Search Results

Search found 21759 results on 871 pages for 'int 0'.

Page 488/871 | < Previous Page | 484 485 486 487 488 489 490 491 492 493 494 495  | Next Page >

  • Keeping Linq to SQL alive when using ViewModels (ASP.NET MVC)

    - by Kohan
    I have recently started using custom ViewModels (For example, CustomerViewModel) public class CustomerViewModel { public IList<Customer> Customers{ get; set; } public int ProductId{ get; set; } public CustomerViewModel(IList<Customer> customers, int productId) { this.Customers= customers; this.ProductId= productId; } public CustomerViewModel() { } } ... and am now passing them to my view instead of the Entities themselves (for example, var Custs = repository.getAllCusts(id) ) as it seems good practice to do so. The problem i have encountered is that when using ViewModels; by the time it has got to the the view i have lost the ability to lazy load on customers. I do not believe this was the case before using them. Is it possible to retain the ability of Lazy Loading while still using ViewModels? Or do i have to eager load using this method? Thanks, Kohan.

    Read the article

  • Haskell Cons Operator (:)

    - by Carson Myers
    I am really new to Haskell (Actually I saw "Real World Haskell" from O'Reilly and thought "hmm, I think I'll learn functional programming" yesterday) and I am wondering: I can use the construct operator to add an item to the beginning of a list: 1 : [2,3] [1,2,3] I tried making an example data type I found in the book and then playing with it: --in a file data BillingInfo = CreditCard Int String String | CashOnDelivery | Invoice Int deriving (Show) --in ghci $ let order_list = [Invoice 2345] $ order_list [Invoice 2345] $ let order_list = CashOnDelivery : order_list $ order_list [CashOnDelivery, CashOnDelivery, CashOnDelivery, CashOnDelivery, CashOnDelivery, CashOnDelivery, CashOnDelivery, CashOnDelivery, CashOnDelivery, CashOnDelivery, CashOnDelivery, CashOnDelivery, CashOnDelivery, CashOnDelivery, ...- etc... it just repeats forever, is this because it uses lazy evaluation? -- EDIT -- okay, so it is being pounded into my head that let order_list = CashOnDelivery:order_list doesn't add CashOnDelivery to the original order_list and then set the result to order_list, but instead is recursive and creates an infinite list, forever adding CashOnDelivery to the beginning of itself. Of course now I remember that Haskell is a functional language and I can't change the value of the original order_list, so what should I do for a simple "tack this on to the end (or beginning, whatever) of this list?" Make a function which takes a list and BillingInfo as arguments, and then return a list? -- EDIT 2 -- well, based on all the answers I'm getting and the lack of being able to pass an object by reference and mutate variables (such as I'm used to)... I think that I have just asked this question prematurely and that I really need to delve further into the functional paradigm before I can expect to really understand the answers to my questions... I guess what i was looking for was how to write a function or something, taking a list and an item, and returning a list under the same name so the function could be called more than once, without changing the name every time (as if it was actually a program which would add actual orders to an order list, and the user wouldn't have to think of a new name for the list each time, but rather append an item to the same list).

    Read the article

  • winUserControl in VS2010 - properties are not visible in designer

    - by mj82
    I have a problem with (I suppose) my Visual Studio 2010 Express environment: when I design my own UserControl, in Properties grid I can't see public properties of that control. They are however visible in the project, that reference this control. As it's Express Edition, I create new empty project, then add new UserControl to it. Then, for a test, I put following code: using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Data; using System.Linq; using System.Text; using System.Windows.Forms; namespace Project1 { public partial class UserControl1 : UserControl { private int myNumber; [Browsable(true)] public int MyNumber { get { return myNumber; } set { myNumber = value; } } public UserControl1() { InitializeComponent(); } } } In VS 2008, as I remember, that should be enogh to show MyNumber property in Properties grid, even without [Browsable(true)] attribute. In VS 2010 however, when I double click UserControl1.cs in Solution Explorer and look in Properties, I don't see MyNumber. When I reference and use this control in another project, there is an access to it's properties. I've tried to competly reinstall VS 2010 environment, including SP1, but with no success. Do you have any idea what can be wrong? By the way: none of these attributes are working, either: [Browsable(true)] [EditorBrowsable(EditorBrowsableState.Always)] [DesignerSerializationVisibility(DesignerSerializationVisibility.Content)] [Bindable(true)] Best regards, Marcin

    Read the article

  • ASP.NET Image Upload Parameter Not Valid. Exception

    - by pennylane
    Hi Guys, Im just trying to save a file to disk using a posted stream from jquery uploadify I'm also getting Parameter not valid. On adding to the error message so i can tell where it blew up in production im seeing it blow up on: var postedBitmap = new Bitmap(postedFileStream) any help would be most appreciated public string SaveImageFile(Stream postedFileStream, string fileDirectory, string fileName, int imageWidth, int imageHeight) { string result = ""; string fullFilePath = Path.Combine(fileDirectory, fileName); string exhelp = ""; if (!File.Exists(fullFilePath)) { try { using (var postedBitmap = new Bitmap(postedFileStream)) { exhelp += "got past bmp creation" + fullFilePath; using (var imageToSave = ImageHandler.ResizeImage(postedBitmap, imageWidth, imageHeight)) { exhelp += "got past resize"; if (!Directory.Exists(fileDirectory)) { Directory.CreateDirectory(fileDirectory); } result = "Success"; postedBitmap.Dispose(); imageToSave.Save(fullFilePath, GetImageFormatForFile(fileName)); } exhelp += "got past save"; } } catch (Exception ex) { result = "Save Image File Failed " + ex.Message + ex.StackTrace; Global.SendExceptionEmail("Save Image File Failed " + exhelp, ex); } } return result; }

    Read the article

  • android opengl es texture mapping into polygons

    - by kamil
    I wrote opengl es code for android to map textures on a square but i want to draw texture on polygons. When user moved the image, texture will be mapped on polygons have more vertexes. I tried the arrays combination below for pentagon but i could not find the correct triangle combination in indices array. public float vertices[] = { // -1.0f, 1.0f, 0.0f, //Top Left // -1.0f, -1.0f, 0.0f, //Bottom Left // 1.0f, -1.0f, 0.0f, //Bottom Right // 1.0f, 1.0f, 0.0f //Top Right -1.0f, 1.0f, 0.0f, //Top Left -1.0f, -1.0f, 0.0f, //Bottom Left 1.0f, -1.0f, 0.0f, //Bottom Right 1.0f, 1.0f, 0.0f, //Top Right 0.4f, 1.4f, 0.0f }; /** Our texture pointer */ private int[] textures = new int[1]; /** The initial texture coordinates (u, v) */ private float texture[] = { //Mapping coordinates for the vertices // 1.0f, 0.0f, // 1.0f, 1.0f, // 0.0f, 1.0f, // 0.0f, 0.0f, // 0.0f, 1.0f, // 0.0f, 0.0f, // 1.0f, 0.0f, // 1.0f, 1.0f, 0.0f, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f, 0.7f, }; /** The initial indices definition */ private byte indices[] = { //2 triangles // 0,1,2, 2,3,0, 0,1,2, 2,3,4, 3,4,0, //triangles for five vertexes }; i draw with the code below gl.glDrawElements(GL10.GL_TRIANGLES, indices.length, GL10.GL_UNSIGNED_BYTE, indexBuffer);

    Read the article

  • add uchar values in ushort array with sse2 or sse3

    - by pompolus
    i have an unsigned short dst[16][16] matrix and a larger unsigned char src[m][n] matrix. Now i have to access in the src matrix and add a 16x16 submatrix to dst, using sse2 or ss3. In a my older implementation, I was sure that my summed values ??were never greater than 256, so i could do this: for (int row = 0; row < 16; ++row) { __m128i subMat = _mm_lddqu_si128(reinterpret_cast<const __m128i*>(src)); dst[row] = _mm_add_epi8(dst[row], subMat); src += W; // Step to next row i need to add } where W is an offset to reach the desired rows. This code works, but now my values in src are larger and summed could be greater than 256, so i need to store them as ushort. i've tried this: for (int row = 0; row < 16; ++row) { __m128i subMat = _mm_lddqu_si128(reinterpret_cast<const __m128i*>(src)); dst[row] = _mm_add_epi16(dst[row], subMat); src += W; // Step to next row i need to add } but it doesn't work. I'm not so good with sse, so any help will be appreciated.

    Read the article

  • Heroku: Postgres type operator error after migrating DB from MySQL

    - by sevennineteen
    This is a follow-up to a question I'd asked earlier which phrased this as more of a programming problem than a database problem. http://stackoverflow.com/questions/2935985/postgres-error-with-sinatra-haml-datamapper-on-heroku I believe the problem has been isolated to the storage of the ID column in Heroku's Postgres database after running db:push. In short, my app runs properly on my original MySQL database, but throws Postgres errors on Heroku when executing any query on the ID column, which seems to have been stored in Postgres as TEXT even though it is stored as INT in MySQL. My question is why the ID column is being created as INT in Postgres on the data transfer to Heroku, and whether there's any way for me to prevent this. Here's the output from a heroku console session which demonstrates the issue: Ruby console for myapp.heroku.com >> Post.first.title => "Welcome to First!" >> Post.first.title.class => String >> Post.first.id => 1 >> Post.first.id.class => Fixnum >> Post[1] PostgresError: ERROR: operator does not exist: text = integer LINE 1: ...", "title", "created_at" FROM "posts" WHERE ("id" = 1) ORDER... ^ HINT: No operator matches the given name and argument type(s). You might need to add explicit type casts. Query: SELECT "id", "name", "email", "url", "title", "created_at" FROM "posts" WHERE ("id" = 1) ORDER BY "id" LIMIT 1 Thanks!

    Read the article

  • Performing measures within the execution of a c++ code every t milliseconds

    - by user506901
    Given a while loop and the function ordering as follows: int k=0; int total=100; while(k<total){ doSomething(); if(approx. t milliseconds elapsed) { measure(); } ++k; } I want to perform 'measure' every t-th milliseconds. However, since 'doSomething' can be close to the t-th millisecond from the last execution, it is acceptable to perform the measure after approximately t milliseconds elapsed from the last measure. My question is: how could this be achieved? One solution would be to set timer to zero, and measure it after every 'doSomething'. When it is withing the acceptable range, I perform measures, and reset. However, I'm not which c++ function I should use for such a task. As I can see, there are certain functions, but the debate on which one is the most appropriate is outside of my understanding. Note that some of the functions actually take into account the time taken by some other processes, but I want my timer to only measure the time of the execution of my c++ code (I hope that is clear). Another thing is the resolution of the measurements, as pointed out below. Suppose the medium option of those suggested.

    Read the article

  • BufferedWriter overwriting itself

    - by Danson
    I want to read in a file and create a duplicate of the file but my code only write the last line in the file. How do I make so that whenever I call write(), it writes to a new line. I want to create a new file for the duplicate so I can't add true to FileWriter constructor. This is my code: //Create file reader BufferedReader iReader = new BufferedReader(new FileReader(args[1])); //Create file writer BufferedWriter oWriter = new BufferedWriter(new FileWriter(args[2], true)); String strLine; //reading file int iterate = 0; while((strLine = iReader.readLine()) != null) { instructions[iterate] = strLine; } //creating duplicate for(int i = 0; i < instructions.length; i++) { if(instructions[i] != null) { oWriter.write(instructions[i]); oWriter.newLine(); } else { break; } } try { iReader.close(); oWriter.close(); } catch (IOException e) { e.printStackTrace(); }

    Read the article

  • SQLAlchemy, one to many vs many to one

    - by sadvaw
    Dear Everyone, I have the following data: CREATE TABLE `groups` ( `bookID` INT NOT NULL, `groupID` INT NOT NULL, PRIMARY KEY(`bookID`), KEY( `groupID`) ); and a book table which basically has books( bookID, name, ... ), but WITHOUT groupID. There is no way for me to determine what the groupID is at the time of the insert for books. I want to do this in sqlalchemy. Hence I tried mapping Book to the books joined with groups on book.bookID=groups.bookID. I made the following: tb_groups = Table( 'groups', metadata, Column('bookID', Integer, ForeignKey('books.bookID'), primary_key=True ), Column('groupID', Integer), ) tb_books = Table( 'books', metadata, Column('bookID', Integer, primary_key=True), tb_joinedBookGroup = sql.join( tb_books, tb_groups, \ tb_books.c.bookID == tb_groups.c.bookID) and defined the following mapper: mapper( Group, tb_groups, properties={ 'books': relation(Book, backref='group') }) mapper( Book, tb_joinedBookGroup ) ... However, when I execute this piece of code, I realized that each book object has a field groups, which is a list, and each group object has books field which is a singular assigment. I think my definition here must have been causing sqlalchemy to be confused about the many-to-one vs one-to-many relationship. Can someone help me sort this out? My desired goal is g.books = [b, b, b, .. ] book.group = g, where g is an instance of group, and b is an instance of book

    Read the article

  • Convert C function to Objective C or alternative way to include C library?

    - by Moshe
    Background: I'm new to Objective-C and I've never touched C before. I'm trying to include a C library in my iPhone/iPod Touch project and I could not successfully compile the library's source code using the included instructions, so I've resorted to including the .h and .c files in Xcode. The library is for Hebrew Dates and corresponding Jewish Holidays. It can be found here: http://sourceforge.net/projects/libhdate/ I cannot seem to import the .c files into my implementation files. I can import the .h files though. When I try to use #import "file.c", where file.c is a file that is in XCode, it doesn't work. Why not? I've considered just writing the functions over in Objective-C, albeit only my needed functions and not the whole library. How can I make the following C function work in Objective-C? Are there other things that need to be included/re-coded/compiled? How so? I am almost certain something is missing, but I'm not sure what. Code: int hdate_get_omer_day(hdate_struct const * h) { int omer_day; hdate_struct sixteen_nissan; hdate_set_hdate(&sixteen_nissan, 16, 7, h->hd_year); omer_day = h->hd_jd - sixteen_nissan.hd_jd + 1; if ((omer_day > 49) || (omer_day < 0)) omer_day = 0; return omer_day; } So... should I be converting it, or trying somehow to compile to an appropriate format and how so? (I don't know what format a static library should be in, by the way, or if it should be static... - I'm so lost here....) I appreciate the help!

    Read the article

  • C# Multiple constraints

    - by John
    I have an application with lots of generics and IoC. I have an interface like this: public interface IRepository<TType, TKeyType> : IRepo Then I have a bunch of tests for my different implementations of IRepository. Many of the objects have dependencies on other objects so for the purpose of testing I want to just grab one that is valid. I can define a separate method for each of them: public static EmailType GetEmailType() { return ContainerManager.Container.Resolve<IEmailTypeRepository>().GetList().FirstOrDefault(); } But I want to make this generic so it can by used to get any object from the repository it works with. I defined this: public static R GetItem<T, R>() where T : IRepository<R, int> { return ContainerManager.Container.Resolve<T>().GetList().FirstOrDefault(); } This works fine for the implementations that use an integer for the key. But I also have repositories that use string. So, I do this now: public static R GetItem<T, R, W>() where T : IRepository<R, W> This works fine. But I'd like to restrict 'W' to either int or string. Is there a way to do that? The shortest question is, can I constrain a generic parameter to one of multiple types?

    Read the article

  • How to stop moving the image in objective c?

    - by user1589452
    I have done a coding to check whether the image crossed particular area or not, -(void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { CGPoint loc=[touch locationInView:self.view]; if (touch.view==img2Obj) { NSLog(@"image2"); img2Obj.center=loc; currentx1=img2Obj.frame.origin.x; currenty1=img2Obj.frame.origin.y; //NSLog(@"top left corner x and y is %.1f and %.1f",img2Obj.frame.origin.x,img2Obj.frame.origin.y); [self isImg1InPos]; }} -(void)isImg1InPos { int dx,dy; dx=currentx1-x1; dy=currenty1-y1; if (abs(dx)<5 && abs(dx)<5) { NSLog(@"Image must stop moving after this!!!"); [img2Obj setUserInteractionEnabled:FALSE]; } //NSLog(@"unsigned int is %d",abs(dx)); } I want the image to stop moving when when it passes the condition. [img2Obj setUserInteractionEnabled:FALSE]; But its not working, can anyone tell me how to solve this problem Many thanks in advance

    Read the article

  • QListWidget drag and drop items disappearing from list

    - by ppalasek
    Hello, I'm having trouble implementing a QListWidget with custom items that can be reordered by dragging and dropping. The problem is when I make a fast double click (a very short drag&drop) on an item, the item sometimes disappears from the QListWidget. This is the constructor for my Widget: ListPopisiDragDrop::ListPopisiDragDrop(QWidget *parent) : QListWidget(parent) { setSelectionMode(QAbstractItemView::SingleSelection); setDragEnabled(true); viewport()->setAcceptDrops(true); setDefaultDropAction(Qt::MoveAction); setDropIndicatorShown(true); setDragDropMode(QAbstractItemView::InternalMove); } also the drop event: void ListPopisiDragDrop::dropEvent(QDropEvent *event){ int startRow=currentIndex().row(); QListWidget::dropEvent(event); int endRow=currentIndex().row(); //more code... } Custom items are made by implementing paint() and sizeHint() functions from QAbstractItemDelegate. When the problem with disappearing items happens, the dropEvent isn't even called. I really don't know what is happening and if I'm doing something wrong. Any help is appreciated. Thanks! Edit: I'm running the application on a Symbian S60 5th edition phone. Edit2: If I add this line to the constructor: setDragDropOverwriteMode(true); the item in the list still disappears, but an empty row stays in it's place.

    Read the article

  • Can someone explain to me why my output is this? And how would I correct my output?

    - by user342231
    /* in this slice of code I get an output of bbb 55 66 77 88 aaa the output I expect and want is bbb 55 66 77 88 bbb because I reassign ss from log[0] to log[1] So my question is why is the output different from what I expect and how do I change it to what I want? */ int w,x,y,z; stringstream ss (stringstream::in | stringstream::out); string word; string log[2]; log[0]="aaa 11 22 33 44"; log[1]="bbb 55 66 77 88"; ss<<log[0]; ss>>word; int k=0; ss>>w>>x>>y>>z; k++; ss<<log[k]; cout<<log[k]<<endl; ss>>word; cout<<word<<endl; return 0;

    Read the article

  • push(ing)_back objects pointers within a loop

    - by Jose Manuel Albornoz
    Consider the following: I have a class CDevices containing, amongst others, a string member class CDevice { public: CDevice(void); ~CDevice(void); // device name std::string Device_Name; etc... } and somewhere else in my code I define another class that contains a vector of pointers to CDevices class CDevice; class CServers { public: CServers(void); ~CServers(void); // Devices vector vector<CDevice*> Devices; etc... } The problem appears in the following lines in my main.c pDevice = new CDevice; pDevice->Device_Name = "de"; Devices.push_back(pDevice); pDevice->Device_Name = " revolotiunibus"; Devices.push_back(pDevice); pDevice->Device_Name = " orbium"; Devices.push_back(pDevice); pDevice->Device_Name = " coelestium"; Devices.push_back(pDevice); for(int i = 0; i < (int)Devices.size(); ++i) cout << "\nLoad name = " << Devices.at(i)->Device_Name << endl; The output I get is " coelestium" repeated four times: each time I push_back a new element into the vector all of the already existing elements take the value of the one which has just been added. I have also tried using iterators to recover each element in the vector with the same results. Could someone please tell me what's wrong here? Thankx

    Read the article

  • 2D vector value replacement using classes; genetic algorithm mutation

    - by gcolumbus
    I have a 2D vector as defined by the classes below. Note that I've used classes because I'm trying to program a genetic algorithm such that many, many 2D vectors will be created and they will all be different. class Quad: public std::vector<int> { public: Quad() : std::vector<int>(4,0) {} }; class QuadVec : public std::vector<Quad> { }; An important part of my algorithm, however, is that I need to be able to "mutate" (randomly change) particular values in a certain number of randomly chosen 2D vectors. This has me stumped. I can easily write code to randomly select the value within the 2D vector that will be selected for "mutation" but how do I actually enact that change using classes? I understand how this would be done with one 2D vector that has already been initialized but how do I do this if it hasn't? Please let me know if I haven't provided enough info or am not clear as I tend to do that. Thanks for your time and help!

    Read the article

  • Call to a member function get_segment() error

    - by hogofwar
    I'm having this problem with this piece of PHP code: class Core { public function start() { require("funk/funks/libraries/uri.php"); $this->uri = new uri(); require("funk/core/loader.php"); $this->load = new loader(); if($this->uri->get_segment(1) != "" and file_exists("funk/pages/".$uri->get_segment(1).".php")){ Only a snippet of the code The best way I can explain it is that it is a class calling upon another class (uri.php) and i am getting the error: Fatal error: Call to a member function get_segment() on a non-object in /home/eeeee/public_html/private/funkyphp/funk/core/core.php on line 11 (the if($this-uri-get_segment(1) part) I'm having this problem a lot and it is really bugging me. the library code is: <?php class uri { private $server_path_info = ''; private $segment = array(); private $segments = 0; public function __construct() { $segment_temp = array(); $this->server_path_info = preg_replace("/\?/", "", $_SERVER["PATH_INFO"]); $segment_temp = explode("/", $this->server_path_info); foreach ($segment_temp as $key => $seg) { if (!preg_match("/([a-zA-Z0-9\.\_\-]+)/", $seg) || empty($seg)) unset($segment_temp[$key]); } foreach ($segment_temp as $k => $value) { $this->segment[] = $value; } unset($segment_temp); $this->segments = count($this->segment); } public function segment_exists($id = 0) { $id = (int)$id; if (isset($this->segment[$id])) return true; else return false; } public function get_segment($id = 0) { $id--; $id = (int)$id; if ($this->segment_exists($id) === true) return $this->segment[$id]; else return false; } } ?>

    Read the article

  • Does waitpid yield valid status information for a child process that has already exited?

    - by dtrebbien
    If I fork a child process, and the child process exits before the parent even calls waitpid, then is the exit status information that is set by waitpid still valid? If so, when does it become not valid; i.e., how do I ensure that I can call waitpid on the child pid and continue to get valid exit status information after an arbitrary amount of time, and how do I "clean up" (tell the OS that I am no longer interested in the exit status information for the finished child process)? I was playing around with the following code, and it appears that the exit status information is valid for at least a few seconds after the child finishes, but I do not know for how long or how to inform the OS that I won't be calling waitpid again: #include <assert.h> #include <pthread.h> #include <stdio.h> #include <stdlib.h> #include <unistd.h> #include <sys/wait.h> int main() { pid_t pid = fork(); if (pid < 0) { fprintf(stderr, "Failed to fork\n"); return EXIT_FAILURE; } else if (pid == 0) { // code for child process _exit(17); } else { // code for parent sleep(3); int status; waitpid(pid, &status, 0); waitpid(pid, &status, 0); // call `waitpid` again just to see if the first call had an effect assert(WIFEXITED(status)); assert(WEXITSTATUS(status) == 17); } return EXIT_SUCCESS; }

    Read the article

  • Is there an equivalent for ActiveRecord#find_by equivalent for C#?

    - by Benjamin Manns
    I'm originally a C# developer (as a hobby), but as of late I have been digging into Ruby on Rails and I am really enjoying it. Right now I am building an application in C# and I was wondering if there is any collection implementation for C# that could match (or "semi-match") the find_by method of ActiveRecord. What I am essentially looking for is a list that would hold Rectangles: class Rectangle { public int Width { get; set; } public int Height { get; set; } public String Name { get; set; } } Where I could query this list and find all entries with Height = 10, Width = 20, or name = "Block". This was done with ActiveRecord by doing a call similar to Rectangle.find_by_name('Block'). The only way I can think of doing this in C# is to create my own list implementation and iterate through each item manually checking each item against the criteria. I fear I would be reinventing the wheel (and one of poorer quality). Any input or suggestions is much appreciated.

    Read the article

  • Using an element against an entire list in Haskell

    - by Snick
    I have an assignment and am currently caught in one section of what I'm trying to do. Without going in to specific detail here is the basic layout: I'm given a data element, f, that holds four different types inside (each with their own purpose): data F = F Float Int, Int a function: func :: F -> F-> Q Which takes two data elements and (by simple calculations) returns a type that is now an updated version of one of the types in the first f. I now have an entire list of these elements and need to run the given function using one data element and return the type's value (not the data element). My first analysis was to use a foldl function: myfunc :: F -> [F] -> Q myfunc y [] = func y y -- func deals with the same data element calls myfunc y (x:xs) = foldl func y (x:xs) however I keep getting the same error: "Couldn't match expected type 'F' against inferred type 'Q'. In the first argument of 'foldl', namely 'myfunc' In the expression: foldl func y (x:xs) I apologise for such an abstract analysis on my problem but could anyone give me an idea as to what I should do? Should I even use a fold function or is there recursion I'm not thinking about?

    Read the article

  • typedef struct, circular dependency, forward definitions

    - by BlueChip
    The problem I have is a circular dependency issue in C header files ...Having looked around I suspect the solution will have something to do with Forward Definitions, but although there are many similar problems listed, none seem to offer the information I require to resolve this one... I have the following 5 source files: // fwd1.h #ifndef __FWD1_H #define __FWD1_H #include "fwd2.h" typedef struct Fwd1 { Fwd2 *f; } Fwd1; void fwd1 (Fwd1 *f1, Fwd2 *f2) ; #endif // __FWD1_H . // fwd1.c #include "fwd1.h" #include "fwd2.h" void fwd1 (Fwd1 *f1, Fwd2 *f2) { return; } . // fwd2.h #ifndef __FWD2_H #define __FWD2_H #include "fwd1.h" typedef struct Fwd2 { Fwd1 *f; } Fwd2; void fwd2 (Fwd1 *f1, Fwd2 *f2) ; #endif // __FWD2_H . // fwd2.c #include "fwd1.h" #include "fwd2.h" void fwd2 (Fwd1 *f1, Fwd2 *f2) { return; } . // fwdMain.c #include "fwd1.h" #include "fwd2.h" int main (int argc, char** argv, char** env) { Fwd1 *f1 = (Fwd1*)0; Fwd2 *f2 = (Fwd2*)0; fwd1(f1, f2); fwd2(f1, f2); return 0; } Which I am compiling with the command: gcc fwdMain.c fwd1.c fwd2.c -o fwd -Wall I have tried several ideas to resolve the compile errors, but have only managed to replace the errors with other errors ...How do I resolve the circular dependency issue with the least changes to my code? ...Ideally, as a matter of coding style, I would like to avoid putting the word "struct" all over my code.

    Read the article

  • What goes into main function?

    - by Woltan
    I am looking for a best practice tip of what goes into the main function of a program using c++. Currently I think two approaches are possible. (Although the "margins" of those approaches can be arbitrarily close to each other) 1: Write a "Master"-class that receives the parameters passed to the main function and handle the complete program in that "Master"-class (Of course you also make use of other classes). Therefore the main function would be reduced to a minimum of lines. #include "MasterClass.h" int main(int args, char* argv[]) { MasterClass MC(args, argv); } 2: Write the "complete" program in the main function making use of user defined objects of course! However there are also global functions involved and the main function can get somewhat large. I am looking for some general guidelines of how to write the main function of a program in c++. I came across this issue by trying to write some unit test for the first approach, which is a little difficult since most of the methods are private. Thx in advance for any help, suggestion, link, ...

    Read the article

  • What does this model error says in asp.net mvc?

    - by Pandiya Chendur
    My Html action link takes me to a view where i can see the details.. For Ex:http://localhost:1985/Materials/Details/4 But it shows error, The model item passed into the dictionary is of type 'System.Data.Linq.DataQuery`1[CrMVC.Models.ConstructionRepository+Materials]' but this dictionary requires a model item of type 'CrMVC.Models.ConstructionRepository+Materials'. And my model is... public IQueryable<Materials> GetMaterial(int id) { return from m in db.Materials join Mt in db.MeasurementTypes on m.MeasurementTypeId equals Mt.Id where m.Mat_id == id select new Materials() { Id = Convert.ToInt64(m.Mat_id), Mat_Name = m.Mat_Name, Mes_Name = Mt.Name, }; } public class Materials { private Int64 id; public string mat_Name; public string mes_Name; public Int64 Id { get { return id; } set { id = value; } } public string Mat_Name { get { return mat_Name; } set { mat_Name = value; } } public string Mes_Name { get { return mes_Name; } set { mes_Name = value; } } } } and my controller method... public ActionResult Details(int id) { var material = consRepository.GetMaterial(id).AsQueryable(); return View("Details", material); } Any suggestion what am i missing here?

    Read the article

  • Best suited tool to document message processing done in C written program

    - by user3494614
    I am relatively new to UML and it's seems to be very vast I have a small program which basically receives messages on socket and then depending upon message ID embedded as first byte of message it processes the buffer. There are around 5 different message ID which it processes and communicates on another socket and has around 8 major functions. So program in short is like this. I am not pasting entire .c file or main function but just giving some bits and pieces of it so that to get idea of program flow. int main(int argc, char** argv) { register_shared_mem(); listen(); while(get_next_message(buffer)) { switch((msg)(buffer)->id) { case TYPE1: process1(); answer(); ..... } } } I want to document this is pictorial way like for Message type 1 it calls this function which calls another and which calls another. Please let me know any open source tool which will allow me to quickly draw such kind of UML or sequence diagram and will also allow me to write brief description of what each function does? Thanks In Advance

    Read the article

< Previous Page | 484 485 486 487 488 489 490 491 492 493 494 495  | Next Page >