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  • WiFi signal is lost every 3 minutes

    - by Software Monkey
    For several weeks now my Android phone has been losing it's WiFi signal momentarily, typically at about 3 minute intervals (about 3 minutes, 1.5 seconds) and occasionally at some longer interval that always seems to be just over 3 minutes. This causes an interruption of several seconds while the WiFi connection is re-established and typically fails any kind of download/streaming that is happening, makes web sites "unreachable" and generally makes the phone unusable as a data device due to the frequency. The signal remains down for about a second, but the phone takes a few more seconds to reconnect to the router. This happens regardless of proximity to the router, which otherwise show a very strong signal - usually -40 to -30 dBm or better in the same room, nowhere less than 060 dBm anywhere in the house. Changing channels does not help (I've tried 1, 4, 8 and 9). Nor does turning off the router's guest access. Nor does turning off the 5.0 GHz band. Monitoring the signal on my phone with WiFi analyzer, shows all WiFi signals on all channels drop to nothing when the WiFi connection is lost (there are two other networks on different channels which are strong enough to be relevant, with about 6 others constantly fading in and out). WiFi analyzer shows 3 separate signals for my router, the main 2.4 GHz, the guest 2.4 GHz and the 5.0 GHz. Using WiFi Analyzer on my wife's phone side-by-side shows no change in signal when my phone drops, nor does her phone drop. Monitoring the signal using our laptop, side-by-side likewise shows no signal loss and likewise the laptop does not lose it's WiFi connection. But, at work, the phone seems to not exhibit the same behavior, or, if it does, it's very occasional. Monitoring it all day at work I only saw the signal drop 3 or 4 times. The signal strength of the various networks there is comparatively weak. AT&T were super helpful: "Sorry, we can't help you with WiFi problems. You could try doing a factory reset on your phone". </sarcasm The router is relatively new, but has been working fine with this phone since last Dec. Phone : Motorola Atrix (about 8 months old). Router : Belkin N750 DB (F9K1103 v1 (01C)). Router Firmware: 1.00.46 (2011/10/28 6:37:11). Security : WPA/WPA2-Personal (PSK)

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  • Looking for way to download all the free software I need to setup my PC all at once . . .

    - by Jim McKeeth
    I am in the middle of reinstalling Windows 7, and I would like to install all the software in as few steps as possible. I saw a web site recently that listed a lot of different Freeware and Opensource appliations. There was a checkmark next to each one so you could select the ones you want, and then they would all download in a single package to install at one time. The idea was for when you were setting up after a fresh install. It was for Windows and they were adding 64-bit applications.

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  • How do I record sound from my CD/DVD player without other system sounds in the mix?

    - by Software Monkey
    Using GoldWave I can record via the "Stereo Mix" channel, but I get no sound on the "CD" channel. Of course, using the stereo mix also mixes in all system sounds, including beeps, etc. I have the analog out on the DVD player connected to the CD-IN connector on the MoBo. I can hear CDs and DVDs playing just fine through my speakers - is this because the CD is also IDE data connection in to deliver the sound to the sound card, then? I specifically want to record a DVD; I can easily rip a CD using GoldWave's built-in ripper. Is there anything I have forgotten or have to enable? Or is it likely I have a damaged cable? My system is an MSI mobo and is running Windows XP SP3.

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  • Can I change from BIOS IDE mode to AHCI mode at any time?

    - by Software Monkey
    Currently my Windows 7 computer is crashing during startup, after loading the AMD achix64s.sys driver, if I enable BIOS AHCI mode for the disks. It boots fine with IDE mode. Since I need my computer working, I am wondering if I can just use IDE mode for now, and later change to AHCI mode, when I figure out what is wrong. Background: I was running RAID mode, which needed additional drivers to install/boot Windows. But the MoBo RAID is flaky so I'm trying to switch to using a Windows mirrored volume instead - for that I expected to use AHCI mode.

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  • How do I set up two existing disks with identical contents as a single mirrored volume in Windows 7 without losing data?

    - by Software Monkey
    I have two data disks that were, heretofore, in a mobo RAID configuration in Windows 7. They are now separate AHCI disks, visible in Computer Management. How to I go about making them a single mirrored volume in Windows? Note: The data is backed up up on two other separate disks, but it's a fair amount of work to do a restore (over 120'000 files, and I have to reset permissions). Note2: Currently the two disks are identical, and I can use the content of either one for this.

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  • Is it possible to print on a networked Windows Print server from an AIX server, without using remote printer queues?

    - by Stringent Software
    I have an application on an AIX server (v5.3) that needs to print via a Windows Print Server over the LAN. The simplest way to do this is to use SMIT to setup a remote print queue - which I've done on the test environment - but the IT department have refused to set up a remote print queue on the Production server. I don't have root access to the Production server. Is there any other method for connecting the app to the print server that doesn't involve print queues on the AIX box?

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  • Multiple Apps - One SSL

    - by Optix App Development
    I'm trying to configure a domain and SSL to run multiple Facebook apps through the SSL. What I need advice on is routing the apps through the SSL without actually hosting them on that server. Ideally they would be hosted on the client's server. Any advice on how to do this? UPDATE Following the advice from the replies I have setup a domain which houses my Facebook apps under one SSL. So far this is working well. Thanks guys. :)

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  • The Game vs The Game Engine?

    - by Milo
    I was wondering if somebody could tell me how the game and the game engine fit into game development. Specifically what I mean is, the game engine does not actually have a game. So where I'm unclear about is basically, do game developpers build an engine, then create a new class that inherits from engine which becomes the game? Ex: class ShooterGame : public Engine { }; So basically i'm unclear on where the game code fits into the engine. Thanks

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  • Start Developing a Multiplayer Online Client to host existing video game

    - by Rami.Shareef
    GameRanger Garena ... etc I'm planning to start developing a small online client like these mentioned above (for friends usage), where the player that hosts the game is the server him self. was looking through the web for something to start with, but couldnt find any resources for this request!. Planning to do it with .NET technology, I have a good decent development experience. Any good resources to start with? the game I'm aiming to support is WarCraft III The frozen throne as start

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  • Popular genres in Asian (non-Japanese) markets?

    - by mummey
    Hello, From time-to-time I've wondered what kind of games are popular in Asia (India, China, Korea, Singapore, etc...). I hear about developers in the US and UK who outsource work there, but what goes into the games they make for themselves? Related, you hear these days about how Japanese developers have been marketing their games more for American audiences these days (with mixed success). In what ways could American developers aim their development toward Asian audiences?

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  • Android landscape mod game.

    - by davidv
    I am beginner in android game development. I want my game to run only in landscape fullscreen mod (currently I have Optimus 2X with resolution 800x480 in landscape), and I dont know how to set it. I found the fullscreen mod settings, and tried some landscape mod (set orientation:landscape in AndroidManifest), but the game is now crashing and its very unstable (eg. when i change phone orientation). So is there any way to do that? Thank you for help.

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  • Graphical quality of open source vs. commercial games

    - by Toktik
    I'm new in Game development. I have researched many open source games. But I have not met any open source game which has high quality graphics, comparable to these found in commercial games. What is the reason for this? Are open source game engines not advanced enough to support such graphics or is there just a lack of assets, textures and models? I know that this question is very general, I would like to hear some points of view.

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  • Kickstarter "last minute cold feet"

    - by mm24
    today I scheduled the publication of a video on kickstarter requesting approximately 5.000 $ in order to complete the iPhone shooter game I started 1 year ago after quitting my job. I invested more than 20.000$ in the game so far (for artwork, music, legal and accountant expenses) and I am now getting cold feet about my decision of publishing the video. The game is "nearly finished", in other words: the game mechanics are working but I still have some bugs to fix. Once I will have finished this (I hope will take me 1 or 2 weeks) I plan to start working on the actual level balancing (e.g. deciding the order of appearence of enemies for each level and balancing the number of hitpoints and strenght of bullets that the enemies have). Reasons for not publishing the video are: fear that the concept can be copied easily: the game is a shooter game set in a different environment (its a pretty cool one, believe me :)) and I am worried that someone might copy* the idea (I know, its the usual "I am worried story.."). A shooter game is one of the easiest game to implement and hence there will be hundreds game developer able to copy it by just adapting their existing code and changing graphics (not as straightforward). It took me one year to develop this because I was inexperienced plus there are approximately 6/7 months of work from the illustrator and there are 8 unique music tracks composed. The soundtrack of the video is the soundtrack of the game wich is not yet published and has not been deposited to a music society. I did create legally valid timestamps for the tracks and I am considering uploading the album on iTunes before publishing the video so I can have a certain publication date. But overall I am a bit scared and worried because I have never done this before and even the simple act of publishing an album requires me to read a long contract from the "aggregator company") which, even if I do have contracts with the musicians do worry me as I am not a U.S. resident and I am not familiar with the U.S. law system Reasons for publishing the video are: I almost run out of money (but this is not a real reason as I should have enough for one more month of development time) ...I kind of need extra money as, even if I do have money for 1 month of development I do not have money for marketing and for other expenses (e.g. accountant) It will create a fan base I could get some useful feedback from a wider range of beta testers It might create some pre-release buzz in case some blogger or game magazine likes the concept Anyone has had similar experiences? Is there a real risk that someone will copy the concept and implement it in a couple of months? Will the Kickstarter campaing be a good pre-release exposure for the gmae? Any refrences of similar projects/situations? Is it realistic that someone like ROVIO will copy the idea straight away?

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  • Mesa library vs Hardware accelerated OpenGL for my executable - it's just a linking problem?

    - by user827992
    Supposing that i have my program that is targeting a specific OpenGL version, let's say the 3.0, now i want to produce an executable that will support the software rendering with Mesa and another executable that will support the Hardware accelerated context, i can use the same source code for both without expecting any issues ? In another words, the instrunctions in this libraries are the same for my linking purpose ?

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  • Distributing cross-platform .jar containing natives for LWJGL?

    - by Carter H
    I'm making a game in Java using Slick2d, which depends on LWJGL. I can get everything to work in my development environment, but when I export it to a .jar, it needs the natives placed in the same directory as the .jar. What I'm asking is if it's possible to package the natives for all operating systems in the .jar, and automatically use the right ones depending on what OS was detected. So, is this possible?

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  • Do game studios hire people based on their math knowledge alone?

    - by Brent Horvath
    I have very little programming skills outside of very basic levels of Java, but I have excellent math and science knowledge. I was wondering what I could offer any potential team if I were to go into video game development? Do people hire people based on their math knowledge alone? I like to do other things such as writing or drawing, but math and science are the only skills in which I really excel in.

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  • running GL ES 2.0 code under Linux ( no Android no iOS )

    - by user827992
    I need to code OpenGL ES 2.0 bits and i would like to do this and run the programs on my desktop for practical reasons. Now, i already have tried the official GLES SDK from ATI for my videocard but it not even runs the examples that comes with the SDK itself, i'm not looking for performance here, even a software based rendering pipeline could be enough, i just need full support for GLES 2.0 and GLSL to code and run GL stuff. There is a reliable solution for this under Ubuntu Linux ?

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  • Any multiplayer webgame engine based on Flex

    - by Hongyu Ouyang
    My team is developing a multiplayer webgame (like a virtual world) in a short time(several months using after-school time), and I wonder if there are any webgame engine based on Flex. When I googled it I got many results related to HTML5, but I doubted if it is suitable for quick development. Do anyone have the experience of developing a webgame using A good engine? Are there any engine recommended? I prefer actionscript and flex to a javascript or HTML5 solution.

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  • How would one go about integrated python into a c++ written game for the use of user-made scripts

    - by Spencer Killen
    I'm quite new to game development (not the site) and I'm currently just trying to educate myself about some certain things before I really begin working and a game. anyway, I'd like to know what basic algorithm/outline of how a game would be coded effeciently with the implementation of user coded scripts for gameplay and levels that are written in python, Is this even possible? would all the features of python be avalible? like say "multi-threading"?

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  • Why does Unity3D crash in VirtualBox?

    - by FakeRainBrigand
    I'm running Unity3D in a virtual instance of Windows, using the Virtual Box software on Linux. I have guest additions installed with DirectX support. I've tried using Windows XP SP3 32-bit, and Windows 7 64bit. My host is Ubuntu 12.04 64bit. I installed and registered Unity on both. It loads up fine, and then crashes my entire VirtualBox instance (equivalent of a computer shutting off with no warning).

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  • How do I import my first sprites?

    - by steven_desu
    Continuing from this question (new question - now unrelated) So I have a thorough background in programming already (algorithms, math, logic, graphing problems, etc.) however I've never attempted to code a game before. In fact, I've never had anything more than minimal input from a user during the execution of a program. Generally input was given from a file or passed through console, all necessary functions were performed, then the program terminated with an output. I decided to try and get in on the world of game development. From several posts I've seen around gamedev.stackexchange.com XNA seems to be a favorite, and it was recommended to me when I asked where to start. I've downloaded and installed Visual Studio 2010 along with the XNA Framework and now I can't seem to get moving in the right direction. I started out looking on Google for "xna game studio tutorial", "xna game development beginners", "my first xna game", etc. I found lots of crap. The official "Introduction to Game Studio 4.0" gave me this (plus my own train of thought happily pasted on top thanks to MSPaint): http://tinypic.com/r/2w1sgvq/7 The "Get Additional Help" link (my best guess, since there was no "Continue" or "Next" link) lead me to this page: http://tinypic.com/r/2qa0dgx/7 I tried every page. The forum was the only thing that seemed helpful, however searching for "beginner", "newbie", "getting started", "first project", and similar on the forums turned up many threads with specific questions that are a bit above my level ("beginner to collision detection", for instance) Disappointed I returned to the XNA Game Studio home page. Surely their own website would have some introduction, tutorial, or at least a useful link to a community. EVERYTHING on their website was about coding Windows Phone 7.... Everything. http://tinypic.com/r/10eit8i/7 http://tinypic.com/r/120m9gl/7 Giving up on any official documentation after a while, I went back to Google. I managed to locate www.xnadevelopment.com. The website is built around XNA Game Studio 3.0, but how different can 3.0 be from 4.0?.... Apparently different enough. http://tinypic.com/r/5d8mk9/7 http://tinypic.com/r/25hflli/7 Figuring that this was the correct folder, I right-clicked.... http://tinypic.com/r/24o94yu/7 Hmm... maybe by "Add Content Reference" they mean "Add a reference to an existing file (content)"? Let's try it (after all- it's my only option) http://tinypic.com/r/2417eqt/7 At this point I gave up. I'm back. My original goal in my last question was to create a keyboard-navigable 3D world (no physics necessary, no logic or real game necessary). After my recent failures my goal has been revised. I want to display an image on the screen. Hopefully in time I'll be able to move it with the keyboard.

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  • When would I use "scripts" or "scripting" in a game, as opposed to the core language?

    - by Brian Reindel
    The terms scripts and scripting appear to be used interchangeably on the Game Development Stack Exchange, but other than reading questions about a scripting language choice, I don't understand the relationship between scripts and scripting, and the core language. What does a script typically do, when would it be used, and are scripts in some contexts (as defined by game programmers) different than a scripting language?

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  • Which unit test framework for c++ based games?

    - by jmp97
    Which combination of testing tools do you feel is best? Given the framework / library of your choice you might consider: suitability for TDD ease of use / productivity dealing with mock objects setup with continuous integration error reporting Note: While this is potentially a generic question like the one on SO I would argue that game development is usually bound to a specific work flow which influences the choice for testing. For a higher-level perspective, see question Automated testing of games.

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  • Sprite Animation Toolkits for iPhone

    - by Mike Eggleston
    Does anyone know of any good (and preferably free) Sprite Animation Toolkits/Libraries for iOS development? This library should be able to handle the collision detection and the movement of the sprites. Back in the 90's there was a Pascal library called Sprite Animation Toolkit by Ingemar Ragnemalm that handled a lot of the heft to create animations and the such. I am just wondering if there is anything like that in the iOS world?

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