Tool to convert Textures to power of two?
- by 3nixios
I'm currently porting a game to a new platform, the problem being that the old platform accepted non power of two textures and this new platform doesn't.
To add to the headache, the new platform has much less memory so we want to use the tools provided by the vendor to compress them; which of course only takes power of two textures.
The current workflow is to convert the non power of tho textures to dds with 'texconv', then use the vendors compression tools in a batch.
So, does anyone know of a tool to convert textures to their nearest 'power of two' counterparts?
Thanks