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  • Building a clip area in a UIView from path objects in its subviews

    - by hkatz
    I'm trying to produce a clipping area in a UIView that's generated from path objects in its subviews. For example, I might have one subview containing a square and another containing a circle. I want to be able to produce a clip in the parent superview that's the union of both these shapes. Can someone explain how to do this? About all I've been able to figure out so far is that: 1 - the superview's drawRect: method is called before its subviews' drawRects are, and 2 - the ContextRef that's accessible in all three instances is the same. Other than that I'm stumped. Thanks, Howard

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  • Wishlist for Objective-C IDE/Xcode ?

    - by Null Pointer
    My company is evaluating the possibility of developing set of tools for Objective-C extending Xcode default functionality(basically we are thinking about providing better navigation,semantic search, more refactorings, quick fixes, improved code completion (visual assist inspired). So we would like to ask XCode/Objective-C developers: Do you feel that you are missing some features in XCode? What is your wish list? Are you considering the possibility of using addons to Xcode which are not created by Apple? Would you be willing to pay for these addons, or would you only consider free solutions?

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  • UIRotationGestureRecognizer minimum rotation value

    - by dc
    Is it possible to set a minimum rotation value necessary for a UIRotationGestureRecognizer to transition into UIGestureRecognizerStateRecognized? I'm using multiple recognizers, and my UIRotationGestureRecognizer keeps getting called with a very small rotation (Between 1 and 15 degrees either direction) rather than my UIPinchGestureRecognizer. What I'd like to do is only have the rotation be called if the rotation is within a certain range, otherwise cancel it and let the pinch be called.

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  • Using CATransition in a viewController

    - by eco_bach
    Hi I'm trying to implement the ViewTransitions code sample from Apple, but putting all the logic in my viewController instead of my applicationDelegate class. I'm getting a bizarre error when I try to compile. I'm importing QuartzCore in my viewcontroller implementation as #import _kCATransitionFade", referenced from: _kCATransitionFade$non_lazy_ptr in ViewTransitionsAsViewControllerViewController.o (maybe you meant: _kCATransitionFade$non_lazy_ptr) Anyone have any ideas?

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  • Adding UIBarButtonItem to UINav..Controller

    - by mlecho
    i am not sure what i am missing here. I Have a custom UINavigationController and i am trying to add a persistant UIBarButtonItem to the bar. -(void)viewDidLoad { self.navigationBar.barStyle = UIBarStyleBlack; UIBarButtonItem *bbi = [[UIBarButtonItem alloc] initWithTitle:@"Nope..." style:UIBarButtonItemStyleBordered target:self action:@selector(goBack:)]; self.navigationItem.leftBarButtonItem =bbi; [bbi release]; } -(void)goBack:(id)sender { NSLog(@"go back now"); } what am i missing here? - BTW, i do not want to/ will not use IB.

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  • How do I code a green button in UIActionSheet?

    - by Joshua
    I am using the code: { randomstatus=0; msg=[[NSString alloc]initWithFormat:@"Good job, do you want to continue?"]; UIActionSheet *actionSheet=[[UIActionSheet alloc]initWithTitle:msg delegate:self cancelButtonTitle:@"No" destructiveButtonTitle:@"Yes" otherButtonTitles:nil]; [actionSheet showInView:self.view]; [actionSheet release]; [msg release]; } I don't want to change the code, but I need the "destructiveButton" to be green instead of red. Is this possible, or do i need to use a different button?

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  • NSURLConnection request seems to disappear into thin air

    - by ibergmark
    Hi Everybody! I'm having trouble with a NSURLConnection request. My app calls a routine called sayHello to identify a user's device. This code works fine for all devices I've tested it on, but for some devices the request just seems to disappear into thin air with no errors or popups on the device. One specific device that fails is an iPod Touch 2G running OS 3.1.3. The app start's fine and doesn't crash, and none of my error popup messages are displayed. I just can't understand why my server never receives the request since the call to initWithRequest returns a pointer. Any help is much appreciated. Thanks. Here's the relevant header info: @interface Globals : NSObject { UserItem *userData; NSURLConnection *urlConnection; NSString *imageCacheLocation; NSOperationQueue *opQueue; } Here's the implementation of sayHello: - (void)sayHello:(BOOL)updateVisits; { NSString *updString; if (updateVisits) updString = @"Y"; else updString = @"N"; NSDictionary *dataDict = [[NSDictionary alloc] initWithObjectsAndKeys: [[UIDevice currentDevice] uniqueIdentifier], @"id", kProgVersion, @"pv", @"1", @"pr", userData.tagID, @"tg", updString, @"uv", nil]; NSString *urlString = [[NSString alloc] initWithString:kHelloURL]; urlConnection = [self localPOST:dataDict toUrl:urlString delegate:self]; [dataDict release]; [urlString release]; } - (NSURLConnection *)localPOST:(NSDictionary *)dictionary toUrl:(NSString *)urlString delegate:(id)delegate { NSString *myBounds = [[NSString alloc] initWithString:@"0xKmYbOuNdArY"]; NSMutableData *myPostData = [[NSMutableData alloc] initWithCapacity:10]; NSArray *formKeys = [dictionary allKeys]; for (int i = 0; i < [formKeys count]; i++) { [myPostData appendData:[[NSString stringWithFormat:@"--%@\n", myBounds] dataUsingEncoding:NSUTF8StringEncoding]]; [myPostData appendData:[[NSString stringWithFormat: @"Content-Disposition: form-data; name=\"%@\"\n\n%@\n", [formKeys objectAtIndex:i], [dictionary valueForKey:[formKeys objectAtIndex:i]]] dataUsingEncoding:NSUTF8StringEncoding]]; } [myPostData appendData:[[NSString stringWithFormat:@"--%@--\n", myBounds] dataUsingEncoding:NSUTF8StringEncoding]]; NSURL *myURL = [[NSURL alloc] initWithString:urlString]; NSMutableURLRequest *myRequest = [[NSMutableURLRequest alloc] initWithURL:myURL cachePolicy:NSURLRequestReloadIgnoringCacheData timeoutInterval:30]; NSString *myContent = [[NSString alloc] initWithFormat: @"multipart/form-data; boundary=%@", myBounds]; [myRequest setValue:myContent forHTTPHeaderField:@"Content-Type"]; [myRequest setHTTPMethod:@"POST"]; [myRequest setHTTPBody:myPostData]; NSURLConnection *connection = [[NSURLConnection alloc] initWithRequest:myRequest delegate:delegate]; if (!connection) { [[Globals sharedGlobals] showAlertWithTitle: NSLocalizedString( @"Connection failed", @"alert title - connection failed") message: NSLocalizedString( @"Could not open a connection.", @"alert message - connection failed")]; } [myBounds release]; [myPostData release]; [myURL release]; [myRequest release]; [myContent release]; return connection; } - (void)handleNetworkError:(NSError *)error { if (networkErrorAlert) return; networkErrorAlert = YES; [[Globals sharedGlobals] showAlertWithTitle: NSLocalizedString( @"Network error", @"alert title - network error") message: [NSString stringWithFormat: NSLocalizedString( @"This app needs a network connection to function properly.", @"alert message - network error")] otherButtons:nil delegate:self]; } - (void) connectionDidFinishLoading:(NSURLConnection *)connection { [urlConnection release]; urlConnection = nil; } - (void) connection:(NSURLConnection *)connection didFailWithError:(NSError *)error { [self handleNetworkError:error]; [urlConnection release]; urlConnection = nil; }

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  • Apple push notifications could not receive size of message error

    - by embedded
    I'm trying to send some push notification message to my App using the sandbox option. I'm getting those messages on my console: Sun Apr 25 21:56:22 unknown /usr/libexec/notification_proxy[57] : Could not receive size of message Sun Apr 25 21:56:22 unknown /usr/libexec/notification_proxy[57] : Could not receive message How do I resolve this? Thanks

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  • What library is used for the main menu in the facebook iOS app?

    - by Seth
    I'm making an app that has more options than will easily fit into a UITabBarController. I wanted to use something like what the facebook app has for its main menu. My guess is that it isn't proprietary to facebook, because the SCVNGR app uses something similar. This library lets you re-order the icons the way you can re-order the apps from the main menu (i.e. press and hold - icons jiggle - you can drag them around). Does anyone know what library provides this UIView? I'd like to use it if possible. Thanks!

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  • CGContext rotation

    - by kasperjj
    I have a 100x100 pixel image that I want to draw at various angles rotated around the center of the image. The following code works, but rotates around the original origo of the coordinate system (upper left hand corner) and not the translated location. Thus the image is not rotated around itself but around the upper left corner of the screen. CGContextRef context = UIGraphicsGetCurrentContext(); CGContextTranslateCTM(context, -50, -50); CGContextRotateCTM (context, 0.3); CGContextTranslateCTM(context,768/2,1024/2); [image drawAtPoint:CGPointMake(0,0)]; I tried doing the same using CGAffineTransform, but got the same results.

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  • As a game developer, which data structure use for develop the game? [duplicate]

    - by Rizwanabbasi
    This question already has an answer here: When should vector/list be used? 5 answers We are developing a game for bank robbery. The game plots a bank robbery. Lots of people witness that robbery. Our game will load the lists of suspected offenders while the players (witnesses) will have to identify the offenders of this robbery. Game should load list of offenders to identify the one as quickly as possible. Admin can add/remove offenders in the lists and two or more lists of offenders can also be merged into one (to show it to the player). As a game developer, which data structure we should use for develop the game? Justify your selection with solid arguments. Remember the most critical requirement is that the list should load super fast.

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  • How to linebreak long string constructs ?

    - by iFloh
    I am editing SQLite SQL statements of substantial length. How can I break these into several lines to allow comfortablt editing? const char *sql = "SELECT arguments arguments arguments arguments arguments arguments arguments arguments arguments arguments FROM a, b, WHERE condition condition condition condition condition condition condition" into const char *sql = "SELECT arguments arguments arguments arguments arguments arguments arguments arguments arguments arguments FROM a, b WHERE condition condition condition" cheers

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  • How listen for UIButton state change?

    - by morticae
    I'm extending UIButton with generic functionality to change certain appearance attributes based on the displayed title. In order to do this, I need to detect and respond to changes in the "state" property. This is so I make sure the appearance is adjusted properly if the user has set different titles for different states. I assumed I would need to use some sort of KVO like the following: [self addObserver:self forKeyPath:@"state" options:NSKeyValueObservingOptionNew context:nil]; But this does not seem to fire the observeValueForKeyPath:... method for @"state" or @"currentTitle". I assume this is because UIButton does not implement the KVO pattern for those properties. I do not want to just listen for clicks. Those events cause a state change, but are not the only potential causes. Does anyone know a way to listen to and respond to state changes of a UIButton? Thanks

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  • Adding a UIBarButtonItem to a programattically allocated UINavigationBar

    - by iamdadude
    I have a cameraoverlayview that allocates a UINavigationBar to the top of the screen like this - CGRect navbarFrame = CGRectMake(0, 0, 320, 44); navigationBar = [[UINavigationBar alloc] initWithFrame:navbarFrame]; navigationBar.delegate = self; Now I want to add a UIBarButtonItem as the left button to the navigation bar, but the standard navigationbar.leftitem doesn't work. So I tried doing this - closebutton = [[UIBarButtonItem alloc] initWithTitle:closebuttontext style:UIBarButtonItemStylePlain target:self action:@selector(close)]; navigationBar.topItem.leftBarButtonItem = closebutton; But it doesn't work either. Can anyone point me in the right direction? As far as the navigation bar loading up correctly in the cameraoverlayview, it works 100%.

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  • How to write text(using CGContextShowTextAtPoint) dynamically near graph x and y-axis intervals?

    - by Rajendra Bhole
    I developed graph using NSObject class and using CGContext method. The following code displaying dynamically in X and Y-axis intervals, CGContextSetRGBStrokeColor(ctx, 2.0, 2.0, 2.0, 1.0); CGContextSetLineWidth(ctx, 2.0); CGContextMoveToPoint(ctx, 30.0, 200.0); CGContextAddLineToPoint(ctx, 30.0, 440.0); for(float y = 400.0; y >= 200.0; y-=30) { CGContextSetRGBStrokeColor(ctx, 2.0, 2.0, 2.0, 1.0); CGContextMoveToPoint(ctx, 28, y); CGContextAddLineToPoint(ctx, 32, y); CGContextStrokePath(ctx); //CGContextClosePath(ctx); } CGContextMoveToPoint(ctx, 10, 420.0); CGContextAddLineToPoint(ctx, 320, 420.0); //CGContextAddLineToPoint(ctx, 320.0, 420.0); //CGContextStrokePath(ctx); for(float x = 60.0; x <= 260.0; x+=30) { CGContextSetRGBStrokeColor(ctx, 2.0, 2.0, 2.0, 1.0); CGContextMoveToPoint(ctx, x, 418.0); CGContextAddLineToPoint(ctx, x, 422.0); CGContextStrokePath(ctx); CGContextClosePath(ctx); } I want to write the dynamic text on the X and Y-axis lines near the intervals (like X-axis is denoting number of days per week and Y-axis denoting something per someting)? Thanks.

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  • How to flip the origin.y of an CGRect?

    - by mystify
    I'm trying to draw an UIImageView, but the frame's origin is wrong when I flip the coordinate system for drawing not upside-down. CGRect imgRect = imgView.frame; imgRect.origin.y += 10.0f; CGContextTranslateCTM(context, 0.0f, imgRect.size.height); CGContextScaleCTM(context, 1.0f, -1.0f); CGContextDrawImage(context, imgRect, imgView.image.CGImage); like you can see I move the image down by 10, but instead of going down by 10, it goes UP by 10. That's completely unlogical since I had actually inverted the wrong coordinate system to look exactly like the one in UIView, right? What to do about it?

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  • Need to Release UIWebView Delegate?

    - by Chris
    I have a UIWebView named wView. I want to use webViewDidFinishLoad: in my class, so I am setting the class as the delegate for wView by using this line: wView.delegate = self; Everything loads properly, but when I close the UIWebView, the App crashes. If I comment out the wView.delegate = self, it works and does not crash, but then I can't use webViewDidFinishLoad: - any ideas? Do I need to release something?

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  • Automatically created NSManagedObject subclasses don't use ARC

    - by Jordan
    My project is ARC enabled (the build settings have Objective-C Reference Counting set to YES). There are no file exceptions to this, it is enabled project wide. (Latest stable version of Xcode). When I create an NSManagedObject subclass via File New for a Core Data entity, the generated header uses the following in its property declarations: @property (nonatomic, retain) But 'retain' is not ARC!! Is this a bug, or is there something I'm missing or not understanding? There are no build warnings - if this is a bug though, how can I remedy it?

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  • NSUndoManager grouping problem?

    - by anonymous
    I'm working on a barebones drawing app. I'm attempting to implement undo/redo capability, so I tell the view's undoManager to save the current image before updating the display. This works perfectly (yes, I understand that redrawing/saving the entire view is not incredibly efficient, but to solve this problem before attempting to optimize the code). However, as expected, when I 'undo' or 'redo', only the minute change is reflected. My goal is to have the whole finger stroke undone/redone. To do that, I told the undoManager to [beginUndoGrouping] in the [touchesBegan] method, and to [endUndoGrouping] in [touchesEnded]. That works for a bit, but after drawing a few strokes, the app crashes, and gdb exits with exc_bad_access. I'm very grateful for any insight you can give me. - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { mouseDragged = YES; currentPoint = [[touches anyObject] locationInView:self]; UIGraphicsBeginImageContext(drawingImageView.bounds.size); [drawingImageView.image drawInRect:drawingImageView.bounds]; CGContextRef ctx = UIGraphicsGetCurrentContext(); CGContextSetLineCap(ctx, kCGLineCapRound); CGContextSetLineWidth(ctx, drawingWidth); [drawingColor setStroke]; CGContextBeginPath(ctx); CGContextMoveToPoint(ctx, previousPoint.x, previousPoint.y); CGContextAddLineToPoint(ctx, currentPoint.x, currentPoint.y); CGContextStrokePath(ctx); [self.undoManager registerUndoWithTarget:drawingImageView selector:@selector(setImage:) object:drawingImageView.image]; drawingImageView.image = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); previousPoint = currentPoint; }

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