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  • Video Player/Library for Ubuntu with ratings and thumbs

    - by greggannicott
    Hi. I've just made the switch to Ubuntu on my main PC and I've been looking for a media player that can: Play all the usual video formats Rate (and ideally, tag) each file Display thumbnails for each file Other than that there isn't much I'm after. Banshee comes close, but doesn't display thumbnails. I've Google'd lots but I'm running out of search terms to try. Does anyone have any suggestions? Cheers!

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  • Does this video card support sound?

    - by Macros
    Probably a rookie question but here goes...I am looking to buy a new video card for a few year old PC which will be used as a media centre. The card I am looking at is this one http://www.ebuyer.com/product/173708, with the main aim being to play blu-ray films. In the product description it states that the card has 7.1 audio channel support, does this mean it will play the sound from the blu-ray through the HDMI, or do I need a separate sound card?

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  • Programs for video-converting

    - by MladenB
    Is there a way to convert video, lets say, from .vob to .avi? (and to make it 'smaller', for ex. DVD 4.2 GB to .avi file of 700 MB) If it is possible, which one would you recommend, as being the best, for the Windows XP? I'm interested in some simple program, something that beginners can easily use.

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  • Quaternion Camera

    - by Alex_Hyzer_Kenoyer
    Can someone help me figure out how to use a Quaternion with the PerspectiveCamera in libGDX or in general? I am trying to rotate my camera around a sphere that is being drawn at (0,0,0). I am not sure how to go about setting up the quaternion correctly, manipulating it, and then applying it to the camera. Edit: Here is what I have tried to do so far. // This is how I set it up Quaternion orientation = new Quaternion(); orientation.setFromAxis(Vector3.Y, 45); // This is how I am trying to update the rotations public void rotateX(float amount) { Quaternion temp = new Quaternion(); temp.set(Vector3.X, amount); orientation.mul(temp); } public void rotateY(float amount) { Quaternion temp = new Quaternion(); temp.set(Vector3.Y, amount); orientation.mul(temp); } public void updateCamera() { // This is where I am unsure how to apply the rotations to the camera // I think I should update the view and projection matrices? camera.view.mul(orientation); ... }

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  • Box2D how to implement a camera?

    - by Romeo
    By now i have this Camera class. package GameObjects; import main.Main; import org.jbox2d.common.Vec2; public class Camera { public int x; public int y; public int sx; public int sy; public static final float PIXEL_TO_METER = 50f; private float yFlip = -1.0f; public Camera() { x = 0; y = 0; sx = x + Main.APPWIDTH; sy = y + Main.APPHEIGHT; } public Camera(int x, int y) { this.x = x; this.y = y; sx = x + Main.APPWIDTH; sy = y + Main.APPHEIGHT; } public void update() { sx = x + Main.APPWIDTH; sy = y + Main.APPHEIGHT; } public void moveCam(int mx, int my) { if(mx >= 0 && mx <= 80) { this.x -= 2; } else if(mx <= Main.APPWIDTH && mx >= Main.APPWIDTH - 80) { this.x += 2; } if(my >= 0 && my <= 80) { this.y += 2; } else if(my <= Main.APPHEIGHT && my >= Main.APPHEIGHT - 80) { this.y -= 2; } this.update(); } public float meterToPixel(float meter) { return meter * PIXEL_TO_METER; } public float pixelToMeter(float pixel) { return pixel / PIXEL_TO_METER; } public Vec2 screenToWorld(Vec2 screenV) { return new Vec2(screenV.x + this.x, yFlip * screenV.y + this.y); } public Vec2 worldToScreen(Vec2 worldV) { return new Vec2(worldV.x - this.x, yFlip * worldV.y - this.y); } } I need to know how to modify the screenToWorld and worldToScreen functions to include the PIXEL_TO_METER scaling.

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  • How can I add a portrait layout on top of a landscape Camera SurfaceView?

    - by user319919
    I need a Camera SurfaceView for my application. The camera should be set to fixed landscape view which is done by setting android:screenOrientation="landscape" for the activity in the AndroidManifest.xml. After doing some experiments and Google researches trying to use setRotation(int) inside the camera preview implementation, I came to the conclusion, that it is obviously the common practice to get a preview with correct behaviour. Now the camera preview itself looks fine for landscape orientation. But I need to have an overlay that holds a bunch of buttons. Due to usability the user interface should be in portrait view (or even better orientation aware). There seemed no other option to me, but to fix the activity screenOrientation, so that the camera preview looks normal (in portrait mode the whole view is streched and rotated to the left) Is there a workaround to get my buttons back to portrait orientation? Or another overall approach to deal with the camera view? Parameters.setRotation(int) obvisouly didnt work. I am quite new to the Android plattform programming. Of course I dont know much about the programming tricks and workarounds yet. I did a lot of research over the last two weeks, but couldnt find the right solution so far.

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  • Move camera to fit 3D scene

    - by Burre
    Hi there. I'm looking for an algorithm to fit a bounding box inside a viewport (in my case a DirectX scene). I know about algorithms for centering a bounding sphere in a orthographic camera but would need the same for a bounding box and a perspective camera. I have most of the data: I have the up-vector for the camera I have the center point of the bounding box I have the look-at vector (direction and distance) from the camera point to the box center I have projected the points on a plane perpendicular to the camera and retrieved the coefficients describing how much the max/min X and Y coords are within or outside the viewing plane. Problems I have: Center of the bounding box isn't necessarily in the center of the viewport (that is, it's bounding rectangle after projection). Since the field of view "skew" the projection (see http://en.wikipedia.org/wiki/File:Perspective-foreshortening.svg) I cannot simply use the coefficients as a scale factor to move the camera because it will overshoot/undershoot the desired camera position How do I find the camera position so that it fills the viewport as pixel perfect as possible (exception being if the aspect ratio is far from 1.0, it only needs to fill one of the screen axis)? I've tried some other things: Using a bounding sphere and Tangent to find a scale factor to move the camera. This doesn't work well, because, it doesn't take into account the perspective projection, and secondly spheres are bad bounding volumes for my use because I have a lot of flat and long geometries. Iterating calls to the function to get a smaller and smaller error in the camera position. This has worked somewhat, but I can sometimes run into weird edge cases where the camera position overshoots too much and the error factor increases. Also, when doing this I didn't recenter the model based on the position of the bounding rectangle. I couldn't find a solid, robust way to do that reliably. Help please!

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  • How can I join multiple .mpg movie files?

    - by Kapsh
    I create a lot of these small clips on my digital camera. These are in .mpg format and before I share them with others, I would love to just join, clip a few seconds here and there. I use Google Picassa to create new start and end points, but I dont know a good way to join mpgs yet. Whats the best free software i can use for this?

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  • HLS video segmenting complications. How to create a transport stream with ffmpeg

    - by Agzam
    I have h264 videos, and currently we're using Apple's HTTP Video Streaming tools and mediafilesegmenter to segment these files. What I need to do is to switch to alternative segmenter based on this very popular open-sourced segmenter The problem is that this segmenter does not just take any video, but takes only MPEG-TS videos. So I have to convert my h264 videos to TS first. I can do that with ffmpeg. I'm using this: ffmpeg -i encoded.mp4 -vcodec h264 -i encoded.mp4 -sameq -acodec aac -strict experimental -f mpegts output.ts But this creates fairly larger output. And the reason is that Apple's segmenter keeps the same codec - AVC and the same audio codec - AAC, whereas ffmpeg changes video format to MPEG Video. The question is: can I somehow keep the same AVC video codec and still convert video to a transport stream? So my goal is to keep the same video quality and same video codecs as Apple's medifilesegmenter does. UPD: Okay... it seems that ffmpeg CAN split videos into segments: ffmpeg -i encoded.mp4 -c copy -map 0 -vbsf h264_mp4toannexb -f segment -segment_time 10 -segment_list test.m3u8 -segment_format mpegts segment%d.ts That's still has one problem: it doesn't create http live streaming index file. (-segment_list creates a file with list of segments, but it doesn't look like HLS index). So, you still have to create index file

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  • Calculate lookat vector from position and Euler angles

    - by Jaap
    I've implemented an FPS style camera, with the camera consisting of a position vector, and Euler angles pitch and yaw (x and y rotations). After setting up the projection matrix, I then translate to camera coordinates by rotating, then translating to the inverse of the camera position: // Load projection matrix glMatrixMode(GL_PROJECTION); glLoadIdentity(); // Set perspective gluPerspective(m_fFOV, m_fWidth/m_fHeight, m_fNear, m_fFar); // Load modelview matrix glMatrixMode(GL_MODELVIEW); glLoadIdentity(); // Position camera glRotatef(m_fRotateX, 1.0, 0.0, 0.0); glRotatef(m_fRotateY, 0.0, 1.0, 0.0); glTranslatef(-m_vPosition.x, -m_vPosition.y, -m_vPosition.z); Now I've got a few viewports set up, each with its own camera, and from every camera I render the position of the other cameras (as a simple box). I'd like to also draw the view vector for these cameras, except I haven't a clue how to calculate the lookat vector from the position and Euler angles. I've tried to multiply the original camera vector (0, 0, -1) by a matrix representing the camera rotations then adding the camera position to the transformed vector, but that doesn't work at all (most probably because I'm way off base): vector v1(0, 0, -1); matrix m1 = matrix::IDENTITY; m1.rotate(m_fRotateX, 0, 0); m1.rotate(0, m_fRotateY, 0); vector v2 = v1 * m1; v2 = v2 + m_vPosition; // add camera position vector glBegin(GL_LINES); glVertex3fv(m_vPosition); glVertex3fv(v2); glEnd(); What I'd like is to draw a line segment from the camera towards the lookat direction. I've looked all over the place for examples of this, but can't seem to find anything. Thanks a lot!

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  • How to Quickly Cut a Clip From a Video File with Avidemux

    - by Trevor Bekolay
    Whether you’re cutting out the boring parts of your vacation video or getting a hilarious scene for an animated GIF, Avidemux provides a quick and easy way to cut clips from any video file. It’s overkill to use a full-featured video editing program if you just want to cut a few clips from a video file. Even programs that are designed to be small can have confusing interfaces when dealing with video. We’ve found that a great free program, Avidemux, makes the job of cutting clips extremely simple. Note: While the screenshots in this guide are taken from the Windows version, Avidemux runs on all of the major platforms – Windows, Mac OS X and Linux (GTK). Image by Keith Williamson. Cutting Clips from a Video File Open up Avidemux, and load the video file that you want to work with. If you get a prompt like this one: we recommend clicking Yes to use the safer mode. Find the portion of the video that you’d like to isolate. Get as close as you can to the start of the clip you want to cut. Once you find the start of your clip, look at the “Frame Type” of the current frame. You want it to read I; if it isn’t frame type I, then use the single left and right arrow buttons to go forward or backward one frame until you find an appropriate I frame. Once you’ve found the right starting frame, click the button with the A over a red bar. This will set the start of the clip. Advance to where you want your clip to end. Click on the button with a B when you’ve found the appropriate frame. This frame can be of any type. You can now save the clip, either by going to File –> Save –> Save Video… or by pressing Ctrl+S. Give the file a name, and Avidemux will prepare your clip. And that’s it! You should now have a movie file that contains only the portion of the original file that you want. Download Avidemux free for all platforms Latest Features How-To Geek ETC How To Colorize Black and White Vintage Photographs in Photoshop How To Get SSH Command-Line Access to Windows 7 Using Cygwin The How-To Geek Video Guide to Using Windows 7 Speech Recognition How To Create Your Own Custom ASCII Art from Any Image How To Process Camera Raw Without Paying for Adobe Photoshop How Do You Block Annoying Text Message (SMS) Spam? Battlestar Galactica – Caprica Map of the 12 Colonies (Wallpaper Also Available) View Enlarged Versions of Thumbnail Images with Thumbnail Zoom for Firefox IntoNow Identifies Any TV Show by Sound Walk Score Calculates a Neighborhood’s Pedestrian Friendliness Factor Fantasy World at Twilight Wallpaper Hack a Wireless Doorbell into a Snail Mail Indicator

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  • Using Amazon S3/Cloudfront and Encoding.com to deliver web video – step by step for iPhone/iPod/iPad

    - by joelvarty
      The Amazon AWS newsletter for May 2010 had a great link in it to this article by encoding.com on how you can use they service to encode your video for multi-format, multi-bandwidth streaming to many devices, including iPhone, iPad, and Flash with H264.   This looks like it doesn’t actually take advantage of CloudFront streaming, but merely splits your encoded files into the available chunks and includes all of the M3U8 files that point to the different bitrates and such.   This looks like a pretty sweet service in general, especially since they seem to have an API as well, so that may be very useful to those of you out there looking to host video. more later – joel

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  • Add subtitles to Ogg Video

    - by Jaxau
    I've started to convert my DVD collection to Ogg Video (OGV) and it works so far quite good. However, I heard that I can embed the subtitles inside the OGV-file as well. How can I do this on Linux? On Windows there are several applications but on Linux not so much. Any examples would be appreciated. Edit: I have the original VOB of course. PS. No, I don't give out my movies. Don't even ask. I paid for them, not you. :)

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  • BackTrack5 R2 video driver works, but presents disturbing error message

    - by poz2k4444
    I've installed backtrack 5 R2 on my computer and everything works fine but the video driver. The solution described here does work, but whenever I start the graphics mode, a message saying that the graphics card doesn't support the configuration that is loaded. I don't know why this is happening. It doesn't change the performance of my computer, but I'd like to know why the message is arising, and what I can do to stop it. Alternatively, where can I find the configuration file that would help me understand what's going on?

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  • How do I reduce the screen and file size of a recorded video, plus convert to FLV?

    - by Volomike
    I have used gtk-recordMyDesktop to make a video as an OGV file using the default settings. I need to do 3 things: How can I reduce the screen resolution (height and width) so that it can fit into a smaller video size on my website? How can I pull out like every third frame so that the file size is not so large, yet not mess up the sound? Not all Windows IE users can view OGV files. How can I convert to FLV (or, as a fallback, MP4) so that I can share on my blog?

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  • Video for HTML5 -- ffmpeg commands

    - by StackOverflowNewbie
    I'd like to allow my users to upload their videos (no clue what format they'll be) and convert them into the following formats: MP4 Ogg Webm I think it's those 3 formats I need in order to support HTML5, at least per http://mediaelementjs.com/. I've tried various commands that I found on the web. Some of them worked, some of them used old syntax, some of them worked only on my computer and not others, some of them gave conflicting information, etc. Are there any FFMPEG experts here that can provide the "proper" commands? I'm not particularly trying to achieve anything special. I just want to be able to convert the video into something playable on the web. Highest quality, smallest filesize, etc. are the basic goals. Something that works without a lot of special configurations would be ideal, too. I ran into a lot of "missing presets" problems.

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  • Recording Skype Video

    - by Leah Peterson
    I have two problems - When doing a Skype video call, I can't see the other person. Skype says both my input and output are fast/good. I need a good recording program that will save both sides at once in a podcast. I've been playing around with Vodburner, but it seems to be very temperamental. I can't get anything longer than 30 seconds to save and even when if it does save, the file isn't compatible with Windows Live Movie Maker, even when I change the extension to .MP4 or .WMV. I tried to downlowd the format changer http://www.mediacoderhq.com/ that Vodburner suggests, but only got errors. I'm using Windows 7 with 62 GB free.

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  • Acer Aspire 3820TG video card driver issue for Windows 8 Pro

    - by supernx
    The model for Acer laptop is ATI mobility Radeon 5650. I am using Windows 8 Pro from MSDN. It was working fine until two days ago when Microsoft pushes an update. After the update, my video card stops working and I only see black screen after loading splash screen. I can go in Safe Mode. I tried to install driver from AMD website but it failed with error message "load detection driver failed". Anyone else have the same issue? Any idea how to solve this? I need to go in Win8 for my latest development.

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  • Software for making video tutorial

    - by Ben
    I'm looking for a good video tutorial software. It shouldn't be very complicated. It should be very easy to zoom in on specific locations on screen, as well as make highlights on screen. I have Camtasia Studio, but can't figure out how to do this. This functionality looks ridiculously complicated. http://www.techsmith.com/learn/camtasia/5/editing/zoom-n-pan.asp Free is preferred though low cost is OK too. I have both Mac and Windows. Thanks

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  • Converting a video file in arbitrary file format into MPEG4/H.264?

    - by knorv
    I want to convert a large number of video files in various formats into .mp4 files (container MPEG-4, codec H.264). I want to do this on an Ubuntu machine, using only command-line tools and I'm willing to install packages from main, restricted, universe and multiverse. Ideally I'd like to be able to do ... for VIDEO_FILE in *; do some_conversion_program $VIDEO_FILE $VIDEO_FILE.mp4 done ... and have all my video files in .mp4 format with container MPEG-4 and codec H.264. How would you tackle this problem on an Ubuntu machine? What packages do I need to install?

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  • How to make a Stop Motion or Time-lapse video with webcam?

    - by Seppo Erviälä
    I have a webcam that works as a v4l2 device. What is the most convenient way to capture either a stop-motion or time-lapse video? N.B. stop-motion and time-lapse are related but conceptually different. Time-lapse is where you take a photo of a scene at a set interval and then combine it into a video (that looks like it's going really fast). Stop-motion is where you control the scene and take an image for every change you make, to form an animation (eg Wallace and Grommit). An application for time-lapse needs to be able to take a photo at a set interval.

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  • Best way to upscale a video?

    - by Josh
    If I have a video file at 320x240 resolution which I want to re-encode (because I don't like the encoding it's in now) and I also want to play it at double size (640x480), will I get higher quality if I scale it up to 640x480 when I convert it to a new format, verses keeping it at 320x240 in the new format and playing it at double size? This probably depends on the program used to convert, and if so, please let me know any program which might increase the quality. Here's my thinking. If I play a 320x240 file at double size, the system has to scale up each frame in real time, whereas if I scale up while recompressing the system may be able to use a more intensive algorythm like Bicubic interpolation . However I am not sure if this is true or not.

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