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  • Samba user does not have folder read permission

    - by user289455
    I have set up a special user for read only samba shares. I set him up in Samba and as a system user. I shared a couple of folders but that user cannot access them. I know samba is working because I also shared them with the main user of the system which is an admin account and it works fine. How can I allow this user to have read permissions on all the directories I want to share without changing anything for any other users of the system? For example, I don't want to give him ownership of any of the files/directories. Just ongoing recursive read access. ongoing recursive is important. If someone adds a file or directory, I still want him to automatically be able to read it.

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  • What is Continous Integration (CI) and how is it useful?

    - by Geek
    Can some one explain to me the concept of Continious Integration, how it works in an easy to understand way? And why should a company adopt CI in their code delivery workflow? I am a developer and my company (mainly the build team ) uses Team City. As a developer I always checkout, update and commit code to SVN but never really had to bother about TeamCity or CI in general. So I would like to understand what is the usefulness of CI? Is CI a part of Agile methodologies?

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  • What is the correct way to reset and load new data into GL_ARRAY_BUFFER?

    - by Geto
    I am using an array buffer for colors data. If I want to load different colors for the current mesh in real time what is the correct way to do it. At the moment I am doing: glBindVertexArray(vao); glBindBuffer(GL_ARRAY_BUFFER, colorBuffer); glBufferData(GL_ARRAY_BUFFER, SIZE, colorsData, GL_STATIC_DRAW); glEnableVertexAttribArray(shader->attrib("color")); glVertexAttribPointer(shader->attrib("color"), 3, GL_FLOAT, GL_TRUE, 0, NULL); glBindBuffer(GL_ARRAY_BUFFER, 0); It works, but I am not sure if this is good and efficient way to do it. What happens to the previous data ? Does it write on top of it ? Do I need to call : glDeleteBuffers(1, colorBuffer); glGenBuffers(1, colorBuffer); before transfering the new data into the buffer ?

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  • Dell Inspiron 1210 mini Blank Screen on boot 12.04

    - by jrod
    Dell Inspiron 1210 mini Blank Screen on boot 12.04 If I mash buttons I get to a gray screen then the login screen and into the desktop but normally I turn on the laptop and I see a black screen with a cursor then a purple screen then it just goes black. I can hit ctrl alt F1 or F2 and get a prompt. I've tried using the poulsbo ppa driver script fix but that doesn't work. I don't knwo what to do now. I have the OS installed and when I did get into the OS by mashing buttons I installed updates and wireless adapter drivers. It works but if I reboot I jsut get to the black screen and have no idea what to do. What needs to be done so that I can just boot up and see the login screen!?

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  • How to build completely modular web applications

    - by Webnet
    In the coming months we're going to begin a project where we take a system we've built for a client (v1) and rebuild it from scratch. Our goal with v2 is to make it modular, so that this specific client will have their own set of modules they use, then another client may use a different set of modules altogether. The trick here is that Company A might have a series of checkout and user modules that change how that system works. Company B might stick with the standard checkout procedure but customize how products are browsed. What are some good approaches to application architecture when you're building an application from scratch that you want to have a Core that's shared among all clients while still maintaining the flexability for anything to be modified specifically for a client? I've seen CodeIgniter's hooks and don't think that's a good solution as we could end up with 250 hooks and it's still not flexible enough. What are some other solutions? Ideally we won't need to draw a line in the sand.

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  • Microsoft XNA code sample wont work with blender model

    - by FreakinaBox
    I downloaded this code sample and integrated it into my game http://xbox.create.msdn.com/en-US/education/catalog/sample/mesh_instancing It works with the model that they supplied, but throws and exception whenever I use one of my models. The current vertex declaration does not include all the elements required by the current vertex shader. TextureCoordinate0 is missing. I tried pluging my model into their original source code and same thing. My model is an fbx from blender and has a texture. This is the function that throws the error GraphicsDevice.DrawInstancedPrimitives( PrimitiveType.TriangleList, 0, 0, meshPart.NumVertices, meshPart.StartIndex, meshPart.PrimitiveCount, instances.Length );

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  • Can I upgrade Unity

    - by user208455
    Since the bug described here I am moving LTS distros only, however the current LTS is 12.04, and I`ve seen how ubuntu 13.10 looks like, I know that the unity interface is a WOP but, I wanna know is there any possible way to upgrade unity in 12.04? and btw, after that wipeout ,from the post I was reffering to, that sam stupid (to be polite) thing did windows xp, but now I have shortenned the 500GB ntfs partition to 100 GB and added a 100GB ubuntu partition (for /) and a 200+ GB partition for /home and installed ubuntu 12.04 like that (in "something else"). And after a few minor grub issues everything works perfectly, just like it should be

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  • Internet connection crashes while wifi / lan stay connected

    - by pirad
    I am connected to a router by wifi or lan. But every few moments (sometimes seconds, sometimes half an hour) my connection to the internet breaks down. So in one moment I can surf with my firefox and have ping times of 20 ms (wifi) to the google server. And in the next moment I can't open any pages in any browser and the ping shows no new messages first and then "Destination Host Unreachable". This is especially odd as another computer or my smart phone stays connected at the same time to the same network and seems to notice nothing. So I have a problem independend of wifi or lan drivers but with something else. Where should I look for logs that could tell me more information? I can't find some in syslog. Just if I reconnect to the router (wich works for another few moments) there are a lot of informations. But everythin is okay then.

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  • Scrolling background with changing textures

    - by Simran kaur
    I have the 2 cubic structures that are my tracks and are scrolling basically to give effect of movement on object. In my OnBecameInvisible() method, I have changed their Tiling using mainTextureScale void OnBecameInvisible() { renderer.material.mainTextureScale = new Vector2(1, numberOfLanes); this.transform.position = new Vector3(this.transform.position.x, this.transform.position.y, 20.0f); } The tiling works fine. But the alternative tracks have their Tiling set to 0 which is giving an undesirable effect. Requirement: I want to be able to set the Tiling of every track that is visible on the screen. How do I do it?

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  • Help on PHP CURL script [closed]

    - by Sumeet Jain
    This script uses a cookie.txt in the same folder chmoded to 777... The problem i am facing is i hav many accounts to login... Say if i hav 5 accounts...i created cookie1.txt,cookie2.txt an so on.. then the script worked..with the post data But i want this to be always logged in and post data.. Can anyone tell me how to do this????? Code which works for login and post data is http://pastebin.com/zn3gfdF2 Code which i require should be something like this ( i tried with using the same cookie.txt but i guess it expires :( ) http://pastebin.com/45bRENLN Please help me with dealing with cookies... Or suggest how to modify the code without using cookie files...

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  • Setting up lvm with HDD and SSD

    - by stonegrizzly
    My current hard drive is just about full and rather than just toss it and get a new one (since it works fine), I want to get a new drive and set them both up using lvm. While I'm at it, I also want to get an SSD to install the OS and applications on. This is my plan: Put / on the SSD (one partition) Put /tmp on a ram disk Put /var on a partition on my new drive Put /home on the rest of the new drive and my current drive using lvm. My goals are: Speed up boot time and application launch Minimize unnecessary writes to the SSD Never have to worry about which disk/partition to store my files on. I want the OS & lvm to take care of that Does this make sense? I'm fairly experienced with Ubuntu but I've never dealt with lvm before.

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  • Unity mouse input not working in webplayer build

    - by Califer
    I have a button script with the following code void OnMouseDown() { animation.Play("button-squish"); enlarged = true; audio.PlayOneShot(buttonSound); } void OnMouseUpAsButton() { if (enlarged) { SelectThisButton(); enlarged = false; animation.Play("button-return"); } } void OnMouseExit() { if (enlarged) { enlarged = false; animation.Play("button-return"); } } It works great in the editor, but when I made a build and tested it in Chrome none of the buttons had any response. Further testing revealed that it did work in Firefox. Rather than telling people to change their browser if they want to play, I want to make the button code work. How else can I get the buttons to know when they're being pressed if the built-in stuff isn't working?

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  • "Errors while handling" kernel packages after dist-upgrade

    - by WOLF L?MBERT
    I did an apt-get dist-upgrade, now everytime I do something using apt-get, e.g. installing something, it gives me that there are errors while handling the following packages: linux-image-extra-3.13.0-35-generic linux-image-generic linux-generic My system still works correctly, but is this normal? And what should I do? Should I do anything? Have I done the wrong thing by doing a dist-upgrade? (Beginner-like instructions please, I'm not an expert. Using Xubuntu 14.04.)

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  • FBO rendering different result between Galaxy S2 and S3

    - by BruceJones
    I'm working on a pong game and have recently set up FBO rendering so that I can apply some post-processing shaders. This proceeds as so: Bind texture A to framebuffer Draw balls Bind texture B to framebuffer Draw texture A using fade shader on fullscreen quad Bind screen to framebuffer Draw texture B using normal textured quad shader Neither texture A or B are cleared at any point, this way the balls leave trails on screen, see below for the fade shader. Fade Shader private final String fragmentShaderCode = "precision highp float;" + "uniform sampler2D u_Texture;" + "varying vec2 v_TexCoordinate;" + "vec4 color;" + "void main(void)" + "{" + " color = texture2D(u_Texture, v_TexCoordinate);" + " color.a *= 0.8;" + " gl_FragColor = color;" + "}"; This works fine with the Samsung Galaxy S3/ Note2, but cause a strange effect doesnt work on Galaxy S2 or Note1. See pictures: Galaxy S3/Note2 Galaxy S3/Note2 Galaxy S2/Note Galaxy S2/Note Can anyone explain the difference?

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  • What are some concise and comprehensive introductory guide to unit testing for a self-taught programmer [closed]

    - by Superbest
    I don't have much formal training in programming and I have learned most things by looking up solutions on the internet to practical problems I have. There are some areas which I think would be valuable to learn, but which ended up both being difficult to learn and easy to avoid learning for a self-taught programmer. Unit testing is one of them. Specifically, I am interested in tests in and for C#/.NET applications using Microsoft.VisualStudio.TestTools in Visual Studio 2010 and/or 2012, but I really want a good introduction to the principles so language and IDE shouldn't matter much. At this time I'm interested in relatively trivial tests for small or medium sized programs (development time of weeks or months and mostly just myself developing). I don't necessarily intend to do test-driven development (I am aware that some say unit testing alone is supposed to be for developing features in TDD, and not an assurance that there are no bugs in the software, but unit testing is often the only kind of testing for which I have resources). I have found this tutorial which I feel gave me a decent idea of what unit tests and TDD looks like, but in trying to apply these ideas to my own projects, I often get confused by questions I can't answer and don't know how to answer, such as: What parts of my application and what sorts of things aren't necessarily worth testing? How fine grained should my tests be? Should they test every method and property separately, or work with a larger scope? What is a good naming convention for test methods? (since apparently the name of the method is the only way I will be able to tell from a glance at the test results table what works in my program and what doesn't) Is it bad to have many asserts in one test method? Since apparently VS2012 reports only that "an Assert.IsTrue failed within method MyTestMethod", and if MyTestMethod has 10 Assert.IsTrue statements, it will be irritating to figure out why a test is failing. If a lot of the functionality deals with writing and reading data to/from the disk in a not-exactly trivial fashion, how do I test that? If I provide a bunch of files as input by placing them in the program's directory, do I have to copy those files to the test project's bin/Debug folder now? If my program works with a large body of data and execution takes minutes or more, should my tests have it do the whole use all of the real data, a subset of it, or simulated data? If latter, how do I decide on the subset or how to simulate? Closely related to the previous point, if a class is such that its main operation happens in a state that is arrived to by the program after some involved operations (say, a class makes calculations on data derived from a few thousands of lines of code analyzing some raw data) how do I test just that class without inevitably ending up testing that class and all the other code that brings it to that state along with it? In general, what kind of approach should I use for test initialization? (hopefully that is the correct term, I mean preparing classes for testing by filling them in with appropriate data) How do I deal with private members? Do I just suck it up and assume that "not public = shouldn't be tested"? I have seen people suggest using private accessors and reflection, but these feel like clumsy and unsuited for regular use. Are these even good ideas? Is there anything like design patterns concerning testing specifically? I guess the main themes in what I'd like to learn more about are, (1) what are the overarching principles that should be followed (or at least considered) in every testing effort and (2) what are popular rules of thumb for writing tests. For example, at one point I recall hearing from someone that if a method is longer than 200 lines, it should be refactored - not a universally correct rule, but it has been quite helpful since I'd otherwise happily put hundreds of lines in single methods and then wonder why my code is so hard to read. Similarly I've found ReSharpers suggestions on member naming style and other things to be quite helpful in keeping my codebases sane. I see many resources both online and in print that talk about testing in the context of large applications (years of work, 10s of people or more). However, because I've never worked on such large projects, this context is very unfamiliar to me and makes the material difficult to follow and relate to my real world problems. Speaking of software development in general, advice given with the assumptions of large projects isn't always straightforward to apply to my own, smaller endeavors. Summary So my question is: What are some resources to learn about unit testing, for a hobbyist, self-taught programmer without much formal training? Ideally, I'm looking for a short and simple "bible of unit testing" which I can commit to memory, and then apply systematically by repeatedly asking myself "is this test following the bible of testing closely enough?" and then amending discrepancies if it doesn't.

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  • Ubuntu 12.04 wireless does not detect networks

    - by dudeitsdevin90
    I installed Ubuntu on a partition of my MacBook Pro. Wireless connections work fine when I switch to OSX, but the wireless networks are not even detected when I boot Ubuntu. I installed Wicd as a new network manager, but I'm still having the same problem. Ubuntu works on a wired connection though. I have searched the web for a solution... similar questions have been asked but I have not been able to find a way to fix this problem. Any help would be greatly appreciated.

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  • When I access my new domain name it displays for me but not for other people? [closed]

    - by janoChen
    Possible Duplicate: How long does propagation of newly registered private name servers typically take? I just bought this domain at GoDaddy (48 hours ago): http://formatron.net/ My hosting provider is Webhostingpad.com. I Added their name servers to GoDaddy 48 hours ago. More information in this previous question. It is working in my computer but some people just see a "cannot found error." What could be the reason? EDIT: I checked on my mobile phone and it works.

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  • Is there a way to return a response every x seconds or so to a single http request?

    - by luis
    I'm wondering if it's possible to send a response every second or so to a single http request. Like for example the client makes an http request, then the server sends a space character every second. This could be never ending or with a limit, for example a minute. I think the word 'response' is misleading in this context, since I don't necessarily mean an http response. The whole http response could be composed of the space characters, which would mean a single http response to a single http request, except that it is a minute long. I tried chunked encoding but I don't think it works, or at least my implementation's wrong.

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  • How to Add a Google Call Widget to Any Web Page

    - by babblescribe
    Adding a Google Call Widget to your website or blog allows visitors to contact you using your Google Voice number. The widget provides an easy and cost-effective way to provide live customer support without the customer knowing your real number. The Call Widget works using Google Voice to first call the number the customer types into the widget form. Once connected, the user is prompted to connect to the number you have configured the widget to call. Google voice connects the two numbers and you are talking away in an instant.How To Encrypt Your Cloud-Based Drive with BoxcryptorHTG Explains: Photography with Film-Based CamerasHow to Clean Your Dirty Smartphone (Without Breaking Something)

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  • Factory for arrays of objects in python

    - by Vorac
    Ok, the title might be a little misleading. I have a Window class that draws widgets inside itself in the constructor. The widgets are all of the same type. So I pass a list of dictionaries, which contain the parameters for each widget. This works quite nicely, but I am worried that the interface to callers is obfuscated. That is, in order to use Window, one has to study the class, construct a correct list of dictionaries, and then call the constructor with only one parameter - widgets_params. Is this good or bad design? What alternatives does the python syntax provide?

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  • Mousin' down the PathListBox

    - by T
    While modifying the standard media player with a new look and feel for Ineta Live I saw a unique opportunity to use their logo with a dotted I with and attached arc as the scrub control. So I created a PathListBox that I wanted an object to follow when a user did a click and drag action.  Below is how I solved the problem.  Please let me know if you have improvements or know of a completely different way.  I am always eager to learn. First, I created a path using the pen tool in Expression Blend (see the yellow line in image below).  Then I right clicked that path and chose [Path] --> [Make Layout Path].   That created a new PathListBox.  Then I chose the object I want to move down the new PathListBox and Placed it as a child in the Objects and Timeline window (see image below).  If the child object (the thing the user will click and drag) is XAML, it will move much smoother than images. Just as another side note, I wanted there to be no highlight when the user selects the “ball” to drag and drop.  This is done by editing the ItemContainerStyle under Additional Templates on the PathListBox.  Post a question if you need help on this and I will expand my explanation. Here is a pic of the object and the path I wanted it to follow.  I gave the path a yellow solid brush here so you could see it but when I lay this over another object, I will make the path transparent.   To animate this object down the path, the trick is to animate the Start number for the LayoutPath.  Not the StartItemIndex, the Start above Span. In order to enable animation when a user clicks and drags, I put in the following code snippets in the code behind. the DependencyProperties are not necessary for the Drag control. namespace InetaPlayer{ public partial class PositionControl : UserControl { private bool _mouseDown; private double _maxPlayTime; public PositionControl() { // Required to initialize variables InitializeComponent(); //mouse events for scrub control positionThumb.MouseLeftButtonDown += new MouseButtonEventHandler(ValueThumb_MouseLeftButtonDown); positionThumb.MouseLeftButtonUp += new MouseButtonEventHandler(ValueThumb_MouseLeftButtonUp); positionThumb.MouseMove += new MouseEventHandler(ValueThumb_MouseMove); positionThumb.LostMouseCapture += new MouseEventHandler(ValueThumb_LostMouseCapture); } // exposed for binding to real slider using a DependencyProperty enables animation, styling, binding, etc.... public double MaxPlayTime { get { return (double)GetValue(MaxPlayTimeProperty); } set { SetValue(MaxPlayTimeProperty, value); } } public static readonly DependencyProperty MaxPlayTimeProperty = DependencyProperty.Register("MaxPlayTime", typeof(double), typeof(PositionControl), null);   // exposed for binding to real slider using a DependencyProperty enables animation, styling, binding, etc....   public double CurrSliderValue { get { return (double)GetValue(CurrSliderValueProperty); } set { SetValue(CurrSliderValueProperty, value); } }   public static readonly DependencyProperty CurrSliderValueProperty = DependencyProperty.Register("CurrSliderValue", typeof(double), typeof(PositionControl), new PropertyMetadata(0.0, OnCurrSliderValuePropertyChanged));   private static void OnCurrSliderValuePropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e) { PositionControl control = d as PositionControl; control.OnCurrSliderValueChanged((double)e.OldValue, (double)e.NewValue); }   private void OnCurrSliderValueChanged(double oldValue, double newValue) { _maxPlayTime = (double) GetValue(MaxPlayTimeProperty); if (!_mouseDown) if (_maxPlayTime!=0) sliderPathListBox.LayoutPaths[0].Start = newValue / _maxPlayTime; else sliderPathListBox.LayoutPaths[0].Start = 0; }  //mouse control   void ValueThumb_MouseMove(object sender, MouseEventArgs e) { if (!_mouseDown) return; //get the offset of how far the drag has been //direction is handled automatically (offset will be negative for left move and positive for right move) Point mouseOff = e.GetPosition(positionThumb); //Divide the offset by 1000 for a smooth transition sliderPathListBox.LayoutPaths[0].Start +=mouseOff.X/1000; _maxPlayTime = (double)GetValue(MaxPlayTimeProperty); SetValue(CurrSliderValueProperty ,sliderPathListBox.LayoutPaths[0].Start*_maxPlayTime); }   void ValueThumb_MouseLeftButtonUp(object sender, MouseButtonEventArgs e) { _mouseDown = false; } void ValueThumb_LostMouseCapture(object sender, MouseEventArgs e) { _mouseDown = false; } void ValueThumb_MouseLeftButtonDown(object sender, MouseButtonEventArgs e) { _mouseDown = true; ((UIElement)positionThumb).CaptureMouse(); }   }}  I made this into a user control and exposed a couple of DependencyProperties in order to bind it to a standard Slider in the overall project.  This control is embedded into the standard Expression media player template and is used to replace the standard scrub bar.  When the player goes live, I will put a link here.

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  • How to set position for a linear-gradient background in css3

    - by Virender Sehwag
    I am trying to set the position (that is, margin or padding from top) of body tag's linear background with image. My code is background-image: linear-gradient(to bottom, rgba(255, 255, 255, 0), rgba(255, 255, 255, 0), rgba(0, 0, 0, 0.9), rgb(0, 0, 0)), url("g2hd.jpg"); background-repeat: repeat, no-repeat; background-attachment: fixed; background-position: 0% 30px, center center; but 30px is not working but it works for normal for background-image:url("g2hd.jpg"); any idea

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  • ubuntu will not connect after restart

    - by nicedoggy
    Firstly, I hope this hasn't been covered elsewhere, I have searched but haven't found this particular problem. I updated to 12.04 a while back and though I now thoroughly regret that decision, I'm able to live with 12.04 and all it's odd little quirks. The one problem that I would like to fix is this. I have a small network, using a router modem which stays on most of the time. If the computer is switched off, when it is switched on again I have to click on "auto Ethernet" in "Network" in order to get on the internet. It then works fine. Previous versions just connected automatically on restart. When 12.04 says it is unable to connect, other computers on the network are able to connect. Thanks for any help.

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  • Data structures for a 3D array

    - by Smallbro
    Currently I've been using a 3D array for my tiles in a 2D world but the 3D side comes in when moving down into caves and whatnot. Now this is not memory efficient and I switched over to a 2D array and can now have much larger maps. The only issue I'm having now is that it seems that my tiles cannot occupy the same space as a tile on the same z level. My current structure means that each block has its own z variable. This is what it used to look like: map.blockData[x][y][z] = new Block(); however now it works like this map.blockData[x][y] = new Block(z); I'm not sure why but if I decide to use the same space on say the floor below it wont allow me to. Does anyone have any ideas on how I can add a z-axis to my 2D array? I'm using java but I reckon the concept carries across different languages.

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  • How can I set the display resolution to 800x480?

    - by Oswaldo Barceló
    I have just installed Ubuntu 12.04 and I have a problem with it. My mini-laptop has a display resolution of 800x480, however Ubuntu seems to support only a resolution of 800x600. I have looked for a solution, but I have found nothing which works. So, how can I set the display resolution to 800x480? hey, hola a todos! Acabo de instalar Ubuntu 12.04 y en verdad me gusta mucho. pero aunque me guste bastante, tengo un pequeño gran problema, LA RESOLUCION DE MI PANTALLA!!! mi mini-laptop tiene una resolución de 800x480, pero Ubuntu viene con una por defecto de 800x600. en verdad me gustaria que me pudieran ayudar. llevo rato buscando una solucion, pero NADA!!! espero que me puedan ayudar!!! gracias de antemano!!! SALUDOS

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