Search Results

Search found 37772 results on 1511 pages for 'browser based games'.

Page 453/1511 | < Previous Page | 449 450 451 452 453 454 455 456 457 458 459 460  | Next Page >

  • Is there a framework for describing object oriented communication standards/protocols?

    - by martin
    Currently I'm dealing with the development of specifications for communication standards/protocols for b2b-integration based on object oriented models. I.e. if you take a look at the healthcare domain there is HL7v3 with its HDF. Now I ask if there is a more generic framework, that describes how a specification for a communication standard should be developed. For b2b-integration I want to describe a communication standard based on uml models for a broad domain. My thought was to divide the domain into subdomains and derive message type from the resulting model. There is already a given framework, but I want to compare it to another framework. My idea is to compare them using a generic framework. It should describe several levels. Does anybody know such a framework? I have searched a while on google scholar, but haven't an appropiate framework yet. The only thing I have found is ebXML, but I think it is not exactly what I need.

    Read the article

  • HTG Explains: When Do You Need to Update Your Drivers?

    - by The Geek
    Talk to any tech person, read any forum, and at some point you’re sure to be told to update your drivers… but what does that really mean? And is it necessary to compulsively update your drivers? Here’s our take. HTG Explains: When Do You Need to Update Your Drivers? How to Make the Kindle Fire Silk Browser *Actually* Fast! Amazon’s New Kindle Fire Tablet: the How-To Geek Review

    Read the article

  • How to perform a detailed and quick 3D performance test

    - by gsedej
    I am wondering how to quickly test performance of my 3D graphics. Since glxgears is not benchmark what should I use. Also glxgears sometimes stuck at 60FPS, you cannot even compare before/after driver update (e.g. adding xorg-edgers PPA). Even glxgears doesn't really work out of box. One possibility is screensavers, but you can't see FPS. I am also not willing to install 600MB nexuiz, specially if I am running on Live-CD. Other 3D games are also very big... Unigine tests are too demanding for opensource drivers (problems with too low OpenGL and probably texture compression (S3TC...)). I would also like to test OpenGL 2.x extentions. How to quickly test your 3D performance?

    Read the article

  • how should I design Objects around this business requirement?

    - by brainydexter
    This is the business requirement: " A Holiday Package (e.g. New York NY Holiday Package) can be offered in different ways based on the Origin city: From New Delhi to NY From Bombay to NY NY itself ( Land package ) (Bold implies default selection) a. and b. User can fly from either New Delhi or Bombay to NY. c. NY is a Land package, where a user can reach NY by himself and is a standalone holidayPackage. " Let's say I have a class that represents HolidayPackage, Destination (aka City). public class HolidayPackage{ Destination holidayCity; ArrayList<BaseHolidayPackageVariant> variants; BaseHolidayPackageVariant defaultVariant; } public abstract class BaseHolidayPackageVariant { private Integer variantId; private HolidayPackage holidayPackage; private String holidayPackageType; } public class LandHolidayPackageVariant extends BaseHolidayPackageVariant{ } public class FlightHolidayPackageVariant extends BaseHolidayPackageVariant{ private Destination originCity; } What data structure/objects should I design to support: options a default within those options Sidenote: A HolidayPackage can also be offered in different ways based on Hotel selections. I'd like to follow a design which I can leverage to support that use case in the future. This is the backend design I have in mind.

    Read the article

  • How to Lock Down IE 10 by Disabling Flash in Windows 8

    - by Taylor Gibb
    Microsoft now includes Flash along with their Internet Explorer browser in Windows 8. Flash has been known as a big culprit when it comes to security vulnerabilities in the past, so here’s how to disable it. Note: We have outlined two methods for achieving the same goal, there is no need to do both. HTG Explains: What Is RSS and How Can I Benefit From Using It? HTG Explains: Why You Only Have to Wipe a Disk Once to Erase It HTG Explains: Learn How Websites Are Tracking You Online

    Read the article

  • Chrome Apps Office Hours - the WebView Control

    Chrome Apps Office Hours - the WebView Control Join Renato Mangini and Pete LePage as we discuss the WebView, a HTML tag that provides Chrome packaged app developers a way to insert a safe and controlled "browser in an element" DOM node. Learn the differences between the WebView and the Sandboxed pages, the WebView's automation API and some suggested use cases. From: GoogleDevelopers Views: 0 1 ratings Time: 01:00:00 More in Science & Technology

    Read the article

  • downgrade ppa packages to versions available at a previous point in time

    - by Will
    The backstory is that the normal Intel GPU drivers don't do the various OpenGL extensions that my hobby coding and some games want. So I have to install xorg-edgers and then its happy. However, last Wednesday or so there was an update to xorg-edgers - lots of packages - and it broke badly; the drivers lock up and take the whole computer with them; hard reset required. So how can you downgrade - select package versions in a PPA that represent a point in the past, ignoring versions newer than that?

    Read the article

  • I have installed ubuntu into my windows 7 64 bit, i am having problems with boot

    - by noob
    I have a problem I have not found any solution to, I am not so familiar with ubuntu commands or ubuntu in general. My problem started when I chose in windows 7 settings/ bootloader settings as ubuntu default, and it boots straight into grub, and in grub if I choose windows, it goes to the loader for half a sec, and goes straight back to grub. So I have disabled my windows 7 completely. And I have not found any way to boot back to windows, so I could go to settings and set it to windows... My only option seems to be re-installing the whole Windows 7...thus loosing all my saved games etc... I am fine using ubuntu for basic needs, but I am getting desperate here...

    Read the article

  • Running Multiple sites with multiple domains apache

    - by PsychoData
    I am having a rough time running apache and using multiple domain names here is a snippet of my config file. I keep getting a error saying that NameVirtualHost has no VirtualHosts. I want them both running on the same IP and I'm not sure why this doesn't work. I've been digging through the documentation for VirtualHosts, NameVirtualHost, and apache's page about name based virtual hosting. That example in the name based page is almost exactly my config! What am I doing wrong? Listen *:80 NameVirtualHost *:80 <VirtualHost *:80> ServerName www.sample1.net DocumentRoot /var/www/sample1-net </VirtualHost> <VirtualHost *:80> ServerName www.example2.net DocumentRoot /var/www/example2-net </VirtualHost>

    Read the article

  • Set up a root server using Ubuntu and Virtualization

    - by Daniel Völkerts
    Hello, I'd like to setup a fresh root server and install a linux based virtualization on it. My thoughts are on: Intel VTs Hardware Ubuntu 9.10 KVM based virt. The access to the root server will only be SSH for Administration. Has anybody done this before, what was your glues discovered in the daily use? My requirements are: very secure, so the root server only has ssh to the dom-0 and minimalistic ports for the guest (e.g. http/s). good monitoring of host/guest (my idea is to using zabbix for it) easy and fast administration (how are the command line tools working for you? cryptiv? high learning curve?) I'm pleased to learn from your suggestions. Regards, Daniel Völkerts

    Read the article

  • Is it a good idea to simplify an character -driven game engine to the point it's unnecessary to learn scripting/programming ?

    - by jokoon
    I remember, and I still think, that one cannot even make a prototyped 3D game to test just simple behaviors without using gigantic tools like unity or knowing extensive C++ programming, design pattern, a decent or basic 3D engine, etc. Now I'm wondering, since I know programming, that I'm still more lucky that the ones who need to learn programming prior to know how to make something: even scripted engines such as unity are not for kids, and to my sense they tend to dictate their ways of doing things, which is not the case with engine like ogre or irrlicht. I remember toying a little with the blender game engine, it was possible to link states or something I don't remember very well. Now I'm thinking that character driven games occupies a big part of the game market. Do you think it is a good idea to make a character-controlled oriented game engine which allows only to build AI instead of anything else ?

    Read the article

  • Filtering GridView Table Rows using a Drop-Down List in ASP.NET 3.5

    In the real world ASP.NET 3.5 websites rely heavily on the MS SQL server database to display information to the browser. For the purposes of usability it is important that users can filter some information shown to them particularly large tables. This article will show you how to set up a program that lets users filter data with a GridView web control and a drop-down list.... SW Deployment Automation Best Practices Free Guide for IT Leaders: Overcoming Software Distribution & Mgmt Challenges.

    Read the article

  • In which directory to write game save files/data?

    - by Klaim
    I need a definite list of directories, one or more per platform, where to put game save files and other game generated data. Either based no the OS developer specification, or because it is common usage if there is no recommandation. Please provide one answer per platform, with different directories. Also, example of how to get the directory location in C++ or C is best, as it's the language you'll have more hard time. Locations: Player's game data (saved games, config). Shared game data (like high-score or config for all computer users). Temporary game data (aka cache directory).

    Read the article

  • Clicking on clues and other objects in a 2D cluedo like game

    - by Anearion
    I'm a java/android programmer, but I don't have any experience in game programming, I'm already reading proper books, like "Pro Android Games", but my concerns are more about the ideas behind game programming than the techniques themselves. I'm working on a 2D game, something like Cluedo to let you understand the genre. I would like to know how should I act with the "scenes", for example, a room with a desk, TV, windows and a lamp. I need to make some items tappable and others not. Is it common to use one image (invisible to the user) with every different item a different color, then call the getColor() method on the image? Or use one image as background, and separate images for all the items? If the latter, how can I set the positioning? and should I use imageView or imageButton? I'm sorry if those are really low quality questions, but as "outsider" ( I'm 23 and still finishing my university ) it's pretty hard learn alone.

    Read the article

  • Show path of a body of where it should go after linear impulse is applied

    - by Farooq Arshed
    I am making a game with Andengine and Box2D. I have a dynamic body and I apply linear impulse on the body to move it around when the user have touched the screen. Now I want to show the path where the body will go when the user have touched. If you have played Angry Birds or Basket Ball Shoot or any other which have projectile motion with a path shown you will get my point. I want to show the white dots which are shown in those games.

    Read the article

  • Can these game be fully coded in html5/javascript?

    - by RufioLJ
    I mean the mechanics of the game. Would it be possible? -Pokemon GBA series, rendering the world would be easy, but what about battle mechanics? -MapleStory, after seen dragonbound.net which is an identical copy of Gunbound I would think it's rather possible, but I'm still not sure if javascript can handle all the mechanics of the world. It would be heavy on resources I guess? I'm asking this because I'm really interested in html5 game develop(I really think in a future will destroy flash on game dev ground). I want to have an idea of how far games developed with the html5/javascript technology can go. I got especially inspired by dragonbound. I really think it pushes htmlt/javascript to the limits (game dev).

    Read the article

  • Belgrade Open Source Software Development Center

    - by Tori Wieldt
    A new Open Source Software Development Center is open at University of Belgrade Serbia. It centers around using Java & NetBeans as open source projects to learn from and contribute to. Assistant Professor Zoran Sevarac says that not only does the center allow him to teach software development using open source projects, but also "we are improving our University courses based on the experience we get from working on open source code."  Some of the projects underway are a NetBeans UML plugin; Neuroph (a Java neural network framework, with a NetBeans Platform-based UI); a NetBeans DOAP Plugin; WorkieTalkie (NetBeans chat plugin); and 2D and 3D visualization plugins for NetBeans. Here's video describing the NetBeans UML plugin: University of Belgrade also has an official university course about open source development, where students learn to use development tools, work in teams, participate in open source projects and learn from real world software development projects. Students, teachers, and researchers at the University of Belgrade, and any member of the open source community are welcome to come to learn software development from successful open source projects. For more information, you can contact Zoran Sevarac (@neuroph on Twitter). 

    Read the article

  • Is it important to obfuscate C++ application code?

    - by user827992
    In the Java world, it seems to sometimes be a problem, but, what about C++? Are there different solutions? I was thinking about the fact that someone can replace the C++ library of a specific OS with a different version of the same library, but full of debug symbols to understand what my code does. IS tt a good thing to use standard or popular libraries? This can also happen with some dll library under Windows replaced with the "debug version" of that library. Is it better to prefer static compilation? In commercial applications, I see that for the core of their app they compile everything statically and for the most part the dlls (dynamic libraries in general) are used to offer some third party technologies like anti-piracy solutions (I see this in many games), GUI library (like Qt), OS libraries, etc. Is static compilation the equivalent to obfuscation in the Java world? In better terms, is it the best and most affordable solution to protect your code?

    Read the article

  • how're routing tables populated?

    - by Robbie Mckennie
    i've been reading "tcp/ip illustrated" and i started reading about ip forwarding. all about how you can receive a datagram and work out where to send it next based on the desination ip and your routing table. but what confused me is how (in a home network setting) the table itself is populated. is there a lower layer protocol at work here? does it come along with dhcp? or is it simply based on the ip address and netmask of each interface? i do know (from other books) that in the early days of ethernet one had to set up routing tables by hand, but i know i didn't do that.

    Read the article

  • Desktop Fun: Rainy Days Wallpaper Collection Series 2

    - by Asian Angel
    Earlier this year we brought you a beautiful rainy day collection that embraced the rain as it was falling down. Today our collection focuses on the lush raindrops that remain once it has stopped raining. Make your desktop feel as fresh as the day it was new with our Rainy Days Series 2 Wallpaper collection. How to See What Web Sites Your Computer is Secretly Connecting To HTG Explains: When Do You Need to Update Your Drivers? How to Make the Kindle Fire Silk Browser *Actually* Fast!

    Read the article

  • Wait, Chrome Dev Tools could do THAT?

    Wait, Chrome Dev Tools could do THAT? Your browser is one of the most and best instrumented development platforms -- you may just not realize it yet. In this episode we'll take a whirlwind tour of how to analyze network performance, rendering and layout pipeline, as well as detecting memory leaks in your Javascript code, and using audits and extensions to build faster and better apps! From: GoogleDevelopers Views: 207 16 ratings Time: 33:40 More in Science & Technology

    Read the article

  • Sync Banshee library data.

    - by Dom
    I use Banshee to organise my music, I particularly like its scoring system and I have smart playlists based on it. However, I have two versions of my music library, one on each of my computers. As one of the computers is small I only have a favourite set of songs on that computer rather than my whole collection. The computers are not on a local network, but I do use Ubuntu One for file sharing between them. Is there any way I can synchronise song data (play count, score, skip count ...) and playlist data (including smart playlists that include songs based on this data) between the two computers? This would only be relevant of course for the songs that exist on both computers, the songs that exist on only one would need to be ignored. I did consider putting the library data file (I think it is .xml but I'm not sure) into the shared file and creating a symbolic link to it, but then I wouldn't be able to have a different set of songs on each computer. Thank you.

    Read the article

  • "Time Control" in a 2d Platformer

    - by Woody Zantzinger
    I am making a 2d platformer where the player can press a button, and restart the level, only their previous character will also run the level at the same time, like they are traveling back in time. I know other games have done this before, and the way I have thought of doing it is to make the game character have a set of actions (Idle, Jumping, Walking Left etc.) and then detect changes in those actions and log them into a list along with the game time. So then when I need the character to run the level again on its own, I can just go through the list changing its actions at the right time. Is this the best way to do it? Does anyone have any experience in this? Thanks.

    Read the article

  • What is the value to checking in broken unit tests?

    - by Adam W.
    While there are ways of keeping unit tests from being executed, what is the value of checking in broken unit tests? I will use a simple example. Case sensitivity. The current code is Case Sensitive. A valid input into the method is "Cat" and it would return an enum of Animal.Cat. However, the desired functionality of the method should not be case sensitive. So if the method described was passed "cat" it could possibly return something like Animal.Null instead of Animal.Cat and the unit test would fail. Though a simple code change would make this work, a more complex issue may take weeks to fix, but identifying the bug with a unit test could be a less complex task. The application currently being analyzed has 4 years of code that "works". However, recent discussions regarding unit tests has found flaws in the code. Some just need explicit implementation documentation (ex. case sensitive or not), or code that does not execute the bug based on how it is currently called. But unit tests can be created executing specific scenarios that will cause the bug to be seen and are valid inputs. What is the value of checking in unit tests that exercise the bug until someone can get around to fixing the code? Should this unit test be flagged with ignore, priority, category etc, to determine whether a build was successful based on tests executed? Eventually the unit test should be created to execute the code once someone fixes it. On one hand it shows that identified bugs have not been fixed. On the other, there could be hundreds of failed unit tests showing up in the logs and weeding through the ones that should fail vs. failures due to a code check-in would be difficult to find.

    Read the article

  • How to track many in-game statistics

    - by Alex Schearer
    I am looking to track many in-game events, e.g. the score of each move, how many moves are taken, what types of moves, etc. A lot of stats can simply be tracked with a counter. In some cases I need to aggregate data in order to calculate the value (e.g. most common move). How are you tracking in-game stats for your games? How do you avoid creating a class with tens or hundreds of fields? How do you avoid littering the code with tracking invocations? How do you abstract the aggregate data so as to avoid rewriting it for each scenario?

    Read the article

< Previous Page | 449 450 451 452 453 454 455 456 457 458 459 460  | Next Page >