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  • HTML5: Can't drag on-the-fly created <div> tag even though draggable='true' Do I need to "BLESS"

    - by Pete Alvin
    After creating a div on the fly with this markup: $('.circuit').prepend("<div class='component' draggable='true'>TRANSISTOR</div>"); It is NOT draggable itself :( Is jQuery prepend() the correct way to create "live" tags in the DOM? Do I need to somehow bless it a different way to make draggable=true really work? How to I wire it up so that on-the-fly divs can be draggable? AFTER NOTE: I added a static div and that is draggable. INTERESTING: I view both the static and dynamic using FireFox F12 Firebug and they are identical. But one is draggable and one is not!!!

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  • Is it possible to take a screenshot of a web page with Javascript or HTML5/Canvas?

    - by Ryan Kearney
    Is there a way I could insert some code into a page that would take a screenshot of what the user sees in the browser window, then upload that image via a web form of some sort? I'm working on a clone of a pay-to-use service that lets you install a widget on a web page which in turn allows viewers to report bugs in the sites layout. Currently they use a Java applet to take the screenshot, which, in my opinion, is probably the worst way to go about it (aside from requiring the user to install a plugin) Is there a javascript/flash/other alternative? Thanks

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  • Ruby On Rails with HTML5 offline apps - Firefox does not cache the application.manifest but Safari does

    - by hoitomt
    I'm working off of this Railscast tutorial: episode 247 I’m up to this point in the tutorial: added the rack-offline gem, added the application.manifest route, and added a reference to the manifest in the html tag. Right before it starts talking about problems with caching. Safari works as intended – When the server is running the page is served. From the server logs I can see that Safari is making a single request to the server every time for the items page. When I turn off the server the page displays as well, even after shutting down the browser and restarting. It appears to be pulling from the application.manifest (cache manifest). Firefox does not work as intended – When accessing the page for the first time, Firefox lets me know that the web page wants to store something locally, I allow. After clicking on allow, Firefox makes 5 requests to the server for the page (from the server log). The hash is different in every request. Is it is possible that the changing hash is triggering Firefox to keep trying to get the new manifest until it reaches some maximum (5 attempts)? Then, after the server is stopped, Firefox will not show the page at all. It looks like it isn’t caching the application.manifest. Firefox also gives you a way to see what sites are storing stuff locally by going to Tools/Options/Advanced/Network (Firefox/Preferences/Advanced/Network on Apple). I see localhost there but the size is 0 bytes. So for some reason, Firefox is not downloading my application.manifest along with the files

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  • How do I use HTML5's localStorage in a Google Chrome extension?

    - by davidkennedy85
    I am trying to develop an extension that will work with Awesome New Tab Page. I've followed the author's advice to the letter, but it doesn't seem like any of the script I add to my background page is being executed at all. Here's my background page: <script> var info = { poke: 1, width: 1, height: 1, path: "widget.html" } chrome.extension.onRequestExternal.addListener(function(request, sender, sendResponse) { if (request === "mgmiemnjjchgkmgbeljfocdjjnpjnmcg-poke") { chrome.extension.sendRequest( sender.id, { head: "mgmiemnjjchgkmgbeljfocdjjnpjnmcg-pokeback", body: info, } ); } }); function initSelectedTab() { localStorage.setItem("selectedTab", "Something"); } initSelectedTab(); </script> Here is manifest.json: { "update_url": "http://clients2.google.com/service/update2/crx", "background_page": "background.html", "name": "Test Widget", "description": "Test widget for mgmiemnjjchgkmgbeljfocdjjnpjnmcg.", "icons": { "128": "icon.png" }, "version": "0.0.1" } Here is the relevant part of widget.html: <script> var selectedTab = localStorage.getItem("selectedTab"); document.write(selectedTab); </script> Every time, the browser just displays null. The local storage isn't being set at all, which makes me think the background page is completely disconnected. Do I have something wired up incorrectly?

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  • How do i tint an image with HTML5 Canvas ?

    - by djdolber
    My question is, what is the best way to tint an image that is drawn using the drawImage method. The target useage for this is advanced 2d particle-effects (game development) where particles change colors over time etc. I am not asking how to tint the whole canvas, only the current image i am about to draw. I have concluded that the globalAlpha parameter affects the current image that is drawn. //works with drawImage() canvas2d.globalAlpha = 0.5; But how do i tint each image with an arbitrary color value ? It would be awesome if there was some kind of globalFillStyle or globalColor or that kind of thing...

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  • Whats the best semantic default/starting layout for html5?

    - by John Isaacks
    I am a little confused on how the new tags should go. Is this correct: <!DOCTYPE HTML> <html> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8"> <title></title> </head> <body> <section> <header> <nav></nav> </header> <section> </section> <footer> </footer> <section> </body> </html> Or should one of the sections be an <article>? What should be the starting layout?

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  • How to get HTML5 canvas text to show html entity?

    - by mrollinsiv
    I'm parsing an xml file that stores image/caption data both of which I need to display on my canvas. However occasionally there's an entity in the file and when drawing the text to the canvas it interprets it as flat text. How can i get &copy; to show up as © on the canvas? Is this even possible, or does anyone know of a good work around?

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  • HTML5 Playlist plays 2 videos, How about 4 or 5?

    - by amber
    I'm able to get two videos to play sequentially, (and without pause!) with this code from Apple, (see section 2-4)... http://developer.apple.com/safari/library/documentation/AudioVideo/Conceptual/Using_HTML5_Audio_Video/ControllingMediaWithJavaScript/ControllingMediaWithJavaScript.html ...Yet completely lost as to how to play a 3rd or 5th video. Trouble is I'm a Javascript noob :-(, so if you figure this out please share as much of your code as possible. Thanks much!

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  • html5 offline storage for Windows Mobile 6.1 or an alternative?

    - by SimonNet
    I understand that there are no browsers currently which support offline storage for mobile 6.1. I am trying to find a web form based solution avoiding the loss of data when my device has no connectivity. Have ruled out Gears and would like to avoid a win forms application as the forms change so often. Are there any other approaches that I should look at which are viable in C#? Are there any estimated dates for when we might see a browser for mobile 6.1 which can offer offline storage? Thanks

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  • An html5 canvas element in the background of my page?

    - by fx42
    Is it possible to have a full screen canvas element in the background of a webpage and "normal" markup elements like a table in front of it? like the following snippet (if it wouldn't be used as alternative content): <canvas id=&#34;imageView&#34; width=100%; height=100%;> <table>...</table> </canvas>

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  • How can I get rid of horizontal padding or indent in html5 search inputs in webkit?

    - by Scott Vandehey
    In webkit only, the text in a search input is indented from the left side. Here's a demo. Even after stripping all padding, text-indent, and setting -webkit-appearance to textfield or none, the text is still indented. It looks to be around 10px or so, but the inspector doesn't show any CSS rules (even browser defaults) that seem to apply this style. Any ideas? <input type="search" value="Search"> -webkit-appearance: textfield; border: 1px solid #ccc; padding: 0; margin: 0; text-indent: 0;

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  • Can I preload multiple video resources to load in the same HTML5 <video> element?

    - by Sergio1132
    I'm working out details on a web application which involves the sequential loading of a long series of (very short) video clips, one after the other, with occasional input from the user establishing new directions for which video clips to load. I would like to be able to have the browser preload the video clips five at a time. However, the way that we currently have the site working is by means of a single video element which is having its src attribute continually updated through JavaScript. So, my question is, is there a straightforward way I can get the browser to preload multiple video clips even though I am ultimately loading them all (one at a time) into the same video element? This is my first question here, so let me know if I could have phrased that better...

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  • HTML5 drag & drop: The dragged element content is missing in Webkit browsers.

    - by Cibernox
    I'm trying to implement something similar to a cart where you can drop items from a list. This items (<li> elements) has some elements inside (divs, span, and that stuff). The drag and drop itself works great. But the dragged element's image doesn't show its content in Webkit browsers. My list element has a border an a background color. In Firefox, the image is the whole item. In Webkit browsers, only the dragged element without content. I see the background and border, but without text inside. I tried to make a copy of the element and force it to be the image, but doesn't work. var dt = ev.originalEvent.dataTransfer; dt.setDragImage( $(ev.target).clone()[0], 0, 0); I have a simplified example that exhibit the same behavior: http://jsfiddle.net/ksnJf/1/

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  • How could i send a html5 sqlite database from an iphone ?

    - by Edoc
    Hi everybody, i'm developing a webapp for iphone/ipod and using the client's side database. I want my webapp to work mainly offline and allow users to fill the database and at a certain point i'd like to send my database to a server to process and store all the informations. The problem is i can't find a proper way to send my tables to a server in order to fill its database with the one sent from the iphone. Does anyone has a clue ?

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  • Detecting when HTML5 audio is finished playing (more than once)?

    - by user386911
    I am having a problem detecting when an tag is finished playing an mp3. When I do something like this: myAudio.addEventListener("ended", function() { alert("ended"); }); It only occurs the first time the audi is played. When I play the audio again, nothing happens. The same thing occurs when I use the onended=doThis(); method. I've heard maybe there is a way to do it in jquery, but I haven't been able to get it to work. I've also heard there might be a way to fix it by changing the audio div id everytime the mp3 is played, but this doesn't work for me because I need the id to stay the same. Anyone got any ideas?

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  • Using real fonts in HTML 5 & CSS 3 pages

    - by nikolaosk
    This is going to be the fifth post in a series of posts regarding HTML 5. You can find the other posts here, here , here and here.In this post I will provide a hands-on example on how to use real fonts in HTML 5 pages with the use of CSS 3.Font issues have been appearing in all websites and caused all sorts of problems for web designers.The real problem with fonts for web developers until now was that they were forced to use only a handful of fonts.CSS 3 allows web designers not to use only web-safe fonts.These fonts are in wide use in most user's operating systems.Some designers (when they wanted to make their site stand out) resorted in various techniques like using images instead of fonts. That solution is not very accessible-friendly and definitely less SEO friendly.CSS (through CSS3's Fonts module) 3 allows web developers to embed fonts directly on a web page.First we need to define the font and then attach the font to elements.Obviously we have various formats for fonts. Some are supported by all modern browsers and some are not.The most common formats are, Embedded OpenType (EOT),TrueType(TTF),OpenType(OTF). I will use the @font-face declaration to define the font used in this page.  Before you download fonts (in any format) make sure you have understood all the licensing issues. Please note that all these real fonts will be downloaded in the client's computer.A great resource on the web (maybe the best) is http://www.typekit.com/.They have an abundance of web fonts for use. Please note that they sell those fonts.Another free (best things in life a free, aren't they?) resource is the http://www.google.com/webfonts website. I have visited the website and downloaded the Aladin webfont.When you download any font you like make sure you read the license first. Aladin webfont is released under the Open Font License (OFL) license. Before I go on with the actual demo I will use the (http://www.caniuse.com) to see the support for web fonts from the latest versions of modern browsers.Please have a look at the picture below. We see that all the latest versions of modern browsers support this feature. In order to be absolutely clear this is not (and could not be) a detailed tutorial on HTML 5. There are other great resources for that.Navigate to the excellent interactive tutorials of W3School.Another excellent resource is HTML 5 Doctor.Two very nice sites that show you what features and specifications are implemented by various browsers and their versions are http://caniuse.com/ and http://html5test.com/. At this times Chrome seems to support most of HTML 5 specifications.Another excellent way to find out if the browser supports HTML 5 and CSS 3 features is to use the Javascript lightweight library Modernizr.In this hands-on example I will be using Expression Web 4.0.This application is not a free application. You can use any HTML editor you like.You can use Visual Studio 2012 Express edition. You can download it here.I create a simple HTML 5 page. The markup follows and it is very easy to use and understand<!DOCTYPE html><html lang="en">  <head>    <title>HTML 5, CSS3 and JQuery</title>    <meta http-equiv="Content-Type" content="text/html;charset=utf-8" >    <link rel="stylesheet" type="text/css" href="style.css">       </head>  <body>      <div id="header">      <h1>Learn cutting edge technologies</h1>      <p>HTML 5, JQuery, CSS3</p>    </div>        <div id="main">          <h2>HTML 5</h2>                        <p>            HTML5 is the latest version of HTML and XHTML. The HTML standard defines a single language that can be written in HTML and XML. It attempts to solve issues found in previous iterations of HTML and addresses the needs of Web Applications, an area previously not adequately covered by HTML.          </p>      </div>             </body>  </html> Then I create the style.css file.<style type="text/css">@font-face{font-family:Aladin;src: url('Aladin-Regular.ttf')}h1{font-family:Aladin,Georgia,serif;}</style> As you can see we want to style the h1 tag in our HTML 5 markup.I just use the @font-face property,specifying the font-family and the source of the web font. Then I just use the name in the font-family property to style the h1 tag.Have a look below to see my page in IE10. Make sure you open this page in all your browsers installed in your machine. Make sure you have downloaded the latest versions. Now we can make our site stand out with web fonts and give it a really unique look and feel. Hope it helps!!!  

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  • Ledge grab and climb in Unity3D

    - by BallzOfSteel
    I just started on a new project. In this project one of the main gameplay mechanics is that you can grab a ledge on certain points in a level and hang on to it. Now my question, since I've been wrestling with this for quite a while now. How could I actually implement this? I have tried it with animations, but it's just really ugly since the player will snap to a certain point where the animation starts.

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  • Change alpha to a Frame in libgdx

    - by Rudy_TM
    I have this batch.draw(currentFrame, x, y, this.parent.originX, this.parent.originY, this.parent.width, this.parent.height, this.scaleX, this.scaleY,this.rotation); I want to apply the alpha that it gets from the method, but theres is not overload from the SpriteBatch class that takes the alpha value, is there some wey to apply it? (i did it this way, because this are animation, and i wanted to control them) in my static ones i apply sprite.draw(SpriteBatch, alpha) Thanks

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