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  • Rythmbox in Ubuntu 12.04 and Ipod touch

    - by leousa
    I don't know if anyone else is experiencing something similar to this. I have an Ipod touch bought 3.5 years ago. It received the last software update a year ago. After that update I had no problems syncing it in Ubuntu 11.04 and 11.10 (two different laptops). Transfer of music albums was flawless with banshee and it would even convert files to the right format automatically. Now, the same ipod touch, without any further software or firmware update does not work in Ubuntu 12.04 rythmbox. The device is mounted and recognized there, but when you drag/drop an album towards the device it does nothing. Before you guys tell me to do it, yes, I have tried with Banshee and gtkpod. The first also brings up an error message saying that the ipod does not support mp3 files, and gtkpod simply crashes all the time. The result is the same. What is going on here? Why a device that worked before does not work now in 12.04? I purchased some music in the Ubuntuone store, and would love to have it transferred to my ipod. Please no links to outdated online manuals with older versions of rythmbox or banshee (I've read them all). And again, nothing wrong with the ipod as it worked in 11.04 and 11.10 and it has not been updated since then. I would strongly appreciate any help provided. thank you

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  • What You Said: How Do You Browse Securely Away From Home?

    - by Jason Fitzpatrick
    Responses to this week’s Ask the Reader question show that just because you’re away from home doesn’t mean you have to give up the security and privacy that your home network provides. Earlier this week we asked you to share you browsing away from home security tips and tricks and obliged. JC offered one of the more entertaining tales of away-from-home browsing: Recently a bunch of us stayed at a high end resort down in Mexico. Internet was offered as a pay per device service at about $80/week/device. Considering we had about 12 wifi devices there among us(a few geeks), I decided to plan ahead. I setup a WRT54G as a WiFi client with a vpn back to my house and NAT. Setup a second one as a basic wireless access point with password and plugged it into the first. Onsite we setup the devices and connected to the wireless with one paid account(tied to the MAC address). Everyone connected to the other device for wireless access and it was all tunnelled through my home network with encryption. HTG Explains: Learn How Websites Are Tracking You Online Here’s How to Download Windows 8 Release Preview Right Now HTG Explains: Why Linux Doesn’t Need Defragmenting

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  • AR242x / AR542x wireless card not working

    - by Pipan87
    My wifi worked perfect until I updated to the latest version of Ubuntu. Now I don't find any wireless connections at all. I have tried lots of guides on the internet but I can't get it to work. I did however start to work once after writing something I don't remember in Terminal, but after rebooting it stopped working again. Some info (don't know if you need more to help): 01:00.0 Ethernet controller: Atheros Communications AR8121/AR8113/AR8114 Gigabit or Fast Ethernet (rev b0) Subsystem: Acer Incorporated [ALI] Device 022c Flags: bus master, fast devsel, latency 0, IRQ 44 Memory at 55200000 (64-bit, non-prefetchable) [size=256K] I/O ports at 3000 [size=128] Capabilities: [40] Power Management version 2 Capabilities: [48] MSI: Enable+ Count=1/1 Maskable- 64bit+ Capabilities: [58] Express Endpoint, MSI 00 Capabilities: [100] Advanced Error Reporting Capabilities: [180] Device Serial Number ff-93-2e-de-00-23-8b-ff Kernel driver in use: ATL1E Kernel modules: atl1e 02:00.0 Ethernet controller: Atheros Communications Inc. AR242x / AR542x Wireless Network Adapter (PCI-Express) (rev 01) Subsystem: Foxconn International, Inc. Device e00d Flags: bus master, fast devsel, latency 0, IRQ 18 Memory at 54100000 (64-bit, non-prefetchable) [size=64K] Capabilities: [40] Power Management version 2 Capabilities: [50] MSI: Enable- Count=1/1 Maskable- 64bit- Capabilities: [60] Express Legacy Endpoint, MSI 00 Capabilities: [90] MSI-X: Enable- Count=1 Masked- Capabilities: [100] Advanced Error Reporting Capabilities: [140] Virtual Channel Kernel driver in use: ath5k Kernel modules: ath5k

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  • HDA NVidia (GT520) - Sound Issue

    - by Oliver Lucas
    I have an GT520 graphics card and I am trying to get the sound working with my XBMC setup and I'm having trouble. Things I have completed: aplay -l List of PLAYBACK Hardware Devices card 0: NVidia [HDA NVidia], device 3: HDMI 0 [HDMI 0] Subdevices: 1/1 Subdevice #0: subdevice #0 then lspci 01:00.1 Audio device: nVidia Corporation HDMI Audio stub (rev a1) and alsamixer which is set to unmuted Everything looks well, so ran: aplay -D hw:0,3 /home/ollie/Music/alex.mp3 Playing raw data '/home/ollie/Music/alex.mp3' : Unsigned 8 bit, Rate 8000 Hz, Mono aplay: set_params:1059: Sample format non available Available formats: - S16_LE - S32_LE with no luck.. then speaker-test Playback device is default Stream parameters are 48000Hz, S16_LE, 1 channels Using 16 octaves of pink noise Playback open error: -2,No such file or directory also tried running through ftp://download.nvidia.com/XFree86/gpu-hdmi-audio-document/gpu-hdmi-audio.html#upgrading_alsa_driver and http://wiki.xbmc.org/index.php?title=HOW-TO:Setup_audio_over_HDMI_on_nVidia_GeForce/nForce_controller plus 20 other websites with selective "fixes" etc.. but no luck _< I am a complete beginner with Ubuntu so this is a really steep learning curve for me, not sure I'm learning much though as its all just headaches atm! Thanks for any help Ollie

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  • Dual Boot Windows 8 and Ubuntu

    - by Nick
    My laptop has two hard drives, one 320GB HDD and a 30GB SSD. I installed Windows 8 on the HDD and Ubuntu on the SSD. However, after I installed Ubuntu, Windows 8 did not appear on the boot list. I tried boot-repair, but this didn't help.Here is the output of my fdisk -l: Disk /dev/sda: 320.1 GB, 320072933376 bytes 255 heads, 63 sectors/track, 38913 cylinders, total 625142448 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x6cd9314a Device Boot Start End Blocks Id System /dev/sda1 * 2048 625139711 312568832 7 HPFS/NTFS/exFAT Disk /dev/sdb: 30.0 GB, 30016659456 bytes 255 heads, 63 sectors/track, 3649 cylinders, total 58626288 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x6cd93132 Device Boot Start End Blocks Id System /dev/sdb1 * 2048 207126 102539+ 83 Linux /dev/sdb2 208894 58626047 29208577 5 Extended /dev/sdb5 208896 4112383 1951744 82 Linux swap / Solaris /dev/sdb6 4114432 58626047 27255808 83 Linux Disk /dev/mmcblk0: 3965 MB, 3965190144 bytes 49 heads, 48 sectors/track, 3292 cylinders, total 7744512 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x0009c694 Device Boot Start End Blocks Id System /dev/mmcblk0p1 * 8192 7744511 3868160 b W95 FAT32 I also tried sudo grub-update, but that also did nothing.

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  • How to connect MTS MBlaze

    - by murali_ma
    i have installed ubuntu 11.04 inside the windows xp. i have MTS Mblaze USB Modem. (my service provider is MTS MBlaze,india) i want to use Mblaze into ubuntu so that i did the following steps for make connecting the device. from the task bar->edit connections->mobile broadband->choose country->mts mblaze and ok i give username and password ([email protected] and password MTS. ok now i enable mobile broadband , MTS MBlaze connection1(connection name) from task bar. steps followed from "http://randomshandom.wordpress.com/2010/12/20/how-to-connect-mts-mblaze-device-in-ubuntu-10-10-11-04/#more-3" for the first time it successfully connected and browse the internet. after i restart the system i connect it. it does not connected. it shows Modem network disconnected. i accessed many times and delete the connection and recreated but i does not help me. if i try to connect device i think it the search the network, i saw the wave signal. img Image for showing problem:

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  • ubuntu boots only with usb

    - by klimat
    Just installed Ubuntu 11.04. But it boots only from usb. Seems like I didn't pay attention during selecting boot device. sudo fdisk -l [sudo] password for klim: Disk /dev/sda: 500.1 GB, 500107862016 bytes 255 heads, 63 sectors/track, 60801 cylinders Units = cylinders of 16065 * 512 = 8225280 bytes Sector size (logical/physical): 512 bytes / 4096 bytes I/O size (minimum/optimal): 4096 bytes / 4096 bytes Disk identifier: 0x000177e1 Device Boot Start End Blocks Id System /dev/sda1 1 60045 482302976 83 Linux /dev/sda2 60045 60802 6080513 5 Extended Partition 2 does not start on physical sector boundary. /dev/sda5 60045 60802 6080512 82 Linux swap / Solaris Disk /dev/sdb: 4004 MB, 4004511744 bytes 124 heads, 62 sectors/track, 1017 cylinders Units = cylinders of 7688 * 512 = 3936256 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x000eee1a Device Boot Start End Blocks Id System /dev/sdb1 * 1 1017 3909317 b W95 FAT32 grub updating or another "grub" operations don't work as I've tried. Can I just copy whole boot folder from usb to HD or smth like that? Any kind of help is appreciated. Apologize for my newbie skills.

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  • Grub not loading after Windows 8 Install

    - by RazorXsr
    My system was configured to dual boot Ubuntu 12.04.1 LTS and Windows 7. Today I got my hands on the MSDN release of Windows 8 and I installed it over my Windows 7. Now the computer just boots to Windows 8 directly without loading the GRUB screen. So I followed the steps as suggested in: https://help.ubuntu.com/community/RecoveringUbuntuAfterInstallingWindows. Running this command: ls -l /dev/disk/by-label/ gives the following output: total 0 lrwxrwxrwx 1 root root 10 Sep 11 07:51 Entertainment -> ../../sda2 lrwxrwxrwx 1 root root 10 Sep 11 02:45 PENDRIVE -> ../../sdb1 Also fdisk -l command gives this as the output: Disk /dev/sda: 320.1 GB, 320072933376 bytes 255 heads, 63 sectors/track, 38913 cylinders, total 625142448 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x1246aa23 Device Boot Start End Blocks Id System /dev/sda1 * 2048 319582199 159790076 7 HPFS/NTFS/exFAT /dev/sda2 319582208 602906623 141662208 7 HPFS/NTFS/exFAT /dev/sda3 602908672 625135615 11113472 83 Linux Disk /dev/sdb: 1939 MB, 1939865600 bytes 64 heads, 63 sectors/track, 939 cylinders, total 3788800 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0xc3072e18 Device Boot Start End Blocks Id System /dev/sdb1 * 2248 3788799 1893276 c W95 FAT32 (LBA) So I assume that I have to run this: sudo grub-install /dev/sda3 to get GRUB up and running. But I am getting this error: /usr/sbin/grub-probe: error: cannot find a device for /boot/grub (is /dev mounted?). Can anyone please guide me in the right direction? The current Ubuntu installation is far too customized to my needs to lose it to a boot manager issue! Any help is much appreciated!

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  • Problem installing Ubuntu 14.04 into a laptop using Windows 8.1

    - by AlexanderFreud
    I have used Ubuntu on my LG laptop for several years. I lately bought an Acer Aspire V5 laptop which included Windows 8.1. I don't have any data on it; I would like to just remove it completely (that horrible Windows 8.1) and install Ubuntu. I tried using a USB device with Ubuntu 14.04 (64bit version) saved on it. I changed the BIOS configuration, putting USB device first on boot order, Windows Boot Manager last. When I try to run with USB device it doesn't work. Messages like these show up: System doesn't have any USB boot option. Please select other boot option in Boot Manager Menu. Windows failed to start. A recent hardware or software change might be the cause. To fix the problem: 1. insert your windows installation disc and restart your computer 2. choose your language settings, and then click "next" 3. click "repair your computer" If you do not have this disk, contact your system administrator manufacturer for assistance File \ubuntu\winboot\wubildr.mbr Status: 0xc000007b Info: the application or operating system couldn't be load...[?] required file is missing or contains errors. Could someone please write step-by-step procedures to install Ubuntu 14.04 after removing Windows 8.1 ? I already have done a second partition on the hard disk just in case.

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  • ??11.2 RAC??OCR?Votedisk??ASM Diskgroup?????

    - by Liu Maclean(???)
    ????????Oracle Allstarts??????????ocr?votedisk?ASM diskgroup??11gR2 RAC cluster?????????,????«?11gR2 RAC???ASM DISK Path????»??????,??????CRS??????11.2??ASM???????, ????????????”crsctl start crs -excl -nocrs “; ?????????,??ASM????ocr?????votedisk?????,??11.2????ocr?votedisk???ASM?,?ASM???????ocr?votedisk,?????ocr?votedisk????????cluter??????;???????????CRS????,?????diskgroup??????????,?????????????????? ??:?????????????????ASM LUN DISK,???OCR?????,????????4??????????,???????$GI_HOME,?????????;????votedisk?? ????: ??dd????ocr?votedisk??diskgroup header,??diskgroup corruption: 1. ??votedisk? ocr?? [root@vrh1 ~]# crsctl query css votedisk ## STATE File Universal Id File Name Disk group -- ----- ----------------- --------- --------- 1. ONLINE a853d6204bbc4feabfd8c73d4c3b3001 (/dev/asm-diskh) [SYSTEMDG] 2. ONLINE a5b37704c3574f0fbf21d1d9f58c4a6b (/dev/asm-diskg) [SYSTEMDG] 3. ONLINE 36e5c51ff0294fc3bf2a042266650331 (/dev/asm-diski) [SYSTEMDG] 4. ONLINE af337d1512824fe4bf6ad45283517aaa (/dev/asm-diskj) [SYSTEMDG] 5. ONLINE 3c4a349e2e304ff6bf64b2b1c9d9cf5d (/dev/asm-diskk) [SYSTEMDG] Located 5 voting disk(s). su - grid [grid@vrh1 ~]$ ocrconfig -showbackup PROT-26: Oracle Cluster Registry backup locations were retrieved from a local copy vrh1 2012/08/09 01:59:56 /g01/11.2.0/maclean/grid/cdata/vrh-cluster/backup00.ocr vrh1 2012/08/08 21:59:56 /g01/11.2.0/maclean/grid/cdata/vrh-cluster/backup01.ocr vrh1 2012/08/08 17:59:55 /g01/11.2.0/maclean/grid/cdata/vrh-cluster/backup02.ocr vrh1 2012/08/08 05:59:54 /g01/11.2.0/grid/cdata/vrh-cluster/day.ocr vrh1 2012/08/08 05:59:54 /g01/11.2.0/grid/cdata/vrh-cluster/week.ocr PROT-25: Manual backups for the Oracle Cluster Registry are not available 2. ??????????clusterware ,OHASD crsctl stop has -f 3. GetAsmDH.sh ==> GetAsmDH.sh?ASM disk header????? ????????,????????asm header [grid@vrh1 ~]$ ./GetAsmDH.sh ############################################ 1) Collecting Information About the Disks: ############################################ SQL*Plus: Release 11.2.0.3.0 Production on Thu Aug 9 03:28:13 2012 Copyright (c) 1982, 2011, Oracle. All rights reserved. SQL> Connected. SQL> SQL> SQL> SQL> SQL> SQL> SQL> 1 0 /dev/asm-diske 1 1 /dev/asm-diskd 2 0 /dev/asm-diskb 2 1 /dev/asm-diskc 2 2 /dev/asm-diskf 3 0 /dev/asm-diskh 3 1 /dev/asm-diskg 3 2 /dev/asm-diski 3 3 /dev/asm-diskj 3 4 /dev/asm-diskk SQL> SQL> Disconnected from Oracle Database 11g Enterprise Edition Release 11.2.0.3.0 - 64bit Production With the Real Application Clusters and Automatic Storage Management options -rw-r--r-- 1 grid oinstall 1048 Aug 9 03:28 /tmp/HC/asmdisks.lst ############################################ 2) Generating asm_diskh.sh script. ############################################ -rwx------ 1 grid oinstall 666 Aug 9 03:28 /tmp/HC/asm_diskh.sh ############################################ 3) Executing asm_diskh.sh script to generate dd dumps. ############################################ -rw-r--r-- 1 grid oinstall 1048576 Aug 9 03:28 /tmp/HC/dsk_1_0.dd -rw-r--r-- 1 grid oinstall 1048576 Aug 9 03:28 /tmp/HC/dsk_1_1.dd -rw-r--r-- 1 grid oinstall 1048576 Aug 9 03:28 /tmp/HC/dsk_2_0.dd -rw-r--r-- 1 grid oinstall 1048576 Aug 9 03:28 /tmp/HC/dsk_2_1.dd -rw-r--r-- 1 grid oinstall 1048576 Aug 9 03:28 /tmp/HC/dsk_2_2.dd -rw-r--r-- 1 grid oinstall 1048576 Aug 9 03:28 /tmp/HC/dsk_3_0.dd -rw-r--r-- 1 grid oinstall 1048576 Aug 9 03:28 /tmp/HC/dsk_3_1.dd -rw-r--r-- 1 grid oinstall 1048576 Aug 9 03:28 /tmp/HC/dsk_3_2.dd -rw-r--r-- 1 grid oinstall 1048576 Aug 9 03:28 /tmp/HC/dsk_3_3.dd -rw-r--r-- 1 grid oinstall 1048576 Aug 9 03:28 /tmp/HC/dsk_3_4.dd ############################################ 4) Compressing dd dumps in the next format: (asm_dd_header_all_.tar) ############################################ /tmp/HC/dsk_1_0.dd /tmp/HC/dsk_1_1.dd /tmp/HC/dsk_2_0.dd /tmp/HC/dsk_2_1.dd /tmp/HC/dsk_2_2.dd /tmp/HC/dsk_3_0.dd /tmp/HC/dsk_3_1.dd /tmp/HC/dsk_3_2.dd /tmp/HC/dsk_3_3.dd /tmp/HC/dsk_3_4.dd ./GetAsmDH.sh: line 81: compress: command not found ls: /tmp/HC/*.Z: No such file or directory [grid@vrh1 ~]$ 4. ??dd ?? ??ocr?votedisk??diskgroup [root@vrh1 ~]# dd if=/dev/zero of=/dev/asm-diskh bs=1024k count=1 1+0 records in 1+0 records out 1048576 bytes (1.0 MB) copied, 0.00423853 seconds, 247 MB/s [root@vrh1 ~]# dd if=/dev/zero of=/dev/asm-diskg bs=1024k count=1 1+0 records in 1+0 records out 1048576 bytes (1.0 MB) copied, 0.0045179 seconds, 232 MB/s [root@vrh1 ~]# dd if=/dev/zero of=/dev/asm-diski bs=1024k count=1 1+0 records in 1+0 records out 1048576 bytes (1.0 MB) copied, 0.00469976 seconds, 223 MB/s [root@vrh1 ~]# dd if=/dev/zero of=/dev/asm-diskj bs=1024k count=1 1+0 records in 1+0 records out 1048576 bytes (1.0 MB) copied, 0.00344262 seconds, 305 MB/s [root@vrh1 ~]# dd if=/dev/zero of=/dev/asm-diskk bs=1024k count=1 1+0 records in 1+0 records out 1048576 bytes (1.0 MB) copied, 0.0053518 seconds, 196 MB/s 5. ????????????HAS [root@vrh1 ~]# crsctl start has CRS-4123: Oracle High Availability Services has been started. ????ocr?votedisk??diskgroup??,??CSS???????,???????: alertvrh1.log [cssd(5162)]CRS-1714:Unable to discover any voting files, retrying discovery in 15 seconds; Details at (:CSSNM00070:) in /g01/11.2.0/grid/log/vrh1/cssd/ocssd.log 2012-08-09 03:35:41.207 [cssd(5162)]CRS-1714:Unable to discover any voting files, retrying discovery in 15 seconds; Details at (:CSSNM00070:) in /g01/11.2.0/grid/log/vrh1/cssd/ocssd.log 2012-08-09 03:35:56.240 [cssd(5162)]CRS-1714:Unable to discover any voting files, retrying discovery in 15 seconds; Details at (:CSSNM00070:) in /g01/11.2.0/grid/log/vrh1/cssd/ocssd.log 2012-08-09 03:36:11.284 [cssd(5162)]CRS-1714:Unable to discover any voting files, retrying discovery in 15 seconds; Details at (:CSSNM00070:) in /g01/11.2.0/grid/log/vrh1/cssd/ocssd.log 2012-08-09 03:36:26.305 [cssd(5162)]CRS-1714:Unable to discover any voting files, retrying discovery in 15 seconds; Details at (:CSSNM00070:) in /g01/11.2.0/grid/log/vrh1/cssd/ocssd.log 2012-08-09 03:36:41.328 ocssd.log 2012-08-09 03:40:26.662: [ CSSD][1078700352]clssnmReadDiscoveryProfile: voting file discovery string(/dev/asm*) 2012-08-09 03:40:26.662: [ CSSD][1078700352]clssnmvDDiscThread: using discovery string /dev/asm* for initial discovery 2012-08-09 03:40:26.662: [ SKGFD][1078700352]Discovery with str:/dev/asm*: 2012-08-09 03:40:26.662: [ SKGFD][1078700352]UFS discovery with :/dev/asm*: 2012-08-09 03:40:26.665: [ SKGFD][1078700352]Fetching UFS disk :/dev/asm-diskf: 2012-08-09 03:40:26.665: [ SKGFD][1078700352]Fetching UFS disk :/dev/asm-diskb: 2012-08-09 03:40:26.665: [ SKGFD][1078700352]Fetching UFS disk :/dev/asm-diskj: 2012-08-09 03:40:26.665: [ SKGFD][1078700352]Fetching UFS disk :/dev/asm-diskh: 2012-08-09 03:40:26.665: [ SKGFD][1078700352]Fetching UFS disk :/dev/asm-diskc: 2012-08-09 03:40:26.665: [ SKGFD][1078700352]Fetching UFS disk :/dev/asm-diskd: 2012-08-09 03:40:26.665: [ SKGFD][1078700352]Fetching UFS disk :/dev/asm-diske: 2012-08-09 03:40:26.665: [ SKGFD][1078700352]Fetching UFS disk :/dev/asm-diskg: 2012-08-09 03:40:26.665: [ SKGFD][1078700352]Fetching UFS disk :/dev/asm-diski: 2012-08-09 03:40:26.665: [ SKGFD][1078700352]Fetching UFS disk :/dev/asm-diskk: 2012-08-09 03:40:26.665: [ SKGFD][1078700352]OSS discovery with :/dev/asm*: 2012-08-09 03:40:26.665: [ SKGFD][1078700352]Handle 0xdf22a0 from lib :UFS:: for disk :/dev/asm-diskf: 2012-08-09 03:40:26.665: [ SKGFD][1078700352]Handle 0xf412a0 from lib :UFS:: for disk :/dev/asm-diskb: 2012-08-09 03:40:26.666: [ SKGFD][1078700352]Handle 0xf3a680 from lib :UFS:: for disk :/dev/asm-diskj: 2012-08-09 03:40:26.666: [ SKGFD][1078700352]Handle 0xf93da0 from lib :UFS:: for disk :/dev/asm-diskh: 2012-08-09 03:40:26.667: [ CSSD][1078700352]clssnmvDiskVerify: Successful discovery of 0 disks 2012-08-09 03:40:26.667: [ CSSD][1078700352]clssnmCompleteInitVFDiscovery: Completing initial voting file discovery 2012-08-09 03:40:26.667: [ CSSD][1078700352]clssnmvFindInitialConfigs: No voting files found 2012-08-09 03:40:26.667: [ CSSD][1078700352](:CSSNM00070:)clssnmCompleteInitVFDiscovery: Voting file not found. Retrying discovery in 15 seconds ?????ocr?votedisk??diskgroup?????: 1. ?-excl -nocrs ????cluster,??????ASM?? ????CRS [root@vrh1 vrh1]# crsctl start crs -excl -nocrs CRS-4123: Oracle High Availability Services has been started. CRS-2672: Attempting to start 'ora.mdnsd' on 'vrh1' CRS-2676: Start of 'ora.mdnsd' on 'vrh1' succeeded CRS-2672: Attempting to start 'ora.gpnpd' on 'vrh1' CRS-2676: Start of 'ora.gpnpd' on 'vrh1' succeeded CRS-2672: Attempting to start 'ora.cssdmonitor' on 'vrh1' CRS-2672: Attempting to start 'ora.gipcd' on 'vrh1' CRS-2676: Start of 'ora.cssdmonitor' on 'vrh1' succeeded CRS-2676: Start of 'ora.gipcd' on 'vrh1' succeeded CRS-2672: Attempting to start 'ora.cssd' on 'vrh1' CRS-2672: Attempting to start 'ora.diskmon' on 'vrh1' CRS-2676: Start of 'ora.diskmon' on 'vrh1' succeeded CRS-2676: Start of 'ora.cssd' on 'vrh1' succeeded CRS-2679: Attempting to clean 'ora.cluster_interconnect.haip' on 'vrh1' CRS-2672: Attempting to start 'ora.ctssd' on 'vrh1' CRS-2681: Clean of 'ora.cluster_interconnect.haip' on 'vrh1' succeeded CRS-2672: Attempting to start 'ora.cluster_interconnect.haip' on 'vrh1' CRS-2676: Start of 'ora.ctssd' on 'vrh1' succeeded CRS-2676: Start of 'ora.cluster_interconnect.haip' on 'vrh1' succeeded CRS-2672: Attempting to start 'ora.asm' on 'vrh1' CRS-2676: Start of 'ora.asm' on 'vrh1' succeeded 2.???ocr?votedisk??diskgroup,??compatible.asm???11.2: [root@vrh1 vrh1]# su - grid [grid@vrh1 ~]$ sqlplus / as sysasm SQL*Plus: Release 11.2.0.3.0 Production on Thu Aug 9 04:16:58 2012 Copyright (c) 1982, 2011, Oracle. All rights reserved. Connected to: Oracle Database 11g Enterprise Edition Release 11.2.0.3.0 - 64bit Production With the Real Application Clusters and Automatic Storage Management options SQL> create diskgroup systemdg high redundancy disk '/dev/asm-diskh','/dev/asm-diskg','/dev/asm-diski','/dev/asm-diskj','/dev/asm-diskk' ATTRIBUTE 'compatible.rdbms' = '11.2', 'compatible.asm' = '11.2'; 3.?ocr backup???ocr??ocrcheck??: [root@vrh1 ~]# ocrconfig -restore /g01/11.2.0/grid/cdata/vrh-cluster/backup00.ocr [root@vrh1 ~]# ocrcheck Status of Oracle Cluster Registry is as follows : Version : 3 Total space (kbytes) : 262120 Used space (kbytes) : 3180 Available space (kbytes) : 258940 ID : 1238458014 Device/File Name : +systemdg Device/File integrity check succeeded Device/File not configured Device/File not configured Device/File not configured Device/File not configured Cluster registry integrity check succeeded Logical corruption check succeeded 4. ????votedisk ,??????????: [grid@vrh1 ~]$ crsctl replace votedisk +SYSTEMDG CRS-4602: Failed 27 to add voting file 2e4e0fe285924f86bf5473d00dcc0388. CRS-4602: Failed 27 to add voting file 4fa54bb0cc5c4fafbf1a9be5479bf389. CRS-4602: Failed 27 to add voting file a109ead9ea4e4f28bfe233188623616a. CRS-4602: Failed 27 to add voting file 042c9fbd71b54f5abfcd3ab3408f3cf3. CRS-4602: Failed 27 to add voting file 7b5a8cd24f954fafbf835ad78615763f. Failed to replace voting disk group with +SYSTEMDG. CRS-4000: Command Replace failed, or completed with errors. ????????ASM???,???ASM: SQL> alter system set asm_diskstring='/dev/asm*'; System altered. SQL> create spfile from memory; File created. SQL> startup force mount; ORA-32004: obsolete or deprecated parameter(s) specified for ASM instance ASM instance started Total System Global Area 283930624 bytes Fixed Size 2227664 bytes Variable Size 256537136 bytes ASM Cache 25165824 bytes ASM diskgroups mounted SQL> show parameter spfile NAME TYPE VALUE ------------------------------------ ----------- ------------------------------ spfile string /g01/11.2.0/grid/dbs/spfile+AS M1.ora [grid@vrh1 trace]$ crsctl replace votedisk +SYSTEMDG CRS-4256: Updating the profile Successful addition of voting disk 85edc0e82d274f78bfc58cdc73b8c68a. Successful addition of voting disk 201ffffc8ba44faabfe2efec2aa75840. Successful addition of voting disk 6f2a25c589964faabf6980f7c5f621ce. Successful addition of voting disk 93eb315648454f25bf3717df1a2c73d5. Successful addition of voting disk 3737240678964f88bfbfbd31d8b3829f. Successfully replaced voting disk group with +SYSTEMDG. CRS-4256: Updating the profile CRS-4266: Voting file(s) successfully replaced 5. ??has??,??cluster????: [root@vrh1 ~]# crsctl check crs CRS-4638: Oracle High Availability Services is online CRS-4537: Cluster Ready Services is online CRS-4529: Cluster Synchronization Services is online CRS-4533: Event Manager is online [root@vrh1 ~]# crsctl query css votedisk ## STATE File Universal Id File Name Disk group -- ----- ----------------- --------- --------- 1. ONLINE 85edc0e82d274f78bfc58cdc73b8c68a (/dev/asm-diskh) [SYSTEMDG] 2. ONLINE 201ffffc8ba44faabfe2efec2aa75840 (/dev/asm-diskg) [SYSTEMDG] 3. ONLINE 6f2a25c589964faabf6980f7c5f621ce (/dev/asm-diski) [SYSTEMDG] 4. ONLINE 93eb315648454f25bf3717df1a2c73d5 (/dev/asm-diskj) [SYSTEMDG] 5. ONLINE 3737240678964f88bfbfbd31d8b3829f (/dev/asm-diskk) [SYSTEMDG] Located 5 voting disk(s). [root@vrh1 ~]# crsctl stat res -t -------------------------------------------------------------------------------- NAME TARGET STATE SERVER STATE_DETAILS -------------------------------------------------------------------------------- Local Resources -------------------------------------------------------------------------------- ora.BACKUPDG.dg ONLINE ONLINE vrh1 ora.DATA.dg ONLINE ONLINE vrh1 ora.LISTENER.lsnr ONLINE ONLINE vrh1 ora.LSN_MACLEAN.lsnr ONLINE ONLINE vrh1 ora.SYSTEMDG.dg ONLINE ONLINE vrh1 ora.asm ONLINE ONLINE vrh1 Started ora.gsd OFFLINE OFFLINE vrh1 ora.net1.network ONLINE ONLINE vrh1 ora.ons ONLINE ONLINE vrh1 -------------------------------------------------------------------------------- Cluster Resources -------------------------------------------------------------------------------- ora.LISTENER_SCAN1.lsnr http://www.askmaclean.com 1 ONLINE ONLINE vrh1 ora.cvu 1 OFFLINE OFFLINE ora.oc4j 1 OFFLINE OFFLINE ora.scan1.vip 1 ONLINE ONLINE vrh1 ora.vprod.db 1 ONLINE OFFLINE 2 ONLINE OFFLINE ora.vrh1.vip 1 ONLINE ONLINE vrh1 ora.vrh2.vip 1 ONLINE INTERMEDIATE vrh1 FAILED OVER

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  • ??11.2 RAC??OCR?Votedisk??ASM Diskgroup?????

    - by Liu Maclean(???)
    ????????Oracle Allstarts??????????ocr?votedisk?ASM diskgroup??11gR2 RAC cluster?????????,????«?11gR2 RAC???ASM DISK Path????»??????,??????CRS??????11.2??ASM???????, ????????????”crsctl start crs -excl -nocrs “; ?????????,??ASM????ocr?????votedisk?????,??11.2????ocr?votedisk???ASM?,?ASM???????ocr?votedisk,?????ocr?votedisk????????cluter??????;???????????CRS????,?????diskgroup??????????,?????????????????? ??:?????????????????ASM LUN DISK,???OCR?????,????????4??????????,???????$GI_HOME,?????????;????votedisk?? ????: ??dd????ocr?votedisk??diskgroup header,??diskgroup corruption: 1. ??votedisk? ocr?? [root@vrh1 ~]# crsctl query css votedisk ## STATE File Universal Id File Name Disk group -- ----- ----------------- --------- --------- 1. ONLINE a853d6204bbc4feabfd8c73d4c3b3001 (/dev/asm-diskh) [SYSTEMDG] 2. ONLINE a5b37704c3574f0fbf21d1d9f58c4a6b (/dev/asm-diskg) [SYSTEMDG] 3. ONLINE 36e5c51ff0294fc3bf2a042266650331 (/dev/asm-diski) [SYSTEMDG] 4. ONLINE af337d1512824fe4bf6ad45283517aaa (/dev/asm-diskj) [SYSTEMDG] 5. ONLINE 3c4a349e2e304ff6bf64b2b1c9d9cf5d (/dev/asm-diskk) [SYSTEMDG] Located 5 voting disk(s). su - grid [grid@vrh1 ~]$ ocrconfig -showbackup PROT-26: Oracle Cluster Registry backup locations were retrieved from a local copy vrh1 2012/08/09 01:59:56 /g01/11.2.0/maclean/grid/cdata/vrh-cluster/backup00.ocr vrh1 2012/08/08 21:59:56 /g01/11.2.0/maclean/grid/cdata/vrh-cluster/backup01.ocr vrh1 2012/08/08 17:59:55 /g01/11.2.0/maclean/grid/cdata/vrh-cluster/backup02.ocr vrh1 2012/08/08 05:59:54 /g01/11.2.0/grid/cdata/vrh-cluster/day.ocr vrh1 2012/08/08 05:59:54 /g01/11.2.0/grid/cdata/vrh-cluster/week.ocr PROT-25: Manual backups for the Oracle Cluster Registry are not available 2. ??????????clusterware ,OHASD crsctl stop has -f 3. GetAsmDH.sh ==> GetAsmDH.sh?ASM disk header????? ????????,????????asm header [grid@vrh1 ~]$ ./GetAsmDH.sh ############################################ 1) Collecting Information About the Disks: ############################################ SQL*Plus: Release 11.2.0.3.0 Production on Thu Aug 9 03:28:13 2012 Copyright (c) 1982, 2011, Oracle. All rights reserved. SQL> Connected. SQL> SQL> SQL> SQL> SQL> SQL> SQL> 1 0 /dev/asm-diske 1 1 /dev/asm-diskd 2 0 /dev/asm-diskb 2 1 /dev/asm-diskc 2 2 /dev/asm-diskf 3 0 /dev/asm-diskh 3 1 /dev/asm-diskg 3 2 /dev/asm-diski 3 3 /dev/asm-diskj 3 4 /dev/asm-diskk SQL> SQL> Disconnected from Oracle Database 11g Enterprise Edition Release 11.2.0.3.0 - 64bit Production With the Real Application Clusters and Automatic Storage Management options -rw-r--r-- 1 grid oinstall 1048 Aug 9 03:28 /tmp/HC/asmdisks.lst ############################################ 2) Generating asm_diskh.sh script. ############################################ -rwx------ 1 grid oinstall 666 Aug 9 03:28 /tmp/HC/asm_diskh.sh ############################################ 3) Executing asm_diskh.sh script to generate dd dumps. ############################################ -rw-r--r-- 1 grid oinstall 1048576 Aug 9 03:28 /tmp/HC/dsk_1_0.dd -rw-r--r-- 1 grid oinstall 1048576 Aug 9 03:28 /tmp/HC/dsk_1_1.dd -rw-r--r-- 1 grid oinstall 1048576 Aug 9 03:28 /tmp/HC/dsk_2_0.dd -rw-r--r-- 1 grid oinstall 1048576 Aug 9 03:28 /tmp/HC/dsk_2_1.dd -rw-r--r-- 1 grid oinstall 1048576 Aug 9 03:28 /tmp/HC/dsk_2_2.dd -rw-r--r-- 1 grid oinstall 1048576 Aug 9 03:28 /tmp/HC/dsk_3_0.dd -rw-r--r-- 1 grid oinstall 1048576 Aug 9 03:28 /tmp/HC/dsk_3_1.dd -rw-r--r-- 1 grid oinstall 1048576 Aug 9 03:28 /tmp/HC/dsk_3_2.dd -rw-r--r-- 1 grid oinstall 1048576 Aug 9 03:28 /tmp/HC/dsk_3_3.dd -rw-r--r-- 1 grid oinstall 1048576 Aug 9 03:28 /tmp/HC/dsk_3_4.dd ############################################ 4) Compressing dd dumps in the next format: (asm_dd_header_all_.tar) ############################################ /tmp/HC/dsk_1_0.dd /tmp/HC/dsk_1_1.dd /tmp/HC/dsk_2_0.dd /tmp/HC/dsk_2_1.dd /tmp/HC/dsk_2_2.dd /tmp/HC/dsk_3_0.dd /tmp/HC/dsk_3_1.dd /tmp/HC/dsk_3_2.dd /tmp/HC/dsk_3_3.dd /tmp/HC/dsk_3_4.dd ./GetAsmDH.sh: line 81: compress: command not found ls: /tmp/HC/*.Z: No such file or directory [grid@vrh1 ~]$ 4. ??dd ?? ??ocr?votedisk??diskgroup [root@vrh1 ~]# dd if=/dev/zero of=/dev/asm-diskh bs=1024k count=1 1+0 records in 1+0 records out 1048576 bytes (1.0 MB) copied, 0.00423853 seconds, 247 MB/s [root@vrh1 ~]# dd if=/dev/zero of=/dev/asm-diskg bs=1024k count=1 1+0 records in 1+0 records out 1048576 bytes (1.0 MB) copied, 0.0045179 seconds, 232 MB/s [root@vrh1 ~]# dd if=/dev/zero of=/dev/asm-diski bs=1024k count=1 1+0 records in 1+0 records out 1048576 bytes (1.0 MB) copied, 0.00469976 seconds, 223 MB/s [root@vrh1 ~]# dd if=/dev/zero of=/dev/asm-diskj bs=1024k count=1 1+0 records in 1+0 records out 1048576 bytes (1.0 MB) copied, 0.00344262 seconds, 305 MB/s [root@vrh1 ~]# dd if=/dev/zero of=/dev/asm-diskk bs=1024k count=1 1+0 records in 1+0 records out 1048576 bytes (1.0 MB) copied, 0.0053518 seconds, 196 MB/s 5. ????????????HAS [root@vrh1 ~]# crsctl start has CRS-4123: Oracle High Availability Services has been started. ????ocr?votedisk??diskgroup??,??CSS???????,???????: alertvrh1.log [cssd(5162)]CRS-1714:Unable to discover any voting files, retrying discovery in 15 seconds; Details at (:CSSNM00070:) in /g01/11.2.0/grid/log/vrh1/cssd/ocssd.log 2012-08-09 03:35:41.207 [cssd(5162)]CRS-1714:Unable to discover any voting files, retrying discovery in 15 seconds; Details at (:CSSNM00070:) in /g01/11.2.0/grid/log/vrh1/cssd/ocssd.log 2012-08-09 03:35:56.240 [cssd(5162)]CRS-1714:Unable to discover any voting files, retrying discovery in 15 seconds; Details at (:CSSNM00070:) in /g01/11.2.0/grid/log/vrh1/cssd/ocssd.log 2012-08-09 03:36:11.284 [cssd(5162)]CRS-1714:Unable to discover any voting files, retrying discovery in 15 seconds; Details at (:CSSNM00070:) in /g01/11.2.0/grid/log/vrh1/cssd/ocssd.log 2012-08-09 03:36:26.305 [cssd(5162)]CRS-1714:Unable to discover any voting files, retrying discovery in 15 seconds; Details at (:CSSNM00070:) in /g01/11.2.0/grid/log/vrh1/cssd/ocssd.log 2012-08-09 03:36:41.328 ocssd.log 2012-08-09 03:40:26.662: [ CSSD][1078700352]clssnmReadDiscoveryProfile: voting file discovery string(/dev/asm*) 2012-08-09 03:40:26.662: [ CSSD][1078700352]clssnmvDDiscThread: using discovery string /dev/asm* for initial discovery 2012-08-09 03:40:26.662: [ SKGFD][1078700352]Discovery with str:/dev/asm*: 2012-08-09 03:40:26.662: [ SKGFD][1078700352]UFS discovery with :/dev/asm*: 2012-08-09 03:40:26.665: [ SKGFD][1078700352]Fetching UFS disk :/dev/asm-diskf: 2012-08-09 03:40:26.665: [ SKGFD][1078700352]Fetching UFS disk :/dev/asm-diskb: 2012-08-09 03:40:26.665: [ SKGFD][1078700352]Fetching UFS disk :/dev/asm-diskj: 2012-08-09 03:40:26.665: [ SKGFD][1078700352]Fetching UFS disk :/dev/asm-diskh: 2012-08-09 03:40:26.665: [ SKGFD][1078700352]Fetching UFS disk :/dev/asm-diskc: 2012-08-09 03:40:26.665: [ SKGFD][1078700352]Fetching UFS disk :/dev/asm-diskd: 2012-08-09 03:40:26.665: [ SKGFD][1078700352]Fetching UFS disk :/dev/asm-diske: 2012-08-09 03:40:26.665: [ SKGFD][1078700352]Fetching UFS disk :/dev/asm-diskg: 2012-08-09 03:40:26.665: [ SKGFD][1078700352]Fetching UFS disk :/dev/asm-diski: 2012-08-09 03:40:26.665: [ SKGFD][1078700352]Fetching UFS disk :/dev/asm-diskk: 2012-08-09 03:40:26.665: [ SKGFD][1078700352]OSS discovery with :/dev/asm*: 2012-08-09 03:40:26.665: [ SKGFD][1078700352]Handle 0xdf22a0 from lib :UFS:: for disk :/dev/asm-diskf: 2012-08-09 03:40:26.665: [ SKGFD][1078700352]Handle 0xf412a0 from lib :UFS:: for disk :/dev/asm-diskb: 2012-08-09 03:40:26.666: [ SKGFD][1078700352]Handle 0xf3a680 from lib :UFS:: for disk :/dev/asm-diskj: 2012-08-09 03:40:26.666: [ SKGFD][1078700352]Handle 0xf93da0 from lib :UFS:: for disk :/dev/asm-diskh: 2012-08-09 03:40:26.667: [ CSSD][1078700352]clssnmvDiskVerify: Successful discovery of 0 disks 2012-08-09 03:40:26.667: [ CSSD][1078700352]clssnmCompleteInitVFDiscovery: Completing initial voting file discovery 2012-08-09 03:40:26.667: [ CSSD][1078700352]clssnmvFindInitialConfigs: No voting files found 2012-08-09 03:40:26.667: [ CSSD][1078700352](:CSSNM00070:)clssnmCompleteInitVFDiscovery: Voting file not found. Retrying discovery in 15 seconds ?????ocr?votedisk??diskgroup?????: 1. ?-excl -nocrs ????cluster,??????ASM?? ????CRS [root@vrh1 vrh1]# crsctl start crs -excl -nocrs CRS-4123: Oracle High Availability Services has been started. CRS-2672: Attempting to start 'ora.mdnsd' on 'vrh1' CRS-2676: Start of 'ora.mdnsd' on 'vrh1' succeeded CRS-2672: Attempting to start 'ora.gpnpd' on 'vrh1' CRS-2676: Start of 'ora.gpnpd' on 'vrh1' succeeded CRS-2672: Attempting to start 'ora.cssdmonitor' on 'vrh1' CRS-2672: Attempting to start 'ora.gipcd' on 'vrh1' CRS-2676: Start of 'ora.cssdmonitor' on 'vrh1' succeeded CRS-2676: Start of 'ora.gipcd' on 'vrh1' succeeded CRS-2672: Attempting to start 'ora.cssd' on 'vrh1' CRS-2672: Attempting to start 'ora.diskmon' on 'vrh1' CRS-2676: Start of 'ora.diskmon' on 'vrh1' succeeded CRS-2676: Start of 'ora.cssd' on 'vrh1' succeeded CRS-2679: Attempting to clean 'ora.cluster_interconnect.haip' on 'vrh1' CRS-2672: Attempting to start 'ora.ctssd' on 'vrh1' CRS-2681: Clean of 'ora.cluster_interconnect.haip' on 'vrh1' succeeded CRS-2672: Attempting to start 'ora.cluster_interconnect.haip' on 'vrh1' CRS-2676: Start of 'ora.ctssd' on 'vrh1' succeeded CRS-2676: Start of 'ora.cluster_interconnect.haip' on 'vrh1' succeeded CRS-2672: Attempting to start 'ora.asm' on 'vrh1' CRS-2676: Start of 'ora.asm' on 'vrh1' succeeded 2.???ocr?votedisk??diskgroup,??compatible.asm???11.2: [root@vrh1 vrh1]# su - grid [grid@vrh1 ~]$ sqlplus / as sysasm SQL*Plus: Release 11.2.0.3.0 Production on Thu Aug 9 04:16:58 2012 Copyright (c) 1982, 2011, Oracle. All rights reserved. Connected to: Oracle Database 11g Enterprise Edition Release 11.2.0.3.0 - 64bit Production With the Real Application Clusters and Automatic Storage Management options SQL> create diskgroup systemdg high redundancy disk '/dev/asm-diskh','/dev/asm-diskg','/dev/asm-diski','/dev/asm-diskj','/dev/asm-diskk' ATTRIBUTE 'compatible.rdbms' = '11.2', 'compatible.asm' = '11.2'; 3.?ocr backup???ocr??ocrcheck??: [root@vrh1 ~]# ocrconfig -restore /g01/11.2.0/grid/cdata/vrh-cluster/backup00.ocr [root@vrh1 ~]# ocrcheck Status of Oracle Cluster Registry is as follows : Version : 3 Total space (kbytes) : 262120 Used space (kbytes) : 3180 Available space (kbytes) : 258940 ID : 1238458014 Device/File Name : +systemdg Device/File integrity check succeeded Device/File not configured Device/File not configured Device/File not configured Device/File not configured Cluster registry integrity check succeeded Logical corruption check succeeded 4. ????votedisk ,??????????: [grid@vrh1 ~]$ crsctl replace votedisk +SYSTEMDG CRS-4602: Failed 27 to add voting file 2e4e0fe285924f86bf5473d00dcc0388. CRS-4602: Failed 27 to add voting file 4fa54bb0cc5c4fafbf1a9be5479bf389. CRS-4602: Failed 27 to add voting file a109ead9ea4e4f28bfe233188623616a. CRS-4602: Failed 27 to add voting file 042c9fbd71b54f5abfcd3ab3408f3cf3. CRS-4602: Failed 27 to add voting file 7b5a8cd24f954fafbf835ad78615763f. Failed to replace voting disk group with +SYSTEMDG. CRS-4000: Command Replace failed, or completed with errors. ????????ASM???,???ASM: SQL> alter system set asm_diskstring='/dev/asm*'; System altered. SQL> create spfile from memory; File created. SQL> startup force mount; ORA-32004: obsolete or deprecated parameter(s) specified for ASM instance ASM instance started Total System Global Area 283930624 bytes Fixed Size 2227664 bytes Variable Size 256537136 bytes ASM Cache 25165824 bytes ASM diskgroups mounted SQL> show parameter spfile NAME TYPE VALUE ------------------------------------ ----------- ------------------------------ spfile string /g01/11.2.0/grid/dbs/spfile+AS M1.ora [grid@vrh1 trace]$ crsctl replace votedisk +SYSTEMDG CRS-4256: Updating the profile Successful addition of voting disk 85edc0e82d274f78bfc58cdc73b8c68a. Successful addition of voting disk 201ffffc8ba44faabfe2efec2aa75840. Successful addition of voting disk 6f2a25c589964faabf6980f7c5f621ce. Successful addition of voting disk 93eb315648454f25bf3717df1a2c73d5. Successful addition of voting disk 3737240678964f88bfbfbd31d8b3829f. Successfully replaced voting disk group with +SYSTEMDG. CRS-4256: Updating the profile CRS-4266: Voting file(s) successfully replaced 5. ??has??,??cluster????: [root@vrh1 ~]# crsctl check crs CRS-4638: Oracle High Availability Services is online CRS-4537: Cluster Ready Services is online CRS-4529: Cluster Synchronization Services is online CRS-4533: Event Manager is online [root@vrh1 ~]# crsctl query css votedisk ## STATE File Universal Id File Name Disk group -- ----- ----------------- --------- --------- 1. ONLINE 85edc0e82d274f78bfc58cdc73b8c68a (/dev/asm-diskh) [SYSTEMDG] 2. ONLINE 201ffffc8ba44faabfe2efec2aa75840 (/dev/asm-diskg) [SYSTEMDG] 3. ONLINE 6f2a25c589964faabf6980f7c5f621ce (/dev/asm-diski) [SYSTEMDG] 4. ONLINE 93eb315648454f25bf3717df1a2c73d5 (/dev/asm-diskj) [SYSTEMDG] 5. ONLINE 3737240678964f88bfbfbd31d8b3829f (/dev/asm-diskk) [SYSTEMDG] Located 5 voting disk(s). [root@vrh1 ~]# crsctl stat res -t -------------------------------------------------------------------------------- NAME TARGET STATE SERVER STATE_DETAILS -------------------------------------------------------------------------------- Local Resources -------------------------------------------------------------------------------- ora.BACKUPDG.dg ONLINE ONLINE vrh1 ora.DATA.dg ONLINE ONLINE vrh1 ora.LISTENER.lsnr ONLINE ONLINE vrh1 ora.LSN_MACLEAN.lsnr ONLINE ONLINE vrh1 ora.SYSTEMDG.dg ONLINE ONLINE vrh1 ora.asm ONLINE ONLINE vrh1 Started ora.gsd OFFLINE OFFLINE vrh1 ora.net1.network ONLINE ONLINE vrh1 ora.ons ONLINE ONLINE vrh1 -------------------------------------------------------------------------------- Cluster Resources -------------------------------------------------------------------------------- ora.LISTENER_SCAN1.lsnr http://www.askmaclean.com 1 ONLINE ONLINE vrh1 ora.cvu 1 OFFLINE OFFLINE ora.oc4j 1 OFFLINE OFFLINE ora.scan1.vip 1 ONLINE ONLINE vrh1 ora.vprod.db 1 ONLINE OFFLINE 2 ONLINE OFFLINE ora.vrh1.vip 1 ONLINE ONLINE vrh1 ora.vrh2.vip 1 ONLINE INTERMEDIATE vrh1 FAILED OVER

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  • Axis Aligned Billboard: how to make the object look at camera

    - by user19787
    I am trying to make an Axis Aligned Billboard with Pyglet. I have looked at several tutorials, but they only show me how to get the Up,Right,and Look vectors. So far this is what I have: target = cam.pos look = norm( target - billboard.pos ) right = norm( Vector3(0,1,0)*look ) up = look*right gluLookAt( look.x, look.y, look.z, self.pos.x, self.pos.y, self.pos.z, up.x, up.y, up.z ) This does nothing for me visibly. Any idea what I'm doing wrong?

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  • Handling keyboard and mouse input (Win API)

    - by Deluxe
    There is a number of ways to catch mouse or keyboard under Windows. So I tried some of them, but every of them has some advantages and drawbacks. I want to ask you: Which method do use? I've tried these: WM_KEYDOWN/WM_KEYUP - Main disadvantage is that, I can't distinguish between left and right-handed keys like ALT, CONTROL or SHIFT. GetKeyboardState - This solves problem of first method, but there is new one. When I get that the Right-ALT key is pressed, I also get that the Left-Control key is down. This behaviour happens only when using localized keyboard layout (Czech - CS). WM_INPUT (Raw Input) - This method also doesn't distinguish left and right-handed keys (if I can remember) and for mouse movement sometimes generates message with zero delta values of mouse position.

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  • Sphere entering in to the cube.unity

    - by Parthi
    I am trying Roll a Ball unity tutorial.Everything is fine,but when I roll the ball it is moving through the cube instead of picking it. my player class is using UnityEngine; using System.Collections; public class player : MonoBehaviour { public float speed; // Use this for initialization // Update is called once per frame void Update () { float h = Input.GetAxis("Horizontal"); float v = Input.GetAxis("Vertical"); Vector3 move = new Vector3(h,0,v); rigidbody.AddForce(move * speed * Time.deltaTime); } void OnTriggerEnter(Collider other) { if(other.gameObject.tag == "Pick up") { other.gameObject.SetActive(false); } } }

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  • Two pass blur shader using libgdx tile map renderer

    - by Alexandre GUIDET
    I am trying to apply the following technique: blur effect using two pass shader to my libgdx game using the OrthogonalTiledMapRenderer. The idea is to blur the background wich is also a tilemap but rendered with another camera with a different zoom applied. Here is a screen capture without effect: Using the OrthogonalTiledMapRenderer sprite batch like this: backgroundMapRenderer.getSpriteBatch().setShader(shaderBlurX); backgroundMapRenderer.render(layerBackground); I get the following render: Wich is ok for X blur pass. I then try using frame buffer object like in this example. But the effect seems to be too much zoomed: I may be messing up with the camera and the zoom factor. Here is the code: private ShaderProgram shaderBlurX; private ShaderProgram shaderBlurY; private int FBO_SIZE = 800; private FrameBuffer targetA; private FrameBuffer targetB; targetA = new FrameBuffer(Pixmap.Format.RGBA8888, FBO_SIZE, FBO_SIZE, false); targetB = new FrameBuffer(Pixmap.Format.RGBA8888, FBO_SIZE, FBO_SIZE, false); targetA.begin(); Gdx.gl.glClearColor(1, 1, 1, 0); Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT); backgroundMapRenderer.render(layerBackground); targetA.end(); targetB.begin(); Gdx.gl.glClearColor(1, 1, 1, 0); Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT); backgroundMapRenderer.getSpriteBatch().setShader(shaderBlurX); backgroundMapRenderer.render(layerBackground); targetB.end(); TextureRegion back = new TextureRegion(targetB.getColorBufferTexture()); back.flip(false, true); backgroundMapRenderer.getSpriteBatch() .setProjectionMatrix(backgroundCamera.combined); backgroundMapRenderer.getSpriteBatch().setShader(shaderBlurY); backgroundMapRenderer.getSpriteBatch().begin(); backgroundMapRenderer.getSpriteBatch().draw(back, 0, 0); backgroundMapRenderer.getSpriteBatch().end(); I know I am making something the wrong way, but I can't find any resources about applying two passes shader using tile map renderer. Does someone know how to achieve this?

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  • How to create sprites, programatically without using prefabs?

    - by DemonSOCKET
    I have different types of images for different sprites. and i am not certain that how much different sprites(images) i will have to show. So, i gotta create the sprites and apply textures programatically at runtime. Now, I defiantly can't use prefabs because it will restrict me with the number of different sprites i can use. and also, changing texture on one sprite prefab instance in game, will change all the sprites prefab, that's not acceptable in my case. Is there a way i can create sprites without having to create static prefab ? where ever i looked for the solution every time i got the same answer "create a prefab", which is what can not be done in my case.

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  • Integrating JavaScript Unit Tests with Visual Studio

    - by Stephen Walther
    Modern ASP.NET web applications take full advantage of client-side JavaScript to provide better interactivity and responsiveness. If you are building an ASP.NET application in the right way, you quickly end up with lots and lots of JavaScript code. When writing server code, you should be writing unit tests. One big advantage of unit tests is that they provide you with a safety net that enable you to safely modify your existing code – for example, fix bugs, add new features, and make performance enhancements -- without breaking your existing code. Every time you modify your code, you can execute your unit tests to verify that you have not broken anything. For the same reason that you should write unit tests for your server code, you should write unit tests for your client code. JavaScript is just as susceptible to bugs as C#. There is no shortage of unit testing frameworks for JavaScript. Each of the major JavaScript libraries has its own unit testing framework. For example, jQuery has QUnit, Prototype has UnitTestJS, YUI has YUI Test, and Dojo has Dojo Objective Harness (DOH). The challenge is integrating a JavaScript unit testing framework with Visual Studio. Visual Studio and Visual Studio ALM provide fantastic support for server-side unit tests. You can easily view the results of running your unit tests in the Visual Studio Test Results window. You can set up a check-in policy which requires that all unit tests pass before your source code can be committed to the source code repository. In addition, you can set up Team Build to execute your unit tests automatically. Unfortunately, Visual Studio does not provide “out-of-the-box” support for JavaScript unit tests. MS Test, the unit testing framework included in Visual Studio, does not support JavaScript unit tests. As soon as you leave the server world, you are left on your own. The goal of this blog entry is to describe one approach to integrating JavaScript unit tests with MS Test so that you can execute your JavaScript unit tests side-by-side with your C# unit tests. The goal is to enable you to execute JavaScript unit tests in exactly the same way as server-side unit tests. You can download the source code described by this project by scrolling to the end of this blog entry. Rejected Approach: Browser Launchers One popular approach to executing JavaScript unit tests is to use a browser as a test-driver. When you use a browser as a test-driver, you open up a browser window to execute and view the results of executing your JavaScript unit tests. For example, QUnit – the unit testing framework for jQuery – takes this approach. The following HTML page illustrates how you can use QUnit to create a unit test for a function named addNumbers(). <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> <html> <head> <title>Using QUnit</title> <link rel="stylesheet" href="http://github.com/jquery/qunit/raw/master/qunit/qunit.css" type="text/css" /> </head> <body> <h1 id="qunit-header">QUnit example</h1> <h2 id="qunit-banner"></h2> <div id="qunit-testrunner-toolbar"></div> <h2 id="qunit-userAgent"></h2> <ol id="qunit-tests"></ol> <div id="qunit-fixture">test markup, will be hidden</div> <script type="text/javascript" src="http://code.jquery.com/jquery-latest.js"></script> <script type="text/javascript" src="http://github.com/jquery/qunit/raw/master/qunit/qunit.js"></script> <script type="text/javascript"> // The function to test function addNumbers(a, b) { return a+b; } // The unit test test("Test of addNumbers", function () { equals(4, addNumbers(1,3), "1+3 should be 4"); }); </script> </body> </html> This test verifies that calling addNumbers(1,3) returns the expected value 4. When you open this page in a browser, you can see that this test does, in fact, pass. The idea is that you can quickly refresh this QUnit HTML JavaScript test driver page in your browser whenever you modify your JavaScript code. In other words, you can keep a browser window open and keep refreshing it over and over while you are developing your application. That way, you can know very quickly whenever you have broken your JavaScript code. While easy to setup, there are several big disadvantages to this approach to executing JavaScript unit tests: You must view your JavaScript unit test results in a different location than your server unit test results. The JavaScript unit test results appear in the browser and the server unit test results appear in the Visual Studio Test Results window. Because all of your unit test results don’t appear in a single location, you are more likely to introduce bugs into your code without noticing it. Because your unit tests are not integrated with Visual Studio – in particular, MS Test -- you cannot easily include your JavaScript unit tests when setting up check-in policies or when performing automated builds with Team Build. A more sophisticated approach to using a browser as a test-driver is to automate the web browser. Instead of launching the browser and loading the test code yourself, you use a framework to automate this process. There are several different testing frameworks that support this approach: · Selenium – Selenium is a very powerful framework for automating browser tests. You can create your tests by recording a Firefox session or by writing the test driver code in server code such as C#. You can learn more about Selenium at http://seleniumhq.org/. LTAF – The ASP.NET team uses the Lightweight Test Automation Framework to test JavaScript code in the ASP.NET framework. You can learn more about LTAF by visiting the project home at CodePlex: http://aspnet.codeplex.com/releases/view/35501 jsTestDriver – This framework uses Java to automate the browser. jsTestDriver creates a server which can be used to automate multiple browsers simultaneously. This project is located at http://code.google.com/p/js-test-driver/ TestSwam – This framework, created by John Resig, uses PHP to automate the browser. Like jsTestDriver, the framework creates a test server. You can open multiple browsers that are automated by the test server. Learn more about TestSwarm by visiting the following address: https://github.com/jeresig/testswarm/wiki Yeti – This is the framework introduced by Yahoo for automating browser tests. Yeti uses server-side JavaScript and depends on Node.js. Learn more about Yeti at http://www.yuiblog.com/blog/2010/08/25/introducing-yeti-the-yui-easy-testing-interface/ All of these frameworks are great for integration tests – however, they are not the best frameworks to use for unit tests. In one way or another, all of these frameworks depend on executing tests within the context of a “living and breathing” browser. If you create an ASP.NET Unit Test then Visual Studio will launch a web server before executing the unit test. Why is launching a web server so bad? It is not the worst thing in the world. However, it does introduce dependencies that prevent your code from being tested in isolation. One of the defining features of a unit test -- versus an integration test – is that a unit test tests code in isolation. Another problem with launching a web server when performing unit tests is that launching a web server can be slow. If you cannot execute your unit tests quickly, you are less likely to execute your unit tests each and every time you make a code change. You are much more likely to fall into the pit of failure. Launching a browser when performing a JavaScript unit test has all of the same disadvantages as launching a web server when performing an ASP.NET unit test. Instead of testing a unit of JavaScript code in isolation, you are testing JavaScript code within the context of a particular browser. Using the frameworks listed above for integration tests makes perfect sense. However, I want to consider a different approach for creating unit tests for JavaScript code. Using Server-Side JavaScript for JavaScript Unit Tests A completely different approach to executing JavaScript unit tests is to perform the tests outside of any browser. If you really want to test JavaScript then you should test JavaScript and leave the browser out of the testing process. There are several ways that you can execute JavaScript on the server outside the context of any browser: Rhino – Rhino is an implementation of JavaScript written in Java. The Rhino project is maintained by the Mozilla project. Learn more about Rhino at http://www.mozilla.org/rhino/ V8 – V8 is the open-source Google JavaScript engine written in C++. This is the JavaScript engine used by the Chrome web browser. You can download V8 and embed it in your project by visiting http://code.google.com/p/v8/ JScript – JScript is the JavaScript Script Engine used by Internet Explorer (up to but not including Internet Explorer 9), Windows Script Host, and Active Server Pages. Internet Explorer is still the most popular web browser. Therefore, I decided to focus on using the JScript Script Engine to execute JavaScript unit tests. Using the Microsoft Script Control There are two basic ways that you can pass JavaScript to the JScript Script Engine and execute the code: use the Microsoft Windows Script Interfaces or use the Microsoft Script Control. The difficult and proper way to execute JavaScript using the JScript Script Engine is to use the Microsoft Windows Script Interfaces. You can learn more about the Script Interfaces by visiting http://msdn.microsoft.com/en-us/library/t9d4xf28(VS.85).aspx The main disadvantage of using the Script Interfaces is that they are difficult to use from .NET. There is a great series of articles on using the Script Interfaces from C# located at http://www.drdobbs.com/184406028. I picked the easier alternative and used the Microsoft Script Control. The Microsoft Script Control is an ActiveX control that provides a higher level abstraction over the Window Script Interfaces. You can download the Microsoft Script Control from here: http://www.microsoft.com/downloads/en/details.aspx?FamilyID=d7e31492-2595-49e6-8c02-1426fec693ac After you download the Microsoft Script Control, you need to add a reference to it to your project. Select the Visual Studio menu option Project, Add Reference to open the Add Reference dialog. Select the COM tab and add the Microsoft Script Control 1.0. Using the Script Control is easy. You call the Script Control AddCode() method to add JavaScript code to the Script Engine. Next, you call the Script Control Run() method to run a particular JavaScript function. The reference documentation for the Microsoft Script Control is located at the MSDN website: http://msdn.microsoft.com/en-us/library/aa227633%28v=vs.60%29.aspx Creating the JavaScript Code to Test To keep things simple, let’s imagine that you want to test the following JavaScript function named addNumbers() which simply adds two numbers together: MvcApplication1\Scripts\Math.js function addNumbers(a, b) { return 5; } Notice that the addNumbers() method always returns the value 5. Right-now, it will not pass a good unit test. Create this file and save it in your project with the name Math.js in your MVC project’s Scripts folder (Save the file in your actual MVC application and not your MVC test application). Creating the JavaScript Test Helper Class To make it easier to use the Microsoft Script Control in unit tests, we can create a helper class. This class contains two methods: LoadFile() – Loads a JavaScript file. Use this method to load the JavaScript file being tested or the JavaScript file containing the unit tests. ExecuteTest() – Executes the JavaScript code. Use this method to execute a JavaScript unit test. Here’s the code for the JavaScriptTestHelper class: JavaScriptTestHelper.cs   using System; using System.IO; using Microsoft.VisualStudio.TestTools.UnitTesting; using MSScriptControl; namespace MvcApplication1.Tests { public class JavaScriptTestHelper : IDisposable { private ScriptControl _sc; private TestContext _context; /// <summary> /// You need to use this helper with Unit Tests and not /// Basic Unit Tests because you need a Test Context /// </summary> /// <param name="testContext">Unit Test Test Context</param> public JavaScriptTestHelper(TestContext testContext) { if (testContext == null) { throw new ArgumentNullException("TestContext"); } _context = testContext; _sc = new ScriptControl(); _sc.Language = "JScript"; _sc.AllowUI = false; } /// <summary> /// Load the contents of a JavaScript file into the /// Script Engine. /// </summary> /// <param name="path">Path to JavaScript file</param> public void LoadFile(string path) { var fileContents = File.ReadAllText(path); _sc.AddCode(fileContents); } /// <summary> /// Pass the path of the test that you want to execute. /// </summary> /// <param name="testMethodName">JavaScript function name</param> public void ExecuteTest(string testMethodName) { dynamic result = null; try { result = _sc.Run(testMethodName, new object[] { }); } catch { var error = ((IScriptControl)_sc).Error; if (error != null) { var description = error.Description; var line = error.Line; var column = error.Column; var text = error.Text; var source = error.Source; if (_context != null) { var details = String.Format("{0} \r\nLine: {1} Column: {2}", source, line, column); _context.WriteLine(details); } } throw new AssertFailedException(error.Description); } } public void Dispose() { _sc = null; } } }     Notice that the JavaScriptTestHelper class requires a Test Context to be instantiated. For this reason, you can use the JavaScriptTestHelper only with a Visual Studio Unit Test and not a Basic Unit Test (These are two different types of Visual Studio project items). Add the JavaScriptTestHelper file to your MVC test application (for example, MvcApplication1.Tests). Creating the JavaScript Unit Test Next, we need to create the JavaScript unit test function that we will use to test the addNumbers() function. Create a folder in your MVC test project named JavaScriptTests and add the following JavaScript file to this folder: MvcApplication1.Tests\JavaScriptTests\MathTest.js /// <reference path="JavaScriptUnitTestFramework.js"/> function testAddNumbers() { // Act var result = addNumbers(1, 3); // Assert assert.areEqual(4, result, "addNumbers did not return right value!"); }   The testAddNumbers() function takes advantage of another JavaScript library named JavaScriptUnitTestFramework.js. This library contains all of the code necessary to make assertions. Add the following JavaScriptnitTestFramework.js to the same folder as the MathTest.js file: MvcApplication1.Tests\JavaScriptTests\JavaScriptUnitTestFramework.js var assert = { areEqual: function (expected, actual, message) { if (expected !== actual) { throw new Error("Expected value " + expected + " is not equal to " + actual + ". " + message); } } }; There is only one type of assertion supported by this file: the areEqual() assertion. Most likely, you would want to add additional types of assertions to this file to make it easier to write your JavaScript unit tests. Deploying the JavaScript Test Files This step is non-intuitive. When you use Visual Studio to run unit tests, Visual Studio creates a new folder and executes a copy of the files in your project. After you run your unit tests, your Visual Studio Solution will contain a new folder named TestResults that includes a subfolder for each test run. You need to configure Visual Studio to deploy your JavaScript files to the test run folder or Visual Studio won’t be able to find your JavaScript files when you execute your unit tests. You will get an error that looks something like this when you attempt to execute your unit tests: You can configure Visual Studio to deploy your JavaScript files by adding a Test Settings file to your Visual Studio Solution. It is important to understand that you need to add this file to your Visual Studio Solution and not a particular Visual Studio project. Right-click your Solution in the Solution Explorer window and select the menu option Add, New Item. Select the Test Settings item and click the Add button. After you create a Test Settings file for your solution, you can indicate that you want a particular folder to be deployed whenever you perform a test run. Select the menu option Test, Edit Test Settings to edit your test configuration file. Select the Deployment tab and select your MVC test project’s JavaScriptTest folder to deploy. Click the Apply button and the Close button to save the changes and close the dialog. Creating the Visual Studio Unit Test The very last step is to create the Visual Studio unit test (the MS Test unit test). Add a new unit test to your MVC test project by selecting the menu option Add New Item and selecting the Unit Test project item (Do not select the Basic Unit Test project item): The difference between a Basic Unit Test and a Unit Test is that a Unit Test includes a Test Context. We need this Test Context to use the JavaScriptTestHelper class that we created earlier. Enter the following test method for the new unit test: [TestMethod] public void TestAddNumbers() { var jsHelper = new JavaScriptTestHelper(this.TestContext); // Load JavaScript files jsHelper.LoadFile("JavaScriptUnitTestFramework.js"); jsHelper.LoadFile(@"..\..\..\MvcApplication1\Scripts\Math.js"); jsHelper.LoadFile("MathTest.js"); // Execute JavaScript Test jsHelper.ExecuteTest("testAddNumbers"); } This code uses the JavaScriptTestHelper to load three files: JavaScripUnitTestFramework.js – Contains the assert functions. Math.js – Contains the addNumbers() function from your MVC application which is being tested. MathTest.js – Contains the JavaScript unit test function. Next, the test method calls the JavaScriptTestHelper ExecuteTest() method to execute the testAddNumbers() JavaScript function. Running the Visual Studio JavaScript Unit Test After you complete all of the steps described above, you can execute the JavaScript unit test just like any other unit test. You can use the keyboard combination CTRL-R, CTRL-A to run all of the tests in the current Visual Studio Solution. Alternatively, you can use the buttons in the Visual Studio toolbar to run the tests: (Unfortunately, the Run All Impacted Tests button won’t work correctly because Visual Studio won’t detect that your JavaScript code has changed. Therefore, you should use either the Run Tests in Current Context or Run All Tests in Solution options instead.) The results of running the JavaScript tests appear side-by-side with the results of running the server tests in the Test Results window. For example, if you Run All Tests in Solution then you will get the following results: Notice that the TestAddNumbers() JavaScript test has failed. That is good because our addNumbers() function is hard-coded to always return the value 5. If you double-click the failing JavaScript test, you can view additional details such as the JavaScript error message and the line number of the JavaScript code that failed: Summary The goal of this blog entry was to explain an approach to creating JavaScript unit tests that can be easily integrated with Visual Studio and Visual Studio ALM. I described how you can use the Microsoft Script Control to execute JavaScript on the server. By taking advantage of the Microsoft Script Control, we were able to execute our JavaScript unit tests side-by-side with all of our other unit tests and view the results in the standard Visual Studio Test Results window. You can download the code discussed in this blog entry from here: http://StephenWalther.com/downloads/Blog/JavaScriptUnitTesting/JavaScriptUnitTests.zip Before running this code, you need to first install the Microsoft Script Control which you can download from here: http://www.microsoft.com/downloads/en/details.aspx?FamilyID=d7e31492-2595-49e6-8c02-1426fec693ac

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  • XNA: Camera's Rotation and Translation matrices seem to interfere with each other

    - by Danjen
    I've been following the guide here for how to create a custom 2D camera in XNA. It works great, I've implemented it before, but for some reason, the matrix math is throwing me off. public sealed class Camera2D { public Vector2 Origin { get; set; } public Vector2 Position { get; set; } public float Scale { get; set; } public float Rotation { get; set; } } It might be easier to just show you a picture of my problem: http://i.imgur.com/H1l6LEx.png What I want to do is allow the camera to pivot around any given point. Right now, I have the rotations mapped to my shoulder buttons on a gamepad, and if I press them, it should rotate around the point the camera is currently looking at. Then, I use the left stick to move the camera around. The problem is that after it's been rotated, pressing "up" results in it being used relative to the rotation, creating the image above. I understand that matrices have to be applied in a certain order, and that I have to offset the thing to be rotated around the world origin and move it back, but it just won't work! public Matrix GetTransformationMatrix() { Matrix mRotate = Matrix.Identity * Matrix.CreateTranslation(-Origin.X, -Origin.Y, 0.00f) * // Move origin to world center Matrix.CreateRotationZ(MathHelper.ToRadians(Rotation)) * // Apply rotation Matrix.CreateTranslation(+Origin.X, +Origin.Y, 0.00f); // Undo the move operation Matrix mTranslate = Matrix.Identity * Matrix.CreateTranslation(-Position.X, Position.Y, 0.00f); // Apply the actual translation return mRotate * mTranslate; } So to recap, it seems I can have it rotate around an arbitrary point and lose the ability to have "up" move the camera straight up, or I can rotate it around the world origin and have the camera move properly, but not both.

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  • Creating a top-down spaceship

    - by Ali
    I'm creating a top-down 2D space game in LIBGDX for android. When spaceship is going forward it will look like this: when it goes upward I want to change it's direction with a nice animation so it seems like a real spaceship. A between frame would be like this: I have rendered the spaceship in different Z axis degrees from ship0 to ship90. Calculating rotation on XY plane wouldn't be so hard, but I don't know how to calculate the rotation on Z axis so I can choose the right sprite to use.

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  • creating a contact listener with sprites from different classes

    - by wilM
    I've been trying to set a contact listener that creates a joint on contact between two sprites which have their own individual classes. Both sprites are inheriting from NSObject and their are initialized in their parentlayer (init method of HelloWorldLayer.mm). It is quite straightforward when everything is in the same class, but in a case like this where sprites have their own classes how will it be done. Please Help, I've been at it for days.

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  • Drawing a rectangular prism using opengl

    - by BadSniper
    I'm trying to learn opengl. I did some code for building a rectangular prism. I don't want to draw back faces so I used glCullFace(GL_BACK), glEnable(GL_CULL_FACE);. But I keep getting back faces also when viewing from front and also sometimes when rotating sides are vanishing. Can someone point me in right direction? glPolygonMode(GL_FRONT,GL_LINE); // draw wireframe polygons glColor3f(0,1,0); // set color green glCullFace(GL_BACK); // don't draw back faces glEnable(GL_CULL_FACE); // don't draw back faces glTranslatef(-10, 1, 0); // position glBegin(GL_QUADS); // face 1 glVertex3f(0,-1,0); glVertex3f(0,-1,2); glVertex3f(2,-1,2); glVertex3f(2,-1,0); // face 2 glVertex3f(2,-1,2); glVertex3f(2,-1,0); glVertex3f(2,5,0); glVertex3f(2,5,2); // face 3 glVertex3f(0,5,0); glVertex3f(0,5,2); glVertex3f(2,5,2); glVertex3f(2,5,0); // face 4 glVertex3f(0,-1,2); glVertex3f(2,-1,2); glVertex3f(2,5,2); glVertex3f(0,5,2); // face 5 glVertex3f(0,-1,2); glVertex3f(0,-1,0); glVertex3f(0,5,0); glVertex3f(0,5,2); // face 6 glVertex3f(0,-1,0); glVertex3f(2,-1,0); glVertex3f(2,5,0); glVertex3f(0,5,0); glEnd();

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  • Unity3D draw call optimization : static batching VS manually draw mesh with MaterialPropertyBlock

    - by Heisenbug
    I've read Unity3D draw call batching documentation. I understood it, and I want to use it (or something similar) in order to optimize my application. My situation is the following: I'm drawing hundreds of 3d buildings. Each building can be represented using a Mesh (or a SubMesh for each building, but I don't thing this will affect performances) Each building can be textured with several combinations of texture patterns(walls, windows,..). Textures are stored into an Atlas for optimizaztion (see Texture2d.PackTextures) Texture mapping and facade pattern generation is done in fragment shader. The shader can be the same (except for few values) for all buildings, so I'd like to use a sharedMaterial in order to optimize parameters passed to the GPU. The main problem is that, even if I use an Atlas, share the material, and declare the objects as static to use static batching, there are few parameters(very fews, it could be just even a float I guess) that should be different for every draw call. I don't know exactly how to manage this situation using Unity3D. I'm trying 2 different solutions, none of them completely implemented. Solution 1 Build a GameObject for each building building (I don't like very much the overhead of a GameObject, anyway..) Prepare each GameObject to be static batched with StaticBatchingUtility.Combine. Pack all texture into an atlas Assign the parent game object of combined batched objects the Material (basically the shader and the atlas) Change some properties in the material before drawing an Object The problem is the point 5. Let's say I have to assign a different id to an object before drawing it, how can I do this? If I use a different material for each object I can't benefit of static batching. If I use a sharedMaterial and I modify a material property, all GameObjects will reference the same modified variable Solution 2 Build a Mesh for every building (sounds better, no GameObject overhead) Pack all textures into an Atlas Draw each mesh manually using Graphics.DrawMesh Customize each DrawMesh call using a MaterialPropertyBlock This would solve the issue related to slightly modify material properties for each draw call, but the documentation isn't clear on the following point: Does several consecutive calls to Graphic.DrawMesh with a different MaterialPropertyBlock would cause a new material to be instanced? Or Unity can understand that I'm modifying just few parameters while using the same material and is able to optimize that (in such a way that the big atlas is passed just once to the GPU)?

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  • DirectX11 CreateWICTextureFromMemory Using PNG

    - by seethru
    I've currently got textures loading using CreateWICTextureFromFile however I'd like a little more control over it, and I'd like to store images in their byte form in a resource loader. Below is just two sets of test code that return two separate results and I'm looking for any insight into a possible solution. ID3D11ShaderResourceView* srv; std::basic_ifstream<unsigned char> file("image.png", std::ios::binary); file.seekg(0,std::ios::end); int length = file.tellg(); file.seekg(0,std::ios::beg); unsigned char* buffer = new unsigned char[length]; file.read(&buffer[0],length); file.close(); HRESULT hr; hr = DirectX::CreateWICTextureFromMemory(_D3D->GetDevice(), _D3D->GetDeviceContext(), &buffer[0], sizeof(buffer), nullptr, &srv, NULL); As a return for the above code I get Component not found. std::ifstream file; ID3D11ShaderResourceView* srv; file.open("../Assets/Textures/osg.png", std::ios::binary); file.seekg(0,std::ios::end); int length = file.tellg(); file.seekg(0,std::ios::beg); std::vector<char> buffer(length); file.read(&buffer[0],length); file.close(); HRESULT hr; hr = DirectX::CreateWICTextureFromMemory(_D3D->GetDevice(), _D3D->GetDeviceContext(), (const uint8_t*)&buffer[0], sizeof(buffer), nullptr, &srv, NULL); The above code returns that the image format is unknown. I'm clearly doing something wrong here, any help is greatly appreciated. Tried finding anything even similar on stackoverflow, and google to no avail.

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  • Hue, saturation, brightness, contrast effect in hlsl

    - by Vibhore Tanwer
    I am new to pixel shader, and I am trying to write a simple brightness, contrast, hue, saturation effect. I have written a shader for it but I doubt that my shader is not providing me correct result, Brightness, contrast, saturation is working fine, problem is with hue. if I apply hue between -1 to 1, it seems to be working fine, but to make things more sharp, I need to apply hue value between -180 and 180, like we can apply hue in Paint.NET. Here is my code. // Amount to shift the Hue, range 0 to 6 float Hue; float Brightness; float Contrast; float Saturation; float Alpha; sampler Samp : register(S0); // Converts the rgb value to hsv, where H's range is -1 to 5 float3 rgb_to_hsv(float3 RGB) { float r = RGB.x; float g = RGB.y; float b = RGB.z; float minChannel = min(r, min(g, b)); float maxChannel = max(r, max(g, b)); float h = 0; float s = 0; float v = maxChannel; float delta = maxChannel - minChannel; if (delta != 0) { s = delta / v; if (r == v) h = (g - b) / delta; else if (g == v) h = 2 + (b - r) / delta; else if (b == v) h = 4 + (r - g) / delta; } return float3(h, s, v); } float3 hsv_to_rgb(float3 HSV) { float3 RGB = HSV.z; float h = HSV.x; float s = HSV.y; float v = HSV.z; float i = floor(h); float f = h - i; float p = (1.0 - s); float q = (1.0 - s * f); float t = (1.0 - s * (1 - f)); if (i == 0) { RGB = float3(1, t, p); } else if (i == 1) { RGB = float3(q, 1, p); } else if (i == 2) { RGB = float3(p, 1, t); } else if (i == 3) { RGB = float3(p, q, 1); } else if (i == 4) { RGB = float3(t, p, 1); } else /* i == -1 */ { RGB = float3(1, p, q); } RGB *= v; return RGB; } float4 mainPS(float2 uv : TEXCOORD) : COLOR { float4 col = tex2D(Samp, uv); float3 hsv = rgb_to_hsv(col.xyz); hsv.x += Hue; // Put the hue back to the -1 to 5 range //if (hsv.x > 5) { hsv.x -= 6.0; } hsv = hsv_to_rgb(hsv); float4 newColor = float4(hsv,col.w); float4 colorWithBrightnessAndContrast = newColor; colorWithBrightnessAndContrast.rgb /= colorWithBrightnessAndContrast.a; colorWithBrightnessAndContrast.rgb = colorWithBrightnessAndContrast.rgb + Brightness; colorWithBrightnessAndContrast.rgb = ((colorWithBrightnessAndContrast.rgb - 0.5f) * max(Contrast + 1.0, 0)) + 0.5f; colorWithBrightnessAndContrast.rgb *= colorWithBrightnessAndContrast.a; float greyscale = dot(colorWithBrightnessAndContrast.rgb, float3(0.3, 0.59, 0.11)); colorWithBrightnessAndContrast.rgb = lerp(greyscale, colorWithBrightnessAndContrast.rgb, col.a * (Saturation + 1.0)); return colorWithBrightnessAndContrast; } technique TransformTexture { pass p0 { PixelShader = compile ps_2_0 mainPS(); } } Please If anyone can help me learning what am I doing wrong or any suggestions? Any help will be of great value. EDIT: Images of the effect at hue 180: On the left hand side, the effect I got with @teodron answer. On the right hand side, The effect Paint.NET gives and I'm trying to reproduce.

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  • OpenTK C# Loading Model (3DS?) for display and animation

    - by Randomman159
    For the last few days i have been searching for a model importer that support skeletal movement using OpenTK (C#, OpenGL). I am avoiding writing it myself because firstly i am only just learning OpenGL, but also because i don't see why there's a necessity in recreating the wheel. What do you guys use to import your models? I find it interesting that 90% of OpenTK users will import models for various projects, yet i havn't found a single working importer. Could any of you share your code or point me in the direction of a good loader? 3DS files would be best, but anything that can be exported from an autodesk program would be fine, as long as it uses skeleton animation. Thanks for any help :)

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