Unreal 3 Editor (Unreal Tournament 3) Why does the X Y Z translations now rotate along with my static meshes?
- by Gareth Jones
So I was making a map for UT3, using the Unreal 3 Editor provided, and all was going well. However I was doing some work with InterpActors and Vehicle Spawners, when I must have hit a key by mistake (or other wise somehow changed something) by mistake. Now the X Y Z translations that are used to move objects around in the editor will rotate along with the object (Ive put images down below to help show what I mean) - This is very annoying because it also changes the direction the arrow keys move a rotated object, in the example below, the Down arrow key will now move the object to the right.
How can I fix this?
(Note both images are taken from the same viewpoint)
Before Rotation:
After Rotation:
P.S. If someone could please provide me with the correct / better name for the X Y Z "things" it would be much appreciated, thanks!