Search Results

Search found 42516 results on 1701 pages for 'where questions go to die'.

Page 49/1701 | < Previous Page | 45 46 47 48 49 50 51 52 53 54 55 56  | Next Page >

  • An interview question

    - by maddy
    Hi, The questions shown below is an interview question Q)You are given have a datatype, say X in C. The requirement is to get the size of the datatype, without declaring a variable or a pointer variable of that type, And, of course without using sizeof operator ! I am not sure if this question was asked before in SO. Thanks and regards Maddy

    Read the article

  • What is "null pointer assignment error"?

    - by sharptooth
    One of job interview questions on C pointer here is the following: what is null pointer assignment error? I've googled for a while and don't see any reasonable explanation. What is that? Trying to write through a null pointer? Something architecture- or environment-specific? What exactly is that error?

    Read the article

  • When good programmers go bad!

    - by Ed Bloom
    Hi, I'm a team lead/dev who manages a team of 10 programmers. Most of them are hard working talented guys. But of late, I've got this one person who while highly talented and has delivered great work for me in the past, has just become completely unreliable. It's not his ability - that is not in question - he's proven that many times. He just looks bored now. Is blatantly not doing much work (despite a LOT of pressure being put on the team to meet tight deadlines etc.) He just doesn't seem to care and looks bored. I'm partially guilty for not having addressed this before now - I was afraid to have to lose a talented guy given the workload I've got on. But at this stage it's becoming a problem and affecting those around him. Can anyone spare their thoughts or words of wisdom on how I should go about dealing this. I want the talented AND motivated guy back. Otherwise he's gonna have to go. Thanks, Ed

    Read the article

  • Bluetooth in Java Mobile: Handling connections that go out of range

    - by Albus Dumbledore
    I am trying to implement a server-client connection over the spp. After initializing the server, I start a thread that first listens for clients and then receives data from them. It looks like that: public final void run() { while (alive) { try { /* * Await client connection */ System.out.println("Awaiting client connection..."); client = server.acceptAndOpen(); /* * Start receiving data */ int read; byte[] buffer = new byte[128]; DataInputStream receive = client.openDataInputStream(); try { while ((read = receive.read(buffer)) > 0) { System.out.println("[Recieved]: " + new String(buffer, 0, read)); if (!alive) { return; } } } finally { System.out.println("Closing connection..."); receive.close(); } } catch (IOException e){ e.printStackTrace(); } } } It's working fine for I am able to receive messages. What's troubling me is how would the thread eventually die when a device goes out of range? Firstly, the call to receive.read(buffer) blocks so that the thread waits until it receives any data. If the device goes out of range, it would never proceed onward to check if meanwhile it has been interrupted. Secondly, it would never close the connection, i.e. the server would not accept the device once it goes back in range. Thanks! Any ideas would be highly appreciated! Merry Christmas!

    Read the article

  • What is causing my HTTP server to fail with "exit status -1073741819"?

    - by Keeblebrox
    As an exercise I created a small HTTP server that generates random game mechanics, similar to this one. I wrote it on a Windows 7 (32-bit) system and it works flawlessly. However, when I run it on my home machine, Windows 7 (64-bit), it always fails with the same message: exit status -1073741819. I haven't managed to find anything on the web which references that status code, so I don't know how important it is. Here's code for the server, with redundancy abridged: package main import ( "fmt" "math/rand" "time" "net/http" "html/template" ) // Info about a game mechanic type MechanicInfo struct { Name, Desc string } // Print a mechanic as a string func (m MechanicInfo) String() string { return fmt.Sprintf("%s: %s", m.Name, m.Desc) } // A possible game mechanic var ( UnkillableObjects = &MechanicInfo{"Avoiding Unkillable Objects", "There are objects that the player cannot touch. These are different from normal enemies because they cannot be destroyed or moved."} //... Race = &MechanicInfo{"Race", "The player must reach a place before the opponent does. Like \"Timed\" except the enemy as a \"timer\" can be slowed down by the player's actions, or there may be multiple enemies being raced against."} ) // Slice containing all game mechanics var GameMechanics []*MechanicInfo // Pseudorandom number generator var prng *rand.Rand // Get a random mechanic func RandMechanic() *MechanicInfo { i := prng.Intn(len(GameMechanics)) return GameMechanics[i] } // Initialize the package func init() { prng = rand.New(rand.NewSource(time.Now().Unix())) GameMechanics = make([]*MechanicInfo, 34) GameMechanics[0] = UnkillableObjects //... GameMechanics[33] = Race } // serving var index = template.Must(template.ParseFiles( "templates/_base.html", "templates/index.html", )) func randMechHandler(w http.ResponseWriter, req *http.Request) { mechanics := [3]*MechanicInfo{RandMechanic(), RandMechanic(), RandMechanic()} if err := index.Execute(w, mechanics); err != nil { http.Error(w, err.Error(), http.StatusInternalServerError) } } func main() { http.HandleFunc("/", randMechHandler) if err := http.ListenAndServe(":80", nil); err != nil { panic(err) } } In addition, the unabridged code, the _base.html template, and the index.html template. What could be causing this issue? Is there a process for debugging a cryptic exit status like this?

    Read the article

  • Defining golang struct function using pointer or not

    - by Jacob
    Can someone explain to me why appending to an array works when you do this: func (s *Sample) Append(name string) { d := &Stuff{ name: name, } s.data = append(s.data, d) } Full code here But not when you do this: func (s Sample) Append(name string) { d := &Stuff{ name: name, } s.data = append(s.data, d) } Is there any reason at all why you would want to use the second example.

    Read the article

  • golang dynamically parsing files

    - by Brian Voelker
    For parsing files i have setup a variable for template.ParseFiles and i currently have to manually set each file. Two things: How would i be able to walk through a main folder and a multitude of subfolders and automatically add them to ParseFiles so i dont have to manually add each file individually? How would i be able to call a file with the same name in a subfolder because currently I get an error at runtime if i add same name file in ParseFiles. var templates = template.Must(template.ParseFiles( "index.html", // main file "subfolder/index.html" // subfolder with same filename errors on runtime "includes/header.html", "includes/footer.html", )) func main() { // Walk and ParseFiles filepath.Walk("files", func(path string, info os.FileInfo, err error) { if !info.IsDir() { // Add path to ParseFiles } return }) http.HandleFunc("/", home) http.ListenAndServe(":8080", nil) } func home(w http.ResponseWriter, r *http.Request) { render(w, "index.html") } func render(w http.ResponseWriter, tmpl string) { err := templates.ExecuteTemplate(w, tmpl, nil) if err != nil { http.Error(w, err.Error(), http.StatusInternalServerError) } }

    Read the article

  • Query crashes MS Access

    - by user284651
    THE TASK: I am in the process of migrating a DB from MS Access to Maximizer. In order to do this I must take 64 tables in MS ACCESS and merge them into one. The output must be in the form of a TAB or CSV file. Which will then be imported into Maximizer. THE PROBLEM: Access is unable to perform a query that is so complex it seems, as it crashes any time I run the query. ALTERNATIVES: I have thought about a few alternatives, and would like to do the least time-consuming one, out of these, while also taking advantage of any opportunities to learn something new. Export each table into CSVs and import into SQLight and then make a query with it to do the same as what ACCESS fails to do (merge 64 tables). Export each table into CSVs and write a script to access each one and merge the CSVs into a single CSV. Somehow connect to the MS ACCESS DB (API), and write a script to pull data from each table and merge them into a CSV file. QUESTION: What do you recommend?

    Read the article

  • Can't return nil, but zero value of slice

    - by Sergi
    I am having the case in which a function with the following code: func halfMatch(text1, text2 string) []string { ... if (condition) { return nil // That's the final code path) } ... } is returning []string(nil) instead of nil. At first, I thought that perhaps returning nil in a function with a particular return type would just return an instance of a zero-value for that type. But then I tried a simple test and that is not the case. Does anybody know why would nil return an empty string slice?

    Read the article

  • Why does OpenGL's glDrawArrays() fail with GL_INVALID_OPERATION under Core Profile 3.2, but not 3.3 or 4.2?

    - by metaleap
    I have OpenGL rendering code calling glDrawArrays that works flawlessly when the OpenGL context is (automatically / implicitly obtained) 4.2 but fails consistently (GL_INVALID_OPERATION) with an explicitly requested OpenGL core context 3.2. (Shaders are always set to #version 150 in both cases but that's beside the point here I suspect.) According to specs, there are only two instances when glDrawArrays() fails with GL_INVALID_OPERATION: "if a non-zero buffer object name is bound to an enabled array and the buffer object's data store is currently mapped" -- I'm not doing any buffer mapping at this point "if a geometry shader is active and mode? is incompatible with [...]" -- nope, no geometry shaders as of now. Furthermore: I have verified & double-checked that it's only the glDrawArrays() calls failing. Also double-checked that all arguments passed to glDrawArrays() are identical under both GL versions, buffer bindings too. This happens across 3 different nvidia GPUs and 2 different OSes (Win7 and OSX, both 64-bit -- of course, in OSX we have only the 3.2 context, no 4.2 anyway). It does not happen with an integrated "Intel HD" GPU but for that one, I only get an automatic implicit 3.3 context (trying to explicitly force a 3.2 core profile with this GPU via GLFW here fails the window creation but that's an entirely different issue...) For what it's worth, here's the relevant routine excerpted from the render loop, in Golang: func (me *TMesh) render () { curMesh = me curTechnique.OnRenderMesh() gl.BindBuffer(gl.ARRAY_BUFFER, me.glVertBuf) if me.glElemBuf > 0 { gl.BindBuffer(gl.ELEMENT_ARRAY_BUFFER, me.glElemBuf) gl.VertexAttribPointer(curProg.AttrLocs["aPos"], 3, gl.FLOAT, gl.FALSE, 0, gl.Pointer(nil)) gl.DrawElements(me.glMode, me.glNumIndices, gl.UNSIGNED_INT, gl.Pointer(nil)) gl.BindBuffer(gl.ELEMENT_ARRAY_BUFFER, 0) } else { gl.VertexAttribPointer(curProg.AttrLocs["aPos"], 3, gl.FLOAT, gl.FALSE, 0, gl.Pointer(nil)) /* BOOM! */ gl.DrawArrays(me.glMode, 0, me.glNumVerts) } gl.BindBuffer(gl.ARRAY_BUFFER, 0) } So of course this is part of a bigger render-loop, though the whole "*TMesh" construction for now is just two instances, one a simple cube and the other a simple pyramid. What matters is that the entire drawing loop works flawlessly with no errors reported when GL is queried for errors under both 3.3 and 4.2, yet on 3 nvidia GPUs with an explicit 3.2 core profile fails with an error code that according to spec is only invoked in two specific situations, none of which as far as I can tell apply here. What could be wrong here? Have you ever run into this? Any ideas what I have been missing?

    Read the article

  • Data types for validation

    - by nevalu
    How to create a new data type which to can check/validate its schema when is created a new variable (of that type)? By example, to validate if a string has 20 characters, I tried: {{{ // Format: 2006-01-12T06:06:06Z func date(str string) { if len(str) != 20 { fmt.Println("error") } } var Date = date() type Account struct { domain string username string created Date } }}} but it faills because Date is not a type.

    Read the article

  • Is .Net Going to Die As far as Server Apps and Desktop Apps are concerned? [closed]

    - by Graviton
    Possible Duplicate: What does Windows 8 mean for the future of .NET? The Windows 8 preview doesn't mention .Net, and the demo seems to showcase what HTML, CSS and Javascript can do on Windows 8 OS. The impression I get from watching it is that HTML , Javascript is going to figure prominently in Windows 8, even for the traditional windows desktop applications. That, couple with the fact that there is no mentioning of .Net 5 and Visual Studio 2012 or 2013( MS is pretty quick to announce the next generation VS tools) yet, makes me worry that sooner or later, Microsoft will abandon the .Net platform completely. Yes, not just abandoning Silverlight, but the .Net platform in general. Which means that all the desktop apps, server apps you wrote in .Net is going to be obsolete, much like how VB6 apps are now obsolete. Is .Net going to die? Of course you won't find that all .Net apps stop running tomorrow. But will there be a day-- even when at that time Microsoft is alive and kicking-- when .Net apps are looked upon as legacy apps in the way we perceive VB6 apps? Edit: I've changed the wording of the title, so it's not a dupe of existing question. Please take note.

    Read the article

  • where did all the templates in xcode go?

    - by Ayrad
    After the recent update in xcode I seem to have lost all the template for cocoa touch and iphone templates. Under Cocoa Touch Classes in the new file dialog, I only have 3 choices: Objective-C class Objective-C test case class and UIViewController subclass where did the others go? UITableView, UInavigation etc.? I am running xcode 3.1.3. Thanks!

    Read the article

  • How to go about reading a web page lazily in Clojure

    - by Rayne
    I and a friend recently implemented link grabbing in my Clojure IRC bot. When it sees a link, it slurp*s the page and grabs the title from the page. The problem is that it has to slurp* the ENTIRE page just to grab the link. How does one go about reading a page lazily until the first ?

    Read the article

< Previous Page | 45 46 47 48 49 50 51 52 53 54 55 56  | Next Page >