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  • WAMP Server not working

    - by Jeremy Rudd
    Okay so a continuation from this question, where you experts intro'd me to WAMP, which can basically execute PHP within a Windows XP environment. So now I've got it installed, but the tray icon forever shows YELLOW, and when I visit any PHP page in my browser, it just shows me the PHP source! Also, when I visit "http://localhost/" in IE7 it gives me a 404 Not Found, FF3 just shows a blank page. BTW I've tried "Restart All Services" and restarting my machine, but it still won't work. Any ideas? Any of you had this problem and solved it? Please help me here, I'm desperate to execute PHP client-side and I'm just reverting to testing on-server for now!

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  • Best practice for DAO pattern ?

    - by Tony
    I've seen a lot of codes use a service-dao pattern , I don't know the origin of this pattern . It force the front layer call service , then delegates some of the service task to dao. I want to ask : Does DAO layer do purely data access related task ? What about exception encapsulation ? Is there other pattern can be used to replace this ?

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  • Do Brainbench certifications carry any weight with employers?

    - by Joshua Carmody
    Back in 2000, I got a bunch of programming certifications from Brainbench. However, they didn't seem to be doing me any good, and they needed to be renewed every year, so I let them lapse. Recently I've been hearing more about Brainbench, and I've been wondering - do these certifications impress potential employers at all, in 2009? What has been your experience?

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  • how to place last div into right top corner of partent div? (css)

    - by Radek
    can I somehow using css place the block2 in right top corner of block1? Note that block2 must be the (very) last inside html code of block1 or it could be placed after block1. I cannot make it the first element in block1 <html> <head> <style type="text/css"> .block1 {color:red;width:100px;border:1px solid green;} .block2 {color:blue;width:70px;border:2px solid black;position:relative;} </style> </head> <body> <div class='block1'> <p>text</p> <p>text2</p> <div class='block2'>block2</DIV> </div> </body> </html>

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  • Python Solitaire

    - by Kevin
    This is more of a thought i had awhile rather than an actual problem to solve, maybe more a discussion, but i was wondering if it would be possible to design the game of solitaire and be abkle to play it in the python GUI or some other form of iterface? I know you can get a deck of cards fairly easily and i know yuo can play simple games like snap and so on but i thought solitaire would be more challenging and fun because there is alot more logic behind it than just laying out the cards randomly. Any ideas? (I would be intrested to hear about or see any solutions if anyone had any links etc..)

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  • How to add classes for styling to Drupal when using menu_block?

    - by VoY
    I'm using the menu_block module in Drupal for my menus. This works very well, but I want my menu items styled as an image menu. This cannot be done nicely with the default settings - the menu items look something like this: <li class="leaf first menu-mlid-199"><a href="/this/is/some/nice/url" title="Homepage">Homepage</a></li> I'm guessing I could used the menu-mlid-199 class to get the styling I want, because it's a unique id of each menu item, but that seems rather ugly to me. Is there any other way to add reasonably named classes to my menu items, e.g. generate them from the page title or url alias? Even just a sequence would seem nicer - like menu-item-1 and so on.

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  • Make character escape from shot

    - by M28
    Hello all math masters, I got a problem for you: I have a 2D game (top down), and I would like to make the character escape from a shot, but not just walk away from the shot (I mean, don't be pushed by the shot), I want it to have a good dodging skills. The variables are: shotX - shot x position shotY - shot y position shotSpeedX - shot x speed shotSpeedY - shot x speed charX - character x position charY - character y position keyLeft - Set to true to make the character press the to left key keyRight - Set to true to make the character press the to right key keyUp - Set to true to make the character press the to up key keyDown - Set to true to make the character press the down key I can understand the following languages: C/C++ Java Actionscript 2/3 Javascript

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  • Modifying a model and texture mid-game code

    - by MicroPirate
    Just have a question for anyone out there who knows some sort of game engine pretty well. What I am trying to implement is some sort of script or code that will allow me to make a custom game character and textures mid-game. A few examples would be along the lines of changing facial expressions and body part positions in the game SecondLife. I don't really need a particular language, feel free to use your favorite, I'm just really looking for an example on how to go about this. Also I was wondering if there is anyway to combine textures for optimization; for example if i wanted to add a tattoo to a character midgame, is there any code that could combine his body texture and the tattoo texture into one texture to use (this way I can simply just render one texture per body.) Any tips would be appreciated, sorry if the question is a wee bit to vauge.

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  • Choosing a CMS for an artist's site?

    - by shoosh
    I'm looking for a simple CMS for a site I'm building for my girlfriend. The requirements are very minimal Show images one by one, possibly with a line of text for each Show an aggregate gallery of say 4x4 images. Possibly have several different such galleries Customizable look so i could fit it to her mockup Any suggestions come to mind? Can wordpress do this?

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  • Help on Website response time KPI parameters

    - by geeth
    I am working on improving website performance. Here are the list of key performance indicators I am looking at for each page Total Bytes downloaded Number of requests DNS look up time FirstByte Download time DOM content load time Total load time Is there any optimum value for each KPI to indicate website performance? Please help me in this regard.

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  • How should a QA Environment be setup?

    - by onesith
    I am currently at a loss. We are moving from Dev-owned testing environment to a QA-owned one. I have worked in a QA-owned testing environment before. But I have never set one up from scratch. I understand that it should mirror Production as much as possible. But how? How have you setup your QA Environment?

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  • Where do DQL statements live in an application that is using Zend Framework and Doctrine

    - by Dewayne
    In an application that is using Zend Framework 1.10 and Doctrine 1.2, where should the DQL statements live if our application is built such that it has a Service Layer and a Gateway(aka Doctrine_Table) layer. It seems that our possibilities include: 1) Placing the DQL statements in the Service layer which seems to be a bit too high in our application hierarchy to store DQL. 2) Placing the DQL statements within each model's Table/Gateway which seems a bit redundant because we also need to expose the DQL statements that do things such as getAllUsers() through the Service layer. Which of these is a preferable design? We intend to make use of the Service layer as much as possible so that other projects might consume various parts of our application.

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  • Java: Netbeans debugging session works faster than normal run

    - by Martijn Courteaux
    Hello, I'm making Braid in Netbeans 6.7.1. Computer Spec: Windows 7 Running processes: 46 Running threads: +/- 650 NVidia GeForce 9200M GS Intel Core 2 Duo CPU P8400 @ 2.26Ghz Game-spec with normal run: Memory: between 80 MB and 110 MB CPU: between 9% and 20% CPU when time rewinding: 90% The same values for the debugging session, except when I rewind the time: CPU: 20%. Is there any reason for? Is there a way to reach the same performance with a normal run. This is my repaint code: @Override public void repaint() { BufferStrategy bs = getBufferStrategy(); // numBuffers: 4 Graphics g = bs.getDrawGraphics(); g.setColor(Color.BLACK); g.fillRect(-1, -1, 2000, 2000); gamePanel.paint(g.create(x, y, gameDim.width, gameDim.height)); bs.show(); g.dispose(); Toolkit.getDefaultToolkit().sync(); update(g); } The game runs in fullscreen (undecorated + frame.size = screensize) Martijn

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  • What is the best service/tool to put short audio clips on a website so users can click and listen im

    - by Edward Tanguay
    I'm making a foreign language flashcard website in which I want to have 100s of short 3-10 second audio files available for users to click and listen. So I am looking for a tool/service such as YouTube or Screenr.com but for audio which e.g.: allows me to easily upload multiple kinds of audio files: mp3, wav, etc. easy to manage them online (delete, replace) has a simple, small player (e.g. flash) that integrates nicely into any site

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  • How long can a URL be?

    - by Spines
    How long can a URL be? I want to pass a lot of data through the query string. I think I remember that it depends on what different routers it passes through, but how long can the URL be and definitely not get truncated?

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  • Choosing a scripting language for game and implementing it

    - by Radius
    Hello, I am currently developing a 3D Action/RPG game in C++, and I would like some advice in choosing a scripting language to program the AI of the game. My team comes from a modding background, and in fact we are still finishing work on a mod of the game Gothic. In that game (which we also got our inspiration from) the language DAEDALUS (created by Piranha Bytes, the makers of the game) is used. Here is a full description of said language. The main thing to notice about this is that it uses instances moreso than classes. The game engine is closed, and so one can only guess about the internal implementation of this language, but the main thing I am looking for in a scripting language (which ideally would be quite similar but preferably also more powerful than DAEDALUS) is the fact that there are de facto 3 'separations' of classes - ie classes, instances and (instances of instances?). I think it will be easier to understand what I want if I provide an example. Take a regular NPC. First of all you have a class defined which (I understand) mirrors the (class or structure) inside the engine: CLASS C_NPC { VAR INT id ; // absolute ID des NPCs VAR STRING name [5] ; // Namen des NPC VAR STRING slot ; VAR INT npcType ; VAR INT flags ; VAR INT attribute [ATR_INDEX_MAX] ; VAR INT protection [PROT_INDEX_MAX]; VAR INT damage [DAM_INDEX_MAX] ; VAR INT damagetype ; VAR INT guild,level ; VAR FUNC mission [MAX_MISSIONS] ; var INT fight_tactic ; VAR INT weapon ; VAR INT voice ; VAR INT voicePitch ; VAR INT bodymass ; VAR FUNC daily_routine ; // Tagesablauf VAR FUNC start_aistate ; // Zustandsgesteuert // ********************** // Spawn // ********************** VAR STRING spawnPoint ; // Beim Tod, wo respawnen ? VAR INT spawnDelay ; // Mit Delay in (Echtzeit)-Sekunden // ********************** // SENSES // ********************** VAR INT senses ; // Sinne VAR INT senses_range ; // Reichweite der Sinne in cm // ********************** // Feel free to use // ********************** VAR INT aivar [50] ; VAR STRING wp ; // ********************** // Experience dependant // ********************** VAR INT exp ; // EXerience Points VAR INT exp_next ; // EXerience Points needed to advance to next level VAR INT lp ; // Learn Points }; Then, you can also define prototypes (which set some default values). But how you actually define an NPC is like this: instance BAU_900_Ricelord (Npc_Default) //Inherit from prototype Npc_Default { //-------- primary data -------- name = "Ryzowy Ksiaze"; npctype = NPCTYPE_GUARD; guild = GIL_BAU; level = 10; voice = 12; id = 900; //-------- abilities -------- attribute[ATR_STRENGTH] = 50; attribute[ATR_DEXTERITY] = 10; attribute[ATR_MANA_MAX] = 0; attribute[ATR_MANA] = 0; attribute[ATR_HITPOINTS_MAX]= 170; attribute[ATR_HITPOINTS] = 170; //-------- visuals -------- // animations Mdl_SetVisual (self,"HUMANS.MDS"); Mdl_ApplyOverlayMds (self,"Humans_Arrogance.mds"); Mdl_ApplyOverlayMds (self,"HUMANS_DZIDA.MDS"); // body mesh ,bdytex,skin,head mesh ,headtex,teethtex,ruestung Mdl_SetVisualBody (self,"Hum_Body_CookSmith",1,1,"Hum_Head_FatBald",91 , 0,-1); B_Scale (self); Mdl_SetModelFatness(self,2); fight_tactic = FAI_HUMAN_STRONG; //-------- Talente -------- Npc_SetTalentSkill (self,NPC_TALENT_1H,1); //-------- inventory -------- CreateInvItems (self, ItFoRice,10); CreateInvItem (self, ItFoWine); CreateInvItems(self, ItMiNugget,40); EquipItem (self, Heerscherstab); EquipItem (self, MOD_AMULETTDESREISLORDS); CreateInvItem (self, ItMi_Alchemy_Moleratlubric_01); //CreateInvItem (self,ItKey_RB_01); EquipItem (self, Ring_des_Lebens); //-------------Daily Routine------------- daily_routine = Rtn_start_900; }; FUNC VOID Rtn_start_900 () { TA_Boss (07,00,20,00,"NC_RICELORD"); TA_SitAround (20,00,24,00,"NC_RICELORD_SIT"); TA_Sleep (24,00,07,00,"NC_RICEBUNKER_10"); }; As you can see, the instance declaration is more like a constructor function, setting values and calling functions from within. This still wouldn't pose THAT much of a problem, if not for one more thing: multiple copies of this instance. For example, you can spawn multiple BAU_900_Ricelord's, and each of them keeps track of its own AI state, hitpoints etc. Now I think the instances are represented as ints (maybe even as the id of the NPC) inside the engine, as whenever (inside the script) you use the expression BAU_900_Ricelord it can be only assigned to an int variable, and most functions that operate on NPCs take that int value. However to directly modify its hitpoints etc you have to do something like var C_NPC npc = GetNPC(Bau_900_Ricelord); npc.attribute[ATR_HITPOINTS] = 10; ie get the actual C_NPC object that represents it. To finally recap - is it possible to get this kind of behaviour in any scripting languages you know of, or am I stuck with having to make my own? Or maybe there is an even better way of representing NPC's and their behaviours that way. The IDEAL language for scripting for me would be C#, as I simply adore that language, but somehow I doubt it is possible or indeed feasible to try and implement a similar kind of behaviour in C#. Many thanks

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  • How do you handle browser cache with login/logout?

    - by Julien
    To improve performances, I'd like to add a fairly long Cache-Control (up to 30 minutes) to each page since they do not change often. However, each page also displays the name of the user logged in (like this website). The problem is when the user logs in or logs out: the user name must change. How can I change the user name after each login/logout action while keeping a long Cache-Control? Here are the solutions I can think of: Ajax request (not cached) to retrieve and display the user name. If I have 2 requests (/user?registered and /user?new), they could be cached as well. But I am afraid this extra request would nullify my caching performance-wise Add a unique URL variable (?time=) to make the URL different, and cancel the cache. However, I would have to add this variable to all links on my webpage, not very convenient code-wise This problems becomes greater if I actually have more content that is not the same for registered users and new users.

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  • ASP.NET configure data source is not returning anything?

    - by Greg McNulty
    I'm selecting table data of the current user: SELECT [ConfidenceLevel], [LoveLevel], [HappinessLevel] FROM [UserData] WHERE ([UserProfileID] = @UserProfileID) I have set a control to the unique user ID and it is getting the correct value: HTML: <asp:Label ID="userID" runat="server" Text="Labeluser"></asp:Label> C#: userID.Text = Membership.GetUser().ProviderUserKey.ToString(); I then use it in the where clause using the Configure Data Source window unique ID = control then controlID userID (fills in .text for me) I compile and run but nothing shows up where the table should be. Any suggestions? Here is the code it has created: <asp:GridView ID="GridView1" runat="server" AutoGenerateColumns="False" DataSourceID="SqlDataSource1"> <Columns> <asp:BoundField DataField="ConfidenceLevel" HeaderText="ConfidenceLevel" SortExpression="ConfidenceLevel" /> <asp:BoundField DataField="LoveLevel" HeaderText="LoveLevel" SortExpression="LoveLevel" /> <asp:BoundField DataField="HappinessLevel" HeaderText="HappinessLevel" SortExpression="HappinessLevel" /> </Columns> </asp:GridView> <asp:SqlDataSource ID="SqlDataSource1" runat="server" ConnectionString="<%$ ConnectionStrings:ConnectionStringToDB %>" SelectCommand="SELECT [ConfidenceLevel], [LoveLevel], [HappinessLevel] FROM [UserData] WHERE ([UserProfileID] = @UserProfileID)"> <SelectParameters> <asp:ControlParameter ControlID="userID" Name="UserProfileID" PropertyName="Text" Type="Object" /> </SelectParameters> </asp:SqlDataSource>

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