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  • User avatar cropping/resizing with paperclip and jquery in rails

    - by Micke
    Hello fellow stackoverflow users. I am building my first Ruby on Rails app which is going to be my own little community. I have made the User model with several fields and information. But now i am thinking of adding avatar support for the users. And i've been researching and found that my best option would be using Paperclip. But then i've encountered a little dilemma. I want my users to be able to resie/crop their avatar image after they have chosen a image. I have googled alot and since i am using jQuery i found that imgAreaSelect would be best in my opinion. And i think MiniMagick looks best. So to my question. How can i best intergrate Paperclip and imgAreaSelect? I am new to Ruby and Rails so i don't know how i can resize the image. Do you folks know how to intergrate the to or maybe some other options that fits my needs best? I also need to apologize for my bad/misspelled english since i am not english :) Thanking you in advance. Yours sincerely, Micke.

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  • Refactoring Bloated ViewModel

    - by Holy Christ
    Hi, I am writing a PRISM/MVVM/WPF application. It's a LOB application, so there are a lot of complicated rules. I've noticed the View Model is starting to get bloated. There are two main issues. One is that to maintain MVVM, I'm doing a lot of things that feel hacky like adding a bunch of properties to my VM. The view binds to those properties to keep track of what feels like view specific information. For example, a boolean keeping track of the status of a long running process in the VM, so the view can disable some of its controls while the long running process is working. I've read that this issue could be solved with Attached Behaviors. I'll look more into that. In the example MVVM apps you see online, this isn't a big deal because they are over-simplified. The other issue is the number of commands in my VM. Right now there are four commands. I'm defining the commands in the VM using Josh Smith's RelayCommand (basically the DelegateCommand in PRISM) so all the business logic lives in the VM. I considered moving each command into separate unit of works. I'm not sure the best way to do this. Which patterns are you guys using to keep your VMs clean? I can already feel someone responding with "your view and VM is too complicated, you should break them into many view/VMs". It is certainly not too complicated from a Ux perspective - there are 2 buttons, a combobox, and a listbox. Also, from a logical perspective, it is one cohesive domain. Having said that, I'm very interested in hearing how others are dealing with this type of issue. Thanks for your input.

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  • Nhibernate: distinct results in second level Collection

    - by Miguel Marques
    I have an object model like this: class EntityA { ... IList<EntityB> BList; ... } class EntityB { ... IList<EntityC> CList; } I have to fetch all the colelctions (Blist in EntityA and CList in EntityB), because if they all will be needed to make some operations, if i don't eager load them i will have the select n+1 problem. So the query was this: select a from EntityA a left join fetch a.BList b left join fetch b.CList c The fist problem i faced with this query, was the return of duplicates from the DB, i had EntityA duplicates, because of the left join fetch with BList. A quick read through the hibernate documentation and there were some solutions, first i tried the distinct keyword that supposelly wouldn't replicate the SQL distinct keyword except in some cases, maybe this was one of those cases because i had a SQL error saying that i cannot select distict text columns (column [Observations] in EntityA table). So i used one of the other solutions: query.SetResultTransformer(new DistinctRootEntityResultTransformer()); This worked fine. But the result of the operations were still not passing the tests. I checked further and i found out that now there were duplicates of EntityB, because of the left join fetch with CList. The question is, how can i use the distinct in a second level collection? I searched and i only find solutions for the root entity's direct child collection, but never for the second level child collections... Thank you for your time

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  • Entity Framework lazy loading doesn't work from other thread

    - by Thomas Levesque
    Hi, I just found out that lazy loading in Entity Framework only works from the thread that created the ObjectContext. To illustrate the problem, I did a simple test, with a simple model containing just 2 entities : Person and Address. Here's the code : private static void TestSingleThread() { using (var context = new TestDBContext()) { foreach (var p in context.Person) { Console.WriteLine("{0} lives in {1}.", p.Name, p.Address.City); } } } private static void TestMultiThread() { using (var context = new TestDBContext()) { foreach (var p in context.Person) { Person p2 = p; // to avoid capturing the loop variable ThreadPool.QueueUserWorkItem( arg => { Console.WriteLine("{0} lives in {1}.", p2.Name, p2.Address.City); }); } } } The TestSingleThread method works fine, the Address property is lazily loaded. But in TestMultiThread, I get a NullReferenceException on p2.Address.City, because p2.Address is null. It that a bug ? Is this the way it's supposed to work ? If so, is there any documentation mentioning it ? I couldn't find anything on the subject on MSDN or Google... And more importantly, is there a workaround ? (other than explicitly calling LoadProperty from the worker thread...) Any help would be very appreciated PS: I'm using VS2010, so it's EF 4.0. I don't know if it was the same in the previous version of EF...

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  • Error generating Interface with svcutil.exe

    - by capdragon
    Can someone help me generate the Interface (c#) file for the following OGC schema? Schema files: Download Schema Files Link I need to create web services for the Ordering wsdl in the schema zip file above. I've been at it for days now with no luck generating the interface. I've tried: svcutil.exe thewsdl.wsdl /language:c# /out:ITheInterface.cs svcutil Order.wsdl /out:IOrder.cs svcutil Order.wsdl Order.xsd ..\ws-addressing\ws-addr.xsd /out:IOrder.cs svcutil Order.wsdl Order.xsd ws-addr.xsd /out:IOrder.cs and i get the following error: Microsoft (R) Service Model Metadata Tool [Microsoft (R) Windows (R) Communication Foundation, Version 4.0.30319.1] Copyright (c) Microsoft Corporation. All rights reserved. Error: Cannot read ws-addr.xsd. Cannot load file D:\Documents\DEV\SARPilot\Docs\eoschema\schema\OrderSchema\ws-addr.xsd as an Assembly. Check the FusionLogs f or more Information. Could not load file or assembly 'file:///D:\Documents\DEV\SARPilot\Docs\eoschema\schema\OrderSchema\ws-addr.xsd' or one of its dependencies. The module was expected to contain an assembly manifest.

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  • how to export bind and keyframe bone poses from blender to use in OpenGL

    - by SaldaVonSchwartz
    EDIT: I decided to reformulate the question in much simpler terms to see if someone can give me a hand with this. Basically, I'm exporting meshes, skeletons and actions from blender into an engine of sorts that I'm working on. But I'm getting the animations wrong. I can tell the basic motion paths are being followed but there's always an axis of translation or rotation which is wrong. I think the problem is most likely not in my engine code (OpenGL-based) but rather in either my misunderstanding of some part of the theory behind skeletal animation / skinning or the way I am exporting the appropriate joint matrices from blender in my exporter script. I'll explain the theory, the engine animation system and my blender export script, hoping someone might catch the error in either or all of these. The theory: (I'm using column-major ordering since that's what I use in the engine cause it's OpenGL-based) Assume I have a mesh made up of a single vertex v, along with a transformation matrix M which takes the vertex v from the mesh's local space to world space. That is, if I was to render the mesh without a skeleton, the final position would be gl_Position = ProjectionMatrix * M * v. Now assume I have a skeleton with a single joint j in bind / rest pose. j is actually another matrix. A transform from j's local space to its parent space which I'll denote Bj. if j was part of a joint hierarchy in the skeleton, Bj would take from j space to j-1 space (that is to its parent space). However, in this example j is the only joint, so Bj takes from j space to world space, like M does for v. Now further assume I have a a set of frames, each with a second transform Cj, which works the same as Bj only that for a different, arbitrary spatial configuration of join j. Cj still takes vertices from j space to world space but j is rotated and/or translated and/or scaled. Given the above, in order to skin vertex v at keyframe n. I need to: take v from world space to joint j space modify j (while v stays fixed in j space and is thus taken along in the transformation) take v back from the modified j space to world space So the mathematical implementation of the above would be: v' = Cj * Bj^-1 * v. Actually, I have one doubt here.. I said the mesh to which v belongs has a transform M which takes from model space to world space. And I've also read in a couple textbooks that it needs to be transformed from model space to joint space. But I also said in 1 that v needs to be transformed from world to joint space. So basically I'm not sure if I need to do v' = Cj * Bj^-1 * v or v' = Cj * Bj^-1 * M * v. Right now my implementation multiples v' by M and not v. But I've tried changing this and it just screws things up in a different way cause there's something else wrong. Finally, If we wanted to skin a vertex to a joint j1 which in turn is a child of a joint j0, Bj1 would be Bj0 * Bj1 and Cj1 would be Cj0 * Cj1. But Since skinning is defined as v' = Cj * Bj^-1 * v , Bj1^-1 would be the reverse concatenation of the inverses making up the original product. That is, v' = Cj0 * Cj1 * Bj1^-1 * Bj0^-1 * v Now on to the implementation (Blender side): Assume the following mesh made up of 1 cube, whose vertices are bound to a single joint in a single-joint skeleton: Assume also there's a 60-frame, 3-keyframe animation at 60 fps. The animation essentially is: keyframe 0: the joint is in bind / rest pose (the way you see it in the image). keyframe 30: the joint translates up (+z in blender) some amount and at the same time rotates pi/4 rad clockwise. keyframe 59: the joint goes back to the same configuration it was in keyframe 0. My first source of confusion on the blender side is its coordinate system (as opposed to OpenGL's default) and the different matrices accessible through the python api. Right now, this is what my export script does about translating blender's coordinate system to OpenGL's standard system: # World transform: Blender -> OpenGL worldTransform = Matrix().Identity(4) worldTransform *= Matrix.Scale(-1, 4, (0,0,1)) worldTransform *= Matrix.Rotation(radians(90), 4, "X") # Mesh (local) transform matrix file.write('Mesh Transform:\n') localTransform = mesh.matrix_local.copy() localTransform = worldTransform * localTransform for col in localTransform.col: file.write('{:9f} {:9f} {:9f} {:9f}\n'.format(col[0], col[1], col[2], col[3])) file.write('\n') So if you will, my "world" matrix is basically the act of changing blenders coordinate system to the default GL one with +y up, +x right and -z into the viewing volume. Then I also premultiply (in the sense that it's done by the time we reach the engine, not in the sense of post or pre in terms of matrix multiplication order) the mesh matrix M so that I don't need to multiply it again once per draw call in the engine. About the possible matrices to extract from Blender joints (bones in Blender parlance), I'm doing the following: For joint bind poses: def DFSJointTraversal(file, skeleton, jointList): for joint in jointList: bindPoseJoint = skeleton.data.bones[joint.name] bindPoseTransform = bindPoseJoint.matrix_local.inverted() file.write('Joint ' + joint.name + ' Transform {\n') translationV = bindPoseTransform.to_translation() rotationQ = bindPoseTransform.to_3x3().to_quaternion() scaleV = bindPoseTransform.to_scale() file.write('T {:9f} {:9f} {:9f}\n'.format(translationV[0], translationV[1], translationV[2])) file.write('Q {:9f} {:9f} {:9f} {:9f}\n'.format(rotationQ[1], rotationQ[2], rotationQ[3], rotationQ[0])) file.write('S {:9f} {:9f} {:9f}\n'.format(scaleV[0], scaleV[1], scaleV[2])) DFSJointTraversal(file, skeleton, joint.children) file.write('}\n') Note that I'm actually grabbing the inverse of what I think is the bind pose transform Bj. This is so I don't need to invert it in the engine. Also note I went for matrix_local, assuming this is Bj. The other option is plain "matrix", which as far as I can tell is the same only that not homogeneous. For joint current / keyframe poses: for kfIndex in keyframes: bpy.context.scene.frame_set(kfIndex) file.write('keyframe: {:d}\n'.format(int(kfIndex))) for i in range(0, len(skeleton.data.bones)): file.write('joint: {:d}\n'.format(i)) currentPoseJoint = skeleton.pose.bones[i] currentPoseTransform = currentPoseJoint.matrix translationV = currentPoseTransform.to_translation() rotationQ = currentPoseTransform.to_3x3().to_quaternion() scaleV = currentPoseTransform.to_scale() file.write('T {:9f} {:9f} {:9f}\n'.format(translationV[0], translationV[1], translationV[2])) file.write('Q {:9f} {:9f} {:9f} {:9f}\n'.format(rotationQ[1], rotationQ[2], rotationQ[3], rotationQ[0])) file.write('S {:9f} {:9f} {:9f}\n'.format(scaleV[0], scaleV[1], scaleV[2])) file.write('\n') Note that here I go for skeleton.pose.bones instead of data.bones and that I have a choice of 3 matrices: matrix, matrix_basis and matrix_channel. From the descriptions in the python API docs I'm not super clear which one I should choose, though I think it's the plain matrix. Also note I do not invert the matrix in this case. The implementation (Engine / OpenGL side): My animation subsystem does the following on each update (I'm omitting parts of the update loop where it's figured out which objects need update and time is hardcoded here for simplicity): static double time = 0; time = fmod((time + elapsedTime),1.); uint16_t LERPKeyframeNumber = 60 * time; uint16_t lkeyframeNumber = 0; uint16_t lkeyframeIndex = 0; uint16_t rkeyframeNumber = 0; uint16_t rkeyframeIndex = 0; for (int i = 0; i < aClip.keyframesCount; i++) { uint16_t keyframeNumber = aClip.keyframes[i].number; if (keyframeNumber <= LERPKeyframeNumber) { lkeyframeIndex = i; lkeyframeNumber = keyframeNumber; } else { rkeyframeIndex = i; rkeyframeNumber = keyframeNumber; break; } } double lTime = lkeyframeNumber / 60.; double rTime = rkeyframeNumber / 60.; double blendFactor = (time - lTime) / (rTime - lTime); GLKMatrix4 bindPosePalette[aSkeleton.jointsCount]; GLKMatrix4 currentPosePalette[aSkeleton.jointsCount]; for (int i = 0; i < aSkeleton.jointsCount; i++) { F3DETQSType& lPose = aClip.keyframes[lkeyframeIndex].skeletonPose.joints[i]; F3DETQSType& rPose = aClip.keyframes[rkeyframeIndex].skeletonPose.joints[i]; GLKVector3 LERPTranslation = GLKVector3Lerp(lPose.t, rPose.t, blendFactor); GLKQuaternion SLERPRotation = GLKQuaternionSlerp(lPose.q, rPose.q, blendFactor); GLKVector3 LERPScaling = GLKVector3Lerp(lPose.s, rPose.s, blendFactor); GLKMatrix4 currentTransform = GLKMatrix4MakeWithQuaternion(SLERPRotation); currentTransform = GLKMatrix4TranslateWithVector3(currentTransform, LERPTranslation); currentTransform = GLKMatrix4ScaleWithVector3(currentTransform, LERPScaling); GLKMatrix4 inverseBindTransform = GLKMatrix4MakeWithQuaternion(aSkeleton.joints[i].inverseBindTransform.q); inverseBindTransform = GLKMatrix4TranslateWithVector3(inverseBindTransform, aSkeleton.joints[i].inverseBindTransform.t); inverseBindTransform = GLKMatrix4ScaleWithVector3(inverseBindTransform, aSkeleton.joints[i].inverseBindTransform.s); if (aSkeleton.joints[i].parentIndex == -1) { bindPosePalette[i] = inverseBindTransform; currentPosePalette[i] = currentTransform; } else { bindPosePalette[i] = GLKMatrix4Multiply(inverseBindTransform, bindPosePalette[aSkeleton.joints[i].parentIndex]); currentPosePalette[i] = GLKMatrix4Multiply(currentPosePalette[aSkeleton.joints[i].parentIndex], currentTransform); } aSkeleton.skinningPalette[i] = GLKMatrix4Multiply(currentPosePalette[i], bindPosePalette[i]); } Finally, this is my vertex shader: #version 100 uniform mat4 modelMatrix; uniform mat3 normalMatrix; uniform mat4 projectionMatrix; uniform mat4 skinningPalette[6]; uniform lowp float skinningEnabled; attribute vec4 position; attribute vec3 normal; attribute vec2 tCoordinates; attribute vec4 jointsWeights; attribute vec4 jointsIndices; varying highp vec2 tCoordinatesVarying; varying highp float lIntensity; void main() { tCoordinatesVarying = tCoordinates; vec4 skinnedVertexPosition = vec4(0.); for (int i = 0; i < 4; i++) { skinnedVertexPosition += jointsWeights[i] * skinningPalette[int(jointsIndices[i])] * position; } vec4 skinnedNormal = vec4(0.); for (int i = 0; i < 4; i++) { skinnedNormal += jointsWeights[i] * skinningPalette[int(jointsIndices[i])] * vec4(normal, 0.); } vec4 finalPosition = mix(position, skinnedVertexPosition, skinningEnabled); vec4 finalNormal = mix(vec4(normal, 0.), skinnedNormal, skinningEnabled); vec3 eyeNormal = normalize(normalMatrix * finalNormal.xyz); vec3 lightPosition = vec3(0., 0., 2.); lIntensity = max(0.0, dot(eyeNormal, normalize(lightPosition))); gl_Position = projectionMatrix * modelMatrix * finalPosition; } The result is that the animation displays wrong in terms of orientation. That is, instead of bobbing up and down it bobs in and out (along what I think is the Z axis according to my transform in the export clip). And the rotation angle is counterclockwise instead of clockwise. If I try with a more than one joint, then it's almost as if the second joint rotates in it's own different coordinate space and does not follow 100% its parent's transform. Which I assume it should from my animation subsystem which I assume in turn follows the theory I explained for the case of more than one joint. Any thoughts?

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  • Use spring tag in XSLT

    - by X-Pippes
    I have a XSL/XML parser to produce jsp/html code. Using MVC model I need to accees spring library in order to perform i18n translation. Thus, given the xml <a> ... <country>EN</country> ... </a> and using <spring:message code="table_country_code.EN"/> tag, choose based on the browser language, the transalation into England, Inglaterra, etc... However, the XSL do not support <spring:message> tag. The idea is to have a XSLT with something like this <spring:message code="table_country_code.><xsl:value-of select="country"/>"/>` I also tried to create the spring tag in Java when I make a parse to create the XML but I sill have the same error. ERROR [STDERR] (http-0.0.0.0-8080-1) file:///C:/Software/Jboss/jboss-soa-p-5/jboss-as/bin/jstl:; Line #5; Column #58; The prefix "spring" for element "spring:message" is not bound. How can I resolve?

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  • Problem with WPF Data Binding Defined in Code Not Updating UI Elements

    - by Ben
    I need to define new UI Elements as well as data binding in code because they will be implemented after run-time. Here is a simplified version of what I am trying to do. Data Model: public class AddressBook : INotifyPropertyChanged { private int _houseNumber; public int HouseNumber { get { return _houseNumber; } set { _houseNumber = value; NotifyPropertyChanged("HouseNumber"); } } public event PropertyChangedEventHandler PropertyChanged; protected void NotifyPropertyChanged(string sProp) { if (PropertyChanged != null) { PropertyChanged(this, new PropertyChangedEventArgs(sProp)); } } } Binding in Code: AddressBook book = new AddressBook(); book.HouseNumber = 123; TextBlock tb = new TextBlock(); Binding bind = new Binding("HouseNumber"); bind.Source = book; bind.Mode = BindingMode.OneWay; tb.SetBinding(TextBlock.TextProperty, bind); // Text block displays "123" myGrid.Children.Add(tb); book.HouseNumber = 456; // Text block displays "123" but PropertyChanged event fires When the data is first bound, the text block is updated with the correct house number. Then, if I change the house number in code later, the book's PropertyChanged event fires, but the text block is not updated. Can anyone tell me why? Thanks, Ben

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  • Doubts About Core Data NSManagedObject Deep Copy

    - by Jigzat
    Hello everyone, I have a situation where I must copy one NSManagedObject from the main context into an editing context. It sounds unnecessary to most people as I have seen in similar situations described in Stackoverflow but I looks like I need it. In my app there are many views in a tab bar and every view handles different information that is related to the other views. I think I need multiple MOCs since the user may jump from tab to tab and leave unsaved changes in some tab but maybe it saves data in some other tab/view so if that happens the changes in the rest of the views are saved without user consent and in the worst case scenario makes the app crash. For adding new information I got away by using an adding MOC and then merging changes in both MOCs but for editing is not that easy. I saw a similar situation here in Stackoverflow but the app crashes since my data model doesn't seem to use NSMutableSet for the relationships (I don't think I have a many-to-many relationship, just one-to-many) I think it can be modified so I can retrieve the relationships as if they were attributes for (NSString *attr in relationships) { [cloned setValue:[source valueForKey:attr] forKey:attr]; } but I don't know how to merge the changes of the cloned and original objects. I think I could just delete the object from the main context, then merge both contexts and save changes in the main context but I don't know if is the right way to do it. I'm also concerned about database integrity since I'm not sure that the inverse relationships will keep the same reference to the cloned object as if it were the original one. Can some one please enlighten me about this?

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  • How to test views in ASP.NET MVC2 (ala RSpec)

    - by Dmitriy Nagirnyak
    Hi, I am really missing heavily the ability to test Views independently of controllers. The way RSpec allows to do it. What I want to do is to perform assertions on the rendered view (where no controller is involved!). In order to do so I should provide required Model, ViewData and maybe some details from HttpContextBase (when will we get rid of HttpContext!). So far I have not found anything that allows doing it. Also it might heavily depend on the ViewEngine being used. List of things that views might contain are: Partial views (may be nested deeply). Master pages (or similar in other view engines). Html helpers generating links and other elements. Generally almost anything in a range of common sense :) . Also please note that I am not talking about client-side testing and thus Selenium is just not related to it at all. It is just plain .NET testing. So are there any options to actually do the testing of views? Thanks, Dmitriy.

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  • iPhone SDK Core Data: Fetch all entities with a nil relationship?

    - by Harkonian
    I have a core data project that has Books and Authors. In the data model Authors has a to-many relationship to Books and Books has a 1-1 relationship with Authors. I'm trying to pull all Books that do not have an Author. No matter how I try it, no results are returned. In my predicate I've also tried = NIL, == nil, == NIL. Any suggestions would be appreciated. // fetch all books without authors - (NSMutableArray *)fetchOrphanedBooks { NSFetchRequest *fetchRequest = [[NSFetchRequest alloc] init]; NSEntityDescription *entity = [NSEntityDescription entityForName:@"Book" inManagedObjectContext:self.managedObjectContext]; [fetchRequest setEntity:entity]; [fetchRequest setFetchBatchSize:20]; NSPredicate *predicate = [NSPredicate predicateWithFormat:@"author = nil"]; [fetchRequest setPredicate:predicate]; NSSortDescriptor *sortDescriptor = [[NSSortDescriptor alloc] initWithKey:@"name" ascending:NO]; NSArray *sortDescriptors = [[NSArray alloc] initWithObjects:sortDescriptor, nil]; [fetchRequest setSortDescriptors:sortDescriptors]; NSString *sectionKey = @"name";//nil; NSFetchedResultsController *aFetchedResultsController = [[NSFetchedResultsController alloc] initWithFetchRequest:fetchRequest managedObjectContext:managedObjectContext sectionNameKeyPath:sectionKey cacheName:nil]; BOOL success = [aFetchedResultsController performFetch:nil]; NSMutableArray *orphans = nil; // this is always 0 NSLog(@"Orphans found: %i", aFetchedResultsController.fetchedObjects.count); if (aFetchedResultsController.fetchedObjects.count > 0) { orphans = [[NSMutableArray alloc] init]; for (Note *note in aFetchedResultsController.fetchedObjects) { if (note.subject == nil) { [orphans addObject:note]; } } } [aFetchedResultsController release]; [fetchRequest release]; [sortDescriptor release]; [sortDescriptors release]; return [orphans autorelease]; }

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  • Ruby metaclass madness

    - by t6d
    I'm stuck. I'm trying to dynamically define a class method and I can't wrap my head around the ruby metaclass model. Consider the following class: class Example def self.meta; (class << self; self; end); end def self.class_instance; self; end end Example.class_instance.class # => Class Example.meta.class # => Class Example.class_instance == Example # => true Example.class_instance == Example.meta # => false Obviously both methods return an instance of Class. But these two instances are not the same. They also have different ancestors: Example.meta.ancestors # => [Class, Module, Object, Kernel] Example.class_instance.ancestors # => [Example, Object, Kernel] Whats the point in making a difference between the metaclass and the class instance? I figured out, that I can send :define_method to the metaclass to dynamically define a method, but if I try to send it to the class instance it won't work. At least I could solve my problem, but I still want to understand why it is working this way.

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  • Java - Is this a bad design pattern?

    - by Walter White
    Hi all, In our application, I have seen code written like this: User.java (User entity) public class User { protected String firstName; protected String lastName; ... getters/setters (regular POJO) } UserSearchCommand { protected List<User> users; protected int currentPage; protected int sortColumnIndex; protected SortOder sortOrder; // the current user we're editing, if at all protected User user; public String getFirstName() {return(user.getFirstName());} public String getLastName() {return(user.getLastName());} } Now, from my experience, this pattern or anti-pattern looks bad to me. For one, we're mixing several concerns together. While they're all user-related, it deviates from typical POJO design. If we're going to go this route, then shouldn't we do this instead? UserSearchCommand { protected List<User> users; protected int currentPage; protected int sortColumnIndex; protected SortOder sortOrder; // the current user we're editing, if at all protected User user; public User getUser() {return(user);} } Simply return the user object, and then we can call whatever methods on it as we wish? Since this is quite different from typical bean development, JSR 303, bean validation doesn't work for this model and we have to write validators for every bean. Does anyone else see anything wrong with this design pattern or am I just being picky as a developer? Walter

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  • Auto switching databases from a rails app gracefully from the ApplicationController?

    - by Zaqintosh
    I've seen this post a few times, but haven't really found the answer to this specific question. I'd like to run a rails application that based on the detected request.host (imagine I have two subdomains points to the same rails app and server ip address: myapp1.domain.com and myapp2.domain.com). I'm trying to have myapp1 use the default "production" database, and myapp2 requests always use the alternative remote database. Here is an example of what I tried to do in Application controller that did not work: class ApplicationController < ActionController::Base helper :all before_filter :use_alternate_db private def use_alternate_db if request.host == 'myapp1.domain.com' regular_db elsif request.host == 'myapp2.domain.com' alternate_db end end def regular_db ActiveRecord::Base.establish_connection :production end def alternate_db ActiveRecord::Base.establish_connection( :adapter => 'mysql', :host => '...', :username => '...', :password => '...', :database => 'alternatedb' ) end end The problem is when it switches databases using this method, all connections (including valid sessions across the different subdomains get interrupted...). All examples online have people controlling database connectivity at the model level, but this would involve adding code all over my application. Is there some way to globally switch database connections on a per-request basis in the manner I'm suggesting above WITHOUT having to inject code all over my application? The added complexity here is I'm using Heroku as a hosting provider, so I have no control at the apache / rails application server level. I have looked at solutions like dbcharmer and magicmodels, but none seem to show examples of doing it in the manner that I'm trying to. Thanks for any help!

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  • x86 CMP Instruction Difference

    - by Pindatjuh
    Question What is the (non-trivial) difference between the following two x86 instructions? 39 /r CMP r/m32,r32 Compare r32 with r/m32 3B /r CMP r32,r/m32 Compare r/m32 with r32 Background I'm building a Java assembler, which will be used by my compiler's intermediate language to produce Windows-32 executables. Currently I have following code: final ModelBase mb = new ModelBase(); // create new memory model mb.addCode(new Compare(Register.ECX, Register.EAX)); // add code mb.addCode(new Compare(Register.EAX, Register.ECX)); // add code final FileOutputStream fos = new FileOutputStream(new File("test.exe")); mb.writeToFile(fos); fos.close(); To output a valid executable file, which contains two CMP instruction in a TEXT-section. The executable outputted to "text.exe" will do nothing interesting, but that's not the point. The class Compare is a wrapper around the CMP instruction. The above code produces (inspecting with OllyDbg): Address Hex dump Command 0040101F |. 3BC8 CMP ECX,EAX 00401021 |. 3BC1 CMP EAX,ECX The difference is subtle: if I use the 39 byte-opcode: Address Hex dump Command 0040101F |. 39C1 CMP ECX,EAX 00401021 |. 39C8 CMP EAX,ECX Which makes me wonder about their synonymity and why this even exists.

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  • Surprising results with .NET multi-theading algorithm

    - by Myles J
    Hi, I've recently wrote a C# console time tabling algorithm that is based on a combination of a genetic algorithm with a few brute force routines thrown in. The initial results were promising but I figured I could improve the performance by splitting the brute force routines up to run in parallel on multi processor architectures. To do this I used the well documented Producer/Consumer model (as documented in this fantastic article http://www.albahari.com/threading/part2.aspx#_ProducerConsumerQWaitHandle). I changed my code to create one thread per logical processor during the brute force routines. The performance gains on my work station were very pleasing. I am running Windows XP on the following hardware: Intel Core 2 Quad CPU 2.33 GHz 3.49 GB RAM Initial tests indicated average performance gains of approx 40% when using 4 threads. The next step was to deploy the new multi-threading version of the algorithm to our higher spec UAT server. Here is the spec of our UAT server: Windows 2003 Server R2 Enterprise x64 8 cpu (Quad-Core) AMD Opteron 2.70 GHz 255 GB RAM After running the first round of tests we were all extremely surprised to find that the algorithm actually runs slower on the high spec W2003 server than on my local XP work station! In fact the tests seem to indicate that it doesn't matter how many threads are generated (tests were ran with the app spawning between 2 to 32 threads). The algorithm always runs significantly slower on the UAT W2003 server? How could this be? Surely the app should run faster on a 8 cpu (Quad-Core) than my 2 Quad work station? Why are we seeing no performance gains with the multi-threading on the W2003 server whilst the XP workstation tests show gains of up to 40%? Any help or pointers would be appreciated. Regards Myles

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  • active_admin/formtastic ignoring polymorphic associations

    - by James Maskell
    I'm currently having trouble with the form for a polymorphic association in active_admin in Ruby on Rails. I have three models set up: offices, companies and users. Both companies and users can own an office. My models are set up as follows: class Office < ActiveRecord::Base belongs_to :ownable, :polymorphic => true end class User < ActiveRecord::Base has_many :offices, :as => :ownable end class Company < ActiveRecord::Base has_many :offices, :as => :ownable end active_admin doesn't allow me to edit the owner on its forms, but does show it correctly on the index and show pages (including links to the company or user). I've tried playing with formtastic to manually create the form but have not had any luck - the "ownable" fields just get ignored and everything else renders properly. To be clear: I want to be able to edit the owner of the Office model on the new and edit fields in active_admin. Can anyone offer any help? :)

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  • Using the MVVM Light Toolkit to make Blendable applications

    - by Dave
    A while ago, I posted a question regarding switching between a Blend-authored GUI and a Visual Studio-authored one. I got it to work okay by adding my Blend project to my VS2008 project and then changing the Startup Application and recompiling. This would result in two applications that had completely different GUIs, yet used the exact same ViewModel and Model code. I was pretty happy with that. Now that I've learned about the Laurent Bugnion's MVVM Light Toolkit, I would really like to leverage his efforts to make this process of supporting multiple GUIs for the same backend code possible. The question is, does the toolkit facilate this, or am I stuck doing it my previous way? I've watched his video from MIX10 and have read some of the articles about it online. However, I've yet to see something that indicates that there is a clean way to allow a user to either dynamically switch GUIs on the fly by loading a different DLL. There are MVVM templates for VS2008 and Blend 3, but am I supposed to create both types of projects for my application and then reference specific files from my VS2008 solution? UPDATE I re-read some information on Laurent's site, and seemed to have forgotten that the whole point of the template was to allow the same solution to be opened in VS2008 and Blend. So anyhow, with this new perspective it looks like the templates are actually intended to use a single GUI, most likely designed entirely in Blend (with the convenience of debugging through VS2008), and then be able to use two different ViewModels -- one for design-time, and one for runtime. So it seems to me like the answer to my question is that I want to use a combination of my previous solution, along with the MVVM Light Toolkit. The former will allow me to make multiple, distinct GUIs around my core code, while the latter will make designing fancy GUIs in Blend easier with the usage of a design-time ViewModel. Can anyone comment on this?

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  • Silverlight HttpWebRequest.Create hangs inside async block

    - by jack2010
    I am trying to prototype a Rpc Call to a JBOSS webserver from Silverlight (4). I have written the code and it is working in a console application - so I know that Jboss is responding to the web request. Porting it to silverlight 4, is causing issues: let uri = new Uri(queryUrl) // this is the line that hangs let request : HttpWebRequest = downcast WebRequest.Create(uri) request.Method <- httpMethod; request.ContentType <- contentType It may be a sandbox issue, as my silverlight is being served off of my file system and the Uri is a reference to the localhost - though I am not even getting an exception. Thoughts? Thx UPDATE 1 I created a new project and ported my code over and now it is working; something must be unstable w/ regard to the F# Silverlight integration still. Still would appreciate thoughts on debugging the "hanging" web create in the old model... UPDATE 2 let uri = Uri("http://localhost./portal/main?isSecure=IbongAdarnaNiFranciscoBalagtas") // this WebRequest.Create works fine let req : HttpWebRequest = downcast WebRequest.Create(uri) let Login = async { let uri = new Uri("http://localhost/portal/main?isSecure=IbongAdarnaNiFranciscoBalagtas") // code hangs on this WebRequest.Create let request : HttpWebRequest = downcast WebRequest.Create(uri) return request } Login |> Async.RunSynchronously I must be missing something; the Async block works fine in the console app - is it not allowed in the Silverlight App?

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  • Access denied error on select into outfile using Zend

    - by Peter
    Hi, I'm trying to make a dump of a MySQL table on the server and I'm trying to do this in Zend. I have a model/mapper/dbtable structure for all my connections to my tables and I'm adding the following code to the mappers: public function dumpTable() { $db = $this->getDbTable()->getAdapter(); $name = $this->getDbTable()->info('name'); $backupFile = APPLICATION_PATH . '/backup/' . date('U') . '_' . $name . '.sql'; $query = "SELECT * INTO OUTFILE '$backupFile' FROM $name"; $db->query( $query ); } This should work peachy, I thought, but Message: Mysqli prepare error: Access denied for user 'someUser'@'localhost' (using password: YES) is what this results in. I checked the user rights for someUser and he has all the rights to the database and table in question. I've been looking around here and on the net in general and usually turning on "all" the rights for the user seems to be the solution, but not in my case (unless I'm overlooking something right now with my tired eyes + I don't want to turn on "all" on my production server). What am I doing wrong here? Or, does anybody know a more elegant way to get this done in Zend?

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  • Error executing child request for handler in plugin

    - by user1348351
    I'm using nop commerce open source. I wanted to show the recently add products in home page. so what I did is I activated plugin Nop JCarousel in the admin panel. But if I select "Recently view product" as a Data source type it is working fine.But if I select "recently add product" Data source type there is error coming up. it says Server Error in '/' Application. Method not found: 'Nop.Core.IPagedList`1<Nop.Core.Domain.Catalog.Product> Nop.Services.Catalog.IProductService.SearchProducts(Int32, Int32, System.Nullable`1<Boolean>, System.Nullable`1<System.Decimal>, System.Nullable`1<System.Decimal>, Int32, System.String, Boolean, Int32, System.Collections.Generic.IList`1<Int32>, Nop.Core.Domain.Catalog.ProductSortingEnum, Int32, Int32, Boolean, System.Collections.Generic.IList`1<Int32> ByRef, Boolean)'. Description: An unhandled exception occurred during the execution of the current web request. Please review the stack trace for more information about the error and where it originated in the code. Exception Details: System.MissingMethodException: Method not found: 'Nop.Core.IPagedList`1<Nop.Core.Domain.Catalog.Product> Nop.Services.Catalog.IProductService.SearchProducts(Int32, Int32, System.Nullable`1<Boolean>, System.Nullable`1<System.Decimal>, System.Nullable`1<System.Decimal>, Int32, System.String, Boolean, Int32, System.Collections.Generic.IList`1<Int32>, Nop.Core.Domain.Catalog.ProductSortingEnum, Int32, Int32, Boolean, System.Collections.Generic.IList`1<Int32> ByRef, Boolean)'. Source Error: Line 3: @foreach (var widget in Model) Line 4: { Line 5: @Html.Action(widget.ActionName, widget.ControllerName, widget.RouteValues) Line 6: } Any idea on how to solve this?

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  • singleton pattern in Windows Activation Service

    - by Joshua
    Hello I have a few WCF services that are currently being self hosted, in a very basic NT Service. I want to expand my application to add provisioning of WCF Services, and updates, as well as isolation (I want each WCF Service to be in its own AppDomain). These WCF Services contain logic that needs to be run on a regular basis, pinging the database, and getting information from external devices so that when a request comes in the data is readily available. I'm thinking about trying out Windows Activation Service, because i really like the provisioning, and isolation that comes with a managed services infrastructure. If I didn't use WAS I would essentially have to write the same code myself. From what I understand though WAS does not really support the model of having a service that is running before someone actually calls a method on the service. the article I read here MSDN Article Link states "That means in essence that out-of-the-box WAS hosting is not something that is really suited for sessionful or singleton services. It is more suitable for stateless per-call services." it does say that "Out of the box" so I'm wondering if anyone has used WAS to host a WCF service that really behaves more like an NT Service (starting and stopping independantly of having a method called upon it). Or any other ideas would be great. I was planning on writting this infrastructure myself, to host WCF services in a custom ServiceHost, and put their execution in a seporate AppDomain, as well as allow for provision of these services after initial installation, along with updates. However, I would MUCH MUCH MUCH rather not own that code if I don't have to. thanks Joshua

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  • testing devise with shoulda and machinist

    - by mattherick
    hello! I´d like to test my app with shoulda and machinist. I use the devise authentification gem. I get following error: $ ruby unit/page_test.rb c:/Ruby/lib/ruby/gems/1.8/gems/rails-2.3.5/lib/rails/gem_dependency.rb:119:Warning: Gem::Dependency#version_requirements is deprecated and will be rem oved on or after August 2010. Use #requirement c:/Ruby/lib/ruby/gems/1.8/gems/activesupport-2.3.5/lib/active_support/dependencies.rb:443:in load_missing_constant': uninitialized constant Admins (N ameError) from c:/Ruby/lib/ruby/gems/1.8/gems/activesupport-2.3.5/lib/active_support/dependencies.rb:80:inconst_missing' from c:/Ruby/lib/ruby/gems/1.8/gems/activesupport-2.3.5/lib/active_support/dependencies.rb:92:in const_missing' from c:/Users/Mattherick/Desktop/heimspiel/heimspiel_app/app/controllers/admins_controller.rb:1 from c:/Ruby/lib/ruby/site_ruby/1.8/rubygems/custom_require.rb:31:ingem_original_require' from c:/Ruby/lib/ruby/site_ruby/1.8/rubygems/custom_require.rb:31:in require' from c:/Ruby/lib/ruby/gems/1.8/gems/activesupport-2.3.5/lib/active_support/dependencies.rb:158:inrequire' from c:/Ruby/lib/ruby/gems/1.8/gems/activesupport-2.3.5/lib/active_support/dependencies.rb:265:in require_or_load' from c:/Ruby/lib/ruby/gems/1.8/gems/activesupport-2.3.5/lib/active_support/dependencies.rb:224:independ_on' ... 12 levels... from ./unit/../test_helper.rb:2 from c:/Ruby/lib/ruby/site_ruby/1.8/rubygems/custom_require.rb:31:in gem_original_require' from c:/Ruby/lib/ruby/site_ruby/1.8/rubygems/custom_require.rb:31:inrequire' from unit/page_test.rb:1 Somebody an idea what´s wrong? If I don´t use devise my tests are okay. And my second question: Does somebdoy has a good tutorial for increasing different roles in the devise gem? If I generate my own views and add a few attributes to my devise-model, they won´t be save in the database. I read the docu at github, but don´t really checked it. mattherick

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  • ASP MVC: Submitting a form with nested user controls

    - by Nigel
    I'm fairly new to ASP MVC so go easy :). I have a form that contains a number of user controls (partial views, as in System.Web.Mvc.ViewUserControl), each with their own view models, and some of those user controls have nested user controls within them. I intended to reuse these user controls so I built up the form using a hierarchy in this way and pass the form a parent view model that contains all the user controls' view models within it. For example: Parent Page (with form and ParentViewModel) -->ChildControl1 (uses ViewModel1 which is passed from ParentViewModel.ViewModel1 property) -->ChildControl2 (uses ViewModel2 which is passed from ParentViewModel.ViewModel2 property) -->ChildControl3 (uses ViewModel3 which is passed from ViewModel2.ViewModel3 property) I hope this makes sense... My question is how do I retrieve the view data when the form is submitted? It seems the view data cannot bind to the ParentViewModel: public string Save(ParentViewModel viewData)... as viewData.ViewModel1 and viewData.ViewModel2 are always null. Is there a way I can perform a custom binding? Ultimately I need the form to be able to cope with a dynamic number of user controls and perform an asynchronous submission without postback. I'll cross those bridges when I come to them but I mention it now so any answer won't preclude this functionality. Many thanks.

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  • Data sharing amongst JPA Entities

    - by Nick
    Setup: I have a simple web app that has a handfull of forms, each on a separate page. These forms represent patient data. There is a one-to-one relationship between patient and all these forms/entities. Each form maps directly to a db table and a JPA entity, maybe not the best architecture but it works and is simple. Question: If form/entity A and form/entity B share a common chunk of data (one of more fields), what is the best way to handle that in JPA. I.E. - If the data gets inserted via form A, I need it to show up in form B as existing data and vice versa. In other words its logical for both entities to contain that data. I believe I will have to move the common data into its own entity and define the relationships that way, but I have tried many different ways and none gets me all the way, at least with basic JPA. Can this be done through pure JPA relationships or will I have to write a bunch of code to make this happen manually. Not looking for code specifically, just the correct way to model this data. Thanks.

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