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  • How to fix laggy mouse and keyboard on Ubuntu 10.04 LTS 64bit?

    - by Goi
    I've just installed Ubuntu 10.04 LTS 64bi on my i5-2400 system, and I'm experiencing very laggy keyboard and mouse input. I have to type really slowly or I some keys will not get registered. Also, the mouse cursor moves around very slowly at a very low frame rate. I've checked my keyboard and mouse settings and they seem to be fine. System monitor doesn't show any processes taking up significant CPU utilization. What else could be wrong?

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  • How can I cleanly and elegantly handle data and dependancies between classes

    - by Neophyte
    I'm working on 2d topdown game in SFML 2, and need to find an elegant way in which everything will work and fit together. Allow me to explain. I have a number of classes that inherit from an abstract base that provides a draw method and an update method to all the classes. In the game loop, I call update and then draw on each class, I imagine this is a pretty common approach. I have classes for tiles, collisions, the player and a resource manager that contains all the tiles/images/textures. Due to the way input works in SFML I decided to have each class handle input (if required) in its update call. Up until now I have been passing in dependencies as needed, for example, in the player class when a movement key is pressed, I call a method on the collision class to check if the position the player wants to move to will be a collision, and only move the player if there is no collision. This works fine for the most part, but I believe it can be done better, I'm just not sure how. I now have more complex things I need to implement, eg: a player is able to walk up to an object on the ground, press a key to pick it up/loot it and it will then show up in inventory. This means that a few things need to happen: Check if the player is in range of a lootable item on keypress, else do not proceed. Find the item. Update the sprite texture on the item from its default texture to a "looted" texture. Update the collision for the item: it might have changed shape or been removed completely. Inventory needs to be updated with the added item. How do I make everything communicate? With my current system I will end up with my classes going out of scope, and method calls to each other all over the place. I could tie up all the classes in one big manager and give each one a reference to the parent manager class, but this seems only slightly better. Any help/advice would be greatly appreciated! If anything is unclear, I'm happy to expand on things.

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  • Is this an effective monetization method for an Android game? [on hold]

    - by Matthew Page
    The short version: I plan to make an Android puzzle game where the user tries to get 3-6 numbers to their predetermined goal numbers. The free version of the app will have three predetermined levels (easy, medium, hard). The full version ($0.99, probably) will have a level generator where there will be unlimited easy, medium, or hard levels, as well as a custom difficulty option where users can set specific vales to the number of numbers to equate to their goal, the number of buttons to use, etc. Users will also have the option to get a one-time "hint" for a fee of $0.49, or unlimited hints for a one-time fee of $2.99. The long version: Mechanics of Game and Victory The application is a number puzzle. When the user begins a new game, depending on the input by the user, between 3 and 6 numbers show up on the top of the screen, and between 3 and 6 buttons show up on the bottom of the screen. The buttons all have two options: to increase every number the same way, or decrease every number the same way. The buttons either use addition / subtraction, multiplication / division, or exponents / roots, all depending on the number displayed on the button. Addition buttons are green, multiplication buttons are blue, and exponential buttons are red. The user wins when all of the numbers displayed on the screen equate to their goal number, displayed below each number. Monetization If the user is playing the full (priced) version of the app, upon the start of the game, the user will be confronted with a dialogue asking for the number of buttons and the number of numbers to equate in the game. Then, based on the user input, a random puzzle will be generated. If the user is playing the free version of the app, the user will be asked to either play an “easy”, “hard”, or “expert” puzzle. A pre-determined puzzle from each category will be used in the game. If the user has played that puzzle before, a dialogue will show saying this to the user and advertising the full version of the app. The full version of the app will also be advertised upon the successful or in successful completion of a puzzle. Upon exiting this advertisement, another full screen advertisement will appear from a third party. Also, the solution to the puzzle should be stored by the program, and if the user pays a small fee, he/she can see a hint to the solution to the program. In the free version of the app, the user may use their first hint for free. Also, the user can use unlimited hints for a slightly larger fee. Is this an effective monetization method?

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  • Your system is running in low-graphics mode with an ATI Radeon 3200 Graphics card

    - by say
    I installed 12.04 LTS (upgrade from 11.10) but When I start my computer it show "Your system is running in low-graphics mode, Your screen, graphics card, and input device settings could not be detected correctly. You will need to configure these yourself." And than show dialog what I want to do, but this one doesn´t work correctly. So I can access only terminal but I don´t know how set this staf or how to start GUI. Because I´m terminal kiddies :-) Thanks for any help :-)

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  • Cheat implementation

    - by user5925
    I have added an interface to input cheats, and of course the backend of this. Current cheats include: unlimited health unlimited time faster movement no need to use keys (i have a door/key system) triple firing lasers (normally there is only one) grenades (changes your weapon to grenades) But the question is, how will i tell the user the cheat codes? Normally cheats would be sold by the programmer, but this isn't that sort of game currently!

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  • Why am I asked for default's keyring at startup?

    - by Nicoco
    I'm prompted for default's keyring at every boot since 11.10 upgrade, even though I don't see any application I have needing at startup (I have no wifi, and disabled gwibber-service) How can I know which application is requesting it ? How can I disable it ? I can't even move any window until I enter the password, and sometimes entering the password even crashes X (bug reported here : https://bugs.launchpad.net/ubuntu/+source/xserver-xorg-input-evdev/+bug/882955)

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  • custom session in lightdm "chrome os"

    - by profiler1982
    am do this sudo gedit /usr/share/xsessions/chromeos.desktop and i file: [Desktop Entry] Encoding=UTF-8 Name=Chrome OS Comment= Exec=google-chrome --standalone Type=Application in this way am have custom session in lightdm "chrome os" my keyboard input is qwertz but in this session, and in lightdm is qwerty how to change that? and how to expend this session. same thing am trying with play-on-linux becouse am have eee pc with 1.3ghz and 1gb ram

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  • OAuth with RestSharp in Windows Phone

    - by midoBB
    Nearly every major API provider uses OAuth for the user authentication and while it is easy to understand the concept, using it in a Windows Phone app isn’t pretty straightforward. So for this quick tutorial we will be using RestSharp for WP7 and the API from getglue.com (an entertainment site) to authorize the user. So the first step is to get the OAuth request token and then we redirect our browserControl to the authorization URL private void StartLogin() {   var client = new RestClient("https://api.getglue.com/"); client.Authenticator = OAuth1Authenticator.ForRequestToken("ConsumerKey", "ConsumerSecret"); var request = new RestRequest("oauth/request_token"); client.ExecuteAsync(request, response => { _oAuthToken = GetQueryParameter(response.Content, "oauth_token"); _oAuthTokenSecret = GetQueryParameter(response.Content, "oauth_token_secret"); string authorizeUrl = "http://getglue.com/oauth/authorize" + "?oauth_token=" + _oAuthToken + "&style=mobile"; Dispatcher.BeginInvoke(() => { browserControl.Navigate(new Uri(authorizeUrl)); }); }); } private static string GetQueryParameter(string input, string parameterName) { foreach (string item in input.Split('&')) { var parts = item.Split('='); if (parts[0] == parameterName) { return parts[1]; } } return String.Empty; } Then we listen to the browser’s Navigating Event private void Navigating(Microsoft.Phone.Controls.NavigatingEventArgs e) { if (e.Uri.AbsoluteUri.Contains("oauth_callback")) { var arguments = e.Uri.AbsoluteUri.Split('?'); if (arguments.Length < 1) return; GetAccessToken(arguments[1]); } } private void GetAccessToken(string uri) { var requestToken = GetQueryParameter(uri, "oauth_token"); var client = new RestClient("https://api.getglue.com/"); client.Authenticator = OAuth1Authenticator.ForAccessToken(ConsumerKey, ConsumerSecret, _oAuthToken, _oAuthTokenSecret); var request = new RestRequest("oauth/access_token"); client.ExecuteAsync(request, response => { AccessToken = GetQueryParameter(response.Content, "oauth_token"); AccessTokenSecret = GetQueryParameter(response.Content, "oauth_token_secret"); UserId = GetQueryParameter(response.Content, "glue_userId"); }); } Now to test it we can access the user’s friends list var client = new RestClient("http://api.getglue.com/v2"); client.Authenticator = OAuth1Authenticator.ForProtectedResource(ConsumerKey, ConsumerSecret, GAccessToken, AccessTokenSecret); var request = new RestRequest("/user/friends"); request.AddParameter("userId", UserId,ParameterType.GetOrPost); // request.AddParameter("category", "all",ParameterType.GetOrPost); client.ExecuteAsync(request, response => { TreatFreindsList(); }); And that’s it now we can access all OAuth methods using RestSharp.

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  • Can I invoke a graphical program to run with a hidden window?

    - by Willi Ballenthin
    I have a program that interprets the input from my mouse and provides multitouch gestures. I wrote it using a game engine, which always creates a window when it runs. I'd like to run this program without seeing the window, so this is the point of the questions: Can invoke a graphical program but have the window hidden? By hidden I mean anything that keeps me from encountering the window on my desktop. So I would accept something like, "open on a different, previously non-existant screen."

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  • Include latest searches in search engines index

    - by drcelus
    My websites generally include a page with the (user input) latest searches. I know it's not a good security practice to allow this since you can find undesired content. On the other hand it boosts the number of pages indexed since every new search can provide a link on google and people can find you with related keywords that you are not using on your web page. What is the rationale behinf including or excludingthis results in search engines index ?

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  • How to have an Arduino wait until it receives data over serial?

    - by SonicDH
    So I've wired up a little robot with a sound shield and some sensors. I'm trying to write a sketch that will let check the sensors. What I'd like for it to do is print out a little menu over serial, wait until the user sends a selection, jump to the function that matches their selection, then (once the function is done) jump back and print the menu again. Here's what I've written, but I'm not a that good of a coder, so it doesn't work. Where am I going wrong? #include <Servo.h> Servo steering; Servo throttle; int pos = 0; int val = 0; void setup(){   Serial.begin(9600);   throttle.write(90);   steering.write(90);   pinMode(A0, INPUT);   pinMode(7, INPUT);   char ch = 0; } void loop(){   Serial.println("Menu");   Serial.println("--------------------");   Serial.println("1. Motion Readout");   Serial.println("2. Distance Readout");   Serial.println("3. SD Directory Listing");   Serial.println("4. Sound Test");   Serial.println("5. Car Test");   Serial.println("--------------------");   Serial.println("Type the number and press enter");   while(char ch = 0){   ch = Serial.read();}   char ch;   switch(ch)   {     case '1':     motion();   }    ch = 0; } //menu over, lets get to work. void motion(){   Serial.println("Haha, it works!"); } I'm pretty sure a While loop is the right thing to do, but I'm probably implementing it wrong. Can anyone shed some light on this?

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  • Why do most programming languages only support returning a single value from a function?

    - by M4N
    Is there a reason or an explanation why functions in most(?) programming languages are designed to support any number of input parameters but only one return value? In most languages, it is possible to "work around" that limitation, e.g. by using out-parameters, returning pointers or by defining/returning structs/classes. But it seems strange, that programming languages were not designed to support multiple return values in a more "natural" way.

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  • Are there any good Java/JVM libraries for my Expression Tree architecture?

    - by Snuggy
    My team and I are developing an enterprise-level application and I have devised an architecture for it that's best described as an "Expression Tree". The basic idea is that the leaf nodes of the tree are very simple expressions (perhaps simple values or strings). Nodes closer to the trunk will get more and more complex, taking the simpler nodes as their inputs and returning more complex results for their parents. Looking at it the other way, the application performs some task, and for this it creates a root expression. The root expression divides its input into smaller units and creates child expressions, which when evaluated it can use to build it's own result. The subdividing process continues until the simplest leaf nodes. There are two very important aspects of this architecture: It must be possible to manipulate nodes of the tree after it is built. The nodes may be given new input values to work with and any change in result for that node needs to be propagated back up the tree to the root node. The application must make best use of available processors and ultimately be scalable to other computers in a grid or in the cloud. Nodes in the tree will often be updating concurrently and notifying other interested nodes in the tree when they get a new value. Unfortunately, I'm not at liberty to discuss my actual application, but to aid understanding a little bit, you might imagine a kind of spreadsheet application being implemented with a similar architecture, where changes to cells in the table are propagated all over the place to other cells that need the result. The spreadsheet could get so massive that applying multi-core multi-computer distributed system to solve it would be of benefit. I've got my prototype "Expression Engine" working nicely on a single multi-core PC but I've started to run into a few concurrency issues (as expected because I haven't been taking too much care so far) so it's now time to start thinking about migrating the Engine to a more robust library, and that leads to a number of related questions: Is there any precedent for my "Expression Tree" architecture that I could research? What programming concepts should I consider. I realise this approach has many similarities to a functional programming style, and I'm already aware of the concepts of using futures and actors. Are there any others? Are there any languages or libraries that I should study? This question is inspired by my accidental discovery of Scala and the Akka library (which has good support for Actors, Futures, Distributed workloads etc.) and I'm wondering if there is anything else I should be looking at as well?

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  • Calais.NET for Calais Web Service

    - by Editor
    Calais.NET The Calais.NET API wrapper lets you access the Calais Web Service simply from .NET. By processing the data with LINQ to XML, the wrapper exposes a .NET interface which abstracts complicated Web service details such as XML input parameters and RDF output data. Download Calais.NET. What is Calais? Calais is an attempt to make the world’s content more [...]

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  • Multiple vulnerabilities in Foomatic

    - by chandan
    CVE DescriptionCVSSv2 Base ScoreComponentProduct and Resolution CVE-2011-2697 Improper Input Validation vulnerability 6.8 Foomatic Solaris 11 11/11 SRU 8.5 Solaris 10 Contact Support Solaris 9 Contact Support CVE-2011-2964 Improper Control of Generation of Code ('Code Injection') vulnerability 6.8 This notification describes vulnerabilities fixed in third-party components that are included in Sun's product distribution.Information about vulnerabilities affecting Oracle Sun products can be found on Oracle Critical Patch Updates and Security Alerts page.

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  • Virtualbox windows 7 guest - pressing windows key launches unity menu

    - by Pablo
    Running win7 as guest in full screen mode. When i press windows key or alt+tab the vm looses focus and displays the unity menu or ubuntu's alt+tab. I've set the VBox configuration: File Menu - Input - Auto Capture Keyboard but it looks like some times it captures it and some times it doesn't Do you know how to run win7 in fullscreen and have all windows key or alt+tab strokes captured by the win7vm only?

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  • Question about design

    - by lukeluke
    Two fast questions about two design decisions: Suppose that you are checking collisions between game elements. When you find a collision between object 1 and object 2, do you play immediately a sound effect or do you insert it in a list and, in a later a stage, do you process all sound effects? Same question as above for user input. When the user presses key 'keypad left' do you insert the event in a queue and process it later or do you update character position immediately? Thx

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  • Is there a more efficient way to filter large arrays than preg_match()?

    - by hozza
    I have a log that our web application builds. Each month it contains around 16,000 entries of a string with about the average sentence worth of text. To filter/search through these in our admin panel the script uses preg_match() but this seems to be taking ages and timing out on the 30sec limit. I have isolated that it is indeed the preg_match() that causes the time out. Is there a more efficient way to search through values in a large array for a users input?

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  • login problem for 13.10, my username does not appear

    - by Anand
    After upgrading my Ubuntu to the newest version 13.10, in the login interface, my account does not appear. I can login the guest session. There is also a remote login. I have no place to input my username to login my account. Does anyone have the same problem? ----EDIT---- Here is the file lightdm.conf [SeatDefaults] greeter-session=unity-greeter user-session=ubuntu ----EDIT TWO--- Here is the official bug report: https://bugs.launchpad.net/ubuntu/+source/unity-greeter/+bug/1235785

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  • Entity and pattern validation vs DB constraint

    - by Joerg
    When it comes to performance: What is the better way to validate the user input? If you think about a phone number and you only want numbers in the database, but it could begin with a 0, so you will use varchar: Is it better to check it via the entity model like this: @Size(min = 10, max = 12) @Digits(fraction = 0, integer = 12) @Column(name = "phone_number") private String phoneNumber; Or is it better to use on the database side a CHECK (and no checking in the entity model) for the same feature?

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  • engine for responsive gameplay

    - by zaftcoAgeiha
    Many games have been praised for its responsive gameplay, where each user action input correspond to a quick and precise character movement (eg: super meat boy, shank...) What makes those games responsive? and what prevents other games from achieving the same? How much of it is due to the game framework used to queue mouse/keyboard events and render/update the game and how much is attributed to better coding?

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  • Multiple vulnerabilities in Apache HTTP server

    - by RitwikGhoshal
    CVE DescriptionCVSSv2 Base ScoreComponentProduct and Resolution CVE-2012-0883 Permissions, Privileges, and Access Controls vulnerability 6.9 Apache HTTP server Solaris 10 SPARC: 120543-30 X86: 120544-30 Solaris 11.1 Contact Support CVE-2012-2687 Improper Neutralization of Input During Web Page Generation ('Cross-site Scripting') vulnerability 2.6 This notification describes vulnerabilities fixed in third-party components that are included in Oracle's product distributions.Information about vulnerabilities affecting Oracle products can be found on Oracle Critical Patch Updates and Security Alerts page.

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  • Binding Data to Web Performance Tests

    Web Performance Tests provide a simple means of ensuring correct and performant responses are being returned from your web application. Testing a wide variety of inputs can be tedious without a way to separate test recording and input selection. Data binding provides a convenient and simple way to try an unlimited number of different inputs as part of your web performance tests using Visual Studio 2010.

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  • Multiple vulnerabilities in Samba

    - by Ritwik Ghoshal
    CVE DescriptionCVSSv2 Base ScoreComponentProduct and Resolution CVE-2014-0244 Input Validation vulnerability 3.3 Samba Solaris 11.2 11.2.1.5.0 CVE-2014-3493 Buffer Errors vulnerability 2.7 This notification describes vulnerabilities fixed in third-party components that are included in Oracle's product distributions.Information about vulnerabilities affecting Oracle products can be found on Oracle Critical Patch Updates and Security Alerts page.

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