 00:00:00 -0500 2010-03-14 13:08:10.351 Scrap[4256:207] 5 Weeks in Month 1 2010-03-14 13:08:10.352 Scrap[4256:207] Date: 2010-02-01 00:00:00 -0500 2010-03-14 13:08:10.352 Scrap[4256:207] 4 Weeks in Month 2 2010-03-14 13:08:10.353 Scrap[4256:207] Date: 2010-03-01 00:00:00 -0500 2010-03-14 13:08:10.353 Scrap[4256:207] 5 Weeks in Month 3 2010-03-14 13:08:10.354 Scrap[4256:207] Date: 2010-04-01 00:00:00 -0400 2010-03-14 13:08:10.355 Scrap[4256:207] 5 Weeks in Month 4 2010-03-14 13:08:10.356 Scrap[4256:207] Date: 2010-05-01 00:00:00 -0400 2010-03-14 13:08:10.357 Scrap[4256:207] 5 Weeks in Month 5 2010-03-14 13:08:10.358 Scrap[4256:207] Date: 2010-06-01 00:00:00 -0400 2010-03-14 13:08:10.358 Scrap[4256:207] 5 Weeks in Month 6 2010-03-14 13:08:10.359 Scrap[4256:207] Date: 2010-07-01 00:00:00 -0400 2010-03-14 13:08:10.360 Scrap[4256:207] 5 Weeks in Month 7 2010-03-14 13:08:10.361 Scrap[4256:207] Date: 2010-08-01 00:00:00 -0400 2010-03-14 13:08:10.364 Scrap[4256:207] 5 Weeks in Month 8 2010-03-14 13:08:10.364 Scrap[4256:207] Date: 2010-09-01 00:00:00 -0400 2010-03-14 13:08:10.365 Scrap[4256:207] 5 Weeks in Month 9 2010-03-14 13:08:10.366 Scrap[4256:207] Date: 2010-10-01 00:00:00 -0400 2010-03-14 13:08:10.366 Scrap[4256:207] 5 Weeks in Month 10 2010-03-14 13:08:10.367 Scrap[4256:207] Date: 2010-11-01 00:00:00 -0400 2010-03-14 13:08:10.367 Scrap[4256:207] 5 Weeks in Month 11 2010-03-14 13:08:10.369 Scrap[4256:207] Date: 2010-12-01 00:00:00 -0500 2010-03-14 13:08:10.369 Scrap[4256:207] 52 Weeks in Month 12 I cant quite figure out why I get 52 weeks in month 12. Any clues?

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  • NSURLConnection request seems to disappear into thin air

    - by ibergmark
    Hi Everybody! I'm having trouble with a NSURLConnection request. My app calls a routine called sayHello to identify a user's device. This code works fine for all devices I've tested it on, but for some devices the request just seems to disappear into thin air with no errors or popups on the device. One specific device that fails is an iPod Touch 2G running OS 3.1.3. The app start's fine and doesn't crash, and none of my error popup messages are displayed. I just can't understand why my server never receives the request since the call to initWithRequest returns a pointer. Any help is much appreciated. Thanks. Here's the relevant header info: @interface Globals : NSObject { UserItem *userData; NSURLConnection *urlConnection; NSString *imageCacheLocation; NSOperationQueue *opQueue; } Here's the implementation of sayHello: - (void)sayHello:(BOOL)updateVisits; { NSString *updString; if (updateVisits) updString = @"Y"; else updString = @"N"; NSDictionary *dataDict = [[NSDictionary alloc] initWithObjectsAndKeys: [[UIDevice currentDevice] uniqueIdentifier], @"id", kProgVersion, @"pv", @"1", @"pr", userData.tagID, @"tg", updString, @"uv", nil]; NSString *urlString = [[NSString alloc] initWithString:kHelloURL]; urlConnection = [self localPOST:dataDict toUrl:urlString delegate:self]; [dataDict release]; [urlString release]; } - (NSURLConnection *)localPOST:(NSDictionary *)dictionary toUrl:(NSString *)urlString delegate:(id)delegate { NSString *myBounds = [[NSString alloc] initWithString:@"0xKmYbOuNdArY"]; NSMutableData *myPostData = [[NSMutableData alloc] initWithCapacity:10]; NSArray *formKeys = [dictionary allKeys]; for (int i = 0; i < [formKeys count]; i++) { [myPostData appendData:[[NSString stringWithFormat:@"--%@\n", myBounds] dataUsingEncoding:NSUTF8StringEncoding]]; [myPostData appendData:[[NSString stringWithFormat: @"Content-Disposition: form-data; name=\"%@\"\n\n%@\n", [formKeys objectAtIndex:i], [dictionary valueForKey:[formKeys objectAtIndex:i]]] dataUsingEncoding:NSUTF8StringEncoding]]; } [myPostData appendData:[[NSString stringWithFormat:@"--%@--\n", myBounds] dataUsingEncoding:NSUTF8StringEncoding]]; NSURL *myURL = [[NSURL alloc] initWithString:urlString]; NSMutableURLRequest *myRequest = [[NSMutableURLRequest alloc] initWithURL:myURL cachePolicy:NSURLRequestReloadIgnoringCacheData timeoutInterval:30]; NSString *myContent = [[NSString alloc] initWithFormat: @"multipart/form-data; boundary=%@", myBounds]; [myRequest setValue:myContent forHTTPHeaderField:@"Content-Type"]; [myRequest setHTTPMethod:@"POST"]; [myRequest setHTTPBody:myPostData]; NSURLConnection *connection = [[NSURLConnection alloc] initWithRequest:myRequest delegate:delegate]; if (!connection) { [[Globals sharedGlobals] showAlertWithTitle: NSLocalizedString( @"Connection failed", @"alert title - connection failed") message: NSLocalizedString( @"Could not open a connection.", @"alert message - connection failed")]; } [myBounds release]; [myPostData release]; [myURL release]; [myRequest release]; [myContent release]; return connection; } - (void)handleNetworkError:(NSError *)error { if (networkErrorAlert) return; networkErrorAlert = YES; [[Globals sharedGlobals] showAlertWithTitle: NSLocalizedString( @"Network error", @"alert title - network error") message: [NSString stringWithFormat: NSLocalizedString( @"This app needs a network connection to function properly.", @"alert message - network error")] otherButtons:nil delegate:self]; } - (void) connectionDidFinishLoading:(NSURLConnection *)connection { [urlConnection release]; urlConnection = nil; } - (void) connection:(NSURLConnection *)connection didFailWithError:(NSError *)error { [self handleNetworkError:error]; [urlConnection release]; urlConnection = nil; }

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  • I just don't get AudioFileReadPackets

    - by Eric Christensen
    I've tried to write the smallest chunk of code to narrow down a problem. It's now just a few lines and it doesn't work, which makes it pretty clear that I have a fundamental misunderstanding of how to use AudioFileReadPackets. I've read the docs and other examples online, and apparently I'm just not getting. Could you explain it to me? Here's what this block should do: I've previously opened a file. I want to read just one packet - the first one of the file - and then print it. But it crashes on the AudioFileReadPackets line: AudioFileID mAudioFile2; AudioFileOpenURL (audioFileURL, 0x01, 0, &mAudioFile2); UInt32 *audioData2 = (UInt32 *)malloc(sizeof(UInt32) * 1); AudioFileReadPackets(mAudioFile2, false, NULL, NULL, 0, (UInt32*)1, audioData2); NSLog(@"first packet:%i",audioData2[0]); (For clarity, I've stripped out all error handling.) It's the AFRP line that crashes out. (I understand that the third and fourth argument are useful, and in my "real" code, I use them, but they're not required, right? So NULL in this case should work, right?) So then what's going on? Any guidance would be much appreciated. Thanks.

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  • UITabBarController's 'More' navigation controller disappears under UINavigationController

    - by lennox_19
    I am using a UITabBarController as well as a UINavigationController on my app. In my UITabBarController I am using more than 5 items so I automatically get the 'More' item. I've managed to add a saving procedure so the order of those items will be kept in case somebody changes the order etc. With 'More' active I get the More navigation controller with the 'Edit' item positioned under my UINavigationController. Both navigation controller are visible. When I click on 'Edit though the More navigation controller disappears and seem to be hiding under my UINavigationController and therefore I can't see/use the 'Done' function to save my new order What did I miss? Cheers

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  • How to flip the origin.y of an CGRect?

    - by mystify
    I'm trying to draw an UIImageView, but the frame's origin is wrong when I flip the coordinate system for drawing not upside-down. CGRect imgRect = imgView.frame; imgRect.origin.y += 10.0f; CGContextTranslateCTM(context, 0.0f, imgRect.size.height); CGContextScaleCTM(context, 1.0f, -1.0f); CGContextDrawImage(context, imgRect, imgView.image.CGImage); like you can see I move the image down by 10, but instead of going down by 10, it goes UP by 10. That's completely unlogical since I had actually inverted the wrong coordinate system to look exactly like the one in UIView, right? What to do about it?

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  • Properly setting up willSelectRowAtIndexPath and didSelectRowAtIndexPath to send cell selections

    - by Gordon Fontenot
    Feel like I'm going a bit nutty here. I have a detail view with a few stand-alone UITextFields, a few UITextFields in UITAbleViewCells, and one single UITableViewCell that will be used to hold notes, if there are any. I only want this cell selectable when I am in edit mode. When I am not in edit mode, I do not want to be able to select it. Selecting the cell (while in edit mode) will fire a method that will init a new view. I know this is very easy, but I am missing something somewhere. Here are the current selection methods I am using: -(NSIndexPath *)tableView:(UITableView *)tableView willSelectRowAtIndexPath:(NSIndexPath *)indexPath { if (!self.editing) { NSLog(@"Returning nil, not in edit mode"); return nil; } NSLog(@"Cell will be selected, not in edit mode"); if (indexPath.section == 0) { NSLog(@"Comments cell will be selected"); return indexPath; } return nil; } -(void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { if (!self.editing) { NSLog(@"Not in edit mode. Should not have made it this far."); return; } if (indexPath.section == 0) [self pushCommentsView]; else return; } My problem is really 2 fold; 1) Even when I'm not in edit mode, and I know I am returning nil (due to the NSLog message), I can still select the row (it flashes blue). From my understanding of the willSelectRowAtIndexPath method, this shouldn't be happening. Maybe I am wrong about this? 2) When I enter edit mode, I can't select anything at all. the willSelectRowAtIndexPath method never fires, and neither does the didSelectRowAtIndexPath. The only thing I am doing in the setEditing method, is hiding the back button while editing, and assigning firstResponder to the top textField to get the keyboard to pop up. I thought maybe the first responder was getting in the way of the click (which would be dumb), but even with that commented out, I cannot perform the cell selection during editing.

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  • selectedSegmentIndex not updating UISegmentControl

    - by munchine
    In my viewDidLoad, I'm retrieving user preferences and updating the settings tab. It is working for editSelection (see code) but the other NSUserDefaults *userDefaults = [NSUserDefaults standardUserDefaults]; BOOL editSelection = [userDefaults boolForKey:@"editToggleSwitch"]; editingToggle.selectedSegmentIndex = editSelection; // this is working! bToggle.selectedSegmentIndex = [[userDefaults objectForKey:@"bSegment"] intValue]; In the view, the editingToggle segment is displaying correctly but bToggle is always at 0? NSLog shows that the data was saved and retrieved correctly. I've even set bToggle.selectedSegmentIndex = 1; but it still does not reflect correctly in the view? Any ideas?

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  • ASIHTTPRequest code design

    - by nico
    I'm using ASIHTTPRequest to communicate with the server asynchronously. It works great, but I'm doing requests in different controllers and now duplicated methods are in all those controllers. What is the best way to abstract that code (requests) in a single class, so I can easily re-use the code, so I can keep the controllers more simple. I can put it in a singleton (or in the app delegate), but I don't think that's a good approach. Or maybe make my own protocol for it with delegate callback. Any advice on a good design approach would be helpful. Thanks.

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  • NSOperation and UIKit problem

    - by Infinity
    Hello guys! I am doing my download with an object which was inherited from NSOperation. I have read the documentation and when my operation finished I must call the [self.delegate performSelectorOnMainThread:@selector(operationDidFinish:) withObject:self waitUntilDone:YES]; method. It needs to be called on the main thread, because the UIKit is not thread safe and the documentation says this in these non thread safe frameworks cases. In the delegate method I am drawing a pdf or an image, but because it is drawn on the main thread the User Interface is very laggy until the drawing is finished. Maybe can you suggest me a good way to avoid this problem?

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  • upload data and save it using ASIHTTP

    - by Srt
    I have a web page in which a value 'A' is constantly updated. I use ASIHttp to access the page contents and get this value 'A'. Based on A i calculate value X and i then i need to save this X to a webpage. I am able to get the data and am doing the calculation to get X. How do i upload and save the X to a webpage using ASIHTTP so that the X value can be used later. Thanks in advance.

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  • UIMenuController Custom Items

    - by Joshua
    I have created a UIMenuController and have set it a custom menu item like so: UIMenuController *menuController = [UIMenuController sharedMenuController]; UIMenuItem *item1 = [[UIMenuItem alloc] initWithTitle:@"Do This" action:@selector(item1)]; [menuController setMenuItems:[NSArray arrayWithObject:item1]]; But I wanted that object to be the only one to appear so I added this code: - (BOOL)canPerformAction: (SEL)action withSender: (id)sender { BOOL answer = NO; if (action == @selector(item1)) answer = YES; return answer; } The problem is it still shows other## Heading ## items, such as "Select", "Select All" and "Paste". This may have something to do with this being displayed in a UITextView. But how do I stop if from displaying all other items?

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  • prevent UIWebView inputs from displaying UIKeyboard without disabling user interaction

    - by Slee
    I have a UIWebView that loads and external product configuration web service UI that is basically a bunch of dependent Drop Down lists. The problem is the Drop Downs are basically enhanced text input's so when the user taps them to display the options the UIKeyboard keeps popping up and own after they make their selection. it is less than a fluid process. Is there anyway to suppress the html inputs from triggering the UIKeyboard?

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