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  • AMD FirePro V8800 2GB

    <b>Phoronix:</b> "The AMD FirePro V8800 features 2GB of GDDR5 video memory with 147.2 GB/s of bandwidth, 1600 Stream processors, four DisplayPort outputs, ATI Eyefinity support, DirectX 11.0 / OpenGL 4.0 support, OpenCL 1.0 capable, a full 30-bit display pipeline, Multi-View display support..."

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  • Wait, Chrome Dev Tools could do THAT?

    Wait, Chrome Dev Tools could do THAT? Your browser is one of the most and best instrumented development platforms -- you may just not realize it yet. In this episode we'll take a whirlwind tour of how to analyze network performance, rendering and layout pipeline, as well as detecting memory leaks in your Javascript code, and using audits and extensions to build faster and better apps! From: GoogleDevelopers Views: 207 16 ratings Time: 33:40 More in Science & Technology

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  • Where i must put .xnb files in mono game project using VS2010?

    - by user23899
    Hello there my problem was describe below In the "The Content Pipeline" paragraph http://blogs.msdn.com/b/bobfamiliar/archive/2012/08/07/windows-8-xna-and-monogame-part-3-code-migration-and-windows-8-feature-support.aspx#comments Author describe how fix it using VS2012 put xnb files to \AppX\Content folder but i use VS2010 and mono game templates for it and there is no folders like this so where i must put this asstes to run game correctly

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  • Three new ADF Insider Essentials on YouTube Channel

    - by Grant Ronald
    I've uploaded three ADF Insider Essentials onto our YouTube channel. How to delete a node in a hierarchical tree component. Handing the OK and Cancel buttons in an af:dialog popup Strategy for implementing global buttons These are ADF Insider Essentials that we originally loaded on OTN but we can now upload larger files (each of these is about 20 minutes long).  More ADF Insider Essentials in the pipeline so watch this space!    

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  • Database Delivery Patterns and Practices

    The articles collected here will help you understand the theories and methodologies behind every stage of the database delivery pipeline, starting when database changes are checked in, and ending when they're deployed to production. 12 must-have SQL Server toolsThe award-winning SQL Developer Bundle contains 12 tools for faster, simpler SQL Server development. Download a free trial.

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  • Managed game frameworks with Model loading support [on hold]

    - by codymanix
    Iam looking for an alternative to XNA with support of model loading. Does anybody know when/if there if a MonoGame release is planned which includes its own content pipeline which works without XNA beeing installed? If not, what are the alternatives in managed game development? As far as I know, SlimDX and SharpDX on its own brings no functionality for loading models. Are there any open source libraries that can do that?

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  • Are there specific benefits to using XNA for 2D development if you don't plan on releasing on xbox/windows phone?

    - by ssb
    I've been using XNA for a while to tinker with 2D game development, but I can't help but feel constrained by the content pipeline when targeting PC only. Things like no vector fonts or direct use of graphics files make it a pain while other frameworks do these things with no problem. I like XNA because it's robust and has a lot of support, but what are the specific benefits that I'd get developing exclusively for PC, if there are any at all?

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  • Trash Destination Adapter

    The Trash Destination and this article came from early experiences of using SSIS and community feedback at the time. When developing a package it is very useful to have a destination adapter that does nothing but consume rows with no setup requirement. You often want run a package part way through development, or just add a path so you can set a Data Viewer. There are stock tasks that can be used, but with the Trash Destination all columns are treated as selected automatically (usage type of read-only), so the pipeline knows they are required.

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  • OpenGL directional light creating black spots

    - by AnonymousDeveloper
    I probably ought to start by saying that I suspect the problem is that one of my vectors is not in the correct "space", but I don't know for sure. I am having a strange problem with a directional light. When I move the camera away from (0.0, 0.0, 0.0) it creates tiny black spots that grow larger as the distance increases. I apologize ahead of time for the length of the code. Vertex shader: #version 410 core in vec3 vf_normal; in vec3 vf_bitangent; in vec3 vf_tangent; in vec2 vf_textureCoordinates; in vec3 vf_vertex; out vec3 tc_normal; out vec3 tc_bitangent; out vec3 tc_tangent; out vec2 tc_textureCoordinates; out vec3 tc_vertex; uniform mat3 vf_m_normal; uniform mat4 vf_m_model; uniform mat4 vf_m_mvp; uniform mat4 vf_m_projection; uniform mat4 vf_m_view; uniform float vf_te_inner; uniform float vf_te_outer; void main() { tc_normal = vf_normal; tc_bitangent = vf_bitangent; tc_tangent = vf_tangent; tc_textureCoordinates = vf_textureCoordinates; tc_vertex = vf_vertex; gl_Position = vf_m_mvp * vec4(vf_vertex, 1.0); } Tessellation Control shader: #version 410 core layout (vertices = 3) out; in vec3 tc_normal[]; in vec3 tc_bitangent[]; in vec3 tc_tangent[]; in vec2 tc_textureCoordinates[]; in vec3 tc_vertex[]; out vec3 te_normal[]; out vec3 te_bitangent[]; out vec3 te_tangent[]; out vec2 te_textureCoordinates[]; out vec3 te_vertex[]; uniform float vf_te_inner; uniform float vf_te_outer; uniform vec4 vf_l_color; uniform vec3 vf_l_position; uniform mat4 vf_m_depthBias; uniform mat4 vf_m_model; uniform mat4 vf_m_mvp; uniform mat4 vf_m_projection; uniform mat4 vf_m_view; uniform sampler2D vf_t_diffuse; uniform sampler2D vf_t_normal; uniform sampler2DShadow vf_t_shadow; uniform sampler2D vf_t_specular; #define ID gl_InvocationID float getTessLevelInner(float distance0, float distance1) { float avgDistance = (distance0 + distance1) / 2.0; return clamp((vf_te_inner - avgDistance), 1.0, vf_te_inner); } float getTessLevelOuter(float distance0, float distance1) { float avgDistance = (distance0 + distance1) / 2.0; return clamp((vf_te_outer - avgDistance), 1.0, vf_te_outer); } void main() { te_normal[gl_InvocationID] = tc_normal[gl_InvocationID]; te_bitangent[gl_InvocationID] = tc_bitangent[gl_InvocationID]; te_tangent[gl_InvocationID] = tc_tangent[gl_InvocationID]; te_textureCoordinates[gl_InvocationID] = tc_textureCoordinates[gl_InvocationID]; te_vertex[gl_InvocationID] = tc_vertex[gl_InvocationID]; float eyeToVertexDistance0 = distance(vec3(0.0), vec4(vf_m_view * vec4(tc_vertex[0], 1.0)).xyz); float eyeToVertexDistance1 = distance(vec3(0.0), vec4(vf_m_view * vec4(tc_vertex[1], 1.0)).xyz); float eyeToVertexDistance2 = distance(vec3(0.0), vec4(vf_m_view * vec4(tc_vertex[2], 1.0)).xyz); gl_TessLevelOuter[0] = getTessLevelOuter(eyeToVertexDistance1, eyeToVertexDistance2); gl_TessLevelOuter[1] = getTessLevelOuter(eyeToVertexDistance2, eyeToVertexDistance0); gl_TessLevelOuter[2] = getTessLevelOuter(eyeToVertexDistance0, eyeToVertexDistance1); gl_TessLevelInner[0] = getTessLevelInner(eyeToVertexDistance2, eyeToVertexDistance0); } Tessellation Evaluation shader: #version 410 core layout (triangles, equal_spacing, cw) in; in vec3 te_normal[]; in vec3 te_bitangent[]; in vec3 te_tangent[]; in vec2 te_textureCoordinates[]; in vec3 te_vertex[]; out vec3 g_normal; out vec3 g_bitangent; out vec4 g_patchDistance; out vec3 g_tangent; out vec2 g_textureCoordinates; out vec3 g_vertex; uniform float vf_te_inner; uniform float vf_te_outer; uniform vec4 vf_l_color; uniform vec3 vf_l_position; uniform mat4 vf_m_depthBias; uniform mat4 vf_m_model; uniform mat4 vf_m_mvp; uniform mat3 vf_m_normal; uniform mat4 vf_m_projection; uniform mat4 vf_m_view; uniform sampler2D vf_t_diffuse; uniform sampler2D vf_t_displace; uniform sampler2D vf_t_normal; uniform sampler2DShadow vf_t_shadow; uniform sampler2D vf_t_specular; vec2 interpolate2D(vec2 v0, vec2 v1, vec2 v2) { return vec2(gl_TessCoord.x) * v0 + vec2(gl_TessCoord.y) * v1 + vec2(gl_TessCoord.z) * v2; } vec3 interpolate3D(vec3 v0, vec3 v1, vec3 v2) { return vec3(gl_TessCoord.x) * v0 + vec3(gl_TessCoord.y) * v1 + vec3(gl_TessCoord.z) * v2; } float amplify(float d, float scale, float offset) { d = scale * d + offset; d = clamp(d, 0, 1); d = 1 - exp2(-2*d*d); return d; } float getDisplacement(vec2 t0, vec2 t1, vec2 t2) { float displacement = 0.0; vec2 textureCoordinates = interpolate2D(t0, t1, t2); vec2 vector = ((t0 + t1 + t2) / 3.0); float sampleDistance = sqrt((vector.x * vector.x) + (vector.y * vector.y)); sampleDistance /= ((vf_te_inner + vf_te_outer) / 2.0); displacement += texture(vf_t_displace, textureCoordinates).x; displacement += texture(vf_t_displace, textureCoordinates + vec2(-sampleDistance, -sampleDistance)).x; displacement += texture(vf_t_displace, textureCoordinates + vec2(-sampleDistance, sampleDistance)).x; displacement += texture(vf_t_displace, textureCoordinates + vec2( sampleDistance, sampleDistance)).x; displacement += texture(vf_t_displace, textureCoordinates + vec2( sampleDistance, -sampleDistance)).x; return (displacement / 5.0); } void main() { g_normal = normalize(interpolate3D(te_normal[0], te_normal[1], te_normal[2])); g_bitangent = normalize(interpolate3D(te_bitangent[0], te_bitangent[1], te_bitangent[2])); g_patchDistance = vec4(gl_TessCoord, (1.0 - gl_TessCoord.y)); g_tangent = normalize(interpolate3D(te_tangent[0], te_tangent[1], te_tangent[2])); g_textureCoordinates = interpolate2D(te_textureCoordinates[0], te_textureCoordinates[1], te_textureCoordinates[2]); g_vertex = interpolate3D(te_vertex[0], te_vertex[1], te_vertex[2]); float displacement = getDisplacement(te_textureCoordinates[0], te_textureCoordinates[1], te_textureCoordinates[2]); float d2 = min(min(min(g_patchDistance.x, g_patchDistance.y), g_patchDistance.z), g_patchDistance.w); d2 = amplify(d2, 50, -0.5); g_vertex += g_normal * displacement * 0.1 * d2; gl_Position = vf_m_mvp * vec4(g_vertex, 1.0); } Geometry shader: #version 410 core layout (triangles) in; layout (triangle_strip, max_vertices = 3) out; in vec3 g_normal[3]; in vec3 g_bitangent[3]; in vec4 g_patchDistance[3]; in vec3 g_tangent[3]; in vec2 g_textureCoordinates[3]; in vec3 g_vertex[3]; out vec3 f_tangent; out vec3 f_bitangent; out vec3 f_eyeDirection; out vec3 f_lightDirection; out vec3 f_normal; out vec4 f_patchDistance; out vec4 f_shadowCoordinates; out vec2 f_textureCoordinates; out vec3 f_vertex; uniform vec4 vf_l_color; uniform vec3 vf_l_position; uniform mat4 vf_m_depthBias; uniform mat4 vf_m_model; uniform mat4 vf_m_mvp; uniform mat3 vf_m_normal; uniform mat4 vf_m_projection; uniform mat4 vf_m_view; uniform sampler2D vf_t_diffuse; uniform sampler2D vf_t_normal; uniform sampler2DShadow vf_t_shadow; uniform sampler2D vf_t_specular; void main() { int index = 0; while (index < 3) { vec3 vertexNormal_cameraspace = vf_m_normal * normalize(g_normal[index]); vec3 vertexTangent_cameraspace = vf_m_normal * normalize(f_tangent); vec3 vertexBitangent_cameraspace = vf_m_normal * normalize(f_bitangent); mat3 TBN = transpose(mat3( vertexTangent_cameraspace, vertexBitangent_cameraspace, vertexNormal_cameraspace )); vec3 eyeDirection = -(vf_m_view * vf_m_model * vec4(g_vertex[index], 1.0)).xyz; vec3 lightDirection = normalize(-(vf_m_view * vec4(vf_l_position, 1.0)).xyz); f_eyeDirection = TBN * eyeDirection; f_lightDirection = TBN * lightDirection; f_normal = normalize(g_normal[index]); f_patchDistance = g_patchDistance[index]; f_shadowCoordinates = vf_m_depthBias * vec4(g_vertex[index], 1.0); f_textureCoordinates = g_textureCoordinates[index]; f_vertex = (vf_m_model * vec4(g_vertex[index], 1.0)).xyz; gl_Position = gl_in[index].gl_Position; EmitVertex(); index ++; } EndPrimitive(); } Fragment shader: #version 410 core in vec3 f_bitangent; in vec3 f_eyeDirection; in vec3 f_lightDirection; in vec3 f_normal; in vec4 f_patchDistance; in vec4 f_shadowCoordinates; in vec3 f_tangent; in vec2 f_textureCoordinates; in vec3 f_vertex; out vec4 fragColor; uniform vec4 vf_l_color; uniform vec3 vf_l_position; uniform mat4 vf_m_depthBias; uniform mat4 vf_m_model; uniform mat4 vf_m_mvp; uniform mat4 vf_m_projection; uniform mat4 vf_m_view; uniform sampler2D vf_t_diffuse; uniform sampler2D vf_t_normal; uniform sampler2DShadow vf_t_shadow; uniform sampler2D vf_t_specular; vec2 poissonDisk[16] = vec2[]( vec2(-0.94201624, -0.39906216), vec2( 0.94558609, -0.76890725), vec2(-0.09418410, -0.92938870), vec2( 0.34495938, 0.29387760), vec2(-0.91588581, 0.45771432), vec2(-0.81544232, -0.87912464), vec2(-0.38277543, 0.27676845), vec2( 0.97484398, 0.75648379), vec2( 0.44323325, -0.97511554), vec2( 0.53742981, -0.47373420), vec2(-0.26496911, -0.41893023), vec2( 0.79197514, 0.19090188), vec2(-0.24188840, 0.99706507), vec2(-0.81409955, 0.91437590), vec2( 0.19984126, 0.78641367), vec2( 0.14383161, -0.14100790) ); float random(vec3 seed, int i) { vec4 seed4 = vec4(seed,i); float dot_product = dot(seed4, vec4(12.9898, 78.233, 45.164, 94.673)); return fract(sin(dot_product) * 43758.5453); } float amplify(float d, float scale, float offset) { d = scale * d + offset; d = clamp(d, 0, 1); d = 1 - exp2(-2.0 * d * d); return d; } void main() { vec3 lightColor = vf_l_color.xyz; float lightPower = vf_l_color.w; vec3 materialDiffuseColor = texture(vf_t_diffuse, f_textureCoordinates).xyz; vec3 materialAmbientColor = vec3(0.1, 0.1, 0.1) * materialDiffuseColor; vec3 materialSpecularColor = texture(vf_t_specular, f_textureCoordinates).xyz; vec3 n = normalize(texture(vf_t_normal, f_textureCoordinates).rgb * 2.0 - 1.0); vec3 l = normalize(f_lightDirection); float cosTheta = clamp(dot(n, l), 0.0, 1.0); vec3 E = normalize(f_eyeDirection); vec3 R = reflect(-l, n); float cosAlpha = clamp(dot(E, R), 0.0, 1.0); float visibility = 1.0; float bias = 0.005 * tan(acos(cosTheta)); bias = clamp(bias, 0.0, 0.01); for (int i = 0; i < 4; i ++) { float shading = (0.5 / 4.0); int index = i; visibility -= shading * (1.0 - texture(vf_t_shadow, vec3(f_shadowCoordinates.xy + poissonDisk[index] / 3000.0, (f_shadowCoordinates.z - bias) / f_shadowCoordinates.w))); }\n" fragColor.xyz = materialAmbientColor + visibility * materialDiffuseColor * lightColor * lightPower * cosTheta + visibility * materialSpecularColor * lightColor * lightPower * pow(cosAlpha, 5); fragColor.w = texture(vf_t_diffuse, f_textureCoordinates).w; } The following images should be enough to give you an idea of the problem. Before moving the camera: Moving the camera just a little. Moving it to the center of the scene.

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  • Distinction between Cloud Servers and VPS

    - by Frank V
    What is the distinction between a Cloud based host and a VPS? I talked to a Rackspace Cloud sales person for around 45 minutes and never came to a real conclusion on this. So, to elaborate on my question a bit -- what benefits might a "cloud" server provide me versus a VPS provider such as Linode and vice versa -- what benefits would a VPS provide over a cloud provider? From what I've been able to ascertain, when you host on a cloud (with Rackspace Cloud) you get a instance of Linux in which you install software and such (a LAMP, for instance). From what I can figure, if the instance is running, I am charged and the pricing on Rackspace (according to what I understood from the sales rep) comes out to about $20 a month.... I was thinking a cloud customer pays per processing hours -- so if your app just sits there, no charges are incurred. Does one not pay of the cloud instance is shut down, perhaps? A similar questions to what I'm asking but not exactly it: Understanding: cloud-server, cloud-hosting, cloud-computing, the cloud What is the difference between vps and cloud hosting

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  • Resource reference passing in puppet

    - by paweloque
    Is it possible to pass puppet resource references to other resources? My use-case is to build a jenkins build pipeline with puppet. To chain jenkins jobs into a pipeline I need to pass the successor job to a job. A subset of the definition is: jobs::build { "Build ${release_name}": release => $release_name, jenkins_jobs_path => $jenkins_jobs_path, successors => 'Deploy', } jobs::deploy { "Deploy ${release_name}": release => $release_name, jenkins_jobs_path => $jenkins_jobs_path, successors => 'Smoke Test', } In the def you see that I define the successors by name, i.e. 'Deploy' and in case of the second job 'Smoke Test'. What I'd like to do is to pass a reference to a resource and extract the name from it: jobs::build { "Build ${release_name}": release => $release_name, jenkins_jobs_path => $jenkins_jobs_path, successors => Jobs::Deploy["Deploy ${release_name}"], } jobs::deploy { "Deploy ${release_name}": release => $release_name, jenkins_jobs_path => $jenkins_jobs_path, successors => Jobs::Smoke_test["Smoke Test ${release_name}"], } And then within the jobs::deploy and jobs::build definition I'd access the resource by reference and query for it's type, etc.. Is it possible to achieve this in puppet?

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  • rip in RouterSim

    - by Olga Anastasiadou
    I have to design a network given IPs 146.124.0.0/16 and 146.124.10.0/24. My given requirements are : at least 60 more subnets and maximum 1000 hosts per subnet and use of RIP. I have 3 routers (RA1, RA2, RA3) and 3 subnets (Sales, Logistic and Deposit). I gave WAN1 (RA1-RA3): 146.124.10.0/30, WAN2 (RA2-RA3) : 146.124.10.4/30 and WAN3 (RA1-RA2) : 146.124.10.8/30 and Sales : 146.124.0.0/22, Logistic: 146.124.4.0 and Deposit : 146.124.8.0. When I tried to configure RIP protocol, it didn’t work (I use routerSim 6). What am I doing wrong? Can anyone help please????

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  • Move flag for follow of a specific color to a folder in Outlook 2003

    - by Campo
    I have a user request to be able to create a rule that would move an email in outlook 2003 that the user flagged for follow up to a specific folder. That seemed simple enough till he requested that depending on the flag color they were to be moved to a specific folder. Issue is that in outlook 2003 that's not an option when creating a rule. I know that this is very straight forward in outlook 2007 and 2010 and using the categories feature is very convenient as it displays as a list when you right click.... Though in 2003 categories are not so convenient. as an example the user will flag for follow up as so... Red Flag for sales Blue Flag for requests Green Flag for personal They want a rule that will move all items with a red flag to the sales folder, Green flag to the requests folder and so on.... Thank you for your suggestions.

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  • Can I split a spreadsheet into multiple files based on a column in Excel 2007?

    - by geofftnz
    Is there a way in Excel to split a large file into a series of smaller ones, based on the contents of a single column? eg: I have a file of sales data for all sales reps. I need to send them a file to make corrections and send back, but I dont want to send each of them the whole file (because I dont want them changing eachother's data). The file looks something like this: salesdata.xls RepName Customer ContactEmail Adam Cust1 [email protected] Adam Cust2 [email protected] Bob Cust3 [email protected] etc... out of this I need: salesdata_Adam.xls RepName Customer ContactEmail Adam Cust1 [email protected] Adam Cust2 [email protected] and salesdata_Bob.xls Bob Cust3 [email protected] Is there anything built-in to Excel 2007 to do this automatically, or should I break out the VBA?

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  • Shopping for Fast USB Flash Drives

    - by Jim McKeeth
    I would like to pick up some really fast USB flash drives in the 16 - 64 GB range. When looking at drives they just list their size, their form factor (key chain hook, slider, etc.) and the fact that they are all Hi-Speed USB 2.0. It seems like I have heard that different drives have different performance and life expectancy. The sales guy tells me that they are all the same performance any more, but it wouldn't be the first time a sales guy had the wrong technical details. Our objective is to run Virtual PC images off of them, so good speed and resilience to rewrites it important.

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  • OOF (Out of Office) is not working for remote users (Outlook Anywhere)

    - by Doughecka
    I'm not sure how long this issue has been happening, but recently a few of the remote sales users were going to a sales meeting and wanted to set their Out of Office... however in Outlook 2010, they get this error message: "Your automatic reply settings cannot be displayed because the server is currently unavailable" When I run the Exchange Remote Connectivity Analyzer, Autodiscover completes fine, but the next step fails: Exception details: Message: The request failed. The remote server returned an error: (403) Forbidden. Type: Microsoft.Exchange.WebServices.Data.ServiceRequestException Stack trace: at Microsoft.Exchange.WebServices.Data.ServiceRequestBase.GetEwsHttpWebResponse(IEwsHttpWebRequest request) at Microsoft.Exchange.WebServices.Data.MultiResponseServiceRequest`1.Execute() at Microsoft.Exchange.WebServices.Data.ExchangeService.BindToFolder[TFolder](FolderId folderId, PropertySet propertySet) at Microsoft.Exchange.Tools.ExRca.Tests.EnsureEmptyFolderTest.PerformTestReally() Exception details: Message: The remote server returned an error: (403) Forbidden. Type: System.Net.WebException Stack trace: at System.Net.HttpWebRequest.GetResponse() at Microsoft.Exchange.WebServices.Data.EwsHttpWebRequest.Microsoft.Exchange.WebServices.Data.IEwsHttpWebRequest.GetResponse() at Microsoft.Exchange.WebServices.Data.ServiceRequestBase.GetEwsHttpWebResponse(IEwsHttpWebRequest request) I've done some research, but I have yet to find a working fix for this... it seems like some permissions are messed up in IIS, but I haven't figured out what.

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  • Ranking tables from Excel data

    - by Joe
    Hi all (asking here because this meta question told me to). I have some data in an excel spreadsheet here. It's no more than a table with about five columns. Year Purchased Manufacturer Model Num Unit Price Total Price 2007 SMARTBOX FuturePad XP 1 £2,915.00 £2,915.00 2007 Attainment Company Inc Go Talk 9+ 1 £104.00 £104.00 2007 Attainment Company Inc Go Talk 20+ 1 £114.00 £114.00 I'd like to be able to build a 'top ten' of either manufacturers or models (and I'd like to be able to do it by either most mentioned, most sales, or highest value of sales) - but I've got no idea what the best method is in excel. Any suggestions...? The ideal output might be a set of sells that says something like Company Units A 5342 B 232 C 2 D 1

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  • In Excel, how to group data by date, and then do operations on the data?

    - by Bicou
    Hi, I have Excel 2003. My data is like this: 01/10/2010 0.99 02/10/2010 1.49 02/10/2010 0.99 02/10/2010 0.99 02/10/2010 0.99 03/10/2010 1.49 03/10/2010 1.49 03/10/2010 0.99 etc. In fact it is a list of sales every day. I want to have something like this: 01/10/2010 0.99 02/10/2010 4.46 03/10/2010 3.97 I want to group by date, and sum the column B. I'd like to see the evolution of the sales over time, and display a nice graph about that. I have managed to create pivot tables that almost do the job: they list the number of 0.99 and 1.49 each day, but I can't find a way to simply sum everything and group by date. Thanks for reading.

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  • two shops network

    - by edward
    okay so, I just opened up two shops in my hometown. The two stores is about 6 blocks apart, connecting them by wire is not really feasible in cost wise. What kind of network topology should I use for my small shops, there will be 5 computers, one is the sales computer ,another 4 as mentioned is the guest computer. I want the sales and guest computers network to be seperated. Both shops have same computers. The guest computers serves up simple website that has my shop catalog on it, I'm thinking of using a web server. So, how am i suppose to setup these networks, im planning to add in more computers in the future. Is it I need to station a single server at a shop, and all the computer connected to it? or is there any more effective methods? I'm no networking expert, would love to hear some advice.

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  • minimum required bandwidth for remote database server

    - by user66734
    I want to build a small warehousing application for my company. We have a central warehouse which distributes to 8 sales points across the country. They insist on an in-house solution. I am thinking to setup a central mySQL db Linux server and have the branches connect to it to store sales. Queries to the db from the branches will be minimum, maybe 10 per hour. However I need all the branches to be able to store each sale data ( product ID, customer ID ) in the central db at peak time at most once every five minutes. My question is can I get away with simple 24mbps/768kbps DSL lines? If not what is the bandwith requirement? Can I rely on a load balancing router to combine additional lines if needed? Can you propose some server hardware specs?

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  • Suggest Cisco Router for a small company of 60-100 Users

    - by user69154
    Trying to find the right router to use - we'd like to go Cisco. We have ~60 programmers that do alot of remote server work. Will grow to 100 programmers by the end of the year. We've talked to companies that sell Cisco routers. While they make recommendations, we feel that the sales guys may be selling us an overkill solution. What kind of company (that is not linked to sales of routers) can provide a service to recommend the right kind of router for our company? There are lots of network engineers out there, but am looking for some company that focuses on advising a network solution. Any suggestions of companies are welcome.

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  • Change Data Capture Webinar

    I am going to be doing a webinar with our friends at Attunity on Change Data Capture.  Attunity have a good story around this technology and you can use it in your SSIS loads to great effect. Join Attunity and Konesans/SQLIS for a Webinar on 17 September Space is limited. Reserve your Webinar seat now at: https://www1.gotomeeting.com/register/693735512 Want increased efficiency and real-time speed when conducting ETL loads? Need lower implementation costs while minimizing system impact? Learn how change data capture (CDC) technologies can reduce ETL load times. Allan Mitchell, Principal Consultant at Konesans and SQLServer MVP specialising in ETL, will explain CDC concepts and benefits and how CDC can dramatically reduce ETL load times. Ian Archibald, Pre-Sales Director EMEA for Attunity, will present and demonstrate Attunity's award-winning Oracle-CDC for SSIS, a fully-integrated SSIS solution for designing, deploying and managing Oracle CDC processes. Title: Change Data Capture - Reducing ETL Load Times Date: Thursday, September 17, 2009 Time: 10:00 AM - 11:00 AM BST ABOUT THE SPEAKERS: Allan Mitchell is the joint owner of Konesans Ltd, a UK based consultancy specializing in SQL Server, and most importantly SQL Server Integration Services. Having been working with SQL Server from 6.5 onwards, he has extensive experience in many aspects of SQL Server, but now focuses on the BI suite of tools. He is a SQL Server MVP, a frequent poster on the MS SSIS/DTS newsgroups, and runs the sqldts.com and sqlis.com resource sites. Ian Archibald, Attunity Pre-Sales Director EMEA, has worked in Attunity’s UK Office for 17 years. An expert in Attunity solutions, Ian has extensive knowledge of Attunity’s products and data integration & CDC technologies. After registering you will receive a confirmation email containing information about joining the Webinar. System Requirements PC-based attendees Required: Windows® 2000, XP Home, XP Pro, 2003 Server, Vista Macintosh®-based attendees Required: Mac OS® X 10.4 (Tiger®) or newer

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  • Change Data Capture Webinar

    I am going to be doing a webinar with our friends at Attunity on Change Data Capture.  Attunity have a good story around this technology and you can use it in your SSIS loads to great effect. Join Attunity and Konesans/SQLIS for a Webinar on 17 September Space is limited. Reserve your Webinar seat now at: https://www1.gotomeeting.com/register/693735512 Want increased efficiency and real-time speed when conducting ETL loads? Need lower implementation costs while minimizing system impact? Learn how change data capture (CDC) technologies can reduce ETL load times. Allan Mitchell, Principal Consultant at Konesans and SQLServer MVP specialising in ETL, will explain CDC concepts and benefits and how CDC can dramatically reduce ETL load times. Ian Archibald, Pre-Sales Director EMEA for Attunity, will present and demonstrate Attunity's award-winning Oracle-CDC for SSIS, a fully-integrated SSIS solution for designing, deploying and managing Oracle CDC processes. Title: Change Data Capture - Reducing ETL Load Times Date: Thursday, September 17, 2009 Time: 10:00 AM - 11:00 AM BST ABOUT THE SPEAKERS: Allan Mitchell is the joint owner of Konesans Ltd, a UK based consultancy specializing in SQL Server, and most importantly SQL Server Integration Services. Having been working with SQL Server from 6.5 onwards, he has extensive experience in many aspects of SQL Server, but now focuses on the BI suite of tools. He is a SQL Server MVP, a frequent poster on the MS SSIS/DTS newsgroups, and runs the sqldts.com and sqlis.com resource sites. Ian Archibald, Attunity Pre-Sales Director EMEA, has worked in Attunity’s UK Office for 17 years. An expert in Attunity solutions, Ian has extensive knowledge of Attunity’s products and data integration & CDC technologies. After registering you will receive a confirmation email containing information about joining the Webinar. System Requirements PC-based attendees Required: Windows® 2000, XP Home, XP Pro, 2003 Server, Vista Macintosh®-based attendees Required: Mac OS® X 10.4 (Tiger®) or newer

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  • SQL SERVER – sp_describe_first_result_set New System Stored Procedure in SQL Server 2012

    - by pinaldave
    I might have said this earlier many times but I will say it again – SQL Server never stops to amaze me. Here is the example of it sp_describe_first_result_set. I stumbled upon it when I was looking for something else on BOL. This new system stored procedure did attract me to experiment with it. This SP does exactly what its names suggests – describes the first result set. Let us see very simple example of the same. Please note that this will work on only SQL Server 2012. EXEC sp_describe_first_result_set N'SELECT * FROM AdventureWorks.Sales.SalesOrderDetail', NULL, 1 GO Here is the partial resultset. Now let us take this simple example to next level and learn one more interesting detail about this function. First I will be creating a view and then we will use the same procedure over the view. USE AdventureWorks GO CREATE VIEW dbo.MyView AS SELECT [SalesOrderID] soi_v ,[SalesOrderDetailID] sodi_v ,[CarrierTrackingNumber] stn_v FROM [Sales].[SalesOrderDetail] GO Now let us execute above stored procedure with various options. You can notice I am changing the very last parameter which I am passing to the stored procedure.This option is known as for browse_information_mode. EXEC sp_describe_first_result_set N'SELECT soi_v soi, sodi_v sodi, stn_v stn FROM MyView', NULL, 0; GO EXEC sp_describe_first_result_set N'SELECT soi_v soi, sodi_v sodi, stn_v stn FROM MyView', NULL, 1; GO EXEC sp_describe_first_result_set N'SELECT soi_v soi, sodi_v sodi, stn_v stn FROM MyView', NULL, 2; GO Here is result of all the three queries together in single image for easier understanding regarding their difference. You can see that when BrowseMode is set to 1 the resultset describes the details of the original source database, schema as well source table. When BrowseMode is set to 2 the resulset describes the details of the view as the source database. I found it really really interesting that there exists system stored procedure which now describes the resultset of the output. Reference: Pinal Dave (http://blog.sqlauthority.com) Filed under: PostADay, SQL, SQL Authority, SQL Query, SQL Server, SQL Stored Procedure, SQL Tips and Tricks, T SQL, Technology

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