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  • IoC and DI framework for .Net applications

    - by Lijo
    Hi Can you please explain how the following three are different in their intent? 1) Policy Injection Application Block 2) Structure Map IoC Managed 3) Managed Extensibility Framework In terms of the common tasks they do, which is simpler/aligned with generics and C# 3.0 ? Thanks Lijo

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  • Remove from a std::set<shared_ptr<T>> by T*

    - by Autopulated
    I have a set of shared pointers: std::set<boost::shared_ptr<T>> set; And a pointer: T* p; I would like to efficiently remove the element of set equal to p, but I can't do this with any of the members of set, or any of the standard algorithms, since T* is a completely different type to boost::shared_ptr<T>. A few approaches I can think of are: somehow constructing a new shared_ptr from the pointer that won't take ownership of the pointed to memory (ideal solution, but I can't see how to do this) wrapping / re-implementing shared_ptr so that I can do the above just doing my own binary search over the set Help!

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  • Java Application/Thread Server

    - by Manrico Corazzi
    I am looking for something very close to an application server with these features: it should handle a series of threads/daemons, allowing the user to start-stop-reload each one without affecting the others it should keep libraries separated between different threads/daemons it should allow to share some libraries Currently we have some legacy code reinventing the wheel... and not a perflectly round-shaped one at that! I thought to use Tomcat, but I don't need a web server, except maybe for the simple backoffice user interface (/manager/html). Any suggestion? Is there a non-web application server, or is there a better alternative to Tomcat (more lightweight, for example, or easier to configure)? Thanks in advance.

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  • C++: Best text accumulator

    - by MInner
    Text gets accumulates piecemeal before being sent to client. Now we use own class that allocates memory for each piece as char massive. (Anyway, works like char[][] + std::list<char*>). Then we build the whole string, convert it into std::sting and then create boost::asio::streambuf using it. That's slow enough, I assume. Correct me if I'm wrong. I know, in many cases simple FILE type from stdio.h is used. How does it works? Allocates memory at every write into it. So, is it faster and is there any way to read into boost::asio::streambuf from FILE?

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  • Generic <T> how cast ?

    - by Kris-I
    Hi, I have a "Product" base class, some other classes "ProductBookDetail","ProductDVDDetail" inherit from this class. I use a ProductService class to make operation on these classes. But, I have to do some check depending of the type (ISBN for Book, languages for DVD). I'd like to know the best way to cast "productDetail" value, I receive in SaveOrupdate. I tried GetType() and cast with (ProductBookDetail)productDetail but that's not work. Thanks, var productDetail = new ProductDetailBook() { .... }; var service = IoC.Resolve<IProductServiceGeneric<ProductDetailBook>>(); service.SaveOrUpdate(productDetail); var productDetail = new ProductDetailDVD() { .... }; var service = IoC.Resolve<IProductServiceGeneric<ProductDetailDVD>>(); service.SaveOrUpdate(productDetail); public class ProductServiceGeneric<T> : IProductServiceGeneric<T> { private readonly ISession _session; private readonly IProductRepoGeneric<T> _repo; public ProductServiceGeneric() { _session = UnitOfWork.CurrentSession; _repo = IoC.Resolve<IProductRepoGeneric<T>>(); } public void SaveOrUpdate(T productDetail) { using (ITransaction tx = _session.BeginTransaction()) { //here i'd like ot know the type and access properties depending of the class _repo.SaveOrUpdate(productDetail); tx.Commit(); } } }

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  • List of functions references

    - by Ockonal
    Hello, I'm using boost::function for making references to the functions. Can I make a list of references? For example: boost::function<bool (Entity &handle)> behaviorRef; And I need in a list of such pointers. For example: std::vector<behaviorRef> listPointers; Of course it's wrong code due to behaviorRef isn't a type. So the question is: how can I store a list of pointers for the function?

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  • Constructor on type: "Namespace.type" not found.

    - by Nick
    Hello, I am using Castle.Windsor as an IOC. So I am trying to resolve a service type in the constructor of an HTTPHandler. I keep receiving this error, "Constructor on type: "Namespace.type" not found." My configuration has the following entries for service type: IDocumentDirectory <component id="restricted.content.directory" service="org.healthwise.foundations.services.content.IDocumentDirectory, org.healthwise.foundations.services" type="org.healthwise.foundations.services.content.RestrictedLocalizationDocumentDirectory, org.healthwise.foundations.services"> <parameters> <contentDirectory>${content.directory}</contentDirectory> <localizations> <array> <item>en-us</item> <item>es-us</item> </array> </localizations> </parameters> </component> <component id="content.directory" service="org.healthwise.foundations.services.content.IDocumentDirectory, org.healthwise.foundations.services" type="org.healthwise.foundations.services.web.client.WebServiceDocumentDirectory, org.healthwise.foundations.services.web.client"> <parameters> <webServiceURL>#{contentDirectoryWebsiteUrl}</webServiceURL> </parameters> </component> In my new handler the constructor looks like this: public HeartBeatHttpHandler(IDocumentDirectory contentDirectory) { _contentDirectory = contentDirectory; } I have never recieved this error using Castle.Windsor. Can someone explain? Thanks!

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  • Why can't I inject value null with Ninjects ConstructorArgument?

    - by stiank81
    When using Ninjects ConstructorArgument you can specify the exact value to inject to specific parameters. Why can't this value be null, or how can I make it work? Maybe it's not something you'd like to do, but I want to use it in my unit tests.. Example: public class Ninja { private readonly IWeapon _weapon; public Ninja(IWeapon weapon) { _weapon = weapon; } } public void SomeFunction() { var kernel = new StandardKernel(); var ninja = kernel.Get<Ninja>(new ConstructorArgument("weapon", null)); }

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  • Having trouble storing a CRTP based class in a vector

    - by user366834
    Hi, Im not sure if this can be done, im just delving into templates so perhaps my understanding is a bit wrong. I have a Platoon of soldiers, the platoon inherits from a formation to pick up the formations properties, but because i could have as many formations as i can think of I chose to use the CRTP to create the formations, hoping that i could make a vector or array of Platoon to store the platoons in. but, of course, when i make a Platoon, it wont store it in the vector, "types are unrelated" Is there any way around this ? i read about "Veneers" which are similar and that they work with arrays but i cant get it to work, perhaps im missing something. here's some code: (sorry about the formatting, the code is here in my post but its not showing up for some reason ) template < class TBase > class IFormation { public : ~IFormation(){} bool IsFull() { return m_uiMaxMembers == m_uiCurrentMemCount; } protected: unsigned int m_uiCurrentMemCount; unsigned int m_uiMaxMembers; IFormation( unsigned int _uiMaxMembers ): m_uiMaxMembers( _uiMaxMembers ), m_uiCurrentMemCount( 0 ){} // only allow use as a base class. void SetupFormation( std::vector<MySoldier*>& _soldierList ){}; // must be implemented in derived class }; ///////////////////////////////////////////////////////////////////////////////// // PHALANX FORMATION class Phalanx : public IFormation<Phalanx> { public: Phalanx( ): IFormation( 12 ), m_fDistance( 4.0f ) {} ~Phalanx(){} protected: float m_fDistance; // the distance between soldiers void SetupFormation( std::vector<MySoldier*>& _soldierList ); }; /////////////////////////////////////////////////////////////////////////////////// // COLUMN FORMATINO class Column : public IFormation< Column > { public : Column( int _numOfMembers ): IFormation( _numOfMembers ) {} ~Column(); protected: void SetupFormation( std::vector<MySoldier*>& _soldierList ); }; I then use these formations in the platoon class to derive, so that platoon gets the relevant SetupFormation() function: template < class Formation > class Platoon : public Formation { public: **** platoon code here }; everything works great and as expected up until this point. now, as my general can have multiple platoons, I need to store the platoons. typedef Platoon< IFormation<> > TPlatoon; // FAIL typedef std::vector<TPlatoon*> TPlatoons; TPlatoon m_pPlatoons m_pPlatoons.push_back( new Platoon<Phalanx> ); // FAIL, types unrelated. typedef Platoon< IFormation< TPlatoon; fails because i need to specify a template parameter, yet specifying this will only allow me to store platoons created with the same template parameter. so i then created FormationBase class FormationBase { public: virtual bool IsFull() = 0; virtual void SetupFormation( std::vector<MySoldier*>& _soldierList ) = 0; }; and made IFormation publicly inherit from that, and then changed the typedef to typedef Platoon< IFormation< FormationBase > > TPlatoon; but still no love. now in my searches i have not found info that says this is possible - or not possible.

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  • When using Dependency Injection with StructureMap how do I chooose among multiple constructors?

    - by Mark Rogers
    I'm trying to get structuremap to build Fluent Nhibernate's SessionSource object for some of my intregration tests. The only problem is that Fluent's concrete implementation of ISessionSource (SessionSource) has 3 constructors: public SessionSource(PersistenceModel model) { Initialize(new Configuration().Configure(), model); } public SessionSource(IDictionary<string, string> properties, PersistenceModel model) { Initialize(new Configuration().AddProperties(properties), model); } public SessionSource(FluentConfiguration config) { configuration = config.Configuration; sessionFactory = config.BuildSessionFactory(); dialect = Dialect.GetDialect(configuration.Properties); } I've tried configuring my ObjectFactory supplying an argument for the first constructor but it seems like it wants to try the second one. How do I configure my ObjectFactory so that I can choose the first constructor or perhaps even another one if I decide to use that?

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  • LLVM Clang 5.0 explicit in copy-initialization error

    - by kevzettler
    I'm trying to compile an open source project on OSX that has only been tested on Linux. $: g++ -v Configured with: --prefix=/Applications/Xcode.app/Contents/Developer/usr --with-gxx-include-dir=/usr/include/c++/4.2.1 Apple LLVM version 5.0 (clang-500.2.79) (based on LLVM 3.3svn) Target: x86_64-apple-da I'm trying to compile with the following command line options g++ -MMD -Wall -std=c++0x -stdlib=libc++ -Wno-sign-compare -Wno-unused-variable -ftemplate-depth=1024 -I /usr/local/Cellar/boost/1.55.0/include/boost/ -g -O3 -c level.cpp -o obj-opt/level.o I am seeing several errors that look like this: ./square.h:39:70: error: chosen constructor is explicit in copy-initialization int strength = 0, double flamability = 0, map<SquareType, int> constructions = {}, bool ticking = false); The project states the following are requirements for the Linux setup. How can I confirm I'm making that? gcc-4.8.2 git libboost 1.5+ with libboost-serialize libsfml-dev 2+ (Ubuntu ppa that contains libsfml 2: ) freeglut-dev libglew-dev

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  • Can StructureMap be configured so that one can use different .config settings based on whether the p

    - by Mark Rogers
    I know that in StructureMap I can read from my *.config files (or files referenced by them), when I want to pass specific arguments to an object's constructor. ForRequestedType<IConfiguration>() .TheDefault.Is.OfConcreteType<SqlServerConfiguration>() .WithCtorArg("db_server_address") .EqualToAppSetting("data.db_server_address") But what I would like to do is read from one config setting in debug mode and another in release mode. Sure I could surround the .EqualToAppSetting("data.db_server_address"), with #if DEBUG, but for some reason those statements make me cringe a little when I put them in. I'd like to know if there was some way to do this with the StructureMap library itself. So can I feed my objects different settings based on whether the project is built in debug or release mode?

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  • Loosely coupled implicit conversion

    - by ltjax
    Implicit conversion can be really useful when types are semantically equivalent. For example, imagine two libraries that implement a type identically, but in different namespaces. Or just a type that is mostly identical, except for some semantic-sugar here and there. Now you cannot pass one type into a function (in one of those libraries) that was designed to use the other, unless that function is a template. If it's not, you have to somehow convert one type into the other. This should be trivial (or otherwise the types are not so identical after-all!) but calling the conversion explicitly bloats your code with mostly meaningless function-calls. While such conversion functions might actually copy some values around, they essentially do nothing from a high-level "programmers" point-of-view. Implicit conversion constructors and operators could obviously help, but they introduce coupling, so that one of those types has to know about the other. Usually, at least when dealing with libraries, that is not the case, because the presence of one of those types makes the other one redundant. Also, you cannot always change libraries. Now I see two options on how to make implicit conversion work in user-code: The first would be to provide a proxy-type, that implements conversion-operators and conversion-constructors (and assignments) for all the involved types, and always use that. The second requires a minimal change to the libraries, but allows great flexibility: Add a conversion-constructor for each involved type that can be externally optionally enabled. For example, for a type A add a constructor: template <class T> A( const T& src, typename boost::enable_if<conversion_enabled<T,A>>::type* ignore=0 ) { *this = convert(src); } and a template template <class X, class Y> struct conversion_enabled : public boost::mpl::false_ {}; that disables the implicit conversion by default. Then to enable conversion between two types, specialize the template: template <> struct conversion_enabled<OtherA, A> : public boost::mpl::true_ {}; and implement a convert function that can be found through ADL. I would personally prefer to use the second variant, unless there are strong arguments against it. Now to the actual question(s): What's the preferred way to associate types for implicit conversion? Are my suggestions good ideas? Are there any downsides to either approach? Is allowing conversions like that dangerous? Should library implementers in-general supply the second method when it's likely that their type will be replicated in software they are most likely beeing used with (I'm thinking of 3d-rendering middle-ware here, where most of those packages implement a 3D vector).

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  • Path to a file in a webapp under GlassFish

    - by Slavko
    How do I specify the path to a file in a web application? I have a folder named 'templates' under WEB-INF, I've been told that under GlassFish v3 the path should look like this: ./WebContent/WEB-INF/templates but this way I'm getting a file not found exception. What do I have to change in order to make it work?

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  • How to programmatically register a component that depends on a list of already registered components

    - by Chris Carter
    I'm programmatically registering a group of services that all implement the same interface, IRule. I have another service that looks like this: public class MyService { private IEnumerable<IRule> _rules; public MyService(IEnumerable<IRule> rules){ _rules = rules; } } Hammett posted something that looked like what I wanted, http://hammett.castleproject.org/?p=257. I changed the signature to IRule[] and tried the ArrayResolver trick in the post but that didn't work for me(note, it didn't break anything either). Anyone know how to programmatically register a component like the code I posted above?

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  • How would I use for_each to delete every value in an STL map?

    - by stusmith
    Suppose I have a STL map where the values are pointers, and I want to delete them all. How would I represent the following code, but making use of std::for_each? I'm happy for solutions to use Boost. for( stdext::hash_map<int, Foo *>::iterator ir = myMap.begin(); ir != myMap.end(); ++ir ) { delete ir->second; // delete all the (Foo *) values. } (I've found Boost's checked_delete, but I'm not sure how to apply that to the pair<int, Foo *> that the iterator represents). (Also, for the purposes of this question, ignore the fact that storing raw pointers that need deleting in an STL container isn't very sensible).

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  • lambda+for_each+delete on STL containers

    - by rubenvb
    I'm trying to get a simple delete every pointer in my vector/list/... function written with an ultra cool lambda function. Mind you, I don't know c**p about those things :) template <typename T> void delete_clear(T const& cont) { for_each(T.begin(), T.end(), [](???){ ???->delete() } ); T.clear(); } I have no clue what to fill in for the ???'s. Any help is greatly appreciated!

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  • autofac's Func<T> to resolve named service

    - by ppiotrowicz
    Given registered services: builder.RegisterType<Foo1>().Named<IFoo>("one").As<IFoo>(); builder.RegisterType<Foo2>().Named<IFoo>("two").As<IFoo>(); builder.RegisterType<Foo3>().Named<IFoo>("three").As<IFoo>(); Can I retrieve named implementations of IFoo interface by injecting something like Func<string, IFoo ? public class SomeClass(Func<string, IFoo> foo) { var f = foo("one"); Debug.Assert(f is Foo1); var g = foo("two"); Debug.Assert(g is Foo2); var h = foo("three"); Debug.Assert(h is Foo3); } I know I can do it with Meta<, but I don't want to use it.

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  • When is a Transient-scope object Deactivated in Ninject?

    - by nwahmaet
    When an object in Ninject is bound with InTransientScope(), the object isn't placed into the cache, since it's, er, transient and not scoped to anything. When done with the object, I can call kernel.Release(obj); this passes through to the Cache where it retrieves the cached item and calls Pipeline.Deactivate using the cached entry. But since transient objects aren't cached, this doesn't happen. I haven't been able to figure out where (or who) performs the deactivation for transient objects. Or is the assumption that transient objects are only ever activated, and that if I want a deactivateable object, I need to use some other scope?

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