Search Results

Search found 21759 results on 871 pages for 'int 0'.

Page 492/871 | < Previous Page | 488 489 490 491 492 493 494 495 496 497 498 499  | Next Page >

  • Stuck in a loop

    - by Luke
    while (true) { //read in the file StreamReader convert = new StreamReader("../../convert.txt"); //define variables string line = convert.ReadLine(); double conversion; int numberIn; double conversionFactor; //ask for the conversion information Console.WriteLine("Enter the conversion in the form (Amount, Convert from, Convert to)"); String inputMeasurement = Console.ReadLine(); string[] inputMeasurementArray = inputMeasurement.Split(','); //loop through the lines looking for a match while (line != null) { string[] fileMeasurementArray = line.Split(','); if (fileMeasurementArray[0] == inputMeasurementArray[1]) { if (fileMeasurementArray[1] == inputMeasurementArray[2]) { Console.WriteLine("The conversion factor for {0} to {1} is {2}", inputMeasurementArray[1], inputMeasurementArray[2], fileMeasurementArray[2]); //convert to int numberIn = Convert.ToInt32(inputMeasurementArray[0]); conversionFactor = Convert.ToDouble(fileMeasurementArray[2]); conversion = (numberIn * conversionFactor); Console.WriteLine("{0} {1} is {2} {3} \n", inputMeasurementArray[0], inputMeasurementArray[1], conversion, inputMeasurementArray[2]); break; } } else { Console.WriteLine("Please enter two valid conversion types \n"); break; } line = convert.ReadLine(); } } The file consists of the following: ounce,gram,28.0 pound,ounce,16.0 pound,kilogram,0.454 pint,litre,0.568 inch,centimetre,2.5 mile,inch,63360.0 The user will input something like 6,ounce,gram The idea is that it finds the correct line by checking if the first and second words in the file are the same as the second and third the user enters. The problem is that if it checks the first line and it fails the if statement, if goes through to the else statement and stops. I am trying to find a way where it will stop after the it finds the correct line but not until. If someone types in a value that isn't in the file, then it should show an error.

    Read the article

  • Can g++ fill uninitialized POD variables with known values?

    - by Bob Lied
    I know that Visual Studio under debugging options will fill memory with a known value. Does g++ (any version, but gcc 4.1.2 is most interesting) have any options that would fill an uninitialized local POD structure with recognizable values? struct something{ int a; int b; }; void foo() { something uninitialized; bar(uninitialized.b); } I expect uninitialized.b to be unpredictable randomness; clearly a bug and easily found if optimization and warnings are turned on. But compiled with -g only, no warning. A colleague had a case where code similar to this worked because it coincidentally had a valid value; when the compiler upgraded, it started failing. He thought it was because the new compiler was inserting known values into the structure (much the way that VS fills 0xCC). In my own experience, it was just different random values that didn't happen to be valid. But now I'm curious -- is there any setting of g++ that would make it fill memory that the standard would otherwise say should be uninitialized?

    Read the article

  • .net Drawing.Graphics.FromImage() returns blank black image

    - by joox
    I'm trying to rescale uploaded jpeg in asp.net So I go: Image original = Image.FromStream(myPostedFile.InputStream); int w=original.Width, h=original.Height; using(Graphics g = Graphics.FromImage(original)) { g.ScaleTransform(0.5f, 0.5f); ... // e.g. using (Bitmap done = new Bitmap(w, h, g)) { done.Save( Server.MapPath(saveas), ImageFormat.Jpeg ); //saves blank black, though with correct width and height } } this saves a virgin black jpeg whatever file i give it. Though if i take input image stream immediately into done bitmap, it does recompress and save it fine, like: Image original = Image.FromStream(myPostedFile.InputStream); using (Bitmap done = new Bitmap(original)) { done.Save( Server.MapPath(saveas), ImageFormat.Jpeg ); } Do i have to make some magic with g? upd: i tried: Image original = Image.FromStream(fstream); int w=original.Width, h=original.Height; using(Bitmap b = new Bitmap(original)) //also tried new Bitmap(w,h) using (Graphics g = Graphics.FromImage(b)) { g.DrawImage(original, 0, 0, w, h); //also tried g.DrawImage(b, 0, 0, w, h) using (Bitmap done = new Bitmap(w, h, g)) { done.Save( Server.MapPath(saveas), ImageFormat.Jpeg ); } } same story - pure black of correct dimensions

    Read the article

  • typedef struct, circular dependency, forward definitions

    - by BlueChip
    The problem I have is a circular dependency issue in C header files ...Having looked around I suspect the solution will have something to do with Forward Definitions, but although there are many similar problems listed, none seem to offer the information I require to resolve this one... I have the following 5 source files: // fwd1.h #ifndef __FWD1_H #define __FWD1_H #include "fwd2.h" typedef struct Fwd1 { Fwd2 *f; } Fwd1; void fwd1 (Fwd1 *f1, Fwd2 *f2) ; #endif // __FWD1_H . // fwd1.c #include "fwd1.h" #include "fwd2.h" void fwd1 (Fwd1 *f1, Fwd2 *f2) { return; } . // fwd2.h #ifndef __FWD2_H #define __FWD2_H #include "fwd1.h" typedef struct Fwd2 { Fwd1 *f; } Fwd2; void fwd2 (Fwd1 *f1, Fwd2 *f2) ; #endif // __FWD2_H . // fwd2.c #include "fwd1.h" #include "fwd2.h" void fwd2 (Fwd1 *f1, Fwd2 *f2) { return; } . // fwdMain.c #include "fwd1.h" #include "fwd2.h" int main (int argc, char** argv, char** env) { Fwd1 *f1 = (Fwd1*)0; Fwd2 *f2 = (Fwd2*)0; fwd1(f1, f2); fwd2(f1, f2); return 0; } Which I am compiling with the command: gcc fwdMain.c fwd1.c fwd2.c -o fwd -Wall I have tried several ideas to resolve the compile errors, but have only managed to replace the errors with other errors ...How do I resolve the circular dependency issue with the least changes to my code? ...Ideally, as a matter of coding style, I would like to avoid putting the word "struct" all over my code.

    Read the article

  • Why does the output look like this?

    - by cjk
    I have a c program below, I would like to send out a 32 bit message in a particular order Eg.0x00000001. #include <unistd.h> #include <stdio.h> #include <stdlib.h> #include <string.h> #include <sys/types.h> #include <stdint.h> struct test { uint16_t a; uint16_t b; }; int main(int argc, char const *argv[]) { char buf[4]; struct test* ptr=(struct test*)buf; ptr->a=0x0000; ptr->b=0x0001; printf("%x %x\n",buf[0],buf[1]); //output is 0 0 printf("%x %x\n",buf[2],buf[3]); //output is 1 0 return 0; } Then I test it by print out the values in char array. I got output in the above comments. Shouldn't the output be 0 0 and 0 1? since but[3] is the last byte? Is there anything I missed? Thanks!

    Read the article

  • system crash after declaring global object of the class

    - by coming out of void
    hi, i am very new to c++. i am getting system crash (not compilation error) in doing following: i am declaring global pointer of class. BGiftConfigFile *bgiftConfig; class BGiftConfigFile : public EftBarclaysGiftConfig { } in this class i am reading tags from xml file. it is crashing system when this pointer is used to retrieve value. i am doing coding for verifone terminal. int referenceSetting = bgiftConfig->getreferencesetting(); //system error getreferencesetting() is member fuction of class EftBarclaysGiftConfig i am confused about behavior of pointer in this case. i know i am doing something wrong but couldn't rectify it. When i declare one object of class locally it retrieves the value properly. BGiftConfigFile bgiftConfig1; int referenceSetting = bgiftConfig1->getreferencesetting(); //working But if i declare this object global it also crashes the system. i need to fetch values at different location in my code so i forced to use someting global. please suggest me how to rectify this problem.

    Read the article

  • Evaluate an expression tree

    - by Phronima
    Hi, This project that I'm working on requires that an expression tree be constructed from a string of single digit operands and operators both represented as type char. I did the implmentation and the program up to that point works fine. I'm able to print out the inorder, preorder and postorder traversals in the correct way. The last part calls for evaulating the expression tree. The parameters are an expression tree "t" and its root "root". The expression tree is ((3+2)+(6+2)) which is equal to 13. Instead I get 11 as the answer. Clearly I'm missing something here and I've done everything short of bashing my head against the desk. I would greatly appreciate it if someone can point me in the right direction. (Note that at this point I'm only testing addition and will add in the other operators when I get this method working.) public int evalExpression( LinkedBinaryTree t, BTNode root ) { if( t.isInternal( root ) ) { int x = 0, y = 0, value = 0; char operator = root.element(); if( root.getLeft() != null ) x = evalExpression(t, t.left( root ) ); if( root.getRight() != null ) y = evalExpression(t, t.right( root ) ); if( operator == '+' ) { value = value + Character.getNumericValue(x) + Character.getNumericValue(y); } return value; } else { return root.element(); } }

    Read the article

  • How to compare two arrays of integers order-insensitively

    - by stdnoit
    I want Java code that can compare in this way (for example): <1 2 3 4> = <3 1 2 4> <1 2 3 4> != <3 4 1 1> I can't use hashmap table or anything; just pure code without library. I know there are two ways. sort them and compare the array index by index use two for loops and compare the outer index with the inner index. I have been trying with this but still not working: for(int i = 0; i < n; i++) { for(int j = 0; j < n; j++) { if(a[i] != a[j] && j == n) return false; } } return true; anything wrong with the code ? thanks

    Read the article

  • [WPF] ExceptionValidationRule doesn't react to exceptions...

    - by Darmak
    Hi, I have an ExceptionValidationRule on my TextBox: <Window.Resources> <Style x:Key="textStyleTextBox" TargetType="TextBox"> <Style.Triggers> <Trigger Property="Validation.HasError" Value="true"> <Setter Property="ToolTip" Value="{Binding RelativeSource={RelativeSource Self}, Path=(Validation.Errors)[0].ErrorContent}" /> </Trigger> </Style.Triggers> </Style> </Window.Resources> <TextBox x:Name="myTextBox" {Binding Path=MyProperty, ValidatesOnExceptions=True}" Style="{StaticResource ResourceKey=textStyleTextBox}" /> and MyProperty looks like that: private int myProperty; public int MyProperty { get { return myProperty; } set { if(value > 10) throw new ArgumentException("LOL that's an error"); myProperty = value; } } In DEBUG mode, application crashes with unhandled exception "LOL that's an error" (WPF Binding Engine doesn't catch this and I think it should...). In RELEASE mode, everything works fine. Can someone tell me, why the hell is this happening? And how can I fix this?

    Read the article

  • draw rectangle in millimeters doesnt show accurate width

    - by user338081
    I am drawing a rectangle in millimeter on a panel using the following code in c# by entering the width and length in mm at runtime. however the resultant rectangle drawn varies in size in different monitors. I want the rectangle to appear same size irrespective of the running the app in any monitor. Can any1 help me?. currently the width for 10mm measures 12mm and length for 10mm shows 11mm using a scale. I tested the appn on different monitors, there again it shows different length. Is ther anyway that i can show it to be of same width and length? void panel1_Paint(object sender, PaintEventArgs e) { SolidBrush ygBrush = new SolidBrush(Color.YellowGreen); g = panel1.CreateGraphics(); g.PageUnit = GraphicsUnit.Millimeter; int w = Int32.Parse(textBox1.Text.ToString()); int h = Int32.Parse(textBox2.Text.ToString()); rct = new Rectangle(94, 27, w, h); g.FillRectangle(ygBrush, rct); }

    Read the article

  • entity framework navigation property further filter without loading into memory

    - by cellik
    Hi, I've two entities with 1 to N relation in between. Let's say Books and Pages. Book has a navigation property as Pages. Book has BookId as an identifier and Page has an auto generated id and a scalar property named PageNo. LazyLoading is set to true. I've generated this using VS2010 & .net 4.0 and created a database from that. In the partial class of Book, I need a GetPage function like below public Page GetPage(int PageNumber) { //checking whether it exist etc are not included for simplicity return Pages.Where(p=>p.PageNo==PageNumber).First(); } This works. However, since Pages property in the Book is an EntityCollection it has to load all Pages of a book in memory in order to get the one page (this slows down the app when this function is hit for the first time for a given book). i.e. Framework does not merge the queries and run them at once. It loads the Pages in memory and then uses LINQ to objects to do the second part To overcome this I've changed the code as follows public Page GetPage(int PageNumber) { MyContainer container = new MyContainer(); return container.Pages.Where(p=>p.PageNo==PageNumber && p.Book.BookId==BookId).First(); } This works considerably faster however it doesn't take into account the pages that have not been serialized to the db. So, both options has its cons. Is there any trick in the framework to overcome this situation. This must be a common scenario where you don't want all of the objects of a Navigation property loaded in memory when you don't need them.

    Read the article

  • user enter data to different arrays

    - by user2900469
    This is fragment of my code (arrays as you can see): double[] Price; String[] names; int[] Quantity; Price = new double[5]; names = new String[5]; Quantity = new int[5]; Price[1] = 3.10; Price[2] = 7.80; Price[3] = 0.20; names[1] = "Ballpen"; names[2] = "Notebook"; names[3] = "Envelope"; Quantity[1] = 20; Quantity[2] = 5; Quantity[3] = 140; I enter data to arrays by myself in this case. Now i want to change my code so that my program asks user for names, price and quantity (using the Scanner class). After user enter data, program keep this in three different arrays. I dont know how to transfer data from user to arrays. I would be grateful for some example code or any help.

    Read the article

  • Specializing function templates outside class temp. definition - what is the correct way of doing t

    - by LoudNPossiblyRight
    I am attempting to specialize a function template that is a member of a template class. The two of them have different template parameters. The template function specialization inside the temp. class definition is never called and the one func. spec. outside the class definition does not even compile. Should i expect this to work in the first place, and if so, what do i have to change in this code to both compile and make it work correctly: using VS2010 #include<iostream> using namespace std; template <typename T> class klass{ public: template <typename U> void func(const U &u){ cout << "I AM A TEMPLATE FUNC" << endl; } //THIS NEVER GETS CALLED !!! template <> void klass<T>::func(const string &s){ cout << "I AM A STRING SPECIALIST" << endl; } }; //THIS SPECIALIZATION WILL NOT COMPILE !!! template <typename T> template <> void klass<T>::func(const double &s){ cout << "I AM A DOUBLE SPECIALIST" << endl; } int main(){ double d = 3.14159265; klass<int> k; k.func(1234567890); k.func("string"); k.func(3.14159265); return 0; }

    Read the article

  • Segmentation fault on returning from main (very short and simple code, no arrays or pointers)

    - by Gábor Kovács
    I've been wondering why the following trivial code produces a segmentation fault when returning from main(): //Produces "Error while dumping state (probably corrupted stack); Segmentation fault" #include <iostream> #include <fstream> #include <vector> using namespace std; class Test { vector<int> numbers; }; int main() { Test a; ifstream infile; cout << "Last statement..." << endl; // this gets executed return 0; } Interestingly, 1) if only one of the two variables is declared, I don't get the error, 2) if I declare a vector variable instead of an object with a vector member, everything's fine, 3) if I declare an ofstream instead of an ifstream, again, everything works fine. Something appears to be wrong with this specific combination... Could this be a compiler bug? I use gcc version 3.4.4 with cygwin. Thanks for the tips in advance. Gábor

    Read the article

  • Java/Android get array from xml

    - by Ashley
    I have a list of longitude and longitude points in an xml file that is used throughout my application. I find my self repeating this code to get points often and think there must be a better way? String[] mTempArray = getResources().getStringArray(R.array.stations); int len = mTempArray.length; mStationArray = new ArrayList<Station>(); for(int i = 0; i < len; i++){ Station s = new Station(); String[] fields = mTempArray[i].split("[\t ]"); s.setValuesFromArray(fields); Log.i("ADD STATION", ""+s); mStationArray.add(s); } XML is in the format of: <?xml version="1.0" encoding="utf-8"?> <resources> <array name="stations"> <item> <name>Station name</name> <longitude>1111111</longitude> <latitude>11111</latitude> <code>1</code> </item> And another (possible) problem is that to get just one station I have to get all of them and pull the one I want from the array. Is this going to be considerably slower? Can I make this array consistent throughout the app? (But keeping the separate Intent methodology)

    Read the article

  • Unreleased Resource: Streams

    - by Vibhas
    Hi freinds i am getting a warning in the fortify report for the following code: if (null != serverSocket) { OutputStream socketOutPutStream = serverSocket .getOutputStream(); if (null != socketOutPutStream) { oos = new ObjectOutputStream(socketOutPutStream); if (null != oos) { int c; log.info("i am in Step 3 ooss " + oos); while ((c = mergedIS.read()) != -1) { oos.writeByte(c); } } log.info("i am in Step 4 "); } } in the catch block i have mentioned : catch (UnknownHostException e) { //catch exception Vibhas added log.info("UnknownHostException occured"); } catch (IOException e) { //catch exception Vibhas added log.info("IOException occured"); } catch (Exception e) { //catch exception //log.info("error occured in copyFile in utils-->"+e.getMessage()+"file name is-->"+destiFileName); }finally{ if (null != oos){ oos.flush(); oos.close(); } catch (Exception e) { //catch exception } } Warning which i am getting in the fortify report is: Abstract: The function copyFile() in ODCUtil.java sometimes fails to release a system resource allocated by getOutputStream() on line 61. Sink: ODCUtil.java:64 oos = new ObjectOutputStream(socketOutPutStream)() 62 if (null != socketOutPutStream) { 63 64 oos = new ObjectOutputStream(socketOutPutStream); 65 if (null != oos) { 66 int c;

    Read the article

  • c++ STL vector is not acccepting the copy constructor

    - by prabhakaran
    I wrote a code ( c++,visual studio 2010) which is having a vector, even I though copy const is declared, but is still showing that copy const is not declared Here the code #include<iostream> #include<vector> using namespace std; class A { public: A(){cout << "Default A is acting" << endl ;} A(A &a){cout << "Copy Constructor of A is acting" << endl ;} }; int main() { A a; A b=a; vector<A> nothing; nothing.push_back(a); int n; cin >> n; } The error I got is Error 1 error C2558: class 'A' : no copy constructor available or copy constructor is declared 'explicit' c:\program files\microsoft visual studio 10.0\vc\include\xmemory 48 1 delete Anybody please help me

    Read the article

  • AndEngine: Black screen when using LayoutGameActivity

    - by Lemuel Hogben
    I used to use SimpleBaseGameActivity for my app and everything was ok, but now I want to add some ads into the app, so I tried to use LayoutGameActivity. But I get the screen completely black and I don't know why. That's my code: public class AcGame extends LayoutGameActivity { [...] @Override protected int getLayoutID() { return R.layout.ad; } @Override protected int getRenderSurfaceViewID() { return R.id.layout_render; } @Override public EngineOptions onCreateEngineOptions() { [...] return new EngineOptions(true, ScreenOrientation.PORTRAIT_FIXED, resolution, camera); } @Override public void onCreateResources(OnCreateResourcesCallback pOnCreateResourcesCallback) throws Exception { createResources(); pOnCreateResourcesCallback.onCreateResourcesFinished(); } @Override public void onCreateScene(OnCreateSceneCallback pOnCreateSceneCallback) throws Exception { pOnCreateSceneCallback.onCreateSceneFinished(createScene()); } @Override public void onPopulateScene(Scene pScene, OnPopulateSceneCallback pOnPopulateSceneCallback) throws Exception { pOnPopulateSceneCallback.onPopulateSceneFinished(); } And that's my layout: <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="fill_parent"> <LinearLayout android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="wrap_content" android:gravity="top" android:id="@+id/layout_ad" > <Button android:layout_width="fill_parent" android:layout_height="fill_parent" android:text="Ad Sample"/> </LinearLayout> <org.andengine.opengl.view.RenderSurfaceView android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent" android:gravity="center" android:id="@+id/layout_render" /> </LinearLayout> When I'm trying to debug, I can see that EngineOptions are creating, but no one of the LayoutGameActivity's methods was called (onCreateResources, onCreateScene or onPopulateScene). Can someone tell me what I've missed?

    Read the article

  • Java Recursion Triangle Standing on Tip

    - by user1629075
    I was wondering how to create triangle out of asterisks on its tip rather than on its base. I have the code for making it stand on its base: public static String printTriangle (int count) { if( count <= 0 ) return ""; String p = printTriangle(count - 1); p = p + "*"; System.out.print(p); System.out.print("\n"); return p; } But then I'm stuck on how to have the greatest number of stars on the top, and then the next least, and so on. I was thinking something along the terms of having (count - p) to have the input of rows be subtracted from the amount of decrease, but then i was confused by this idea because p is string. EDIT: I tried changing the position of printTriangle(count - 1) using my original method without iterations and got 1 star per each line; how can I fix this? public class triangles { public static void main(String[] args) { printTriangle(5); } public static String printTriangle (int count) { if( count <= 0 ) return ""; String p = ""; p = p + "*"; System.out.print(p); System.out.print("\n"); p = printTriangle(count - 1); return p; } }

    Read the article

  • JTable cells not rendering shapes properly

    - by Andrew
    I'm trying to render my JTable cells with a subclassed JPanel and the cells should appear as coloured rectangles with a circle drawn on them. When the table displays initially everything looks OK but then when a dialog or something is displayed over the cells when it is removed the cells that have been covered do not rendered properly and the circles are broken up etc. I then have to move the scroll bar or extend the window to get them to redraw properly. The paintComponent method of the component I'm using to render the cells is below: protected void paintComponent(Graphics g) { setOpaque(true); super.paintComponent(g); Graphics2D g2d = (Graphics2D) g; GradientPaint gradientPaint = new GradientPaint(new Point2D.Double(0, 0), Color.WHITE, new Point2D.Double(0, getHeight()), paintRatingColour); g2d.setPaint(gradientPaint); g2d.fillRect(0, 0, getWidth(), getHeight()); g2d.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON); g2d.setRenderingHint(RenderingHints.KEY_RENDERING, RenderingHints.VALUE_RENDER_QUALITY); Rectangle clipBounds = g2d.getClipBounds(); int x = new Double(clipBounds.getWidth()).intValue() - 15; int y = (new Double(clipBounds.getHeight()).intValue() / 2) - 6; if (level != null) { g2d.setColor(iconColour); g2d.drawOval(x, y, width, height); g2d.fillOval(x, y, width, height); } }

    Read the article

  • How to sort data in a table data structure in Java?

    - by rgksugan
    I need to sort data based on the third column of the table data structure. I tried based on the answers for the following question. But my sorting does not work. Please help me in this. Here goes my code. Object[] data = new Object[y]; rst.beforeFirst(); while (rst.next()) { int p_id = Integer.parseInt(rst.getString(1)); String sw2 = "select sum(quantity) from tbl_order_detail where product_id=" + p_id; rst1 = stmt1.executeQuery(sw2); rst1.next(); String sw3 = "select max(order_date) from tbl_order where tbl_order.`Order_ID` in (select tbl_order_detail.`Order_ID` from tbl_order_detail where product_id=" + p_id + ")"; rst2 = stmt2.executeQuery(sw3); rst2.next(); data[i] = new Object[]{new String(rst.getString(2)), new String(rst.getString(3)), new Integer(rst1.getString(1)), new String(rst2.getString(1))}; i++; } ColumnComparator cc = new ColumnComparator(2); Arrays.sort(data, cc); if (i == 0) { table.addCell(""); table.addCell(""); table.addCell(""); table.addCell(""); } else { for (int j = 0; j < y; j++) { Object[] theRow = (Object[]) data[j]; table.addCell((String) theRow[0]); table.addCell((String) theRow[1]); table.addCell((String) theRow[2]); table.addCell((String) theRow[3]); }

    Read the article

  • insert data using sqlite issue on iphone ( not reflecting on table)

    - by prajakta
    i can insert my data but i cant show them on my table view ..i did [tableview reload data] but of no success here is my code -(void)gButtonTapped:(id)sender { NSLog(@"right nav bar button is hit%@ ",storePaths); //[self readAnimalsFromDatabase2]; appDelegate = (DatabaseTestAppDelegate *)[[UIApplication sharedApplication] delegate]; sqlite3 *database; sqlite3_stmt *compiled_statement1; if(sqlite3_open([storePaths UTF8String], &database) == SQLITE_OK) { //const char *sqlStatement = NSString *newQuery = [NSString stringWithFormat:@"insert into cat_tbl (cat_id,names,imgs) values ('12','test1','r.png')"]; // NSString *newQuery = [NSString stringWithFormat:@"select * from list_tbl"]; const char *sql = [newQuery cStringUsingEncoding:NSASCIIStringEncoding]; NSLog(@"update query is %@",newQuery); if(sqlite3_prepare_v2(database, sql, -1, &compiled_statement1, NULL) == SQLITE_OK) { int result = sqlite3_step(compiled_statement1); sqlite3_reset(compiled_statement1); NSLog(@"result %d", result); if(result != SQLITE_ERROR) { int lastInsertId = sqlite3_last_insert_rowid(database); NSLog(@"x %d", lastInsertId); } } } sqlite3_finalize(compiled_statement1); sqlite3_close(database); [tabelView reloadData];// this is also not working }

    Read the article

  • How to receive sms from a special phone number?

    - by Pariya
    I wrote a send and receive sms in android successfully. I want my program to be able to receive sms from a special number("+9856874236"). But, if the SMS is from any other number, it should go to the phone's message inbox and not to my application. import android.content.BroadcastReceiver; import android.content.Context; import android.content.Intent; import android.os.Bundle; import android.telephony.SmsMessage; import android.util.Log; public class SmsReceiver extends BroadcastReceiver { public String str = ""; @Override public void onReceive(Context context, Intent intent) { Bundle bundle = intent.getExtras(); Object messages[] = (Object[]) bundle.get("pdus"); SmsMessage[] msgs = null; if (bundle != null) { Object[] pdus = (Object[]) bundle.get("pdus"); SmsMessage smsMessage[] = new SmsMessage[messages.length]; String msg_from=""; for (int n = 0; n < messages.length; n++) { smsMessage[n] = SmsMessage.createFromPdu((byte[]) messages[n]); msg_from += msgs[n].getOriginatingAddress(); } String receivedMessage = smsMessage[0].getMessageBody().toString().toUpperCase(); if(msg_from .equals("+989124236870")) { for (int n = 0; n < messages.length; n++) { smsMessage[n] = SmsMessage.createFromPdu((byte[]) pdus[n]); str += "SMS from " + msgs[n].getOriginatingAddress(); str += " :"; //str += "sms az shomare makhsus"; str += msgs[n].getMessageBody().toString(); str += "\n"; abortBroadcast(); } Intent act = new Intent(context, MainActivity.class); act.addFlags(Intent.FLAG_ACTIVITY_NEW_TASK); act.putExtra("message", str); context.startActivity(act); } } } }

    Read the article

  • C Programming - Passing a pointer to array

    - by Pedro
    How do I pass a pointer value to an array of the struct; For example, on a txt I have this: John Doe;[email protected];214425532; My code: typedef struct Person{ char name[100]; char email[100]; int phone; }PERSON; int main(){ PERSON persons[100]; FILE *fp; char *ap_name; char *ap_email; char *ap_phone; char line[100]; fp=("text.txt","r"); if(fp==NULL){ exit(1); } else{ fgets(line,100,fp); ap_name=strtok(line,";"); ap_email=strtok(NULL,";"); ap_phone=strtok(NULL,";"); } return 0; } My question is how can I pass the value of ap_name, ap_email, ap_phone to the struct? And, do I need to use all of these pointers?

    Read the article

  • Checking if a file is a directory or just a file.

    - by Jookia
    I'm writing a program to check if something is a file or is a directory. Is there a better way to do it than this? #include <stdio.h> #include <sys/types.h> #include <dirent.h> #include <errno.h> int isFile(const char* name) { DIR* directory = opendir(name); if(directory != NULL) { closedir(directory); return 0; } if(errno == ENOTDIR) { return 1; } return -1; } int main(void) { const char* file = "./testFile"; const char* directory = "./"; printf("Is %s a file? %s.\n", file, ((isFile(file) == 1) ? "Yes" : "No")); printf("Is %s a directory? %s.\n", directory, ((isFile(directory) == 0) ? "Yes" : "No")); return 0; }

    Read the article

< Previous Page | 488 489 490 491 492 493 494 495 496 497 498 499  | Next Page >