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  • ipad full screen (1024x768) animation with around 1800 frames fps problem

    - by Muhammad Farhan
    Hi there. what i am trying to do is to play a full screen(1024x768) animation on ipad with an fps of around 20. i have got a scene with 1800 full screen frames. till now i have tried a lot of approaches but have encountered a lot of problems. my first approach was to get the texture using the following function t = [[CCTexture2D alloc] initWithImage:[UIImage imageWithContentsOfFile:[[NSBundle mainBundle] pathForResource:[NSString stringWithFormat:@"(%d)",startIndex] ofType:type]]]; give it to sprite by using setTexture method and then release the texture then create a new texture with next frame and repeat the procedure but by using this approach i only get an FPS of about 7. my second approach was to preload about 10 textures in texturecache save them in an array and give them to sprite using setTexture and on the back end i am replacing the old textures with the new texture in a thread but the problem i face is that creating new texture and adding to array takes some time and when the settexture method is called the sprite displays the old texture because the new one is not loaded yet but after some time new texture get loaded. Is there any way i can run a full screen animation on ipad at around 20 fps plesae help me out. Thanks Farhan

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  • Unknown and unreproducible crash causes App Store rejection

    - by Daniel Johnson
    After submitting our application several times, we continue to receive the following response: Thank you for submitting My App to the App Store. We've reviewed your application and determined that we cannot post this version of your iPad application to the App Store because My App is crashing on iPad running iPhone OS 3.2 and Mac OS X 10.6.2. My App crashes upon launch. Unfortunately, crash logs have not been generated. However, resigning the same build with the AdHoc entitlements and loading the build onto the device yields no such crash. After a number of attempts, the application simply does not crash as reported by the reviewer. Furthermore, the reviewer does not provide any useful logging that may have been generated by SpringBoard such as an exit status or event if it had worked properly for any other device. There are no calls to explicitly exit or quit the application in the code line and yet the application terminates on startup. What might cause an application to terminate in such a manner? Under what conditions is an application tested that might not be found under a development environment? Could it be a result of a signing issue that the submission validation system is simply unable to catch? Thanks in advance.

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  • iPad3 HD Black Screen in Portrait Orientation

    - by Jason Brooks
    I'm currently updating my game using XCode 4.3.1 and an iPad3. WHen iPAD HD mode is selected, I get a black screen when I change the scene from the AppDelegate. I'm using COCOS2d v1.0.1 My Game is portrait only mode, and I think I've tracked the problem down. If you create a new project with the default HelloWorld Layer, it works on the iPad3 and it's simulator in HD. However if you change the following code :- -(BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { ... #elif GAME_AUTOROTATION == kGameAutorotationUIViewController // // EAGLView will be rotated by the UIViewController // // Sample: Autorotate only in landscpe mode // // return YES for the supported orientations //return ( UIInterfaceOrientationIsLandscape( interfaceOrientation ) ); return ( UIInterfaceOrientationIsPortrait ( interfaceOrientation ) ); //return NO; ... } In RootViewController.m You see a black screen for the iPad3 real device and simulator. It works as expected on all devices, iPhone/iPod Touch, and iPad 1 and 2. If I change the statement back to return ( UIInterfaceOrientationIsLandscape( interfaceOrientation ) ); I get the Hello World rendered to the screen, but it is in landscape only on iPad3. Has anyone else encountered this and have any suggestions for a fix? The project is quite large to upgrade to the latest V1 Beta code.

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  • HTML5 Video Element on iPad doesn't fire onclick?

    - by bhups
    I am using the video element in my HTML as following:<div id="container" style="background:black; overflow:hidden;width:320px;height:240px" <video style="background:black;display:block" id="vdo" height="240px" width="320px" src="http://mydomain/vid.mp4"</video</div And in javascript I am doing this:var video=document.getElementById('vdo'); var container=document.getElementById('container'); video.addEventListener('click', function(e) { e.preventDefault(); console.log("clicked"); }, false); container.addEventListener('click', function(e) { e.preventDefault(); console.log("clicked"); }, false); On desktop safari/chrome everything is working fine. I can see two "clicked" in the console. But on ipad there is nothing. First I tried with iOS versin 3.2, then I updated it to the latest one 4.2.1 without any success.I found a similar question HTML5 Video Element on iPad doesn't fire onclick or touchstart events? where it suggests not to use controls in video tag and I am not using it.

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  • JSONP not firing on IPad

    - by Gemtag
    After trying everything possible I've come to the conclusion this is an issue with IPad Safari. This works in FF, IE, Chrome, and Safari on MacBook. Below is my dumbed-down code. I have 2 separate JSONP calls, This first one works in all browsers including IPad. This simply calls a function based on a blur event $('#gender').blur(function() { reTarget(); }); function reTarget() { $.getJSON("http://host.com/Jsonpgm?jsoncallback=?", function() { } ); } Below is where things break. On the same page as the above code is the following, which calls a function based on a submit button click. $(':submit').bind('click', function(event) { if (checkThis() == false) { return false; }; }); $('form').bind('submit', function(event) { if (checkThis() == false) { return false; }; }); function checkThis() { $.getJSON("http://host.com/Jsonpgm.aspx?jsoncallback=?", function() { } ); } This code will not fire. I've put alerts right before it and they fire. I look at the web logs and there is no entry for this json call. I would take any suggestions on this. At this point I fear it's a problem with firing jsonp from a submit event.

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  • Thread is being killed by the OS

    - by Or.Ron
    I'm currently programming an app that extracts frames from a movie clip. I designed it so that the extraction will be done on a separate thread to prevent the application from freezing. The extraction process itself is taking a lot of resources, but works fine when used in the simulator. However, there are problems when building it for the iPad. When I perform another action (I'm telling my AV player to play while I extract frames), the thread unexpectedly stops working, and I believe it's being killed. I assume it's becauase I'm using a lot of resources, but not entirely sure. Here are my questions: 1. How can I tell if/why my thread stopping? 2. If it's really from over processing what should I do? I really need this action to be implemented. Heres some code im using: To create the thread: [NSThread detachNewThreadSelector:@selector(startReading) toTarget:self withObject:nil]; I'll post any information you need, Thanks so much! Update I'm using GCD now and it populates the threads for me. However the OS still kills the threads. I know exactly when is it happening. when i tell my [AVplayer play]; it kills the thread. This issue is only happening in the actual iPad and not on the simulator

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  • How can I make a jQuery UI 'draggable()' div draggable for touchscreen?

    - by artlung
    I have a jQuery UI draggable() that works in Firefox and Chrome. The user interface concept is basically click to create a "post-it" type item. Basically, I click or tap on div#everything (100% high and wide) that listens for clicks, and an input textarea displays. You add text, and then when you're done it saves it. You can drag this element around. That is working on normal browsers, but on an iPad I can test with I can't drag the items around. If I touch to select (it then dims slightly), I can't then drag it. It won't drag left or right at all. I can drag up or down, but I'm not dragging the individual div, I'm dragging the whole webpage. So here's the code I use to capture clicks: $('#everything').bind('click', function(e){ var elem = document.createElement('DIV'); STATE.top = e.pageY; STATE.left = e.pageX; var e = $(elem).css({ top: STATE.top, left: STATE.left }).html('<textarea></textarea>') .addClass('instance') .bind('click', function(event){ return false; }); $(this).append(e); }); And here's the code I use to "save" the note and turn the input div into just a display div: $('textarea').live('mouseleave', function(){ var val = jQuery.trim($(this).val()); STATE.content = val; if (val == '') { $(this).parent().remove(); } else { var div = $(this).parent(); div.text(val).css({ height: '30px' }); STATE.height = 30; if ( div.width() !== div[0].clientWidth || div.height () !== div[0].clientHeight ) { while (div.width() !== div[0].clientWidth || div.height () !== div[0].clientHeight) { var h = div.height() + 10; STATE.height = h; div.css({ height: (h) + 'px' }); // element just got scrollbars } } STATE.guid = uniqueID() div.addClass('savedNote').attr('id', STATE.guid).draggable({ stop: function() { var offset = $(this).offset(); STATE.guid = $(this).attr('id'); STATE.top = offset.top; STATE.left = offset.left; STATE.content = $(this).text(); STATE.height = $(this).height(); STATE.save(); } }); STATE.save(); $(this).remove(); } }); And I have this code when I load the page for saved notes: $('.savedNote').draggable({ stop: function() { STATE.guid = $(this).attr('id'); var offset = $(this).offset(); STATE.top = offset.top; STATE.left = offset.left; STATE.content = $(this).text(); STATE.height = $(this).height(); STATE.save(); } }); My STATE object handles saving the notes. Onload, this is the whole html body: <body> <div id="everything"></div> <div class="instance savedNote" id="iddd1b0969-c634-8876-75a9-b274ff87186b" style="top:134px;left:715px;height:30px;">Whatever dude</div> <div class="instance savedNote" id="id8a129f06-7d0c-3cb3-9212-0f38a8445700" style="top:131px;left:347px;height:30px;">Appointment 11:45am</div> <div class="instance savedNote" id="ide92e3d13-afe8-79d7-bc03-818d4c7a471f" style="top:144px;left:65px;height:80px;">What do you think of a board where you can add writing as much as possible?</div> <div class="instance savedNote" id="idef7fe420-4c19-cfec-36b6-272f1e9b5df5" style="top:301px;left:534px;height:30px;">This was submitted</div> <div class="instance savedNote" id="id93b3b56f-5e23-1bd1-ddc1-9be41f1efb44" style="top:390px;left:217px;height:30px;">Hello world from iPad.</div> </body> So, my question is really: how can I make this work better on iPad? I'm not set on jQuery UI, I'm wondering if this is something I'm doing wrong with jQuery UI, or jQuery, or whether there may be better frameworks for doing cross-platform/backward compatible draggable() elements that will work for touchscreen UIs. More general comments about how to write UI components like this would be welcome as well. Thanks!

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  • How to customize / style a UIPopoverController

    - by Thomas Joos
    hi dudes, I'm working on an iPad application and I'm using UIPopoverControllers. I'm at the part where the app needs to be branded and styled and i'm wondering how to change the color / tint of the UIPopoverController? Standard is dark blue but it needs to be another color.. is this possible? Greets, Thomas

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  • iPhone OS 3.2 - How to register for notifcations that may not be available

    - by cdstamper
    So I'm trying to register for the MPMoviePlayerDidExitFullscreenNotification notification in my universal app (iPhone and iPad). Problem is, OS 3.1.3 doesn't support this notification, and just crashes. I've tried version checking, like so: if ([MPMoviePlayerController instancesRespondToSelector:@selector(setShouldAutoplay:)]) {//Check for shouldSetAutoplay, this ensures that we are running at least 3.2 [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(playerDidFinish:) name:(NSString*)class2 object:[self player]]; Doesn't work, still crashes. How do I do this?

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  • Display a view using modalPresentationStyle

    - by happyCoding25
    Hello, I have heard that you can make a view popup like in the Mail app for iPad by using modalPresentationStyle. Im having a hard time figuring out how to use it though. I looked a this post here and still couldn't figure out how to do this task. If anyone could explain how to hook up the controllers to make this code work that would be great. Thanks

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  • Objective C: "_main", referenced from: Start in crt1.3.1.o error

    - by Derek Clarkson
    Hi all, Trying to compile a iPhone/iPad application with SDK3.2 and am getting this error: Undefined symbols: "_main", referenced from: Start in crt1.10.5.o Symbol(s) not found Collect2: Id returned 1 exit status I think it's telling me that it's somehow trying to work with code from another SDK but searching the web has not provided any clear answers. Anyone able to guide me on this and what to look for?

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  • Downloading & Viewing ePub Books

    - by david
    I have the following requirements for an iPad App and would like to know if it's possible to implement them: Download ePub books and view them in iPads iBooks reader Install the downloaded book in the devices itunes library, so that they are accessibly from the iBooks applications

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  • Adding UIViewController.view to another view causes orientation problems

    - by Bob Vork
    Short version: I'm alloc/init/retaining a new UIViewController in one UIViewControllers viewDidLoad method, adding the new View to self.view. This usually works, but it seems to mess up orientation change handling of my iPad app. Longer version: I'm building a fairly complex iPad application, involving a lot of views and viewcontrollers. After running into some difficulties adjusting to the device orientation, I made a simple XCode project to figure out what the problem is. Firstly, I have read the Apple Docs on this subject (a small document called "Why won't my UIViewController rotate with the device?"), and while I do believe it has something to do with one of the reasons listed there, I'm not really sure how to fix it. In my test project I have an appDelegate, a rootViewController, and a UISplitViewController with two custom viewControllers. I use a button on the rootViewController to switch to the splitViewController, and from there I can use a button to switch back to the rootViewController. So far everything is great, i.e. all views adjust to the device orientation. However, in the right viewController of the splitViewController, I use the viewDidLoad method to initialize some other viewControllers, and add their views to its own view: self.newViewController = [[UIViewController new] autorelease]; [newViewController.view setBackgroundColor:[UIColor yellowColor]]; [self.view addSubview:newViewController.view]; This is where things go wrong. Somehow, after adding this view, adjusting to device orientation is messy. On startup everything is fine, after I switch to the splitViewController everything is still fine, but as soon as I switch back to the rootViewController it's all over. I have tried (almost) everything regarding retaining and releasing the viewcontroller, but nothing seems to fix it. As you can see from the code above, I have declared the newViewController as a property, but the same happens if I don't. Shouldn't I be adding a ViewController's view to my own view at all? That would really mess up my project, as I have a lot of viewControllers doing all sorts of things. Any help on this would be greatly appreciated...

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  • Is there iPhone simulator on iPhone SDK 3.2?

    - by Eonil
    I'm considering upgrade SDK 3.1.3 to 3.2 because 3.1.3 disappeared on Apple's website. I used 3.2 SDK beta once, and any project launched iPad simulator only. (even iPhone project) Is there iPhone simulator on SDK 3.2? Or how to test iPhone app on SDK 3.2? PS. I have to check this before install because this is my main workstation, so I cannot put this into unstable or unusable state.

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  • UIpopover is presenting user with a 'done' button that I can't get rid of

    - by nickthedude
    I'm not sure why this is coming up I am porting my app into an ipad version and moving one of my views which happens to be a navigation controller into a uipopover. I did have a uibarbutton item on the view im porting with a "done" button to dismiss the navcontroller but I commented out that code and its still appearing, not sure why. I remember someone mentioning some versions of xcode are wonky with uipopovers anyone know which ones? im using 3.2.3

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  • iPhone htaccess redirect redirecting the iPad

    - by Luis Armando
    how can I avoid this from happening? I currently have: RewriteEngine On RewriteCond %{HTTP_USER_AGENT} "smartphone|rover|ipaq|au-mic,|alcatel|ericy|vodafone\/|wap1\.|wap2\.|iPhone|android"[NC] RewriteCond %{REQUEST_URI} !^/m/ RewriteRule ^.*$ http://www.mydomain.com/m/$0 [R=301,L] but when someone logs in with an iPad he/she gets redirected =/ to the mobile version as well and I'd like them to see the normal site (without the /m/)

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  • How to switch versions of iPhone SDK?

    - by mobibob
    Now that I installed SDK 3.2 for my iPad development, I need to build with the previous version for my old iTouch. Is this possible to switch or do I have to uninstall 3.2, install 3.1.x and re-install 3.2 in a "versioned" folder?

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  • UITableView Question. How do I preselect a tableView cell?

    - by dugla
    I assumed that the correct way to preselect a cell in a table view was: - (void)selectRowAtIndexPath:(NSIndexPath *)indexPath animated:(BOOL)animated scrollPosition:(UITableViewScrollPosition)scrollPosition However it does absolutely nothing. Nadda. For context I am building an iPad app and the tableview is deployed from a Popover ViewController. So the tableView is only visible when deployed. I am currently calling the above method in: - (void)viewDidAppear:(BOOL)animated; Any thoughts? Thanks, Doug

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