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  • Assigning a property across threads

    - by Mike
    I have set a property across threads before and I found this post http://stackoverflow.com/questions/142003/cross-thread-operation-not-valid-control-accessed-from-a-thread-other-than-the-t about getting a property. I think my issue with the code below is setting the variable to the collection is an object therefore on the heap and therefore is just creating a pointer to the same object So my question is besides creating a deep copy, or copying the collection into a different List object is there a better way to do the following to aviod the error during the for loop. Cross-thread operation not valid: Control 'lstProcessFiles' accessed from a thread other than the thread it was created on. Code: private void btnRunProcess_Click(object sender, EventArgs e) { richTextBox1.Clear(); BackgroundWorker bg = new BackgroundWorker(); bg.DoWork += new DoWorkEventHandler(bg_DoWork); bg.RunWorkerCompleted += new RunWorkerCompletedEventHandler(bg_RunWorkerCompleted); bg.RunWorkerAsync(lstProcessFiles.SelectedItems); } void bg_DoWork(object sender, DoWorkEventArgs e) { WorkflowEngine engine = new WorkflowEngine(); ListBox.SelectedObjectCollection selectedCollection=null; if (lstProcessFiles.InvokeRequired) { // Try #1 selectedCollection = (ListBox.SelectedObjectCollection) this.Invoke(new GetSelectedItemsDelegate(GetSelectedItems), new object[] { lstProcessFiles }); // Try #2 //lstProcessFiles.Invoke( // new MethodInvoker(delegate { // selectedCollection = lstProcessFiles.SelectedItems; })); } else { selectedCollection = lstProcessFiles.SelectedItems; } // *********Same Error on this line******************** // Cross-thread operation not valid: Control 'lstProcessFiles' accessed // from a thread other than the thread it was created on. foreach (string l in selectedCollection) { if (engine.LoadProcessDocument(String.Format(@"C:\TestDirectory\{0}", l))) { try { engine.Run(); WriteStep(String.Format("Ran {0} Succussfully", l)); } catch { WriteStep(String.Format("{0} Failed", l)); } engine.PrintProcess(); WriteStep(String.Format("Rrinted {0} to debug", l)); } } } private delegate void WriteDelegate(string p); private delegate ListBox.SelectedObjectCollection GetSelectedItemsDelegate(ListBox list); private ListBox.SelectedObjectCollection GetSelectedItems(ListBox list) { return list.SelectedItems; }

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  • Beginner python - stuck in a loop

    - by Jeremy
    I have two begininer programs, both using the 'while' function, one works correctly, and the other gets me stuck in a loop. The first program is this; num=54 bob = True print('The guess a number Game!') while bob == True: guess = int(input('What is your guess? ')) if guess==num: print('wow! You\'re awesome!') print('but don\'t worry, you still suck') bob = False elif guess>num: print('try a lower number') else: print('close, but too low') print('game over')`` and it gives the predictable output of; The guess a number Game! What is your guess? 12 close, but too low What is your guess? 56 try a lower number What is your guess? 54 wow! You're awesome! but don't worry, you still suck game over However, I also have this program, which doesn't work; #define vars a = int(input('Please insert a number: ')) b = int(input('Please insert a second number: ')) #try a function def func_tim(a,b): bob = True while bob == True: if a == b: print('nice and equal') bob = False elif b > a: print('b is picking on a!') else: print('a is picking on b!') #call a function func_tim(a,b) Which outputs; Please insert a number: 12 Please insert a second number: 14 b is picking on a! b is picking on a! b is picking on a! ...(repeat in a loop).... Can someone please let me know why these programs are different? Thank you!

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  • event flow in action script 3

    - by Shay
    i try to dispatch a custom event from some component on the stage and i register other component to listen to it but the other component doesn't get the event here is my code what do i miss public class Main extends MovieClip //main document class { var compSource:Game; var compMenu:Menu; public function Main() { compSource = new Game; compMenu = new Menu(); var mc:MovieClip = new MovieClip(); addChild(mc); mc.addChild(compSource); // the source of the event - event dispatch when clicked btn mc.addChild(compMenu); //in init of that Movie clip it add listener to the compSource events } } public class Game extends MovieClip { public function Game() { btn.addEventListener(MouseEvent.CLICK, onFinishGame); } private function onFinishGame(e:MouseEvent):void { var score:Number = Math.random() * 100 + 1; dispatchEvent(new ScoreChanged(score)); } } public class Menu extends MovieClip { //TextField score public function Menu() { addEventListener(Event.ADDED_TO_STAGE, init); } private function init(e:Event):void { removeEventListener(Event.ADDED_TO_STAGE, init); //on init add listener to event ScoreChanged addEventListener(ScoreChanged.SCORE_GAIN, updateScore); } public function updateScore(e:ScoreChanged):void { //it never gets here! tScore.text = String(e._score); } } public class ScoreChanged extends Event { public static const SCORE_GAIN:String = "SCORE_GAIN"; public var _score:Number; public function ScoreChanged( score:Number ) { trace("new score"); super( SCORE_GAIN, true); _score = score; } } I don't want to write in Main compSource.addEventListener(ScoreChanged.SCORE_GAIN, compMenu.updateScore); cause i dont want the the compSource will need to know about compMenu its compMenu responsibility to know to what events it needs to listen.... any suggestions? Thanks!

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  • Importing fixtures with foreign keys and SQLAlchemy?

    - by Chris Reid
    I've been experimenting with using fixture to load test data sets into my Pylons / PostgreSQL app. This works great except that it fails to properly create foreign keys if they reference an auto increment id field. My fixture looks like this: class AuthorsData(DataSet): class frank_herbert: first_name = "Frank" last_name = "Herbert" class BooksData(DataSet): class dune: title = "Dune" author_id = AuthorsData.frank_herbert.ref('id') And the model: t_authors = sa.Table("authors", meta.metadata, sa.Column("id", sa.types.Integer, primary_key=True), sa.Column("first_name", sa.types.String(100)), sa.Column("last_name", sa.types.String(100)), ) t_books = sa.Table("books", meta.metadata, sa.Column("id", sa.types.Integer, primary_key=True), sa.Column("title", sa.types.String(100)), sa.Column("author_id", sa.types.Integer, sa.ForeignKey('authors.id')) ) When running "paster setup-app development.ini", SQLAlchemey reports the FK value as "None" so it's obviously not finding it: 15:59:48,683 INFO [sqlalchemy.engine.base.Engine.0x...9eb0] INSERT INTO books (title, author_id) VALUES (%(title)s, %(author_id)s) RETURNING books.id 15:59:48,683 INFO [sqlalchemy.engine.base.Engine.0x...9eb0] {'author_id': None, 'title': 'Dune'} The fixture docs actually warn that this might be a problem: "However, in some cases you may need to reference an attribute that does not have a value until it is loaded, like a serial ID column. (Note that this is not supported by the SQLAlchemy data layer when using sessions.)" http://farmdev.com/projects/fixture/using-dataset.html#referencing-foreign-dataset-classes Does this mean that this is just not supported with SQLAlchemy? Or is it possible to load the data without using SA "sessions"? How are other people handling this issue?

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  • django inner redirects

    - by Zayatzz
    Hello I have one project that in my own development computer (uses mod_wsgi to serve the project) caused no problems. In live server (uses mod_fastcgi) it generates 500 though. my url conf is like this: # -*- coding: utf-8 -*- from django.conf.urls.defaults import * # Uncomment the next two lines to enable the admin: from django.contrib import admin admin.autodiscover() urlpatterns = patterns('', url(r'^admin/', include(admin.site.urls)), url(r'^', include('jalka.game.urls')), ) and # -*- coding: utf-8 -*- from django.conf.urls.defaults import * from django.contrib.auth import views as auth_views urlpatterns = patterns('jalka.game.views', url(r'^$', view = 'front', name = 'front',), url(r'^ennusta/(?P<game_id>\d+)/$', view = 'ennusta', name = 'ennusta',), url(r'^login/$', auth_views.login, {'template_name': 'game/login.html'}, name='auth_login'), url(r'^logout/$', auth_views.logout, {'template_name': 'game/logout.html'}, name='auth_logout'), url(r'^arvuta/$', view = 'arvuta', name = 'arvuta',), ) and .htaccess is like that: Options +FollowSymLinks RewriteEngine on RewriteOptions MaxRedirects=10 # RewriteCond %{HTTP_HOST} . RewriteCond %{HTTP_HOST} ^www\.domain\.com RewriteRule (.*) http://domain.com/$1 [R=301,L] AddHandler fastcgi-script .fcgi RewriteCond %{HTTP_HOST} ^jalka\.domain\.com$ [NC] RewriteCond %{REQUEST_FILENAME} !-f RewriteRule ^(.*) cgi-bin/fifa2010.fcgi/$1 [QSA,L] RewriteCond %{HTTP_HOST} ^subdomain\.otherdomain\.eu$ [NC] RewriteCond %{REQUEST_FILENAME} !-f RewriteRule ^(.*) cgi-bin/django.fcgi/$1 [QSA,L] Notice, that i have also other project set up with same .htaccess and that one is running just fine with more complex urls and views fifa2010.fcgi: #!/usr/local/bin/python # -*- coding: utf-8 -*- import sys, os DOMAIN = "domain.com" APPNAME = "jalka" PREFIX = "/www/apache/domains/www.%s" % (DOMAIN,) # Add a custom Python path. sys.path.insert(0, os.path.join(PREFIX, "htdocs/django/Django-1.2.1")) sys.path.insert(0, os.path.join(PREFIX, "htdocs")) sys.path.insert(0, os.path.join(PREFIX, "htdocs/jalka")) # Switch to the directory of your project. (Optional.) os.chdir(os.path.join(PREFIX, "htdocs", APPNAME)) # Set the DJANGO_SETTINGS_MODULE environment variable. os.environ['DJANGO_SETTINGS_MODULE'] = "%s.settings" % (APPNAME,) from django.core.servers.fastcgi import runfastcgi runfastcgi(method="threaded", daemonize="false") Alan

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  • SQL Server Index cost

    - by yellowstar
    I have read that one of the tradeoffs for adding table indexes in SQL Server is the increased cost of insert/update/delete queries to benefit the performance of select queries. I can conceptually understand what happens in the case of an insert because SQL Server has to write entries into each index matching the new rows, but update and delete are a little more murky to me because I can't quite wrap my head around what the database engine has to do. Let's take DELETE as an example and assume I have the following schema (pardon the pseudo-SQL) TABLE Foo col1 int ,col2 int ,col3 int ,col4 int PRIMARY KEY (col1,col2) INDEX IX_1 col3 INCLUDE col4 Now, if I issue the statement DELETE FROM Foo WHERE col1=12 AND col2 > 34 I understand what the engine must do to update the table (or clustered index if you prefer). The index is set up to make it easy to find the range of rows to be removed and do so. However, at this point it also needs to update IX_1 and the query that I gave it gives no obvious efficient way for the database engine to find the rows to update. Is it forced to do a full index scan at this point? Does the engine read the rows from the clustered index first and generate a smarter internal delete against the index? It might help me to wrap my head around this if I understood better what is going on under the hood, but I guess my real question is this. I have a database that is spending a significant amount of time in delete and I'm trying to figure out what I can do about it. When I display the execution plan for the deletion, it just shows an entry for "Clustered Index Delete" on table Foo which lists in the details section the other indices that need to be updated but I don't get any indication of the relative cost of these other indices. Are they all equal in this case? Is there some way that I can estimate the impact of removing one or more of these indices without having to actually try it?

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  • Building a formset dynamically

    - by vorpyg
    I initially wrote code to build a form dynamically, based on data from the DB, similar to what I described in my previous SO post. As SO user Daniel Roseman points out, he would use a formset for this, and now I've come to the realization that he must be completely right. :) My approach works, basically, but I can't seem to get validation across the entire form to be working properly (I believe it's possible, but it's getting quite complex, and there has to be a smarter way of doing it = Formsets!). So now my question is: How can I build a formset dynamically? Not in an AJAX way, I want each form's label to be populated with an FK value (team) from the DB. As I have a need for passing parameters to the form, I've used this technique from a previous SO post. With the former approach, my view code is (form code in previous link): def render_form(request): teams = Team.objects.filter(game=game) form_collection = [] for team in teams: f = SuggestionForm(request.POST or None, team=team, user=request.user) form_collection.append(f) Now I want to do something like: def render_form(request): teams = Team.objects.filter(game=game) from django.utils.functional import curry from django.forms.formsets import formset_factory formset = formset_factory(SuggestionForm) for team in teams: formset.form.append(staticmethod(curry(SuggestionForm, request.POST or None, team=team, user=request.user))) But the append bit doesn't work. What's the proper way of doing this? Thanks!

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  • Windows Workflow Foundation: Recommendations how to design architecture

    - by Petr Felzmann
    We are running several the same ASP.NET applications (one per customer) based on our custom framework (libraries). Each application use its own database (Initial Catalog in the term of connection string). Now we would like to add workflow capability (of course 4.0 ;) to the applications. So the particular workflows will be the same for all the applications only some initial settings of each workflow can vary, e.g. in one application the e-mail will be send to the user X, but in other application to the user Y. I have several general questions how to design architecture: (1) Can be the workflow database shared for all the applications? (2) Where to host workflow engine - inside our custom windows NT service or inside IIS? What are the criteria to choose the right host? (3) How the workflow engine should communicate with applications? Should application call some WCF endpoint API configured in workflow host or vice verse - should each application provide WCF endpoint API and workflow engine will call it? How then the workflow engine will identify applications? Both cases requires probably some application identifier as a parameter in API calls? (4) We would like to also store some information to the application databases based on the workflow states. Is it possible? Thanks for suggestions!

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  • What is causing my HTTP server to fail with "exit status -1073741819"?

    - by Keeblebrox
    As an exercise I created a small HTTP server that generates random game mechanics, similar to this one. I wrote it on a Windows 7 (32-bit) system and it works flawlessly. However, when I run it on my home machine, Windows 7 (64-bit), it always fails with the same message: exit status -1073741819. I haven't managed to find anything on the web which references that status code, so I don't know how important it is. Here's code for the server, with redundancy abridged: package main import ( "fmt" "math/rand" "time" "net/http" "html/template" ) // Info about a game mechanic type MechanicInfo struct { Name, Desc string } // Print a mechanic as a string func (m MechanicInfo) String() string { return fmt.Sprintf("%s: %s", m.Name, m.Desc) } // A possible game mechanic var ( UnkillableObjects = &MechanicInfo{"Avoiding Unkillable Objects", "There are objects that the player cannot touch. These are different from normal enemies because they cannot be destroyed or moved."} //... Race = &MechanicInfo{"Race", "The player must reach a place before the opponent does. Like \"Timed\" except the enemy as a \"timer\" can be slowed down by the player's actions, or there may be multiple enemies being raced against."} ) // Slice containing all game mechanics var GameMechanics []*MechanicInfo // Pseudorandom number generator var prng *rand.Rand // Get a random mechanic func RandMechanic() *MechanicInfo { i := prng.Intn(len(GameMechanics)) return GameMechanics[i] } // Initialize the package func init() { prng = rand.New(rand.NewSource(time.Now().Unix())) GameMechanics = make([]*MechanicInfo, 34) GameMechanics[0] = UnkillableObjects //... GameMechanics[33] = Race } // serving var index = template.Must(template.ParseFiles( "templates/_base.html", "templates/index.html", )) func randMechHandler(w http.ResponseWriter, req *http.Request) { mechanics := [3]*MechanicInfo{RandMechanic(), RandMechanic(), RandMechanic()} if err := index.Execute(w, mechanics); err != nil { http.Error(w, err.Error(), http.StatusInternalServerError) } } func main() { http.HandleFunc("/", randMechHandler) if err := http.ListenAndServe(":80", nil); err != nil { panic(err) } } In addition, the unabridged code, the _base.html template, and the index.html template. What could be causing this issue? Is there a process for debugging a cryptic exit status like this?

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  • How can I improve this search usability?

    - by Craig Whitley
    This is the first real programming attempt of mine, and theres some major flaws. It's a learning project, and I'm currently re-writing the entire thing as my php is is really messy. I really want to get an idea on how I can improve the actual usability and accesibility of the site at the same time though - so I know how to implement it correctly. The website is basically a comparison website for gameserver hosting. As I mentioned, its a learning project and I don't actually expect any revenue from it. At the moment theres only test data in it, so in the game input box select either 'Battlefied Bad Company 2' or 'Call of Duty 4: Modern Warfare' and ignore the actual search results. http://www.laglessfrag.com I wasn't really sure how to work the search functionality. Basically when you click a game in the drop down box, it sends an ajax request and finds all the locations available to that specific game in the database. After selecting the country theres another ajax to find all the citys available to the game in that country - which gives me the two unique identifiers I need to create the search results. One major and fundamental flaw is that without javascript enabled, the site ceases to function. I'll overcome that in the next re-write, but without the ajax functionality stopping the user 'going wrong' - how can I implement a search that requires two fields without creating extra steps in new pages after form submissions? I'm also no designer so my whole layout and css is a bit rubbish, but this was mainly a learning project as I'm interested in applications / programming rather than design. It's also slow as its on shared hosting, but if I can get it to work correctly then I'm not impartial to chucking a bit of money at it for faster hosting and maybe a bit of advertising and seeing where it goes (if anywhere!). Any info appreciated.

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  • Deleting a resource in a Cucumber (Capybara) step doesn't work

    - by Josiah Kiehl
    Here is my Scenario: Scenario: Delete a match Given pojo is logged in And there is a match with the following: | game_id | 1 | | name | Game del Pojo | | date_and_time | 2010-02-23 17:52:00 | | players | 2 | | teams | 2 | | comment | This is an awesome comment | | user_id | 1 | And I am on the show match 1 page And show me the page When I follow "Delete" And I follow "Yes, delete it" Then there should not be a match with the following: | game_id | 1 | | name | Game del Pojo | | date_and_time | 2010-02-23 17:52:00 | | players | 2 | | teams | 2 | | comment | This is an awesome comment | | user_id | 1 | If I walk through these steps manually, they work. When I click the confirmation: Yes, delete it, then the match is deleted. Cucumber, however, fails to delete the record and the last step fails. And I follow "Yes, delete it" # features/step_definitions/web_steps.rb:32 Then there should not be a match with the following: # features/step_definitions/match_steps.rb:8 | game_id | 1 | | name | Game del Pojo | | date_and_time | 2010-02-23 17:52:00 | | players | 2 | | teams | 2 | | comment | This is an awesome comment | | user_id | 1 | <nil> expected but was <#<Match id: 1, name: "Game del Pojo", date_and_time: "2010-02-23 17:52:00", teams: 2, created_at: "2010-03-02 23:06:33", updated_at: "2010-03-02 23:06:33", comment: "This is an awesome comment", players: 2, game_id: 1, user_id: 1>>. (Test::Unit::AssertionFailedError) /usr/lib/ruby/1.8/test/unit/assertions.rb:48:in `assert_block' /usr/lib/ruby/1.8/test/unit/assertions.rb:495:in `_wrap_assertion' /usr/lib/ruby/1.8/test/unit/assertions.rb:46:in `assert_block' /usr/lib/ruby/1.8/test/unit/assertions.rb:83:in `assert_equal' /usr/lib/ruby/1.8/test/unit/assertions.rb:172:in `assert_nil' ./features/step_definitions/match_steps.rb:22:in `/^there should (not)? be a match with the following:$/' features/matches.feature:124:in `Then there should not be a match with the following:' Any clue how to debug this? Thanks!

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  • Crystal Report with Error : A number range is required here.

    - by gofor.net
    Hi Everyone, I am using the crystal report, in that i am using code like below to show the SQL data into the crystal report, string req = "{View_EODPumpTest.ROId} IN " + str + " AND " + "({View_EODPumpTest.RecordCreatedDate}>=date(" + fromDate.Year + " , " + fromDate.Month + " , " + fromDate.Day + ")" + "AND" + "{View_EODPumpTest.RecordCreatedDate}<=date(" + toDate.Year + " , " + toDate.Month + " ," + toDate.Day + " ))"; ReportDocument rep = new ReportDocument(); rep.Load(Server.MapPath("PumpTestReport.rpt")); DateTime fromDate = DateTime.Parse(Request.QueryString["fDate"].ToString()); DateTime toDate = DateTime.Parse(Request.QueryString["tDate"].ToString()); CrystalReportViewer_PumpTest.ReportSource = rep; //CrystalReportViewer1.SelectionFormula = str; rep.RecordSelectionFormula = str; CrystalDecisions.CrystalReports.Engine.TextObject from = ((CrystalDecisions.CrystalReports.Engine.TextObject)rep.ReportDefinition.ReportObjects["txtFrom"]); from.Text = fromDate.ToShortDateString(); CrystalDecisions.CrystalReports.Engine.TextObject to = ((CrystalDecisions.CrystalReports.Engine.TextObject)rep.ReportDefinition.ReportObjects["txtTO"]); to.Text = toDate.ToShortDateString(); //Session["Repo"] = rep; CrystalReportViewer_PumpTest.RefreshReport(); after running my application it executes fine with no exception but such error i am getting, A number range is required here. Error in File C:\DOCUME~1\Delmon\LOCALS~1\Temp\PumpTestReport {14E557A7-51B3-4791-9C78-B6FBAFFBD87C}.rpt: Error in formula . '{View_EODPumpTest.ROId} IN ['15739410','13465410'] AND ({View_EODPumpTest.RecordCreatedDate}>=date(2010 , 12 , 1)AND{View_EODPumpTest.RecordCreatedDate}<=date(2010 , 12 ,25 ))' A number range is required here. error. what i will do for this? Please help, Thanks in advance

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  • How to run the HelloWorld ODE from the browser?

    - by tikky
    I develop a simple hello world project by using Eclipse IDE. I can run it from the IDE (Web Services - Test with Web Services Explorer). From that it work perfectly, but if I try to access the http://localhost:8080/ode/processes/HelloWorld/ It gives some exceptions. org.apache.axis2.AxisFault: The endpoint reference (EPR) for the Operation not found is /ode/processes/HelloWorld/ and the WSA Action = null at org.apache.axis2.engine.DispatchPhase.checkPostConditions(DispatchPhase.java:86) at org.apache.axis2.engine.Phase.invoke(Phase.java:308) at org.apache.axis2.engine.AxisEngine.invoke(AxisEngine.java:212) at org.apache.axis2.engine.AxisEngine.receive(AxisEngine.java:132) at org.apache.axis2.transport.http.util.RESTUtil.invokeAxisEngine(RESTUtil.java:125) at org.apache.axis2.transport.http.util.RESTUtil.processURLRequest(RESTUtil.java:119) at org.apache.axis2.transport.http.AxisServlet$RestRequestProcessor.processURLRequest(AxisServlet.java:799) at org.apache.axis2.transport.http.AxisServlet.doGet(AxisServlet.java:242) at org.apache.ode.axis2.hooks.ODEAxisServlet.doGet(ODEAxisServlet.java:62) at javax.servlet.http.HttpServlet.service(HttpServlet.java:617) at javax.servlet.http.HttpServlet.service(HttpServlet.java:717) at org.apache.catalina.core.ApplicationFilterChain.internalDoFilter(ApplicationFilterChain.java:290) at org.apache.catalina.core.ApplicationFilterChain.doFilter(ApplicationFilterChain.java:206) at org.apache.catalina.core.StandardWrapperValve.invoke(StandardWrapperValve.java:233) at org.apache.catalina.core.StandardContextValve.invoke(StandardContextValve.java:191) at org.apache.catalina.core.StandardHostValve.invoke(StandardHostValve.java:128) at org.apache.catalina.valves.ErrorReportValve.invoke(ErrorReportValve.java:102) at org.apache.catalina.core.StandardEngineValve.invoke(StandardEngineValve.java:109) at org.apache.catalina.connector.CoyoteAdapter.service(CoyoteAdapter.java:286) at org.apache.coyote.http11.Http11Processor.process(Http11Processor.java:845) at org.apache.coyote.http11.Http11Protocol$Http11ConnectionHandler.process(Http11Protocol.java:583) at org.apache.tomcat.util.net.JIoEndpoint$Worker.run(JIoEndpoint.java:447) at java.lang.Thread.run(Thread.java:729) What may be the issue and how to develop it as, input values through the web browser and get the output from it. Thank you.

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  • How to simplify this code or a better design?

    - by Tattat
    I am developing a game, the game have different mode. Easy, Normal, and Difficult. So, I'm thinking about how to store the game mode. My first idea is using number to represent the difficulty. Easy = 0 Normal = 1 Difficult = 2 So, my code will have something like this: switch(gameMode){ case 0: //easy break; case 1: //normal break; case 3: //difficult break; } But I think it have some problems, if I add a new mode, for example, "Extreme", I need to add case 4... ... it seems not a gd design. So, I am thinking making a gameMode object, and different gameMode is sub class of the super class gameMode. The gameMode object is something like this: class GameMode{ int maxEnemyNumber; int maxWeaponNumber; public static GameMode init(){ GameMode gm = GameMode(); gm.maxEnemyNumber = 0; gm.maxWeaponNumber = 0; return gm; } } class EasyMode extends GameMode{ public static GameMode init(){ GameMode gm = super.init(); gm.maxEnemyNumber = 10; gm.maxWeaponNumber = 100; return gm; } } class NormalMode extends GameMode{ public static GameMode init(){ GameMode gm = super.init(); gm.maxEnemyNumber = 20; gm.maxWeaponNumber = 80; return gm; } } But I think it seems too "bulky" to create an object to store gameMode, my "gameMode" only store different variables for game settings.... Is that any simple way to store data only instead of making an Object? thz u.

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  • Admob banner not getting remove from superview

    - by Gamer
    I am developing one 2d game using cocos2d framework, in this game i am using admob for advertising, in some classes not in all classes but admob banner is visible in every class and after some time game getting crash also. I am not getting how admob banner is comes in every class in fact i have not declare in Rootviewcontroller class. can any one suggest me how to integrate Admob in cocos2d game, i want Admob banner in particular classes not in every class, I am using latest google admob sdk, my code is below: Thanks in advance ` -(void)AdMob{ NSLog(@"ADMOB"); CGSize winSize = [[CCDirector sharedDirector]winSize]; // Create a view of the standard size at the bottom of the screen. if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad){ bannerView_ = [[GADBannerView alloc] initWithFrame:CGRectMake(size.width/2-364, size.height - GAD_SIZE_728x90.height, GAD_SIZE_728x90.width, GAD_SIZE_728x90.height)]; } else { // It's an iPhone bannerView_ = [[GADBannerView alloc] initWithFrame:CGRectMake(size.width/2-160, size.height - GAD_SIZE_320x50.height, GAD_SIZE_320x50.width, GAD_SIZE_320x50.height)]; } if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad) { bannerView_.adUnitID =@"a15062384653c9e"; } else { bannerView_.adUnitID =@"a15062392a0aa0a"; } bannerView_.rootViewController = self; [[[CCDirector sharedDirector]openGLView]addSubview:bannerView_]; [bannerView_ loadRequest:[GADRequest request]]; GADRequest *request = [[GADRequest alloc] init]; request.testing = [NSArray arrayWithObjects: GAD_SIMULATOR_ID, nil]; // Simulator [bannerView_ loadRequest:request]; } //best practice for removing the barnnerView_ -(void)removeSubviews{ NSArray* subviews = [[CCDirector sharedDirector]openGLView].subviews; for (id SUB in subviews){ [(UIView*)SUB removeFromSuperview]; [SUB release]; } NSLog(@"remove from view"); } //this makes the refreshTimer count -(void)targetMethod:(NSTimer *)theTimer{ //INCREASE OF THE TIMER AND SECONDS elapsedTime++; seconds++; //INCREASE OF THE MINUTOS EACH 60 SECONDS if (seconds>=60) { seconds=0; minutes++; [self removeSubviews]; [self AdMob]; } NSLog(@"TIME: %02d:%02d", minutes, seconds); } `

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  • What programming language is this?

    - by Richard M.
    I recently stumbled over a very odd source listing on a rather old programming-related site (lost it somewhere in my browser history as I didn't care about it at first). I think that this is part of a simple (console-based?) snake game. I searched and searched but didn't find a language that looked somwhat like this. This seems like a mix of Python, Ruby and C++. What the hell? What programming-language is the below source listing written in? Maybe you can figure it out? my Snake.hasProps { length parts xDir yDir } & hasMethods { init: length = 0 parts[0].x,y = 5 move: parts[ 0 ].x,y.!add xDir | yDir # Move the head map parts(i,v): parts[ i ] = parts[ i + 1 ] checkBiteSelf checkFeed checkBiteSelf: part } my SnakePart.hasProps { x y } fork SnakePart to !Feed my Game.hasProps { frameTime = 30 } & hasMethods { init: mainloop mainloop: sys.util.sleep frameTime Snake.move Field.getInput -> Snake.xDir | Snake.yDir Field.reDraw with Snake & Feed & Game # For FPS } main.isMethod { game.init }

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  • java 6 web services share domain specific classes between server and client

    - by user173446
    Hi all, Context: Considering below defined Engine class being parameter of some webservice method. As we have both server and client in java we may have some benefits (???) in sharing Engine class between server and client ( i.e we may put in a common jar file to be added to both client and server classpath ) Some benefits would be : we keep specific operations like 'brushEngine' in same place build is faster as we do not need in our case to generate java code for client classes but to use them from the server build) if we later change server implementation for 'brushEngine' this is reflected automatically in client . Questions: How to share below detailed Engine class using java 6 tools ( i.e wsimport , wsgen etc )? Is there other tools for java that can achieve this sharing ? Is sharing a case that java 6 web services support is missing ? Can this case be reduced to other web service usage patterns? Thanks. Code: public class Engine { private String engineData; public String getData(){ return data; } public setData(String value){ this.data = value; } public void brushEngine(){ engineData = "BrushedEngine"+engineData; } }

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  • Database design MySQL using foreign keys

    - by dscher
    I'm having some a little trouble understanding how to handle the database end of a program I'm making. I'm using an ORM in Kohana, but am hoping that a generalized understanding of how to solve this issue will lead me to an answer with the ORM. I'm writing a program for users to manage their stock research information. My tables are basically like so: CREATE TABLE tags( id INT AUTO_INCREMENT NOT NULL PRIMARY KEY, tags VARCHAR(30), UNIQUE(tags) ) ENGINE=INNODB DEFAULT CHARSET=utf8; CREATE TABLE stock_tags( id INT AUTO_INCREMENT NOT NULL PRIMARY KEY, tag_id INT NOT NULL, stock_id INT NOT NULL, FOREIGN KEY (tag_id) REFERENCES tags(id), FOREIGN KEY(stock_id) REFERENCES stocks(id) ON DELETE CASCADE ) ENGINE=INNODB DEFAULT CHARSET=utf8; CREATE TABLE notes( id INT AUTO_INCREMENT NOT NULL, stock_id INT NOT NULL, notes TEXT NOT NULL, FOREIGN KEY (stock_id) REFERENCES stocks(id) ON DELETE CASCADE, PRIMARY KEY(id) ) ENGINE=INNODB DEFAULT CHARSET=utf8; CREATE TABLE links( id INT AUTO_INCREMENT NOT NULL, stock_id INT NOT NULL, links VARCHAR(2083) NOT NULL, FOREIGN KEY (stock_id) REFERENCES stocks(id) ON DELETE CASCADE, PRIMARY KEY(id) ) ENGINE=INNODB DEFAULT CHARSET=utf8; How would I get all the attributes of a single stock, including its links, notes, and tags? Do I have to add links, notes, and tags columns to the stocks table and then how do you call it? I know this differs using an ORM and I'd assume that I can use join tables in SQL. Thanks for any help, this will really help me understand the issue a lot better.

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  • How to best launch C++ application from web page

    - by JB
    I guess there are two parts to this question, one technical and one best practice for security and doing things "right". I'm working on a little game using C++ / directx but I would like to be able to launch it from a web page by someone clicking on a link on that page. Ideally I would like the first time they clicked for it to launch an installer downloads and installs the game on their machine, and then the next time to launch an application which updates the game from a web site if it's old and then launches it. I have no problems with the expected security popups and questions the first time it runs. I want people to be certain what they are installing and understand what they are doing. But it would be nice if once it is installed they could run it with the minimum of fuss. My question then is what technologies I could use to do this? I'm thinking that it would need a browser plugin and an activex control so that first time you'd install that, and subsequently the control/plugin would be able to launch the game. I'm not sure that under newer browser secuity models that a plugin would have the permissions to be able to run an installer though or silently invoke applications on the client machine even if they are already installed. Is there a more sensible way to achive what I want to achieve? And I'm worried about the security aspects too. I want this to be convenient for users but I of course want to do it "right". I know this can be done as I've seen several mmorpg type games that launch in this way from the browser now but it's not entirely clear to me how they've done it.

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  • What's the best way of accessing a DRb object (e.g. Ruby Queue) from Scala (and Java)?

    - by Tom Morris
    I have built a variety of little scripts using Ruby's very simple Queue class, and share the Queue between Ruby and JRuby processes using DRb. It would be nice to be able to access these from Scala (and maybe Java) using JRuby. I've put together something Scala and the JSR-223 interface to access jruby-complete.jar. import javax.script._ class DRbQueue(host: String, port: Int) { private var engine = DRbQueue.factory.getEngineByName("jruby") private var invoker = engine.asInstanceOf[Invocable] engine.eval("require \"drb\" ") private var queue = engine.eval("DRbObject.new(nil, \"druby://" + host + ":" + port.toString + "\")") def isEmpty(): Boolean = invoker.invokeMethod(this.queue, "empty?").asInstanceOf[Boolean] def size(): Long = invoker.invokeMethod(this.queue, "length").asInstanceOf[Long] def threadsWaiting: Long = invoker.invokeMethod(this.queue, "num_waiting").asInstanceOf[Long] def offer(obj: Any) = invoker.invokeMethod(this.queue, "push", obj.asInstanceOf[java.lang.Object]) def poll(): Any = invoker.invokeMethod(this.queue, "pop") def clear(): Unit = { invoker.invokeMethod(this.queue, "clear") } } object DRbQueue { var factory = new ScriptEngineManager() } (It conforms roughly to java.util.Queue interface, but I haven't declared the interface because it doesn't implement the element and peek methods because the Ruby class doesn't offer them.) The problem with this is the type conversion. JRuby is fine with Scala's Strings - because they are Java strings. But if I give it a Scala Int or Long, or one of the other Scala types (List, Set, RichString, Array, Symbol) or some other custom type. This seems unnecessarily hacky: surely there has got to be a better way of doing RMI/DRb interop without having to use JSR-223 API. I could either make it so that the offer method serializes the object to, say, a JSON string and takes a structural type of only objects that have a toJson method. I could then write a Ruby wrapper class (or just monkeypatch Queue) to would parse the JSON. Is there any point in carrying on with trying to access DRb from Java/Scala? Might it just be easier to install a real message queue? (If so, any suggestions for a lightweight JVM-based MQ?)

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  • efficient android rendering

    - by llll
    I've read quite a few tutorials on game programming on android, and all of them provide basically the same solution as to drawing the game, that is having a dedicated thread spinning like this: public void run() { while(true) { if(!surfaceHolder.getSurface().isValid()) continue; Canvas canvas = surfaceHolder.lockCanvas(); drawGame(canvas); /* do actual drawing here */ surfaceHolder.unlockCanvasAndPost(canvas); } } now I'm wondering, isn't this wasteful? Suppose I've a game with very simple graphics, so that the actual time in drawGame is little; then I'm going to draw the same things on and on, stealing cpu from the other threads; a possibility could be skipping the drawing and sleeping a bit if the game state hasn't changed, which I could check by having the state update thread mantaining a suitable status flag. But maybe there are other options. For example, couldn'it be possible to synchronize with rendering, so that I don't post updates too often? Or am I missing something and that is precisely what lockCanvas does, that is it blocks and burns no cpu until proper time? Thanks in advance L.

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  • What is the best Design/Way to keep user connected ?

    - by Fasih Hansmukh
    Am working on a POC for self learning in which I want to keep my user connected in LIVE pattern. For example, A game in which 4 user can play at a time , here I need to keep this user connected to my game . M not good at Socket type of programming and love to do that in Services way.What i wana know is 'What is the best way of doing this'. According to my initial Brain Storming, I have decided that I will use SilverLight(In Browser Or Out of Browser) as Front end [I have no issue in that]. I m more concern in back end. Either I make an handler or make a WCF service or use full duplex service and use pooling mechanism for that. As a random thought I come up with a Timer type logic that will fire every after 10 seconds at clients end and get status like Is it now Its turn to roll a dice Home many user left (in case if some of them left) What are connected user status in game like there score/points ect and update game view according to this at his end Kindly place your best answers here that will help me to learn this. Regards and thanks in Advance EDIT: Starting Bounty as i need more feedback. FH

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  • How can show data from another form

    - by Michael Quiles
    This is basically a tic tac toe game, and I have another form called Winner.cs when a player wins I want it to call the form (this part works) and then I want it to say xWinner.label =b1.text"" + has won the game!. the part I cant get to work is displaying the text in the winners form label. There's an example of a message box that commented out for reference instead of b1.text using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows.Forms; namespace MyGame { public class Result1 { static private int[,] Winners = new int[,] { {0,1,2}, {3,4,5}, {6,7,8}, {0,3,6}, {1,4,7}, {2,5,8}, {0,4,8}, {2,4,6}, }; static public bool CheckWinner(Button[] myControls) { bool gameOver = false; for (int i = 0; i < 8; i++) { int a = Winners[i, 0], b = Winners[i, 1], c = Winners[i, 2]; Button b1 = myControls[a], b2 = myControls[b], b3 = myControls[c]; if (b1.Text == "" || b2.Text == "" || b3.Text == "") continue; if (b1.Text == b2.Text && b2.Text == b3.Text) { b1.BackColor = b2.BackColor = b3.BackColor = System.Drawing.Color.LightCoral; b1.Font = b2.Font = b3.Font = new System.Drawing.Font("Microsoft Sans Serif", 32F, System.Drawing.FontStyle.Italic & System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point, ((System.Byte)(0))); gameOver = true; Form xWinnerForm = new xWinnerForm(); xWinnerForm.Show(); //MessageBox.Show(b1.Text + " .... Wins the game!", "Game End", MessageBoxButtons.OK); //break; } } return gameOver; } } }

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  • C++ bughunt - High-score insertion in a vector crashes the program

    - by Francisco P.
    Hello, everyone! I have a game I'm working on. My players are stored in a vector, and, at the end of the game, the game crashes when trying to insert the high-scores in the correct positions. Here's what I have (please ignore the portuguese comments, the code is pretty straightforward :P): //TOTAL_HIGHSCORES is the max. number of hiscores that i'm willing to store. This is set as 10. bool Game::updateHiScores() { bool stopIterating; bool scoresChanged = false; //Se ainda nao existirem TOTAL_HISCORES melhores pontuacoes ou se a pontuacao for melhor que uma das existentes for (size_t i = 0; i < players.size(); ++i) { //&& !(players[i].isAI()) if (players[i].getScoreValue() > 0 && (hiScores.size() < TOTAL_HISCORES || hiScores.back() < players[i].getScore())) { scoresChanged = true; if(hiScores.empty() || hiScores.back() >= players[i].getScore()) hiScores.push_back(players[i].getScore()); else { //Ciclo que encontra e insere a pontuacao no lugar desejado stopIterating = false; for(vector<Score>::iterator it = hiScores.begin(); it < hiScores.end() && !(stopIterating); ++it) { if(*it <= players[i].getScore()) { //E inserida na posicao 'it' o Score correspondente hiScores.insert(it, players[i].getScore()); //Verifica se o comprimento do vector esta dentro do desejado, se nao estiver, este e rectificado if (hiScores.size() > TOTAL_HISCORES) hiScores.pop_back(); stopIterating = true; } } } } } if (scoresChanged) sort(hiScores.begin(), hiScores.end(), higher); return scoresChanged; } What am I doing wrong here? Thanks for your time, fellas.

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  • Error compiling basic java code

    - by Michael Younani
    New to java. Practicing coding by following a book. Heres my code: class Motorcycle { //Three instance variables - make and color are strings. while a boolean refers to TRUE OR FLASE(in this case off or on) String make; String color; boolean engineState; void startEngine() { if (engineState == true) System.out.print("The engine is already on."); else { engineState = true; System.out.print("The engine is now on."); } void showAtts() { System.out.print("This motorcycle is a " + color + " " + make); if (engineState ==true) System.out.print("The engine is on."); else System.out.print("The engine is off."); } } } When I compile I get 2 errors: 1) illegal start of expression 2) ; expected I can't pin point the problem. If anyone can direct me or hint me please do.

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