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  • NetAdvantage - jQuery, ASP .NET MVC and HTML5 UI Components released for Web Developers

    Built for speed and portability across operating systems, iPad/tablets, desktops and multi-browser support. Includes controls for ASP .NET MVC and uses the latest technologies like HTML 5 & CSS 3. This preview includes a sampling of powerful UI controls: grid, date picker, rating, editors, even a video player! All work with the popular WebKit engine that underpins many modern desktop browsers without requiring plug-ins or extensions. The grid embraces the latest Web techniques and frameworks like jQuery Client Templates and DOM virtualization. Download these essentials for jQuery and ASP .NET MVC from us today. span.fullpost {display:none;}

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  • Number of iterations to real time

    - by Ivansek
    I have an animation of traffic. I have 20 cars in road network, each car have a starting node and end node. Each car know how much distance does it need to travel in order to reach the end node. I move cars each 20 ms for 10 px. To move all cars from their start node to end node I need 60 iterations. That is 60*20ms = 1200ms. Now I want to convert this time, or use data that I have, to a real time where car move 50km/h. How can I do that? Any idea?

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  • COCOS2D-html5 MoveBy doesn't work

    - by ufo
    I'd like to run an action on a sprite using the MoveBy action. After lots of attempts, I can't achieve the goal... I have issues with the MoveBy in 2 different projects, so maybe I'm missing something in the setup... But I can't figure what! The instruction is like this: this.platform1Sprite.runAction(cc.MoveBy.create(1, cc.p(200, 0))); I don't get any error, simply it doesn't work. Thank you in advance.

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  • Temporary animations

    - by Max
    I've been trying to find a tutorial on how to best make animations in Android. I already have some animations for my enemies and my character that are controlled by rectangles and changing rectangleframe between updates using a picture like this: When I'm shooting my enemies they lose HP, and when their HP == 0 they get removed. aslong as im using an arrayList (which I do for all enemies and bullets) I'm fine, since I can just use list.remove(i). But when I'm on a boss-level and the Boss's HP == 0, I want to remove him and play an animation of an explosion of stars before the "End-screen". Is there a preferred way to do temporary animations like this? If you can give me an example or redirect me to a tutorial, I'd be really grateful!

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  • With the advent of HTML 5, is there a point in using COMET anymore?

    - by h2g2java
    I am very tempted to use long wait http or periodic polling by the client to set up pseudo-sockets on the browser side, for an application that would be used publicly. But then on the 2nd thought, I am thinking HTML 5 is here. But on the 3rd thought, what is the percentage of browsers out there that remain non-HTML5 within 12 months, 24 months, 36 months? If there are at least 20% of browsers still incapable of HTML5, then I cannot depend on HTML5 because 20% of users not being able to access an application is a significant amount. What do you think, how would your advice be (to me and to developers in general)? Q1. Is there any point in rigging in COMET into an application anymore? I am thinking of gwt comet - http://code.google.com/p/gwt-comet/. Q2. Should we release a new public application within the next 2 months that is dependent on HTML5 sockets and tell non-HTML5 browser users "sorry, your browser version cannot access this application"? Or should we architect the apps to use communication like GWT RPC? Q3. I am also very distrustful of long wait http request. I have never used it before but I have a horrible feeling about it. I have been using 10 to 20 second client-side polling. Is long wait http request risky (risk of hanging a browser session)? Does long wait request present any additional security risk?

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  • Custom Dreamweaver DocTypes

    - by Hugh Guiney
    Dreamweaver CS5 with Dreamweaver HTML5 Pack 1.2.7 Windows 7 x64 When I go to create a new document and select the HTML5 DocType, Dreamweaver gives me the legacy encoding/character set declaration: <meta http-equiv="Content-Type" content="text/html; charset=utf-8"> I want to replace it with the new, abbreviated style: <meta charset="utf-8"> The relevant file seems to be %ProgramFiles(x86)%\Adobe\Adobe Dreamweaver CS5\configuration\DocumentTypes\NewDocuments\Default.html, which has a blank charset, that is then apparently replaced with the appropriate character set dynamically: <meta http-equiv="Content-Type" content="text/html; charset="> I changed it, but then new documents show up like this: <meta charset=""> <title>Untitled Document</title> <meta http-equiv="Content-Type" content="text/html; charset=utf-8"> It seems Dreamweaver added the legacy declaration back in after my modification—and as far as I can tell, there's no way to specify that the charset definition should go in-between the quotes, either. Additionally, any modifications to Default.html apply to every DocType, whereas I only want this change to apply to the HTML5 DocType. Is there anything in the configuration files that would allow me to make any of these customizations? If not, is there an extension that does it?

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  • How to auto advance a PowerPoint slide after an exit animation is over?

    - by joooc
    PowerPoint entrance animation set up with "Start: With Previous" starts right when a new slide is advanced. However, if you set up an exit animation in the same way, it doesn't start with a slide ending sequence. Instead, the "Start: On Click" trigger needs to be used and after your exit animation is over you still need one extra click just to advance to the next slide. Workarounds to this are obvious: create a duplicate slide, make your ending animations from the original slide being your starting animations on the duplicate slide and let them be followed with whatever you want or create a transition slide with those ending animations only and set up "Change Advance slide - Automatically after - [the time it takes your animations to finish]". These workarounds will make it work for your audience, visually. However, it has an impact on slide numbers you might need to adjust accordingly and/or duplicate content changes. If you are the only one creating and using your presentation, this might be just fine. But if you are creating a presentation in collaborative mode with three other people and don't even know who will be the presenter at the end, you can mess things up. Let's be specific: most of my slides have 0.2s fly in entrance animation applied to blocks of content coming from right, bottom or left. Advancing to the next slide I want them to fly out in another 0.2s exit animation being followed by new slide 0.2s fly in entrance animation of the new blocks. The swapping of the blocks should be triggered while advancing to the next slide, as usually. As mentioned, I'm not able to achieve this without one extra click between the slides. I wrote a VBA script that should start together with an exit animation and will auto advance a slide after 0.3s when the exit animation is over. That way I should get rid of those extra clicks which are needed right now. Sub nextslide() iTime = 0.3 Start = Timer While Timer < Start + iTime DoEvents Wend With SlideShowWindows(1).View .GotoSlide (ActivePresentation.SlideShowWindow.View.Slide.SlideIndex + 1) End With End Sub It works well when binded on a box, button or another object. But I can't make it run on a single click (anywhere on the slide) so that it could start together with the exit animation onclick trigger. Creating a big transparent rectangular shape over the whole slide and binding the macro on it doesn't help either. By clicking it you only get the macro running, exit animation is not triggered. Anyway, I don't want to bind the macro to any other workaround object but the slide itself. Anyone knows how to trigger a PowerPoint VBA script on slide onclick event? Anyone knows a secret setting that will make the exit animation work as expected i.e. animating right before exiting a slide while transitioning to the next one? Anyone knows how to beat this dragon? Thank you!

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  • How to create a smooth CATransition effect

    - by Futur
    The CATransition what i have implemented works really fine but not smooth, i could see the previous uiview screens during the transition, I am just doing this, CATransition *animation = [CATransition animation]; [animation setDuration:0.1]; [animation setType:kCATransitionPush]; [animation setSubtype:kCATransitionFromRight]; [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]]; [[objView layer] addAnimation:animation forKey:@"SwitchToView"]; For moving forward and for moving back wards, CATransition *animation = [CATransition animation]; [animation setDuration:0.1]; [animation setType:kCATransitionPush]; [animation setSubtype:kCATransitionFromLeft]; [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]]; [[objRemovableView layer] addAnimation:animation forKey:@"SwitchToView"]; The effect of sliding is not smooth, is there any other way we can do this which works very smooth? Please help

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  • WPF storyboard animation issue when using VisualBrush

    - by Flack
    Hey guys, I was playing around with storyboards, a flipping animation, and visual brushes. I have encountered an issue though. Below is the xaml and code-behind of a small sample I quickly put together to try to demonstrate the problem. When you first start the app, you are presented with a red square and two buttons. If you click the "Flip" button, the red square will "flip" over and a blue one will appear. In reality, all that is happening is that the scale of the width of the StackPanel that the red square is in is being decreased until it reaches zero and then the StackPanel where a blue square is, whose width is initially scaled to zero, has its width increased. If you click the "Flip" button a few times, the animation looks ok and smooth. Now, if you hit the "Reflection" button, a reflection of the red/blue buttons is added to their respective StackPanels. Hitting the "Flip" button now will still cause the flip animation but it is no longer a smooth animation. The StackPanels width often does not shrink to zero. The width shrinks somewhat but then just stops before being completely invisible. Then the other StackPanel appears as usual. The only thing that changed was adding the reflection, which is just a VisualBrush. Below is the code. Does anyone have any idea why the animations are different between the two cases (stalling in the second case)? Thanks. <Window xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xml:lang="en-US" xmlns:d="http://schemas.microsoft.com/expression/blend/2006" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" mc:Ignorable="d" x:Class="WpfFlipTest.Window1" x:Name="Window" Title="Window1" Width="214" Height="224"> <Window.Resources> <Storyboard x:Key="sbFlip"> <DoubleAnimationUsingKeyFrames BeginTime="00:00:00" Storyboard.TargetName="redStack" Storyboard.TargetProperty="(UIElement.RenderTransform).(ScaleTransform.ScaleX)"> <SplineDoubleKeyFrame KeyTime="00:00:00.4" Value="0"/> </DoubleAnimationUsingKeyFrames> <DoubleAnimationUsingKeyFrames BeginTime="00:00:00.4" Storyboard.TargetName="blueStack" Storyboard.TargetProperty="(UIElement.RenderTransform).(ScaleTransform.ScaleX)"> <SplineDoubleKeyFrame KeyTime="00:00:00.8" Value="1"/> </DoubleAnimationUsingKeyFrames> </Storyboard> <Storyboard x:Key="sbFlipBack"> <DoubleAnimationUsingKeyFrames BeginTime="00:00:00" Storyboard.TargetName="blueStack" Storyboard.TargetProperty="(UIElement.RenderTransform).(ScaleTransform.ScaleX)"> <SplineDoubleKeyFrame KeyTime="00:00:00.4" Value="0"/> </DoubleAnimationUsingKeyFrames> <DoubleAnimationUsingKeyFrames BeginTime="00:00:00.4" Storyboard.TargetName="redStack" Storyboard.TargetProperty="(UIElement.RenderTransform).(ScaleTransform.ScaleX)"> <SplineDoubleKeyFrame KeyTime="00:00:00.8" Value="1"/> </DoubleAnimationUsingKeyFrames> </Storyboard> </Window.Resources> <Grid x:Name="LayoutRoot" Background="Gray"> <Grid.RowDefinitions> <RowDefinition Height="Auto"/> <RowDefinition Height="Auto"/> </Grid.RowDefinitions> <Grid.ColumnDefinitions> <ColumnDefinition Width="Auto"/> <ColumnDefinition Width="Auto"/> </Grid.ColumnDefinitions> <StackPanel Name="redStack" Grid.Row="0" Grid.Column="0" RenderTransformOrigin="0.5,0.5"> <StackPanel.RenderTransform> <ScaleTransform/> </StackPanel.RenderTransform> <Border Name="redBorder" BorderBrush="Transparent" BorderThickness="4" Width="Auto" Height="Auto"> <Button Margin="0" Name="redButton" Height="75" Background="Red" Width="105" /> </Border> <Border Width="{Binding ElementName=redBorder, Path=ActualWidth}" Height="{Binding ElementName=redBorder, Path=ActualHeight}" Opacity="0.2" BorderBrush="Transparent" BorderThickness="4" Name="redRefelction" Visibility="Collapsed"> <Border.OpacityMask> <LinearGradientBrush StartPoint="0,0" EndPoint="0,1"> <LinearGradientBrush.GradientStops> <GradientStop Offset="0" Color="Black"/> <GradientStop Offset=".6" Color="Transparent"/> </LinearGradientBrush.GradientStops> </LinearGradientBrush> </Border.OpacityMask> <Border.Background> <VisualBrush Visual="{Binding ElementName=redButton}"> <VisualBrush.Transform> <ScaleTransform ScaleX="1" ScaleY="-1" CenterX="52.5" CenterY="37.5" /> </VisualBrush.Transform> </VisualBrush> </Border.Background> </Border> </StackPanel> <StackPanel Name="blueStack" Grid.Row="0" Grid.Column="0" RenderTransformOrigin="0.5,0.5"> <StackPanel.RenderTransform> <ScaleTransform ScaleX="0"/> </StackPanel.RenderTransform> <Border Name="blueBorder" BorderBrush="Transparent" BorderThickness="4" Width="Auto" Height="Auto"> <Button Grid.Row="0" Grid.Column="1" Margin="0" Width="105" Background="Blue" Name="blueButton" Height="75"/> </Border> <Border Width="{Binding ElementName=blueBorder, Path=ActualWidth}" Height="{Binding ElementName=blueBorder, Path=ActualHeight}" Opacity="0.2" BorderBrush="Transparent" BorderThickness="4" Name="blueRefelction" Visibility="Collapsed"> <Border.OpacityMask> <LinearGradientBrush StartPoint="0,0" EndPoint="0,1"> <LinearGradientBrush.GradientStops> <GradientStop Offset="0" Color="Black"/> <GradientStop Offset=".6" Color="Transparent"/> </LinearGradientBrush.GradientStops> </LinearGradientBrush> </Border.OpacityMask> <Border.Background> <VisualBrush Visual="{Binding ElementName=blueButton}"> <VisualBrush.Transform> <ScaleTransform ScaleX="1" ScaleY="-1" CenterX="52.5" CenterY="37.5" /> </VisualBrush.Transform> </VisualBrush> </Border.Background> </Border> </StackPanel> <Button Grid.Row="1" Click="FlipButton_Click" Height="19.45" HorizontalAlignment="Left" VerticalAlignment="Top" Width="76">Flip</Button> <Button Grid.Row="0" Grid.Column="1" Click="ReflectionButton_Click" Height="19.45" HorizontalAlignment="Left" VerticalAlignment="Top" Width="76">Reflection</Button> </Grid> </Window> Here are the button click handlers: using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; using System.Windows.Navigation; using System.Windows.Shapes; using System.Windows.Media.Animation; namespace WpfFlipTest { public partial class Window1 : Window { public Window1() { InitializeComponent(); } bool flipped = false; private void FlipButton_Click(object sender, RoutedEventArgs e) { Storyboard sbFlip = (Storyboard)Resources["sbFlip"]; Storyboard sbFlipBack = (Storyboard)Resources["sbFlipBack"]; if (flipped) { sbFlipBack.Begin(); flipped = false; } else { sbFlip.Begin(); flipped = true; } } bool reflection = false; private void ReflectionButton_Click(object sender, RoutedEventArgs e) { if (reflection) { reflection = false; redRefelction.Visibility = Visibility.Collapsed; blueRefelction.Visibility = Visibility.Collapsed; } else { reflection = true; redRefelction.Visibility = Visibility.Visible; blueRefelction.Visibility = Visibility.Visible; } } } } UPDATE: I have been testing this some more to try to find out what is causing the issue I am seeing and I believe I found what is causing the issue. Below I have pasted new xaml and code-behind. The new sample below is very similar to the original sample, with a few minor modifications. The xaml basically consists of two stack panels, each containing two borders. The second border in each stack panel is a visual brush (a reflection of the border above it). Now, when I click the "Flip" button, one stack panel gets its ScaleX reduced to zero, while the second stack panel, whose initial ScaleX is zero, gets its ScaleX increased to 1. This animation gives the illusion of flipping. There are also two textblocks which display the scale factor of each stack panel. I added those to try to diagnose my issue. The issue is (as described in the oringal post) that the flipping animation is not smooth. Every time I hit the flip button, the animation starts but whenever the ScaleX factor gets to around .14 to .16, the animation looks like it stalls and the stack panels never have there ScaleX reduced to zero, so they never totally disappear. Now, the strange thing is that if I change the Width/Height properties of the "frontBorder" and "backBorder" borders defined below to use explict values instead of Auto, such as Width=105 and Height=75 (to match the button in the border) everything works fine. The animation stutters the first two or three times I run it but after that the flips are smooth and flawless. (BTW, when an animation is run for the first time, is there something going on in the background, some sort of initialization, that causes it to be a little slow the first time?) Is it possible that the Auto Width/Height of the borders are causing the issue? I can reproduce it everytime but I am not sure why Auto Width/Height would be a problem. Below is the sample. Thanks for the help. <Window x:Class="FlipTest.Window1" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Title="Window1" Height="300" Width="300"> <Window.Resources> <Storyboard x:Key="sbFlip"> <DoubleAnimationUsingKeyFrames BeginTime="00:00:00" Storyboard.TargetName="front" Storyboard.TargetProperty="(UIElement.RenderTransform).(ScaleTransform.ScaleX)"> <SplineDoubleKeyFrame KeyTime="00:00:00.5" Value="0"/> </DoubleAnimationUsingKeyFrames> <DoubleAnimationUsingKeyFrames BeginTime="00:00:00.5" Storyboard.TargetName="back" Storyboard.TargetProperty="(UIElement.RenderTransform).(ScaleTransform.ScaleX)"> <SplineDoubleKeyFrame KeyTime="00:00:00.5" Value="1"/> </DoubleAnimationUsingKeyFrames> </Storyboard> <Storyboard x:Key="sbFlipBack"> <DoubleAnimationUsingKeyFrames BeginTime="00:00:00" Storyboard.TargetName="back" Storyboard.TargetProperty="(UIElement.RenderTransform).(ScaleTransform.ScaleX)"> <SplineDoubleKeyFrame KeyTime="00:00:00.5" Value="0"/> </DoubleAnimationUsingKeyFrames> <DoubleAnimationUsingKeyFrames BeginTime="00:00:00.5" Storyboard.TargetName="front" Storyboard.TargetProperty="(UIElement.RenderTransform).(ScaleTransform.ScaleX)"> <SplineDoubleKeyFrame KeyTime="00:00:00.5" Value="1"/> </DoubleAnimationUsingKeyFrames> </Storyboard> </Window.Resources> <Grid x:Name="LayoutRoot" Background="White" ShowGridLines="True"> <Grid.RowDefinitions> <RowDefinition Height="Auto"/> <RowDefinition Height="Auto"/> <RowDefinition Height="Auto"/> <RowDefinition Height="Auto"/> </Grid.RowDefinitions> <Grid.ColumnDefinitions> <ColumnDefinition Width="Auto"/> <ColumnDefinition Width="Auto"/> </Grid.ColumnDefinitions> <StackPanel x:Name="front" RenderTransformOrigin="0.5,0.5"> <StackPanel.RenderTransform> <ScaleTransform/> </StackPanel.RenderTransform> <Border Name="frontBorder" BorderBrush="Yellow" BorderThickness="2" Width="Auto" Height="Auto"> <Button Margin="0" Name="redButton" Height="75" Background="Red" Width="105" Click="FlipButton_Click"/> </Border> <Border Width="{Binding ElementName=frontBorder, Path=ActualWidth}" Height="{Binding ElementName=frontBorder, Path=ActualHeight}" Opacity="0.2" BorderBrush="Transparent"> <Border.OpacityMask> <LinearGradientBrush StartPoint="0,0" EndPoint="0,1"> <LinearGradientBrush.GradientStops> <GradientStop Offset="0" Color="Black"/> <GradientStop Offset=".6" Color="Transparent"/> </LinearGradientBrush.GradientStops> </LinearGradientBrush> </Border.OpacityMask> <Border.Background> <VisualBrush Visual="{Binding ElementName=frontBorder}"> <VisualBrush.Transform> <ScaleTransform ScaleX="1" ScaleY="-1" CenterX="52.5" CenterY="37.5" /> </VisualBrush.Transform> </VisualBrush> </Border.Background> </Border> </StackPanel> <StackPanel x:Name="back" RenderTransformOrigin="0.5,0.5"> <StackPanel.RenderTransform> <ScaleTransform ScaleX="0"/> </StackPanel.RenderTransform> <Border Name="backBorder" BorderBrush="Yellow" BorderThickness="2" Width="Auto" Height="Auto"> <Button Margin="0" Width="105" Background="Blue" Name="blueButton" Height="75" Click="FlipButton_Click"/> </Border> <Border Width="{Binding ElementName=backBorder, Path=ActualWidth}" Height="{Binding ElementName=backBorder, Path=ActualHeight}" Opacity="0.2" BorderBrush="Transparent"> <Border.OpacityMask> <LinearGradientBrush StartPoint="0,0" EndPoint="0,1"> <LinearGradientBrush.GradientStops> <GradientStop Offset="0" Color="Black"/> <GradientStop Offset=".6" Color="Transparent"/> </LinearGradientBrush.GradientStops> </LinearGradientBrush> </Border.OpacityMask> <Border.Background> <VisualBrush Visual="{Binding ElementName=backBorder}"> <VisualBrush.Transform> <ScaleTransform ScaleX="1" ScaleY="-1" CenterX="52.5" CenterY="37.5" /> </VisualBrush.Transform> </VisualBrush> </Border.Background> </Border> </StackPanel> <Button Grid.Row="1" Click="FlipButton_Click" Height="19.45" HorizontalAlignment="Left" VerticalAlignment="Top" Width="76">Flip</Button> <TextBlock Grid.Row="2" Grid.Column="0" Foreground="DarkRed" Height="19.45" HorizontalAlignment="Left" VerticalAlignment="Top" Width="76" Text="{Binding ElementName=front, Path=(UIElement.RenderTransform).(ScaleTransform.ScaleX)}"/> <TextBlock Grid.Row="3" Grid.Column="0" Foreground="DarkBlue" Height="19.45" HorizontalAlignment="Left" VerticalAlignment="Top" Width="76" Text="{Binding ElementName=back, Path=(UIElement.RenderTransform).(ScaleTransform.ScaleX)}"/> </Grid> </Window> Code-behind: using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; using System.Windows.Navigation; using System.Windows.Shapes; using System.Windows.Media.Animation; namespace FlipTest { /// <summary> /// Interaction logic for Window1.xaml /// </summary> public partial class Window1 : Window { public Window1() { InitializeComponent(); } bool flipped = false; private void FlipButton_Click(object sender, RoutedEventArgs e) { Storyboard sbFlip = (Storyboard)Resources["sbFlip"]; Storyboard sbFlipBack = (Storyboard)Resources["sbFlipBack"]; if (flipped) { sbFlipBack.Begin(); flipped = false; } else { sbFlip.Begin(); flipped = true; } } } }

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  • WPF Animation FPS vs. CPU usage - Am I expecting too much?

    - by Cory Charlton
    Working on a screen saver for my wife, http://cchearts.codeplex.com/, and while I've been able to improve FPS on lower end machines (switch from Path to StreamGeometry, use DrawingVisual instead of UserControl, etc) the CPU usage still seems very high. Here's some numbers I ran from a few 5 minute sampling periods: ~60FPS 35% average CPU on Core 2 Duo T7500 @ 2.2GHz, 3GB ram, NVIDIA Quadro NVS 140M (128MB), Vista [My dev laptop] ~40FPS 50% average CPU on Pentium D @ 3.4GHz, 1.5GB ram, Standard VGA Graphics Adapter (unknown), 2003 Server [A crappy desktop] I can understand the lower frame rate and higher CPU usage on the crappy desktop but it still seems pretty high and 35% on my dev laptop seems high as well. I'd really like to analyze the application to get more details but I'm having issues there as well so I'm wondering if I'm doing something wrong (never profiled WPF before). WPF Performance Suite: Process Launch Error Unable to attach to process: CCHearts.exe Do you want to kill it? This error message occurs when I click cancel after attempting launch. If I don't click cancel it sits there idle, I guess waiting to attach. Performance Explorer: Could not launch C:\Projects2\CC.Hearts\CC.Hearts\bin\Debug (USEVISUAL)\CCHearts.exe. Previous attempt to profile the application finished unsuccessfully. Please restart the application. Output Window from Performance: Profiling started. Profiling process ID 5360 (CCHearts). Process ID 5360 has exited. Data written to C:\Projects2\CC.Hearts\CCHearts100608.vsp. Profiling finished. PRF0025: No data was collected. Profiling complete. So I'm stuck wanting to improve performance but have no concrete way to determine where the bottleneck is. Have been relatively successful throwing darts at this point but I'm beyond that now :) PS: Screensaver is hosted at CodePlex if you want to look at the source and missed the link above. Edit: My RenderOptions darts... // NOTE: Grasping at straws here ;-) RenderOptions.SetBitmapScalingMode(newHeart, BitmapScalingMode.LowQuality); RenderOptions.SetCachingHint(newHeart, CachingHint.Cache); RenderOptions.SetEdgeMode(newHeart, EdgeMode.Aliased); I threw those a little while back and didn't see much difference (not sure if the bitmap scaling even comes into play). Really wish I could get profiling working to know where I should try to optimize. For now I assume there is some overhead in creating a new HeartVisual and the DrawingVisual contained inside. Maybe if I reset and reused the hearts (tossed them in a queue once they completed or something) I'd see an improvement. Shrug Throwing darts while blindfolder is always fun.

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  • UIScrollview setContentOffset immediate animation?

    - by Jess
    Is there anyway to get the setContentOffset animation to happen immediately instead of waiting until the app returns to the main run loop? I tried setting the animation property to NO and nesting inside of an animation block but it still waits until returning to the main run loop. I've also tried using a sub method to perform the animation. My problem is I perform some heavy work after setting the contentOffset so the scroll view waits until this work is complete to animate the setting of the content offset so it appears to lag for a second.

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  • Changing UIImageView animation speed

    - by Nikolas Stephan
    I am using the UIImageView to animate a bunch of images. I know that I can change the speed by altering animationDuration, but that doesn't seem to take effect until the animation is restarted. My problem is that beside not really wanting to have to restart the animation as this limits me to only being able to change the speed once per cycle, there also doesn't seem to be a way to find out what frame is currently being shown and I would therefore have to rely on a timer to "guess" which one it is. So my question is whether there is a way to change the speed without restarting the animation and if not is there some way I could avoid the aforementioned problem? I'm not too keen to write my own animation class, but may end up having to if there isn't a nicer solution.

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  • My presentation layer does not match my model layer even though I have no animations

    - by Kevin McCullough
    On iPhone I have a CALayer that I animate via Core Animation. Then at some point I change view controllers. I then return to the view controller with the CALayer and in viewWillAppear: I set the frame and position properties on my layer to move it back to its starting point. Setting these properties changes the model layer but the presentation layer still has the old values and its presentation layer does not update until the next animation I play. In the CA Programming guide it says "You can query an instance of CALayer for its corresponding presentation layer while an animation transaction is in process." Which, to me, implies that the presentation layer should only be different from the model layer during an animation. But there are no animations currently running. I even used kCATransactionDisableActions to ensure that when I set the position property an implicit animation is not started. Does anyone know why my presentation and model layers are out of sync? Thanks.

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  • iPhone Dev: Animating PNG Sequences

    - by Franky
    What is the best or recommended technique for animating PNG Sequences. Heres what I've learned: Do it Manually Using MutableArrays containing Strings, you can animate a UIImageView with a timer which increments an index number UIImage - animation methods This works, the only problem is to find if an image has completed its animation, you have to check the isAnimating BOOL, and to do that you need a timer. What is the best and recommended? Looking to do Oldschool game sprite animations, ie: Idle Animation Attack Animation Walk Animation ect... Let me know if any one has something. @lessfame

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  • Horizontal sliding doors (improve).

    - by Kalinin
    I have script: http://jsfiddle.net/NV2uV/ It works, but I do not like. Cons: Wrench (edge blocks). In the transition from one unit to another - animation is performed in two steps (I want a continuous animation). Script code is not beautiful, very much repetition. In short - it looks not nice. How to improve the script to look at the animation and it was good fo eyes (if you have ready-made solutions - please note me). Update: If you set the animation smaller - that animation looks quite nice.

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  • How to change pop view controller animation on back button ?

    - by Aryabhatt
    Hi all , I am pushing my view controller with the following statement : [[self navigationController] pushViewController:self.customViewController animatedWithTransition:UIViewAnimationTransitionFlipFromLeft]; Now when I am pressing the back button I want to animate it with the uiviewanimationtransitionflipfromright . like [self.navigationController popViewControllerAnimatedWithTransition:UIViewAnimationTransitionFlipFromLeft]; How Can I do so ? Thanks

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  • Import animation DAE to Alternativa 3D

    - by Apollon1954
    Hi i have watched this tutorial from Roman Dedenis Alternativa 3D: Import and object animation DAE (Collada 3D Object) From: http://romaindedenis.over-blog.com/article-alternativa-3d-importer-objet-et-animation-dae-objet-3d-collada-66067921.html Im have implemented the program on flash and it's working fine on my computer. Then i exported it on my Android mobile device (Nexus One) using adobe AIR for Android but the animation doesn't appear on my mobile: Below i show screenshots of how it looks like on my pc and on my mobile. Printscreen from PC Printscreen from Android Phone device

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  • HTML 5 CANVAS ANIMATION

    - by cooldude
    Hi, I wanted to have an interface to allow the user to create animation on the browser using canvas element and then i have to save that animation and later reproduce that animation to the others users. Can anybody How can i do this. Please reply quickly . I have my deadline.

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