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  • Core Data combined Query

    - by Chris Summer
    Hey, i have question related to CoreData. My iphone project has 2 Entities, Organisation and Brand with a 1 to many "BrandsToOrg" relationship and inverse. So my project has a Mapview, where you can see all the Organisations and a little subview when you click on those Organisations.At the subview there is a "show Brands" Button, which should init a new TableView who only shows the brands belong to the seleceted organisation. Any ideas how i can code that? thx NSPredicate *predicate = [NSPredicate predicateWithFormat: @"(TitleMedium == %@)",@"Rock Antenne"];???? NSFetchRequest *request = [[NSFetchRequest alloc] init]; NSEntityDescription *entity = [NSEntityDescription entityForName:self.entityName inManagedObjectContext:managedObjectContext]; [request setEntity:entity]; // If a predicate was passed, pass it to the query if(predicate != nil) { [request setPredicate:predicate]; } // If a sort key was passed, use it for sorting. NSString *sortKey=@"TitleMedium"; BOOL sortAscending=YES; if(sortKey != nil) { NSSortDescriptor *sortDescriptor = [[NSSortDescriptor alloc] initWithKey:sortKey ascending:sortAscending]; NSArray *sortDescriptors = [[NSArray alloc] initWithObjects:sortDescriptor, nil]; [request setSortDescriptors:sortDescriptors]; [sortDescriptors release]; [sortDescriptor release]; } NSError *error; NSMutableArray *mutableFetchResults = [[managedObjectContext executeFetchRequest:request error:&error] mutableCopy]; [request release]; [self setEntityArray:mutableFetchResults];

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  • Obj-C Sending Messages Between Classes

    - by user544359
    I'm a newbie in iPhone Programming. I'm trying to send a message from one view controller to another. The idea is that viewControllerA takes information from the user and sends it to viewControllerB. viewControllerB is then supposed to display the information in a label. viewControllerA.h #import <UIKit/UIKit.h> @interface viewControllerA : UIViewController { int num; } -(IBAction)do; @end viewControllerA.m #import "viewControllerA.h" #import "viewControllerB.h" @implementation viewControllerA - (IBAction)do { //initializing int for example num = 2; viewControllerB *viewB = [[viewControllerB alloc] init]; [viewB display:num]; [viewB release]; //viewA is presented as a ModalViewController, so it dismisses itself to return to the //original view, i know it is not efficient [self dismissModalViewControllerAnimated:YES]; } - (void)dealloc { [super dealloc]; } @end viewControllerB.h #import <UIKit/UIKit.h> @interface viewControllerB : UIViewController { IBOutlet UILabel *label; } - (IBAction)openA; - (void)display:(NSInteger)myNum; @end viewControllerB.m #import "viewControllerB.h" #import "viewControllerA.h" @implementation viewControllerB - (IBAction)openA { //presents viewControllerA when a button is pressed viewControllerA *viewA = [[viewControllerA alloc] init]; [self presentModalViewController:viewA animated:YES]; } - (void)display:(NSInteger)myNum { NSLog(@"YES"); [label setText:[NSString stringWithFormat:@"%d", myNum]]; } @end YES is logged successfully, but the label's text does not change. I have made sure that all of my connections in Interface Builder are correct, in fact there are other (IBAction) methods in my program that change the text of this very label, and all of those other methods work perfectly... Any ideas, guys? You don't need to give me a full solution, any bits of information will help. Thanks.

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  • Disabled input text color

    - by Incidently
    Hi The simple HTML below displays differently in Firefox and WebKit-based browsers (I checked in Safari, Chrome and iPhone). In Firefox both border and text have the same color (#880000), but in Safari the text gets a bit lighter (as if it had some transparency applied to it). Can I somehow fix this (remove this transparency in Safari)? UPDATE: Thank you for your answers. I don't need this for my work anymore (instead of disabling, I'm replacing input elements with styled div elements), but I'm still curious why this happens and if there is any way to control this behaviour ... <html xmlns="http://www.w3.org/1999/xhtml"> <head> <title></title> <style type="text/css"> input:disabled{ border:solid 1px #880000; background-color:#ffffff; color:#880000; } </style> </head> <body> <form action=""> <input type="text" value="disabled input box" disabled="disabled"/> </form> </body> </html>

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  • NSMagedObjectContext, threads and NSFechedResultsController

    - by tmpz
    Dear iphone developers, Core Data newbie speaking here. In my application I have two NSManagedObjectContext that refer to that same NSPersistentStorageController. One ManagedObjectContext (c1) is in the main thread --created when I create a NSFetchedResultsController -- and the second ManagedObjectContext (c2) created in a second thread, running in the background, detached from the main thread. In the background thread I pull some data off a website and insert the entities created for the pulled data in the thread's ManagedObjectContext (c2). In the meanwhile, the main thread sits doing nothing and displaying a UITableView whose data do be display should be provided by the NSFetchedResultsController. When the background thread has finished pulling the data and inserting entities in c2, c2 saves, and the background thread notifies the main thread that the processing has finished before it exiting. As a matter of fact, the entities that I have inserted in c2 are know by c1 because it can ask it about one particular entity with [c1 existingObjectWithID:ObjectID error:&error]; I would expect at this point, if I call on my tableview reloadData to see some rows showing up with the data I pulled from the web in the background thread thanks to the NSFetchedResults controller which should react to the modifications of its ManagedObjectContext (c1). But nothing is happening! Only if I restart the application I see what I have previously pulled from the web! Where am I doing things wrong? Thank you in advance!

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  • memory management: am i doing something wrong here?

    - by z s
    Hi, In a very small number of cases in my iphone app, I get a crash after the for loop in the code below: ABAddressBookRef addressBookInit = ABAddressBookCreate(); CFMutableArrayRef abContacts = (CFMutableArrayRef)ABAddressBookCopyArrayOfAllPeople(addressBookInit); // get array of all contacts CFArraySortValues (abContacts, CFRangeMake(0, CFArrayGetCount(abContacts)), (CFComparatorFunction)ABPersonComparePeopleByName, (void *)ABPersonGetSortOrdering()); NSArray *copypeople = (NSArray *) abContacts; NSMutableArray *tempTheadlist = [[NSMutableArray alloc] init]; for (int i=0; i < copypeople.count; i++) { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; ABRecordRef record = [copypeople objectAtIndex:i]; if (blah blah) [tempThreadList addObject: someObject]; [pool release]; } // POINT OF CRASH AFTER LOOP ENDS if (tempTheadlist.count > 0) [NSThread detachNewThreadSelector: @selector(loading_pictures:) toTarget:self withObject:tempTheadlist]; [tempTheadlist release]; [copypeople release]; CFRelease(addressBookInit); Any reason why it should crash at any point here?

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  • Int Showing as Long Odd Value

    - by Josh Kahane
    Hi I am trying to send an int in my iphone game for game center multiplayer. The integer is coming up and appearing as an odd long integer value rather than the expected one. I have this in my .h: typedef enum { kPacketTypeScore, } EPacketTypes; typedef struct { EPacketTypes type; size_t size; } SPacketInfo; typedef struct { SPacketInfo packetInfo; int score; } SScorePacket; Then .m: Sending data: scoreData *score = [scoreData sharedData]; SScorePacket packet; packet.packetInfo.type = kPacketTypeScore; packet.packetInfo.size = sizeof(SScorePacket); packet.score = score.score; NSData* dataToSend = [NSData dataWithBytes:&packet length:packet.packetInfo.size]; NSError *error; [self.myMatch sendDataToAllPlayers: dataToSend withDataMode: GKMatchSendDataUnreliable error:&error]; if (error != nil) { // handle the error } Receiving: SPacketInfo* packet = (SPacketInfo*)[data bytes]; switch (packet->type) { case kPacketTypeScore: { SScorePacket* scorePacket = (SScorePacket*)packet; scoreData *score = [scoreData sharedData]; [scoreLabel setString:[NSString stringWithFormat:@"You: %d Challenger: %d", score.score, scorePacket]]; break; } default: CCLOG(@"received unknown packet type %i (size: %u)", packet->type, packet->size); break; } Any ideas? Thanks.

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  • How can I create dynamically updated views in a tab bar view, based on settings selection?

    - by Diggers
    Hi all, Noob question.... I've created a Tab Bar application. It has four tabs and works fine. Each view is created with a XIB and is effectively static. Each view takes user input and responds on screen. What I need to be able to do is change the input options the user have - in effect remove some UITextFields dependant upon which option the user selects in settings. I've created root.plist and created settings no problem i've also created additional XIBS for the altered UI, but what I don't know how to do, is call these into the tab view controller on demand. Effectively tab one has 3 possible views, tab two 3 possible views etc. But I only want the one that's relevant for the users settings selction to be displayed? Make sense? For reference, if we call the different views - UIInputViewA1, ...A2,....A3 UIInputViewB1,....B2....B3 etc. Hope someone can help, been trawling the net for nights trying to get my head round this. Beggining iPhone Development Bible doesn't help either. If you need any more info, please shout. Cheers Paul.

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  • How can I get a default value in some instances but not others?

    - by Connor Wagner
    I am making an iPhone app and want to use an 'if' statement and a boolean to set default values in some instances but not others... is this possible? Are there alternative options if it is not possible? In the MainViewController.m I have: @interface MainViewController (){ BOOL moveOver; } [...] - (void)viewDidLoad { [super viewDidLoad]; _label.text = [NSString stringWithFormat:@"%i", computerSpeed]; } } [...] - (void)flipsideViewControllerDidFinish:(FlipsideViewController *)controller { [self dismissViewControllerAnimated:YES completion:nil]; moveOver = true; } The problem that it is redefined when the ViewDidLoad runs... I need a statement that will not redefine when the ViewDidLoad runs. I have something that I feel like is much closer to working... In the ViewDidLoad I have: if (playToInt != 10 || computerMoveSpeed != 3) { moveOver = TRUE; } which connects to my created method, gameLoop. It has if (moveOver == false) { computerMoveSpeed = 3; playToInt = 10; } I have tried putting the code in the gameLoop into the ViewDidLoad, but it had the same effect. When moveOver was false, the computerMoveSpeed and the playToInt were both seemingly 0. I have two UITextFields and typed 10 and 3 in them... does this not set it to the default? It seems to set the default to 0 for both, how do I change this? THIS IS A DIFFERENT ISSUE THAN THE THREE BOOLEAN VALUES QUESTION

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  • Why isn't my leak detected by Xcode Intrumensts?

    - by Arlaharen
    I am trying to analyze some code of mine, looking for memory leaks. My problem is that some of my objects are leaking (at least as far as I can see), but the Leaks tool doesn't detect the leaks. My guess is that some iPhone OS object still holds pointers to my leaked objects. The objects I am talking about are subclasses of UIViewController that I use like this: MyController *controller = [[MyController alloc] initWithNibName:@"MyController" bundle:nil]; [self.navigationController pushViewController:controller animated:YES]; When these objects are no longer needed I do: [self.navigationController popViewControllerAnimated:YES]; Without a [controller release] call right now. Now when I look at what objects that gets created I see a lot of MyController instances that never gets destroyed. To me these are memory leaks, but to the Leaks tool they are not. Can someone here tell me if there is some way Instruments can tell me what objects are pointing to my MyController instances and thereby making them not count as memory leaks? Or better yet, tell me why these leaks are not detecetd.

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  • How to check whether data is stored in core data ?

    - by Warrior
    i am new to iphone development. I am trying to save a static values in to core data database.I want to check whether the data is stored to the database, i am not able to retrieve the data from the database, so i want to check myself whether i made mistake in retrieving the data or in storing the data itself. NSManagedObjectContext *context = [self managedObjectContext]; NSManagedObject *event = [NSEntityDescription insertNewObjectForEntityForName:@"Event" inManagedObjectContext:context]; [event setValue:fname forKey:@"firstname"]; [event setValue:lname forKey:@"lastname"]; i put the above code in the submit button of my formclass. when i restart the app i fetch the data in main view class using this code NSFetchRequest *fetchRequest = [[NSFetchRequest alloc] init]; NSEntityDescription *entity = [NSEntityDescription entityForName:@"Event" inManagedObjectContext:self.managedObjectContext]; [fetchRequest setEntity:entity]; NSError *error; NSArray *items = [self.managedObjectContext executeFetchRequest:fetchRequest error:&error]; for (Event *info in items) { NSLog(@"the selected value is : %@", [info valueForKey:@"firstname"]); } [fetchRequest release]; i dont know where i am going wrong.Please help me out.Thanks.

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  • LLVM/Clang bug found in convenience method and NSClassFromString(...) alloc/release

    - by pirags
    I am analyzing Objective-C iPhone project with LLVM/Clang static analyzer. I keep getting two reported bugs, but I am pretty sure that the code is correct. 1) Convenience method. + (UILabel *)simpleLabel { UILabel *label = [[UILabel alloc] initWithFrame:CGRectMake(100, 10, 200, 25)]; label.adjustsFontSizeToFitWidth = YES; [label autorelease]; // Object with +0 retain counts returned to caller where a +1 (owning) retain count is expected. return label; } 2) The [NSClassFromString(...) alloc] returns retainCount + 1. Am I right? Class detailsViewControllerClass = NSClassFromString(self.detailsViewControllerName); UIViewController *detailsViewController = [[detailsViewControllerClass alloc] performSelector:@selector(initWithAdditive:) withObject:additive]; [self.parentController.navigationController pushViewController:detailsViewController animated:YES]; [detailsViewController release]; // Incorrect decrement of the reference count of an object is not owned... Are these some Clang issues or I am totally mistaken in these both cases?

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  • An Introduction to Meteor

    - by Stephen.Walther
    The goal of this blog post is to give you a brief introduction to Meteor which is a framework for building Single Page Apps. In this blog entry, I provide a walkthrough of building a simple Movie database app. What is special about Meteor? Meteor has two jaw-dropping features: Live HTML – If you make any changes to the HTML, CSS, JavaScript, or data on the server then every client shows the changes automatically without a browser refresh. For example, if you change the background color of a page to yellow then every open browser will show the new yellow background color without a refresh. Or, if you add a new movie to a collection of movies, then every open browser will display the new movie automatically. With Live HTML, users no longer need a refresh button. Changes to an application happen everywhere automatically without any effort. The Meteor framework handles all of the messy details of keeping all of the clients in sync with the server for you. Latency Compensation – When you modify data on the client, these modifications appear as if they happened on the server without any delay. For example, if you create a new movie then the movie appears instantly. However, that is all an illusion. In the background, Meteor updates the database with the new movie. If, for whatever reason, the movie cannot be added to the database then Meteor removes the movie from the client automatically. Latency compensation is extremely important for creating a responsive web application. You want the user to be able to make instant modifications in the browser and the framework to handle the details of updating the database without slowing down the user. Installing Meteor Meteor is licensed under the open-source MIT license and you can start building production apps with the framework right now. Be warned that Meteor is still in the “early preview” stage. It has not reached a 1.0 release. According to the Meteor FAQ, Meteor will reach version 1.0 in “More than a month, less than a year.” Don’t be scared away by that. You should be aware that, unlike most open source projects, Meteor has financial backing. The Meteor project received an $11.2 million round of financing from Andreessen Horowitz. So, it would be a good bet that this project will reach the 1.0 mark. And, if it doesn’t, the framework as it exists right now is still very powerful. Meteor runs on top of Node.js. You write Meteor apps by writing JavaScript which runs both on the client and on the server. You can build Meteor apps on Windows, Mac, or Linux (Although the support for Windows is still officially unofficial). If you want to install Meteor on Windows then download the MSI from the following URL: http://win.meteor.com/ If you want to install Meteor on Mac/Linux then run the following CURL command from your terminal: curl https://install.meteor.com | /bin/sh Meteor will install all of its dependencies automatically including Node.js. However, I recommend that you install Node.js before installing Meteor by installing Node.js from the following address: http://nodejs.org/ If you let Meteor install Node.js then Meteor won’t install NPM which is the standard package manager for Node.js. If you install Node.js and then you install Meteor then you get NPM automatically. Creating a New Meteor App To get a sense of how Meteor works, I am going to walk through the steps required to create a simple Movie database app. Our app will display a list of movies and contain a form for creating a new movie. The first thing that we need to do is create our new Meteor app. Open a command prompt/terminal window and execute the following command: Meteor create MovieApp After you execute this command, you should see something like the following: Follow the instructions: execute cd MovieApp to change to your MovieApp directory, and run the meteor command. Executing the meteor command starts Meteor on port 3000. Open up your favorite web browser and navigate to http://localhost:3000 and you should see the default Meteor Hello World page: Open up your favorite development environment to see what the Meteor app looks like. Open the MovieApp folder which we just created. Here’s what the MovieApp looks like in Visual Studio 2012: Notice that our MovieApp contains three files named MovieApp.css, MovieApp.html, and MovieApp.js. In other words, it contains a Cascading Style Sheet file, an HTML file, and a JavaScript file. Just for fun, let’s see how the Live HTML feature works. Open up multiple browsers and point each browser at http://localhost:3000. Now, open the MovieApp.html page and modify the text “Hello World!” to “Hello Cruel World!” and save the change. The text in all of the browsers should update automatically without a browser refresh. Pretty amazing, right? Controlling Where JavaScript Executes You write a Meteor app using JavaScript. Some of the JavaScript executes on the client (the browser) and some of the JavaScript executes on the server and some of the JavaScript executes in both places. For a super simple app, you can use the Meteor.isServer and Meteor.isClient properties to control where your JavaScript code executes. For example, the following JavaScript contains a section of code which executes on the server and a section of code which executes in the browser: if (Meteor.isClient) { console.log("Hello Browser!"); } if (Meteor.isServer) { console.log("Hello Server!"); } console.log("Hello Browser and Server!"); When you run the app, the message “Hello Browser!” is written to the browser JavaScript console. The message “Hello Server!” is written to the command/terminal window where you ran Meteor. Finally, the message “Hello Browser and Server!” is execute on both the browser and server and the message appears in both places. For simple apps, using Meteor.isClient and Meteor.isServer to control where JavaScript executes is fine. For more complex apps, you should create separate folders for your server and client code. Here are the folders which you can use in a Meteor app: · client – This folder contains any JavaScript which executes only on the client. · server – This folder contains any JavaScript which executes only on the server. · common – This folder contains any JavaScript code which executes on both the client and server. · lib – This folder contains any JavaScript files which you want to execute before any other JavaScript files. · public – This folder contains static application assets such as images. For the Movie App, we need the client, server, and common folders. Delete the existing MovieApp.js, MovieApp.html, and MovieApp.css files. We will create new files in the right locations later in this walkthrough. Combining HTML, CSS, and JavaScript Files Meteor combines all of your JavaScript files, and all of your Cascading Style Sheet files, and all of your HTML files automatically. If you want to create one humongous JavaScript file which contains all of the code for your app then that is your business. However, if you want to build a more maintainable application, then you should break your JavaScript files into many separate JavaScript files and let Meteor combine them for you. Meteor also combines all of your HTML files into a single file. HTML files are allowed to have the following top-level elements: <head> — All <head> files are combined into a single <head> and served with the initial page load. <body> — All <body> files are combined into a single <body> and served with the initial page load. <template> — All <template> files are compiled into JavaScript templates. Because you are creating a single page app, a Meteor app typically will contain a single HTML file for the <head> and <body> content. However, a Meteor app typically will contain several template files. In other words, all of the interesting stuff happens within the <template> files. Displaying a List of Movies Let me start building the Movie App by displaying a list of movies. In order to display a list of movies, we need to create the following four files: · client\movies.html – Contains the HTML for the <head> and <body> of the page for the Movie app. · client\moviesTemplate.html – Contains the HTML template for displaying the list of movies. · client\movies.js – Contains the JavaScript for supplying data to the moviesTemplate. · server\movies.js – Contains the JavaScript for seeding the database with movies. After you create these files, your folder structure should looks like this: Here’s what the client\movies.html file looks like: <head> <title>My Movie App</title> </head> <body> <h1>Movies</h1> {{> moviesTemplate }} </body>   Notice that it contains <head> and <body> top-level elements. The <body> element includes the moviesTemplate with the syntax {{> moviesTemplate }}. The moviesTemplate is defined in the client/moviesTemplate.html file: <template name="moviesTemplate"> <ul> {{#each movies}} <li> {{title}} </li> {{/each}} </ul> </template> By default, Meteor uses the Handlebars templating library. In the moviesTemplate above, Handlebars is used to loop through each of the movies using {{#each}}…{{/each}} and display the title for each movie using {{title}}. The client\movies.js JavaScript file is used to bind the moviesTemplate to the Movies collection on the client. Here’s what this JavaScript file looks like: // Declare client Movies collection Movies = new Meteor.Collection("movies"); // Bind moviesTemplate to Movies collection Template.moviesTemplate.movies = function () { return Movies.find(); }; The Movies collection is a client-side proxy for the server-side Movies database collection. Whenever you want to interact with the collection of Movies stored in the database, you use the Movies collection instead of communicating back to the server. The moviesTemplate is bound to the Movies collection by assigning a function to the Template.moviesTemplate.movies property. The function simply returns all of the movies from the Movies collection. The final file which we need is the server-side server\movies.js file: // Declare server Movies collection Movies = new Meteor.Collection("movies"); // Seed the movie database with a few movies Meteor.startup(function () { if (Movies.find().count() == 0) { Movies.insert({ title: "Star Wars", director: "Lucas" }); Movies.insert({ title: "Memento", director: "Nolan" }); Movies.insert({ title: "King Kong", director: "Jackson" }); } }); The server\movies.js file does two things. First, it declares the server-side Meteor Movies collection. When you declare a server-side Meteor collection, a collection is created in the MongoDB database associated with your Meteor app automatically (Meteor uses MongoDB as its database automatically). Second, the server\movies.js file seeds the Movies collection (MongoDB collection) with three movies. Seeding the database gives us some movies to look at when we open the Movies app in a browser. Creating New Movies Let me modify the Movies Database App so that we can add new movies to the database of movies. First, I need to create a new template file – named client\movieForm.html – which contains an HTML form for creating a new movie: <template name="movieForm"> <fieldset> <legend>Add New Movie</legend> <form> <div> <label> Title: <input id="title" /> </label> </div> <div> <label> Director: <input id="director" /> </label> </div> <div> <input type="submit" value="Add Movie" /> </div> </form> </fieldset> </template> In order for the new form to show up, I need to modify the client\movies.html file to include the movieForm.html template. Notice that I added {{> movieForm }} to the client\movies.html file: <head> <title>My Movie App</title> </head> <body> <h1>Movies</h1> {{> moviesTemplate }} {{> movieForm }} </body> After I make these modifications, our Movie app will display the form: The next step is to handle the submit event for the movie form. Below, I’ve modified the client\movies.js file so that it contains a handler for the submit event raised when you submit the form contained in the movieForm.html template: // Declare client Movies collection Movies = new Meteor.Collection("movies"); // Bind moviesTemplate to Movies collection Template.moviesTemplate.movies = function () { return Movies.find(); }; // Handle movieForm events Template.movieForm.events = { 'submit': function (e, tmpl) { // Don't postback e.preventDefault(); // create the new movie var newMovie = { title: tmpl.find("#title").value, director: tmpl.find("#director").value }; // add the movie to the db Movies.insert(newMovie); } }; The Template.movieForm.events property contains an event map which maps event names to handlers. In this case, I am mapping the form submit event to an anonymous function which handles the event. In the event handler, I am first preventing a postback by calling e.preventDefault(). This is a single page app, no postbacks are allowed! Next, I am grabbing the new movie from the HTML form. I’m taking advantage of the template find() method to retrieve the form field values. Finally, I am calling Movies.insert() to insert the new movie into the Movies collection. Here, I am explicitly inserting the new movie into the client-side Movies collection. Meteor inserts the new movie into the server-side Movies collection behind the scenes. When Meteor inserts the movie into the server-side collection, the new movie is added to the MongoDB database associated with the Movies app automatically. If server-side insertion fails for whatever reasons – for example, your internet connection is lost – then Meteor will remove the movie from the client-side Movies collection automatically. In other words, Meteor takes care of keeping the client Movies collection and the server Movies collection in sync. If you open multiple browsers, and add movies, then you should notice that all of the movies appear on all of the open browser automatically. You don’t need to refresh individual browsers to update the client-side Movies collection. Meteor keeps everything synchronized between the browsers and server for you. Removing the Insecure Module To make it easier to develop and debug a new Meteor app, by default, you can modify the database directly from the client. For example, you can delete all of the data in the database by opening up your browser console window and executing multiple Movies.remove() commands. Obviously, enabling anyone to modify your database from the browser is not a good idea in a production application. Before you make a Meteor app public, you should first run the meteor remove insecure command from a command/terminal window: Running meteor remove insecure removes the insecure package from the Movie app. Unfortunately, it also breaks our Movie app. We’ll get an “Access denied” error in our browser console whenever we try to insert a new movie. No worries. I’ll fix this issue in the next section. Creating Meteor Methods By taking advantage of Meteor Methods, you can create methods which can be invoked on both the client and the server. By taking advantage of Meteor Methods you can: 1. Perform form validation on both the client and the server. For example, even if an evil hacker bypasses your client code, you can still prevent the hacker from submitting an invalid value for a form field by enforcing validation on the server. 2. Simulate database operations on the client but actually perform the operations on the server. Let me show you how we can modify our Movie app so it uses Meteor Methods to insert a new movie. First, we need to create a new file named common\methods.js which contains the definition of our Meteor Methods: Meteor.methods({ addMovie: function (newMovie) { // Perform form validation if (newMovie.title == "") { throw new Meteor.Error(413, "Missing title!"); } if (newMovie.director == "") { throw new Meteor.Error(413, "Missing director!"); } // Insert movie (simulate on client, do it on server) return Movies.insert(newMovie); } }); The addMovie() method is called from both the client and the server. This method does two things. First, it performs some basic validation. If you don’t enter a title or you don’t enter a director then an error is thrown. Second, the addMovie() method inserts the new movie into the Movies collection. When called on the client, inserting the new movie into the Movies collection just updates the collection. When called on the server, inserting the new movie into the Movies collection causes the database (MongoDB) to be updated with the new movie. You must add the common\methods.js file to the common folder so it will get executed on both the client and the server. Our folder structure now looks like this: We actually call the addMovie() method within our client code in the client\movies.js file. Here’s what the updated file looks like: // Declare client Movies collection Movies = new Meteor.Collection("movies"); // Bind moviesTemplate to Movies collection Template.moviesTemplate.movies = function () { return Movies.find(); }; // Handle movieForm events Template.movieForm.events = { 'submit': function (e, tmpl) { // Don't postback e.preventDefault(); // create the new movie var newMovie = { title: tmpl.find("#title").value, director: tmpl.find("#director").value }; // add the movie to the db Meteor.call( "addMovie", newMovie, function (err, result) { if (err) { alert("Could not add movie " + err.reason); } } ); } }; The addMovie() method is called – on both the client and the server – by calling the Meteor.call() method. This method accepts the following parameters: · The string name of the method to call. · The data to pass to the method (You can actually pass multiple params for the data if you like). · A callback function to invoke after the method completes. In the JavaScript code above, the addMovie() method is called with the new movie retrieved from the HTML form. The callback checks for an error. If there is an error then the error reason is displayed in an alert (please don’t use alerts for validation errors in a production app because they are ugly!). Summary The goal of this blog post was to provide you with a brief walk through of a simple Meteor app. I showed you how you can create a simple Movie Database app which enables you to display a list of movies and create new movies. I also explained why it is important to remove the Meteor insecure package from a production app. I showed you how to use Meteor Methods to insert data into the database instead of doing it directly from the client. I’m very impressed with the Meteor framework. The support for Live HTML and Latency Compensation are required features for many real world Single Page Apps but implementing these features by hand is not easy. Meteor makes it easy.

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  • NSURLSession and amazon S3 uploads

    - by George Green
    I have an app which is currently uploading images to amazon S3. I have been trying to switch it from using NSURLConnection to NSURLSession so that the uploads can continue while the app is in the background! I seem to be hitting a bit of an issue. The NSURLRequest is created and passed to the NSURLSession but amazon sends back a 403 - forbidden response, if I pass the same request to a NSURLConnection it uploads the file perfectly. Here is the code that creates the response: NSString *requestURLString = [NSString stringWithFormat:@"http://%@.%@/%@/%@", BUCKET_NAME, AWS_HOST, DIRECTORY_NAME, filename]; NSURL *requestURL = [NSURL URLWithString:requestURLString]; NSMutableURLRequest *request = [NSMutableURLRequest requestWithURL:requestURL cachePolicy:NSURLRequestReloadIgnoringLocalAndRemoteCacheData timeoutInterval:60.0]; // Configure request [request setHTTPMethod:@"PUT"]; [request setValue:[NSString stringWithFormat:@"%@.%@", BUCKET_NAME, AWS_HOST] forHTTPHeaderField:@"Host"]; [request setValue:[self formattedDateString] forHTTPHeaderField:@"Date"]; [request setValue:@"public-read" forHTTPHeaderField:@"x-amz-acl"]; [request setHTTPBody:imageData]; And then this signs the response (I think this came from another SO answer): NSString *contentMd5 = [request valueForHTTPHeaderField:@"Content-MD5"]; NSString *contentType = [request valueForHTTPHeaderField:@"Content-Type"]; NSString *timestamp = [request valueForHTTPHeaderField:@"Date"]; if (nil == contentMd5) contentMd5 = @""; if (nil == contentType) contentType = @""; NSMutableString *canonicalizedAmzHeaders = [NSMutableString string]; NSArray *sortedHeaders = [[[request allHTTPHeaderFields] allKeys] sortedArrayUsingSelector:@selector(caseInsensitiveCompare:)]; for (id key in sortedHeaders) { NSString *keyName = [(NSString *)key lowercaseString]; if ([keyName hasPrefix:@"x-amz-"]){ [canonicalizedAmzHeaders appendFormat:@"%@:%@\n", keyName, [request valueForHTTPHeaderField:(NSString *)key]]; } } NSString *bucket = @""; NSString *path = request.URL.path; NSString *query = request.URL.query; NSString *host = [request valueForHTTPHeaderField:@"Host"]; if (![host isEqualToString:@"s3.amazonaws.com"]) { bucket = [host substringToIndex:[host rangeOfString:@".s3.amazonaws.com"].location]; } NSString* canonicalizedResource; if (nil == path || path.length < 1) { if ( nil == bucket || bucket.length < 1 ) { canonicalizedResource = @"/"; } else { canonicalizedResource = [NSString stringWithFormat:@"/%@/", bucket]; } } else { canonicalizedResource = [NSString stringWithFormat:@"/%@%@", bucket, path]; } if (query != nil && [query length] > 0) { canonicalizedResource = [canonicalizedResource stringByAppendingFormat:@"?%@", query]; } NSString* stringToSign = [NSString stringWithFormat:@"%@\n%@\n%@\n%@\n%@%@", [request HTTPMethod], contentMd5, contentType, timestamp, canonicalizedAmzHeaders, canonicalizedResource]; NSString *signature = [self signatureForString:stringToSign]; [request setValue:[NSString stringWithFormat:@"AWS %@:%@", self.S3AccessKey, signature] forHTTPHeaderField:@"Authorization"]; Then if I use this line of code: [NSURLConnection connectionWithRequest:request delegate:self]; It works and uploads the file, but if I use: NSURLSessionUploadTask *task = [self.session uploadTaskWithRequest:request fromFile:[NSURL fileURLWithPath:filePath]]; [task resume]; I get the forbidden error..!? Has anyone tried uploading to S3 with this and hit similar issues? I wonder if it is to do with the way the session pauses and resumes uploads, or it is doing something funny to the request..? One possible solution would be to upload the file to an interim server that I control and have that forward it to S3 when it is complete... but this is clearly not an ideal solution! Any help is much appreciated!! Thanks!

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  • Act on click of a button on the Nav Bar for moreNavigationController -- Can't pushviewcontroller

    - by Jann
    Okay, here is my issue: My app has a display of categories in the tab bar at the bottom of the iPhoneOS screen. This only allows 5 categories before it presents the MORE button. I have over 25 (please do not answer this by saying: "Rethink your application...etc" -- that was rudely said before. They are food, drink, etc categories and cannot be changed). I want to allow the user to put their favorites on the home page. The Apple moreNavigationController editing system only allows 20 tab bar items to be rearranged due to space constraints on the editing page. This is not enough so i need to implement my own Editing screen. I set the rightBarButtonItem to nil and created my own. Using NSLog, i can see the "click" happens when clicking the EDIT button, but I cannot push using pushViewController. Nothing happens. I think it has something to do with the navigationController I am addressing...but i am not sure. ps: This all happens in my App Delegate which DOES act as both UITabBarControllerDelegate & UINavigationControllerDelegate. I tried to do the following: - ( void )navigationController:( UINavigationController * )navigationController_local willShowViewController:( UIViewController * )viewController_local animated:( BOOL )animated { UIViewController * currentController = navigationController_local.visibleViewController; UIViewController * nextController = viewController_local; // Do whatever here. NSLog(@"Nav contoller willShowViewController fired\n'%@'\n'%@'\nThere are currently: %d views on the stack\n",currentController,nextController,[self.navigationController.viewControllers count]); if ( [nextController isKindOfClass:NSClassFromString(@"UIMoreListController")]) { UINavigationBar *morenavbar = navigationController_local.navigationBar; UINavigationItem *morenavitem = morenavbar.topItem; morenavitem.rightBarButtonItem = nil; NSLog(@"Is a UIMoreListController\n"); UIBarButtonItem *editTabBarButton = [[UIBarButtonItem alloc] initWithTitle:@"Edit" style:UIBarButtonItemStylePlain target:self action:@selector(editTabBar:)]; morenavitem.rightBarButtonItem = editTabBarButton; [editTabBarButton release]; } } This works to place an EDIT button at the top right of the screen -- mimicking Apple's look and feel... but when that button is clicked, you cannot exit the darn moreNavigationController. I have tried many things. UIAlerts work, etc...but pushing (or popping -- even popping to root view) a view controller on the stack does not. - (void) editTabBar:(id)sender { NSLog(@"clicked edit tabbar\n"); NSLog(@"Total count of controllers: %d\n",[self.navigationController.viewControllers count]); TabBarViewController *tabBarViewController2 = [[TabBarViewController alloc] initWithNibName:@"TabBarView" bundle:nil]; tabBarViewController2.navigationItem.title=@"Edit Tab Bar"; [self.navigationController pushViewController:tabBarViewController2 animated:YES]; [tabBarViewController2 release]; NSLog(@"finished edit tabbar\n"); } If you click the edit button on the moreNavigationController's display page, you get the log entries like expected AND (this is strange) the views on the stack climbs -- but no page change occurs. I marked it down to not using the correct navigation controller...but I am lost on how to find which one TO use. this is a weird one too. In the edit function if i just do this: - (void) editTabBar:(id)sender { self.tabBarController.selectedIndex = 0; } It DOES take me home (to tabbarcontroller 0) BUT doing this: - (void) editTabBar:(id)sender { [self.navigationController popToRootViewControllerAnimated:YES]; } does not work. Does the moreNavigationController have some special quality that screws with the rest of the system?

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  • GAE formpreview

    - by Niklas R
    I'm trying to enable form preview with Google App Engine. Getting the following error message I suspect being mistaken somewhere: ... handler = handler_class() TypeError: __call__() takes at least 2 arguments (1 given) Can you tell what's wrong with my attempt? Here is some of the code. from django.contrib.formtools.preview import FormPreview class AFormPreview(FormPreview): def done(self, request, cleaned_data): # Do something with the cleaned_data, then redirect # to a "success" page. self.response.out.write('Done!') class AForm(djangoforms.ModelForm): text = forms.CharField(widget=forms.Textarea(attrs={'rows':'11','cols':'70','class':'foo'}),label=_("content").capitalize()) def clean(self): cleaned_data = self.clean_data name = cleaned_data.get("name") if not name: raise forms.ValidationError("No name.") # Always return the full collection of cleaned data. return cleaned_data class Meta: model = A fields = ['category','currency','price','title','phonenumber','postaladress','name','text','email'] #change the order ... ('/aformpreview/([^/]*)', AFormPreview(AForm)), UPDATE: Here's a complete app where the preview is not working. Any ideas are most welcome: import cgi from google.appengine.api import users from google.appengine.ext import db from google.appengine.ext import webapp from google.appengine.ext.webapp import template from google.appengine.ext.webapp.util import run_wsgi_app from google.appengine.ext.db import djangoforms class Item(db.Model): name = db.StringProperty() quantity = db.IntegerProperty(default=1) target_price = db.FloatProperty() priority = db.StringProperty(default='Medium',choices=[ 'High', 'Medium', 'Low']) entry_time = db.DateTimeProperty(auto_now_add=True) added_by = db.UserProperty() class ItemForm(djangoforms.ModelForm): class Meta: model = Item exclude = ['added_by'] from django.contrib.formtools.preview import FormPreview class ItemFormPreview(FormPreview): def done(self, request, cleaned_data): # Do something with the cleaned_data, then redirect # to a "success" page. return HttpResponseRedirect('/') class MainPage(webapp.RequestHandler): def get(self): self.response.out.write('<html><body>' '<form method="POST" ' 'action="/">' '<table>') # This generates our shopping list form and writes it in the response self.response.out.write(ItemForm()) self.response.out.write('</table>' '<input type="submit">' '</form></body></html>') def post(self): data = ItemForm(data=self.request.POST) if data.is_valid(): # Save the data, and redirect to the view page entity = data.save(commit=False) entity.added_by = users.get_current_user() entity.put() self.redirect('/items.html') else: # Reprint the form self.response.out.write('<html><body>' '<form method="POST" ' 'action="/">' '<table>') self.response.out.write(data) self.response.out.write('</table>' '<input type="submit">' '</form></body></html>') class ItemPage(webapp.RequestHandler): def get(self): query = db.GqlQuery("SELECT * FROM Item ORDER BY name") for item in query: self.response.out.write('<a href="/edit?id=%d">Edit</a> - ' % item.key().id()) self.response.out.write("%s - Need to buy %d, cost $%0.2f each<br>" % (item.name, item.quantity, item.target_price)) class EditPage(webapp.RequestHandler): def get(self): id = int(self.request.get('id')) item = Item.get(db.Key.from_path('Item', id)) self.response.out.write('<html><body>' '<form method="POST" ' 'action="/edit">' '<table>') self.response.out.write(ItemForm(instance=item)) self.response.out.write('</table>' '<input type="hidden" name="_id" value="%s">' '<input type="submit">' '</form></body></html>' % id) def post(self): id = int(self.request.get('_id')) item = Item.get(db.Key.from_path('Item', id)) data = ItemForm(data=self.request.POST, instance=item) if data.is_valid(): # Save the data, and redirect to the view page entity = data.save(commit=False) entity.added_by = users.get_current_user() entity.put() self.redirect('/items.html') else: # Reprint the form self.response.out.write('<html><body>' '<form method="POST" ' 'action="/edit">' '<table>') self.response.out.write(data) self.response.out.write('</table>' '<input type="hidden" name="_id" value="%s">' '<input type="submit">' '</form></body></html>' % id) def main(): application = webapp.WSGIApplication( [('/', MainPage), ('/edit', EditPage), ('/items.html', ItemPage), ('/itemformpreview', ItemFormPreview(ItemForm)), ], debug=True) run_wsgi_app(application)

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  • I am getting the error Wrong type argument to unary minus and Expected ';' before ':' token

    - by James B.
    I am getting the error Wrong type argument to unary minus and Expected ';' before ':' token The error occurs at the - (NSIndexPath *).... line I am really New at this, so if there is anymore info needed, please ask, if you need to see the entire app, please e-mail me @ james at sevenotwo dot com. the app isn't really complicated. it is based on the sample code on Apple's website for the iphonedatacorerecipes code. #pragma mark - #pragma mark Editing rows - (NSIndexPath *)tableView:(UITableView *)tableView willSelectRowAtIndexPath:(NSIndexPath *)indexPath { NSIndexPath *rowToSelect = indexPath; NSInteger section = indexPath.section; BOOL isEditing = self.editing; // If editing, don't allow notes to be selected // Not editing: Only allow notes to be selected if ((isEditing && section == NOTES_SECTION) || (!isEditing && section != NOTES_SECTION)) { [tableView deselectRowAtIndexPath:indexPath animated:YES]; rowToSelect = nil; } return rowToSelect; } - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { NSInteger section = indexPath.section; UIViewController *nextViewController = nil; /* What to do on selection depends on what section the row is in. For Type, Notes, and Instruments, create and push a new view controller of the type appropriate for the next screen. */ switch (section) { case TYPE_SECTION: nextViewController = [[TypeSelectionViewController alloc] initWithStyle:UITableViewStyleGrouped]; ((TypeSelectionViewController *)nextViewController).doctor = doctor; break; case NOTES_SECTION: nextViewController = [[NotesViewController alloc] initWithNibName:@"NotesView" bundle:nil]; ((NotesViewController *)nextViewController).doctor = doctor; break; case INSTRUMENTS_SECTION: nextViewController = [[InstrumentDetailViewController alloc] initWithStyle:UITableViewStyleGrouped]; ((InstrumentDetailViewController *)nextViewController).doctor = doctor; if (indexPath.row < [doctor.instruments count]) { Instrument *instrument = [instruments objectAtIndex:indexPath.row]; ((InstrumentDetailViewController *)nextViewController).instrument = instrument; } break; default: break; } // If we got a new view controller, push it . if (nextViewController) { [self.navigationController pushViewController:nextViewController animated:YES]; [nextViewController release]; } } - (UITableViewCellEditingStyle)tableView:(UITableView *)tableView editingStyleForRowAtIndexPath:(NSIndexPath *)indexPath { UITableViewCellEditingStyle style = UITableViewCellEditingStyleNone; // Only allow editing in the instruments section. // In the instruments section, the last row (row number equal to the count of instruments) is added automatically (see tableView:cellForRowAtIndexPath:) to provide an insertion cell, so configure that cell for insertion; the other cells are configured for deletion. if (indexPath.section == INSTRUMENTS_SECTION) { // If this is the last item, it's the insertion row. if (indexPath.row == [doctor.instruments count]) { style = UITableViewCellEditingStyleInsert; } else { style = UITableViewCellEditingStyleDelete; } } return style; } - (void)tableView:(UITableView *)tableView commitEditingStyle:(UITableViewCellEditingStyle)editingStyle forRowAtIndexPath:(NSIndexPath *)indexPath { // Only allow deletion, and only in the instruments section if ((editingStyle == UITableViewCellEditingStyleDelete) && (indexPath.section == INSTRUMENTS_SECTION)) { // Remove the corresponding instrument object from the doctor's instrument list and delete the appropriate table view cell. Instrument *instrument = [instruments objectAtIndex:indexPath.row]; [doctor removeInstrumentsObject:instrument]; [instruments removeObject:instrument]; NSManagedObjectContext *context = instrument.managedObjectContext; [context deleteObject:instrument]; [self.tableView deleteRowsAtIndexPaths:[NSArray arrayWithObject:indexPath] withRowAnimation:UITableViewRowAnimationTop]; } }

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  • Core Data Model Design Question - Changing "Live" Objects also Changes Saved Objects

    - by mwt
    I'm working on my first Core Data project (on iPhone) and am really liking it. Core Data is cool stuff. I am, however, running into a design difficulty that I'm not sure how to solve, although I imagine it's a fairly common situation. It concerns the data model. For the sake of clarity, I'll use an imaginary football game app as an example to illustrate my question. Say that there are NSMO's called Downs and Plays. Plays function like templates to be used by Downs. The user creates Plays (for example, Bootleg, Button Hook, Slant Route, Sweep, etc.) and fills in the various properties. Plays have a to-many relationship with Downs. For each Down, the user decides which Play to use. When the Down is executed, it uses the Play as its template. After each down is run, it is stored in history. The program remembers all the Downs ever played. So far, so good. This is all working fine. The question I have concerns what happens when the user wants to change the details of a Play. Let's say it originally involved a pass to the left, but the user now wants it to be a pass to the right. Making that change, however, not only affects all the future executions of that Play, but also changes the details of the Plays stored in history. The record of Downs gets "polluted," in effect, because the Play template has been changed. I have been rolling around several possible fixes to this situation, but I imagine the geniuses of SO know much more about how to handle this than I do. Still, the potential fixes I've come up with are: 1) "Versioning" of Plays. Each change to a Play template actually creates a new, separate Play object with the same name (as far as the user can tell). Underneath the hood, however, it is actually a different Play. This would work, AFAICT, but seems like it could potentially lead to a wild proliferation of Play objects, esp. if the user keeps switching back and forth between several versions of the same Play (creating object after object each time the user switches). Yes, the app could check for pre-existing, identical Plays, but... it just seems like a mess. 2) Have Downs, upon saving, record the details of the Play they used, but not as a Play object. This just seems ridiculous, given that the Play object is there to hold those just those details. 3) Recognize that Play objects are actually fulfilling 2 functions: one to be a template for a Down, and the other to record what template was used. These 2 functions have a different relationship with a Down. The first (template) has a to-many relationship. But the second (record) has a one-to-one relationship. This would mean creating a second object, something like "Play-Template" which would retain the to-many relationship with Downs. Play objects would get reconfigured to have a one-to-one relationship with Downs. A Down would use a Play-Template object for execution, but use the new kind of Play object to store what template was used. It is this change from a to-many relationship to a one-to-one relationship that represents the crux of the problem. Even writing this question out has helped me get clearer. I think something like solution 3 is the answer. However if anyone has a better idea or even just a confirmation that I'm on the right track, that would be helpful. (Remember, I'm not really making a football game, it's just faster/easier to use a metaphor everyone understands.) Thanks.

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  • Persistance JDO - How to query a property of a collection with JDOQL?

    - by Sergio del Amo
    I want to build an application where a user identified by an email address can have several application accounts. Each account can have one o more users. I am trying to use the JDO Storage capabilities with Google App Engine Java. Here is my attempt: @PersistenceCapable @Inheritance(strategy = InheritanceStrategy.NEW_TABLE) public class AppAccount { @PrimaryKey @Persistent(valueStrategy = IdGeneratorStrategy.IDENTITY) private Long id; @Persistent private String companyName; @Persistent List<Invoices> invoices = new ArrayList<Invoices>(); @Persistent List<AppUser> users = new ArrayList<AppUser>(); // Getter Setters and Other Fields } @PersistenceCapable @EmbeddedOnly public class AppUser { @Persistent private String username; @Persistent private String firstName; @Persistent private String lastName; // Getter Setters and Other Fields } When a user logs in, I want to check how many accounts does he belongs to. If he belongs to more than one he will be presented with a dashboard where he can click which account he wants to load. This is my code to retrieve a list of app accounts where he is registered. public static List<AppAccount> getUserAppAccounts(String username) { PersistenceManager pm = JdoUtil.getPm(); Query q = pm.newQuery(AppAccount.class); q.setFilter("users.username == usernameParam"); q.declareParameters("String usernameParam"); return (List<AppAccount>) q.execute(username); } But I get the next error: SELECT FROM invoices.server.AppAccount WHERE users.username == usernameParam PARAMETERS String usernameParam: Encountered a variable expression that isn't part of a join. Maybe you're referencing a non-existent field of an embedded class. org.datanucleus.store.appengine.FatalNucleusUserException: SELECT FROM com.softamo.pelicamo.invoices.server.AppAccount WHERE users.username == usernameParam PARAMETERS String usernameParam: Encountered a variable expression that isn't part of a join. Maybe you're referencing a non-existent field of an embedded class. at org.datanucleus.store.appengine.query.DatastoreQuery.getJoinClassMetaData(DatastoreQuery.java:1154) at org.datanucleus.store.appengine.query.DatastoreQuery.addLeftPrimaryExpression(DatastoreQuery.java:1066) at org.datanucleus.store.appengine.query.DatastoreQuery.addExpression(DatastoreQuery.java:846) at org.datanucleus.store.appengine.query.DatastoreQuery.addFilters(DatastoreQuery.java:807) at org.datanucleus.store.appengine.query.DatastoreQuery.performExecute(DatastoreQuery.java:226) at org.datanucleus.store.appengine.query.JDOQLQuery.performExecute(JDOQLQuery.java:85) at org.datanucleus.store.query.Query.executeQuery(Query.java:1489) at org.datanucleus.store.query.Query.executeWithArray(Query.java:1371) at org.datanucleus.jdo.JDOQuery.execute(JDOQuery.java:243) at com.softamo.pelicamo.invoices.server.Store.getUserAppAccounts(Store.java:82) at com.softamo.pelicamo.invoices.test.server.StoreTest.testgetUserAppAccounts(StoreTest.java:39) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:597) at org.junit.runners.model.FrameworkMethod$1.runReflectiveCall(FrameworkMethod.java:44) at org.junit.internal.runners.model.ReflectiveCallable.run(ReflectiveCallable.java:15) at org.junit.runners.model.FrameworkMethod.invokeExplosively(FrameworkMethod.java:41) at org.junit.internal.runners.statements.InvokeMethod.evaluate(InvokeMethod.java:20) at org.junit.internal.runners.statements.RunBefores.evaluate(RunBefores.java:28) at org.junit.internal.runners.statements.RunAfters.evaluate(RunAfters.java:31) at org.junit.runners.BlockJUnit4ClassRunner.runChild(BlockJUnit4ClassRunner.java:76) at org.junit.runners.BlockJUnit4ClassRunner.runChild(BlockJUnit4ClassRunner.java:50) at org.junit.runners.ParentRunner$3.run(ParentRunner.java:193) at org.junit.runners.ParentRunner$1.schedule(ParentRunner.java:52) at org.junit.runners.ParentRunner.runChildren(ParentRunner.java:191) at org.junit.runners.ParentRunner.access$000(ParentRunner.java:42) at org.junit.runners.ParentRunner$2.evaluate(ParentRunner.java:184) at org.junit.runners.ParentRunner.run(ParentRunner.java:236) at org.eclipse.jdt.internal.junit4.runner.JUnit4TestReference.run(JUnit4TestReference.java:46) at org.eclipse.jdt.internal.junit.runner.TestExecution.run(TestExecution.java:38) at org.eclipse.jdt.internal.junit.runner.RemoteTestRunner.runTests(RemoteTestRunner.java:467) at org.eclipse.jdt.internal.junit.runner.RemoteTestRunner.runTests(RemoteTestRunner.java:683) at org.eclipse.jdt.internal.junit.runner.RemoteTestRunner.run(RemoteTestRunner.java:390) at org.eclipse.jdt.internal.junit.runner.RemoteTestRunner.main(RemoteTestRunner.java:197) Any idea? I am getting JDO persistance totally wrong?

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  • TableViewCell autorelease error

    - by iAm
    OK, for two days now i have been trying to solve an error i have inside the cellForRowAtIndex method, let start by saying that i have tracked down the bug to this method, the error is [CFDictionary image] or [Not a Type image] message sent to deallocated instance. I know about the debug flags, NSZombie, MallocStack, and others, they helped me narrow it down to this method and why, but I do not know how to solve besides a redesign of the app UI. SO what am i trying to do, well for this block of code, displays a purchase detail, which contains items, the items are in there own section, now when in edit mode, there appears a cell at the bottom of the items section with a label of "Add new Item", and this button will present a modal view of the add item controller, item is added and the view returns to the purchase detail screen, with the just added item in the section just above the "add new Item" cell, the problem happens when i scroll the item section off screen and back into view the app crashes with EXC_BAD_ACCESS, or even if i don't scroll and instead hit the back button on the navBar, still the same error. - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { UITableViewCell *cell = nil; switch (indexPath.section) { case PURCHASE_SECTION: { static NSString *cellID = @"GenericCell"; cell = [tableView dequeueReusableCellWithIdentifier:cellID]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleValue2 reuseIdentifier:cellID] autorelease]; cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator; } switch (indexPath.row) { case CATEGORY_ROW: cell.textLabel.text = @"Category:"; cell.detailTextLabel.text = [self.purchase.category valueForKey:@"name"]; cell.accessoryType = UITableViewCellAccessoryNone; cell.editingAccessoryType = UITableViewCellAccessoryDisclosureIndicator; break; case TYPE_ROW: cell.textLabel.text = @"Type:"; cell.detailTextLabel.text = [self.purchase.type valueForKey:@"name"]; cell.accessoryType = UITableViewCellAccessoryNone; cell.editingAccessoryType = UITableViewCellAccessoryDisclosureIndicator; break; case VENDOR_ROW: cell.textLabel.text = @"Payment:"; cell.detailTextLabel.text = [self.purchase.vendor valueForKey:@"name"]; cell.accessoryType = UITableViewCellAccessoryNone; cell.editingAccessoryType = UITableViewCellAccessoryDisclosureIndicator; break; case NOTES_ROW: cell.textLabel.text = @"Notes"; cell.editingAccessoryType = UITableViewCellAccessoryNone; break; default: break; } break; } case ITEMS_SECTION: { NSUInteger itemsCount = [items count]; if (indexPath.row < itemsCount) { static NSString *itemsCellID = @"ItemsCell"; cell = [tableView dequeueReusableCellWithIdentifier:itemsCellID]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:itemsCellID] autorelease]; cell.accessoryType = UITableViewCellAccessoryNone; } singleItem = [self.items objectAtIndex:indexPath.row]; cell.textLabel.text = singleItem.name; cell.detailTextLabel.text = [singleItem.amount formattedDataDisplay]; cell.imageView.image = [singleItem.image image]; } else { static NSString *AddItemCellID = @"AddItemCell"; cell = [tableView dequeueReusableCellWithIdentifier:AddItemCellID]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:AddItemCellID] autorelease]; cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator; } cell.textLabel.text = @"Add Item"; } break; } case LOCATION_SECTION: { static NSString *localID = @"LocationCell"; cell = [tableView dequeueReusableCellWithIdentifier:localID]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:localID] autorelease]; cell.accessoryType = UITableViewCellAccessoryNone; } cell.textLabel.text = @"Purchase Location"; cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator; cell.editingAccessoryType = UITableViewCellAccessoryNone; break; } default: break; } return cell; } the singleItem is of Modal Type PurchaseItem for core data now that i know what is causing the error, how do i solve it, I have tried everything that i know and some of what i dont know but still, no progress, please any suggestions as to how to solve this without redesign is my goal, perhaps there is an error i am doing that I cannot see, but if it's the nature of autorelease, than i will redesign.

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  • uiscrollview not switching image subviews

    - by nickthedude
    I'm building a comic viewer app, that consists of two view controllers, the root viewcontroller basically displays a view where a user decides what comic they want to read by pressing a button. The second viewController actually displays the comic as a uiscrollview with a toolbar and a title at the top. So the problem I am having is that the comic image panels themselves are not changing from whatever the first comic you go to if you select another comic after viewing the first one. The way I set it up, and I admit it's not exactly mvc, so please don't hate, anyway the way I set it up is each comic uiscrollview consists of x number of jpg images where each comic set's image names have a common prefix and then a number like 'funny1.jpg', 'funny2.jpg', 'funny3.jpg' and 'soda1.jpg', 'soda2.jpg', 'soda3.jpg', etc... so when a user selects a comic to view in the root controller it makes a call to the delegate and sets ivars on instances of the comicviewcontroller that belongs to the delegate (mainDelegate.comicViewController.property) I set the number of panels in that comic, the comic name for the title label, and the image prefix. The number of images changes(or at least the number that you can scroll through), and the title changes but for some reason the images are the same ones as whatever comic you clicked on initially. I'm basing this whole app off of the 'scrolling' code sample from apple. I thought if I added a viewWillAppear:(BOOL) animated call to the comicViewController everytime the user clicked the button that would fix it but it didn't, after all that is where the scrollview is laid out. Anyway here is some code from each of the two controllers: RootController: -(IBAction) launchComic2{ AppDelegate *mainDelegate = [(AppDelegate *) [UIApplication sharedApplication] delegate]; mainDelegate.myViewController.comicPageCount = 3; mainDelegate.myViewController.comicTitle.text = @"\"Death by ETOH\""; mainDelegate.myViewController.comicImagePrefix = @"etoh"; [mainDelegate.myViewController viewWillAppear:YES]; [mainDelegate.window addSubview: mainDelegate.myViewController.view]; comicViewController: -(void) viewWillAppear:(BOOL)animated { self.view.backgroundColor = [UIColor viewFlipsideBackgroundColor]; // 1. setup the scrollview for multiple images and add it to the view controller // // note: the following can be done in Interface Builder, but we show this in code for clarity [scrollView1 setBackgroundColor:[UIColor whiteColor]]; [scrollView1 setCanCancelContentTouches:NO]; scrollView1.indicatorStyle = UIScrollViewIndicatorStyleWhite; scrollView1.clipsToBounds = YES; // default is NO, we want to restrict drawing within our scrollview scrollView1.scrollEnabled = YES; // pagingEnabled property default is NO, if set the scroller will stop or snap at each photo // if you want free-flowing scroll, don't set this property. scrollView1.pagingEnabled = YES; // load all the images from our bundle and add them to the scroll view NSUInteger i; for (i = 1; i <= self.comicPageCount; i++) { NSString *imageName = [NSString stringWithFormat:@"%@%d.jpg", self.comicImagePrefix, i]; NSLog(@"%@%d.jpg", self.comicImagePrefix, i); UIImage *image = [UIImage imageNamed:imageName]; UIImageView *imageView = [[UIImageView alloc] initWithImage:image]; // setup each frame to a default height and width, it will be properly placed when we call "updateScrollList" CGRect rect = imageView.frame; rect.size.height = kScrollObjHeight; rect.size.width = kScrollObjWidth; imageView.frame = rect; imageView.tag = i; // tag our images for later use when we place them in serial fashion [scrollView1 addSubview:imageView]; [imageView release]; } [self layoutScrollImages]; // now place the photos in serial layout within the scrollview } - (void)layoutScrollImages { UIImageView *view = nil; NSArray *subviews = [scrollView1 subviews]; // reposition all image subviews in a horizontal serial fashion CGFloat curXLoc = 0; for (view in subviews) { if ([view isKindOfClass:[UIImageView class]] && view.tag 0) { CGRect frame = view.frame; frame.origin = CGPointMake(curXLoc, 0); view.frame = frame; curXLoc += (kScrollObjWidth); } } // set the content size so it can be scrollable [scrollView1 setContentSize:CGSizeMake((self.comicPageCount * kScrollObjWidth), [scrollView1 bounds].size.height)]; } Any help would be appreciated on this. Nick

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  • data not reloading into tableview from core data on minor update

    - by Martin KS
    I've got a basic photo album application, on the first view a list of albums is displayed with a subtitle showing how many images are in each album. I've got everything working to add albums, and add images to albums. The problem is that the image count lines are accurate whenever the app loads, but I can't get them to update during execution. The following viewdidload correctly populates all lines of the tableview when the app loads: - (void)viewDidLoad { [super viewDidLoad]; // Set the title. self.title = @"Photo albums"; // Configure the add and edit buttons. self.navigationItem.leftBarButtonItem = self.editButtonItem; addButton = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemAdd target:self action:@selector(addAlbum)]; addButton.enabled = YES; self.navigationItem.rightBarButtonItem = addButton; /* Fetch existing albums. Create a fetch request; find the Album entity and assign it to the request; add a sort descriptor; then execute the fetch. */ NSFetchRequest *request = [[NSFetchRequest alloc] init]; NSEntityDescription *entity = [NSEntityDescription entityForName:@"Album" inManagedObjectContext:managedObjectContext]; [request setEntity:entity]; // Order the albums by name. NSSortDescriptor *sortDescriptor = [[NSSortDescriptor alloc] initWithKey:@"albumName" ascending:NO]; NSArray *sortDescriptors = [[NSArray alloc] initWithObjects:sortDescriptor, nil]; [request setSortDescriptors:sortDescriptors]; [sortDescriptor release]; [sortDescriptors release]; // Execute the fetch -- create a mutable copy of the result. NSError *error = nil; NSMutableArray *mutableFetchResults = [[managedObjectContext executeFetchRequest:request error:&error] mutableCopy]; if (mutableFetchResults == nil) { // Handle the error. } LocationsAppDelegate *mainDelegate = (LocationsAppDelegate *)[[UIApplication sharedApplication] delegate]; // Set master albums array to the mutable array, then clean up. [mainDelegate setAlbumsArray:mutableFetchResults]; [mutableFetchResults release]; [request release]; } But when I run similar code inside viewdidappear, nothing happens: { /* Fetch existing albums. Create a fetch request; find the Album entity and assign it to the request; add a sort descriptor; then execute the fetch. */ NSFetchRequest *request = [[NSFetchRequest alloc] init]; NSEntityDescription *entity = [NSEntityDescription entityForName:@"Album" inManagedObjectContext:managedObjectContext]; [request setEntity:entity]; // Order the albums by creation date, most recent first. NSSortDescriptor *sortDescriptor = [[NSSortDescriptor alloc] initWithKey:@"albumName" ascending:NO]; NSArray *sortDescriptors = [[NSArray alloc] initWithObjects:sortDescriptor, nil]; [request setSortDescriptors:sortDescriptors]; [sortDescriptor release]; [sortDescriptors release]; // Execute the fetch -- create a mutable copy of the result. NSError *error = nil; NSMutableArray *mutableFetchResults = [[managedObjectContext executeFetchRequest:request error:&error] mutableCopy]; if (mutableFetchResults == nil) { // Handle the error. } LocationsAppDelegate *mainDelegate = (LocationsAppDelegate *)[[UIApplication sharedApplication] delegate]; // Set master albums array to the mutable array, then clean up. [mainDelegate setAlbumsArray:mutableFetchResults]; [self.tableView reloadData]; [mutableFetchResults release]; [request release]; } Apologies if I've missed the answer to this question elsewhere, but what am I missing?

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  • Build a Drill Down TableView with arrays

    - by skiria
    I'm trying to build a Drill down tableview to show the information that I have in a hierachy of arrays and classes. I have 3 classes: class Video { nameVideo, id, description, user... } class Topic {nameTopic, topicID, NSMutableArray videos; } class Category {nameCategory, categoryID, NSMUtableArray topics} And then in my app delegate I defined //AppDelegate.h NSMutableArray categories; The app display the tableView with nameCategory, but then, when I select a row it shows a tableview with 0 rows. If I check, for the second view the NumberOfRowsInSection, it returns me 0. I supose that the error is that I don't build correctly the provisional array called tableDataSource, I don't know the reason why it doesn't copy the new information on this array. ` - (void)viewDidLoad { [super viewDidLoad]; appDelegate = (TSCAppDelegate *)[[UIApplication sharedApplication] delegate]; //self.title = @"Categoria"; if(CurrentLevel == 0) { //Initialize our table data source NSArray *tempArray = [[NSArray alloc] init]; self.tableDataSource = tempArray; [tempArray release]; self.tableDataSource = appDelegate.categories; self.navigationItem.title = @"Categoria"; CurrentTitle = @"Categoria"; } else { self.navigationItem.title = CurrentTitle; } } - (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView { return 1; } // Customize the number of rows in the table view. - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { NSLog (@"contador_ %i,", [self.tableDataSource count]); //--> On the second view it is 0! return [self.tableDataSource count]; } // Customize the appearance of table view cells. - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithFrame:CGRectZero reuseIdentifier:CellIdentifier]autorelease]; } // Configure the cell. if (CurrentLevel == 0) { Category *aCategory = [self.tableDataSource objectAtIndex:indexPath.row]; cell.text = aCategory.nameCategory; } if (CurrentLevel == 1) { Topic *aTopic = [self.tableDataSource objectAtIndex:indexPath.row]; cell.text = aTopic.nameTopic; } else if ([CurrentLevel == 0]){ Topic *aTopic = [self.tableDataSource objectAtIndex:indexPath.row]; cell.text = aTopic.nameTopic; //NSLog(@"inside!!"); } cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator; return cell; } - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { //Get the actual Category Category *aCategory = [self.tableDataSource objectAtIndex:indexPath.row]; //NSLog (@" CATEGORY: %@", aCategory.nameCategory); //NSLog (@" CATEGORY: %i", aCategory.categoryID); //NSLog (@" TOPICS OF CATEGORY: %i", [aCategory.topics count]); //Prepare to tableview. navegaTableViewController *nvController = [[navegaTableViewController alloc] initWithNibName:@"navegaTableView" bundle:[NSBundle mainBundle]]; //Increment the Current View nvController.CurrentLevel += 1; //Set the title; nvController.CurrentTitle = @"Topic"; nvController.tableDataSource = aCategory.topics; //Push the new table view on the stack [self.navigationController pushViewController:nvController animated:YES]; [nvController release]; } `

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  • Problems extracting information from RSS feed description field

    - by Graeme
    Hi, I've built an iPhone application using the parsing code from the TopSongs sample iPhone application. I've hit a problem though - the feed I'm trying to parse data from doesn't have a separate field for every piece of information (i.e. if it was for a feed about dogs, all the information such as dog type, dog age and dog price is contained in the feed. However, the TopSongs app relies on information having its own tags, so instead of using it uses and . So my question is this. How do I extract this information from the description field so that it can be parsed using the TopSongs parser? Can you somehow extract the dog age, price and type information using Yahoo Pipes and use that RSS feed for the feed? Or is there code that I can add to do it in application? Update: To view the code of my application parser (based on the TopSongs Core Data Apple provided application, see below. Here's a sample of one item from the the actual RSS feed I'm using (the description is longer, and has status,size, and a couple of other fields, but they're all formatted the same.: <item> <title>MOE, MARGRET STREET</title> <description> <b>District/Region:</b>&nbsp;REGION 09</br><b>Location:</b>&nbsp;MOE</br><b>Name:</b>&nbsp;MARGRET STREET</br></description> <pubDate>Thu,11 Mar 2010 05:43:03 GMT</pubDate> <guid>1266148</guid> </item> /* File: iTunesRSSImporter.m Abstract: Downloads, parses, and imports the iTunes top songs RSS feed into Core Data. Version: 1.1 Disclaimer: IMPORTANT: This Apple software is supplied to you by Apple Inc. ("Apple") in consideration of your agreement to the following terms, and your use, installation, modification or redistribution of this Apple software constitutes acceptance of these terms. If you do not agree with these terms, please do not use, install, modify or redistribute this Apple software. In consideration of your agreement to abide by the following terms, and subject to these terms, Apple grants you a personal, non-exclusive license, under Apple's copyrights in this original Apple software (the "Apple Software"), to use, reproduce, modify and redistribute the Apple Software, with or without modifications, in source and/or binary forms; provided that if you redistribute the Apple Software in its entirety and without modifications, you must retain this notice and the following text and disclaimers in all such redistributions of the Apple Software. Neither the name, trademarks, service marks or logos of Apple Inc. may be used to endorse or promote products derived from the Apple Software without specific prior written permission from Apple. Except as expressly stated in this notice, no other rights or licenses, express or implied, are granted by Apple herein, including but not limited to any patent rights that may be infringed by your derivative works or by other works in which the Apple Software may be incorporated. The Apple Software is provided by Apple on an "AS IS" basis. APPLE MAKES NO WARRANTIES, EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION THE IMPLIED WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, REGARDING THE APPLE SOFTWARE OR ITS USE AND OPERATION ALONE OR IN COMBINATION WITH YOUR PRODUCTS. IN NO EVENT SHALL APPLE BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) ARISING IN ANY WAY OUT OF THE USE, REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE APPLE SOFTWARE, HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT, TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF APPLE HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. Copyright (C) 2009 Apple Inc. All Rights Reserved. */ #import "iTunesRSSImporter.h" #import "Song.h" #import "Category.h" #import "CategoryCache.h" #import <libxml/tree.h> // Function prototypes for SAX callbacks. This sample implements a minimal subset of SAX callbacks. // Depending on your application's needs, you might want to implement more callbacks. static void startElementSAX(void *context, const xmlChar *localname, const xmlChar *prefix, const xmlChar *URI, int nb_namespaces, const xmlChar **namespaces, int nb_attributes, int nb_defaulted, const xmlChar **attributes); static void endElementSAX(void *context, const xmlChar *localname, const xmlChar *prefix, const xmlChar *URI); static void charactersFoundSAX(void *context, const xmlChar *characters, int length); static void errorEncounteredSAX(void *context, const char *errorMessage, ...); // Forward reference. The structure is defined in full at the end of the file. static xmlSAXHandler simpleSAXHandlerStruct; // Class extension for private properties and methods. @interface iTunesRSSImporter () @property BOOL storingCharacters; @property (nonatomic, retain) NSMutableData *characterBuffer; @property BOOL done; @property BOOL parsingASong; @property NSUInteger countForCurrentBatch; @property (nonatomic, retain) Song *currentSong; @property (nonatomic, retain) NSURLConnection *rssConnection; @property (nonatomic, retain) NSDateFormatter *dateFormatter; // The autorelease pool property is assign because autorelease pools cannot be retained. @property (nonatomic, assign) NSAutoreleasePool *importPool; @end static double lookuptime = 0; @implementation iTunesRSSImporter @synthesize iTunesURL, delegate, persistentStoreCoordinator; @synthesize rssConnection, done, parsingASong, storingCharacters, currentSong, countForCurrentBatch, characterBuffer, dateFormatter, importPool; - (void)dealloc { [iTunesURL release]; [characterBuffer release]; [currentSong release]; [rssConnection release]; [dateFormatter release]; [persistentStoreCoordinator release]; [insertionContext release]; [songEntityDescription release]; [theCache release]; [super dealloc]; } - (void)main { self.importPool = [[NSAutoreleasePool alloc] init]; if (delegate && [delegate respondsToSelector:@selector(importerDidSave:)]) { [[NSNotificationCenter defaultCenter] addObserver:delegate selector:@selector(importerDidSave:) name:NSManagedObjectContextDidSaveNotification object:self.insertionContext]; } done = NO; self.dateFormatter = [[[NSDateFormatter alloc] init] autorelease]; [dateFormatter setDateStyle:NSDateFormatterLongStyle]; [dateFormatter setTimeStyle:NSDateFormatterNoStyle]; // necessary because iTunes RSS feed is not localized, so if the device region has been set to other than US // the date formatter must be set to US locale in order to parse the dates [dateFormatter setLocale:[[[NSLocale alloc] initWithLocaleIdentifier:@"US"] autorelease]]; self.characterBuffer = [NSMutableData data]; NSURLRequest *theRequest = [NSURLRequest requestWithURL:iTunesURL]; // create the connection with the request and start loading the data rssConnection = [[NSURLConnection alloc] initWithRequest:theRequest delegate:self]; // This creates a context for "push" parsing in which chunks of data that are not "well balanced" can be passed // to the context for streaming parsing. The handler structure defined above will be used for all the parsing. // The second argument, self, will be passed as user data to each of the SAX handlers. The last three arguments // are left blank to avoid creating a tree in memory. context = xmlCreatePushParserCtxt(&simpleSAXHandlerStruct, self, NULL, 0, NULL); if (rssConnection != nil) { do { [[NSRunLoop currentRunLoop] runMode:NSDefaultRunLoopMode beforeDate:[NSDate distantFuture]]; } while (!done); } // Display the total time spent finding a specific object for a relationship NSLog(@"lookup time %f", lookuptime); // Release resources used only in this thread. xmlFreeParserCtxt(context); self.characterBuffer = nil; self.dateFormatter = nil; self.rssConnection = nil; self.currentSong = nil; [theCache release]; theCache = nil; NSError *saveError = nil; NSAssert1([insertionContext save:&saveError], @"Unhandled error saving managed object context in import thread: %@", [saveError localizedDescription]); if (delegate && [delegate respondsToSelector:@selector(importerDidSave:)]) { [[NSNotificationCenter defaultCenter] removeObserver:delegate name:NSManagedObjectContextDidSaveNotification object:self.insertionContext]; } if (self.delegate != nil && [self.delegate respondsToSelector:@selector(importerDidFinishParsingData:)]) { [self.delegate importerDidFinishParsingData:self]; } [importPool release]; self.importPool = nil; } - (NSManagedObjectContext *)insertionContext { if (insertionContext == nil) { insertionContext = [[NSManagedObjectContext alloc] init]; [insertionContext setPersistentStoreCoordinator:self.persistentStoreCoordinator]; } return insertionContext; } - (void)forwardError:(NSError *)error { if (self.delegate != nil && [self.delegate respondsToSelector:@selector(importer:didFailWithError:)]) { [self.delegate importer:self didFailWithError:error]; } } - (NSEntityDescription *)songEntityDescription { if (songEntityDescription == nil) { songEntityDescription = [[NSEntityDescription entityForName:@"Song" inManagedObjectContext:self.insertionContext] retain]; } return songEntityDescription; } - (CategoryCache *)theCache { if (theCache == nil) { theCache = [[CategoryCache alloc] init]; theCache.managedObjectContext = self.insertionContext; } return theCache; } - (Song *)currentSong { if (currentSong == nil) { currentSong = [[Song alloc] initWithEntity:self.songEntityDescription insertIntoManagedObjectContext:self.insertionContext]; } return currentSong; } #pragma mark NSURLConnection Delegate methods // Forward errors to the delegate. - (void)connection:(NSURLConnection *)connection didFailWithError:(NSError *)error { [self performSelectorOnMainThread:@selector(forwardError:) withObject:error waitUntilDone:NO]; // Set the condition which ends the run loop. done = YES; } // Called when a chunk of data has been downloaded. - (void)connection:(NSURLConnection *)connection didReceiveData:(NSData *)data { // Process the downloaded chunk of data. xmlParseChunk(context, (const char *)[data bytes], [data length], 0); } - (void)connectionDidFinishLoading:(NSURLConnection *)connection { // Signal the context that parsing is complete by passing "1" as the last parameter. xmlParseChunk(context, NULL, 0, 1); context = NULL; // Set the condition which ends the run loop. done = YES; } #pragma mark Parsing support methods static const NSUInteger kImportBatchSize = 20; - (void)finishedCurrentSong { parsingASong = NO; self.currentSong = nil; countForCurrentBatch++; // Periodically purge the autorelease pool and save the context. The frequency of this action may need to be tuned according to the // size of the objects being parsed. The goal is to keep the autorelease pool from growing too large, but // taking this action too frequently would be wasteful and reduce performance. if (countForCurrentBatch == kImportBatchSize) { [importPool release]; self.importPool = [[NSAutoreleasePool alloc] init]; NSError *saveError = nil; NSAssert1([insertionContext save:&saveError], @"Unhandled error saving managed object context in import thread: %@", [saveError localizedDescription]); countForCurrentBatch = 0; } } /* Character data is appended to a buffer until the current element ends. */ - (void)appendCharacters:(const char *)charactersFound length:(NSInteger)length { [characterBuffer appendBytes:charactersFound length:length]; } - (NSString *)currentString { // Create a string with the character data using UTF-8 encoding. UTF-8 is the default XML data encoding. NSString *currentString = [[[NSString alloc] initWithData:characterBuffer encoding:NSUTF8StringEncoding] autorelease]; [characterBuffer setLength:0]; return currentString; } @end #pragma mark SAX Parsing Callbacks // The following constants are the XML element names and their string lengths for parsing comparison. // The lengths include the null terminator, to ensure exact matches. static const char *kName_Item = "item"; static const NSUInteger kLength_Item = 5; static const char *kName_Title = "title"; static const NSUInteger kLength_Title = 6; static const char *kName_Category = "category"; static const NSUInteger kLength_Category = 9; static const char *kName_Itms = "itms"; static const NSUInteger kLength_Itms = 5; static const char *kName_Artist = "description"; static const NSUInteger kLength_Artist = 7; static const char *kName_Album = "description"; static const NSUInteger kLength_Album = 6; static const char *kName_ReleaseDate = "releasedate"; static const NSUInteger kLength_ReleaseDate = 12; /* This callback is invoked when the importer finds the beginning of a node in the XML. For this application, out parsing needs are relatively modest - we need only match the node name. An "item" node is a record of data about a song. In that case we create a new Song object. The other nodes of interest are several of the child nodes of the Song currently being parsed. For those nodes we want to accumulate the character data in a buffer. Some of the child nodes use a namespace prefix. */ static void startElementSAX(void *parsingContext, const xmlChar *localname, const xmlChar *prefix, const xmlChar *URI, int nb_namespaces, const xmlChar **namespaces, int nb_attributes, int nb_defaulted, const xmlChar **attributes) { iTunesRSSImporter *importer = (iTunesRSSImporter *)parsingContext; // The second parameter to strncmp is the name of the element, which we known from the XML schema of the feed. // The third parameter to strncmp is the number of characters in the element name, plus 1 for the null terminator. if (prefix == NULL && !strncmp((const char *)localname, kName_Item, kLength_Item)) { importer.parsingASong = YES; } else if (importer.parsingASong && ( (prefix == NULL && (!strncmp((const char *)localname, kName_Title, kLength_Title) || !strncmp((const char *)localname, kName_Category, kLength_Category))) || ((prefix != NULL && !strncmp((const char *)prefix, kName_Itms, kLength_Itms)) && (!strncmp((const char *)localname, kName_Artist, kLength_Artist) || !strncmp((const char *)localname, kName_Album, kLength_Album) || !strncmp((const char *)localname, kName_ReleaseDate, kLength_ReleaseDate))) )) { importer.storingCharacters = YES; } } /* This callback is invoked when the parse reaches the end of a node. At that point we finish processing that node, if it is of interest to us. For "item" nodes, that means we have completed parsing a Song object. We pass the song to a method in the superclass which will eventually deliver it to the delegate. For the other nodes we care about, this means we have all the character data. The next step is to create an NSString using the buffer contents and store that with the current Song object. */ static void endElementSAX(void *parsingContext, const xmlChar *localname, const xmlChar *prefix, const xmlChar *URI) { iTunesRSSImporter *importer = (iTunesRSSImporter *)parsingContext; if (importer.parsingASong == NO) return; if (prefix == NULL) { if (!strncmp((const char *)localname, kName_Item, kLength_Item)) { [importer finishedCurrentSong]; } else if (!strncmp((const char *)localname, kName_Title, kLength_Title)) { importer.currentSong.title = importer.currentString; } else if (!strncmp((const char *)localname, kName_Category, kLength_Category)) { double before = [NSDate timeIntervalSinceReferenceDate]; Category *category = [importer.theCache categoryWithName:importer.currentString]; double delta = [NSDate timeIntervalSinceReferenceDate] - before; lookuptime += delta; importer.currentSong.category = category; } } else if (!strncmp((const char *)prefix, kName_Itms, kLength_Itms)) { if (!strncmp((const char *)localname, kName_Artist, kLength_Artist)) { NSString *string = importer.currentSong.artist; NSArray *strings = [string componentsSeparatedByString: @", "]; //importer.currentSong.artist = importer.currentString; } else if (!strncmp((const char *)localname, kName_Album, kLength_Album)) { importer.currentSong.album = importer.currentString; } else if (!strncmp((const char *)localname, kName_ReleaseDate, kLength_ReleaseDate)) { NSString *dateString = importer.currentString; importer.currentSong.releaseDate = [importer.dateFormatter dateFromString:dateString]; } } importer.storingCharacters = NO; } /* This callback is invoked when the parser encounters character data inside a node. The importer class determines how to use the character data. */ static void charactersFoundSAX(void *parsingContext, const xmlChar *characterArray, int numberOfCharacters) { iTunesRSSImporter *importer = (iTunesRSSImporter *)parsingContext; // A state variable, "storingCharacters", is set when nodes of interest begin and end. // This determines whether character data is handled or ignored. if (importer.storingCharacters == NO) return; [importer appendCharacters:(const char *)characterArray length:numberOfCharacters]; } /* A production application should include robust error handling as part of its parsing implementation. The specifics of how errors are handled depends on the application. */ static void errorEncounteredSAX(void *parsingContext, const char *errorMessage, ...) { // Handle errors as appropriate for your application. NSCAssert(NO, @"Unhandled error encountered during SAX parse."); } // The handler struct has positions for a large number of callback functions. If NULL is supplied at a given position, // that callback functionality won't be used. Refer to libxml documentation at http://www.xmlsoft.org for more information // about the SAX callbacks. static xmlSAXHandler simpleSAXHandlerStruct = { NULL, /* internalSubset */ NULL, /* isStandalone */ NULL, /* hasInternalSubset */ NULL, /* hasExternalSubset */ NULL, /* resolveEntity */ NULL, /* getEntity */ NULL, /* entityDecl */ NULL, /* notationDecl */ NULL, /* attributeDecl */ NULL, /* elementDecl */ NULL, /* unparsedEntityDecl */ NULL, /* setDocumentLocator */ NULL, /* startDocument */ NULL, /* endDocument */ NULL, /* startElement*/ NULL, /* endElement */ NULL, /* reference */ charactersFoundSAX, /* characters */ NULL, /* ignorableWhitespace */ NULL, /* processingInstruction */ NULL, /* comment */ NULL, /* warning */ errorEncounteredSAX, /* error */ NULL, /* fatalError //: unused error() get all the errors */ NULL, /* getParameterEntity */ NULL, /* cdataBlock */ NULL, /* externalSubset */ XML_SAX2_MAGIC, // NULL, startElementSAX, /* startElementNs */ endElementSAX, /* endElementNs */ NULL, /* serror */ }; Thanks.

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  • How do I hide the UITableViewCell border for a custom cell in a group tableview?

    - by Gorgando
    What I am trying to do: I want three buttons side-by-side in a tableviewcell just like in Contacts app. What I've done: I have a custom tableviewcell with three uibuttons in it. I've set the background color of the tableviewcell to be transparent. What I can't figure out: The tableviewcell border is still there! Everything looks great except for the border floating around the 3 buttons. Am I doing this completely wrong? Or is there a simple way to remove/hide the border? Thanks!!!

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  • CFBundleVersion error even though new version is higher

    - by Rob
    When trying to upload an upgrade binary to iTunes Connect, I am getting this error message even though I have updated CFBundleVersion in my info.plist file to a higher value (and checked the package contents after building it to be sure it copied over). I have already successfully submitted a different app upgrade by doing this same method, but for whatever reason it won't work this time. Any insights or is this an iTunes bug? The binary you uploaded was invalid. The key CFBundleVersion in the Info.plist file must contain a higher version than that of the previously uploaded version.

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