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  • Get Started with JavaFX 2 and Scene Builder

    - by Janice J. Heiss
    Up on otn/java is a very useful article by Oracle Java/Middleware/Core Tech Engineer Mark Heckler, titled, “How to Get Started (FAST!) with JavaFX 2 and Scene Builder.”  Heckler, who has development experience in numerous environments, shows developers how to develop a JavaFX application using Scene Builder “in less time than it takes to drink a cup of coffee, while learning your way around in the process”. He begins with a warning and a reassurance: “JavaFX is a new paradigm and can seem a bit imposing when you first take a look at it. But remember, JavaFX is easy and fun. Let's give it a try.” Next, after showing readers how to download and install JDK/JavaFX and Scene Builder, he informs the reader that they will “create a simple JavaFX application, create and modify a window using Scene Builder, and successfully test it in under 15 minutes.” Then readers download some NetBeans files:“EasyJavaFX.java contains the main application class. We won't do anything with this class for our example, as its primary purpose in life is to load the window definition code contained in the FXML file and then show the main stage/scene. You'll keep the JavaFX terms straight with ease if you relate them to the theater: a platform holds a stage, which contains scenes. SampleController.java is our controller class that provides the ‘brains’ behind the graphical interface. If you open the SampleController, you'll see that it includes a property and a method tagged with @FXML. This tag enables the integration of the visual controls and elements you define using Scene Builder, which are stored in an FXML (FX Markup Language) file. Sample.fxml is the definition file for our sample window. You can right-click and Edit the filename in the tree to view the underlying FXML -- and you may need to do that if you change filenames or properties by hand - or you can double-click on it to open it (visually) in Scene Builder.” Then Scene Builder enters the picture and the task is soon done. Check out the article here.

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  • Low-level game engine renderer design

    - by Mark Ingram
    I'm piecing together the beginnings of an extremely basic engine which will let me draw arbitrary objects (SceneObject). I've got to the point where I'm creating a few sensible sounding classes, but as this is my first outing into game engines, I've got the feeling I'm overlooking things. I'm familiar with compartmentalising larger portions of the code so that individual sub-systems don't overly interact with each other, but I'm thinking more of the low-level stuff, starting from vertices working up. So if I have a Vertex class, I can combine that with a list of indices to make a Mesh class. How does the engine determine identical meshes for objects? Or is that left to the level designer? Once we have a Mesh, that can be contained in the SceneObject class. And a list of SceneObject can be placed into the Scene to be drawn. Right now I'm only using OpenGL, but I'm aware that I don't want to be tying OpenGL calls right in to base classes (such as updating the vertices in the Mesh, I don't want to be calling glBufferData etc). Are there any good resources that discuss these issues? Are there any "common" heirachies which should be used?

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  • Move a 2D square on y axis on android GLES2

    - by Dan
    I am trying to create a simple game for android, to start i am trying to make the square move down the y axis but the way i am doing it dosent move the square at all and i cant find any tutorials for GLES20 The on draw frame function in the render class updates the users position based on accleration dew to gravity, gets the transform matrix from the user class which is used to move the square down, then the program draws it. All that happens is that the square is drawn, no motion happens public void onDrawFrame(GL10 gl) { user.update(0.0, phy.AccelerationDewToGravity); GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT | GLES20.GL_DEPTH_BUFFER_BIT); // Re draws black background GLES20.glVertexAttribPointer(maPositionHandle, 3, GLES20.GL_FLOAT, false, 12, user.SquareVB);//triangleVB); GLES20.glEnableVertexAttribArray(maPositionHandle); GLES20.glUniformMatrix4fv(maPositionHandle, 1, false, user.getTransformMatrix(), 0); GLES20.glDrawArrays(GLES20.GL_TRIANGLE_STRIP, 0, 4); } The update function in the player class is public void update(double vh, double vv) { Vh += vh; // Increase horrzontal Velosity Vv += vv; // Increase vertical velosity //Matrix.translateM(mMMatrix, 0, (int)Vh, (int)Vv, 0); Matrix.translateM(mMMatrix, 0, mMMatrix, 0, (float)Vh, (float)Vv, 0); }

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  • rel="nofollow" SEO impact

    - by Torez
    I saw a technique used where there was a block with three parts: 1. Image (wrapped in an anchor tag) 2. Heading (anchor tag with heading text) 3. Paragraph (regular p tag with synopsis content) e.g. <li class="block"> <a rel="nofollow" class="thumb" href="#"><img src="images/placeholder_service_thumbnail.jpg" alt="" /></a> <a class="h3" href="#"Good SEO Heading</a> <pPellentesque habitant morbi tristique senectus et netus et malesuada fames ac turpis egestas. Vestibulum tortor quam, feugiat vitae, ultricies eget, tempor sit amet, ante. Donec eu...</p> </li> With the image tag there was a rel="nofollow" on the wrapped anchor tag. So the idea is that the users still has the ability to click the image and go to the details page, but the image link does not rank. When users click on the heading text, that is only what ranks for that specific page. Q: Is this the correct approach? Does this even do anything? What is the best practice?

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  • Use MvcContrib Grid to Display a Grid of Data in ASP.NET MVC

    The past six articles in this series have looked at how to display a grid of data in an ASP.NET MVC application and how to implement features like sorting, paging, and filtering. In each of these past six tutorials we were responsible for generating the rendered markup for the grid. Our Views included the <table> tags, the <th> elements for the header row, and a foreach loop that emitted a series of <td> elements for each row to display in the grid. While this approach certainly works, it does lead to a bit of repetition and inflates the size of our Views. The ASP.NET MVC framework includes an HtmlHelper class that adds support for rendering HTML elements in a View. An instance of this class is available through the Html object, and is often used in a View to create action links (Html.ActionLink), textboxes (Html.TextBoxFor), and other HTML content. Such content could certainly be created by writing the markup by hand in the View; however, the HtmlHelper makes things easier by offering methods that emit common markup patterns. You can even create your own custom HTML Helpers by adding extension methods to the HtmlHelper class. MvcContrib is a popular, open source project that adds various functionality to the ASP.NET MVC framework. This includes a very versatile Grid HTML Helper that provides a strongly-typed way to construct a grid in your Views. Using MvcContrib's Grid HTML Helper you can ditch the <table>, <tr>, and <td> markup, and instead use syntax like Html.Grid(...). This article looks at using the MvcContrib Grid to display a grid of data in an ASP.NET MVC application. A future installment will show how to configure the MvcContrib Grid to support both sorting and paging. Read on to learn more! Read More >

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  • Initializing entities vs having a constructor parameter

    - by Vee
    I'm working on a turn-based tile-based puzzle game, and to create new entities, I use this code: Field.CreateEntity(10, 5, Factory.Player()); This creates a new Player at [10; 5]. I'm using a factory-like class to create entities via composition. This is what the CreateEntity method looks like: public void CreateEntity(int mX, int mY, Entity mEntity) { mEntity.Field = this; TileManager.AddEntity(mEntity, true); GetTile(mX, mY).AddEntity(mEntity); mEntity.Initialize(); InvokeOnEntityCreated(mEntity); } Since many of the components (and also logic) of the entities require to know what the tile they're in is, or what the field they belong to is, I need to have mEntity.Initialize(); to know when the entity knows its own field and tile. The Initialize(); method contains a call to an event handler, so that I can do stuff like this in the factory class: result.OnInitialize += () => result.AddTags(TDLibConstants.GroundWalkableTag, TDLibConstants.TrapdoorTag); result.OnInitialize += () => result.AddComponents(new RenderComponent(), new ElementComponent(), new DirectionComponent()); This works so far, but it is not elegant and it's very open to bugs. I'm also using the same idea with components: they have a parameterless constructor, and when you call the AddComponent(mComponent); method in an entity, it is the entity's job to set the component's entity to itself. The alternative would be having a Field, int, int parameters in the factory class, to do stuff like: new Entity(Field, 10, 5); But I also don't like the fact that I have to create new entities like this. I would prefer creating entities via the Field object itself. How can I make entity/component creation more elegant and less prone to bugs?

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  • It's Raining Solaris Training

    - by rajeshr
    That the popularity of Solaris 11 is only growing is clear from how regular the training sessions have been around this product. It's such an excitement to be going around sharing knowledge on Solaris, more so to explore the nitty gritty of many new and evolving features. Trust me, it's only getting better! In the process, just like in the past I stumbled on several individuals, each teaching me a lesson or two. I'm grateful. And if I've managed to get over the laziness to come back to the web logs with a collection of class photos from the last couple of months, it's because of a sense of gratitude to all 'em in the picture below. Solaris 11 Network Administration Pilot Teach in Bangalore. Sun Identity Manager (n.k.a Oracle Waveset IDM) Deployment Fundamentals Training. I'm missing from the snap because these delegates sat well over 10,000 Kms away from where I taught this class from, but were kind enough to help me associate a face with the voice by sending me a group photograph. If you want to attend one such OU program cutting down the travel, try OU's Live Virtual Class (a.k.a LVC) . Transition to Solaris 11 in Mumbai. Solaris 11 Advanced Administration Session in Bangalore. Transition to Solaris 11 in Mumbai. Attending Gary Riseborough's Exadata Training at Singapore. Solaris 11 Advanced Administration Session in Bangalore. If only the participants of each LVC session belonged to the same location, there would've been additional three group photographs occupying this space! Thank you everyone for many many memorable moments.

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  • Snake Game Help

    - by MuhammadA
    I am making a snake game and learning XNA at the same time. I have 3 classes : Game.cs, Snake.cs and Apple.cs My problem is more of a conceptual problem, I want to know which class is really responsible for ... detecting collision of snake head on apple/itself/wall? which class should increase the snakes speed, size? It seems to me that however much I try and put the snake stuff into snake.cs that game.cs has to know a lot about the snake, like : -- I want to increase the score depending on size of snake, the score variable is inside game.cs, which means now I have to ask the snake its size on every hit of the apple... seems a bit unclean all this highly coupled code. or -- I DO NOT want to place the apple under the snake... now the apple suddenly has to know about all the snake parts, my head hurts when I think of that. Maybe there should be some sort of AppleLayer.cs class that should know about the snake... Whats the best approach in such a simple scenario? Any tips welcome. Game.cs : using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; using Microsoft.Xna.Framework.Design; namespace Snakez { public enum CurrentGameState { Playing, Paused, NotPlaying } public class Game1 : Microsoft.Xna.Framework.Game { private GraphicsDeviceManager _graphics; private SpriteBatch _spriteBatch; private readonly Color _niceGreenColour = new Color(167, 255, 124); private KeyboardState _oldKeyboardState; private SpriteFont _scoreFont; private SoundEffect _biteSound, _crashSound; private Vector2 _scoreLocation = new Vector2(10, 10); private Apple _apple; private Snake _snake; private int _score = 0; private int _speed = 1; public Game1() { _graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; } /// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { base.Initialize(); } /// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { _spriteBatch = new SpriteBatch(GraphicsDevice); _scoreFont = Content.Load<SpriteFont>("Score"); _apple = new Apple(800, 480, Content.Load<Texture2D>("Apple")); _snake = new Snake(Content.Load<Texture2D>("BodyBlock")); _biteSound = Content.Load<SoundEffect>("Bite"); _crashSound = Content.Load<SoundEffect>("Crash"); } /// <summary> /// UnloadContent will be called once per game and is the place to unload /// all content. /// </summary> protected override void UnloadContent() { Content.Unload(); } /// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { KeyboardState newKeyboardState = Keyboard.GetState(); if (newKeyboardState.IsKeyDown(Keys.Escape)) { this.Exit(); // Allows the game to exit } else if (newKeyboardState.IsKeyDown(Keys.Up) && !_oldKeyboardState.IsKeyDown(Keys.Up)) { _snake.SetDirection(Direction.Up); } else if (newKeyboardState.IsKeyDown(Keys.Down) && !_oldKeyboardState.IsKeyDown(Keys.Down)) { _snake.SetDirection(Direction.Down); } else if (newKeyboardState.IsKeyDown(Keys.Left) && !_oldKeyboardState.IsKeyDown(Keys.Left)) { _snake.SetDirection(Direction.Left); } else if (newKeyboardState.IsKeyDown(Keys.Right) && !_oldKeyboardState.IsKeyDown(Keys.Right)) { _snake.SetDirection(Direction.Right); } _oldKeyboardState = newKeyboardState; _snake.Update(); if (_snake.IsEating(_apple)) { _biteSound.Play(); _score += 10; _apple.Place(); } base.Update(gameTime); } /// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(_niceGreenColour); float frameRate = 1 / (float)gameTime.ElapsedGameTime.TotalSeconds; _spriteBatch.Begin(); _spriteBatch.DrawString(_scoreFont, "Score : " + _score, _scoreLocation, Color.Red); _apple.Draw(_spriteBatch); _snake.Draw(_spriteBatch); _spriteBatch.End(); base.Draw(gameTime); } } } Snake.cs : using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework; namespace Snakez { public enum Direction { Up, Down, Left, Right } public class Snake { private List<Rectangle> _parts; private readonly Texture2D _bodyBlock; private readonly int _startX = 160; private readonly int _startY = 120; private int _moveDelay = 100; private DateTime _lastUpdatedAt; private Direction _direction; private Rectangle _lastTail; public Snake(Texture2D bodyBlock) { _bodyBlock = bodyBlock; _parts = new List<Rectangle>(); _parts.Add(new Rectangle(_startX, _startY, _bodyBlock.Width, _bodyBlock.Height)); _parts.Add(new Rectangle(_startX + bodyBlock.Width, _startY, _bodyBlock.Width, _bodyBlock.Height)); _parts.Add(new Rectangle(_startX + (bodyBlock.Width) * 2, _startY, _bodyBlock.Width, _bodyBlock.Height)); _parts.Add(new Rectangle(_startX + (bodyBlock.Width) * 3, _startY, _bodyBlock.Width, _bodyBlock.Height)); _direction = Direction.Right; _lastUpdatedAt = DateTime.Now; } public void Draw(SpriteBatch spriteBatch) { foreach (var p in _parts) { spriteBatch.Draw(_bodyBlock, new Vector2(p.X, p.Y), Color.White); } } public void Update() { if (DateTime.Now.Subtract(_lastUpdatedAt).TotalMilliseconds > _moveDelay) { //DateTime.Now.Ticks _lastTail = _parts.First(); _parts.Remove(_lastTail); /* add new head in right direction */ var lastHead = _parts.Last(); var newHead = new Rectangle(0, 0, _bodyBlock.Width, _bodyBlock.Height); switch (_direction) { case Direction.Up: newHead.X = lastHead.X; newHead.Y = lastHead.Y - _bodyBlock.Width; break; case Direction.Down: newHead.X = lastHead.X; newHead.Y = lastHead.Y + _bodyBlock.Width; break; case Direction.Left: newHead.X = lastHead.X - _bodyBlock.Width; newHead.Y = lastHead.Y; break; case Direction.Right: newHead.X = lastHead.X + _bodyBlock.Width; newHead.Y = lastHead.Y; break; } _parts.Add(newHead); _lastUpdatedAt = DateTime.Now; } } public void SetDirection(Direction newDirection) { if (_direction == Direction.Up && newDirection == Direction.Down) { return; } else if (_direction == Direction.Down && newDirection == Direction.Up) { return; } else if (_direction == Direction.Left && newDirection == Direction.Right) { return; } else if (_direction == Direction.Right && newDirection == Direction.Left) { return; } _direction = newDirection; } public bool IsEating(Apple apple) { if (_parts.Last().Intersects(apple.Location)) { GrowBiggerAndFaster(); return true; } return false; } private void GrowBiggerAndFaster() { _parts.Insert(0, _lastTail); _moveDelay -= (_moveDelay / 100)*2; } } } Apple.cs : using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework; namespace Snakez { public class Apple { private readonly int _maxWidth, _maxHeight; private readonly Texture2D _texture; private readonly Random random = new Random(); public Rectangle Location { get; private set; } public Apple(int screenWidth, int screenHeight, Texture2D texture) { _maxWidth = (screenWidth + 1) - texture.Width; _maxHeight = (screenHeight + 1) - texture.Height; _texture = texture; Place(); } public void Place() { Location = GetRandomLocation(_maxWidth, _maxHeight); } private Rectangle GetRandomLocation(int maxWidth, int maxHeight) { // x and y -- multiple of 20 int x = random.Next(1, maxWidth); var leftOver = x % 20; x = x - leftOver; int y = random.Next(1, maxHeight); leftOver = y % 20; y = y - leftOver; return new Rectangle(x, y, _texture.Width, _texture.Height); } public void Draw(SpriteBatch spriteBatch) { spriteBatch.Draw(_texture, Location, Color.White); } } }

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  • MVC Scaffold Template Not Generating?

    - by monkey9987
    Been working on an MVC project and my templates were not generating. I first created my Model inside my "Models" folder, then did a quick compile. Next I went to the Views folder to get it created, right click and say "Add View" then I clicked the checkbox to create an edit page. What happened was the template would never seem to pull in my Model, it would just have the default header items, but the entire model was missing.  My model was defined as follows: public class LogOnModel { [Required][Display(Name = "User name")]public string UserName;[Required][DataType(DataType.Password)][Display(Name = "Password")]public string Password;[Display(Name = "Remember me?")]public bool RememberMe; } See anything wrong with that? I couldn't figure out why each time I created my View and selected the option to create the "Edit" scaffold automatically, it would come up blank. Turns out I'm missing my get / set methods on the Model class items. Here's my code with the correct setup: public class LogOnModel { [Required][Display(Name = "User name")]public string UserName { get; set; } [Required][DataType(DataType.Password)][Display(Name = "Password")]public string Password { get; set; }[Display(Name = "Remember me?")]public bool RememberMe { get; set; } }  I hope that helps someone out, it's pretty simple when I look at it now, but that's always the case!  ~ Steve

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  • Reading OpenDocument spreadsheets using C#

    - by DigiMortal
    Excel with its file formats is not the only spreadsheet application that is widely used. There are also users on Linux and Macs and often they are using OpenOffice and other open-source office packages that use ODF instead of OpenXML. In this post I will show you how to read Open Document spreadsheet in C#. Importer as example My previous post about importers showed you how to build flexible importers support to your web application. This post introduces you practical example of one of my importers. Of course, sensitive code is omitted. We start with ODS importer class and we add new methods as we go. public class OdsImporter : ImporterBase {     public OdsImporter()     {     }       public override string[] SupportedFileExtensions     {         get { return new[] { "ods" }; }     }       public override ImportResult Import(Stream fileStream, long companyId, short year)     {         string contentXml = GetContentXml(fileStream);           var result = new ImportResult();         var doc = XDocument.Parse(contentXml);           var rows = doc.Descendants("{urn:oasis:names:tc:opendocument:xmlns:table:1.0}table-row").Skip(1);           foreach (var row in rows)         {             ImportRow(row, companyId, year, result);         }           return result;     } } The class given here just extends base class for importers (previous post uses interface but as I already told there you move to abstract base class when writing code for real projects). Import method reads data from *.ods file, parses it (it is XML), finds all data rows and imports data. As you may see then first row is skipped. This is because the first row on my sheet is always headers row. Reading ODS file Our import method starts with getting XML from *.ods file. ODS files like OpenXml files are zipped containers that contain different files. We need content.xml as all data is kept there. To get the contents of file we use SharpZipLib library to read uploaded file as *.zip file. private static string GetContentXml(Stream fileStream) {     var contentXml = "";       using (var zipInputStream = new ZipInputStream(fileStream))     {         ZipEntry contentEntry = null;         while ((contentEntry = zipInputStream.GetNextEntry()) != null)         {             if (!contentEntry.IsFile)                 continue;             if (contentEntry.Name.ToLower() == "content.xml")                 break;         }           if (contentEntry.Name.ToLower() != "content.xml")         {             throw new Exception("Cannot find content.xml");         }           var bytesResult = new byte[] { };         var bytes = new byte[2000];         var i = 0;           while ((i = zipInputStream.Read(bytes, 0, bytes.Length)) != 0)         {             var arrayLength = bytesResult.Length;             Array.Resize<byte>(ref bytesResult, arrayLength + i);             Array.Copy(bytes, 0, bytesResult, arrayLength, i);         }         contentXml = Encoding.UTF8.GetString(bytesResult);     }     return contentXml; } If here is content.xml file then we stop browsing the file. We read this file to memory and return it as UTF-8 format string. Importing rows Our last task is to import rows. We use special method for this as we have to handle some tricks here. To keep files smaller the cell count on row is not always the same. If we have more than one empty cell one after another then ODS keeps only one cell for sequential empty cells. This cell has attribute called number-columns-repeated and it’s value is set to the number of sequential empty cells. This is why we use two indexers for cells collection. private void ImportRow(XElement row, ImportResult result) {     var cells = (from c in row.Descendants()                 where c.Name == "{urn:oasis:names:tc:opendocument:xmlns:table:1.0}table-cell"                 select c).ToList();       var dto = new DataDto();       var count = cells.Count;     var j = -1;       for (var i = 0; i < count; i++)     {         j++;         var cell = cells[i];         var attr = cell.Attribute("{urn:oasis:names:tc:opendocument:xmlns:table:1.0}number-columns-repeated");         if (attr != null)         {             var numToSkip = 0;             if (int.TryParse(attr.Value, out numToSkip))             {                 j += numToSkip - 1;             }         }           if (i > 30) break;         if (j == 0)         {             dto.SomeProperty = cells[i].Value;         }         if (j == 1)         {             dto.SomeOtherProperty = cells[i].Value;         }         // some more data reading     }       // save data } You can define your own class for import results and add there all problems found during data import. Your application gets the results and shows them to user. Conclusion Reading ODS files may seem to complex task but actually it is very easy if we need only data from those documents. We can use some zip-library to get the content file and then parse it to XML. It is not hard to go through the XML but there are some optimization tricks we have to know. The code here is safe to use in web applications as it is not using any API-s that may have special needs to server and infrastructure.

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  • Dealing with curly brace soup

    - by Cyborgx37
    I've programmed in both C# and VB.NET for years, but primarily in VB. I'm making a career shift toward C# and, overall, I like C# better. One issue I'm having, though, is curly brace soup. In VB, each structure keyword has a matching close keyword, for example: Namespace ... Class ... Function ... For ... Using ... If ... ... End If If ... ... End If End Using Next End Function End Class End Namespace The same code written in C# ends up very hard to read: namespace ... { class ... { function ... { for ... { using ... { if ... { ... } if ... { ... } } } // wait... what level is this? } } } Being so used to VB, I'm wondering if there's a technique employed by c-style programmers to improve readability and to ensure that your code ends up in the correct "block". The above example is relatively easy to read, but sometimes at the end of a piece of code I'll have 8 or more levels of curly braces, requiring me to scroll up several pages to figure out which brace ends the block I'm interested in.

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  • Looking into the jQuery LazyLoad Plugin

    - by nikolaosk
    I have been using JQuery for a couple of years now and it has helped me to solve many problems on the client side of web development.  You can find all my posts about JQuery in this link. In this post I will be providing you with a hands-on example on the JQuery LazyLoad Plugin.If you want you can have a look at this post, where I describe the JQuery Cycle Plugin.You can find another post of mine talking about the JQuery Carousel Lite Plugin here. Another post of mine regarding the JQuery Image Zoom Plugin can be found here. You can have a look at the JQuery Overlays Plugin here . There are times when when I am asked to create a very long page with lots of images.My first thought is to enable paging on the proposed page. Imagine that we have 60 images on a page. There are performance concerns when we have so many images on a page. Paging can solve that problem if I am allowed to place only 5 images on a page.Sometimes the customer does not like the idea of the paging.Believe it or not some people find the idea of paging not attractive at all.In that case I need a way to only load the initial set of images and as the user scrolls down the page to load the rest.So as someone scrolls down new requests are made to the server and more images are fetched. I can accomplish that with the jQuery LazyLoad Plugin.This is just a plugin that delays loading of images in long web pages.The images that are outside of the viewport (visible part of web page) won't be loaded before the user scrolls to them. Using jQuery LazyLoad Plugin on long web pages containing many large images makes the page load faster. In this hands-on example I will be using Expression Web 4.0.This application is not a free application. You can use any HTML editor you like. You can use Visual Studio 2012 Express edition. You can download it here.  You can download this plugin from this link. I launch Expression Web 4.0 and then I type the following HTML markup (I am using HTML 5)<!DOCTYPE html><html lang="en">  <head>    <title>Liverpool Legends</title>    <script type="text/javascript" src="jquery-1.8.3.min.js"></script>        <script type="text/javascript" src="jquery.lazyload.min.js" ></script></head>  <body>    <header>                <h1>Liverpool Legends</h1>    </header>        <div id="main">             <img src="barnes.JPG" width="800" height="1100" /><p />        <img src="dalglish.JPG" width="800" height="1100" /><p />                <img class="LiverpoolImage" src="loader.gif" data-original="fans.JPG" width="1200" height="900" /><p />        <img class="LiverpoolImage" src="loader.gif" data-original="lfc.JPG" width="1000" height="700" /><p />        <img class="LiverpoolImage" src="loader.gif" data-original="Liverpool-players.JPG" width="1100" height="900" /><p />        <img class="LiverpoolImage" src="loader.gif" data-original="steven_gerrard.JPG" width="1110" height="1000" /><p />        <img class="LiverpoolImage" src="loader.gif" data-original="robbie.JPG" width="1200" height="1000" /><p />          </div>            <footer>        <p>All Rights Reserved</p>      </footer>                    <script type="text/javascript">                $(function () {                    $("img.LiverpoolImage").lazyload();                });        </script>     </body>  </html> This is a very simple markup. I have  added references to the JQuery library (current version is 1.8.3) and the JQuery LazyLoad Plugin. Firstly, I add two images         <img src="barnes.JPG" width="800" height="1100" /><p />        <img src="dalglish.JPG" width="800" height="1100" /><p />  that will load immediately as soon as the page loads. Then I add the images that will not load unless they become active in the viewport. I have all my img tags pointing the src attribute towards a placeholder image. I’m using a blank 1×1 px grey image,loader.gif.The five images that will load as the user scrolls down the page follow.         <img class="LiverpoolImage" src="loader.gif" data-original="fans.JPG" width="1200" height="900" /><p />        <img class="LiverpoolImage" src="loader.gif" data-original="lfc.JPG" width="1000" height="700" /><p />        <img class="LiverpoolImage" src="loader.gif" data-original="Liverpool-players.JPG" width="1100" height="900" /><p />        <img class="LiverpoolImage" src="loader.gif" data-original="steven_gerrard.JPG" width="1110" height="1000" /><p />        <img class="LiverpoolImage" src="loader.gif" data-original="robbie.JPG" width="1200" height="1000" /><p /> Then we need to rename the image src to point towards the proper image placeholder. The full image URL goes into the data-original attribute.The Javascript code that makes it all happen follows. We need to make a call to the JQuery LazyLoad Plugin. We add the script just before we close the body element.         <script type="text/javascript">                $(function () {                    $("img.LiverpoolImage").lazyload();                });        </script>We can change the code above to incorporate some effects.          <script type="text/javascript">  $("img.LiverpoolImage").lazyload({    effect: "fadeIn"  });    </script> That is all I need to write to achieve lazy loading. It it true that you can do so much with less!!I view my simple page in Internet Explorer 10 and it works as expected. I have tested this simple solution in all major browsers and it works fine. You can test it yourself and see the results in your favorite browser. Hope it helps!!!

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  • What functionality should a (basic) mock framework have?

    - by user1175327
    If i would start on writing a simple Mock framework, then what are the things that a basic mock framework MUST have? Obviously mocking any object, but what about assertions and perhaps other things? When I think of how I would write my own mock framework then I realise how much I really know (or don't know) and what I would trip up on. So this is more for educational purposes. Of course I did research and this is what i've come up with that a minimal mocking framework should be able to do. Now my question in this whole thing is, am I missing some important details in my ideas? Mocking Mocking a class: Should be able to mock any class. The Mock should preserve the properties and their original values as they were set in the original class. All method implementations are empty. Calls to methods of Mock: The Mock framework must be able to define what a mocked method must return. IE: $MockObj->CallTo('SomeMethod')->Returns('some value'); Assertions To my understanding mocking frameworks also have a set of assertions. These are the ones I think are most important (taken from SimpleTest). expect($method, $args) Arguments must match if called expectAt($timing, $method, $args) Arguments must match when called on the $timing'th time expectCallCount($method, $count) The method must be called exactly this many times expectMaximumCallCount($method, $count) Call this method no more than $count times expectMinimumCallCount($method, $count) Must be called at least $count times expectNever($method) Must never be called expectOnce($method, $args) Must be called once and with the expected arguments if supplied expectAtLeastOnce($method, $args) Must be called at least once, and always with any expected arguments And that's basically, as far as I understand, what a mock framework should be able to do. But is this really everything? Because it currently doesn't seem like a big deal to build something like this. But that's also the reason why I have the feeling that i'm missing some important details about such a framework. So is my understanding right about a mock framework? Or am i missing alot of details?

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  • How to structure my GUI agnostic project?

    - by Nezreli
    I have a project which loads from database a XML file which defines a form for some user. XML is transformed into a collection of objects whose classes derive from single parent. Something like Control - EditControl - TextBox Control - ContainterControl - Panel Those classes are responsible for creation of GUI controls for three different enviroments: WinForms, DevExpress XtraReports and WebForms. All three frameworks share mostly the same control tree and have a common single parent (Windows.Forms.Control, XrControl and WebControl). So, how to do it? Solution a) Control class has abstract methods Control CreateWinControl(); XrControl CreateXtraControl(); WebControl CreateWebControl(); This could work but the project has to reference all three frameworks and the classes are going to be fat with methods which would support all three implementations. Solution b) Each framework implementation is done in separate projects and have the exact class tree like the Core project. All three implementations are connected using a interface to the Core class. This seems clean but I'm having a hard time wrapping my head around it. Does anyone have a simpler solution or a suggestion how should I approach this task?

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  • TODO Formatting

    - by charlie.mott
    Article Source: http://geekswithblogs.net/charliemott TODO's should only be used for a short period of time to remind you that something needs to be done. They should then be addressed as soon as possible. In order to know who owns a TODO task and how long it’s been outstanding, my company uses the following standard for TODO formatting: Format:     // TODO : Owner Initials – Date Created – Description of task. Sample:     // TODO: CM – 2012/01/20 – Move this class to a new location so it can be reused. Using this pattern makes it easy to use the Resharper TODO explorer. The Carrot In order to make it easy for developers to apply this rule, a code snippet can be created in Visual Studio. Even better, I created a Resharper template. This gives the facility to use the current user name and current date macros. image This actually makes the formatting look like this. Sample:     // TODO: cmott – 2012/01/20 – Move this class to a new location so it can be reused. The Stick How to you enforce such a rule? I tried to create a custom Resharper Highlighting Pattern to perform custom code analysis inspection for deviations from this pattern. However, I did not have any success. The find dialog would not accept // text. If I work it out, I will update this blog post. StyleCop Instead I created a custom StyleCop rule. I followed the approach used with the StyleCop Contrib project. This provides a simple to use base class and easy to use unit testing framework. I will upload this todo format analyzer as a patch to that project. image

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  • How to create a copy of an instance without having access to private variables

    - by Jamie
    Im having a bit of a problem. Let me show you the code first: public class Direction { private CircularList xSpeed, zSpeed; private int[] dirSquare = {-1, 0, 1, 0}; public Direction(int xSpeed, int zSpeed){ this.xSpeed = new CircularList(dirSquare, xSpeed); this.zSpeed = new CircularList(dirSquare, zSpeed); } public Direction(Point dirs){ this(dirs.x, dirs.y); } public void shiftLeft(){ xSpeed.shiftLeft(); zSpeed.shiftRight(); } public void shiftRight(){ xSpeed.shiftRight(); zSpeed.shiftLeft(); } public int getXSpeed(){ return this.xSpeed.currentValue(); } public int getZSpeed(){ return this.zSpeed.currentValue(); } } Now lets say i have an instance of Direction: Direction dir = new Direction(0, 0); As you can see in the code of Direction, the arguments fed to the constructor, are passed directly to some other class. One cannot be sure if they stay the same because methods shiftRight() and shiftLeft could have been called, which changes thos numbers. My question is, how do i create a completely new instance of Direction, that is basically copy(not by reference) of dir? The only way i see it, is to create public methods in both CircularList(i can post the code of this class, but its not relevant) and Direction that return the variables needed to create a copy of the instance, but this solution seems really dirty since those numbers are not supposed to be touched after beeing fed to the constructor, and therefore they are private.

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  • Does this syntax for specifying Django conditional form display align with python/django convention?

    - by andy
    I asked a similar question on Stackoverflow and was told it was better asked here. So I'll ask it slightly rephrased. I am working on a Django project, part of which will become a distributable plugin that allows the python/django developer to specify conditional form field display logic in the form class or model class. I am trying to decide how the developer must specify that logic. Here's an example: class MyModel(models.Model): #these are some django model fields which will be used in a form yes_or_no = models.SomeField...choices are yes or no... why = models.SomeField...text, but only relevant if yes_or_no == yes... elaborate_even_more = models.SomeField...more text, just here so we can have multiple conditions #here i am inventing some syntax...i am looking for suggestions!! #this is one possibility why.show_if = ('yes_or_no','==','yes') elaborate_even_more.show_if = (('yes_or_no','==','yes'),('why','is not','None')) #help me choose a syntax that is *easy*...and Pythonic and...Djangonic...and that makes your fingers happy to type! #another alternative... conditions = {'why': ('yes_or_no','==','yes'), 'elaborate_even_more': (('yes_or_no','==','yes'),('why','is not','None')) } #or another alternative... """Showe the field whiche hath the name *why* only under that circumstance in whiche the field whiche hath the name *yes_or_no* hath the value *yes*, in strictest equality.""" etc... Those conditions will be eventually passed via django templates to some javascript that will show or hide form fields accordingly. Which of those options (or please propose a better option) aligns better with conventions such that it will be easiest for the python/django developer to use? Also are there other considerations that should impact what syntax I choose?

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  • Using PDO with MVC

    - by mister martin
    I asked this question at stackoverflow and received no response (closed as duplicate with no answer). I'm experimenting with OOP and I have the following basic MVC layout: class Model { // do database stuff } class View { public function load($filename, $data = array()) { if(!empty($data)) { extract($data); } require_once('views/header.php'); require_once("views/$filename"); require_once('views/footer.php'); } } class Controller { public $model; public $view; function __construct() { $this->model = new Model(); $this->view = new View(); // determine what page we're on $page = isset($_GET['view']) ? $_GET['view'] : 'home'; $this->display($page); } public function display($page) { switch($page) { case 'home': $this->view->load('home.php'); break; } } } These classes are brought together in my setup file: // start session session_start(); require_once('Model.php'); require_once('View.php'); require_once('Controller.php'); new Controller(); Now where do I place my database connection code and how do I pass the connection onto the model? try { $db = new PDO('mysql:host='.DB_HOST.';dbname='.DB_DATABASE.'', DB_USERNAME, DB_PASSWORD); $db->setAttribute(PDO::ATTR_ERRMODE, PDO::ERRMODE_EXCEPTION); } catch(PDOException $err) { die($err->getMessage()); } I've read about Dependency Injection, factories and miscellaneous other design patterns talking about keeping SQL out of the model, but it's all over my head using abstract examples. Can someone please just show me a straight-forward practical example?

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  • Interview Questions in OOP

    - by Fero
    Hi all, I faced the below interview questions in OOP under PHP language. Kindly clear my clarifications regarding this. I am very confused. As i am a beginner to OOP i got too confused. Could anyone clarify these things clearly? Difference between Abstract class and interface. Interviewer : Let us consider abstract class contains three abstract methods such as a,b,c and interface contains three methods a,b,c. In this case these do the same functionality. Then why are going for abstract and why are we going for interface. Me : ? static keyword. Interviewer: We call static method without creating object by using scope resolution operator in PHP. As well as we can able to call concrete methods also. Then what is need of static keyword there? Me : .... final keyword. Interviewer: Give me any scenario of using final keyword. Me : For db connection related method Interviewer: Other than that? Me: ... Constructor. Interviewer: What is the use of constructor? Me : There is no need for object to access this. It will call automatically when the class calls. Interviewer: Other than that? Me : .... Thanks in advance...

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  • design in agile process

    - by ying
    Recently I had an interview with dev team in a company. The team uses agile + TDD. The code exercise implements a video rental store which generates statement to calc total rental fee for each type of video (new release, children, etc) for a customer. The existing code use object like: Statement to generate statement and calc fee where big switch statement sits to use enum to determine how to calc rental fee customer holds a list of rentals movie base class and derived class for each type of movie (NEW, CHILDREN, ACTION, etc) The code originally doesn't compile as the owner was assumed to be hit by a bus. So here is what I did: outlined the improvement over object model to have better responsibility for each class. use strategy pattern to replace switch statement and weave them in config But the team says it's waste of time because there is no requirement for it and UAT test suite works and is the only guideline goes into architecture decision. The underlying story is just to get pricing feature out and not saying anything about how to do it. So the discussion is focused on why should time be spent on refactor the switch statement. In my understanding, agile methodology doesn't mean zero design upfront and such code smell should be avoided at the beginning. Also any unit/UAT test suite won't detect such code smell, otherwise sonar, findbugs won't exist. Here I want to ask: is there such a thing called agile design in the agile methodology? Just like agile documentation. how to define agile design upfront? how to know enough is enough? In my understanding, ballpark architecture and data contract among components should be defined before/when starting project, not the details. Am I right? anyone can explain what the team is really looking for in this kind of setup? is it design aspect or agile aspect? how to implement minimum viable product concept in the agile process in the real world project? Is it must that you feel embarrassed to be MVP?

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  • Inheritance vs containment while extending a large legacy project

    - by Flot2011
    I have got a legacy Java project with a lot of code. The code uses MVC pattern and is well structured and well written. It also has a lot of unit tests and it is still actively maintained (bug fixing, minor features adding). Therefore I want to preserve the original structure and code style as much as possible. The new feature I am going to add is a conceptual one, so I have to make my changes all over the code. In order to minimize changes I decided not to extend existing classes but to use containment: class ExistingClass { // .... existing code // my code adding new functionality private ExistingClassExtension extension = new ExistingClassExtension(); public ExistingClassExtension getExtension() {return extension;} } ... // somewhere in code ExistingClass instance = new ExistingClass(); ... // when I need a new functionality instance.getExtension().newMethod1(); All functionality that I am adding is inside a new ExistingClassExtension class. Actually I am adding only these 2 lines to each class that needs to be extended. By doing so I also do not need to instantiate new, extended classes all over the code and I may use existing tests to make sure there is no regression. However my colleagues argue that in this situation doing so isn't a proper OOP approach, and I need to inherit from ExistingClass in order to add a new functionality. What do you think? I am aware of numerous inheritance/containment questions here, but I think my question is different.

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  • Webservice Return Generic Result Type or Purposed Result Type

    - by hanzolo
    I'm building a webservice which returns JSON / XML / SOAP at the moment.. and I'm not entirely sure which approach for returning results is best. Which would be a better return value? A generic "transfer" type structure, which carries Generic properties or a purposed type with distinct properties: class GenericTransferObject{ public string returnVal; public string returnType; } VS class PurposedTransferObject_1{ public string Property1; } //and then building additional "types" for additional values class PurposedTransferObject_2 { public string PropertyA; public string PropertyB; } Now, this would be the serialized and returned from a web service call via some client technology, JQuery in this example. SO if I called: /GetDaysInWeek/ I would either get back: {"returnType": "DaysInWeek", "returnVal": "365" } OR {"DaysInWeek": "365"} And then it would go from there. On the one hand there's flexibilty with the 1st example. I can add "returnTypes" without needing to adjust the client other than referencing an additional "index".. but if I had to add a property, now i'm changing a structure definition.. Is there an obvious choice in this situation?

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  • With Slick, how to change the resolution during gameplay?

    - by TheLima
    I am developing a tile-based strategy game using Java and the Slick API. So far so good, but I've come to a standstill on my options menu. I have plans for the user to be able to change the resolution during gameplay (it is pretty common, after all). I can already change to fullscreen and back to windowed, this was pretty simple... //"fullScreenOption" is a checkbox-like button. if (fullScreenOption.isMouseOver(mouseX, mouseY)) { if (input.isMouseButtonDown(Input.MOUSE_LEFT_BUTTON)) { fullScreenOption.state = !fullScreenOption.state; container.setFullscreen(fullScreenOption.state); } } But the container class (Implemented by Slick, not me), contrary to my previous beliefs, does not seem to have any resolution-change functions! And that's pretty much the situation...I know it's possible, but i don't know how to do it, nor what is the class responsible! The AppGameContainer class, used on the very start of the game's initialization, is the only place with any functions for changing the display-mode that I've found so far, but it's only used at the very start, and i haven't found a way to travel back to it from my options menu. //This is my implementation of it... public static void main(String[] args) throws SlickException { AppGameContainer app = new AppGameContainer(new Main()); // app.setTargetFrameRate(60); app.setVSync(true); app.setDisplayMode(800, 600, false); app.start(); } I can define it as a static global on the Main, but it's probably a (very) bad way to do it...

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  • Worthless Anti-Spam (What can we learn)

    - by smehaffie
    I recently can across a site that had a “anti-spam” field at the bottom of the entry from.  The first issue I had with it was that at 1280X800 you could not read the value you were suppose to enter (see below).  You tell me, should you enter div, dlv, piv, or plv. But even worse than not being readable at high resolutions is the fact that the programmer who coded it really did not understand what this was used for.  An anti-spam (aka: catpcha) entry field should not be able to be read by looking at the HTML DOM object (so entry of value cannot be scripted).  In this case the value is simply a disabled text input filed that has the value you need to type.  So a hacker would simply need to search for text input field named “spam2” and then they could flood the site with spam. 1: <td> 2: <label> 3: <input name="spam1" type="text" class="small" id="spam1" size="6" maxlength="3" /> 4: <input name="spam2" type="text" class="small" id="spam2" value="plv" 5: disabled="disabled" size="6" maxlength="3" /> 6: * <span class="small">- Anti-SPAM key - please enter matching value</span> 7: </label> 8: </td>   There are some things to learn from this example: 1) Always make sure you understand why you are coding a feature/function for any program you write.  Just following the requirements without realizing the “why” will sooner or later come back to bite you.  I think the above example appears to be an example of this. 2) Always check how the screen appears in different resolutions.  In this case it was pretty much unreadable in 1280x800, but you could read it in 800X600 (but most people I know do not have their resolution set that low).  Lucky for me I could “View Source” and get the value I needed to enter.

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  • How should I load level data in java?

    - by Matthew G.
    I'm setting up my engine for a certain action/arcade game to have a set of commands that would look something like this. Set landscape to grass Create rocks at ... Create player at X, Y Set goal to "Get to point X Y" Spawn enemy at X, Y I'd then have each object knowing what it has to do, and acting on its own. I've been thinking about how to store this data. External data files could be parsed by a level class, and certain objects can be spawned through that. I could also create a base level class and extend it for each level, but that'd create a large amount of classes. Another idea is to have one level parser class, but have a case for each level. This would be extremely silly and bulky, but I mention it because I found that I did this at 2 AM last night. I'm finally getting why I have to plan out my inheritances, though. RIP project. I might be completely missing another option.

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