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  • data maintenance/migrations in image based sytems

    - by User
    Web applications usually have a database. The code and the database work hand in hand together. Therefore Frameworks like Ruby on Rails and Django create migration files Sure there are also servers written in Self or Smalltalk or other image-based systems that face the same problem: Code is not written on the server but in a separate image of the programmer. How do these systems deal with a changing schema, changing classes/prototypes. Which way do the migrations go? Example: What is the process of a new attribute going from programmer's idea to the server code and all objects? I found the Gemstone/S manual chapter 8 but it does not really talk about the process of shipping code to the server.

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  • Which kind of public sitemap should I build for a search based navigation site

    - by Noam
    I have a search based navigation web-site. Each query has filters as well as sort-by. The search results point to end-pages inside the site. Each of those pages has many outlinks to other end-pages. Currently I have a XML sitemap which directs crawlers to all the end pages. I'm trying to add a silo sitemap directory to improve SEO. Assuming this is the right direction I have a couple of options: end pages sorted alphabetically. Pages by major search filters, and then divide alphabetically. Pages for every filter and cross option between them and the sort-by. Which would you recommend and why? NOTE: I'm not referring to a XML sitemap.

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  • Naming the Weapons and Designing Weapons Based in Real-life During Game Development [duplicate]

    - by David Dimalanta
    This question already has an answer here: Do you need a license for weapon models? 6 answers Is it legit or copyright safe if I name the actual name of the gun model such as AK-47, M16, Remington 870, and so on? I'm on the works for making a simple 2D 3rd-person shooter game. One of the examples is the Counter Strike and the game listed the name of weapons based on the real life models and so developers decided to created this named it for the weapon designs. If not, should I make either falsify the name of weapons (e.g. 9mm instead of Glock 17 from a Syphon Filter game) or make fictional weapons like the ones developed behind Halo games?

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  • Open Source Client-Based Project Management?

    - by Chuck
    For quite some time I've been searching for a web-based, open-source project management program that I can run on my rented space at Dreamhost to track client projects. dotProject seems nice, but I've never figured out how to create projects that only certain people can access. I'm usually working on two or three projects at a time for different clients, and would like to be able to allow access for each client to their project but not others. So, first of all, can anyone point me to how to do this in dotProject, and baring that, can anyone recommend an open-source solution to this problem?

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  • Which kind of sitemap directory should I build for a search based navigation site

    - by Noam
    I have a search based navigation web-site. Each query has filters as well as sort-by. The search results point to end-pages inside the site. Each of those pages has many outlinks to other end-pages. Currently I have a XML sitemap which directs crawlers to all the end pages. I'm trying to add a silo sitemap directory to improve SEO. Assuming this is the right direction I have a couple of options: end pages sorted alphabetically. Pages by major search filters, and then divide alphabetically. Pages for every filter and cross option between them and the sort-by. Which would you recommend and why?

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  • Open Source Web-based CMS for writing and managing API documentation

    - by netcoder
    This is a question that have somewhat been asked before (i.e.: How to manage an open source project's documentation). However, my question is a little different because: We're not developing open source software, but proprietary software The documentation has to be hand-written, because we do not want to publish the actual software API documentation, but only the public API documentation I do want developers and project managers to write the documentation collaboratively Obviously, wikis are a solution, but they're very generic. I'm looking for a more specialized tool for this job. I've looked around and found a few like Adobe Robohelp, SaaS solutions and such, but I'd like to know if any open source software exists for that purpose. Do you know any Open Source Web-based CMS for writing and managing API and software documentation?

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  • Asciifi Is a Lightening Fast Web-Based ASCII Converter

    - by Jason Fitzpatrick
    If you have a hankering from some old-school ASCII artwork, Asciifi is a free and lightening fast HTML5 ASCII converter. Despite the simplicity of ASCII images (pictures created not out of a grid of colored pixels like a standard digital photograph but out of a grid of text characters) many ASCII converters are rather slow. Asciifi speeds up the process by rendering your images on the fly with a snappy HTML5-based converter. Visit the site, drag and drop your image, and almost instantaneously you’ll see the results. The output can be further tweaked by adjusting the line width and the character set used. Hit up the link below to take it for a test drive. Asciifi [via Digital Inspiration] HTG Explains: Understanding Routers, Switches, and Network Hardware How to Use Offline Files in Windows to Cache Your Networked Files Offline How to See What Web Sites Your Computer is Secretly Connecting To

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  • Performance-Based Management Stinks

    - by andyleonard
    Introduction This post is the forty-eighth part of a ramble-rant about the software business. The current posts in this series can be found on the series landing page . This post is about Performance-Based Management (PBM). Almost… In Mere Christianity , C. S. Lewis refutes an argument with the following statement: It has every amiable quality except that of being useful. I feel the same way about PBM. I am a metrics person. I thrive – intellectually, emotionally, and economically – on business intelligence...(read more)

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  • Simple question about a cocos2d based game template

    - by Zishan
    I am learning a cocos2d based Game template tutorial from here and now I am at this point of the tutorial. My question is, how can i run 30 different scenes in 30 different levels of 5 chapter? Now I am using this switch (gameData.selectedLevel) { case 1: [SceneManager goChapter1Level1Scene]; break; (... snip a whole lot of lines...) case 30: [SceneManager goChapter5Level6Scene]; break; default: break; } in the "- (void) onPlay: (CCMenuItemImage*) sender" method. But it work only for 6 levels scene of chapter1. Other 4 chapters levels are show as same as 1st chapter levels scene. they are not show their own level scene. can any one please teach me, how can I do this stuff using this game template?

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  • Actor based concurrency and cancellation

    - by Akash
    I'm reading about actor based concurrency and I appreciate the simplicity of actors sequentially processing messages on a single thread. However there is one scenario that doesn't seen possible. Suppose that actor A sends a message to actor B, who then performs some long running task and returns a completion message to actor A. How can actor A force actor B to cancel the long running task after it has started? If actor B is running the task in its message queue thread, it won't pick up the cancellation message until it had completed the task; if actor B runs the task in a background thread then it seems to be violating the principle of actors. Is there a common way that this scenario is handled with actors? Or does each actor language/framework take a different approach? Or is this not a suitable problem to tackle via actors?

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  • 2D tile-based terrain generation

    - by a240
    As a summer project I decided it would be fun to make a Flash game. Right now I'm going for something like the look of Terraria. It's been a lot of fun, but today I've hit a snag. I need a way to generate my worlds. I've read up Perlin noise as a possibility, but I my attempts have given me sporadic looking results. What are some techniques used to generate these 2D tile-based worlds? Ideally I would like to be able to generate mountains, plains, and caves.

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  • bash script move file to folders based in name

    - by user289111
    I hope you can help me... I made a perl and bash script to make a backup of my firewalls and tranfers via tftp #!/bin/sh perl /deploy/scripts/backups/10.160.23.1.pl > /dev/null 2>&1 perl /deploy/scripts/backups/10.160.23.2.pl > /dev/null 2>&1 so this tranfers the file to my tftp directory /tftpboot/ ls -l /tftpboot/ total 532 -rw-rw-rw- 1 tftp tftp 209977 jun 6 14:01 10.160.23.1_20140606.cfg -rw-rw-rw- 1 tftp tftp 329548 jun 6 14:02 10.160.23.2_20140606.cfg my questions is how to improve my script to moving this files dynamically to another folder based on the name (in this case on the ip address) for example: 10.160.23.1_20140606.cfg move to /deploy/backups/10.160.23.1/ is that the answer to this surely was on Google, but wanted to know if there was a particular solution to this request and also learn how to do :) Thanks!

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  • What's the best way to generate an NPC's face using web technologies?

    - by Vael Victus
    I'm in the process of creating a web app. I have many randomly-generated non-player characters in a database. I can pull a lot of information about them - their height, weight, down to eye color, hair color, and hair style. For this, I am solely interested in generating a graphical representation of the face. Currently the information is displayed with text in the nicest way possible, but I believe it's worth generating these faces for a more... human experience. Problem is, I'm not artist. I wouldn't mind commissioning an artist for this system, but I wouldn't know where to start. Were it 2007, I'd naturally think to myself that using Flash would be the best choice. I'd love to see "breathing" simulated. However, since Flash is on its way out, I'm not sure of a solid solution. With a previous game, I simply used layered .pngs to represent various aspects of the player's body: their armor, the face, the skin color. However, these solutions weren't very dynamic and felt very amateur. I can't go deep into this project feeling like that's an inferior way to present these faces, and I'm certain there's a better way. Can anyone give some suggestion on how to pull this off well?

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  • Great User Group if based near Gloucester + Links from Entity Framework 4.0 session

    - by Eric Nelson
    I had a really fun evening doing “my final” EF 4.0 session last night (26th May 2010) at GL.NET based out of Gloucester (although secretly I made it into a IronRuby and Windows Azure session). They are a great crowd and Jimmy makes for a fantastic host + it is a very nice venue (Symantec offices in Gloucester, lots of parking, good room etc) + free pizza + free SWAG + trip to pub afterwards (the topics were very varied!). What more could you ask for? The next session is June 16th and will be on multi-tenanted ASP.NET MVC and comes highly recommended. Links from my session: Entity Framework 4 Resources http://bit.ly/ef4resources Entity Framework Team Blog http://blogs.msdn.com/adonet Entity Framework Design Blog http://blogs.msdn.com/efdesign/ The must have LINQPad http://www.linqpad.net Entity Framework Profile http://efprof.com/  IronRuby info on my blog http://geekswithblogs.net/iupdateable/category/10076.aspx

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  • Sleepyti.me Calculates an Ideal Bedtime Based On Your Morning Schedule

    - by Jason Fitzpatrick
    Sleepyti.me is a web-based sleep calculator that uses average sleep cycle lengths to calculate what time you should go to bed in order to rise at a predetermined well rested and alert. Plug in the time you need to wake up and hit Calculator. Sleepyti.me charts out the 90 minute sleep cycles that will occur over your sleep period and, working backwards, suggests time you should fall asleep in order to wake up in between those cycles in order to increase alertness and have an easier time peeling yourself out of bed. For example, let’s say you need to get up at 7:00 AM. It will suggest you fall asleep at 10:00 PM/11:30 PM/1:00 AM/2:30 AM in order to align your sleep cycles with your proposed rising time. Hit up the link below to take it for a spin. Sleepyti.me How to Own Your Own Website (Even If You Can’t Build One) Pt 3 How to Sync Your Media Across Your Entire House with XBMC How to Own Your Own Website (Even If You Can’t Build One) Pt 2

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  • Boat passing under a bridge in a 2D tile based RTS

    - by aleguna
    I'm writing a 2D tile based RTS. And I want to add a 'pseudo 3D' feature to it - bridges over the rivers. I havent't start any coding yet, just trying to think how it fits the collision detection model. A boat passing under the bridge and a unit moving over the bridge will eventually occupy the same cell on the map. How to prement them from colliding? Is there a common approach to solve such a problem? Or I need to implement a 3D world to do this?

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  • Free Typescript editor with definition based code completion feature

    - by NagyI
    I know that a plugin for Visual Studio exists. However i can't afford VS so i'm looking for a free alternative which can be used to code TypeScript and aware of the .d.ts definition files and can do code completion based on them. I know that Sublime Text and VIM can do syntax highlighting with the correct language definition file. However the biggest advantage of Typescript for me is that ability to give code assistance while coding. Are you aware of any editor which can do this? I'm interested even if it's in an experimental state.

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  • 2D Tile-based terrian generation

    - by a240
    As a summer project I decided it would be fun to make a flash game. Right now I'm going for something like the look of http://www.terraria.org/. It's been a lot of fun, but today I've hit a snag. I need a way to generate my worlds. I've read up Perlin Noise ( http://freespace.virgin.net/hugo.elias/models/m_perlin.htm ) as a possibility, but I my attempts have given me sporadic looking results. What are some techniques used to generate these 2D tile-based worlds? Ideally I would like to be able to generate mountains, plains, and caves.

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  • Browser based UI Customization with Oracle Identity Management 11gR2

    - by B Shashikumar
    Business users need user interfaces that are not only friendly but also easily customizable. However the downside of any customization project is the cost and complexity involved in developing, testing, deploying, and managing custom code. And equally critical is the challenge of ensuring customizations stay intact through product upgrades.To overcome these challenges, Oracle Identity Management 11gR2 now includes a Durable UI Configuration Framework which lets customers make complex UI customizations all from with the confines of a web browser. I recently sat down with Clayton Donley, Senior Director of Development for Oracle Identity and Access Management products. In this podcast, we examine how this new capability in Oracle Identity Management around browser based UI customization can reduce costs and complexity of customization while simplifying self service integration with corporate portal strategies. Click here to listen.

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  • Web Host for Small Rails-based CMS site [closed]

    - by clem
    Possible Duplicate: How to find web hosting that meets my requirements? I am building a site for someone that uses a Rails-based content management system that I built myself. All of the Rails deployment experience I have so far has been over small intranets. I'm looking at web hosts like rackspace, because it seems like they're well-suited for Rails deployment. However, for a site that's not going to have more than a couple of hundred hits a month (if even that), I'm not sure it's necessary. I've also used Dreamhost's Phusion Passenger deployment for small projects before, but it seems barely functional and not well-supported, and I've also used Heroku for deployment, but I think a regular web host may do a little bit better, as they'll need things like Google Apps for Gmail set up. If anyone could provide some guidance on this, I'd greatly appreciate it. I get confused when I see things on rackspace like "1.5c/hour", because I'm not sure how that gets computed.

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  • Wiki based requirements engineering tool

    - by Shanon
    Hi, I'm looking to to build a wiki based tool the helps/aides in the requirements engineering process. More specifically I am hoping to end up with a tool that helps inexperienced users easily create and design requirements documents on a wiki platform. I was wondering if there exist any wiki/wiki platforms that either already exist or are easily extendible or would be worth looking at that for this purpose. For instance some of the features I was hoping to add would be to add structure to a document so that information is filled out in a standardised manner. Another idea I was looking at was to somehow create relationships between different types of documents (for example- a goal diagram gets evolves/ helps in the development of the class diagram). So far I have come across FOSwiki which claims to to fully customisalble...but I'm not sure what it means and what I can really do with that. Any input on FOSwiki is also highly appreciated.

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  • Developing a computer system based on Nand2Tetris [on hold]

    - by Ryan
    I recently finished a book called Nand2Tetris (nand2tetris.org) where I built my own computer system from scratch with its own machine language, assembly code, and a high level language called Jack that's translated to Hack binary. However, I feel like the "computer" I built throughout the course of this book (called the Hack computer) is a bit too simple for various reasons: 1) There are only two registers (D and A), whereas most computers have much more 2) Peripheral devices like mouse and keyboard have to be directly implemented 3) Peripheral devices use a pre-planned shared memory map to communicate with the CPU instead of using interrupts (which aren't covered at all) 4) Jack (the high level language) code doesn't compile to Assembly code directly, instead it compiles to an intermediate language, which in turn gets translated to Assembly. 5) There is no ROM or permanent storage device, everything is stored in RAM 6) No support for colored monitor, networking or sound I would like to build a more complicated computer system now based on what I've learned from Nand2Tetris. Does anyone know of any good resources or books to get started on this? (BTW by computer system I mean software that can emulate the hardware of a virtual computer with its own unique instruction set)

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  • Open-Source, Consensus-Based Development

    - by user20037
    Question: Is there an open source license that requires that my name (or a name that I want to promote) will always be associated with a project and derivations of it? (Either within the copyright notice (©) or other.) Motivation: - My main motivation is to gain reputation. If it gained wide use, it could look very good on resume (I understand this is a long shot). - An additional benefit is that it would explicitly state to prospective employers that this code was used by myself before I started with the company and will continue to be used when I leave. It is my understanding: I am aware that 99.9% of open-source projects never take off, and that I am taking a long shot in regard to advancing reputation/career. I understand that many don't read/respect licenses. I understand that open source projects take a lot of time to manage. I understand that 'Concensus-Based Development' is the best chance at motivating a community and that I may/will loose substantial control.

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  • Handling buildings in isometric tile based games

    - by MustSeeMelons
    A simple question, to which i couldn't find a definitive answer - how to manage buildings on a tiled map? Should the building be sliced in to tiles or one big image? EDIT: The game is being built from scratch using C++/SDL 2.0, it will be a turn based strategy, something like Fallout 1 & 2 without the hex grid, a simple square grid, where the Y axis is squished by 50%. Buildings can span multiple tiles, the characters move tile by tile. For now, the terrain is completely flat. Some basic functionality is in place, so I'm aiming to advancing the terrain and levels them selves - adding buildings, gates, cliffs, not sure about the elevation.

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  • Instantiate proper class based on some input

    - by Adam Backstrom
    I'm attempting to understand how "switch as a code smell" applies when the proper code path is determined by some observable piece of data. My Webapp object sets an internal "host" object based on the hostname of the current request. Each Host subclass corresponds to one possible hostname and application configuration: WwwHost, ApiHost, etc. What is an OOP way for a host subclass to accept responsibility for a specific hostname, and for Webapp to get an instance of the appropriate subclass? Currently, the hostname check and Host instantiation exists within the Webapp object. I could move the test into a static method within the Host subclasses, but I would still need to explicitly list those subclasses in Webapp unless I restructure further. It seems like any solution will require new subclasses to be added to some centralized list.

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