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  • OpenCL: Strange buffer or image bahaviour with NVidia but not Amd

    - by Alex R.
    I have a big problem (on Linux): I create a buffer with defined data, then an OpenCL kernel takes this data and puts it into an image2d_t. When working on an AMD C50 (Fusion CPU/GPU) the program works as desired, but on my GeForce 9500 GT the given kernel computes the correct result very rarely. Sometimes the result is correct, but very often it is incorrect. Sometimes it depends on very strange changes like removing unused variable declarations or adding a newline. I realized that disabling the optimization will increase the probability to fail. I have the most actual display driver in both systems. Here is my reduced code: #include <CL/cl.h> #include <string> #include <iostream> #include <sstream> #include <cmath> void checkOpenCLErr(cl_int err, std::string name){ const char* errorString[] = { "CL_SUCCESS", "CL_DEVICE_NOT_FOUND", "CL_DEVICE_NOT_AVAILABLE", "CL_COMPILER_NOT_AVAILABLE", "CL_MEM_OBJECT_ALLOCATION_FAILURE", "CL_OUT_OF_RESOURCES", "CL_OUT_OF_HOST_MEMORY", "CL_PROFILING_INFO_NOT_AVAILABLE", "CL_MEM_COPY_OVERLAP", "CL_IMAGE_FORMAT_MISMATCH", "CL_IMAGE_FORMAT_NOT_SUPPORTED", "CL_BUILD_PROGRAM_FAILURE", "CL_MAP_FAILURE", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "CL_INVALID_VALUE", "CL_INVALID_DEVICE_TYPE", "CL_INVALID_PLATFORM", "CL_INVALID_DEVICE", "CL_INVALID_CONTEXT", "CL_INVALID_QUEUE_PROPERTIES", "CL_INVALID_COMMAND_QUEUE", "CL_INVALID_HOST_PTR", "CL_INVALID_MEM_OBJECT", "CL_INVALID_IMAGE_FORMAT_DESCRIPTOR", "CL_INVALID_IMAGE_SIZE", "CL_INVALID_SAMPLER", "CL_INVALID_BINARY", "CL_INVALID_BUILD_OPTIONS", "CL_INVALID_PROGRAM", "CL_INVALID_PROGRAM_EXECUTABLE", "CL_INVALID_KERNEL_NAME", "CL_INVALID_KERNEL_DEFINITION", "CL_INVALID_KERNEL", "CL_INVALID_ARG_INDEX", "CL_INVALID_ARG_VALUE", "CL_INVALID_ARG_SIZE", "CL_INVALID_KERNEL_ARGS", "CL_INVALID_WORK_DIMENSION", "CL_INVALID_WORK_GROUP_SIZE", "CL_INVALID_WORK_ITEM_SIZE", "CL_INVALID_GLOBAL_OFFSET", "CL_INVALID_EVENT_WAIT_LIST", "CL_INVALID_EVENT", "CL_INVALID_OPERATION", "CL_INVALID_GL_OBJECT", "CL_INVALID_BUFFER_SIZE", "CL_INVALID_MIP_LEVEL", "CL_INVALID_GLOBAL_WORK_SIZE", }; if (err != CL_SUCCESS) { std::stringstream str; str << errorString[-err] << " (" << err << ")"; throw std::string(name)+(str.str()); } } int main(){ try{ cl_context m_context; cl_platform_id* m_platforms; unsigned int m_numPlatforms; cl_command_queue m_queue; cl_device_id m_device; cl_int error = 0; // Used to handle error codes clGetPlatformIDs(0,NULL,&m_numPlatforms); m_platforms = new cl_platform_id[m_numPlatforms]; error = clGetPlatformIDs(m_numPlatforms,m_platforms,&m_numPlatforms); checkOpenCLErr(error, "getPlatformIDs"); // Device error = clGetDeviceIDs(m_platforms[0], CL_DEVICE_TYPE_GPU, 1, &m_device, NULL); checkOpenCLErr(error, "getDeviceIDs"); // Context cl_context_properties properties[] = { CL_CONTEXT_PLATFORM, (cl_context_properties)(m_platforms[0]), 0}; m_context = clCreateContextFromType(properties, CL_DEVICE_TYPE_GPU, NULL, NULL, NULL); // m_private->m_context = clCreateContext(properties, 1, &m_private->m_device, NULL, NULL, &error); checkOpenCLErr(error, "Create context"); // Command-queue m_queue = clCreateCommandQueue(m_context, m_device, 0, &error); checkOpenCLErr(error, "Create command queue"); //Build program and kernel const char* source = "#pragma OPENCL EXTENSION cl_khr_byte_addressable_store : enable\n" "\n" "__kernel void bufToImage(__global unsigned char* in, __write_only image2d_t out, const unsigned int offset_x, const unsigned int image_width , const unsigned int maxval ){\n" "\tint i = get_global_id(0);\n" "\tint j = get_global_id(1);\n" "\tint width = get_global_size(0);\n" "\tint height = get_global_size(1);\n" "\n" "\tint pos = j*image_width*3+(offset_x+i)*3;\n" "\tif( maxval < 256 ){\n" "\t\tfloat4 c = (float4)(in[pos],in[pos+1],in[pos+2],1.0f);\n" "\t\tc.x /= maxval;\n" "\t\tc.y /= maxval;\n" "\t\tc.z /= maxval;\n" "\t\twrite_imagef(out, (int2)(i,j), c);\n" "\t}else{\n" "\t\tfloat4 c = (float4)(255.0f*in[2*pos]+in[2*pos+1],255.0f*in[2*pos+2]+in[2*pos+3],255.0f*in[2*pos+4]+in[2*pos+5],1.0f);\n" "\t\tc.x /= maxval;\n" "\t\tc.y /= maxval;\n" "\t\tc.z /= maxval;\n" "\t\twrite_imagef(out, (int2)(i,j), c);\n" "\t}\n" "}\n" "\n" "__constant sampler_t imageSampler = CLK_NORMALIZED_COORDS_FALSE | CLK_ADDRESS_CLAMP_TO_EDGE | CLK_FILTER_NEAREST;\n" "\n" "__kernel void imageToBuf(__read_only image2d_t in, __global unsigned char* out, const unsigned int offset_x, const unsigned int image_width ){\n" "\tint i = get_global_id(0);\n" "\tint j = get_global_id(1);\n" "\tint pos = j*image_width*3+(offset_x+i)*3;\n" "\tfloat4 c = read_imagef(in, imageSampler, (int2)(i,j));\n" "\tif( c.x <= 1.0f && c.y <= 1.0f && c.z <= 1.0f ){\n" "\t\tout[pos] = c.x*255.0f;\n" "\t\tout[pos+1] = c.y*255.0f;\n" "\t\tout[pos+2] = c.z*255.0f;\n" "\t}else{\n" "\t\tout[pos] = 200.0f;\n" "\t\tout[pos+1] = 0.0f;\n" "\t\tout[pos+2] = 255.0f;\n" "\t}\n" "}\n"; cl_int err; cl_program prog = clCreateProgramWithSource(m_context,1,&source,NULL,&err); if( -err != CL_SUCCESS ) throw std::string("clCreateProgramWithSources"); err = clBuildProgram(prog,0,NULL,"-cl-opt-disable",NULL,NULL); if( -err != CL_SUCCESS ) throw std::string("clBuildProgram(fromSources)"); cl_kernel kernel = clCreateKernel(prog,"bufToImage",&err); checkOpenCLErr(err,"CreateKernel"); cl_uint imageWidth = 8; cl_uint imageHeight = 9; //Initialize datas cl_uint maxVal = 255; cl_uint offsetX = 0; int size = imageWidth*imageHeight*3; int resSize = imageWidth*imageHeight*4; cl_uchar* data = new cl_uchar[size]; cl_float* expectedData = new cl_float[resSize]; for( int i = 0,j=0; i < size; i++,j++ ){ data[i] = (cl_uchar)i; expectedData[j] = (cl_float)i/255.0f; if ( i%3 == 2 ){ j++; expectedData[j] = 1.0f; } } cl_mem inBuffer = clCreateBuffer(m_context,CL_MEM_READ_ONLY|CL_MEM_COPY_HOST_PTR,size*sizeof(cl_uchar),data,&err); checkOpenCLErr(err, "clCreateBuffer()"); clFinish(m_queue); cl_image_format imgFormat; imgFormat.image_channel_order = CL_RGBA; imgFormat.image_channel_data_type = CL_FLOAT; cl_mem outImg = clCreateImage2D( m_context, CL_MEM_READ_WRITE, &imgFormat, imageWidth, imageHeight, 0, NULL, &err ); checkOpenCLErr(err,"get2DImage()"); clFinish(m_queue); size_t kernelRegion[]={imageWidth,imageHeight}; size_t kernelWorkgroup[]={1,1}; //Fill kernel with data clSetKernelArg(kernel,0,sizeof(cl_mem),&inBuffer); clSetKernelArg(kernel,1,sizeof(cl_mem),&outImg); clSetKernelArg(kernel,2,sizeof(cl_uint),&offsetX); clSetKernelArg(kernel,3,sizeof(cl_uint),&imageWidth); clSetKernelArg(kernel,4,sizeof(cl_uint),&maxVal); //Run kernel err = clEnqueueNDRangeKernel(m_queue,kernel,2,NULL,kernelRegion,kernelWorkgroup,0,NULL,NULL); checkOpenCLErr(err,"RunKernel"); clFinish(m_queue); //Check resulting data for validty cl_float* computedData = new cl_float[resSize];; size_t region[]={imageWidth,imageHeight,1}; const size_t offset[] = {0,0,0}; err = clEnqueueReadImage(m_queue,outImg,CL_TRUE,offset,region,0,0,computedData,0,NULL,NULL); checkOpenCLErr(err, "readDataFromImage()"); clFinish(m_queue); for( int i = 0; i < resSize; i++ ){ if( fabs(expectedData[i]-computedData[i])>0.1 ){ std::cout << "Expected: \n"; for( int j = 0; j < resSize; j++ ){ std::cout << expectedData[j] << " "; } std::cout << "\nComputed: \n"; std::cout << "\n"; for( int j = 0; j < resSize; j++ ){ std::cout << computedData[j] << " "; } std::cout << "\n"; throw std::string("Error, computed and expected data are not the same!\n"); } } }catch(std::string& e){ std::cout << "\nCaught an exception: " << e << "\n"; return 1; } std::cout << "Works fine\n"; return 0; } I also uploaded the source code for you to make it easier to test it: http://www.file-upload.net/download-3513797/strangeOpenCLError.cpp.html Please can you tell me if I've done wrong anything? Is there any mistake in the code or is this a bug in my driver? Best reagards, Alex

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  • CSS Image Rollovers

    - by dcolumbus
    <div id="navigation> <ul class="navlist"> <li><img src="images/btn1.gif"/></li> <li><img src="images/btn2.gif"/></li> <li><img src="images/btn3.gif"/></li> </ul> </div> How would I be able to give these "buttons" within the list rollover states without using JS? I'm totally drawing a blank... These links must be images.

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  • Bing image search like endless scroll in Flex

    - by Tee
    Hi, I want to know if there is any existing implementation of 'endless scroll' in Flex ? I searched online but I could only find implementation in Javascript. What could be the pros/cons of having an 'endless scroll' component in Flex, which would be more efficient JS or Flex. Thanks

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  • How to use a jar in Unity3D?

    - by Dima Goltsman
    I have a jar library that i created. It can be integrated in any android app and it works like this: String token="<SOME_TOKEN>"; DeviceIdentifier edDevice = new DeviceIdentifier( this.getApplicationContext(),token); edDevice.update(); DeviceIdentifier class os a class in the jar. now i want to make that jar work with Unity3d, i searched the web and couldn't find anything what is the correct way to integrate it?

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  • Resizing image to fit its container

    - by jack moore
    #foo {width: 300px; height: 400px; overflow: hidden;} <div id="foo"></div> this.someimage = randomImageUrl; $("foo").innerHTML = "<img src='"+this.someimage+"' class='fooimage' />"; Now, the picture could be 200x200 or 1100x400 ... it's totally random. I can just stretch it (or reduce its size) by using: .fooimage {width: 300px; height: 400px;} $("foo").innerHTML = "<img src='"+this.someimage+"' class='fooimage' />"; Or I could test its size: imgHeight = newImg.height; imgWidth = newImg.width; ... and maybe something like this: if(imgHeight >400){ $("foo").innerHTML = "<img src='"+this.someimage+"' height='400' />"; } and browsers will do the rest. But there must be something better. Any ideas? Thanks! :)

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  • Composite Views and View Controllers

    - by BillyK
    Hi, I'm somewhat new to Android and am in the process of designing an application with a couple fairly complex views. One of the views is intended to involve a complex view displaying information associated with model objects and segregated into several different views; the navigation of which is meant to be achieved using sliding effects (i.e. sliding one's finger across the screen to traverse from one screen to the next, etc). The view itself will be used to host multiple sets of views for varying types of model objects, but with a general structure that is reused between them all. As a rough example, the view might come up to display information about a person (the model object), displaying several details views: a view for general information, a view displaying a list of hobbies, and a view displaying a list of other individuals associated with their social network. The same general view, when given a model object representing a particular car would give several different views: A general view with details, A view containing photo images for that vehicle, a view representing locations which it could be purchased from, and a view providing a list of related cars. (NOTE: This is not the real data involved, but is representative of the general intent for the view). The subviews will NOT cover the entire screen real-estate and other features within the view should be both visible and able to be interacted with by the user. The idea here is that there is a general view structure that is reusable and which will manage a set of subviews dynamically generated based upon the type of model object handed to the view. I'm trying to determine the appropriate way to leverage the Android framework in order to best achieve this without violating the integrity of the framework. Basically, I'm trying to determine how to componentize this larger view into reusable units (i.e. general view, model-specific sub-view controllers, and individual detail views). To be more specific, I'm trying to determine if this view is best designed as a composite of several custom View classes or a composite of several Activity classes. I've seen several examples of custom composite views, but they typically are used to compose simple views without complex controllers and without attention to the general Activity lifecycle (i.e. storing and retrieving data related to the model objects, as appropriate). On the other hand, the only real example I've seen regarding a view comprised of a composite of Activities is the TabActivity itself, and that isn't customizable in the fashion that would be necessary for this. Does anyone have any suggestions as to the appropriate way to structure my view to achieve the application framework I'm looking for? Views? Activities? Something else? Any guidance would be appreciated. Thanks in advance.

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  • Easiest way to export longitude and latitude data stored in a SQLite database to a file so it can be

    - by LordSnoutimus
    Hello, I have created an application that records a series of longitude and latitude values in a SQLite database and display them as a coloured track on a MapActivity. I now want to be able to export this data somehow (preferably to a file) so a user can upload the values to a website showing a Google Map API. My question is: what would be the quickest way to export the data (and in what file format: GPX, XML, CSV) to the SD card located on the Android device. Many thanks.

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  • Pagination - Twitter's people you follow

    - by anselmophil
    Hi guys, im developing an Android application for twitter that will sync data coming from the people you follow. The problem is that: http://api.twitter.com/1/statuses/friends.json provides me the last 100 persons ive followed and i wanted to display only 20 for each 'page'. I believe that the 'cursor' parameter doesnt do what i need, so i'm trying to figure out a way to store it. Can you guys give me enlightenment? Thanks in advance

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  • Content Provider

    - by niya
    Created a profile using content provider. After running it correctly, added 3 fields to the table. But now its not working corrrectly.It shows an error like "android.content.res.Resources$NotFoundException: String resource ID #0x4d2".Any solution?

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  • iPhone: How to create dynamic image dragging ala iphone icon rearranging

    - by Jim Coffman
    On the iPhone, if you touch and hold your finger on an icon, it starts vibrating, then you can drag them around while the other icons move aside and rearrange dynamically. I'm trying to figure out how to do this inside an application with a grid of images or buttons. I don't need them to vibrate, but I do want the UI to allow the user to drag them with real-time dynamic reordering and then return the new position (ie, an int for accessing a mutable array). Any ideas how to do this? Any sample code out there? Thanks!

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  • jquery image fading with tabs

    - by StealthRT
    Hey all, i am trying my best to figure out how to go about doing this: I have 2 tabs. When the page loads tab1 is selected automatically. This shows the tab as 1.0 transparency while tab2 stays at 0.7. Once the user clicks on tab2, tab1 goes to 0.7 transparency and tab2 goes to 1.0. However, i can not seem to get it to do that! Here is my code: <script type="text/javascript"> function checkTab(theTab) { $('#tab1').fadeTo(250, 0.70); $('#tab2').fadeTo(250, 0.70); if ($("#tabActive").val() == theTab) { $(theTab).fadeTo(250, 1); } } $(document).ready(function() { $('#tab1').hover(function() {$(this).fadeTo(250, 1)}, function() {checkTab('#tab1')}); $('#tab2').hover(function() {$(this).fadeTo(250, 1)}, function() {checkTab('#tab2')}); $('#tab2').fadeTo(250, 0.70); $('#tabActive').val('tab1'); }); </script> <li class="stats"><img src="images/Stats.png" name="nav1" width="70" height="52" id="tab1" onclick="$('#tabActive').val('tab1');" /></li> <li class="cal"><img src="images/cal.png" name="nav1" width="70" height="52" id="tab2" onclick="$('#tabActive').val('tab2');" /></li> <input name="tabActive" id="tabActive" type="text" /> Any help would be great! :) David

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  • Test if file exists

    - by klaus-vlad
    Hi, I'm trying to open a file in android like this : try { FileInputStream fIn = context.openFileInput(FILE); DataInputStream in = new DataInputStream(fIn); BufferedReader br = new BufferedReader(new InputStreamReader(in)); if(in!=null) in.close(); } catch(Exception e) { } , but in case the file does not exists a file not found exception is thrown . I'd like to know how could I test if the file exists before attempting to open it.

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  • Cleaning Sencha Touch project from unused folders

    - by Software developer
    I created a sencha touch 2.0 project using command line $ sencha generate app GS ../GS The sencha project has an sdk folder which contains many folders I developed an application and tried it on a browser.. Now I want to install it on Android mobile using Phonegap 1.8. The problem is that the project is too big and the emulator shows that there is no space on the devive My question is how can I clean the project from unused folders, specially the ones in sdk directory?

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  • juqery image fading with tabs

    - by StealthRT
    Hey all, i am trying my best to figure out how to go about doing this: I have 2 tabs. When the page loads tab1 is selected automatically. This shows the tab as 1.0 transparency while tab2 stays at 0.7. Once the user clicks on tab2, tab1 goes to 0.7 transparency and tab2 goes to 1.0. However, i can not seem to get it to do that! Here is my code: function checkTab(theTab) { $('#tab1').fadeTo(250, 0.70); $('#tab2').fadeTo(250, 0.70); if ($("#tabActive").val() == theTab) { $(theTab).fadeTo(250, 1); } } $(document).ready(function() { $('#tab1').hover(function() {$(this).fadeTo(250, 1)}, function() {checkTab('#tab1')}); $('#tab2').hover(function() {$(this).fadeTo(250, 1)}, function() {checkTab('#tab2')}); $('#tab2').fadeTo(250, 0.70); $('#tabActive').val('tab1'); }); </script> <li class="stats"><img src="images/Stats.png" name="nav1" width="70" height="52" id="tab1" onclick="$('#tabActive').val('tab1');" /></li> <li class="cal"><img src="images/cal.png" name="nav1" width="70" height="52" id="tab2" onclick="$('#tabActive').val('tab2');" /></li> <input name="tabActive" id="tabActive" type="text" /> Any help would be great! :) David

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  • Saving "heavy" image to PDF in MATLAB - rendering problem

    - by yuk
    I generate a figure in MATLAB with lot amount of points (100000+) and want to save it into a PDF file. With zbuffer or painters renderer I've got very large and slowly opened file (over 4 Mb) - all points are in vector format. Using OpenGL renderer rasterize the figure in PDF, ok for the plot, but not good for text labels. The file size is about 150 Kb. Try this simplified code, for example: x=linspace(1,10,100000); y=sin(x)+randn(size(x)); plot(x,y,'.') set(gcf,'Renderer','zbuffer') print -dpdf -r300 testpdf_zb set(gcf,'Renderer','painters') print -dpdf -r300 testpdf_pa set(gcf,'Renderer','opengl') print -dpdf -r300 testpdf_op The actual figure is much more complex with several axes and different types of plots. Is there a way to rasterize the figure, but keep text labels as vectors? Another problem with OpenGL is that is does not work in terminal mode (-nosplash -nodesktop) under Mac OSX. Looks like OpenGL is not supported. I have to use terminal mode for automation. The MATLAB version I run is 2007b. Mac OSX server 10.4.

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  • In App Billing: Item not found

    - by hunterp
    I have followed the steps for in app billing: Installed demo app Published an in-app product NOT published the app itself Although I CAN buy the item, there is a curious warning "item not found" that I have to dismiss before I can go to the buy screen. AND this log error: E/Volley(1384): [157] BasicNetwork.performRequest: Unexpected response code 500 for https://android.clients.google.com/fdfe/details?doc=subs:com.testorooney.testo:sword_001

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  • How to draw a sliced image in Cairo?

    - by Maz
    I am currently using the following code to draw sliced images: static void DrawImage(cairo_t *ctx,int x,int y,int w,int h,cairo_surface_t *img){ cairo_set_source_surface(ctx, img, 0, 0); cairo_rectangle(ctx, x, y, w, h); cairo_clip(ctx); cairo_paint(ctx); cairo_reset_clip(ctx); } void DrawThreeSliceImage(cairo_t* ctx,Point p,int width,cairo_surface_t *a,cairo_surface_t *b,cairo_surface_t *c){ DrawImage(ctx, p.x, p.y, cairo_image_surface_get_width(a), cairo_image_surface_get_height(a),a); DrawImage(ctx, p.x+cairo_image_surface_get_width(a), p.y, width-(cairo_image_surface_get_width(a)+cairo_image_surface_get_width(c)), cairo_image_surface_get_height(b),b); DrawImage(ctx, p.x+(width-cairo_image_surface_get_width(c)), p.y, cairo_image_surface_get_width(c), cairo_image_surface_get_height(c),c); } However, there is no output. I have tried rendering to both xlib and png surfaces, neither seems to work, that is nothing is drawn. Also, I have written the input surfaces to png files, and they appear to be working. Thanks.

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