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  • Toon/cel shading with variable line width?

    - by Nick Wiggill
    I see a few broad approaches out there to doing cel shading: Duplication & enlargement of model with flipped normals (not an option for me) Sobel filter / fragment shader approaches to edge detection Stencil buffer approaches to edge detection Geometry (or vertex) shader approaches that calculate face and edge normals Am I correct in assuming the geometry-centric approach gives the greatest amount of control over lighting and line thickness, as well eg. for terrain where you might see the silhouette line of a hill merging gradually into a plain? What if I didn't need pixel lighting on my terrain surfaces? (And I probably won't as I plan to use cell-based vertex- or texturemap-based lighting/shadowing.) Would I then be better off sticking with the geometry-type approach, or go for a screen space / fragment approach instead to keep things simpler? If so, how would I get the "inking" of hills within the mesh silhouette, rather than only the outline of the entire mesh (with no "ink" details inside that outline? Lastly, is it possible to cheaply emulate the flipped-normals approach, using a geometry shader? Is that exactly what the GS approaches do? What I want - varying line thickness with intrusive lines inside the silhouette... What I don't want...

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  • Dynamic Number Table

    - by Derek D.
    Using a numbers table is helpful for many things. Like finding gaps in a supposed sequence of primary keys, or generating date ranges or any numerical range. In some cases, you will be in a production system that does not already contain a numbers table and you will also be unable to add [...]

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  • Dynamic filter expressions in an OpenAccess LINQ query

    We had some support questions recently where our customers had the need to combine multiple smaller predicate expressions with either an OR or an AND  logical operators (these will be the || and && operators if you are using C#). And because the code from the answer that we sent to these customers is very interesting, and can easily be refactorred into something reusable, we decided to write this blog post. The key thing that one must know is that if you want your predicate to be translated by OpenAccess ORM to SQL and executed on the server you must have a LINQ Expression that is not compiled. So, let’s say that you have these smaller predicate expressions: Expression<Func<Customer, bool>> filter1 = c => c.City.StartsWith("S");Expression<Func<Customer, bool>> filter2 = c => c.City.StartsWith("M");Expression<Func<Customer, bool>> filter3 = c => c.ContactTitle == "Owner"; And ...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Creating sitemap for Googlebot - how to mark dynamic content / dynamic subpages?

    - by ojek
    I have a website that is an Internet forum. This forum has many categories, and a single category page that contains a lot of subpages with listed threads. This Internet forum is brand new, and about a week ago I filled it with a few hundred thousand threads. I then looked at my Google Webmasters Tools page to see any changes in indexing, but the index went up from 300 to about 1200, so that means it did not index my added threads (although it added something). The following is what my sitemap.xml contains, which I uploaded to their website. Of course there is a lot more code, this is just a snippet for a single category. In my real sitemap file I have all the categories listed as below: <url> <loc>http://mysite.com/Forums/Physics</loc> <changefreq>hourly</changefreq> </url> Now, I would expect Googlebot to go into mysite.com/Forums/Physics, and crawl through all the subpages with thread links, and then crawl inside of each thread and index its content. How can I achieve this? Also if this is unclear, I will add a real link to my website.

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  • Dynamic Ranking with Excel and PowerPivot

    - by AlbertoFerrari
    Ranking is useful and, in our book , I and Marco provide a lot of information about how to perform ranking with PowerPivot. Nevertheless, there is an interesting scenario where ranking can be performed without complex DAX formulas, but with just some creative Excel usage. I would like to describe it here. Let us start with some words about the scenario: we want to rank products based on sales in a year (e.g. 2002) and see how the top 10 of these products performed in the following or preceding years....(read more)

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  • Dynamic audio score/music

    - by Joel Martinez
    I'm interested in developing a game who's background music changes with the mood and scenario of the game's action. Of course many existing games do this (halo for example), but I was interested in any resources/papers/articles talking about the techniques to develop a system like this. I have some ideas, and I understand that this will be equally challenging to implement at the code level as it will be to come up or acquire music that fits this model. Any links or, answers with ideas in them would he appreciated. Edit: this is the kind of info I'm looking for :) http://halo.bungie.org/misc/gdc.2002.music/

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  • Dynamic Terrain Texture

    - by lgrevenl
    I've been looking at a 2D physics game called 'Hill Climb Racing' (Android and iOS) and was wondering how they went about texturing the terrain? I've had a think about it and I've come up with nothing and finding a resource on the web has proved impossible. Please help. The game mentioned uses Cocos2d. Would it be just as doable in a different environment? EDIT: I was looking at another question: Drawing large 2D sidescroller level terrain The end result is what I'm looking for, but in my mind I was thinking that there would be some way to add this effect (using small textures) to some terrain specified by vertices rather than making a very large image to match whatever is seen in the level.

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  • Redirecting to a dynamic page

    - by binarydev
    I have a page displaying blog posts (latest_posts.php) and another page that display single blog posts (blog.php) . I intend to link the image title in latest_posts.php so that it redirects to blog.php where it would display the particular post that was clicked. latest_posts.php: <!-- Header --> <h2 class="underline"> <span>What&#039;s new</span> <span></span> </h2> <!-- /Header --> <!-- Posts list --> <ul class="post-list post-list-1"> <?php /* Fetches Date/Time, Post Content and title */ include 'dbconnect.php'; $sql = "SELECT * FROM wp_posts"; $res = mysql_query($sql); while ( $row = mysql_fetch_array($res) ) { ?> <!-- Post #1 --> <li class="clear-fix"> <!-- Date --> <div class="post-list-date"> <div class="post-date-box"> <?php //Timestamp broken down to show accordingly $timestamp = $row['post_date']; $datetime = new DateTime($timestamp); $date = $datetime->format("d"); $month = $datetime->format("M"); ?> <h3> <?php echo $date; ?> </h3> <span> <?php echo $month; ?> </span> </div> </div> <!-- /Date --> <!-- Image + comments count --> <div class="post-list-image"> <!-- Image --> <div class="image image-overlay-url image-fancybox-url"> <a href="post.php" class="preloader-image"> <?php echo '<img src="', $row['image'], '" alt="' , $row['post_title'] , '\'s Blog Image" />'; ?> </a> </div> <!-- /Image --> </div> <!-- /Image + comments count --> <!-- Content --> <div class="post-list-content"> <div> <!-- Header --> <h4> <a href="post.php? . $row['ID'] . "> <?php echo $row['post_title']; ?> </a> </h4> <!-- /Header --> <!-- Excerpt --> <p> <?php echo $row ['post_content']; }?> </p> <!-- /Excerpt --> </div> </div> <!-- /Content --> </li> <!-- /Post #1 --> </ul> <!-- /Posts list --> <a href="blog.php" class="button-browse">Browse All Posts</a> </div> <?php require_once('include/twitter_user_timeline.php'); ?> blog.php: <?php require_once('include/header.php'); ?> <body class="blog"> <?php require_once('include/navigation_bar_blog.php'); ?> <div class="blog"> <div class="main"> <!-- Header --> <h2 class="underline"> <span>What&#039;s new</span> <span></span> </h2> <!-- /Header --> <!-- Layout 66x33 --> <div class="layout-p-66x33 clear-fix"> <!-- Left column --> <!-- <div class="column-left"> --> <!-- Posts list --> <ul class="post-list post-list-2"> <?php /* Fetches Date/Time, Post Content and title with Pagination */ include 'dbconnect.php'; //sets to default page if(empty($_GET['pn'])){ $page=1; } else { $page = $_GET['pn']; } // Index of the page $index = ($page-1)*3; $sql = "SELECT * FROM `wp_posts` ORDER BY `post_date` DESC LIMIT " . $index . " ,3"; $res = mysql_query($sql); //Loops through the values while ( $row = mysql_fetch_array($res) ) { ?> <!-- Post #1 --> <li class="clear-fix"> <!-- Date --> <div class="post-list-date"> <div class="post-date-box"> <?php //Timestamp broken down to show accordingly $timestamp = $row['post_date']; $datetime = new DateTime($timestamp); $date = $datetime->format("d"); $month = $datetime->format("M"); ?> <h3> <?php echo $date; ?> </h3> <span> <?php echo $month; ?> </span> </div> </div> <!-- /Date --> <!-- Image + comments count --> <div class="post-list-image"> <!-- Image --> <div class="image image-overlay-url image-fancybox-url"> <a href="post.php" class="preloader-image"> <?php echo '<img src="', $row['image'], '" alt="' , $row['post_title'] , '\'s Blog Image" />'; ?> </a> </div> <!-- /Image --> </div> <!-- /Image + comments count --> <!-- Content --> <div class="post-list-content"> <div> <?php $id = $_GET['ID']; $post = lookup_post_somehow($id); if($post) { // render post } else { echo 'blog post not found..'; } ?> <!-- Header --> <h4> <a href="post.php"> <?php echo $row['post_title']; ?> </a> </h4> <!-- /Header --> <!-- Excerpt --> <p> <?php echo $row ['post_content']; ?> </p> <!-- /Excerpt --> </div> </div> <!-- /Content --> </li> <!-- /Post #1 --> <?php } // close while loop ?> </ul> <!-- /Posts list --> <div><!-- Pagination --> <ul class="blog-pagination clear-fix"> <?php //Count the number of rows $numberofrows = mysql_query("SELECT COUNT(ID) FROM `wp_posts`"); //Do ciel() to round the result according to number of posts $postsperpage = 4; $numOfPages = ceil($numberofrows / $postsperpage); for($i=1; $i < $numOfPages; $i++) { //echos links for each page $paginationDisplay = '<li><a href="blog.php?pn=' . $i . '">' . $i . '</a></li>'; echo $paginationDisplay; } ?> <!-- <li><a href="#" class="selected">1</a></li> <li><a href="#">2</a></li> <li><a href="#">3</a></li> <li><a href="#">4</a></li> --> </ul> </div><!-- /Pagination --> <!-- /div> --> <!-- Left column --> </div> <!-- /Layout 66x33 --> </div> </div> <?php require_once('include/twitter_user_timeline.php'); ?> <?php require_once('include/footer_blog.php'); ?> How do I render?

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  • sorting dynamic table created by form inputs [migrated]

    - by mille
    i am having problems with sorting can someone help to sort this table not just by its form entry id but onclick with some other columns i tried a lot of plugins but cant get anything to work and i dont know what to do i am new at this i sorry for my english thanks. here is the js: var Animals ={ index: window.localStorage.getItem("Animals:index"), $table: document.getElementById("animals-table"), $form: document.getElementById("animals-form"), $button_save: document.getElementById("animals-save"), $button_discard: document.getElementById("animals-discard"), init: function() { if (!Animals.index) { window.localStorage.setItem("Animals:index", Animals.index = 1); } Animals.$form.reset(); Animals.$button_discard.addEventListener("click", function(event) { Animals.$form.reset(); Animals.$form.id_entry.value = 0; }, true); Animals.$form.addEventListener("submit", function(event) { var entry = { id: parseInt(this.id_entry.value), animal_id:this.animal_id.value, animal_name: this.animal_name.value, animal_type: this.animal_type.value, bday: this.bday.value, animal_sex: this.animal_sex.value, mother_name: this.mother_name.value, farm_name: this.farm_name.value, money: this.money.value, weight: this.weight.value, purchase_partner: this.purchase_partner.value }; if (entry.id === 0) { Animals.storeAdd(entry); Animals.tableAdd(entry); } else { // edit Animals.storeEdit(entry); Animals.tableEdit(entry); } this.reset(); this.id_entry.value = 0; event.preventDefault(); }, true); if (window.localStorage.length - 1) { var animals_list = [], i, key; for (i = 0; i < window.localStorage.length; i++) { key = window.localStorage.key(i); if (/Animals:\d+/.test(key)) { animals_list.push(JSON.parse(window.localStorage.getItem(key))); } } if (animals_list.length) { animals_list.sort(function(a, b) {return a.id < b.id ? -1 : (a.id > b.id ? 1 : 0);}) .forEach(Animals.tableAdd);} Animals.$table.addEventListener("click", function(event) { var op = event.target.getAttribute("data-op"); if (/edit|remove/.test(op)) { var entry = JSON.parse(window.localStorage.getItem("Animals:"+ event.target.getAttribute("data- id"))); if (op == "edit") { Animals.$form.id_entry.value = entry.id; Animals.$form.animal_id.value = entry.animal_id; Animals.$form.animal_name.value = entry.animal_name; Animals.$form.animal_type.value = entry.animal_type; Animals.$form.bday.value = entry.bday; Animals.$form.animal_sex.value = entry.animal_sex; Animals.$form.mother_name.value = entry.mother_name; Animals.$form.farm_name.value = entry.farm_name; Animals.$form.money.value = entry.money; Animals.$form.weight.value = entry.weight; Animals.$form.purchase_partner.value = entry.purchase_partner; } else if (op == "remove") { if (confirm('Are you sure you want to remove this animal from your list?' )) { Animals.storeRemove(entry); Animals.tableRemove(entry); } } event.preventDefault(); } }, true); }, storeAdd: function(entry) { entry.id = Animals.index; window.localStorage.setItem("Animals:index", ++Animals.index); window.localStorage.setItem("Animals:"+ entry.id, JSON.stringify(entry)); }, storeEdit: function(entry) { window.localStorage.setItem("Animals:"+ entry.id, JSON.stringify(entry)); }, storeRemove: function(entry) { window.localStorage.removeItem("Animals:"+ entry.id); }, tableAdd: function(entry) { var $tr = document.createElement("tr"), $td, key; for (key in entry) { if (entry.hasOwnProperty(key)) { $td = document.createElement("td"); $td.appendChild(document.createTextNode(entry[key])); $tr.appendChild($td); } } $td = document.createElement("td"); $td.innerHTML = '<a data-op="edit" data-id="'+ entry.id +'">Edit</a> | <a data-op="remove" data-id="'+ entry.id +'">Remove</a>'; $tr.appendChild($td); $tr.setAttribute("id", "entry-"+ entry.id); Animals.$table.appendChild($tr); }, tableEdit: function(entry) { var $tr = document.getElementById("entry-"+ entry.id), $td, key; $tr.innerHTML = ""; for (key in entry) { if (entry.hasOwnProperty(key)) { $td = document.createElement("td"); $td.appendChild(document.createTextNode(entry[key])); $tr.appendChild($td); } } $td = document.createElement("td"); $td.innerHTML = '<a data-op="edit" data-id="'+ entry.id +'">Edit</a> | <a data-op="remove" data-id="'+ entry.id +'">Remove</a>'; $tr.appendChild($td); }, tableRemove: function(entry) { Animals.$table.removeChild(document.getElementById("entry-"+ entry.id)); } }; Animals.init();

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  • Overlap of the variable in mysql, my column are set to my query result

    - by foodil
    The question is not clear , let me clarify it: try{ $sql = ' SELECT UserID <==== (***********Used here for query ******) FROM user WHERE Rights != ?'; $stmt = $conn->prepare($sql); $stmt->execute(array('admin')); $result= $stmt->fetchAll(); } catch(PDOException $e) { die ($e->getMessage().'<a href="add.php"> Back</a>'); } foreach ($result as $set) { if ($set['UserID']==$_SESSION['username']) $rights='edit'; else {$rights=$_POST[$set['UserID']];} if (($rights != 'default' || $set['UserID']==$_SESSION['username']) && $_POST['public']==0 ) { $user=$set['UserID']; try { $query="INSERT INTO user_list(UserID <==== (***********Used here for insert ******),ListID,UserRights) VALUES ($user,$lastID,$rights)"; $stmt = $conn->prepare($query); $stmt->execute(); } catch(PDOException $e) { die ($e->getMessage().'<a href="add.php"> Back</a>'); $conn->rollBack(); } } } As you can see the UserID is a query result but it is also the column i need to insert, so when i insert into the table it will casued an error SQLSTATE[42S22]: Column not found: 1054 Unknown column 'UserA_ID' in 'field list' because the column is modify by my query result from: $query="INSERT INTO user_list(UserID,ListID,UserRights) VALUES ($user,$lastID,$rights)"; to: $query="INSERT INTO user_list(query_result_id,ListID,UserRights) VALUES ($user,$lastID,$rights)"; How to fix it ?Thank you.

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  • 2D water with dynamic waves

    - by user1103457
    New Super Mario Bros has really cool 2D water that I'd like to learn how to create. Here's a video showing it. When something hits the water, it creates a wave. There are also constant "background" waves. You can get a good look at the constant waves just after 00:50 when the camera isn't moving. I assume the splashes in NSMB work as in the first part of this tutorial. But in NSMB the water also has constant waves on the surface, and the splashes look very different. Another difference is that in the tutorial, if you create a splash, it first creates a deep "hole" in the water at the origin of the splash. In new super mario bros this hole is absent or much smaller. I am referring to the splashes that the player creates when jumping in and out of the water. How do they create the constant waves and the splashes? I am especially interested in the splashes, and how they work together with the constant waves. I am programming in XNA. I've tried this myself, but couldn't really get it all to work well together. Bonus questions: How do they create the light spots just under the surface of the waves and how do they texture the deeper parts of the water? This is the first time I try to create water like this. EDIT: I assume the constant waves are created using a sine function. The splashes are probably created in a way like in the tutorial. (But they are not the same, so I am still interested in how to make this kind of splashes) But I have a lot of trouble combining those things. I know I can use the sine function to set the height of a specific watercolumn but the splashes are using the speed, to determine the new height. I can't figure out how to combine those. Not that I am not asking how the developers of new super mario bros did this exactly. I am just interested in ways to recreate an effect like it. This week I have an examweek so I don't have time to work on the code. After this week I will spend a lot of time on it. But I am constantly thinking about it, so that's why I will be checking comments etc. I just won't be looking at the code since it might be too time-consuming.

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  • wordpress woocommerce php variable usage %1$s

    - by tech
    I am using wordpress with woocommerce and I am trying to manipulate a copy of myaccount.php The default code uses some variables of some sort that I am not familiar with nor have I been able to find documentation on. The variables in question are %1$s, %2$s and %s <p class="myaccount_user"> <?php printf( __( 'Hello <strong>%1$s</strong> (not %1$s? <a href="%2$s">Sign out</a>).', 'woocommerce' ) . ' ', $current_user->display_name, wp_logout_url( get_permalink( wc_get_page_id( 'myaccount' ) ) ) ); ?> <?php printf( __( 'From this page you can view your recent orders, manage your shipping and billing addresses and <a href="%s">edit your password and account details</a>.', 'woocommerce' ), wc_customer_edit_account_url() ); ?> </p> How can I identify the variables, what they represent and how to use them? Thank you.

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  • Cfengine Perform action based on variable value

    - by Daniel
    In cfengine, I have a variable that is set to the output of a command. Let say variable myoutput is set to "hi world". How can I execute a command based on the contents of myoutput. I would like to do something like this (sudo cfengine code): bundle agent test { vars: "myoutput" string => execresult("echo 'hi world';","noshell"); commands: myoutput=="hi world":: "/usr/bin/php myaction.php"; }

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  • Dynamic URL of asp.net web service with web reference

    - by Jalpesh P. Vadgama
    It’s been a while I am writing this. But never late.. So I am writing this. Before some time one of friend asked about the URL of web service when we add reference. So I am writing this. Some of you may find this very basic but still many of people does not know this that’s why I am writing this. In today’s world we have so many servers like development, preproduction and production etc. and for all the server location or URL of web service will be different.But with asp.net when you add a web reference to your web application it’s create a web reference settings in web.config where you can change this path. So it’s very easy to just change that path and you don’t have to add web reference again. Read More

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  • How to play the sound of an object sliding on another object for a variable duration

    - by Antoine
    I would like to add sound effects to a basic 2D game. For example, a stone sphere is rolling on wood surface. Let's say I have a 2 second audio recording of this. How could I use the sample to add sound for an arbitrary duration ? So far I have two solutions in mind: a/ record the sound for an amount of time that is greater than the maximum expected duration, and play only a part of it; b/ extract a small portion of the sample and play it in a loop for the duration of the move; however I'm not sure if it makes sense with an audio wave.

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  • Linking one uniform variable to many shaders

    - by Winged
    Let's say, that I have 3 programs, and in each of those programs there is a view matrix uniform, which should be the same in all those programs. Right now, when my camera moves, I need to re-upload the modified matrix to every program separately. Is it possible to create some kind of global uniforms which are constant for all programs linked to it, so I could just upload the matrix once? I tried creating a globalUniforms object which looked kinda like this: var globalUniforms = { program: {}, // (...) vMatrixUniform: null, // (...) initialize: function() { vMatrixUniform = gl.getUniformLocation(this.program, 'uVMatrix'); } }; So I could just link it to proper programs like this: program.vMatrixUniform = globalUniforms.vMatrixUniform;, and then pass the matrix like this: if (camera.isDirty.viewMatrix !== false) { camera.isDirty.viewMatrix = false; gl.uniformMatrix4fv(globalUniforms.vMatrixUniform, false, camera.viewMatrix.element); } but unfortunately it throws an error: Uncaught exception: gl.INVALID_VALUE was caused by call to: getUniformLocation called from line 272, column 2 in () in mysite/js/mesh.js: vMatrixUniform = gl.getUniformLocation(this.program, 'uVMatrix'); Summing up: is there a more efficient way of managing shaders which follows my logic?

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  • Dynamic body implementation

    - by ArturoVM
    I am writing a 2D game where one of the characters has some very particular requirements. This character is a body with no particular shape (similar to a fluid, but not so much), it has to be able to grow and shrink (as in actually growing, not just scaling), and it has to have collision detection (even if it's basic). Because of this requirements, it obviously can't be based on a sprite, so direct rendering of the shape should be the logical thing to do. I assume this is no easy task, but I just couldn't find a good physics engine that covers these requirements (or at least no tutorial on how to do it; I particularly searched for Box2D tutorials). Is there a way of doing this with Box2D, SDL, or any other physics or game engine out there? If not, what's a good place to start? I am really clueless as far as soft-body physics are concerned.

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  • XNA 4.0 2D sidescroller variable terrain heightmap for walking/collision

    - by JiminyCricket
    I've been fooling around with moving on sloped tiles in XNA and it is semi-working but not completely satisfactory. I also have been thinking that having sets of predetermined slopes might not give me terrain that looks "organic" enough. There is also the problem of having to construct several different types of tile for each slope when they're chained together (only 45 degree tiles will chain perfectly as I understand it). I had thought of somehow scanning for connected chains of sloped tiles and treating it as a new large triangle, as I was having trouble with glitching at the edges where sloped tiles connect. But, this leads back to the problem of limiting the curvature of the terrain. So...what I'd like to do now is create a simple image or texture of the terrain of a level (or section of the level) and generate a simple heightmap (of the Y's for each X) for the terrain. The player's Y position would then just be updated based on their X position. Is there a simple way of doing this (or a better way of solving this problem)? The main problem I can see with this method is the case where there are areas above the ground that can be walked on. Maybe there is a way to just map all walkable ground areas? I've been looking at this helpful bit of code: http://thirdpartyninjas.com/blog/2010/07/28/sloped-platform-collision/ but need a way to generate the actual points/vectors.

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  • Physics-based dynamic audio generation in games

    - by alexc
    I wonder if it is possible to generate audio dynamically without any (!) audio assets, using pure mathematics/physics and some input values like material properties and spatial distribution of content in scene space. What I have in mind is something like a scene, with concrete floor, wooden table and glass on it. Now let's assume force pushes the glass towards the edge of table and then the glass falls onto the floor and shatters. The near-realistic glass destruction itself would be possible using voxels and good physics engine, but what about the sound the glass makes while shattering? I believe there is a way to generate that sound, because physics of sound is fairly known these days, but how computationaly costy that would be? Consumer hardware or supercomputers? Do any of you know some good resources/videos of such an experiment?

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  • dynamic 2d texture creation in unity from script

    - by gman
    I'm coming from HTML5 and I'm used to having the 2D Canvas API I can use to generate textures. Is there anything similar in Unity3D? For example, let's say at runtime I want to render a circle, put 3 initials in the middle and then take the result and put that in a texture. In HTML5 I'd do this var initials = "GAT"; var textureWidth = 256; var textureHeight = 256; // create a canvas var c = document.createElement("canvas"); c.width = textureWidth; c.height = textureHeight; var ctx = c.getContext("2d"); // Set the origin to the center of the canvas ctx.translate(textureWidth / 2, textureHeight / 2); // Draw a yellow circle ctx.fillStyle = "rgb(255,255,0)"; // yellow ctx.beginPath(); var radius = (Math.min(textureWidth, textureHeight) - 2) / 2; ctx.arc(0, 0, radius, 0, Math.PI * 2, true); ctx.fill(); // Draw some black initials in the middle. ctx.fillStyle = "rgb(0,0,0)"; ctx.font = "60pt Arial"; ctx.textAlign = "center"; ctx.fillText(initials, 0, 30); // now I can make a texture from that var tex = gl.createTexture(); gl.bindTexture(gl.TEXTURE_2D, tex); gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, c); gl.generateMipmap(gl.TEXTURE_2D); I know I can edit individual pixels in a Unity texture but is there any higher level API for drawing to texture in unity?

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