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  • Using function arguments as local variables

    - by Rubys
    Something like this (yes, this doesn't deal with some edge cases - that's not the point): int CountDigits(int num) { int count = 1; while (num >= 10) { count++; num /= 10; } return count; } What's your opinion about this? That is, using function arguments as local variables. Both are placed on the stack, and pretty much identical performance wise, I'm wondering about the best-practices aspects of this. I feel like an idiot when I add an additional and quite redundant line to that function consisting of int numCopy = num, however it does bug me. What do you think? Should this be avoided?

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  • Java : VolatileImage slower than BufferedImage.

    - by Norswap
    I'm making a game in java and in used BufferedImages to render content to the screen. I had performance issues on low end machines where the game is supposed to run, so I switched to VolatileImage which are normally faster. Except they actually slow the whole thing down. The images are created with GraphicsConfiguration.createCompatibleVolatileImage(...) and are drawn to the screen with Graphics.drawImage(...) (follow link to see which one specifically). They are drawn upon a Canvas using double buffering. Does someone has an idea of what is going wrong here ?

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  • ASP.NET Session StateServer - is it possible to extract info about current sessions?

    - by Moe Sisko
    I'm looking into changing the ASP.NET session state mode of our application from SQLServer to StateServer (for performance reasons). In SQLServer mode, it is easy to extract information about the current sessions by querying SQL Server tables like ASPStateTempSessions. e.g. things like when each session was created, when it is due to expire, etc. You could even query the session state blob data to extract further application specific info (e.g. like the UserID, if it was saved in session state). This info was useful for administrators. Just wondering if anyone has managed to do something similar for StateServer mode.

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  • Help choosing the right data structure

    - by devoured elysium
    I need a data structure with the following requirements: Needs to be able to get elements by index (like a List). I will always just add / remove elements from the end of the structure. I am inclined to use an ArrayList. In this situation, it seems to be O(1) both to read elements (they always are?), remove elements (I only need to remove them at the end of the list) and to add(I only add to the end of the list). There is only the problem that time to time the ArrayList will have a performance penalty when it's completly full and I need to add more elements to it. Is there any other better idea? I don't think of a data structure that'd beat the ArrayList here. Thanks

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  • using arrays to get best memory alignment and cache use, is it necessary?

    - by Alberto Toglia
    I'm all about performance these days cause I'm developing my first game engine. I'm no c++ expert but after some research I discovered the importance of the cache and the memory alignment. Basically what I found is that it is recommended to have memory well aligned specially if you need to access them together, for example in a loop. Now, In my project I'm doing my Game Object Manager, and I was thinking to have an array of GameObjects references. meaning I would have the actual memory of my objects one after the other. static const size_t MaxNumberGameObjects = 20; GameObject mGameObjects[MaxNumberGameObjects]; But, as I will be having a list of components per object -Component based design- (Mesh, RigidBody, Transformation, etc), will I be gaining something with the array at all? Anyway, I have seen some people just using a simple std::map for storing game objects. So what do you guys think? Am I better off using a pure component model?

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  • Create empty C# event handlers automatically

    - by TomA
    It is not possible to fire an event in C# that has no handlers attached to it. So before each call it is necessary to check if the event is null. if ( MyEvent != null ) { MyEvent( param1, param2 ); } I would like to keep my code as clean as possible and get rid of those null checks. I don't think it will affect performance very much, at least not in my case. MyEvent( param1, param2 ); Right now I solve this by adding an empty inline handler to each event manually. This is error prone, since I need to remember to do that etc. void Initialize() { MyEvent += new MyEvent( (p1,p2) => { } ); } Is there a way to generate empty handlers for all events of a given class automatically using reflection and some CLR magic?

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  • Parallelism on two duo-core processor system

    - by Qin
    I wrote a Java program that draw the Mandelbrot image. To make it interesting, I divided the for loop that calculates the color of each pixel into 2 halves; each half will be executed as a thread thus parallelizing the task. On a two core one cpu system, the performance of using two thread approach vs just one main thread is nearly two fold. My question is on a two dual-core processor system, will the parallelized task be split among different processor instead of just utilize the two core on one processor? I suppose the former scenario will be slower than the latter one simply because the latency of communicating between 2 CPU over the motherboard wires. Any ideas? Thanks

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  • Class.Class vs Namespace.Class for top level general use class libraries?

    - by Joan Venge
    Which one is more acceptable (best-practice)?: namespace NP public static class IO public static class Xml ... // extension methods using NP; IO.GetAvailableResources (); vs public static class NP public static class IO public static class Xml ... // extension methods NP.IO.GetAvailableResources (); Also for #2, the code size is managed by having partial classes so each nested class can be in a separate file, same for extension methods (except that there is no nested class for them) I prefer #2, for a couple of reasons like being able to use type names that are already commonly used, like IO, that I don't want to replace or collide. Which one do you prefer? Any pros and cons for each? What's the best practice for this case? EDIT: Also would there be a performance difference between the two?

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  • java-maven2: How to include the a jar as depedency in pom so that I will be able to access test clas

    - by flavour-of-bru
    Hi, I have a set of functional jars(more than 3) that tests my source code. These jars just contains test classes and assisting asserter classes. I am creating a new performance jar that would import all the functional tests from these jars so that all can be run simultaneously. But when I include them as test dependencies in pom of current jar, what all I get to see is the classes in src/main/java. How can I include these functional jars as dependent jars so that I can also reference classes in src/test/java. In other words, how do I reference the test classes in other jars. In what way should I include the dependency as. Thanks for your support.

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  • Is Android (read typical devices) fast enough for a game that requires plotting pixel by pixel rather than blitting

    - by mP
    i have an idea for an Android game which is a little different from the typical game that usually moves sprites(bitmaps) around the screen. Id want to plot lots of little pixels to create my visuals. PROS no bitmaps required pixel plotting of stuff like "fire" can react to wind. no need to scale bitmaps, works w/ any screen res (lets pretend device can handle more drawing because its got a bigger screen). CONS slower to plot pixels than blit bitmaps need lot of animation frames. WISHES id like to update my game in real time, more is better 30fps is good but not essential, 15fps is enough. PERFORMANCE Q... Is the typical Android device fast enough to plot say half a screenful of pixels w/ a default background ? if full screen is not practical what window size should be able to handle such refreshes

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  • What is the best platform/language for a 3D game in a web browser?

    - by CodeJustin.com
    I have enjoyed making 2D games in various langues (actionscript 3.0, java, python, others) but now I'm ready to move into 3D and to really get me amped up while learning 3D development I'm going to attempt to make a 3D multiplayer game (I already have server written in python). I'm looking for a platform that will run a 3D game well in the browser on low end computers with low end internet. What first came to mind was try Java or use flash/silver light with a 3D framework but I wanted to ask the good people of stackoverflow since performance is a big part of my needs and also good documentation is a plus since I'm just starting 3D development. (the programming language does not matter)

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  • Database design: one huge table or separate tables?

    - by littlegreen
    Currently I am designing a database for use in our company. We are using SQL Server 2008. The database will hold data gathered from several customers. The goal of the database is to acquire aggregate benchmark numbers over several customers. Recently, I have become worried with the fact that one table in particular will be getting very big. Each customer has approximately 20.000.000 rows of data, and there will soon be 30 customers in the database (if not more). A lot of queries will be done on this table. I am already noticing performance issues and users being temporarily locked out. My question, will we be able to handle this table in the future, or is it better to split this table up into smaller tables for each customer?

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  • Fast comparison of char arrays?

    - by StackedCrooked
    I'm currently working in a codebase where IPv4 addresses are represented as pointers to u_int8. The equality operator is implemented like this: bool Ipv4Address::operator==(const u_int8 * inAddress) const { return (*(u_int32*) this->myBytes == *(u_int32*) inAddress); } This is probably the fasted solution, but it causes the GCC compiler warning: ipv4address.cpp:65: warning: dereferencing type-punned pointer will break strict-aliasing rules How can I rewrite the comparison correctly without breaking strict-aliasing rules and without losing performance points? I have considered using either memcmp or this macro: #define IS_EQUAL(a, b) \ (a[0] == b[0] && a[1] == b[1] && a[2] == b[2] && a[3] == b[3]) I'm thinking that the macro is the fastest solution. What do you recommend?

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  • How to reduce this IF-Else ladder in c#

    - by Rohit
    This is the IF -Else ladder which I have created to focus first visible control on my form.According to the requirement any control can be hidden on the form.So i had to find first visible control and focus it. if (ddlTranscriptionMethod.Visible) { ddlTranscriptionMethod.Focus(); } else if (ddlSpeechRecognition.Visible) { ddlSpeechRecognition.Focus(); } else if (!SliderControl1.SliderDisable) { SliderControl1.Focus(); } else if (ddlESignature.Visible) { ddlESignature.Focus(); } else { if (tblDistributionMethods.Visible) { if (chkViaFax.Visible) { chkViaFax.Focus(); } else if (chkViaInterface.Visible) { chkViaInterface.Focus(); } else if (chkViaPrint.Visible) { chkViaPrint.Focus(); } else { chkViaSelfService.Focus(); } } } Is there any other way of doing this. I thought using LINQ will hog the performance as i have to tranverse the whole page collection. I am deep on page which has masterpages.Please suggest.

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  • Breaking One Big Graphic of MutablePaths into CAShapeLayers

    - by StackOverFlowRider
    I have a class called GraphicView that takes a Graphic object and draws it in its drawRect method. This Graphic object is basically an array of mutablePaths that comprise an icon that I want drawn. For performance and other issues, I was thinking of taking this icon that is comprised of mutablePaths, and dividing it into a bunch of CAShapeLayers. I'm wondering is this possible? Considering the points for the mutablePaths of the icon are all interwoven together (ie the icon was initially an SVG file that I converted to code), is it possible to divide different parts of the icon into CAShapeLayers, and reassemble them all together when assigning to the views layer? If so how would it be done? If I assign them as sublayers to a CALayer or CAShapeLayer, will it understand to mesh them all together?

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  • Any good class diagram editors out there for Java (not UML)

    - by user85116
    I'm looking for an editor that can create class diagrams, similar to the typical UML class diagram, but specifically for java (so using java terminology; instead of terms like "generalization, realization etc", we use the java equivalents "interface, abstract class, extends etc"). I've looked into UML several times, but each time I've been turned off by the shear amount of "stuff" that comes with UML. I just want to be able to model my java classes quickly and intuitively, without getting bogged down by all the cruft that comes with UML. Preferably, it would come with a source reader that can keep the diagram up to date, and with a few nice features like "show only public methods in this class" etc. As well, it would automatically "know" about the classes in the standard java library, and possibly even be able to read classes from jars. Performance is also a big thing for me, I don't like having to wait 2 seconds for a popup menu to appear, or watch the diagram jerk crazily while resizing an element in the model. What do you think, am I asking too much?

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  • How to handle huge table ?

    - by misha-moroshko
    I would like to display to user a table which contains ~500,000 rows. The table should be calculated based on a file (i.e. the table is known at the beginning, and does not change). I guess that building the HTML text of this table is not a good idea in terms of memory performance. So how can I build such table ? I would like user to be able to scroll the table using a vertical scroll bar. Is it possible to build on the fly only the visible part of the table ? I'm afraid to see delays because of this. Is it a better idea to use server side programming rather than Javascript ? Any advise would be appreciated.

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  • Is it a problem if i query again and again to SQL Server 2005 and 2000?

    - by learner
    Window app i am constructing is for very low end machines (Celeron with max 128 RAM). From the following two approaches which one is the best (I don't want that application becomes memory hog for low end machines):- Approach One:- Query the database Select GUID from Table1 where DateTime <= @givendate which is returning me more than 300 thousands records (but only one field i.e. GUID - 300 thousands GUIDs). Now running a loop to achieve next process of this software based on GUID. Second Approach:- Query the database Select Top 1 GUID from Table1 where DateTime <= @givendate with top 1 again and again until all 300 thousands records done. It will return me only one GUID at a time, and I can do my next step of operation. What do you suggest which approach will use the less Memory Resources?? (Speed / performance is not the issue here).

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  • public (static) swap() method vs. redundant (non-static) private ones...

    - by Helper Method
    I'm revisiting data structures and algorithms to refresh my knowledge and from time to time I stumble across this problem: Often, several data structures do need to swap some elements on the underlying array. So I implement the swap() method in ADT1, ADT2 as a private non-static method. The good thing is, being a private method I don't need to check on the parameters, the bad thing is redundancy. But if I put the swap() method in a helper class as a public static method, I need to check the indices every time for validity, making the swap call very unefficient when many swaps are done. So what should I do? Neglect the performance degragation, or write small but redundant code?

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  • Hudson's FindBugs plugin reports line number "-1" for bugs. Ideas?

    - by John B.
    Greetings, I have a simple test project set up in Hudson and the project's build process (a batch file) generates a findbugs.xml file. This is processed by Hudson's FindBugs plugin but it shows the line number of the bugs as "-1" instead of their actual line number. A coworker suggested I enable debug info for the compiler. I used the -g "Generate all debugging info" option for javac but nothing seemed to change. My build command is: javac -g -classpath C:\testWebApp1\src -d C:\testWebApp1\build C:\testWebApp1\src\*.java The only other thing in the build.bat file is a call to the FindBug tool (text UI). Here is what the FindBugs Plugin says about the first bug: File: GenerateHellos.java, Line: -1, Type: UUF_UNUSED_FIELD, Priority: Normal, Category: PERFORMANCE Any ideas? Thanks a ton!

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  • Which is the 'correct' way to do this (if statement)

    - by frinkz
    I've got plenty of these lying around, and I'm wondering if I'm going to face any trouble - or performance problems. I have method A: MyClass monkey; ... if(monkey != null) { ... } Or method B: boolean hasMonkey; //This is set to TRUE when monkey is not null MyClass monkey; ... if(hasMonkey) { ... } On a functional level, they both do the same thing. Right now, I'm using method A. Is that a bad way of doing things? Which is going to perform better?

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  • Multiple column foreign key contraints

    - by eugene4968
    I want to setup table constraints for the following scenario and I’m not sure how to do it or if it’s even possible in SQL Server 2005. I have three tables A,B,C. C is a child of B. B will have a optional foreign key(may be null) referencing A. For performance reasons I also want table C to have the same foreign key reference to table A. The constraint on table C should be that C must reference its parent (B) and also have the same foreign key reference to A as its parent. Anyone have any thoughts on how to do this?

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  • Objective-C style question: do "release" or "nil" properties in dealloc?

    - by Piotr Czapla
    Hi, Apple usually release ivars in dealloc but is there anything wrong with nilling the properties in dealloc? I mean instead of this: - (void) dealoc(){ [myRetainedProperty release]; [super dealloc]; } write code like this: - (void) dealoc(){ self.myRetainedProperty = nil; [super dealloc]; } I know that it is one additional method call but on the other hand it is safer as it doesn't crashes when you change your property form retain to assign and forget to amend dealloc. What do you think? Can you think about any other reason to use release instead of setting nil besides performance?

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  • Why I should use an N-Tier Approach When using an SqlDatasource is ALOT EASIER ?

    - by The_AlienCoder
    When it comes to web development I have always tried to work SMART not HARD. So for along time My Aproach to interacting with databases in my AspNet projects has been this : 1) Create my stored procedures 2) Drag an SQLDatasource control on my aspx page 3) Bind a DataList Control to my SQLDatasource 4) Insert, Update & Delete by using my Datalist or programmatically using built in SQLDatasource methods e.g MySqlDataSource.InsertParameters["author"].DefaultValue = TextBox1.Text; MySqlDataSource.Insert(); Recently however I got a relatively easy web project. So I decided to employ a 3-tier Model...But I got exhausted halfway and just didnt seem worth it ! It seemed like I was working too HARD for a project that could have been easily accomplished by a couple of SqlDataSource Controls. So Why Is the N-Tier Model better than my Approach? Has it anything to do with performance? What are the advantages of the ObjectDataSource control over the SqlDataSource Control?

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  • Python 3 order of testing undetermined

    - by user578598
    string='a' p=0 while (p <len(string)) & (string[p]!='c') : p +=1 print ('the end but the process already died ') while (p <1) & (string[p]!='c') : IndexError: string index out of range I want to test a condition up to the end of a string (example string length=1) why are both parts of the and executed is the condition is already false! as long as p < len(string). the second part does not even need executing. if it does a lot of performance can be lost

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