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  • Is there an SCM tool made for solo programmers with key logging built in?

    - by pokstad
    Are there any Source Code Management (SCM) tools made specifically for solo programmers or small groups of programmers that tracks every small change made to source code in real time? This would require all key strokes to be tracked, and any other small changes like GUI UI editing. This seems like it would be a very useful tool for a programmer trying to remember a fix he did an hour ago that they didn't manually commit.

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  • I-Phone: Trying to check an Array for an item based on a string produced

    - by MB
    Hello! I'm writing a program that will concatenate a string based on letters, and then check an array to see if that string exists. If it does, then it will print a line in IB saying so. I've got all the ins-and-outs worked out, save for the fact that the simulator keeps crashing on me! Here's the code: -(IBAction)checkWord:(id)sender { NSMutableArray *wordList = [NSMutableArray arrayWithObjects:@"BIKE", @"BUS", @"BILL", nil]; if([wordList containsObject:theWord]) { NSString *dummyText = [[NSString alloc] initWithFormat:@"%@ is a real word.", theWord]; checkText.text = dummyText; [dummyText release]; } } "theWord" is the string that is being referenced against the Array to see if it matches an item contained within it. In this case "BIKE" is 'theWord'. Thank you for your help in advance! -MB

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  • How to tile the contents of a CALayer?

    - by iaefai
    I would like to tile a CGImage across a CALayer, but it seems to only want to stretch it. The example code: self.background = [UIImage imageNamed: @"Background.png"]; [documentDisplay.layer setContents: self.background.CGImage]; I would like to avoid subclassing if I could.

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  • NSUserDefaults not saving properly

    - by BWC
    Hey Guys I'm having issues with NSUserDefaults and I don't quite understand what's going on My App has 5 levels and each level does the exact same thing with NSUserDefaults (Retrieves the levels defaults, changes the value as the user plays the level and then sets the defaults and syncronizes at the end of the level) the first 4 levels...work without a hitch but the last level doesn't save the values. The app doesn't crash and the last level isn't the very last thing that happens, And I even have the defaults synchronized when the application terminates. Is there a max size on the NSUserDefaults or is there anything anyone can think of that I haven't, I'll post the code below but like I said the first four levels work perfectly //header NSUserDefaults *userData; @property(nonatomic,retain) NSUserDefaults *userData; //class file //Sets the boolean variables for the class to use userData = [NSUserDefaults standardUserDefaults]; boolOne = [userData boolForKey:@"LevelFiveBoolOne"]; boolTwo = [userData boolForKey:@"LevelFiveBoolTwo"]; boolThree = [userData boolForKey:@"LevelFiveBoolThree"]; boolFour = [userData boolForKey:@"LevelFiveBoolFour"]; boolFive = [userData boolForKey:@"LevelFiveBoolFive"]; boolSix = [userData boolForKey:@"LevelFiveBoolSix"]; boolSeven = [userData boolForKey:@"LevelFiveBoolSeven"]; //End Of Level [userData setBool:boolOne forKey:@"LevelFiveBoolOne"]; [userData setBool:boolTwo forKey:@"LevelFiveBoolTwo"]; [userData setBool:boolThree forKey:@"LevelFiveBoolThree"]; [userData setBool:boolFour forKey:@"LevelFiveBoolFour"]; [userData setBool:boolFive forKey:@"LevelFiveBoolFive"]; [userData setBool:boolSix forKey:@"LevelFiveBoolSix"]; [userData setBool:boolSeven forKey:@"LevelFiveBoolSeven"]; [userData synchronize]; When when I switch to the view that uses these defaults they values are correct but when I terminate the application and restart it, these values aren't saved, every other level does the exact same process this is the only level that doesn't work. I've stared at this for quite awhile and I'm hoping someone out there has run into the same problem and can give me some insight on how they resolved it. Thank you in Advance BWC

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  • Using GKPeerPickerController within a selector from a Cocos2D CCMenuItem

    - by Mark Hazlett
    Hey everyone, So i'm trying to use GameKit along with Cocos2D so that when a user clicks on the multiplayer menu item it will display the GKPeerPickerController. I'm however, running into some snags. It doesn't seem to want to compile. However, it doesn't give me an error inside of the code that's in my selector. Anyways here's the code... @implementation GameOverLayer - (id) init { self = [super init]; if (self != nil) { [CCMenuItemFont setFontSize:20]; [CCMenuItemFont setFontName:@"Helvetica"]; CCMenuItem *start = [CCMenuItemFont itemFromString:@"Play Again!" target:self selector:@selector(startGame:)]; CCMenuItem *connect = [CCMenuItemFont itemFromString:@"Multiplayer" target:self selector:@selector(connect:)]; CCMenu *menu = [CCMenu menuWithItems:start,connect, nil]; [menu alignItemsVertically]; [self addChild:menu]; } return self; } -(void)startGame: (id)sender { [[CCDirector sharedDirector] replaceScene: [HelloWorld scene]]; } -(void)connect: (id)sender { GKPeerPickerController *peerPicker; peerPicker = [[GKPeerPickerController alloc] init]; peerPicker.delegate = self; peerPicker.connectionTypesMask = GKPeerPickerConnectionTypeOnline | GKPeerPickerConnectionTypeNearby; [peerPicker show]; } @end The error message i'm getting is... ".obj_class_name_GKPeerPickerController", referenced from: Literal-Pointer@_OBJC@_cls_refs@GKPeerPickerController in GameOverScene.o Symbol(s) not found Collect2: id returned 1 exit status Any ideas?

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  • Updating UIView subclass contents

    - by Brett
    Hi; I am trying to update a UIView subclass to draw individual pixels (rectangles) after calculating if they are in the mandelbrot set. I am using the following code but am getting a blank screen: //drawingView.h ... -(void)drawRect:(CGRect)rect{ CGContextRef context = UIGraphicsGetCurrentContext(); CGContextSetRGBFillColor(context, r, g, b, 1); CGContextSetRGBStrokeColor(context, r, g, b, 1); CGRect arect = CGRectMake(x,y,1,1); CGContextFillRect(context, arect); } ... //viewController.m ... - (void)viewDidLoad { [drawingView setX:10]; [drawingView setY:10]; [drawingView setR:0.0]; [drawingView setG:0.0]; [drawingView setB:0.0]; [super viewDidLoad]; [drawingView setNeedsDisplay]; } Once I figure out how to display one pixel, I'd like to know how to go about updating the view by adding another pixel (once calculated). Once all the variables change, how do I keep the current view as is but add another pixel? Thanks, Brett

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  • Modal Tab Bar ViewController

    - by Kevin Sylvestre
    I need to present a modal tab bar controller using interface builder. I'd like to be able to specify and design the tab bar controller in a InfoViewController.xib file, then present it from a variety of locations within the application using something like: UIViewController *vc = [InfoViewController create]; [self presentModalViewController:vc animated:YES];

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  • Problem with migrating from Texture2D to CCTexture2D (Setting CCSprite texture)

    - by marie
    My problem is that whenever I change the texture of a sprite, the new texture will retain the size of the original sprite's texture. I have this code: mySprite = [CCSprite spriteWithFile:@"mySprite.png"]]; ... // change current stage here CCTexture2D *newTexture=[[[CCTexture2D alloc]initWithImage:[UIImage imageNamed:[NSString stringWithFormat:@"stage number %d.png",currentStageNumber]]]autorelease]; [mySprite setTexture:newTexture]; The new sprite is stretched or compressed depending on the size of the original sprite. If the original sprite is larger, the new texture is stretched. I didn't have this problem when I was using cocos2d v0.8 What am I doing wrong?

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  • Quartz 2D: draw from a CGContext to another CGContext

    - by alexey
    I have a CGBitmapContext (bitmapContext) and I would like to draw some rectangle part (rect) of it to the current CGContext (context). Right now I do that way: CGContextRef context = UIGraphicsGetCurrentContext(); CGImageRef cgImage = CGBitmapContextCreateImage(bitmapContext); CGContextClipToRect(context, rect); CGContextDrawImage(context, CGRectMake(0, 0, width, height), cgImage); CGImageRelease(cgImage); Is it optimal? What is the best way to do it?

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  • UISearchDisplayController - how to display search result with only by scope button selected but empt

    - by billibala
    The UISearchDisplayController is very handy and implementing search is pretty straightforward. However, I bump into problem when, in my app, I want to display search result with empty search string but selected scope button. It seems like it's a must to enter some search string in order to get the search result table being initialized and displayed. Is there any ways to display search result immediately after user has picked a scope but not entered search word yet? Thanks Bill

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  • Background image for list view still shows white behind text for cells.

    - by MonkeyTroy
    I wanted to put a background image partially visible behind a list view. I created a list view in my nib with an image view behind it and made the list view background 20% opacity. This allows the background image to show thru but my text in the cells show a white background behind and if I create the cells in cellForRowAtIndexPath the cells have a white background too. I am creating and setting the cell textLabel and the detailTextLabel in the cellForRowAtIndexPath event. Not sure how to get rid of that, or if there is a better way to do the background image.

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  • Best way to change XIB files based on rotation?

    - by Graeme
    Hi, My app has so far just been a portrait-based application. However, I am adding landscape mode to a new version, but have found that my XIB files look shocking when rotated from portrait to landscape. Apparently I need to make a landscape version of each XIB and use some code to change with XIB launches based on what rotation occurs. Am I right? If so, where do I go from here? Are there any Apple sample apps utilising this code? FYI - My XIB files just have text in them. Thanks.

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  • how to set data into textfeild

    - by shishir.bobby
    hi all i have a table view containing some text. and an selecting a row, i hv to set text on another view's textfeild based on the selected index of row od table view. this is hoe it looks like -(void)tableView:(UITableView *)tableView accessoryButtonTappedForRowWithIndexPath:(NSIndexPath *)indexPath { abc *abcController = [ [ abcController alloc] initWithNibName:@"abcController" bundle:[NSBundle mainBundle]]; [self.navigationController abcController animated:YES]; coffeeObj = [appdelegate.coffeeArray objectAtIndex:indexPath.row]; abcController.sender.text =[NSString stringWithFormat:@" to %@", coffeeObj.to]; abcController.mobileNumber.text = [NSString stringWithFormat:@" from %@", coffeeObj.from]; [abcController release]; } and this is how my textfeilds looks like, which is in table view if(indexPath.row == 0) textField.keyboardType = UIKeyboardTypeDefault; else textField.keyboardType = UIKeyboardTypePhonePad; textField.autocorrectionType = UITextAutocorrectionTypeNo; [cell.contentView addSubview:textField]; if(indexPath.row == 0) { self.sender = textField; cell.textLabel.text = NSLocalizedString(@"From :", @" "); NSLog(@"sender: %@", self.sender.text); } else { self.mobileNumber = textField; cell.textLabel.text = NSLocalizedString(@"To :" ,@" "); NSLog(@"mobile Number: %@", self.mobileNumber.text); } [textField release]; my problem is i am not abel to set text in these textfeilds from previous view..... plz let me knw where i am wrong..... w8ing for a quick reply.. regards shishir

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  • AVAudioPlayer via Speakers

    - by Mark
    I got the following code: - (id)init { if (self = [super init]) { UInt32 sessionCategory = kAudioSessionCategory_MediaPlayback; AudioSessionSetProperty(kAudioSessionProperty_AudioCategory, sizeof(sessionCategory), &sessionCategory); UInt32 audioRouteOverride = kAudioSessionOverrideAudioRoute_Speaker; AudioSessionSetProperty (kAudioSessionProperty_OverrideAudioRoute,sizeof (audioRouteOverride),&audioRouteOverride); [[AVAudioSession sharedInstance] setDelegate:self]; [[AVAudioSession sharedInstance] setCategory:AVAudioSessionCategoryPlayAndRecord error:nil]; [[AVAudioSession sharedInstance] setActive:YES error:nil]; } return self; } But somehow the sound does not want to come out of the speakers, can someone see what I am doing wrong? The code I use for playing is: AVAudioPlayer *player = [[AVAudioPlayer alloc] initWithContentsOfURL:soundFilePathURL error:nil]; [player prepareToPlay]; [player setVolume:1.0]; [player play];

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  • CryptoExcercise Encryption/Decryption Problem

    - by venkat
    I am using apples "cryptoexcercise" (Security.Framework) in my application to encrypt and decrypt a data of numeric value. When I give the input 950,128 the values got encrypted, but it is not getting decrypted and exists with the encrypted value only. This happens only with the mentioned numeric values. Could you please check this issue and give the solution to solve this problem? here is my code (void)testAsymmetricEncryptionAndDecryption { uint8_t *plainBuffer; uint8_t *cipherBuffer; uint8_t *decryptedBuffer; const char inputString[] = "950"; int len = strlen(inputString); if (len > BUFFER_SIZE) len = BUFFER_SIZE-1; plainBuffer = (uint8_t *)calloc(BUFFER_SIZE, sizeof(uint8_t)); cipherBuffer = (uint8_t *)calloc(CIPHER_BUFFER_SIZE, sizeof(uint8_t)); decryptedBuffer = (uint8_t *)calloc(BUFFER_SIZE, sizeof(uint8_t)); strncpy( (char *)plainBuffer, inputString, len); NSLog(@"plain text : %s", plainBuffer); [self encryptWithPublicKey:(UInt8 *)plainBuffer cipherBuffer:cipherBuffer]; NSLog(@"encrypted data: %s", cipherBuffer); [self decryptWithPrivateKey:cipherBuffer plainBuffer:decryptedBuffer]; NSLog(@"decrypted data: %s", decryptedBuffer); free(plainBuffer); free(cipherBuffer); free(decryptedBuffer); } (void)encryptWithPublicKey:(uint8_t *)plainBuffer cipherBuffer:(uint8_t *)cipherBuffer { OSStatus status = noErr; size_t plainBufferSize = strlen((char *)plainBuffer); size_t cipherBufferSize = CIPHER_BUFFER_SIZE; NSLog(@"SecKeyGetBlockSize() public = %d", SecKeyGetBlockSize([self getPublicKeyRef])); // Error handling // Encrypt using the public. status = SecKeyEncrypt([self getPublicKeyRef], PADDING, plainBuffer, plainBufferSize, &cipherBuffer[0], &cipherBufferSize ); NSLog(@"encryption result code: %d (size: %d)", status, cipherBufferSize); NSLog(@"encrypted text: %s", cipherBuffer); } (void)decryptWithPrivateKey:(uint8_t *)cipherBuffer plainBuffer:(uint8_t *)plainBuffer { OSStatus status = noErr; size_t cipherBufferSize = strlen((char *)cipherBuffer); NSLog(@"decryptWithPrivateKey: length of buffer: %d", BUFFER_SIZE); NSLog(@"decryptWithPrivateKey: length of input: %d", cipherBufferSize); // DECRYPTION size_t plainBufferSize = BUFFER_SIZE; // Error handling status = SecKeyDecrypt([self getPrivateKeyRef], PADDING, &cipherBuffer[0], cipherBufferSize, &plainBuffer[0], &plainBufferSize ); NSLog(@"decryption result code: %d (size: %d)", status, plainBufferSize); NSLog(@"FINAL decrypted text: %s", plainBuffer); } (SecKeyRef)getPublicKeyRef { OSStatus sanityCheck = noErr; SecKeyRef publicKeyReference = NULL; if (publicKeyRef == NULL) { NSMutableDictionary *queryPublicKey = [[NSMutableDictionary alloc] init]; // Set the public key query dictionary. [queryPublicKey setObject:(id)kSecClassKey forKey:(id)kSecClass]; [queryPublicKey setObject:publicTag forKey:(id)kSecAttrApplicationTag]; [queryPublicKey setObject:(id)kSecAttrKeyTypeRSA forKey:(id)kSecAttrKeyType]; [queryPublicKey setObject:[NSNumber numberWithBool:YES] forKey:(id)kSecReturnRef]; // Get the key. sanityCheck = SecItemCopyMatching((CFDictionaryRef)queryPublicKey, (CFTypeRef *)&publicKeyReference); if (sanityCheck != noErr) { publicKeyReference = NULL; } [queryPublicKey release]; } else { publicKeyReference = publicKeyRef; } return publicKeyReference; } (SecKeyRef)getPrivateKeyRef { OSStatus resultCode = noErr; SecKeyRef privateKeyReference = NULL; if(privateKeyRef == NULL) { NSMutableDictionary * queryPrivateKey = [[NSMutableDictionary alloc] init]; // Set the private key query dictionary. [queryPrivateKey setObject:(id)kSecClassKey forKey:(id)kSecClass]; [queryPrivateKey setObject:privateTag forKey:(id)kSecAttrApplicationTag]; [queryPrivateKey setObject:(id)kSecAttrKeyTypeRSA forKey:(id)kSecAttrKeyType]; [queryPrivateKey setObject:[NSNumber numberWithBool:YES] forKey:(id)kSecReturnRef]; // Get the key. resultCode = SecItemCopyMatching((CFDictionaryRef)queryPrivateKey, (CFTypeRef *)&privateKeyReference); NSLog(@"getPrivateKey: result code: %d", resultCode); if(resultCode != noErr) { privateKeyReference = NULL; } [queryPrivateKey release]; } else { privateKeyReference = privateKeyRef; } return privateKeyReference; }

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  • How to use NSObject to URLs with three20 properly

    - by Frank
    Basically i map my controllers to accept the address class to be passed into the listingpage controller. Which is done here: [map from:@"tt://listingPage/(initWithResult:)" toViewController:[ListingPageController class]]; [map from:[Address class] name:@"result" toURL:@"tt://listingPage/(initWithResult:)"]; This url is being used in my table item which I am has been invoked here: for (Address *result in [(id<SearchResultsModel>)self.model results]) { NSString* url = [result URLValueWithName:@"result"]; TTTableImageItem* tii = [TTTableMessageItem itemWithTitle:[result addressText] caption:[result addressText] text:[result subText] imageURL:[result image] URL:url]; [self.items addObject:tii]; } My app crashes, I am not sure why, seems to be getting an invalidate view. any help would be much appreciated.

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  • using PHP to create multidimensional array from simple JSON array

    - by Michael Robinson
    I have a php query the returns the following JSON format from a table. [{"memberid":"18", "useridFK":"30", "loginName":"Johnson", "name":"Frank", "age":"23", "place":"School", }, It needs the following format: [{"memberid":"18" { "useridFK":"30", "loginName":"Johnson", "name":"Frank", "age":"23", "place":"School",} }, I was told in another question that PHP would work and it looks like "Transversing" might be appropriate, I'm looking to find out what to put in the Php before it returns the JASON. My Array.plist will look like the following: Root: Dictionary V Rows: Array V Item 0: Dictionary Title: String 18 V Children Array V Item 0 Dictionary Title String 30 etc. Thanks in advance.

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  • How to remove NSString Related Memory Leaks?

    - by Rahul Vyas
    in my application this method shows memory leak how do i remove leak? -(void)getOneQuestion:(int)flashcardId categoryID:(int)categoryId { flashCardText = [[NSString alloc] init]; flashCardAnswer=[[NSString alloc] init]; //NSLog(@"%s %d %s", __FILE__, __LINE__, __PRETTY_FUNCTION__, __FUNCTION__); sqlite3 *MyDatabase; sqlite3_stmt *CompiledStatement=nil; NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask,YES); NSString *documentsDirectory = [paths objectAtIndex:0]; NSString *MyDatabasePath = [documentsDirectory stringByAppendingString:@"/flashCardDatabase.sqlite"]; if(sqlite3_open([MyDatabasePath UTF8String],&MyDatabase) == SQLITE_OK) { sqlite3_prepare_v2(MyDatabase, "select flashCardText,flashCardAnswer,flashCardTotalOption from flashcardquestionInfo where flashCardId=? and categoryId=?", -1, &CompiledStatement, NULL); sqlite3_bind_int(CompiledStatement, 1, flashcardId); sqlite3_bind_int(CompiledStatement, 2, categoryId); while(sqlite3_step(CompiledStatement) == SQLITE_ROW) { self.flashCardText = [NSString stringWithUTF8String:(char *)sqlite3_column_text(CompiledStatement,0)]; self.flashCardAnswer= [NSString stringWithUTF8String:(char *)sqlite3_column_text(CompiledStatement,1)]; flashCardTotalOption=[[NSNumber numberWithInt:sqlite3_column_int(CompiledStatement,2)] intValue]; } sqlite3_reset(CompiledStatement); sqlite3_finalize(CompiledStatement); sqlite3_close(MyDatabase); } } this method also shows leaks.....what's wrong with this method? -(void)getMultipleChoiceAnswer:(int)flashCardId { if(optionsList!=nil) [optionsList removeAllObjects]; else optionsList = [[NSMutableArray alloc] init]; sqlite3 *MyDatabase; sqlite3_stmt *CompiledStatement=nil; NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask,YES); NSString *documentsDirectory = [paths objectAtIndex:0]; NSString *MyDatabasePath = [documentsDirectory stringByAppendingString:@"/flashCardDatabase.sqlite"]; if(sqlite3_open([MyDatabasePath UTF8String],&MyDatabase) == SQLITE_OK) { sqlite3_prepare_v2(MyDatabase,"select OptionText from flashCardMultipleAnswer where flashCardId=?", -1, &CompiledStatement, NULL); sqlite3_bind_int(CompiledStatement, 1, flashCardId); while(sqlite3_step(CompiledStatement) == SQLITE_ROW) { [optionsList addObject:[NSString stringWithUTF8String:(char *)sqlite3_column_text(CompiledStatement,0)]]; } sqlite3_reset(CompiledStatement); sqlite3_finalize(CompiledStatement); sqlite3_close(MyDatabase); } }

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  • UISearch bar case sensitive off ? ? ?

    - by Flodev03
    hi all, in a table view i have set a UISearchBar set the delegate and add the protocol. When user tap a word everything is ok exept that the search of "tennis" and "Tennis" is not the same. How can i make the search bar a non case sensitive UISearchBar, i have search a lot please help it would be great thanks to all here is my code where i think evrything happens : thanks to all !!!! - (void)searchBar:(UISearchBar *)searchBar textDidChange:(NSString *)searchText { [tableData removeAllObjects];// remove all data that belongs to previous search if([searchText isEqualToString:@""]||searchText==nil){ [myTableView reloadData]; return; } NSInteger counter = 0; for(NSString *name in dataSource) { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc]init]; NSRange r = [name rangeOfString:searchText]; if(r.location != NSNotFound) [tableData addObject:name]; counter++; [pool release]; } [myTableView reloadData]; }

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  • NSNumberFormatter weirdness with NSNumberFormatterPercentStyle

    - by rein
    Hi, I need to parse some text in a UITextField and turn it into a percentage. Ideally, I'd like the user to either type something like 12 or 12% into the text field and have that be parsed into a number as a percentage. Here's what's weird. The number formatter seems to not like 12 and seems to divide 12% by 10000 instead of 100: NSNumberFormatter *formatter = [[[NSNumberFormatter alloc] init] autorelease]; [formatter setNumberStyle:NSNumberFormatterPercentStyle]; NSNumber *n1 = [formatter numberFromString:@"12"]; NSNumber *n2 = [formatter numberFromString:@"12%"]; NSLog(@"n1 = %@", n1); // n1 = (null) NSLog(@"n2 = %@", n2); // n2 = 0.0012 How do I get the formatter to return 0.12 as expected? EDIT: it seems to only happen if the formatter fails first. If the formatter does not fail it returns 0.12 as expected. Strange.

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