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  • HTML5 tags not working at all in firefox 3.6.3

    - by William
    Okay, so I'm trying to get into this whole HTML 5 thing, and this tutorial (http://www.webreference.com/authoring/languages/html/HTML5/) says that these tags should move the content around without any kind of CSS at all, but all I'm getting is a line of text that looks like this: Header tag Nav tag Artical Section tags Aside tag footer tag Here is the code: <!DOCTYPE html> <html lang="en"> <head> <title>HTML5 test1</title> <meta charset="utf-8" /> </head> <body> <header> Header tag </header> <nav> Nav tag </nav> <article> <section> Artical Section tags </section> </article> <aside> Aside tag </aside> <footer> footer tag </footer> </body> </html>

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  • How do I move from being a software developer to being a software architect?

    - by Nestor
    I mean... Should I start programming less and designing more? Should I stop reading programming books, and start reading more books about pattern designs, etc? Should I stop focusing primarily on Microsoft technologies and open up my horizons with other technologies (in order to get a broader perspective)? How should I change my mind set in general (perhaps less detail oriented) ? etc I'm looking for concrete advice, especially from your own experience!

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  • Google Maps: How does Trulia create their custom InfoWIndows?

    - by NickT
    I really like how Trulia.com has created their custom Google Map InfoWindows. What I like in particular about Trulia's implementation of the InfoWindow is: Extends beyond the map border: Google Maps InfoWindows are contained within the map border whereas Trulia's seems to be able to float on-top of the map Always displays InfoWindow near map Center: Google Maps InfoWindows always display the InfoWindow above the marker whereas Trulia InfoWindows always display the InfoWindow as close the center of the map as possible. For example, if the map marker icon is on the top of the map near the border, the Trulia InfoWindow is displayed below the map marker icon InfoWindow is displayed on mouse hover (not 'click'): With the default Google Maps InfoWindow, you have to 'click' the map marker icon to display the InfoWindow whereas Trulia InfoWindows are display simply by hovering over the map marker icon. I found the PdMarker, which is a 3rd party extension for Google Map InfoWindows that accomplishes most of the above bullets but not all. 1) It does not extend beyond the map border, 2) it does not work with Google Maps API version 3 (only version 2). Anyone know how Trulia is accomplishing their InfoWindow-like implementation on Google Maps API v3?

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  • iphone - how to mentain the state of UIWebView ?

    - by g.revolution
    Hi, i am having a UIWebView showing and HTML page that has some checkboxes, radio buttons. My Application has tabbar controller that switches b/w two controllers. How i can maintain the current state of UIWebView. ( e.g. i have selected a checkbox and i change the tab and go to other ViewController and again come back to UIWebView. the WebView resets itself and goes to the start... i want to maintain the state of UIWebView ( all the checkboxes clicked) .. how i will do that ?? any idea ?? thanks in advance

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  • MS Query Analizer/Management Studio replacement?

    - by kprobst
    I've been using SQL Server since version 6.5 and I've always been a bit amazed at the fact that the tools seem to be targeted to DBAs rather than developers. I liked the simplicity and speed of the Query Analizer for example, but hated the built-in editor, which was really no better than a syntax coloring-capable Notepad. Now that we have Management Studio the management part seems a bit better but from a developer standpoint the tools is even worse. Visual Studio's excellent text editor... without a way to customize keyboard bindings!? Don't get me started on how unusable is the tree-based management hierarchy. Why can't I re-root the tree on a list of stored procs for example the way the Enterprise Manager used to allow? Now I have a treeview that needs to be scrolled horizontally, which makes it eminently useless. The SQL server support in Visual Studio is fantastic for working with stored procedures and functions, but it's terrible as a general ad hoc data query tool. I've tried various tools over the years but invariably they seem to focus on the management side and shortchange the developer in me. I just want something with basic admin capabilities, good keyboard support and requisite DDL functionality (ideally something like the Query Analyzer). At this point I'm seriously thinking of using vim+sqlcmd and a console... I'm that desperate :) Those of you who work day in and day out with SQL Server and Visual Studio... do you find the tools to be adequate? Have you ever wished they were better and if you have found something better, could you share please? Thanks!

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  • A rocket following the tracks height. Not Homing Missile.

    - by confusedEj
    What I am trying to create is a rocket that will hug the track in a straight direction. ie) The rocket travels in a straight direction and can orientate based on its local x axis. This is so it can go up/down ramps and never hit the ground. Currently I am using PhysX opengl and C++. This is the method I'm trying right now: 1. Ray cast from ahead of the missile (ray casting downwards) 2. If the ray cast is less then the expected ray cast length, then I have to orientate up. 3. If the ray cast is more then the expected ray cast length, then I have to orientate down. Now the problem, I am having is that my missile is orientating at an arbitary angle (I'm giving it 1 degrees.) Though I think this is a bad approach because the amount of frames in the game is not as much as I would think there would be. So the rocket would run into a ramp. My main question is: is there a better way of approaching this and how? NxVec3 frontRayLoc = m_rocketConfig->getValueForKey<NxVec3>("r_frontRayCastLocation"); float threshhold = m_rocketConfig->getValueForKey<float>("r_angleThreshhold"); float predRayCastHeight = m_rocketConfig->getValueForKey<float>("r_predRayCastHeight"); NxVec3 rayGlobalPos_1 = m_actor->getGlobalPosition() + m_actor->getGlobalOrientation() * frontRayLoc; NxVec3 dir = m_actor->getGlobalOrientation() * NxVec3(0,-1.0,0); NxReal dist1 = castRay(rayGlobalPos_1, dir); // Get the percentage difference float actualFrontHeight = abs(1 - (dist1/predRayCastHeight)); // See if the percentage difference is greater then threshold // Also check if we are being shot off track if ((actualFrontHeight > threshhold) && (dist1 != m_rayMaxDist)){ // Dip Down if (dist1 > predRayCastHeight){ printf("DOWN - Distance 1: %f\n", dist1); // Get axis of rotation NxVec3 newAxis = m_actor->getGlobalOrientation() * NxVec3(1.0,0,0.0); // Rotate based on that axis m_orientateAngle = -1.0 * m_orientateAngle; // For rotating clockwise NxQuat newOrientation(m_orientateAngle, newAxis); NxMat33 orientation(newOrientation); m_orientation = m_orientation * orientation; // Orientate the linear velocity to keep speed of rocket and direct away from road NxVec3 linVel = m_actor->getLinearVelocity(); m_actor->setLinearVelocity(m_orientation * linVel); } // Go Up else if (dist1 < predRayCastHeight){ printf("UP - Distance 1: %f\n", dist1); // Get axis of rotation NxVec3 newAxis = m_actor->getGlobalOrientation() * NxVec3(1.0,0,0.0); // Rotate around axis NxQuat newOrientation(m_orientateAngle, newAxis); m_actor->setGlobalOrientationQuat(newOrientation); NxMat33 orientation(newOrientation); m_orientation = m_orientation * orientation; // Orientate the linear velocity to keep speed of rocket and direct away from road NxVec3 linVel = m_actor->getLinearVelocity(); m_actor->setLinearVelocity(m_orientation*linVel); } m_actor->setGlobalOrientation(m_orientation); } Thanks for the support :)

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  • I do not know whether it should continue to develop this code sharing service :(

    - by user296268
    I created an open source Project : TwPaste on github. It provides The Social Source Code and Plain Text Sharing Service. You can post any source code here , All pastes and comments will post to twitter . I'm not sure the usefulness of this project , so I need your feedback to improve it , if you think it is useless , please tell me directly, I'll close it soon. Thanks. You can access it form below link twpaste.com

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  • Make a steady automata in javascript

    - by RobertWHurst
    I'm working on a javascript game and I've got an automata system controlling game time and sprite animation as well as giving a hand to the path finding system for timing and such. My problem is on slow browsers the javascript loop I'm using for counting the time is not very accurate. It tends to jump around a lot. I there a way to force the loop to run consistantly at 30 fps? The automata can drop frames if it needs to catch up so if the solution requires droping frames thats ok.

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  • Full Time Employee versus Contract Work?

    - by Elijah Manor
    What types of programmers tend to be attracted to full-time positions and what types are drawn to contract positions? Which type are you, and have you swapped between one to another? Does there come a time in a programmer's life when he/she typically switches from one to another? Do you find one more challenging than the other?

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  • IE6 secure and nonsecure error - nothing in Fiddler/no iframes

    - by seengee
    Hi, I've got the issue of IE6 showing the "secure and nonsecure items" error on an SSL page. Looking into it though none of the usual causes seem to apply. There are no calls to http://, there are no iframes in the page, fiddler and httpfox both show only requests to https:// - what else can i check? In Firefox and IE there is nothing to suggest there is mixed content at all

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  • SilverLight WebApp Calling Webservice in the same solution

    - by Ben
    Hi, I have a website solution that is composed of a SilverLight Project and an ASP Site that contains an asmx Webservice. The SilverLight project calls various methods in the Webservice, and this works fine on my home PC. When i publish the site (using 123-Reg if that makes a difference), it appears that the SilverLight app is no longer able to call the webservice. I have tried debugging the app by pointing my local version of the site to my published webservice and i get a "policy" issue. I know that 123 Reg have .Net 3.5 running on their servers, so i would assume that the site should "just work" when i publish it. Am i making a hugely stupid assumption there? Is there anything that i can do to change the "policies" within my app? Or is there another way around what i am trying to do ( i need to keep the webservice, as i want for it to be used from other places, and dont really want to duplicate code and create the same methods within the SilverLight project). Thanks

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  • How to think in data stores instead of databases?

    - by Jim
    As an example, Google App Engine uses data stores, not a database, to store data. Does anybody have any tips for using data stores instead of databases? It seems I've trained my mind to think 100% in object relationships that map directly to table structures, and now it's hard to see anything differently. I can understand some of the benefits of data stores (e.g. performance and the ability to distribute data), but some good database functionality is sacrificed (e.g. joins). Does anybody who has worked with data stores like BigTable have any good advice to working with them?

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  • Programmatic Bot Detection

    - by matt
    Hi, I need to write some code to analyze whether or not a given user on our site is a bot. If it's a bot, we'll take some specific action. Looking at the User Agent is not something that is successful for anything but friendly bots, as you can specify any user agent you want in a bot. I'm after behaviors of unfriendly bots. Various ideas I've had so far are: If you don't have a browser ID If you don't have a session ID Unable to write a cookie Obviously, there are some cases where a legitimate user will look like a bot, but that's ok. Are there other programmatic ways to detect a bot, or either detect something that looks like a bot? thanks!

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  • Develop applications to mobiles

    - by muek
    Hi there, I have very easy question, but I simply have any idea of the answer. I have developed a small mobile-application using java, for my nokia. The problem is that when installed on my samsung the application simply crashed. Then I tried on my other nokia but different model, and I didn't got the normal behavior. So my question is, does anyone have any idea how companies that develop mobiles applications/games test their software. Does they have to have all models for all mobiles phones??

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  • How can I load static configuration information

    - by Goro
    In my code, I use JavaScript for UI and PHP for back end. I also use PHP to store application settings and sometimes my UI code needs to access this information. My configuration file looks something like this (config.php): $resolution_x = 1920; $resolution_y = 1080; etc... When I need to access any of these settings form JavaScript, i simply use <?php echo ... ?> to substitute the value directly, but it just doesn't strike me as very robust. Are they any dangers of doing this that I am not aware of? Is there a better way of doing this? Thank you,

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  • Most useful Explorer shell extensions

    - by pablo
    I'd like to know which are the most common (and useful) shell extensions you're using as developers. I bet the following are on the list, but I'd like to know which others you would add: Tortoise SVN Tortoise Hg Tortoise XXX (Git, CVS, whatever) Any others worth mentioning?

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  • directx 9 hlsl vs. directx 10 hlsl : syntex the same.

    - by numerical25
    For the past month or so I been busting my behind trying to learn directx. So I been mixing back back and fourth from directx 9 to directx 10. One of the major changes I've seen in the two is how to process vectors in the graphics card. one of the drastic changes I notice is how you get the gpu to recognize your structs. In directx 9 you define the Flexible Vertex Formats your typical set up would be like this... #define CUSTOMFVF (D3DFVF_XYZRHW | D3DFVF_DIFFUSE) in directx 10 I believe the equivalent is the input vertex description D3D10_INPUT_ELEMENT_DESC layout[] = { {"POSITION",0,DXGI_FORMAT_R32G32B32_FLOAT, 0 , 0, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"COLOR",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 12, D3D10_INPUT_PER_VERTEX_DATA, 0} }; I notice in directx 10. it is more descriptive. besides this, what are some of the drastic changes made. and is the hlsl syntax the same for both.

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  • Can games be considered real-time systems?

    - by harry
    I've been reading up on real-time systems and how they work etc. I was looking at the wikipedia article as well that said a game of Chess with a timer per move can be considered a real-time system because the program MUST compute a move in that time. What about other games? As we know, games generally try and run at 25+ FPS, could it be considered a soft real-time system since if it falls under 25 (I'm using 25 as a pre-defined threshold btw) it's not the end of the world, just a hit to the performance that we wanted? Also - games have events they must handle as well. The user uses the keyboard/mouse and the system must answer those events accordingly within (again) a pre-defined time, before the game is considered to have "failed". Oh, and I'm talking single-player for now to keep things simple. It sounds like games fit the soft real-time system criteria, but I'd like to know if I'm missing anything... thanks.

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  • Making Javascript and HTML5 games

    - by Jeff Meatball Yang
    A long time ago (Netscape 4-era), I wrote Javascript-based games: Pong, Minesweeper, and John Conway's Life among them. I'm getting back into it, and want to get my hands even dirtier. I have a few games in mind: Axis & Allies clone, with rugged maps and complex rules. Tetris clone, possibly with real-time player-vs-player or player-vs-computer mode Breakout clone, with a couple weapons and particle velocities In all of these, I have only a few objectives: Use JavaScript and HTML 5 - it should run on Chrome, Safari, or maybe an iPad. Start small and simple, then build-up features. Learn something new about game design and implementation. So my questions are: How would you implement these games? Do you have any technology recommendations? If you've written these games, what was the hardest part? N.B. I also want to start from first-principles - if you recommend a framework/library, I would appreciate some theory or implementation details behind it. These games are different enough that I should learn something new from each one.

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