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  • selectedSegmentIndex not updating UISegmentControl

    - by munchine
    In my viewDidLoad, I'm retrieving user preferences and updating the settings tab. It is working for editSelection (see code) but the other NSUserDefaults *userDefaults = [NSUserDefaults standardUserDefaults]; BOOL editSelection = [userDefaults boolForKey:@"editToggleSwitch"]; editingToggle.selectedSegmentIndex = editSelection; // this is working! bToggle.selectedSegmentIndex = [[userDefaults objectForKey:@"bSegment"] intValue]; In the view, the editingToggle segment is displaying correctly but bToggle is always at 0? NSLog shows that the data was saved and retrieved correctly. I've even set bToggle.selectedSegmentIndex = 1; but it still does not reflect correctly in the view? Any ideas?

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  • pass value through url

    - by shishir.bobby
    hi all, i hv a question. my url is some thing like this http://www.google.com?to=shishir&from=friend and i hv 2 textfeild from where i m getting value of to and from. i need to set those values of 2 textfeiilds into the URL to="values from textfeild" from="value from textfeild" to create a somewhat called a dynamic URL. how can i do it quick reply is always appreciated regards shishir

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  • How to change to a grouped table view in xcode without using Interface Builder

    - by Dave
    I have a table that I created within xcode so there is no nib file in this case. I want to make my table into the 'Grouped' style but im not sure how. I think it has somthing to do with the method below, the problem is Im not really sure how to call it, I do understand how methods work I'm just not too sure on where to start with this one: - (id)initWithFrame:(CGRect)frame style:(UITableViewStyle)UITableViewStyleGrouped So could someone tell me how to call it? The problem is that its not a method I wrote its a built in one so I could put that line into my header file but how would I use it in my implementation file? Thanks guys,

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  • I just don't get AudioFileReadPackets

    - by Eric Christensen
    I've tried to write the smallest chunk of code to narrow down a problem. It's now just a few lines and it doesn't work, which makes it pretty clear that I have a fundamental misunderstanding of how to use AudioFileReadPackets. I've read the docs and other examples online, and apparently I'm just not getting. Could you explain it to me? Here's what this block should do: I've previously opened a file. I want to read just one packet - the first one of the file - and then print it. But it crashes on the AudioFileReadPackets line: AudioFileID mAudioFile2; AudioFileOpenURL (audioFileURL, 0x01, 0, &mAudioFile2); UInt32 *audioData2 = (UInt32 *)malloc(sizeof(UInt32) * 1); AudioFileReadPackets(mAudioFile2, false, NULL, NULL, 0, (UInt32*)1, audioData2); NSLog(@"first packet:%i",audioData2[0]); (For clarity, I've stripped out all error handling.) It's the AFRP line that crashes out. (I understand that the third and fourth argument are useful, and in my "real" code, I use them, but they're not required, right? So NULL in this case should work, right?) So then what's going on? Any guidance would be much appreciated. Thanks.

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  • Texture2D problem

    - by Anders Karlsson
    I have a problem that is driving me crazy, I want to write a number of texts on the screen using Texture2D however I only seem to be able to write the first one. If I individually write one of the labels it works but not if I write all of them, only the first label is displayed. Let me show some code: -(void)drawText:(NSString*)theString AtX:(float)X Y:(float)Y withFont:(UIFont*)aFont { // set color glColor4f(1, 0, 0, 1.0); // Enable modes needed for drawing glEnableClientState(GL_TEXTURE_COORD_ARRAY); Texture2D* textTexture = [[Texture2D alloc] initWithString:theString dimensions:viewSize // 320x480 alignment:UITextAlignmentLeft font:aFont]; glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); [textTexture drawInRect:CGRectMake(X,Y,1,1)]; glDisableClientState(GL_TEXTURE_COORD_ARRAY); [textTexture release]; } When I call this drawText once it seems to display the text properly, but if I call it a second time nothing seems to be displayed. Somebody has an idea what it could be? The states like GL_BLEND and GL_TEXTURE_2D have been enabled in the view setup function. In the Texture2D the dimensions are 512x512 as I pass the whole screen to function. If I don't pass that the text gets enlarged and fuzzy. I am a bit uncertain about that parameter. TIA for any help.

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  • Interchanging presentModalViewController and pushViewController

    - by Neffster
    I am using a sample ViewController that is displayed in the sample program as a presentModalViewController. However, I want to use pushViewController on the UIViewController instead. The problem is that when I switch to pushViewController, the ViewController no displays properly. Functions in the ViewController are called, but I don't see anything. I change back to presentModalViewController and everything works. The question is what do I need to do to make pushViewController work? FCVC *fcVC; NSArray *array = [[NSBundle mainBundle] loadNibNamed:@"fcVC" owner:self options:nil]; fcVC = [array objectAtIndex:0]; A. [self presentModalViewController:fcVC animated:YES]; // "WORKS" or B. [self.navigationController pushViewController:fcVC animated:YES]; // "Doesn't work

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  • How to overlay view over navigation controller bar?

    - by 0SX
    I've sorta got a little problem. I'm trying to add a popoverview to my app but part of the popoverview get's hidden by my navigation controller bar. How can I make my popoverview overlay over top of the navcontrollerbar? Here's an image of the problem: http://img593.imageshack.us/img593/4056/viewn.jpg Here's my code I'm working with: - (IBAction)onButtonClick:(UIButton *)button { if (self.popoverController) { [self.popoverController dismissPopoverAnimated:YES]; self.popoverController = nil; [button setTitle:@"Show Popover" forState:UIControlStateNormal]; } else { UIViewController *contentViewController = [[WEPopoverContentViewController alloc] initWithStyle:UITableViewStylePlain]; self.popoverController = [[[WEPopoverController alloc] initWithContentViewController:contentViewController] autorelease]; [self.popoverController presentPopoverFromRect:button.frame inView:self.view permittedArrowDirections:UIPopoverArrowDirectionDown animated:YES]; [contentViewController release]; [button setTitle:@"Hide Popover" forState:UIControlStateNormal]; } } Is there anyway to make this popover above the navigation controller bar? Here is the full source code what I'm working with https://github.com/werner77/WEPopover Hopefully someone knows how to fix this problem, Thanks in advance.

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  • NSString sizeWithFont: returning inconsistent results? known bug?

    - by Olof Hedman
    I'm trying to create a simple custom UIView wich contain a string drawn with a single font, but where the first character is slightly larger. I thought this would be easily implemented with two UILabel:s placed next to eachother. I use NSString sizeWithFont to measure my string to be able to lay it out correctly. But I noticed that the font baseline in the returned rectangle varies with +/- 1 pixel depending on the font size I set. Here is my code: NSString* ctxt = [text substringToIndex:1]; NSString* ttxt = [text substringFromIndex:1]; CGSize sz = [ctxt sizeWithFont: cfont ]; clbl = [[UILabel alloc] initWithFrame:CGRectMake(0, 0, sz.width, sz.height)]; clbl.text = ctxt; clbl.font = cfont; clbl.backgroundColor = [UIColor clearColor]; [contentView addSubview:clbl]; CGSize sz2 = [ttxt sizeWithFont: tfont]; tlbl = [[UILabel alloc] initWithFrame:CGRectMake(sz.width, (sz.height - sz2.height), sz2.width, sz2.height)]; tlbl.text = ttxt; tlbl.font = tfont; tlbl.backgroundColor = [UIColor clearColor]; [contentView addSubview:tlbl]; If I use 12.0 and 14.0 as sizes, it works fine. But if I instead use 13.0 and 15.0, then the first character is 1 pixel too high. Is this a known problem? Any suggestions how to work around it? Creating a UIWebView with a CSS and HTML page seems way overkill for this. and more work to handle dynamic strings. Is that what I'm expected to do?

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  • How to implement SCORM in Objective C

    - by iranjan
    Hey, Do you know how to implement SCORM (Sharable Content Object Reference Model) in Objective C for eLearning content? Let me explain you what exactly I am looking for. I have one MCQ (multiple choice question) application which has 4 questions. On attempting each question I want my application to interact with a SCORM compatible server with result (whether the user has attempted correct one or not). The communication channel should be to and fro. May be at the end of the MCQ I want to show result which will come from the server with some calculations*(like Score : 85% number of attempts : 16 average score:16.7% etc.)*. How should I go about it? Please guide if you have already achieved it regards Ranjan.

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  • Reordering items in mobilesafari

    - by Marek
    After searching around i still have no clue about the best practice to reorder a set of items in mobile safari. I'm currently using, in the desktop version of my webapplication, jQuery sortable function applied to a set of table rows, with an ajax callback to update items positioning. What would be the best way of doing this in mobile safari through jquery or plain javascript? The table is longer then the screen, so also the normal scrolling should be present. Other approaches that are usable and do not make use of drag and dropping are also welcome. Thanks.

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  • CALayer and Quartz Transparency

    - by Brian
    I have a CALayer subclass. I have overridden the drawInContext method. I want the majority of my layer to be transparent except a few areas. I'm using the layer as a menu and I want the icons and labels on the menu to be opaque. Is it possible to have a CALayer's sublayers be opaque if the super CALayer is transparent? Is it possible to draw opaque tems in the drawInContext method of a transparent CALayer? I have tried using CGContextSetAlpha, but I assume it doesn't work since the CALayer that I am drawing for is transparent. As always, any help would be great.

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  • NSMutableString leaks on append or replaceOccurrencesOfString

    - by John
    Hello Folks, I know similar questions have been asked time and time again but I ask that you please bear with me as I cannot seem to find an answer that helps. My application has leaks that are driving me out of my mind. Actually, they are not reported as leaks using Leaks, but my net bytes in ObjectAlloc goes up and up and up and never stops, eventually leading to a crash if it goes on long enough (not very long). The problem occurs with NSMutableStrings. I think there is either something fundamental I don't understand about them, or I am facing another problem that I am having difficulty tracking down but keeps hiding behind the NSMutableStrings. Specifically, I am noticing that whenever I append to or perform a replace on a NSMutableString, ObjectAlloc reports what appear to be mismatches in malloc/frees behind the scene when resizing the NSMutableString. I'm sorry to say this is the second time I'm facing this problem - the first time I messed around for hours and hours and finally the problem went away (magic!) but I don't really know why. When I look at the code below (and believe me, I've stared at it for hours) I cannot see the problem. I look at the code and think to myself that I should be fine because I'm releasing the only object for which I am responsible (aString) and that NSMutableString should be taking care of cleaning up after any resizing it does. In the second example, just so you know in case it helps, the string being passed in comes from an ASIHTTPRequest object (it's the responseString) and I don't do anything at all with it. It's being called simply like so ([self DoStuff2:[request responseString]]) and I don't free the request myself either (I'm using a ASINetworkQueue and I assume that the requests are destroyed for me (I tried and caused errors because the request was already being release somewhere else). Also, I know it shouldn't do anything, but I even tried wrapping the code in autorelease pools, which of course did nothing. I should mention that this code is being run inside of an NSOperation. I thought that perhaps I am experiencing problems because NSOperations should create an autorelease pool for themselves, but I've tried that to no avail. Not related to NSMutableString, but I find I also have similar problems using the NSString componentsSeparatedByString method. Sometimes the memory used by the array that gets the separated components is never released. Hmmm...strings in general seem to be somewhat problematic for me it seems. I would appreciate ANY help anyone can provide. If you require more info, I'll be glad to add it. I do promise you that I've struggled with this (and other problems) for weeks and every problem I encounter I research hard and long until I find a solution - this is not an idle request, but a true cry for help! I've written so much code and now I'm trying to seal some small leaks etc and I notice this problem. Honestly, I cannot believe how memory management in Objective C can stump me so at times...I've read Apple's memory mgmt docs many times and I thought I thoroughly understood it and I try to be diligent about releasing objects I own, but sometimes I find myself wondering if I truly understand...I would like to put this to bed once and make sure I understand all this fully - to have this sort of question/problem after writing thousands of lines of code is more than a little scary/embarrassing/annoying. So again, if anybody has any insight, I'd be grateful. Thanks for your time and efforts. -(void)DoStuff { NSString *aString [ [[NSString alloc] initWithFormat:@"text %@ more text", self.strVariable]; [self.someMutableStringVar replaceOccurrencesOfString:@"replace" withString:aString options:NSCaseInsensitiveSearch range:NSMakeRange(0, [self.someMutableStringVar length])]; [aString release]; } -(void)DoStuff2:(NSString *)aString { [self.someMutableStringVar appendString:aString]; }

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  • Packaging a Bundle with a static library

    - by 4thSpace
    I have a static library that includes some xibs. These will basically be the same across projects. I'd like to include the xibs as part of the library. I can include their veiwcontrollers, reference these controllers in the calling project but then there isn't a xib to load. When I right click the xib in the library project, it can't be part of the target. I thought about creating a CFPluginBundle but that creates a new project. I'd loose all of my IBOutlet and IBAction references. What is the best way to reuse xibs that also have outlets and actions to specific controllers?

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  • Set the width and height for a TTLauncherItem

    - by Koning Baard
    I have this: _launcherView.pages = [NSArray arrayWithObjects: [NSArray arrayWithObjects: [[[TTLauncherItem alloc] initWithTitle:@"New Note" image:@"bundle://Icon.png" style:TTSTYL URL:@"http://www.google.com/" canDelete:NO] autorelease], [[[TTLauncherItem alloc] initWithTitle:@"To Do Items" image:@"bundle://Icon.png" URL:@"http://www.yahoo.com/" canDelete:NO] autorelease], nil], nil]; How can I set the width and height for the items? I want all items to be 64x64 pixels. Thanks

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  • addSublayer vs addSubView which is more efficient?

    - by soonio
    I have 5 UIImageViews for displaying 5 images. For my app, I need swap the order of them depending on some events. I achieve this by calling: [anImageView1 removeFromSuperview]; [self.view insertSubview:anImageView1 aboveSubview:anImageView2]; Recently, I've come across a different method for doing this using 1 UIView and 5 UIImageViews. Each layer of UIImageViews are added to this UIView by calling [aView.layer addSublayer:anImageView1.layer]; [aView.layer addSublayer:anImageView2.layer]; etc. and then in order to swap the order of things by calling [anImageView1.layer removeFromSuperLayer]; [aView.layer insertSublayer:anImageView1 above: anImageView2] Both methods work fine, but can someone please point out which method is better and why? I really can't seem to be able to find much on CALayer... Please help! Thank you so much!

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  • TableViewCell autorelease error

    - by iAm
    OK, for two days now i have been trying to solve an error i have inside the cellForRowAtIndex method, let start by saying that i have tracked down the bug to this method, the error is [CFDictionary image] or [Not a Type image] message sent to deallocated instance. I know about the debug flags, NSZombie, MallocStack, and others, they helped me narrow it down to this method and why, but I do not know how to solve besides a redesign of the app UI. SO what am i trying to do, well for this block of code, displays a purchase detail, which contains items, the items are in there own section, now when in edit mode, there appears a cell at the bottom of the items section with a label of "Add new Item", and this button will present a modal view of the add item controller, item is added and the view returns to the purchase detail screen, with the just added item in the section just above the "add new Item" cell, the problem happens when i scroll the item section off screen and back into view the app crashes with EXC_BAD_ACCESS, or even if i don't scroll and instead hit the back button on the navBar, still the same error. - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { UITableViewCell *cell = nil; switch (indexPath.section) { case PURCHASE_SECTION: { static NSString *cellID = @"GenericCell"; cell = [tableView dequeueReusableCellWithIdentifier:cellID]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleValue2 reuseIdentifier:cellID] autorelease]; cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator; } switch (indexPath.row) { case CATEGORY_ROW: cell.textLabel.text = @"Category:"; cell.detailTextLabel.text = [self.purchase.category valueForKey:@"name"]; cell.accessoryType = UITableViewCellAccessoryNone; cell.editingAccessoryType = UITableViewCellAccessoryDisclosureIndicator; break; case TYPE_ROW: cell.textLabel.text = @"Type:"; cell.detailTextLabel.text = [self.purchase.type valueForKey:@"name"]; cell.accessoryType = UITableViewCellAccessoryNone; cell.editingAccessoryType = UITableViewCellAccessoryDisclosureIndicator; break; case VENDOR_ROW: cell.textLabel.text = @"Payment:"; cell.detailTextLabel.text = [self.purchase.vendor valueForKey:@"name"]; cell.accessoryType = UITableViewCellAccessoryNone; cell.editingAccessoryType = UITableViewCellAccessoryDisclosureIndicator; break; case NOTES_ROW: cell.textLabel.text = @"Notes"; cell.editingAccessoryType = UITableViewCellAccessoryNone; break; default: break; } break; } case ITEMS_SECTION: { NSUInteger itemsCount = [items count]; if (indexPath.row < itemsCount) { static NSString *itemsCellID = @"ItemsCell"; cell = [tableView dequeueReusableCellWithIdentifier:itemsCellID]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:itemsCellID] autorelease]; cell.accessoryType = UITableViewCellAccessoryNone; } singleItem = [self.items objectAtIndex:indexPath.row]; cell.textLabel.text = singleItem.name; cell.detailTextLabel.text = [singleItem.amount formattedDataDisplay]; cell.imageView.image = [singleItem.image image]; } else { static NSString *AddItemCellID = @"AddItemCell"; cell = [tableView dequeueReusableCellWithIdentifier:AddItemCellID]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:AddItemCellID] autorelease]; cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator; } cell.textLabel.text = @"Add Item"; } break; } case LOCATION_SECTION: { static NSString *localID = @"LocationCell"; cell = [tableView dequeueReusableCellWithIdentifier:localID]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:localID] autorelease]; cell.accessoryType = UITableViewCellAccessoryNone; } cell.textLabel.text = @"Purchase Location"; cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator; cell.editingAccessoryType = UITableViewCellAccessoryNone; break; } default: break; } return cell; } the singleItem is of Modal Type PurchaseItem for core data now that i know what is causing the error, how do i solve it, I have tried everything that i know and some of what i dont know but still, no progress, please any suggestions as to how to solve this without redesign is my goal, perhaps there is an error i am doing that I cannot see, but if it's the nature of autorelease, than i will redesign.

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  • How to know when MKPinAnnotationView pin callout opens/closes

    - by JOM
    I want to update pin callout (popup) subtitle either realtime, when I receive some new info from server, or at least when callout opens. So far it looks like pin + callout are created only once at... - (MKAnnotationView *)mapView:(MKMapView *)aMapView viewForAnnotation:(id <MKAnnotation>)annotation ...and then used as-is as long as it exists regardless how many times I tap it closed/open or scroll around keeping it visible. How can I update the subtitle?

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  • How to directly store SQLite data in XCode?

    - by Justin
    Hi guys: Searched on here and got some vague answers, so I thought i'd rephrase the problem to get some clearer answers- Right now I have an SQL Lite db that reads/parses information from a pre-formatted .txt file. When I open the app, there is a slight 'lag' as the iDevice parses the info, then gets fetched for the iDevice. I'm just wondering if there's any way to just 'save' all the information directly in the xCode so there's no lag/fetch time? Thank you.

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  • Before data is entered, is there a way to make a grouped table graphic placeholder?

    - by Matt Winters
    I have a grouped table with 3 sections, each section with a title. The 1st and 3rd sections always have only 1 row of information so before any user data is entered, I just put some words like "Enter Data Here..." as placeholder text. This text is edited (replaced) by the user with their own actual data. No problem. The 2nd section however will contain several rows of information entered by user and I'd prefer not to enter placeholder data in row 0, having the user Edit the first row of data then Add subsequent rows. If the numberOfRowsInSection is set to 0, the title for the 3rd section comes close to the title for the 2nd section and it looks ugly. The best that I could come with, and I don't know to do it, is to have a fake graphic placeholder on the striped background (between the 2nd and third titles) that looks like a single row in the 2nd section, put "Enter Data Here..." text in the graphic, and then the first row of actual data entered and all subsequent rows will cover it up. Can anyone tell me how to do this or offer a better suggestion. Thanks.

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  • Int or NSInteger as object for method argument. Objective-C

    - by sergiobuj
    Hi. I'm having some trouble passing a number as an argument for a method: -(void) meth2:(int)next_int; And to call that method i need this: int next_int = 1; [self performSelectorOnMainThread:@selector(meth2:) withObject:next_int waitUntilDone:NO]; //update next_int and call meth2 again at this point i get a "pointer from integer without a cast" error, and would happen the same with a NSInteger. A NSNumber is not useful because it's immutable and i need to change the value constantly. Any Idea how can i do this? Thanks.

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