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  • Two Problems I'm having with UIButton and UIView.

    - by Andy
    Hi all, I haven't been programming on the iPhone for very long, but I'm picking it up slowly by googling problems I get. Unfortunately I haven't been able to find an answer for these. I have started a new View-based application in Xcode 3.2.2 and immediately added the following files: myUIView.m and myUIView.h, which are subclasses of UIView. In Interface Builder, I set the subclass of the default UIView to be myUIView. I made a button in the drawRect method. Problem one: The title of the button only appears AFTER I click the screen, why? Problem two: I want the button to produce the modalview - is this possible? The code is as follow: #import "myUIView.h" @implementation myUIView - (void)drawRect:(CGRect)rect { // Drawing code button = [UIButton buttonWithType:UIButtonTypeRoundedRect]; button.frame = CGRectMake(0,0,100,100); [button setTitle:@"butty" forState:UIControlStateNormal]; [button addTarget:self action:@selector(buttonPressed:) forControlEvents:UIControlEventTouchUpInside]; [self addSubview:button]; } -(void)buttonPressed:(id)sender{ NSLog(@"Button pressed"); //present modal view somehow..? } I can't see how to post attachments, but if anyone thinks it will help I can upload the source. Many thanks, Andy

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  • How do I call an Obj-C method from Javascript?

    - by gnfti
    Hi all, I'm developing a native iPhone app using Phonegap, so everything is done in HTML and JS. I am using the Flurry SDK for analytics and want to use the [FlurryAPI logEvent:@"EVENT_NAME"]; method to track events. Is there a way to do this in Javascript? So when tracking a link I would imagine using something like <a onClick="flurryTrackEvent("Click_Rainbows")" href="#Rainbows">Rainbows</a> <a onClick="flurryTrackEvent("Click_Unicorns")" href="#Unicorns">Unicorns</a> "FlurryAPI.h" has the following: @interface FlurryAPI : NSObject { } + (void)startSession:(NSString *)apiKey; + (void)logEvent:(NSString *)eventName; + (void)logEvent:(NSString *)eventName withParameters:(NSDictionary *)parameters; + (void)logError:(NSString *)errorID message:(NSString *)message exception:(NSException *)exception; + (void)setUserID:(NSString *)userID; + (void)setEventLoggingEnabled:(BOOL)value; + (void)setServerURL:(NSString *)url; + (void)setSessionReportsOnCloseEnabled:(BOOL)sendSessionReportsOnClose; @end I'm only interested in the logEvent method(s). If it's not clear by now, I'm comfortable with JS but a recovering Obj-C noob. I've read the Apple docs but the examples described there are all for newly declared methods and I imagine this could be simpler to implement because the Obj-C method(s) are already defined. Thank you in advance for any input.

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  • UIImageView Centering Problem.

    - by sagar
    To understand my problem let's follow this steps. Open - XCode - New Project - View based application. Open View Controller.xib file. Drag an image-view into viewController's view. Place that image view on center of viewController's view. Apply size of 125x125 to image-view. Take any image with dimension of 320 width & 460 height. Drag that image into your application resources directory. Now, Again back to .xib File & select image-view Set image (which is in your resources) to image-view Set Image-view Mode to - Center Ok. Let me explain the situation now. after performing all above steps - image-view has an image which is larger than image-view's size. However, Image-view places that image on center & in View controller image-view is looking proper ( not scaled ). But When you run your application, image-view will be displayed in size of 320x460. ( but it is not actually scaled. ) Now, I can't find the reason, why interface builder is displaying something else & simulator/iphone is displaying something else ? My Query. I want the image's center portion within image-view no matter what image size is. Thanks in advance for sharing your knowledge. Sagar.

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  • Memory efficient collection class

    - by Joe
    I'm building an array of dictionaries (called keys) in my iphone application to hold the section names and row counts for a tableview. the code looks like this: [self.results removeAllObjects]; [self.keys removeAllObjects]; NSUInteger i,j = 0; NSString *key = [NSString string]; NSString *prevKey = [NSString string]; if ([self.allResults count] > 0) { prevKey = [NSString stringWithString:[[[self.allResults objectAtIndex:0] valueForKey:@"name"] substringToIndex:1]]; for (NSDictionary *theDict in self.allResults) { key = [NSString stringWithString:[[theDict valueForKey:@"name"] substringToIndex:1]]; if (![key isEqualToString:prevKey]) { NSDictionary *newDictionary = [NSDictionary dictionaryWithObjectsAndKeys: [NSNumber numberWithInt:i],@"count", prevKey,@"section", [NSNumber numberWithInt:j], @"total",nil]; [self.keys addObject:newDictionary]; prevKey = [NSString stringWithString:key]; i = 1; } else { i++; } j++; } NSDictionary *newDictionary = [NSDictionary dictionaryWithObjectsAndKeys: [NSNumber numberWithInt:i],@"count", prevKey,@"section", [NSNumber numberWithInt:j], @"total",nil]; [self.keys addObject:newDictionary]; } [self.tableview reloadData]; The code works fine first time through but I sometimes have to rebuild the entire table so I redo this code which orks fine on the simulator, but on my device the program bombs when I execute the reloadData line : malloc: *** mmap(size=3772944384) failed (error code=12) *** error: can't allocate region *** set a breakpoint in malloc_error_break to debug malloc: *** mmap(size=3772944384) failed (error code=12) *** error: can't allocate region *** set a breakpoint in malloc_error_break to debug Program received signal: “EXC_BAD_ACCESS”. If I remove the reloadData line the code works on the device. I'm wondering if this is something to do with the way I've built the keys array (ie using autoreleased strings and dictionaries).

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  • Rotate using a transform, then change frame origin, and view expands??

    - by ZaBlanc
    This is quite the iPhone quandry. I am working on a library, but have narrowed down my problem to very simple code. What this code does is create a 50x50 view, applies a rotation transform of a few degrees, then shifts the frame down a few times. The result is the 50x50 view is now much larger looking. Here's the code: // a simple 50x50 view UIView *redThing = [[UIView alloc] initWithFrame:CGRectMake(50, 50, 50, 50)]; redThing.backgroundColor = [UIColor redColor]; [self.view addSubview:redThing]; // rotate a small amount (as long as it's not 90 or 180, etc.) redThing.transform = CGAffineTransformRotate(redThing.transform, 0.1234); // move the view down 2 pixels CGRect newFrame = CGRectMake(redThing.frame.origin.x, redThing.frame.origin.y + 2, redThing.frame.size.width, redThing.frame.size.height); redThing.frame = newFrame; // move the view down another 2 pixels newFrame = CGRectMake(redThing.frame.origin.x, redThing.frame.origin.y + 2, redThing.frame.size.width, redThing.frame.size.height); redThing.frame = newFrame; // move the view down another 2 pixels newFrame = CGRectMake(redThing.frame.origin.x, redThing.frame.origin.y + 2, redThing.frame.size.width, redThing.frame.size.height); redThing.frame = newFrame; // move the view down another 2 pixels newFrame = CGRectMake(redThing.frame.origin.x, redThing.frame.origin.y + 2, redThing.frame.size.width, redThing.frame.size.height); redThing.frame = newFrame; So, what the heck is going on? Now, if I move the view by applying a translation transform, it works just fine. But that's not what I want to do and this should work anyway. Any ideas?

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  • A simple way to put a UIImage in a UIButton

    - by Alice
    I have a UIButton in my iPhone app. I set its size to 100x100. I have an image that is 400x200 that I wish to display in the button. The button STILL needs to stay at 100x100... and I want the image to downsize to fit... but keep the correct aspect ratio. I thought that's what "Aspect Fit" was used for. Do I include my image with setImage, or setBackgroundImage? Do I set AspectFit for the button? or the image? or the background image? (I need the smaller images to INCREASE in size. While larger images should DESCREASE in size. Always keeping the button at 100x100.) I've tried countless combinations of all of the above... and I just can't seem to get everything to work at the same time: Don't change the button's size of 100x100. Don't destroy the image's aspect ratio. Always increase small images to fit the button. Always decrease large images to fit the button. Never clip any of the image edges. Never require the "put UIButtons over all your UIimages" hack. Don't require everyone to upgrade to v4.2.1 just to use new framework methods. I see so many apps, with so many fully-working image-buttons... that I can't believe I can't figure out this very simple, very common thing. Ugh.

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  • NSNotification vs. Delegate Protocols?

    - by jr
    I have an iPhone application which basically is getting information from an API (in XML, but maybe JSON eventually). The result objects are typically displayed in view controllers (tables mainly). Here is the architecture right now. I have NSOperation classes which fetch the different objects from the remote server. Each of these NSOperation classes, will take a custom delegate method which will fire back the resulting objects as they are parsed, and then finally a method when no more results are available. So, the protocol for the delegates will be something like: (void) ObjectTypeResult:(ObjectType *)result; (void) ObjectTypeNoMoreResults; I think the solution works well, but I do end up with a bunch of delegate protocols around and then my view controllers have to implement all these delegate methods. I don't think its that bad, but I'm always on the lookout for a better design. So, I'm thinking about using NSNotifications to remove the use of the delegates. I could include the object in the userInfo part of the notification and just post objects as received, and then a final event when no more are available. Then I could just have one method in each view controller to receive all the data, even when using multiple objects in one controller.† So, can someone share with me some pros/cons of each approach. Should I consider refactoring my code to use Events rather then the delegates? Is one better then the other in certain situations? In my scenario I'm really not looking to receive notifications in multiple places, so maybe the protocol based delegates are the way to go. Thanks!

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  • Parsing XHTML with inline tags

    - by user290796
    Hi, I'm trying to parse an XHTML document using TBXML on the iPhone (although I would be happy to use either libxml2 or NSXMLParser if it would be easier). I need to extract the content of the body as a series of paragraphs and maintain the inline tags, for example: <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en"> <head> <title>Title</title> <link rel="stylesheet" href="css/style.css" type="text/css"/> <meta http-equiv="Content-Type" content="application/xhtml+xml; charset=utf-8"/> </head> <body> <div class="body"> <div> <h3>Title</h3> <p>Paragraph with <em>inline</em> tags</p> <img src="image.png" /> </div> </div> </body> </html> I need to extract the paragraph but maintain the <em>inline</em> content with the paragraph, all my testing so far has extracted that as a subelement without me knowing exactly where it fitted in the paragraph. Can anyone suggest a way to do this? Thanks.

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  • Glitch when moving camera in OpenGL

    - by CG
    I am writing a tile-based game engine for the iPhone and it works in general apart from the following glitch. Basically, the camera will always keep the player in the centre of the screen, and it moves to follow the player correctly and draws everything correctly when stationary. However whilst the player is moving, the tiles of the surface the player is walking on glitch as shown: Compared to the stationary (correct): Does anyone have any idea why this could be? Thanks for the responses so far. Floating point error was my first thought also and I tried slightly increasing the size of the tiles but this did not help. Changing glClearColor to red still leaves black gaps so maybe it isn't floating point error. Since the tiles in general will use different textures, I don't know if vertex arrays can be used (I always thought that the same texture had to be applied to everything in the array, correct me if I'm wrong), and I don't think VBO is available in OpenGL ES. Setting the filtering to nearest neighbour improved things but the glitch still happens every ten frames or so, and the pixelly result means that this solution is not viable anyway. The main difference between what I'm doing now and what I've done in the past is that this time I am moving the camera rather than the stationary objects in the world (i.e. the tiles, the player is still being moved). The code I'm using to move the camera is: void Camera::CentreAtPoint( GLfloat x, GLfloat y ) { glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrthof(x - size.x / 2.0f, x + size.x / 2.0f, y + size.y / 2.0f, y - size.y / 2.0f, 0.01f, 5.0f); glMatrixMode(GL_MODELVIEW); } Is there a problem with doing things this way and if so is there a solution?

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  • Error while compiling pjsip 2 for cxode 4.3.2 and SDK 5.1

    - by Linus Persson
    I'm trying to compile pjsip version 2 using the terminal and I'm getting constant error no matter what I try. Been looking for the answer all over the internet including stackoverflow. I downloaded pjsip version 2 using their subversion repository today so all files should be up to date. When following this guide: http://trac.pjsip.org/repos/wiki/Getting-Started/iPhone I get this error after running "make dep && make clean && make": ld: symbol(s) not found for architecture armv7 collect2: ld returned 1 exit status make[2]: *** [../bin/pjsua-arm-apple-darwin9] Error 1 make[1]: *** [pjsua] Error 2 make: *** [all] Error 1 When using the above guide combined with this guide: http://lists.pjsip.org/pipermail/pjsip_lists.pjsip.org/2011-October/013481.html I get this error after running "make dep && make clean && make": ld: symbol(s) not found for architecture arm collect2: ld returned 1 exit status make[2]: *** [../bin/pjsua-arm-apple-darwin10] Error 1 make[1]: *** [pjsua] Error 2 make: *** [all] Error 1 I've included /pjlib/include/pj/config_site.h with the following code: #define PJ_CONFIG_IPHONE 1 #include <pj/config_site_sample.h> How do I get pjsip to compile without errors? Please consider that I'm new to this, thank you!

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  • UILabel + IRR, KRW and KHR currencies with wrong symbol

    - by serb
    Hi, I'm experiencing issues when converting decimal to currency for Korean Won, Cambodian Riel and Iranian Rial and showing the result to the UILabel text. Conversion itself passes just fine and I can see correct currency symbol at the debugger, even the NSLog prints the symbol well. If I assign this NSString instance to the UILabel text, the currency symbol is shown as a crossed box instead of the correct symbol. There is no other code between, does not matter what font I use. I tried to print ? (Korean Won) using the unicode value (0x20A9) or even using UTF8 representation (\xe2\x82\xa9), but all I get is the crossed box on the label. Any other supported currency in iPhone SDK and NSLocale (nearly 170 currencies) works perfectly fine no matter how exotic the currency is. Anyone else experiencing the same problem? Is there a "cure" for this? Thanks EDIT: -(NSString *)decimalToCurrency:(NSDecimalNumber *)value byLocale:(NSLocale *)locale { NSNumberFormatter *fmt = [[NSNumberFormatter alloc] init]; [fmt setLocale: locale]; [fmt setNumberStyle: NSNumberFormatterCurrencyStyle]; NSString *res = [fmt stringFromNumber: value]; [fmt release]; return res; } lbValue.text = [self decimalToCurrency: price byLocale: koreanLocale];

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  • Convert C function to Objective C or alternative way to include C library?

    - by Moshe
    Background: I'm new to Objective-C and I've never touched C before. I'm trying to include a C library in my iPhone/iPod Touch project and I could not successfully compile the library's source code using the included instructions, so I've resorted to including the .h and .c files in Xcode. The library is for Hebrew Dates and corresponding Jewish Holidays. It can be found here: http://sourceforge.net/projects/libhdate/ I cannot seem to import the .c files into my implementation files. I can import the .h files though. When I try to use #import "file.c", where file.c is a file that is in XCode, it doesn't work. Why not? I've considered just writing the functions over in Objective-C, albeit only my needed functions and not the whole library. How can I make the following C function work in Objective-C? Are there other things that need to be included/re-coded/compiled? How so? I am almost certain something is missing, but I'm not sure what. Code: int hdate_get_omer_day(hdate_struct const * h) { int omer_day; hdate_struct sixteen_nissan; hdate_set_hdate(&sixteen_nissan, 16, 7, h->hd_year); omer_day = h->hd_jd - sixteen_nissan.hd_jd + 1; if ((omer_day > 49) || (omer_day < 0)) omer_day = 0; return omer_day; } So... should I be converting it, or trying somehow to compile to an appropriate format and how so? (I don't know what format a static library should be in, by the way, or if it should be static... - I'm so lost here....) I appreciate the help!

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  • I'm having an issue to use GLshort for representing Vertex, and Normal.

    - by Xylopia
    As my project gets close to optimization stage, I notice that reducing Vertex Metadata could vastly improve the performance of 3D rendering. Eventually, I've dearly searched around and have found following advices from stackoverflow. Using GL_SHORT instead of GL_FLOAT in an OpenGL ES vertex array How do you represent a normal or texture coordinate using GLshorts? Advice on speeding up OpenGL ES 1.1 on the iPhone Simple experiments show that switching from "FLOAT" to "SHORT" for vertex and normal isn't tough, but what troubles me is when you're to scale back verticies to their original size (with glScalef), normals are multiplied by the reciprocal of the scale. Natural remedy for this is to multiply the normals w/ scale before you submit to GPU. Then, my short normals almost become 0, because the scale factor is usually smaller than 0. Duh! How do you use "short" for both vertex and normal at the same time? I've been trying this and that for about a full day, but I could only go for "float vertex w/ byte normal" or "short vertex w/ float normal" so far. Your help would be truly appreciated.

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  • additive texture combiner

    - by ivicaa
    I have a problem which is driving me crazy. Enironment: IPHONE, OpenGL ES 1.1 Basically I have a simple GL_COMBINE for vertex color and texture color. glColor4f(0.1f, 0.1f, 0.1f, 0); glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE); glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_ADD); glTexEnvi(GL_TEXTURE_ENV, GL_SRC0_RGB, GL_PRIMARY_COLOR); glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR); glTexEnvi(GL_TEXTURE_ENV, GL_SRC1_RGB, GL_TEXTURE); glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_RGB, GL_SRC_COLOR); glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_ADD); glTexEnvi(GL_TEXTURE_ENV, GL_SRC0_ALPHA, GL_PRIMARY_COLOR); glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA); glTexEnvi(GL_TEXTURE_ENV, GL_SRC1_ALPHA, GL_TEXTURE); glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA); It should simply do VertexColorRGBA + TextureRGBA. With Alpha everything works fine, but if as soon as I change R,G,B in the glColor4f call, the final alpha is also modified. Does anyone have a hint for this unexpected behavior? Thanks in advance! Ivica

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  • Clear tableView cell cache (or remove an entry)

    - by ManniAT
    Hi, I have the same question problem as described here http://stackoverflow.com/questions/2286669/iphone-how-to-purge-a-cached-uitableviewcell But my problem can't be solved with "resetting content". To be precise - I use a custom cell (own class). While running the application it is possible that I have to use a different "cell type". It's the same class - but it has (a lot of) differnt attributes. Of course I could always reset all the things at "PrepareForReuse" but that's not a good idea I guess (there are a lot things to reset). My idea - I do all these things in the constructor of the cell. And all the rows will use this "type of cell" later. When the (seldom) situation comes that I have to change the look of all rows I create a new instance of this kind of cell with different settings. And now I want to replace the queued cell with this new one. I tried it with simply calling the constructor with the same cellidentifier (in the hope it will replace the existing one) but that doesn't work. I also didn't find a "ClearReusableCells" or something like this. Is there a way to clear the cache - or to remove / replace a specific item? Manfred

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  • How do I avoid having JSONP returns cached in an HTML5 offline application?

    - by Kent Brewster
    I had good luck with cached offline apps until I tried including data from JSONP endpoints. Here's a tiny example, which loads a single movie from the new Netflix widget API: <!DOCTYPE html> <html manifest="main.manifest"> <head> <title>Testing!</title> </head> <body> <p>Attempting to recover a title from Netflix now...</p> <script type="text/javascript"> function ping(r) { alert('API reply: ' + r.catalog_title.title.regular); } var cb = new Date().getTime(); var s = document.createElement('SCRIPT'); s.src = 'http://movi.es/7Soq?v=2.0&output=json&expand=widget&callback=ping&cacheBuster=' + cb; alert('SCRIPT src: ' + s.src); s.type = 'text/javascript'; document.getElementsByTagName('BODY')[0].appendChild(s); </script> </body> </html> ... and here's the contents of my manifest, main.manifest, which contains no files and is only there so my browser knows to cache the calling HTML file. CACHE MANIFEST Yes, I've confirmed that my server is sending the manifest down with the correct content type, text/cache-manifest. The app works fine--meaning both alerts show--the first time I run it, but subsequent runs, even with the attempt at cache-busting in line 10, seem to be attempting to load the script from cache no matter what the query string is. I see the alert showing the script source, but the callback never fires. If I remove the manifest link from line 2 and reset my browser--being Safari and the iPhone Simulator--to clear cache, it works every time. I've also tried alerting the number of SCRIPT tags in the page, and it's definitely seeing both the existing and dynamically-created tag in all cases.

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  • Reload images in a UIWebView after they have been downloaded by a background thread

    - by dantastic
    I have an application that frequently checks in with a server and downloads a batch of articles to the iphone. The articles are in html and just stored using core data. An article has 0-n images on the page. Downloading all associated images at the same time as the text will be too slow and take too much bandwidth. Users are not likely to open every article. If they open an article once it is likely they will open it several times. So I want to download and store the images locally when they are needed. These articles are listed in a UITableView. When you tap an article you pop open a UIWebView that displays the article. I have a function that checks if I have downloaded the images associated with the article already. If I have I just pop open the the UIWebView - everything works fine. If I don't have the images downloaded I go off and download them and store them to my Documents directory. Although this i working, the app is hanging while the images are downloading. Not very tidy. I want the article to open in a snap and download the images with the article open. So what I've done is I check if the images are downloaded, if they aren't I go ahead and just "touch" the files I need and load the webview. The UIWebView opens up but the images referenced contain no data. Then in a background thread I download the images and overwrite the "dummy" ones. This will save the images and everything but it won't reload the images in my current UIWebView. I have to go back out of the article back back in again to see the images. Are there any ways around this? reloading just an image in a UIWebView?

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  • Usage of autorelease pools for fetch method

    - by Matthias
    Hi, I'm a little bit confused regarding the autorelease pools when programming for the iPhone. I've read a lot and the oppionions seem to me from "Do-NOT-use" to "No problem to use". My specific problem is, I would like to have a class which encapsulates the SQLite3 Access, so I have for example the following method: -(User*)fetchUserWithId:(NSInteger)userId Now, within this method a SQL query is done and a new user object is created with the data from the database and then returned. Within this DB Access class I don't need this object anymore, so I can do a release, but since the calling method needs it, I would do an autorelease, wouldn't I? So, is it okay to use autorelease here oder would it gain too much memory, if this method is called quite frequently? Some websites say, that the autorelease pool is released first at the end of the application, some say, at every event (e.g. user touches something). If I should not use autorelease, how can I make sure, that the object is released correctly? Can I do a release in the fetch method and hope, that the object is still there until the calling method can do a retain? Thanks for your help! Regards Matthias

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  • iPad3 HD Black Screen in Portrait Orientation

    - by Jason Brooks
    I'm currently updating my game using XCode 4.3.1 and an iPad3. WHen iPAD HD mode is selected, I get a black screen when I change the scene from the AppDelegate. I'm using COCOS2d v1.0.1 My Game is portrait only mode, and I think I've tracked the problem down. If you create a new project with the default HelloWorld Layer, it works on the iPad3 and it's simulator in HD. However if you change the following code :- -(BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { ... #elif GAME_AUTOROTATION == kGameAutorotationUIViewController // // EAGLView will be rotated by the UIViewController // // Sample: Autorotate only in landscpe mode // // return YES for the supported orientations //return ( UIInterfaceOrientationIsLandscape( interfaceOrientation ) ); return ( UIInterfaceOrientationIsPortrait ( interfaceOrientation ) ); //return NO; ... } In RootViewController.m You see a black screen for the iPad3 real device and simulator. It works as expected on all devices, iPhone/iPod Touch, and iPad 1 and 2. If I change the statement back to return ( UIInterfaceOrientationIsLandscape( interfaceOrientation ) ); I get the Hello World rendered to the screen, but it is in landscape only on iPad3. Has anyone else encountered this and have any suggestions for a fix? The project is quite large to upgrade to the latest V1 Beta code.

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  • Setting synthesized arrays causing memory leaks using nested arrays

    - by webtoad
    Hello: Why is the following code causing a memory leak in an iPhone App? All of the initted objects below leak, including the arrays, the strings and the numbers. So, I'm thinking it has something to do with the the synthesized array property not releasing the object when I set the property again on the second and subsequent time this piece of code is called. Here is the code: "controller" (below) is my custom view controller class, which I have a reference to, and I am setting with this code snippet: sqlite3_stmt *statement; NSMutableArray *foo_IDs = [[NSMutableArray alloc] init]; NSMutableArray *foo_Names = [[NSMutableArray alloc] init]; NSMutableArray *foo_IDsBySection = [[NSMutableArray alloc] init]; NSMutableArray *foo_NamesBySection = [[NSMutableArray alloc] init]; // Get data: NSString *sql = @"select distinct p.foo_ID, p.foo_Name from foo as p "; if (sqlite3_prepare_v2(...) == SQLITE_OK) { while (sqlite3_step(statement) == SQLITE_ROW) { int p_id; NSString *foo_Name; p_id = sqlite3_column_int(statement, 0); char *str2 = (char *)sqlite3_column_text(statement, 1); foo_Name = [NSString stringWithCString:str2]; [foo_IDs addObject:[NSNumber numberWithInt:p_id]]; [foo_Names addObject:foo_Name]; } sqlite3_finalize(statement); } // Pass the array itself into another array: // (normally there is more than one array in each array) [foo_IDsBySection addObject: foo_IDs]; [foo_NamesBySection addObject: foo_Names]; [foo_IDs release]; [foo_Names release]; // Set some synthesized properties (of type NSArray, nonatomic, // retain) in controller: controller.foo_IDsBySection = foo_IDsBySection; controller.foo_NamesBySection = foo_NamesBySection; [foo_IDsBySection release]; [foo_NamesBySection release]; Thanks for any help!

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  • UITableView reloaddata doesn't reload immediately

    - by D33
    Hi everyone. I'm trying to work with online data in my iPhone app. But I'm getting mad because of this: I have object for downloading data with NSURLConnection. Method starting the work with connection (and other stuff) in separate thread - [ NSThread detachNewThreadSelector:@selector( doConnectionInNewThread ) toTarget: self withObject: nil ]; When data are loaded (connectionDidFinishLoading) I give them to my viewController. This all stuff works fine. When I use breakpoints or NSLog I have the data ready to show in UITableView. When I call reloadData, nothing happens immediately. It reloads data after maybe 2 seconds (- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath is called after this delay). BUT when I slide the tableView, it reloads data immediately. So the connection and so on works fine but it just doesn't reload the data. Why? I thought it could be due to blocked mainThread by URLConnection. But now I use it in separate thread and it is still the same...

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  • How do I add an extra separator to the top of a UITableView?

    - by richt
    Hi, I have a view for the iPhone that is basically split in two, with an informational display in the top half, and a UITableView for selecting actions in the bottom half. The problem is that there is no border or separator above the first cell in the UITableView, so the first item in the list looks funny. How can I add an extra separator at the top of the table, to separate it from the display area above it? Here's the code to build the cells - it's pretty straightforward. The overall layout is handled in a xib. - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease]; cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator; } switch(indexPath.row) { case 0: { cell.textLabel.text = @"Action 1"; break; } case 1: { cell.textLabel.text = @"Action 2"; break; } // etc....... } return cell; }

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  • Load more function in Javascript

    - by erastusnjuki
    EDIT: This question was initially too general, I think. So What I really need is a very good tutorial on how to implement the Load More function on Safari for iPhone just like the Twitter website(mobile.twitter.com) does. Just a wordpress plugin won't really help. But if the plugin is well explained, like if it is wptouch, home(that also has this function) that can also do. I know that it doesn't really matter that it is being displayed on a mobile device, but the point I am stressing is that if such a function is well explained, then it will be up to me to know how to customize it to suit me. I am using a javascript function to load entries that come from the database dynamically, so that content opens in the same page (like with twitter(tweets feed) and facebook(news feed)). The php/html version(That opens a page in a new tab) is echo '<a href="http://'. $_SERVER['HTTP_HOST'] .'/'.$domain_page.'?form='.$form_id.'&page='.($page+1).'">Load more entries&rsaquo; </a>'; The javascript/ajax version: <div id="call_hv<?php echo md5($_SERVER['REQUEST_URI']); ?>" class="ajax-load-more"> <img id="spinner<?php echo md5($_SERVER['REQUEST_URI']); ?>" class="spin" src="<?php bloginfo('template_directory'); ?>/images/main-ajax-loader.gif" style="display:none" alt="" /> <a class="ajax" href="javascript:$ajax_hv('#spinner<?php echo md5($_SERVER['REQUEST_URI']); ?>').fadeIn(200); $ajax_hv('#ajaxentries_hv<?php echo md5($_SERVER['REQUEST_URI']); ?>').load('form='<? echo $form_id; ?>&page=<?php echo $page+1;?>', {}, function(){ $ajax_hv('#call_hv<?php echo md5($_SERVER['REQUEST_URI']); ?>').fadeOut();})">Load more entries... </a>

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  • How to debug memory allocation issues?

    - by amitabh
    Hi I am writing an iPhone app that that is trying to create a second a view when the user clicks on an element in UITableView. The code looks like ReplyToViewController *reply = [[ReplyToViewController alloc] initWithNibName:@"ReplyTo" bundle:nil]; reply.delegate = self; Message *message = [resultData objectAtIndex:indexPath.row]; int dbid = [message.bizid intValue]; NSLog(@"dbid=%d",dbid); reply.currentMessage = message; reply.modalTransitionStyle = UIModalTransitionStyleFlipHorizontal; [self presentModalViewController:reply animated:YES]; The reply object gets created properly and the view is proper. Last line in above code segment calls some framework code which eventually calls the viewDidLoad method of the ReplyToViewController. Address of the reply object in the above code and the address of the object in viewDidLoad is not same. Any idea where this new object is coming from? How do I debug? I also added init method the following method in ReplyToViewController hoping that it will get called and I can find who is creating this new object. But it does not stop in this method. Any help will be greatly appreciated. - (id) init { /* first initialize the base class */ self = [super init]; return self; } // Following gets called from the 1st code segment. - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil { if (self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil]) { // Custom initialization } return self; } - (void)viewDidLoad { [super viewDidLoad]; NSLog(currentMessage.text]; // THIS returns nil and the program fails later in the code. }

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  • Stop NSXMLParser Instance from Causing _NSAutoreleaseNoPool

    - by PF1
    Hi Everyone: In my iPhone application, I have an instance of NSXMLParser that is set to a custom delegate to read the XML. This is then moved into its own thread so it can update the data in the background. However, ever since I have done this, it has been giving me a lot of _NSAutoreleaseNoPool warnings in the console. I have tried to add a NSAutoreleasePool to each of my delegate classes, however, this hasn't seemed to solve the problem. I have included my method of creating the NSXMLParser in case that is at fault. NSURL *url = [[NSURL alloc] initWithString:@"http://www.mywebsite.com/xmlsource.xml"]; NSXMLParser *xmlParser = [[NSXMLParser alloc] initWithContentsOfURL:url]; CustomXMLParser *parser = [[CustomXMLParser alloc] init]; parser.managedObjectContext = self.managedObjectContext; parser = [parser initXMLParser]; [xmlParser setDelegate:parser]; [NSThread detachNewThreadSelector:@selector(parse) toTarget:xmlParser withObject:nil]; If anyone has any ideas to get rid of this problem, I would really appreciate it. Thanks.

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