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  • zoomfactor value in CGAffineTransformMakeScale in iPhone

    - by suse
    Hello, 1) I'm doing pinch zoom on the UIImageView , how should i decide upon the zoomfactor value, because when the zoomfactor value goes beyond 0[i.e negative value]the image is gettig tilted, which i dont want it to happen. how to avoid this situation. 2) Y is the flickring kind of rotationis happening, Y not the smooth rotation? ll this be taken care by CGAffineTransformMakeScale(zoomfactor,zoomfactor);method? This is what i'm doing in my code: zoomFactor = 0;// Initially zoomfactor is set to zero - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event{ NSLog(@" Inside touchesBegan .................."); NSArray *twoTouches = [touches allObjects]; UITouch *first = [twoTouches objectAtIndex:0]; OPERATION = [self identifyOperation:touches :first]; NSLog(@"OPERATION : %d",OPERATION); if(OPERATION == OPERATION_PINCH){ //double touch pinch UITouch *second = [twoTouches objectAtIndex:1]; f_G_initialDistance = distanceBetweenPoints([first locationInView:self.view],[second locationInView:self.view]); } NSLog(@" leaving touchesBegan .................."); } - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { NSLog(@" Inside touchesMoved ................."); NSArray *twoTouchPoints = [touches allObjects]; if(OPERATION == OPERATION_PINCH){ CGFloat currentDistance = distanceBetweenPoints([[twoTouchPoints objectAtIndex:0] locationInView:self.view],[[twoTouchPoints objectAtIndex:1] locationInView:self.view]); int pinchOperation = [self identifyPinchOperation:f_G_initialDistance :currentDistance]; G_zoomFactor = [self calculateZoomFactor:pinchOperation :G_zoomFactor]; [uiImageView_G_obj setTransform:CGAffineTransformMakeScale(G_zoomFactor, G_zoomFactor)]; [self.view bringSubviewToFront:resetButton]; [self.view bringSubviewToFront:uiSlider_G_obj]; f_G_initialDistance = currentDistance; } NSLog(@" leaving touchesMoved .................."); } - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { NSLog(@" Inside touchesEnded .................."); NSArray *twoTouches = [touches allObjects]; UITouch *first = [twoTouches objectAtIndex:0]; if(OPERATION == OPERATION_PINCH){ //do nothing } NSLog(@" Leaving touchesEnded .................."); } Thank You.

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  • sql statement supposed to have 2 distinct rows, but only 1 is returned

    - by jello
    I have an sql statement that is supposed to return 2 rows. the first with psychological_id = 1, and the second, psychological_id = 2. here is the sql statement select * from psychological where patient_id = 12 and symptom = 'delire'; But with this code, with which I populate an array list with what is supposed to be 2 different rows, two rows exist, but with the same values: the second row. OneSymptomClass oneSymp = new OneSymptomClass(); ArrayList oneSympAll = new ArrayList(); string connStrArrayList = "Data Source=.\\SQLEXPRESS;AttachDbFilename=|DataDirectory|\\PatientMonitoringDatabase.mdf; " + "Initial Catalog=PatientMonitoringDatabase; " + "Integrated Security=True"; string queryStrArrayList = "select * from psychological where patient_id = " + patientID.patient_id + " and symptom = '" + SymptomComboBoxes[tag].SelectedItem + "';"; using (var conn = new SqlConnection(connStrArrayList)) using (var cmd = new SqlCommand(queryStrArrayList, conn)) { conn.Open(); using (SqlDataReader rdr = cmd.ExecuteReader()) { while (rdr.Read()) { oneSymp.psychological_id = Convert.ToInt32(rdr["psychological_id"]); oneSymp.patient_history_date_psy = (DateTime)rdr["patient_history_date_psy"]; oneSymp.strength = Convert.ToInt32(rdr["strength"]); oneSymp.psy_start_date = (DateTime)rdr["psy_start_date"]; oneSymp.psy_end_date = (DateTime)rdr["psy_end_date"]; oneSympAll.Add(oneSymp); } } conn.Close(); } OneSymptomClass testSymp = oneSympAll[0] as OneSymptomClass; MessageBox.Show(testSymp.psychological_id.ToString()); the message box outputs "2", while it's supposed to output "1". anyone got an idea what's going on?

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  • Ubuntu Linux: Process swap memory and memory usage

    - by David Halter
    My Ubuntu eats more memory than the task manager is showing: sudo ps -e --format rss | awk 'BEGIN{c=0} {c+=$1} END{print c/1024}' 1043.84 free -m total used free shared buffers cached Mem: 3860 1878 1982 0 20 679 -/+ buffers/cache: 1178 2681 Swap: 2729 1035 1693 That's strange. Can someone explain this difference? But what is more important: I'd like to know how much memory a process is really using. I don't want to know the virtual memory size, but rather the resident memory plus swap of a process. I have also tried to output the format param "sz" of 'ps', but the sum of this is to high (5450 MB) (param 'size' gives 8323.45 MB). Are there any other options? I really want to use this, to determine which programs/processes are eating to much memory (and swap), to kill them, because hibernate might not be working if the swap partition is to little.

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  • Creation of Objects: Constructors or Static Factory Methods

    - by Rachel
    I am going through Effective Java and some of my things which I consider as standard are not suggested by the book, for instance creation of object, I was under the impression that constructors are the best way of doing it and books says we should make use of static factory methods, I am not able to few some advantages and so disadvantages and so am asking this question, here are the benefits of using it. Advantages: One advantage of static factory methods is that, unlike constructors, they have names. A second advantage of static factory methods is that, unlike constructors, they are not required to create a new object each time they’re invoked. A third advantage of static factory methods is that, unlike constructors, they can return an object of any subtype of their return type. A fourth advantage of static factory methods is that they reduce the verbosity of creating parameterized type instances. I am not able to understand this advantage and would appreciate if someone can explain this point Disadvantages: The main disadvantage of providing only static factory methods is that classes without public or protected constructors cannot be subclassed. A second disadvantage of static factory methods is that they are not readily distinguishable from other static methods.I am not getting this point and so would really appreciate some explanation. Reference: Effective Java, Joshua Bloch, Edition 2, pg: 5-10 Also, How to decide to use whether to go for Constructor or Static Factory Method for Object Creation ?

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  • 'Locale' configuration and its relationship with Windows API

    - by The Kaykay
    Can the locale configuration of a system OR the keyboard type configuration of that system in anyway affect which API is called at the Kernel level? To be specific, if a program is invoking 'CreateFile()' API then the windows API documentation says that the call gets delegated to either CreateFileA or CreateFileW. If that program is being run on a system present in China with a Chinese Keyboard then which of the two functions will be called?

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  • Passenger package not found after adding phusion repo Ubuntu 12.04

    - by speshak
    I'm trying to install the official Passenger (and Nginx) packages from Phusion on an Ubuntu 12.04.3 server. I have the following in /etc/apt/sources.list.d/passenger: deb https://oss-binaries.phusionpassenger.com/apt/passenger precise main Even after running apt-get update there is no passenger package found by apt. I did verify that the package info appears in /var/lib/apt/lists/oss-binaries.phusionpassenger.com_apt_passenger_dists_precise_main_binary-amd64_Packages but at this point I'm at a loss as to why the package isn't available via apt-get. There are some packages (libapache2-mod-passenger, passenger-docs) that are available. These packages seem to also exist in universe, but apt-cache show lists both locations.

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  • Core Data: fetch an NSManagedObject by its properties

    - by niklassaers
    Hi guys, I have an object NetworkMember that has no attributes but is defined by its relationships Person, Network, Level and Role. In my app, I've found all the four relationships, but I want to make sure not to double-register my NetworkMember, thus I'd like to search for this NSManagedObject before instantiating it. How should I write a query that queries for an NSManagedObject just consisting of relationships? Cheers Nik

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  • ASP .NET Added Event Handlers to buttons on Page_Load. Event handlers do not fire the first click, b

    - by John
    Background: I am customizing an existing ASP .NET / C# application. It has it's own little "framework" and conventions for developers to follow when extending/customizing its functionality. I am currently extending some of it's administrative functionality, to which the framework provides a contract to enforce implementation of the GetAdministrationInterface() method, which returns System.Web.UI.Control. This method is called during the Page_Load() method of the page hosting the GUI interface. Problem: I have three buttons in my GUI, each of which have been assigned an Event Handler. My administration GUI loads up perfectly fine, but clicking any of the buttons doesn't do what I expect them to do. However, when I click them a second time, the buttons work. I placed breakpoints at the the beginning of each event handler method and stepped through my code. On the first click, none of the event handlers are triggered. On the second click, they are triggered. Any ideas? Example of Button Definition Button btn = new Button(); btn.Text = "Click Me Locked Screen"; bth.Click += new EventHandler(Btn_Click); Example of Event Handler Method Definition void Btn_Click(object sender, EventArgs e) { // Do Something }

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  • var in C# - Why can't it be used as a member variable?

    - by David Neale
    Why is it not possible to have implicitly-typed variables at a class level within C# for when these variables are immediately assigned? ie: public class TheClass { private var aList = new List<string>(); } Is it just something that hasn't been implemented or is there a conceptual/technical reason for why it hasn't been done?

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  • RSKeyMgmt -r unable to remove installtion ID

    - by Eves
    I have backed up databases on one 2005 SQL Server and have restored those databases on a second 2005 SQL Server. I am currently trying to remove the new server's OLD key instance ID using the Reporting Services Key Manager (RSKeyMgmt -r). Prior to running the removal command the list of the current instances shows the new server's OLD instance ID as well as the NEW instance ID from the first SQL Server. Executing the RSKeyMgmt -r command results in: "The command completed successfully". However, when I recheck the listing of current instance IDs I see both the OLD and NEW instance IDs. In addition, when I check the Application Event Viewer I see an error: Report Server Windows Service (MSSQLSERVER) has not been granted access to the catalog content Does anyone know why I would be getting the above application error? Or...does anyone know what I would need to do to give access to the catalog to the Report Server Window Service? The first SQL Server where the databases were backed up is an Enterprise edition SQL Server and the second SQL Server where the databases were restored is Standard edition. Could this be the cause of the problem? Is there a way to make this backup and restore migration work?

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  • Multiple WPFPreviewHandlers in One Window? Can it be done?

    - by Scott
    Here is the scenario. I am building a part of my desktop app up and I have a need to create a preview handler. I found plenty of examples on the web of a WPF Preview handler, but I wanted to go one step more than just that. Lets say we have multiple documents and I wished to compare them. So the ideal scenario would be able to see documents side by side in a collection. Sort of how BING does their image search. But the more documents I select in a list box, the more documents I can compare all at once. The second Ideal solution would be a tabbed interface. One tab for each document. Sort of like how internet browsers are doing it now. Understand? So here is the question that I have been struggling with. I can get one preview to work in a window, but can’t get the second one to show up. This is all WPF code so maybe im doing something wrong, but can you preview more than one document in a window at a time? My thought is no, because the previewhandler needs a window handler to lock onto. I would love small code sample since COM and handlers aren’t my sort of thing, but I can manage if you are just able to point me down the right track. Here is the code I found for the WPF Handler. http://blogs.microsoft.co.il/blogs/tamir/archive/2008/04/18/using-vista-preview-handlers-in-wpf-application.aspx

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  • How to determine the best byte size for the dd command

    - by James
    I know that doing a dd if=/dev/hda of=/dev/hdb does a deep hard drive copy. I've heard that people have been able to speed up the process by increasing the number of bytes that are read and written at a time (512) with the "bs" option. People have suggested that the optimal byte size is due to sector size. I personally think it would have something to do with the amount of cache that the hard drive has. My question is: What determines the ideal byte size for copying from a hard drive? and Why does that determine the ideal byte size?

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  • iis php internal server error

    - by user1633206
    I developed a website, using php/mysql running at IIS Server as CGI Server API. Suddenly it gives me error 500 after two weeks. It has lot of scripts but index.php home is working. But other script that has header redirection What's wrong with my scripts. livehttp addon of firefox says.. GET /allplans.php?lang=ar&cat=1 HTTP/1.1 Host: www.myhost.com... [edited] User-Agent: Mozilla/5.0 (Windows NT 6.1; WOW64; rv:14.0) Gecko/20100101 Firefox/14.0.1 Accept: text/html,application/xhtml+xml,application/xml;q=0.9,*/*;q=0.8 Accept-Language: en-us,en;q=0.5 Accept-Encoding: gzip, deflate Connection: keep-alive Cache-Control: max-age=0 HTTP/1.1 500 Internal Server Error Content-Type: text/html Server: Microsoft-IIS/7.5 X-Powered-By: ASP.NET Date: Mon, 03 Sep 2012 08:09:13 GMT Content-Length: 1208 Connection: Keep-Alive

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  • MySQL query to order by parent then child places

    - by Swanny
    I have a table of pages in my database, each page can have a parent as below: id parent_id title 1 0 Home 2 0 Sitemap 3 0 Products 4 3 Product 1 5 3 Product 2 6 4 Product 1 Review Page What would be the best MySQL query to select all pages ordered by parent then child then child again if there is more than one level, there will be a maximum of three levels. The above example would produce the desired order: Home Sitemap Products Product 1 Product 1 Review Page Product 2

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  • Laptops trying to connect via wireless? Only able to connect only via wired connection

    - by Chris J. Lee
    It seems that all the wireless laptops in the office have disconnected and are unable to reconnect to the wifi after a terrible storm caused some power interruptions. Troubleshooting actions Verify wireless broadcasting is up With each laptop i ended up flushing their dns cache on Win 7 (ipconfig /flush ) Performed an ipconfig /all to see what the new ip is Made sure password was correct Reset the router (multiple times) restarted each laptop. Tried connecting wirelessly Am i missing some small detail ? Network information The router is a linksys/cisco WRVS4400N router. Supports a lot of fancy features i don't know how to use. We have 3 static ip's the conference room computer, the wireless printer, my computer Mostly windows machines, we have 3 mac users

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  • How to make nginx only respond to one domain?

    - by larryzhao
    I am pretty new to nginx, I host my rails application on nginx+passenger. I want my website to be accessible to only one domain. So I set my nginx conf like the following: server { listen 80; server_name mydomain.com www.mydomain.com; root /var/deploy/myapp/current/public; passenger_enabled on; location ~* \.(js|css|png|jpg|jpeg|gif|ico)$ { expires 1y; add_header Cache-Control public; } } I specify the server_name directive, but still, it answers anything which points to this IP and I could see that in the access.log that it answers to other domain names. Is there anything I am doing wrong?

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  • Scalability of Ruby on Rails versus PHP

    - by Daniel
    Can anyone comment on which is more scalable between RoR and PHP? I have heard that RoR is less scalable than PHP since RoR has a little more overhead with its MVC framework while PHP is more low level and lighter. This is a bit vague - can anyone explain better?

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  • jQuery AJAX chained calls + Celery in Django

    - by user1029968
    Currently clicking one of the links in my application, triggers AJAX call (GET) that - if succeeds - triggers the second one and this second one - if succeeds - calls the third one. This way user can be informed which part of process started when clicking the link is currently ongoing. So in the template file in Django project, click callback body for link mentioned looks like below: $("#the-link").click(function(item)) { // CALL 1 $.ajax({ url: {% url ajax_call_1 %}, data: { // something } }) .done(function(call1Result) { // CALL 2 $.ajax({ url: {% url ajax_call_1 %}, data: { // call1Result passed here to CALL 2 } }) .done(function(call2Result) { // CALL 3 $.ajax({ url: {%url ajax_call_3 %}, data: { // call2Result passed here to CALL 3 } }) .done(function(call3Result) { // expected result if everything went fine console.log("wow, it worked!"); console.log(call3Result); }) .fail(function(errorObject) { console.log("call3 failed"); console.log(errorObject); } }) .fail(function(errorObject)) { console.log("call2 failed"); console.log(errorObject); } }) .fail(function(errorObject) { console.log("call1 failed"); console.log(errorObject); }); }); This works fine for me. The thing is, I'd like to prevent interrupting the following calls if the user closes the browser and the calls are not finished (as it will take some time to finish all three), as there is some additional logic in Django view functions called in each GET request. For example, if user clicks the link and closes the browser during CALL 1, is it possible to somehow go on with the following CALL 2 and CALL 3? I know that normally I'd be able to use Celery Task to process the function but is it still possible here with the chained calls mentioned? Any help is much appreciated!

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  • How to Make a Game like Space Invaders - Ray Wenderlich (why do my space invaders scroll off screen)

    - by Erv Noel
    I'm following this tutorial(http://www.raywenderlich.com/51068/how-to-make-a-game-like-space-invaders-with-sprite-kit-tutorial-part-1) and I've run into a problem right after the part where I add [self determineInvaderMovementDirection]; to my GameScene.m file (specifically to my moveInvadersForUpdate method) The tutorial states that the space invaders should be moving accordingly after adding this piece of code but when I run they move to the left and they do not come back. I'm not sure what I am doing wrong as I have followed this tutorial very carefully. Any help or clarification would be greatly appreciated. Thanks in advance ! Here is the full GameScene.m #import "GameScene.h" #import <CoreMotion/CoreMotion.h> #pragma mark - Custom Type Definitions /* The type definition and constant definitions 1,2,3 take care of the following tasks: 1.Define the possible types of invader enemies. This can be used in switch statements later when things like displaying different sprites images for each enemy type. The typedef makes InvaderType a formal Obj-C type that is type checked for method arguments and variables.This is so that the wrong method argument is not used or assigned to the wrong variable. 2. Define the size of the invaders and that they'll be laid out in a grid of rows and columns on the screen. 3. Define a name that will be used to identify invaders when searching for them. */ //1 typedef enum InvaderType { InvaderTypeA, InvaderTypeB, InvaderTypeC } InvaderType; /* Invaders move in a fixed pattern: right, right, down, left, down, right right. InvaderMovementDirection tracks the invaders' progress through this pattern */ typedef enum InvaderMovementDirection { InvaderMovementDirectionRight, InvaderMovementDirectionLeft, InvaderMovementDirectionDownThenRight, InvaderMovementDirectionDownThenLeft, InvaderMovementDirectionNone } InvaderMovementDirection; //2 #define kInvaderSize CGSizeMake(24,16) #define kInvaderGridSpacing CGSizeMake(12,12) #define kInvaderRowCount 6 #define kInvaderColCount 6 //3 #define kInvaderName @"invader" #define kShipSize CGSizeMake(30, 16) //stores the size of the ship #define kShipName @"ship" // stores the name of the ship stored on the sprite node #define kScoreHudName @"scoreHud" #define kHealthHudName @"healthHud" /* this class extension allows you to add “private” properties to GameScene class, without revealing the properties to other classes or code. You still get the benefit of using Objective-C properties, but your GameScene state is stored internally and can’t be modified by other external classes. As well, it doesn’t clutter the namespace of datatypes that your other classes see. This class extension is used in the method didMoveToView */ #pragma mark - Private GameScene Properties @interface GameScene () @property BOOL contentCreated; @property InvaderMovementDirection invaderMovementDirection; @property NSTimeInterval timeOfLastMove; @property NSTimeInterval timePerMove; @end @implementation GameScene #pragma mark Object Lifecycle Management #pragma mark - Scene Setup and Content Creation /*This method simply invokes createContent using the BOOL property contentCreated to make sure you don’t create your scene’s content more than once. This property is defined in an Objective-C Class Extension found near the top of the file()*/ - (void)didMoveToView:(SKView *)view { if (!self.contentCreated) { [self createContent]; self.contentCreated = YES; } } - (void)createContent { //1 - Invaders begin by moving to the right self.invaderMovementDirection = InvaderMovementDirectionRight; //2 - Invaders take 1 sec for each move. Each step left, right or down // takes 1 second. self.timePerMove = 1.0; //3 - Invaders haven't moved yet, so set the time to zero self.timeOfLastMove = 0.0; [self setupInvaders]; [self setupShip]; [self setupHud]; } /* Creates an invade sprite of a given type 1. Use the invadeType parameterr to determine color of the invader 2. Call spriteNodeWithColor:size: of SKSpriteNode to alloc and init a sprite that renders as a rect of the given color invaderColor with size kInvaderSize */ -(SKNode*)makeInvaderOfType:(InvaderType)invaderType { //1 SKColor* invaderColor; switch (invaderType) { case InvaderTypeA: invaderColor = [SKColor redColor]; break; case InvaderTypeB: invaderColor = [SKColor greenColor]; break; case InvaderTypeC: invaderColor = [SKColor blueColor]; break; } //2 SKSpriteNode* invader = [SKSpriteNode spriteNodeWithColor:invaderColor size:kInvaderSize]; invader.name = kInvaderName; return invader; } -(void)setupInvaders { //1 - loop over the rows CGPoint baseOrigin = CGPointMake(kInvaderSize.width / 2, 180); for (NSUInteger row = 0; row < kInvaderRowCount; ++row) { //2 - Choose a single InvaderType for all invaders // in this row based on the row number InvaderType invaderType; if (row % 3 == 0) invaderType = InvaderTypeA; else if (row % 3 == 1) invaderType = InvaderTypeB; else invaderType = InvaderTypeC; //3 - Does some math to figure out where the first invader // in the row should be positioned CGPoint invaderPosition = CGPointMake(baseOrigin.x, row * (kInvaderGridSpacing.height + kInvaderSize.height) + baseOrigin.y); //4 - Loop over the columns for (NSUInteger col = 0; col < kInvaderColCount; ++col) { //5 - Create an invader for the current row and column and add it // to the scene SKNode* invader = [self makeInvaderOfType:invaderType]; invader.position = invaderPosition; [self addChild:invader]; //6 - update the invaderPosition so that it's correct for the //next invader invaderPosition.x += kInvaderSize.width + kInvaderGridSpacing.width; } } } -(void)setupShip { //1 - creates ship using makeShip. makeShip can easily be used later // to create another ship (ex. to set up more lives) SKNode* ship = [self makeShip]; //2 - Places the ship on the screen. In SpriteKit the origin is at the lower //left corner of the screen. The anchorPoint is based on a unit square with (0, 0) at the lower left of the sprite's area and (1, 1) at its top right. Since SKSpriteNode has a default anchorPoint of (0.5, 0.5), i.e., its center, the ship's position is the position of its center. Positioning the ship at kShipSize.height/2.0f means that half of the ship's height will protrude below its position and half above. If you check the math, you'll see that the ship's bottom aligns exactly with the bottom of the scene. ship.position = CGPointMake(self.size.width / 2.0f, kShipSize.height/2.0f); [self addChild:ship]; } -(SKNode*)makeShip { SKNode* ship = [SKSpriteNode spriteNodeWithColor:[SKColor greenColor] size:kShipSize]; ship.name = kShipName; return ship; } -(void)setupHud { //Sets the score label font to Courier SKLabelNode* scoreLabel = [SKLabelNode labelNodeWithFontNamed:@"Courier"]; //1 - Give the score label a name so it becomes easy to find later when // the score needs to be updated. scoreLabel.name = kScoreHudName; scoreLabel.fontSize = 15; //2 - Color the score label green scoreLabel.fontColor = [SKColor greenColor]; scoreLabel.text = [NSString stringWithFormat:@"Score: %04u", 0]; //3 - Positions the score label near the top left corner of the screen scoreLabel.position = CGPointMake(20 + scoreLabel.frame.size.width/2, self.size.height - (20 + scoreLabel.frame.size.height/2)); [self addChild:scoreLabel]; //Applies the font of the health label SKLabelNode* healthLabel = [SKLabelNode labelNodeWithFontNamed:@"Courier"]; //4 - Give the health label a name so it can be referenced later when it needs // to be updated to display the health healthLabel.name = kHealthHudName; healthLabel.fontSize = 15; //5 - Colors the health label red healthLabel.fontColor = [SKColor redColor]; healthLabel.text = [NSString stringWithFormat:@"Health: %.1f%%", 100.0f]; //6 - Positions the health Label on the upper right hand side of the screen healthLabel.position = CGPointMake(self.size.width - healthLabel.frame.size.width/2 - 20, self.size.height - (20 + healthLabel.frame.size.height/2)); [self addChild:healthLabel]; } #pragma mark - Scene Update - (void)update:(NSTimeInterval)currentTime { //Makes the invaders move [self moveInvadersForUpdate:currentTime]; } #pragma mark - Scene Update Helpers //This method will get invoked by update -(void)moveInvadersForUpdate:(NSTimeInterval)currentTime { //1 - if it's not yet time to move, exit the method. moveInvadersForUpdate: // is invoked 60 times per second, but you don't want the invaders to move // that often since the movement would be too fast to see if (currentTime - self.timeOfLastMove < self.timePerMove) return; //2 - Recall that the scene holds all the invaders as child nodes; which were // added to the scene using addChild: in setupInvaders identifying each invader // by its name property. Invoking enumerateChildNodesWithName:usingBlock only loops over the invaders because they're named kInvaderType; which makes the loop skip the ship and the HUD. The guts og the block moves the invaders 10 pixels either right, left or down depending on the value of invaderMovementDirection [self enumerateChildNodesWithName:kInvaderName usingBlock:^(SKNode *node, BOOL *stop) { switch (self.invaderMovementDirection) { case InvaderMovementDirectionRight: node.position = CGPointMake(node.position.x - 10, node.position.y); break; case InvaderMovementDirectionLeft: node.position = CGPointMake(node.position.x - 10, node.position.y); break; case InvaderMovementDirectionDownThenLeft: case InvaderMovementDirectionDownThenRight: node.position = CGPointMake(node.position.x, node.position.y - 10); break; InvaderMovementDirectionNone: default: break; } }]; //3 - Record that you just moved the invaders, so that the next time this method is invoked (1/60th of a second from when it starts), the invaders won't move again until the set time period of one second has elapsed. self.timeOfLastMove = currentTime; //Makes it so that the invader movement direction changes only when the invaders are actually moving. Invaders only move when the check on self.timeOfLastMove passes (when conditional expression is true) [self determineInvaderMovementDirection]; } #pragma mark - Invader Movement Helpers -(void)determineInvaderMovementDirection { //1 - Since local vars accessed by block are default const(means they cannot be changed), this snippet of code qualifies proposedMovementDirection with __block so that you can modify it in //2 __block InvaderMovementDirection proposedMovementDirection = self.invaderMovementDirection; //2 - Loops over the invaders in the scene and refers to the block with the invader as an argument [self enumerateChildNodesWithName:kInvaderName usingBlock:^(SKNode *node, BOOL *stop) { switch (self.invaderMovementDirection) { case InvaderMovementDirectionRight: //3 - If the invader's right edge is within 1pt of the right edge of the scene, it's about to move offscreen. Sets proposedMovementDirection so that the invaders move down then left. You compare the invader's frame(the frame that contains its content in the scene's coordinate system) with the scene width. Since the scene has an anchorPoint of (0,0) by default and is scaled to fill it's parent view, this comparison ensures you're testing against the view's edges. if (CGRectGetMaxX(node.frame) >= node.scene.size.width - 1.0f) { proposedMovementDirection = InvaderMovementDirectionDownThenLeft; *stop = YES; } break; case InvaderMovementDirectionLeft: //4 - If the invader's left edge is within 1 pt of the left edge of the scene, it's about to move offscreen. Sets the proposedMovementDirection so invaders move down then right if (CGRectGetMinX(node.frame) <= 1.0f) { proposedMovementDirection = InvaderMovementDirectionDownThenRight; *stop = YES; } break; case InvaderMovementDirectionDownThenLeft: //5 - If invaders are moving down then left, they already moved down at this point, so they should now move left. proposedMovementDirection = InvaderMovementDirectionLeft; *stop = YES; break; case InvaderMovementDirectionDownThenRight: //6 - if the invaders are moving down then right, they already moved down so they should now move right. proposedMovementDirection = InvaderMovementDirectionRight; *stop = YES; break; default: break; } }]; //7 - if the proposed invader movement direction is different than the current invader movement direction, update the current direction to the proposed direction if (proposedMovementDirection != self.invaderMovementDirection) { self.invaderMovementDirection = proposedMovementDirection; } } #pragma mark - Bullet Helpers #pragma mark - User Tap Helpers #pragma mark - HUD Helpers #pragma mark - Physics Contact Helpers #pragma mark - Game End Helpers @end

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  • LVM mirroring VS RAID1

    - by syrenity
    Hi. Having learned a bit about LVM mirroring, I thought about replacing the current RAID-1 scheme I'm using to gain some flexibility. Problem is that according to what I found on the Internet, LVM is: 1) Slower then RAID-1, at least in reading (as only single volume being used for reading). 2) Non-reliable on power interrupts, and requires disk cache disabling for prevention of data loss. http://www.joshbryan.com/blog/2008/01/02/lvm2-mirrors-vs-md-raid-1/ Also it seems, at least to several setup guides I read (http://www.tcpdump.com/kb/os/linux/lvm-mirroring/intro.html), that one actually requires a 3rd disk for storing the LVM log. This makes the setup completely unusable on 2 disks installations, and lowers the amount of used mirror disks on higher amount of disks. Can anyone comment the above facts, and let me know his experience of using LVM mirroring? Thanks.

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  • how to Invoke User-Defined Functions That Return a Table Data Type

    - by nectar
    here my code- create function dbo.emptable() returns Table as return (select id, name, salary from employee) go select dbo.emptable() error: Msg 4121, Level 16, State 1, Line 1 Cannot find either column "dbo" or the user-defined function or aggregate "dbo.emptable", or the name is ambiguous. while when I run sp_helptext emptable it shows- create function dbo.emptable() returns Table as return (select id, name, salary from employee) it means function exists in database then why it is giving such error?

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