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  • Find unique vertices from a 'triangle-soup'

    - by sum1stolemyname
    I am building a CAD-file converter on top of two libraries (Opencascade and DWF Toolkit). However, my question is plattform agnostic: Given: I have generated a mesh as a list of triangular faces form a model constructed through my application. Each Triangle is defined through three vertexes, which consist of three floats (x, y & z coordinate). Since the triangles form a mesh, most of the vertices are shared by more then one triangle. Goal: I need to find the list of unique vertices, and to generate an array of faces consisting of tuples of three indices in this list. What i want to do is this: //step 1: build a list of unique vertices for each triangle for each vertex in triangle if not vertex in listOfVertices Add vertex to listOfVertices //step 2: build a list of faces for each triangle for each vertex in triangle Get Vertex Index From listOfvertices AddToMap(vertex Index, triangle) While I do have an implementation which does this, step1 (the generation of the list of unique vertices) is really slow in the order of O(n!), since each vertex is compared to all vertices already in the list. I thought "Hey, lets build a hashmap of my vertices' components using std::map, that ought to speed things up!", only to find that generating a unique key from three floating point values is not a trivial task. Here, the experts of stackoverflow come into play: I need some kind of hash-function which works on 3 floats, or any other function generating a unique value from a 3d-vertex position.

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  • WPF MVVM Chart change axes

    - by c0uchm0nster
    I'm new to WPF and MVVM. I'm struggling to determine the best way to change the view of a chart. That is, initially a chart might have the axes: X - ID, Y - Length, and then after the user changes the view (either via lisbox, radiobutton, etc) the chart would display the information: X - Length, Y - ID, and after a third change by the user it might display new content: X - ID, Y - Quality. My initial thought was that the best way to do this would be to change the bindings themselves. But I don't know how tell a control in XAML to bind using a Binding object in the ViewModel, or whether it's safe to change that binding in runtime? Then I thought maybe I could just have a generic Model that has members X and Y and populate them as needed in the viewmodel? My last thought was that I could have 3 different chart controls and just hide and show them as appropriate. What is the CORRECT/SUGGESTED way to do this in the MVVM pattern? Any code examples would be greatly appreciated. Thanks

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  • Problem with WPF Data Binding Defined in Code Not Updating UI Elements

    - by Ben
    I need to define new UI Elements as well as data binding in code because they will be implemented after run-time. Here is a simplified version of what I am trying to do. Data Model: public class AddressBook : INotifyPropertyChanged { private int _houseNumber; public int HouseNumber { get { return _houseNumber; } set { _houseNumber = value; NotifyPropertyChanged("HouseNumber"); } } public event PropertyChangedEventHandler PropertyChanged; protected void NotifyPropertyChanged(string sProp) { if (PropertyChanged != null) { PropertyChanged(this, new PropertyChangedEventArgs(sProp)); } } } Binding in Code: AddressBook book = new AddressBook(); book.HouseNumber = 123; TextBlock tb = new TextBlock(); Binding bind = new Binding("HouseNumber"); bind.Source = book; bind.Mode = BindingMode.OneWay; tb.SetBinding(TextBlock.TextProperty, bind); // Text block displays "123" myGrid.Children.Add(tb); book.HouseNumber = 456; // Text block displays "123" but PropertyChanged event fires When the data is first bound, the text block is updated with the correct house number. Then, if I change the house number in code later, the book's PropertyChanged event fires, but the text block is not updated. Can anyone tell me why? Thanks, Ben

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  • User avatar cropping/resizing with paperclip and jquery in rails

    - by Micke
    Hello fellow stackoverflow users. I am building my first Ruby on Rails app which is going to be my own little community. I have made the User model with several fields and information. But now i am thinking of adding avatar support for the users. And i've been researching and found that my best option would be using Paperclip. But then i've encountered a little dilemma. I want my users to be able to resie/crop their avatar image after they have chosen a image. I have googled alot and since i am using jQuery i found that imgAreaSelect would be best in my opinion. And i think MiniMagick looks best. So to my question. How can i best intergrate Paperclip and imgAreaSelect? I am new to Ruby and Rails so i don't know how i can resize the image. Do you folks know how to intergrate the to or maybe some other options that fits my needs best? I also need to apologize for my bad/misspelled english since i am not english :) Thanking you in advance. Yours sincerely, Micke.

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  • Error generating Interface with svcutil.exe

    - by capdragon
    Can someone help me generate the Interface (c#) file for the following OGC schema? Schema files: Download Schema Files Link I need to create web services for the Ordering wsdl in the schema zip file above. I've been at it for days now with no luck generating the interface. I've tried: svcutil.exe thewsdl.wsdl /language:c# /out:ITheInterface.cs svcutil Order.wsdl /out:IOrder.cs svcutil Order.wsdl Order.xsd ..\ws-addressing\ws-addr.xsd /out:IOrder.cs svcutil Order.wsdl Order.xsd ws-addr.xsd /out:IOrder.cs and i get the following error: Microsoft (R) Service Model Metadata Tool [Microsoft (R) Windows (R) Communication Foundation, Version 4.0.30319.1] Copyright (c) Microsoft Corporation. All rights reserved. Error: Cannot read ws-addr.xsd. Cannot load file D:\Documents\DEV\SARPilot\Docs\eoschema\schema\OrderSchema\ws-addr.xsd as an Assembly. Check the FusionLogs f or more Information. Could not load file or assembly 'file:///D:\Documents\DEV\SARPilot\Docs\eoschema\schema\OrderSchema\ws-addr.xsd' or one of its dependencies. The module was expected to contain an assembly manifest.

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  • How do I refer to a constant URL in my route configuration?

    - by Remnant
    Suppose I have the following within a webpage <% using (Html.BeginForm("ShowData", "Summary")) %> <% { %> <div class="dropdown"><%=Html.DropDownList("CourseSelection", Model.CourseList, new { @class = "dropdown", onchange="this.form.submit();" })%> </div> <% } %> When the user makes a selection from the dropdown the form is submitted and I would like it to link to another page with a URL as follows: http://localhost:1721/Summary I have the following routes: routes.MapRoute(null, "Summary", new { controller = "Summary", action = "ShowData", CourseSelection = (string) null }); routes.MapRoute("Default", "{controller}/{action}/{id}", new { controller = "Login", action = "Index", id = UrlParameter.Optional }); When a user selects an item in the dropdownlist, the URL returned is: http://localhost:1721/Summary/ShowData?CourseSelection = UserSelection Clearly the first route in the list is not being matched. I don't want the URL to show the action name and parameter. I simply want to show "Summary" which is what I have hard coded in the URL. How do I achieve this?

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  • Doubts About Core Data NSManagedObject Deep Copy

    - by Jigzat
    Hello everyone, I have a situation where I must copy one NSManagedObject from the main context into an editing context. It sounds unnecessary to most people as I have seen in similar situations described in Stackoverflow but I looks like I need it. In my app there are many views in a tab bar and every view handles different information that is related to the other views. I think I need multiple MOCs since the user may jump from tab to tab and leave unsaved changes in some tab but maybe it saves data in some other tab/view so if that happens the changes in the rest of the views are saved without user consent and in the worst case scenario makes the app crash. For adding new information I got away by using an adding MOC and then merging changes in both MOCs but for editing is not that easy. I saw a similar situation here in Stackoverflow but the app crashes since my data model doesn't seem to use NSMutableSet for the relationships (I don't think I have a many-to-many relationship, just one-to-many) I think it can be modified so I can retrieve the relationships as if they were attributes for (NSString *attr in relationships) { [cloned setValue:[source valueForKey:attr] forKey:attr]; } but I don't know how to merge the changes of the cloned and original objects. I think I could just delete the object from the main context, then merge both contexts and save changes in the main context but I don't know if is the right way to do it. I'm also concerned about database integrity since I'm not sure that the inverse relationships will keep the same reference to the cloned object as if it were the original one. Can some one please enlighten me about this?

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  • Ruby metaclass madness

    - by t6d
    I'm stuck. I'm trying to dynamically define a class method and I can't wrap my head around the ruby metaclass model. Consider the following class: class Example def self.meta; (class << self; self; end); end def self.class_instance; self; end end Example.class_instance.class # => Class Example.meta.class # => Class Example.class_instance == Example # => true Example.class_instance == Example.meta # => false Obviously both methods return an instance of Class. But these two instances are not the same. They also have different ancestors: Example.meta.ancestors # => [Class, Module, Object, Kernel] Example.class_instance.ancestors # => [Example, Object, Kernel] Whats the point in making a difference between the metaclass and the class instance? I figured out, that I can send :define_method to the metaclass to dynamically define a method, but if I try to send it to the class instance it won't work. At least I could solve my problem, but I still want to understand why it is working this way.

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  • Java - Is this a bad design pattern?

    - by Walter White
    Hi all, In our application, I have seen code written like this: User.java (User entity) public class User { protected String firstName; protected String lastName; ... getters/setters (regular POJO) } UserSearchCommand { protected List<User> users; protected int currentPage; protected int sortColumnIndex; protected SortOder sortOrder; // the current user we're editing, if at all protected User user; public String getFirstName() {return(user.getFirstName());} public String getLastName() {return(user.getLastName());} } Now, from my experience, this pattern or anti-pattern looks bad to me. For one, we're mixing several concerns together. While they're all user-related, it deviates from typical POJO design. If we're going to go this route, then shouldn't we do this instead? UserSearchCommand { protected List<User> users; protected int currentPage; protected int sortColumnIndex; protected SortOder sortOrder; // the current user we're editing, if at all protected User user; public User getUser() {return(user);} } Simply return the user object, and then we can call whatever methods on it as we wish? Since this is quite different from typical bean development, JSR 303, bean validation doesn't work for this model and we have to write validators for every bean. Does anyone else see anything wrong with this design pattern or am I just being picky as a developer? Walter

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  • iPhone SDK Core Data: Fetch all entities with a nil relationship?

    - by Harkonian
    I have a core data project that has Books and Authors. In the data model Authors has a to-many relationship to Books and Books has a 1-1 relationship with Authors. I'm trying to pull all Books that do not have an Author. No matter how I try it, no results are returned. In my predicate I've also tried = NIL, == nil, == NIL. Any suggestions would be appreciated. // fetch all books without authors - (NSMutableArray *)fetchOrphanedBooks { NSFetchRequest *fetchRequest = [[NSFetchRequest alloc] init]; NSEntityDescription *entity = [NSEntityDescription entityForName:@"Book" inManagedObjectContext:self.managedObjectContext]; [fetchRequest setEntity:entity]; [fetchRequest setFetchBatchSize:20]; NSPredicate *predicate = [NSPredicate predicateWithFormat:@"author = nil"]; [fetchRequest setPredicate:predicate]; NSSortDescriptor *sortDescriptor = [[NSSortDescriptor alloc] initWithKey:@"name" ascending:NO]; NSArray *sortDescriptors = [[NSArray alloc] initWithObjects:sortDescriptor, nil]; [fetchRequest setSortDescriptors:sortDescriptors]; NSString *sectionKey = @"name";//nil; NSFetchedResultsController *aFetchedResultsController = [[NSFetchedResultsController alloc] initWithFetchRequest:fetchRequest managedObjectContext:managedObjectContext sectionNameKeyPath:sectionKey cacheName:nil]; BOOL success = [aFetchedResultsController performFetch:nil]; NSMutableArray *orphans = nil; // this is always 0 NSLog(@"Orphans found: %i", aFetchedResultsController.fetchedObjects.count); if (aFetchedResultsController.fetchedObjects.count > 0) { orphans = [[NSMutableArray alloc] init]; for (Note *note in aFetchedResultsController.fetchedObjects) { if (note.subject == nil) { [orphans addObject:note]; } } } [aFetchedResultsController release]; [fetchRequest release]; [sortDescriptor release]; [sortDescriptors release]; return [orphans autorelease]; }

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  • Auto switching databases from a rails app gracefully from the ApplicationController?

    - by Zaqintosh
    I've seen this post a few times, but haven't really found the answer to this specific question. I'd like to run a rails application that based on the detected request.host (imagine I have two subdomains points to the same rails app and server ip address: myapp1.domain.com and myapp2.domain.com). I'm trying to have myapp1 use the default "production" database, and myapp2 requests always use the alternative remote database. Here is an example of what I tried to do in Application controller that did not work: class ApplicationController < ActionController::Base helper :all before_filter :use_alternate_db private def use_alternate_db if request.host == 'myapp1.domain.com' regular_db elsif request.host == 'myapp2.domain.com' alternate_db end end def regular_db ActiveRecord::Base.establish_connection :production end def alternate_db ActiveRecord::Base.establish_connection( :adapter => 'mysql', :host => '...', :username => '...', :password => '...', :database => 'alternatedb' ) end end The problem is when it switches databases using this method, all connections (including valid sessions across the different subdomains get interrupted...). All examples online have people controlling database connectivity at the model level, but this would involve adding code all over my application. Is there some way to globally switch database connections on a per-request basis in the manner I'm suggesting above WITHOUT having to inject code all over my application? The added complexity here is I'm using Heroku as a hosting provider, so I have no control at the apache / rails application server level. I have looked at solutions like dbcharmer and magicmodels, but none seem to show examples of doing it in the manner that I'm trying to. Thanks for any help!

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  • x86 CMP Instruction Difference

    - by Pindatjuh
    Question What is the (non-trivial) difference between the following two x86 instructions? 39 /r CMP r/m32,r32 Compare r32 with r/m32 3B /r CMP r32,r/m32 Compare r/m32 with r32 Background I'm building a Java assembler, which will be used by my compiler's intermediate language to produce Windows-32 executables. Currently I have following code: final ModelBase mb = new ModelBase(); // create new memory model mb.addCode(new Compare(Register.ECX, Register.EAX)); // add code mb.addCode(new Compare(Register.EAX, Register.ECX)); // add code final FileOutputStream fos = new FileOutputStream(new File("test.exe")); mb.writeToFile(fos); fos.close(); To output a valid executable file, which contains two CMP instruction in a TEXT-section. The executable outputted to "text.exe" will do nothing interesting, but that's not the point. The class Compare is a wrapper around the CMP instruction. The above code produces (inspecting with OllyDbg): Address Hex dump Command 0040101F |. 3BC8 CMP ECX,EAX 00401021 |. 3BC1 CMP EAX,ECX The difference is subtle: if I use the 39 byte-opcode: Address Hex dump Command 0040101F |. 39C1 CMP ECX,EAX 00401021 |. 39C8 CMP EAX,ECX Which makes me wonder about their synonymity and why this even exists.

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  • active_admin/formtastic ignoring polymorphic associations

    - by James Maskell
    I'm currently having trouble with the form for a polymorphic association in active_admin in Ruby on Rails. I have three models set up: offices, companies and users. Both companies and users can own an office. My models are set up as follows: class Office < ActiveRecord::Base belongs_to :ownable, :polymorphic => true end class User < ActiveRecord::Base has_many :offices, :as => :ownable end class Company < ActiveRecord::Base has_many :offices, :as => :ownable end active_admin doesn't allow me to edit the owner on its forms, but does show it correctly on the index and show pages (including links to the company or user). I've tried playing with formtastic to manually create the form but have not had any luck - the "ownable" fields just get ignored and everything else renders properly. To be clear: I want to be able to edit the owner of the Office model on the new and edit fields in active_admin. Can anyone offer any help? :)

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  • Error executing child request for handler in plugin

    - by user1348351
    I'm using nop commerce open source. I wanted to show the recently add products in home page. so what I did is I activated plugin Nop JCarousel in the admin panel. But if I select "Recently view product" as a Data source type it is working fine.But if I select "recently add product" Data source type there is error coming up. it says Server Error in '/' Application. Method not found: 'Nop.Core.IPagedList`1<Nop.Core.Domain.Catalog.Product> Nop.Services.Catalog.IProductService.SearchProducts(Int32, Int32, System.Nullable`1<Boolean>, System.Nullable`1<System.Decimal>, System.Nullable`1<System.Decimal>, Int32, System.String, Boolean, Int32, System.Collections.Generic.IList`1<Int32>, Nop.Core.Domain.Catalog.ProductSortingEnum, Int32, Int32, Boolean, System.Collections.Generic.IList`1<Int32> ByRef, Boolean)'. Description: An unhandled exception occurred during the execution of the current web request. Please review the stack trace for more information about the error and where it originated in the code. Exception Details: System.MissingMethodException: Method not found: 'Nop.Core.IPagedList`1<Nop.Core.Domain.Catalog.Product> Nop.Services.Catalog.IProductService.SearchProducts(Int32, Int32, System.Nullable`1<Boolean>, System.Nullable`1<System.Decimal>, System.Nullable`1<System.Decimal>, Int32, System.String, Boolean, Int32, System.Collections.Generic.IList`1<Int32>, Nop.Core.Domain.Catalog.ProductSortingEnum, Int32, Int32, Boolean, System.Collections.Generic.IList`1<Int32> ByRef, Boolean)'. Source Error: Line 3: @foreach (var widget in Model) Line 4: { Line 5: @Html.Action(widget.ActionName, widget.ControllerName, widget.RouteValues) Line 6: } Any idea on how to solve this?

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  • testing devise with shoulda and machinist

    - by mattherick
    hello! I´d like to test my app with shoulda and machinist. I use the devise authentification gem. I get following error: $ ruby unit/page_test.rb c:/Ruby/lib/ruby/gems/1.8/gems/rails-2.3.5/lib/rails/gem_dependency.rb:119:Warning: Gem::Dependency#version_requirements is deprecated and will be rem oved on or after August 2010. Use #requirement c:/Ruby/lib/ruby/gems/1.8/gems/activesupport-2.3.5/lib/active_support/dependencies.rb:443:in load_missing_constant': uninitialized constant Admins (N ameError) from c:/Ruby/lib/ruby/gems/1.8/gems/activesupport-2.3.5/lib/active_support/dependencies.rb:80:inconst_missing' from c:/Ruby/lib/ruby/gems/1.8/gems/activesupport-2.3.5/lib/active_support/dependencies.rb:92:in const_missing' from c:/Users/Mattherick/Desktop/heimspiel/heimspiel_app/app/controllers/admins_controller.rb:1 from c:/Ruby/lib/ruby/site_ruby/1.8/rubygems/custom_require.rb:31:ingem_original_require' from c:/Ruby/lib/ruby/site_ruby/1.8/rubygems/custom_require.rb:31:in require' from c:/Ruby/lib/ruby/gems/1.8/gems/activesupport-2.3.5/lib/active_support/dependencies.rb:158:inrequire' from c:/Ruby/lib/ruby/gems/1.8/gems/activesupport-2.3.5/lib/active_support/dependencies.rb:265:in require_or_load' from c:/Ruby/lib/ruby/gems/1.8/gems/activesupport-2.3.5/lib/active_support/dependencies.rb:224:independ_on' ... 12 levels... from ./unit/../test_helper.rb:2 from c:/Ruby/lib/ruby/site_ruby/1.8/rubygems/custom_require.rb:31:in gem_original_require' from c:/Ruby/lib/ruby/site_ruby/1.8/rubygems/custom_require.rb:31:inrequire' from unit/page_test.rb:1 Somebody an idea what´s wrong? If I don´t use devise my tests are okay. And my second question: Does somebdoy has a good tutorial for increasing different roles in the devise gem? If I generate my own views and add a few attributes to my devise-model, they won´t be save in the database. I read the docu at github, but don´t really checked it. mattherick

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  • InsertOnSubmit - NullReferenceException

    - by Jackie Chou
    I have 2 Model AccountEntity [Table(Name = "Account")] public class AccountEntity { [Column(IsPrimaryKey = true, IsDbGenerated = true, AutoSync = AutoSync.OnInsert)] public int id { get; set; } [Column(CanBeNull = false, Name = "email")] public string email { get; set; } [Column(CanBeNull = false, Name = "pwd")] public string pwd { get; set; } [Column(CanBeNull = false, Name = "row_guid")] public Guid guid { get; set; } private EntitySet<DetailsEntity> details_id { get; set; } [Association(Storage = "details_id", OtherKey = "id", ThisKey = "id")] public ICollection<DetailsEntity> detailsCollection { get; set; } } DetailsEntity [Table(Name = "Details")] public class DetailsEntity { public DetailsEntity(AccountEntity a) { this.Account = a; } [Column(IsPrimaryKey = true, IsDbGenerated = true, DbType = "int")] public int id { get; set; } private EntityRef<AccountEntity> _account = new EntityRef<AccountEntity>(); [Association(IsForeignKey = true, Storage = "_account", ThisKey = "id")] public AccountEntity Account { get; set; } } Main using (Database db = new Database()) { AccountEntity a = new AccountEntity(); a.email = "hahaha"; a.pwd = "13212312"; a.guid = Guid.NewGuid(); db.Account.InsertOnSubmit(a); db.SubmitChanges(); } that has relationhip AccountEntity <- DetailsEntity (1-n) when i'm trying to insert a record exception throws NullReferenceException cause: by EntitySet null please help me make it insert

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  • Machine Learning Algorithm for Predicting Order of Events?

    - by user213060
    Simple machine learning question. Probably numerous ways to solve this: There is an infinite stream of 4 possible events: 'event_1', 'event_2', 'event_4', 'event_4' The events do not come in in completely random order. We will assume that there are some complex patterns to the order that most events come in, and the rest of the events are just random. We do not know the patterns ahead of time though. After each event is received, I want to predict what the next event will be based on the order that events have come in in the past. The predictor will then be told what the next event actually was: Predictor=new_predictor() prev_event=False while True: event=get_event() if prev_event is not False: Predictor.last_event_was(prev_event) predicted_event=Predictor.predict_next_event(event) The question arises of how long of a history that the predictor should maintain, since maintaining infinite history will not be possible. I'll leave this up to you to answer. The answer can't be infinte though for practicality. So I believe that the predictions will have to be done with some kind of rolling history. Adding a new event and expiring an old event should therefore be rather efficient, and not require rebuilding the entire predictor model, for example. Specific code, instead of research papers, would add for me immense value to your responses. Python or C libraries are nice, but anything will do. Thanks! Update: And what if more than one event can happen simultaneously on each round. Does that change the solution?

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  • how to export bind and keyframe bone poses from blender to use in OpenGL

    - by SaldaVonSchwartz
    EDIT: I decided to reformulate the question in much simpler terms to see if someone can give me a hand with this. Basically, I'm exporting meshes, skeletons and actions from blender into an engine of sorts that I'm working on. But I'm getting the animations wrong. I can tell the basic motion paths are being followed but there's always an axis of translation or rotation which is wrong. I think the problem is most likely not in my engine code (OpenGL-based) but rather in either my misunderstanding of some part of the theory behind skeletal animation / skinning or the way I am exporting the appropriate joint matrices from blender in my exporter script. I'll explain the theory, the engine animation system and my blender export script, hoping someone might catch the error in either or all of these. The theory: (I'm using column-major ordering since that's what I use in the engine cause it's OpenGL-based) Assume I have a mesh made up of a single vertex v, along with a transformation matrix M which takes the vertex v from the mesh's local space to world space. That is, if I was to render the mesh without a skeleton, the final position would be gl_Position = ProjectionMatrix * M * v. Now assume I have a skeleton with a single joint j in bind / rest pose. j is actually another matrix. A transform from j's local space to its parent space which I'll denote Bj. if j was part of a joint hierarchy in the skeleton, Bj would take from j space to j-1 space (that is to its parent space). However, in this example j is the only joint, so Bj takes from j space to world space, like M does for v. Now further assume I have a a set of frames, each with a second transform Cj, which works the same as Bj only that for a different, arbitrary spatial configuration of join j. Cj still takes vertices from j space to world space but j is rotated and/or translated and/or scaled. Given the above, in order to skin vertex v at keyframe n. I need to: take v from world space to joint j space modify j (while v stays fixed in j space and is thus taken along in the transformation) take v back from the modified j space to world space So the mathematical implementation of the above would be: v' = Cj * Bj^-1 * v. Actually, I have one doubt here.. I said the mesh to which v belongs has a transform M which takes from model space to world space. And I've also read in a couple textbooks that it needs to be transformed from model space to joint space. But I also said in 1 that v needs to be transformed from world to joint space. So basically I'm not sure if I need to do v' = Cj * Bj^-1 * v or v' = Cj * Bj^-1 * M * v. Right now my implementation multiples v' by M and not v. But I've tried changing this and it just screws things up in a different way cause there's something else wrong. Finally, If we wanted to skin a vertex to a joint j1 which in turn is a child of a joint j0, Bj1 would be Bj0 * Bj1 and Cj1 would be Cj0 * Cj1. But Since skinning is defined as v' = Cj * Bj^-1 * v , Bj1^-1 would be the reverse concatenation of the inverses making up the original product. That is, v' = Cj0 * Cj1 * Bj1^-1 * Bj0^-1 * v Now on to the implementation (Blender side): Assume the following mesh made up of 1 cube, whose vertices are bound to a single joint in a single-joint skeleton: Assume also there's a 60-frame, 3-keyframe animation at 60 fps. The animation essentially is: keyframe 0: the joint is in bind / rest pose (the way you see it in the image). keyframe 30: the joint translates up (+z in blender) some amount and at the same time rotates pi/4 rad clockwise. keyframe 59: the joint goes back to the same configuration it was in keyframe 0. My first source of confusion on the blender side is its coordinate system (as opposed to OpenGL's default) and the different matrices accessible through the python api. Right now, this is what my export script does about translating blender's coordinate system to OpenGL's standard system: # World transform: Blender -> OpenGL worldTransform = Matrix().Identity(4) worldTransform *= Matrix.Scale(-1, 4, (0,0,1)) worldTransform *= Matrix.Rotation(radians(90), 4, "X") # Mesh (local) transform matrix file.write('Mesh Transform:\n') localTransform = mesh.matrix_local.copy() localTransform = worldTransform * localTransform for col in localTransform.col: file.write('{:9f} {:9f} {:9f} {:9f}\n'.format(col[0], col[1], col[2], col[3])) file.write('\n') So if you will, my "world" matrix is basically the act of changing blenders coordinate system to the default GL one with +y up, +x right and -z into the viewing volume. Then I also premultiply (in the sense that it's done by the time we reach the engine, not in the sense of post or pre in terms of matrix multiplication order) the mesh matrix M so that I don't need to multiply it again once per draw call in the engine. About the possible matrices to extract from Blender joints (bones in Blender parlance), I'm doing the following: For joint bind poses: def DFSJointTraversal(file, skeleton, jointList): for joint in jointList: bindPoseJoint = skeleton.data.bones[joint.name] bindPoseTransform = bindPoseJoint.matrix_local.inverted() file.write('Joint ' + joint.name + ' Transform {\n') translationV = bindPoseTransform.to_translation() rotationQ = bindPoseTransform.to_3x3().to_quaternion() scaleV = bindPoseTransform.to_scale() file.write('T {:9f} {:9f} {:9f}\n'.format(translationV[0], translationV[1], translationV[2])) file.write('Q {:9f} {:9f} {:9f} {:9f}\n'.format(rotationQ[1], rotationQ[2], rotationQ[3], rotationQ[0])) file.write('S {:9f} {:9f} {:9f}\n'.format(scaleV[0], scaleV[1], scaleV[2])) DFSJointTraversal(file, skeleton, joint.children) file.write('}\n') Note that I'm actually grabbing the inverse of what I think is the bind pose transform Bj. This is so I don't need to invert it in the engine. Also note I went for matrix_local, assuming this is Bj. The other option is plain "matrix", which as far as I can tell is the same only that not homogeneous. For joint current / keyframe poses: for kfIndex in keyframes: bpy.context.scene.frame_set(kfIndex) file.write('keyframe: {:d}\n'.format(int(kfIndex))) for i in range(0, len(skeleton.data.bones)): file.write('joint: {:d}\n'.format(i)) currentPoseJoint = skeleton.pose.bones[i] currentPoseTransform = currentPoseJoint.matrix translationV = currentPoseTransform.to_translation() rotationQ = currentPoseTransform.to_3x3().to_quaternion() scaleV = currentPoseTransform.to_scale() file.write('T {:9f} {:9f} {:9f}\n'.format(translationV[0], translationV[1], translationV[2])) file.write('Q {:9f} {:9f} {:9f} {:9f}\n'.format(rotationQ[1], rotationQ[2], rotationQ[3], rotationQ[0])) file.write('S {:9f} {:9f} {:9f}\n'.format(scaleV[0], scaleV[1], scaleV[2])) file.write('\n') Note that here I go for skeleton.pose.bones instead of data.bones and that I have a choice of 3 matrices: matrix, matrix_basis and matrix_channel. From the descriptions in the python API docs I'm not super clear which one I should choose, though I think it's the plain matrix. Also note I do not invert the matrix in this case. The implementation (Engine / OpenGL side): My animation subsystem does the following on each update (I'm omitting parts of the update loop where it's figured out which objects need update and time is hardcoded here for simplicity): static double time = 0; time = fmod((time + elapsedTime),1.); uint16_t LERPKeyframeNumber = 60 * time; uint16_t lkeyframeNumber = 0; uint16_t lkeyframeIndex = 0; uint16_t rkeyframeNumber = 0; uint16_t rkeyframeIndex = 0; for (int i = 0; i < aClip.keyframesCount; i++) { uint16_t keyframeNumber = aClip.keyframes[i].number; if (keyframeNumber <= LERPKeyframeNumber) { lkeyframeIndex = i; lkeyframeNumber = keyframeNumber; } else { rkeyframeIndex = i; rkeyframeNumber = keyframeNumber; break; } } double lTime = lkeyframeNumber / 60.; double rTime = rkeyframeNumber / 60.; double blendFactor = (time - lTime) / (rTime - lTime); GLKMatrix4 bindPosePalette[aSkeleton.jointsCount]; GLKMatrix4 currentPosePalette[aSkeleton.jointsCount]; for (int i = 0; i < aSkeleton.jointsCount; i++) { F3DETQSType& lPose = aClip.keyframes[lkeyframeIndex].skeletonPose.joints[i]; F3DETQSType& rPose = aClip.keyframes[rkeyframeIndex].skeletonPose.joints[i]; GLKVector3 LERPTranslation = GLKVector3Lerp(lPose.t, rPose.t, blendFactor); GLKQuaternion SLERPRotation = GLKQuaternionSlerp(lPose.q, rPose.q, blendFactor); GLKVector3 LERPScaling = GLKVector3Lerp(lPose.s, rPose.s, blendFactor); GLKMatrix4 currentTransform = GLKMatrix4MakeWithQuaternion(SLERPRotation); currentTransform = GLKMatrix4TranslateWithVector3(currentTransform, LERPTranslation); currentTransform = GLKMatrix4ScaleWithVector3(currentTransform, LERPScaling); GLKMatrix4 inverseBindTransform = GLKMatrix4MakeWithQuaternion(aSkeleton.joints[i].inverseBindTransform.q); inverseBindTransform = GLKMatrix4TranslateWithVector3(inverseBindTransform, aSkeleton.joints[i].inverseBindTransform.t); inverseBindTransform = GLKMatrix4ScaleWithVector3(inverseBindTransform, aSkeleton.joints[i].inverseBindTransform.s); if (aSkeleton.joints[i].parentIndex == -1) { bindPosePalette[i] = inverseBindTransform; currentPosePalette[i] = currentTransform; } else { bindPosePalette[i] = GLKMatrix4Multiply(inverseBindTransform, bindPosePalette[aSkeleton.joints[i].parentIndex]); currentPosePalette[i] = GLKMatrix4Multiply(currentPosePalette[aSkeleton.joints[i].parentIndex], currentTransform); } aSkeleton.skinningPalette[i] = GLKMatrix4Multiply(currentPosePalette[i], bindPosePalette[i]); } Finally, this is my vertex shader: #version 100 uniform mat4 modelMatrix; uniform mat3 normalMatrix; uniform mat4 projectionMatrix; uniform mat4 skinningPalette[6]; uniform lowp float skinningEnabled; attribute vec4 position; attribute vec3 normal; attribute vec2 tCoordinates; attribute vec4 jointsWeights; attribute vec4 jointsIndices; varying highp vec2 tCoordinatesVarying; varying highp float lIntensity; void main() { tCoordinatesVarying = tCoordinates; vec4 skinnedVertexPosition = vec4(0.); for (int i = 0; i < 4; i++) { skinnedVertexPosition += jointsWeights[i] * skinningPalette[int(jointsIndices[i])] * position; } vec4 skinnedNormal = vec4(0.); for (int i = 0; i < 4; i++) { skinnedNormal += jointsWeights[i] * skinningPalette[int(jointsIndices[i])] * vec4(normal, 0.); } vec4 finalPosition = mix(position, skinnedVertexPosition, skinningEnabled); vec4 finalNormal = mix(vec4(normal, 0.), skinnedNormal, skinningEnabled); vec3 eyeNormal = normalize(normalMatrix * finalNormal.xyz); vec3 lightPosition = vec3(0., 0., 2.); lIntensity = max(0.0, dot(eyeNormal, normalize(lightPosition))); gl_Position = projectionMatrix * modelMatrix * finalPosition; } The result is that the animation displays wrong in terms of orientation. That is, instead of bobbing up and down it bobs in and out (along what I think is the Z axis according to my transform in the export clip). And the rotation angle is counterclockwise instead of clockwise. If I try with a more than one joint, then it's almost as if the second joint rotates in it's own different coordinate space and does not follow 100% its parent's transform. Which I assume it should from my animation subsystem which I assume in turn follows the theory I explained for the case of more than one joint. Any thoughts?

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  • Ajax.BeginForm driving me crazy

    - by Fabio Milheiro
    ASP.NET MVC3 I have a partial view that is initially rendered inside a div. The following is the partial code: @model Venue.Models.Validation.CustomerRequestModel <script src="@Url.Content("~/Scripts/jquery-1.4.4.min.js")" type="text/javascript"></script> <script src="@Url.Content("~/Scripts/jquery.validate.min.js")" type="text/javascript"></script> <script src="@Url.Content("~/Scripts/jquery.validate.unobtrusive.min.js")" type="text/javascript"></script> <script type="text/javascript" src="/Scripts/MicrosoftAjax.js"></script> <script type="text/javascript" src="/Scripts/MicrosoftMvcAjax.js"></script> <script type="text/javascript" src="/Scripts/MicrosoftMvcValidation.js"></script> @{ Html.RenderPartial("Message"); } @Html.ValidationSummary() @using (Ajax.BeginForm( "Customer", "Service", null, new AjaxOptions() { HttpMethod = "post", InsertionMode = InsertionMode.Replace, LoadingElementDuration = 100, LoadingElementId = "loading-customer", OnBegin = "hideSubmitButton", OnSuccess = "hideForm", OnComplete = "showSubmitButton", OnFailure = "showErrorMessage", UpdateTargetId = "formclientes", }, new { id = "customer-form" })) { // Fields are all type="text" although some are numbers. <input type="text" name="Address" class="clientes_form" /> } The action: [AcceptVerbs(HttpVerbs.Post)] public ActionResult Customer(CustomerRequestModel customer) { // ... } In the immediate window, this is what I get: this.Request.IsAjaxRequest() false Why?!

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  • Silverlight HttpWebRequest.Create hangs inside async block

    - by jack2010
    I am trying to prototype a Rpc Call to a JBOSS webserver from Silverlight (4). I have written the code and it is working in a console application - so I know that Jboss is responding to the web request. Porting it to silverlight 4, is causing issues: let uri = new Uri(queryUrl) // this is the line that hangs let request : HttpWebRequest = downcast WebRequest.Create(uri) request.Method <- httpMethod; request.ContentType <- contentType It may be a sandbox issue, as my silverlight is being served off of my file system and the Uri is a reference to the localhost - though I am not even getting an exception. Thoughts? Thx UPDATE 1 I created a new project and ported my code over and now it is working; something must be unstable w/ regard to the F# Silverlight integration still. Still would appreciate thoughts on debugging the "hanging" web create in the old model... UPDATE 2 let uri = Uri("http://localhost./portal/main?isSecure=IbongAdarnaNiFranciscoBalagtas") // this WebRequest.Create works fine let req : HttpWebRequest = downcast WebRequest.Create(uri) let Login = async { let uri = new Uri("http://localhost/portal/main?isSecure=IbongAdarnaNiFranciscoBalagtas") // code hangs on this WebRequest.Create let request : HttpWebRequest = downcast WebRequest.Create(uri) return request } Login |> Async.RunSynchronously I must be missing something; the Async block works fine in the console app - is it not allowed in the Silverlight App?

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  • Spring - SessionAttribute problem

    - by Max
    Hello, I want to implement something like this: @Controller @SessionAttributes("promotion") class PromotionController { @RequestMapping("showPromo") void showPromotionInfo( @RequestParam("promId") String promotionId, @ModelAttribute Promotion promotion, Errors errors ) { promotion = Promotions.get(promotionId); if (promotion == null || promotion.validates() == false) { errors.reject("promotion.invalid"); } return "prom"; } } The code is invalid, wont work and has some bad errors, but I don't know how to write it better. When user comes to an URL "showPromo?promId=15", controller should validate if the promotion is valid (outdated/non-existent/etc.). If it is valid - it should show it's information and save the promotion to model and session. If it's not - it should show some error about promotion being invalid. Problem is, I need to save the promotion in the session (for several requests) and don't want to use direct session management. Is it currently possible with Spring? Or am I doing something wrong? Could you please provide the optimal solution to my problem using Spring 3? Thanks in advance.

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  • How can I convert this PHP script to Ruby? (build tree from tabbed string)

    - by Jon Sunrays
    I found this script below online, and I'm wondering how I can do the same thing with a Ruby on Rails setup. So, first off, I ran this command: rails g model Node node_id:integer title:string Given this set up, how can I make a tree from a tabbed string like the following? <?php // Make sure to have "Academia" be root node with nodeID of 1 $data = " Social sciences Anthropology Biological anthropology Forensic anthropology Gene-culture coevolution Human behavioral ecology Human evolution Medical anthropology Paleoanthropology Population genetics Primatology Anthropological linguistics Synchronic linguistics (or Descriptive linguistics) Diachronic linguistics (or Historical linguistics) Ethnolinguistics Sociolinguistics Cultural anthropology Anthropology of religion Economic anthropology Ethnography Ethnohistory Ethnology Ethnomusicology Folklore Mythology Political anthropology Psychological anthropology Archaeology ...(goes on for a long time) "; //echo "Checkpoint 2\n"; $lines = preg_split("/\n/", $data); $parentids = array(0 => null); $db = new PDO("host", 'username', 'pass'); $sql = 'INSERT INTO `TreeNode` SET ParentID = ?, Title = ?'; $stmt = $db->prepare($sql); foreach ($lines as $line) { if (!preg_match('/^([\s]*)(.*)$/', $line, $m)) { continue; } $spaces = strlen($m[1]); //$level = intval($spaces / 4); //assumes four spaces per indent $level = strlen($m[1]); // if data is tab indented $title = $m[2]; $parentid = ($level > 0 ? $parentids[$level - 1] : 1); //All "roots" are children of "Academia" which has an ID of "1"; $rv = $stmt->execute(array($parentid, $title)); $parentids[$level] = $db->lastInsertId(); echo "inserted $parentid - " . $parentid . " title: " . $title . "\n"; } ?>

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  • Using the MVVM Light Toolkit to make Blendable applications

    - by Dave
    A while ago, I posted a question regarding switching between a Blend-authored GUI and a Visual Studio-authored one. I got it to work okay by adding my Blend project to my VS2008 project and then changing the Startup Application and recompiling. This would result in two applications that had completely different GUIs, yet used the exact same ViewModel and Model code. I was pretty happy with that. Now that I've learned about the Laurent Bugnion's MVVM Light Toolkit, I would really like to leverage his efforts to make this process of supporting multiple GUIs for the same backend code possible. The question is, does the toolkit facilate this, or am I stuck doing it my previous way? I've watched his video from MIX10 and have read some of the articles about it online. However, I've yet to see something that indicates that there is a clean way to allow a user to either dynamically switch GUIs on the fly by loading a different DLL. There are MVVM templates for VS2008 and Blend 3, but am I supposed to create both types of projects for my application and then reference specific files from my VS2008 solution? UPDATE I re-read some information on Laurent's site, and seemed to have forgotten that the whole point of the template was to allow the same solution to be opened in VS2008 and Blend. So anyhow, with this new perspective it looks like the templates are actually intended to use a single GUI, most likely designed entirely in Blend (with the convenience of debugging through VS2008), and then be able to use two different ViewModels -- one for design-time, and one for runtime. So it seems to me like the answer to my question is that I want to use a combination of my previous solution, along with the MVVM Light Toolkit. The former will allow me to make multiple, distinct GUIs around my core code, while the latter will make designing fancy GUIs in Blend easier with the usage of a design-time ViewModel. Can anyone comment on this?

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  • twitter bootstrap typeahead 2.0.4 ajax error

    - by Adam Levitt
    I have the following code which definitely returns a proper data result if I use the 2.0.0 version, but for some reason bootstrap's typeahead plugin is giving me an error. I pasted it below the code sample: <input id="test" type="text" /> $('#test').typeahead({ source: function(typeahead, query) { return $.post('/Profile/searchFor', { query: query }, function(data) { return typeahead.process(data); }); } }); When I run this example I'm getting a jQuery bug that says the following: ** item is undefined matcher(item=undefined)bootst...head.js (line 104) <br/>(?)(item=undefined)bootst...head.js (line 91) <br/>f(a=function(), b=function(), c=false)jquery....min.js (line 2) <br/>lookup(event=undefined)bootst...head.js (line 90) <br/>keyup(e=Object { originalEvent=Event keyup, type="keyup", timeStamp=145718131, more...})bootst...head.js (line 198) <br/>f()jquery....min.js (line 2) <br/>add(c=Object { originalEvent=Event keyup, type="keyup", timeStamp=145718131, <br/>more...})jquery....min.js (line 3) <br/>add(a=keyup charCode=0, keyCode=70)jquery....min.js (line 3) <br/>[Break On This Error] <br/>return item.toLowerCase().indexOf(this.query.toLowerCase())** Any thoughts? ... The same code works in the 2.0.0 version of the plugin, but fails to write to my knockout object model.

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  • Implementing commands in MMVM

    - by user312372
    I am trying to change the source property of the frame in Page1.xaml when the SampleCommand is excecuted. How do I acheive this in the View Model? Page1.xaml: <Page ...> <DockPanel> <r:ribbon> <r:RibbonTab Label="Keys"> <r:RibbonTab.Groups> <r:RibbonGroup GroupSizeDefinitions="{StaticResource RibbonLayout}"> <r:RibbonGroup.Command> <r:RibbonCommand LabelTitle="RibbonButton"/> </r:RibbonGroup.Command> <r:RibbonButton x:Name="RibbonButton1" Command="{Binding Path=SampleCommand}"/> </r:RibbonGroup> </r:RibbonTab.Groups> </r:RibbonTab> </r:Ribbon> <Border Name="PageBorder" Grid.Row="0" Grid.Column="1"> <Frame Name="pageFrame" Source="FirstPage.xaml" /> </Border> </DockPanel> </Page> Page1ViewModel.cs: RelayCommand _sampleCommand; public ICommand SampleCommand { get { // create command ?? return _sampleCommand } } page1.xaml.cs: Page1ViewModel pageViewModel; //When page loads this.DataContext = pageViewModel;

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