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  • Which is faster when animating the UI: a Control or a Picture?

    - by Christopher Walker
    /I'm working with and testing on a computer that is built with the following: {1 GB RAM (now 1.5 GB), 1.7 GHz Intel Pentium Processor, ATI Mobility Radeon X600 GFX} I need scale / transform controls and make it flow smoothly. Currently I'm manipulating the size and location of a control every 24-33ms (30fps), ±3px. When I add a 'fade' effect to an image, it fades in and out smoothly, but it is only 25x25 px in size. The control is 450x75 px to 450x250 px in size. In 2D games such as Bejeweled 3, the sprites animate with no choppy animation. So as the title would suggest: which is easier/faster on the processor: animating a bitmap (rendering it to the parent control during animation) or animating the control it's self?

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  • Accordion table cell - How to dynamically expand/contract uitableviewcell?

    - by s.newave
    Hi, I am trying create an accordion type of uitableviewcell that, when the user selects the cell, it expands to display a detailed info view inline similar to how the digg app works. I initially tried replacing the current tablecell with a customcell in cellForRowAtIndex however the animation looks a bit choppy as you can see the cell being replaced and overall the effect doesnt work to well. If you look at the digg app and others who have done this it seems that they arent replacing the current cell but instead perhaps adding a subview to the cell? The original cell however doesnt seem to animate at all and only the new view accordions into the table. Does anyone have any ideas how to accomplish a similar effect?

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  • Movement in game programming

    - by hanesjw
    This question may have been asked before, but I'm starting to get into game programming on the Android. I'm having a hard time figuring out the best way to move an object. To put it simply, lets say I have a bitmap located on 0,0 and i want to move it across the screen. The obvious way to do it would be to simply increment the X position by one every time the Surface View onDraw method gets called. But what if I wanted to make it move faster? I could increment it by two or three instead of one, but then the movement starts to get really choppy and stupid looking. What is the best way to go about doing this?

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  • Interpolation using a sprite's previous frame and current frame

    - by user22241
    Overview I'm currently using a method which has been pointed out to me is extrapolation rather than interolation. As a result, I'm also now looking into the possibility of using another method which is based on a sprite's position at it's last (rendered) frame and it's current one. Assuming an interpolation value of 0.5 this is, (visually), how I understand it should affect my sprite's position.... This is how I'm obtaining an inerpolation value: public void onDrawFrame(GL10 gl) { // Set/re-set loop back to 0 to start counting again loops=0; while(System.currentTimeMillis() > nextGameTick && loops < maxFrameskip) { SceneManager.getInstance().getCurrentScene().updateLogic(); nextGameTick += skipTicks; timeCorrection += (1000d / ticksPerSecond) % 1; nextGameTick += timeCorrection; timeCorrection %= 1; loops++; tics++; } interpolation = (float)(System.currentTimeMillis() + skipTicks - nextGameTick) / (float)skipTicks; render(interpolation); } I am then applying it like so (in my rendering call): render(float interpolation) { spriteScreenX = (spriteScreenX - spritePreviousX) * interpolation + spritePreviousX; spritePreviousX = spriteScreenX; // update and store this for next time } Results This unfortunately does nothing to smooth the movement of my sprite. It's pretty much the same as without the interpolation code. I can't get my head around how this is supposed to work and I honestly can't find any decent resources which explain this in any detail. My understanding of extrapolation is that when we arrive at the rendering call, we calculate the time between the last update call and the render call, and then adjust the sprite's position to reflect this time (moving the sprite forward) - And yet, this (Interpolation) is moving the sprite back, so how can this produce smooth results? Any advise on this would be very much appreciated. Edit I've implemented the code from OriginalDaemon's answer like so: @Override public void onDrawFrame(GL10 gl) { newTime = System.currentTimeMillis()*0.001; frameTime = newTime - currentTime; if ( frameTime > (dt*25)) frameTime = (dt*25); currentTime = newTime; accumulator += frameTime; while ( accumulator >= dt ) { SceneManager.getInstance().getCurrentScene().updateLogic(); previousState = currentState; t += dt; accumulator -= dt; } interpolation = (float) (accumulator / dt); render(); } Interpolation values are now being produced between 0 and 1 as expected (similar to how they were in my original loop) - however, the results are the same as my original loop (my original loop allowed frames to skip if they took too long to draw which I think this loop is also doing). I appear to have made a mistake in my previous logging, it is logging as I would expect it to (interpolated position does appear to be inbetween the previous and current positions) - however, the sprites are most definitely choppy when the render() skipping happens.

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  • How To Approach 360 Degree Snake

    - by Austin Brunkhorst
    I've recently gotten into XNA and must say I love it. As sort of a hello world game I decided to create the classic game "Snake". The 90 degree version was very simple and easy to implement. But as I try to make a version of it that allows 360 degree rotation using left and right arrows, I've come into sort of a problem. What i'm doing now stems from the 90 degree version: Iterating through each snake body part beginning at the tail, and ending right before the head. This works great when moving every 100 milliseconds. The problem with this is that it makes for a choppy style of gameplay as technically the game progresses at only 6 fps rather than it's potential 60. I would like to move the snake every game loop. But unfortunately because the snake moves at the rate of it's head's size it goes way too fast. This would mean that the head would need to move at a much smaller increment such as (2, 2) in it's direction rather than what I have now (32, 32). Because I've been working on this game off and on for a couple of weeks while managing school I think that I've been thinking too hard on how to accomplish this. It's probably a simple solution, i'm just not catching it. Here's some pseudo code for what I've tried based off of what makes sense to me. I can't really think of another way to do it. for(int i = SnakeLength - 1; i > 0; i--){ current = SnakePart[i], next = SnakePart[i - 1]; current.x = next.x - (current.width * cos(next.angle)); current.y = next.y - (current.height * sin(next.angle)); current.angle = next.angle; } SnakeHead.x += cos(SnakeAngle) * SnakeSpeed; SnakeHead.y += sin(SnakeAngle) * SnakeSpeed; This produces something like this: Code in Action. As you can see each part always stays behind the head and doesn't make a "Trail" effect. A perfect example of what i'm going for can be found here: Data Worm. Not the viewport rotation but the trailing effect of the triangles. Thanks for any help!

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  • Why does Chrome video performance substantially degrade after waking from suspend in 10.10?

    - by Grant Heaslip
    Note: For some more details, some of which may not be true given what I've figured out, see this post. When I first boot my computer, video performance (both native H.264 HTML5 in YouTube and Vimeo, and in Flash) in Chrome is perfectly reasonable. CPU usage stays slow, everything works correctly, and the video is silky-smooth. But for whatever reason, if I suspend my computer then wake it up, video performance plummets. Full screen HTML5 video is choppy at best, and full-screen Flash video basically brings my computer to its knees (I'm talking less than a frame a second, and a 5 second lead time to leave full-screen after hitting Esc). Restarting Chrome doesn't fix this — I need to completely restart my machine before performance goes back to normal. Video performance in other applications, such as Movie Player, doesn't seem to be affected at all by the suspend cycle — it's only Chrome. I'm using a Lenovo X201, with an Intel GMA HD graphics chipset, and Intel compnents all around (I don't need any proprietary drivers). This didn't happen in 10.04, and I haven't anything that I think would have caused this to happen. It's possible that a Chrome release could have caused this, but it seems less likely than a regression between 10.04 and 10.10. Any ideas? EDIT: In response Georg's comment, logging in and out doesn't fix it. Restarting Compiz or switching to Metacity (at least by using "compiz/metacity --replace & disown" — am I doing it right?) doesn't help (actually, it seemed to help somewhat with Flash once, but I haven't been able to reproduce this). I'm not sure about GDM — when I use "sudo restart gdm" I get kicked back to the Linux shell (?), which I have no idea how to get out of. Also, I want to make very clear that this isn't just a case of Flash sucking (it does,but that's beside the point). I"m seeing the same general problem with HTML5 videos, and Flash is performing better on my Nexus One than it does on my Core i5 laptop. There's something screwy going on with Chrome and/or 10.10.

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  • How to debug lag using Bluetooth connected mouse and A2DP headset?

    - by gertvdijk
    I own a Logitech M555b mouse (since a week) for use with my HP Elitebook 8570w laptop running Kubuntu 12.04. Works fine right after connecting using the KDE Bluetooth control module. However, after some time (seemingly random), it starts to lag. Movements are being delayed for roughly 500ms for a short period of time. Usually it recovers after some time too, but it can take minutes. All actions are being delayed: movements, click, scrolls. Additionally, the movements can be choppy during these times. A workaround that always works for the same short period of time is to disconnect an re-connect the mouse. This can be done using the same KDE Bluetooth control module. What did I try already? Running this at boot time: echo on > `readlink -f /sys/class/bluetooth/hci0`/../../../power/level To disable any power saving features on the Bluetooth hci0 device. Check the mouse's batteries (it's just a week old, other new batteries: same result) Checking logs and kernel messages about Bluetooth-related entries: none aside the expected messages on connect time. I'm running kernel 3.5.0-13-generic as provided in the xorg-edgers PPA. Booting the regular 3.2 Precise kernel results in the same behaviour. Some other information that may help: It happens when no other Bluetooth connections are active on the machine. Similar symptoms also occur on my Bluetooth stereo (A2DP) headset, but then it's audio lagging and skipping. Swapping Bluetooth profiles as described here then helps. Conclusion: it's not the mouse that's faulty. The headset always worked fine using my now dead Thinkpad T61p with built-in Bluetooth. The bluetooth module in my laptop is connected via USB and shows up as Bus 002 Device 003: ID 0a5c:21e1 Broadcom Corp. I'm mobile and several people around me are using Bluetooth at work (A2DP mostly). It also occurs at home, where my neighbours are probably using Bluetooth as well. It could just be radio interference, but I think Bluetooth connections should just hop to another channel. And, moreover, it just works properly instantly when re-connecting. Therefore I think it's a software driver issue and I'd like to debug it. Is there any way to get more verbose logging on the Bluetooth(-hid) modules?

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  • Strange performance issue with Dell R7610 and LSI 2208 RAID controller

    - by GregC
    Connecting controller to any of the three PCIe x16 slots yield choppy read performance around 750 MB/sec Lowly PCIe x4 slot yields steady 1.2 GB/sec read Given same files, same Windows Server 2008 R2 OS, same RAID6 24-disk Seagate ES.2 3TB array on LSI 9286-8e, same Dell R7610 Precision Workstation with A03 BIOS, same W5000 graphics card (no other cards), same settings etc. I see super-low CPU utilization in both cases. SiSoft Sandra reports x8 at 5GT/sec in x16 slot, and x4 at 5GT/sec in x4 slot, as expected. I'd like to be able to rely on the sheer speed of x16 slots. What gives? What can I try? Any ideas? Please assist Cross-posted from http://en.community.dell.com/support-forums/desktop/f/3514/t/19526990.aspx Follow-up information We did some more performance testing with reading from 8 SSDs, connected directly (without an expander chip). This means that both SAS cables were utilized. We saw nearly double performance, but it varied from run to run: {2.0, 1.8, 1.6, and 1.4 GB/sec were observed, then performance jumped back up to 2.0}. The SSD RAID0 tests were conducted in a x16 PCIe slot, all other variables kept the same. It seems to me that we were getting double the performance of HDD-based RAID6 array. Just for reference: maximum possible read burst speed over single channel of SAS 6Gb/sec is 570 MB/sec due to 8b/10b encoding and protocol limitations (SAS cable provides four such channels).

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  • Multiple public IPs through DD-WRT without 1-to-1 NAT

    - by Stephen Touset
    I've done a search here and wasn't able to find anything relevant to my situation. I apologize in advance if I've missed an existing post on the topic. Our ISP has provided us with 6 static IP addresses. We are currently using two of them (plus one for the Comcast-provided router). One of the static addresses routes to our internal network, and the other goes to our VOIP phone system. Unfortunately, the Comcast machine doesn't support QoS, so our VOIP calls have been choppy. We plan to put the Comcast-provided router into bridge mode and replace it with an ASUS RT-N16 running DD-WRT. However, I'm unsure how to set up DD-WRT to function similarly to our existing Comcast router. The Comcast router's WAN IP is the first of our static IP addresses. We did not need to provide an internal LAN IP address — simply connecting machines that use our other public addresses to the LAN ports on the Comcast router is enough for it to route between the connected machines and our internet connection. Is there a way to do a similar setup through the DD-WRT? Thanks in advance.

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  • Is there any free software to check for issues with a DVD drive?

    - by AgentConundrum
    I don't usually play movies on my laptop (prefer the standalone with the tv), but I tried to watch one the other night, and noticed playback was really choppy and had audio artifacts in places. I thought it could be related to memory issues so I rebooted and tried again, but the results were the same. I considered that it could be an issue with the disc, so I tried to clean it but again there was no change. I don't think the problem is with the disc, because I tried another disc and it also had the same problem. I don't think I've ever watched the second disc since I've had it, so it should have been safe in its jewel case. Also, there were no issues when I watched an episode off the first disc in my standalone player. What I'm wondering is: are there are any (free) utilities that can check for issues with the drive itself? I looked around but most of the software I found focuses on integrity checks for the disc, not the drive. I have had issues with this laptop recently (had to replace the keyboard when the cat damaged it while I was cleaning dust out and the machine was ripped apart, also replaced part of the chassis after I cracked it when I tried to open it not knowing a screw was still in it) so I may have just replaced the drive incorrectly. I'm going to check on this while I await an answer to this question. Thanks.

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  • Enabling hardware acceleration and Xinerama for multi-monitor/multi-GPU in Linux

    - by mynameiscoffey
    My current setup is three monitors connected as follows (monitors listed from left to right): GPU0 (nVidia GTX 280): - Dell 2405FPW (1920x1200) - Dell U2410 (1920x1200) GPU1 (nVidia 210): - Dell 2405FPW (1920x1200) Works like a charm in Windows 7, not so much in Linux. I seem to only have three real options: Run all three monitors as a seperate X screen, I get hardware acceleration but as they are all independent X sessions I cannot move windows between them and can only have firefox open on one at any given time. Run the two on GPU0 in TwinView mode and have GPU1 as a seperate X screen. Same limitation as 1 but at least two monitors work together ok. I did have an issue where occasionally Linux saw both monitors on GPU0 as a single large monitor however. Enable Xinerama and have everything work as I want it to but hardware acceleration is gone and the display is Windows 95 style choppy. My ideal solution would be to have all screens working as they do under Xinerama without the limitation of having hardware acceleration disabled. I don't even care if that means rendering all three on GPU0 and somehow farming out the display of the third monitor to GPU1, whatever works. My question is this: is there any way to accomplish this? I don't feel like my use case is so out there that there shouldn't be at least some form of support (beyond the three limited options presented above), or is my best option going to be to just suck it up and pick up a better card to replace both that can handle three outputs by itself?

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  • Cut (smart edit) .mts (AVCHD Progressive) files un Ubuntu Lucid

    - by pts
    I have a bunch of .mts files containing AVCHD Progressive video recorded by a Panasonic camera, and I need software on Ubuntu Lucid with which I can remove the boring parts, and concatenate the interesting parts, all this without reencoding the video stream. It's OK for me to cut at keyframe boundary. If Avidemux was able to open the files, it would take about 60 hours of work for me to cut the files. (At least that was it last time I tried with similar videos, but of a file format supported by Avidemux.) So I need a fast, powerful and stable video editor, because I don't want that 60 hours of work go up to 240 or even 480 hours just because the tool is too slow or unstable or has a terrible UI. I've tried Avidemux 2.5.5 and 2.5.6, but they crash trying to open such a file, even if I convert the file to .avi first using mencoder -oac copy -ovc copy. mplayer can play the files. I've tried Avidemux 2.6.0, which can open the file, but it cannot jump to the previous or next keyframe etc. (if I make it jump to the next keyframe, and then to the previous keyframe, it doesn't end up at the original keyframe, sometimes displays an error etc.). Also I'm not sure if Avidemux 2.6.x would let me save the result without reencoding. I've tried Kdenlive 0.7.7.1, but playback is very choppy, and it cannot play audio at all (complaining that SDL cannot find the device; but many other programs on the system can play audio). It would be a pain to work with. I've tried converting the .mts file to .mkv using ffmpeg -i input.mts -vcodec copy -sameq -acodec copy -f matroska output.mkv, but that caused too much visible distortions in the video in both mplayer and Avidemux. I've tried converting the .mts file with TsRemux.exe, but Avidemux 2.5.x still can't open that file. Is there another program to cut and concatenate the files? Is there a preprocessor which would create a file (without reencoding the video) on which Avidemux wouldn't crash?

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  • Switched to new router and now experiencing lag?

    - by Mr_CryptoPrime
    I switched from a dynex-802.11b/g to a Netgear-802.11b/g/n just yesterday. My router is down stairs because my phoneline upstairs is retarded....but my PS3 is still upstairs (SOCOM: Confrontation is game I am experiencing issues). I have done everything I can to make sure the connection is solid and have checked the status and it has been as high as 80% and usually lingers at about 60%. I thought about upgrading my bandwidth from 1.5mbs to 7mbs, but I am guessing something is wrong if it worked fine before? Now the game seems more laggy and my voice chat is choppy. Others seem to receive my voice data fine because I can hear my own feedback clearly from other players (if you are in close proximity to another player and speak and there volume is loud enough sometimes you can hear yourself). I wonder if I port forward or setup DMZ then it will be fixed, but I am not sure and don't know quite how to do it. Has anyone else ever experienced this when switching routers? What did you do to fix it? Thanks!

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  • Tech Ed/BI Conference 2010: A Recovering Industry in a Recovering City

    - by andrewbrust
    I tried writing a post for this blog last night, while at the this year’s Microsoft Tech Ed and Business Intelligence conferences, in New Orleans. But I literally fell asleep while writing it.  That’s probably a sign that my readers might have done the same while reading it. Why the writer’s block? This was a very good show for me, but I think I was having trouble figuring out exactly why.  Now that I’m on the flight home, I’m starting to piece it together. One reason, for sure, was that I’ve spent years in both the developer and the BI worlds, and a show that combined the two was really enjoyable for me.  Typically, the subject matter, the attendees, the Microsoft execs and managers, and even the social circles have been separate.  This year’s Tech Ed facilitated a fusion of each of these previously segregated groups.  That was good for me as a speaker; for example, I facilitated a Birds of a Feather session on PowerPivot (Microsoft’s new self-service BI offering) which was well-attended, and by a large number of non-BI pros.  The fusion was good for me as an attendee too, as Microsoft BI, in the form of a new Pivot Viewer control, made it into the Day 1 keynote, demoed by Microsoft’s key BI champion, Amir Netz.  And it was good for me socially, as I was able to meet with peers in both camps, and at one location. Speaking of meeting with industry colleagues, I did a lot of that at this show.  Probably for the first time ever, I carefully scheduled and conducted a series of meetings with friends and business acquaintances in the developer tools, data visualization, utilities, publishing and training areas of the Microsoft ecosystem.  Beside the time efficiencies in conducting so many meetings, I discovered another benefit. I got a real handle on the tech industry’s economic health. The news here is good.  First of all, 2010 has been a great year for just about everyone I spoke to.  The mood is positive, energy is high, and people are working really hard.  This is, of course, refreshing to see, and it’s a huge relief.  Add to that the fact that this year’s Tech Ed was about 2.5 times larger in headcount than last year’s (based on numbers from unofficial, but reliable, sources), and the economic prognosis seems excellent.  But there’s more to it than that. Here’s the thing: everyone I talked to seems to be working, and succeeding, at changing their business models to adapt to changes in the industry.  Whether it’s the Internet’s impact on publishing and training, the increased importance of the developer audience in South Asia, the shift of affordable developer and business talent to unfamiliar locales abroad, or even lapses in Microsoft’s performance in the market, partner companies aren’t just rolling with the punches; they’re welcoming the changes and working them to their advantage.  No one seemed downtrodden, or even fatigued.  Even for businesses who have seen core revenue streams become commoditized, everyone seems to be changing their market strategy and winning.  Even Microsoft, of whom I have been critical recently, showed signs of successful hard work and playbook change, in the maturing of their cloud strategy, their commitment to it and their excitement around it.  And the embedded, managed, self-service BI strategy that Microsoft has been touting looks like it’s already being embraced by customers, even though PowerPivot, and other new Microsoft BI products, were released only recently. The collective optimism I have witnessed, and that I have felt, tells me good things about this industry and the economy.  The stock market had huge mood swings during my stay, and that may yet subdue the industry recovery I have seen this week.  Nonetheless, I am convinced that a strong foundation of hard work, innovative thinking and, if I may,  true renaissance is underlying this industry’s success. That kind of strength will generate a strong recovery, I am certain, whether now or once we’re past another round of choppy weather in the broader economy.  The fundamentals are good.

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  • Bose USB audio: crackling popping sound, eventually die

    - by Richard Barrett
    I've been trying to troubleshoot this issue for a while now. Any help would be much appreciated. I'm having trouble getting my Bose "Companion 5 multimedia speakers" working with my installation of Ubuntu 12.04 (link to Bose product here: http://www.bose.com/controller?url=/shop_online/digital_music_systems/computer_speakers/companion_5/index.jsp ). The issue seems to be low level (not just Ubuntu). What happens: When I boot into Ubuntu, I can get Rhythm box to play ok. However, if I try anything else (an .avi file, a webpage, or Clementine player with mp3 files) I get crackling, popping, or choppy sounds. If I move the mouse around, especially if it seems graphic intensive, the problem gets worse (more crackling noises). The more taxing it appears to be, the more likely it is that the sound will just die altogether until I reboot. For some reason the videos at www.bloomberg.com seem especially bad for it (my sound normally goes dead in under 45 seconds and won't work until reboot). Both my desktop running Ubuntu 12.04 and my laptop (running the same) have the same crackling problem. Troubleshooting so far: A friend of mine who knows linux well tried to solve it for me without any luck. He took pulseaudio out of the equation, but still had the problem just using AlSA. Among the many things he tried was adjusting the latency, but that didn't help either. I've also tried things like adjusting the USB device settings in the config file from -2 to -1 so that it will use my USB sound and I also commented out the lines that would stop that. These don't do anything. (That really seems like it's for someone who is getting no sound at all, so it's not surprising this won't work.) My friend's laptop running his Archlinux could play my Bose USB speakers without any problems. I also tried setting my daemon.conf file to use 6 channels (based on this http://lotphelp.com/lotp/configure-ubuntu-51-surround-sound ) but that didn't work either. I recently used a DVD to boot into Ubuntu Studio 12.04 (because it uses a live audio kernel) and this happened: I got perfect sound for a minute or two When I started moving windows around while sound was playing, the sound died again. Perhaps more interesting: There is a headphone out jack on the Bose system. When I use it, the audio is perfect for all applications (even the deadly bloomberg.com videos with .avi playing at the same time and moving around windows). Also, there is an audio-in jack on the Bose system. I can use a male-to-male mini jack to go from my soundcard's output to the Bose input and then all sound works perfectly. -However, it still requires the Bose to be plugged in to USB, otherwise I lose all sound. Any thoughts? Any suggestions for trouble shooting? (Or any suggestions for somewhere else to post to solve this?) Any logs or other files I can provide to help someone help me work this out? Your help is much appreciated! Rick BTW: I sometimes get people posting responses like "My Bose USB system works great with Ubuntu 12.04," without any more details. Is there anything I should ask such people to narrow down my problem? (It's kind of annoying to hear such a response because it doesn't help solve my problem.)

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  • How to get bearable 2D and 3D performance on AMD Radeon HD 6950?

    - by l0b0
    I have had an AMD Radeon HD 6950 (i.e., Cayman series) for a couple years now, and I have tried a lot of combinations of drivers and settings with terrible results. I'm completely at a loss as to how to proceed. The open source driver has much better 2D performance, but it offloads all OpenGL rendering to the CPU. What I've tried so far: All the latest stable Ubuntu releases in the period, plus one Linux Mint release. All the latest stable AMD Catalyst Proprietary Display Drivers, and currently 13.1. The unofficial wiki installation instructions for every Ubuntu version and the semi-official Ubuntu instructions. All the tips and tweaks I could find for Minecraft (Optifine, reducing settings to minimum), VLC (postprocessing at minimum, rendering at native video size), Catalyst Control Center (flipped every lever in there) and X11 (some binary toggles I can no longer remember). Results: Typically 13-15 FPS in Minecraft, 30 max (100+ in Windows with the same driver version). Around 10 FPS in Team Fortress 2 using the official Steam client. Choppy video playback, in Flash and with VLC. CPU use goes through the roof when rendering video (150% for 1080p on YouTube in Chromium, 100% for 1080p H264 in VLC). glxgears shows 12.5 FPS when maximized. fgl_glxgears shows 10 FPS when maximized. Hardware details from lshw: Motherboard ASUS P6X58D-E CPU Intel Core i7 CPU 950 @ 3.07GHz (never overclocked; 64 bit) 6 GB RAM Video card product "Cayman PRO [Radeon HD 6950]", vendor "Hynix Semiconductor (Hyundai Electronics)" 2 x 1920x1200 monitors, both connected with HDMI. I feel I must be missing something absolutely fundamental here. Is there no accelerated support for anything on 64-bit architectures? Does a dual monitor completely mess up the driver? $ fglrxinfo display: :0 screen: 0 OpenGL vendor string: Advanced Micro Devices, Inc. OpenGL renderer string: AMD Radeon HD 6900 Series OpenGL version string: 4.2.11995 Compatibility Profile Context $ glxinfo | grep 'direct rendering' direct rendering: Yes I am currently using the open source driver, with the following results: Full frame rate and low CPU load when playing 1080p video. Black screen (but music in the background) in Team Fortress 2. Similar performance in Minecraft as the Catalyst driver. In hindsight obvious, since both end up offloading the rendering to the CPU. My /var/log/Xorg.0.log after upgrading to AMD Catalyst 13.1. Some possibly important lines: (WW) Falling back to old probe method for fglrx (WW) fglrx: No matching Device section for instance (BusID PCI:0@3:0:1) found The generated xorg.conf. The disabled "monitor" 0-DFP9 is actually an A/V receiver, which sometimes confuses the monitor drivers when turned on/off (but not in Windows). All three "monitor" devices are connected with HDMI. Edit: Chris Carter's suggestion to use the xorg-edgers PPA (Catalyst 13.1) resulted in some improvement, but still pretty bad performance overall: Minecraft stabilizes at 13-17 FPS, but at least the CPU load is "only" at 45-60%. Still 150% CPU use for 1080p video rendering on YouTube in Chromium. Massive improvement for 1080p H264 in VLC: 40-50% CPU use and no visible jitter glxgears performance about doubled to 25-30 FPS when maximized. fgl_glxgears still at ~10 FPS when maximized.

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  • 11.10 desktop alerts (volume change and terminal bell) stopped working but all other audio still works

    - by FlabbergastedPickle
    All, My sound works just fine in 11.10 64-bit install on HP dm1-4050 Sandy Bridge notebook (e.g. audio works in Banshee, flash, games, browser, Thunderbird email notification, etc.), but the core desktop notifications (e.g. pressing a tab in a terminal where there is more than one option should trigger a terminal bell, or changing volume using volume keys should be accompanied with the supporting "quack" that the volume app makes) do not work. I've intentionally disabled login sound as explained here on ask ubuntu but even enabling it back makes no difference. These notifications did work before just fine and I am not sure when did the actually stop working but it must've been fairly recently. Only things I did were trying to install some ppa edge xorg drivers for my intel card (a separate issue) but also reverted them all with ppa-purge once I discovered they did not improve anything. Other thing I did was check volume settings with alsamixer and did alsactl store for the soundcard after I did some experimenting with volume settings for PCM (on my laptop PCM at 100% crackles so I had to lower it and make pulseaudio ignore its setting as per ask ubuntu's page). That said, neither of these should have any bearing on the said notifications since the volume is up and they clearly work everywhere else but the core desktop events. The system ready drum sound when Ubuntu boots and user reaches the login screen also does not work. The guest login behaves exactly same as mine. Audio works (including the login sound since I've not disabled it for the guest account), but no quacks when changing the volume or terminal bell sounds... I've tried copying ubuntu sounds to /usr/share/sounds/ as suggested on ask ubuntu and that did not work. I also tried using dconf-editor to check sound theme settings and tried both freedesktop (which is what it was set to) and ubuntu, as suggested on ask ubuntu. This did not work either. I tried purging the ~/.pulse folder and the /tmp/*pulse* entries, rebooting and restarting pulseaudio with -D flag. While audio came back on and behaved just fine in all aspects (e.g. one can adjust volume levels, play music, games, in-browser sound stuff, and other app alerts) except for the system ready drum sound (at the login screen), and any system event (terminal bell and volume change quack sound). It is interesting that the quack sound works inside system settings-sound when adjusting levels there, but it does not when volume is changed via top bar's volume settings... I do recall that at one point yesterday when I was restarting pulseaudio the quacks that accompany volume change did start working but I have no idea what caused that. This was also when I first realized those alerts were not working. After rebooting it was again gone. I did compile my own 3.0.14-rt31 kernel a little while ago as instructed on one of the wiki's for the 11.10 rt kernel. Everything works as before except for the said sound alerts. I am not sure if this began happening since I started using the rt kernel though and yesterday's momentary ability to hear those quacks while changing the volume make me believe that the kernel is not one responsible for this problem. One more thing I can think of is that I used alsoft-conf tool to configure buffering on the OpenAL (due to TA Spring's choppy audio) and changed in there default audio device to ALSA. I also tried reverting it to Pulseaudio as the only allowed output but the bottom part of the Backend tab always reverts to ALSA even when I select Pulseaudio. The pulseaudio does remain as the only active choice on top. This, however, once again does not make any sense in terms of preventing desktop audio alerts when everything else including OpenAL games plays sound just fine... So, there you have it, as verbose as I could make it :-). I tried all I could find on this issue and had no luck so far... Any ideas?

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  • Mouse move panning

    - by Rudy
    Hi all, I'm trying to scroll a series of thumbnails horizontally based on the mouseX position. I can get it to scroll but it's very choppy and for some reason it's not reading my start and end numbers so it will stop scrolling. Can anyone point me in the right direction? Thanks. var thumbBounds:Object = new Object(); thumbBounds = thumbContainer.getBounds(this); thumbContainer.addEventListener(MouseEvent.MOUSE_OVER, setScrolling); private function setScrolling(me:MouseEvent):void { thumbContainer.removeEventListener(MouseEvent.MOUSE_OVER, setScrolling); stage.addEventListener(Event.ENTER_FRAME, scrollThumbs); } private function scrollThumbs(e:Event):void { if(mouseX <= thumbBounds.x || mouseX thumbBounds.width || mouseX < thumbBounds.y || mouseX thumbBounds.height) { thumbContainer.addEventListener(MouseEvent.MOUSE_OVER, setScrolling); stage.removeEventListener(Event.ENTER_FRAME, scrollThumbs); } if(thumbContainer.x = 0) { thumbContainer.x = 0; } if(thumbContainer.x <= -842) { thumbContainer.x = -842; } var xdist:Number = new Number(); xdist = mouseX - 382; thumbContainer.x += Math.round(-xdist / 10); }

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  • Constraining to parent container with MouseDragElementBehavior

    - by anonymous
    Hi all, I just had a question regarding constraining a control's drag and drop movement to its parent canvas. I tried using the ConstrainToParentBounds property on the MouseDragElementBehavior, however, when this is used the drag must be done really slowly or the movement of the control is choppy or stops altogether. So I am attempting to implement my own boundary constraints. I seem to be running into difficulty though. I am still using the MouseDragElementBehavior but am attempting to supplement it by also handling mouseleftbuttondown, mousemove, mouseleftbuttonup events. I know that these are working (haven't been overridden by the MouseDragElementBehavior) as I have tested them using other methods. I will post my current code below: private void Control_MouseMove(object sender, MouseEventArgs e) { MyControl mc = (MyControl)sender; Canvas canvas = (Canvas)mc.parent; GeneralTransform ct = canvas.TransformToVisual(Application.Current.RootVisual as UIElement; Point canvas_offset = ct.Transform(new Point(0,0)); double canvasTop = canvas_offset.Y; double canvasLeft = canvas_offset.X; GeneralTransform gt = mc.TransformToVisual(Application.Current.RootVisual as UIElement); Point offset = gt.Transform(new Point(0,0)); double controlTop = offset.Y; double controlLeft = offset.X; if(isMouseCaptured) { if(controlTop < canvasTop) { mc.Opacity = 1; //to test if conditions are being met, seems to indicate ok mc.setValue(Canvas.TopProperty, canvasTop); } if(controlLeft < canvasLeft) { mc.Opacity = 1; mc.setValue(Canvas.TopProperty, canvasTop); } } } This is what my code looks like at the moment (I realize there is nothing there for right/bottom). I've tried a bunch of different things at this point and none of them seem to give the desired result; the control's movement is still not constrained to the canvas. Any help/pointers would be greatly appreciated. Thanks!

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  • Cocos2d - smooth sprite movement in tile map RPG

    - by Lendo92
    I've been working on a 2-D Gameboy style RPG for a while now, and the game logic is mostly all done so I'm starting to try to make things look good. One thing I've noticed is that the walking movement / screen movement is a little bit choppy. Technically, it should work fine, but either it seems to be having some quirks, either due to taking up a lot of processing power or just timing inconsistencies between moving the screen and moving the sprite. To move the sprite, once I know where I want to move it, I call: tempPos.y += 3*theHKMap.tileSize.width/5; id actionMove = [CCMoveTo actionWithDuration:0.1 position:tempPos]; id actionMoveDone = [CCCallFuncN actionWithTarget:self selector:@selector(orientOneMove)]; [guy runAction:[CCSequence actions:actionMove, actionMoveDone, nil]]; [self setCenterOfScreen:position]; Then, in orientOneMove, I call: [self.guy setTexture:[[CCTextureCache sharedTextureCache] addImage:@"guysprite07.png"]]; //the walking picture-I change texture back at the end of the movement id actionMove = [CCMoveTo actionWithDuration:0.15 position:self.tempLocation2]; id actionMoveDone = [CCCallFuncN actionWithTarget:self selector:@selector(toggleTouchEnabled)]; [guy runAction:[CCSequence actions:actionMove, actionMoveDone, nil]]; The code for the concurrently running setCenterOfScreen:position method is: id actionMove = [CCMoveTo actionWithDuration:0.25 position:difference]; [self runAction: [CCSequence actions:actionMove, nil, nil]]; So the setCenterOfScreen moves the camera in one clean move while the guy moving is chopped into two actions to animate it (which I believe might be inefficient.) It's hard to tell what is making the movement not perfectly clean from looking at it, but essentially the guy isn't always perfectly in the center of the screen -- during movement, he's often times a pixel or two off for an instant. Any ideas/ solutions?

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  • Recomendations for Creating a Picture Slide Show with Super-Smooth Transitions (For Live Presentaito

    - by Nick
    Hi everyone, I'm doing a theatrical performance, and I need a program that can read images from a folder and display them full screen on one of the computer's VGA outputs, in a predetermined order. All it needs to do is start with the first image, and when a key is pressed (space bar, right arrow), smoothly cross-fade to the next image. Sounds just like power-point right? The only reason why I can use power-point/open-office is because the "fade smoothly" transition isn't smooth enough, or configurable enough. It tends to be fast and choppy, where I would like to see a perfectly smooth fade over, say, 30 seconds. So the question is what is the best (cheap and fast) way to accomplish this? Is there a program that already does this well (for cheap or free)? OR should I try to hack at open-office's transition code? Or would it be easier to create this from scratch? Are there frameworks that might make it easier? I have web programming experience (php), but not desktop or real-time rendering. Any suggestions are appreciated!

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  • Win7 playback of dvr-ms files stutters

    - by Jim Lynn
    I've just had to install Windows 7 on my Media Center machine because my Vista installation had a faulty drive. I've got the latest drivers that I can find - Intel 945GM integrated Graphics, Realtek audio drivers. Things are working OK with one exception. Playback of old recordings, from dvr-ms format files, is choppy. The picture freezes for a fraction of a second, then quickly catches up. The sound is uninterrupted and doesn't pause. These freezes happen once every 5 seconds or so. It's very regular. Playback of Live TV from the digital tuner is perfectly smooth. DVD playback is perfectly smooth. As an experiment, I used the MPEG editing package VideoReDo to create a small test file in three different formats. This program takes the raw MPEG streams and repackages them into the desired container. I took the same clip and created three files in three formats: dvr-ms (Microsoft's old recorded TV format); mpg (standard MPEG); and ts (raw MPEG transport stream of the kind often produced by PVRs). When these three files are played back under Windows 7, the mpg and ts files play smoothly, but the dvr-ms file stutters. The last piece of data I have is that two other Windows 7 machines can play back dvr-ms files smoothly with no stuttering. One is a netbook, with less grunt than the media centre. So there must be something specific about my Media Center machine that's causing the problem. Does anyone have any idea where I can look now? I don't know much about AV software, codecs, filter graphs etc. but I suspect that's where the problem lies. Rendering the video isn't the problem, but extracting the streams is. How would I go about diagnosing the problem? Edited to add: I just used the GraphStudio tool to look at the filter graph on the offending PC. The filter graph it uses by default for dvr-ms looks identical to the other machines, and, interestingly, when I play the files using GraphStudio they run smoothly. Under Windows Media Player and Windows Media Center they stutter. I'd like to see the filter graph for WMP but GraphStudio won't show it. It looks like WMP and WMC are using a different decoding path to GraphStudio. Edited again to add: Today I purchased a new HDTV. The same Media Center driving the TV at 1080p is now playing back the old Recorded TV files smoothly, without stuttering. So whatever the cause of the original problem, using a different resolution seems to have removed the problem. It might also explain why nobody else has had this problem. I doubt many people use Media Centre with a 14in portable TV.

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  • Windows 7 playback of dvr-Microsoft files stutters

    - by Jim Lynn
    I've just had to install Windows 7 on my Media Center machine because my Vista installation had a faulty drive. I've got the latest drivers that I can find - Intel 945GM integrated Graphics, Realtek audio drivers. Things are working OK with one exception. Playback of old recordings, from dvr-Microsoft format files, is choppy. The picture freezes for a fraction of a second, then quickly catches up. The sound is uninterrupted and doesn't pause. These freezes happen once every 5 seconds or so. It's very regular. Playback of Live TV from the digital tuner is perfectly smooth. DVD playback is perfectly smooth. As an experiment, I used the MPEG editing package VideoReDo to create a small test file in three different formats. This program takes the raw MPEG streams and repackages them into the desired container. I took the same clip and created three files in three formats: dvr-Microsoft (Microsoft's old recorded TV format); mpg (standard MPEG); and ts (raw MPEG transport stream of the kind often produced by PVRs). When these three files are played back under Windows 7, the mpg and ts files play smoothly, but the dvr-Microsoft file stutters. The last piece of data I have is that two other Windows 7 machines can play back dvr-Microsoft files smoothly with no stuttering. One is a netbook, with less grunt than the media centre. So there must be something specific about my Media Center machine that's causing the problem. Does anyone have any idea where I can look now? I don't know much about AV software, codecs, filter graphs etc. but I suspect that's where the problem lies. Rendering the video isn't the problem, but extracting the streams is. How would I go about diagnosing the problem? Edited to add: I just used the GraphStudio tool to look at the filter graph on the offending PC. The filter graph it uses by default for dvr-Microsoft looks identical to the other machines, and, interestingly, when I play the files using GraphStudio they run smoothly. Under Windows Media Player and Windows Media Center they stutter. I'd like to see the filter graph for Windows Media Player but GraphStudio won't show it. It looks like Windows Media Player and WMC are using a different decoding path to GraphStudio. Edited again to add: Today I purchased a new HDTV. The same Media Center driving the TV at 1080p is now playing back the old Recorded TV files smoothly, without stuttering. So whatever the cause of the original problem, using a different resolution seems to have removed the problem. It might also explain why nobody else has had this problem. I doubt many people use Media Centre with a 14in portable TV.

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  • CPU Lockup when loading folder of bookmarks in Firefox

    - by Gary M. Mugford
    I am running Firefox 3.6 on WinXPSP3 on a duo Core machine with 4G of memory. I am also running Avast! free anti-virus and ZoneAlarm free firewall, both latest versions. Within the last month, my service provider basically forced me to upgrade to a Docsis 3.0 compliant modem (offered me a deal I couldn't turn down). At that point, I also upgraded to FF3.6. Basically, I am not unhappy with many aspects of this switchover, EXCEPT, when I now load a folder of bookmarks (anywhere from 10 to 38) I get nothing like the load times I experienced a couple of months back. It's taking minutes rather than seconds. And the first bookmark in one of the folders, GMail, rarely loads before timing out. I have used the old trick of powering off the cable modem before my day's work. This used to fix 'load-lag' in the old days. I have switched from my ISP's DNS server to Google, OpenDNS and back. And nothing seems to work currently. It's not my DNS cache. That's been flushed and secondary computers also have the same issue when loading folders. I have watched the CPU usage and loading the folder will send VSMon (ZoneAlarm) usage over 40 percent, AVastSvc (Avast!) over 30 and Firefox will then push the needle to 100. There's a brief burst by SVCHost when the others falter in devouring cycles. Then everything subsides to single digits once the last tab is loaded. The only other nominal nastiness is VSMon ALWAYS hitting 50 percent when ANY program starts downloading content from the internet. If I shutdown ZoneAlarm (and VSMon with it), the same slow loading takes place, but this time System is running 50% plus, again driving the usage to 100 per cent. I have my doubts FF3.6 vs FF3.5 is an issue, since the other computers are still running 3.5 and suffer the same issue. Those computers are on, but inactive, most of the time, being backups. Obviously, when the CPU hits 100, I can't do much of anything in FireFox OR in other programs. Video play through WMPC or VLC is extremely choppy, although it doesn't seem to affect the audio. Any ideas what I can try next? Thanks, GM

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  • 64-bit linux kernel only seeing 3 of 4GB after upgrade...

    - by Blaine
    Hey everyone. I am running Ubuntu 9.04 64-bit on my macbook. I had 2GB of ram before, and everything ran great. I just upgraded to 2x2GB (4GB), but my system only sees 3GB of it. OS X, which I am dual booting, sees all 4GB. Also, my video performance is incredibly lacking. Before the upgrade my compiz benchmark was full at 80fps, and now it is at 22fps with very choppy window dragging. Has anyone ever heard of this on a 64-bit kernel? I just don't quite understand what could be the issue. 10$ uname -a Linux macbook 2.6.28-15-generic #49-Ubuntu SMP Tue Aug 18 19:25:34 UTC 2009 x86_64 GNU/Linux $ free -m total used free shared buffers cached Mem: 2953 1031 1921 0 114 427 -/+ buffers/cache: 489 2463 Swap: 7812 0 7812 9$ lsmod Module Size Used by i915 77960 2 drm 123232 3 i915 binfmt_misc 18572 1 ppdev 16904 0 btusb 21784 2 bridge 63776 0 stp 11140 1 bridge bnep 22912 2 vboxnetadp 109356 0 vboxnetflt 116972 0 vboxdrv 1721612 1 vboxnetflt uvcvideo 69640 0 compat_ioctl32 18304 1 uvcvideo videodev 45184 2 uvcvideo,compat_ioctl32 v4l1_compat 23940 2 uvcvideo,videodev lp 19588 0 parport 49584 2 ppdev,lp snd_hda_intel 557492 3 snd_pcm_oss 52352 0 snd_mixer_oss 24960 1 snd_pcm_oss snd_pcm 99464 2 snd_hda_intel,snd_pcm_oss arc4 10240 2 snd_seq_dummy 11524 0 ecb 11392 2 snd_seq_oss 41984 0 snd_seq_midi 15744 0 snd_rawmidi 33920 1 snd_seq_midi snd_seq_midi_event 16512 2 snd_seq_oss,snd_seq_midi snd_seq 66272 6 snd_seq_dummy,snd_seq_oss,snd_seq_midi,snd_seq_midi_event ath9k 310584 0 snd_timer 34064 2 snd_pcm,snd_seq snd_seq_device 16276 5 snd_seq_dummy,snd_seq_oss,snd_seq_midi,snd_rawmidi,snd_seq mac80211 251528 1 ath9k iTCO_wdt 21712 0 iTCO_vendor_support 12420 1 iTCO_wdt joydev 20992 0 video 29204 0 snd 78920 15 snd_hda_intel,snd_pcm_oss,snd_mixer_oss,snd_pcm,snd_seq_oss,snd_rawmidi,snd_seq,snd_timer,snd_seq_device applesmc 37700 0 output 11648 1 video soundcore 16800 1 snd pcspkr 11136 0 cfg80211 43680 1 mac80211 appletouch 19972 0 isight_firmware 11520 0 input_polldev 12688 1 applesmc intel_agp 39408 1 snd_page_alloc 18704 2 snd_hda_intel,snd_pcm led_class 13064 2 ath9k,applesmc hid_apple 15872 0 usbhid 47040 0 ohci1394 42164 0 ieee1394 108288 1 ohci1394 sky2 63364 0 fbcon 49792 0 tileblit 11264 1 fbcon font 17024 1 fbcon bitblit 14464 1 fbcon softcursor 10368 1 bitblit Some information from dmesg: [ 795.820163] ACPI: EC: GPE storm detected, transactions will use polling mode [ 1762.709516] [drm:i915_getparam] *ERROR* Unknown parameter 6 [ 1763.078130] [drm:i915_getparam] *ERROR* Unknown parameter 6 [ 2362.760889] [drm:i915_getparam] *ERROR* Unknown parameter 6 [ 2416.352084] ACPI: EC: missing confirmations, switch off interrupt mode. [ 3718.721095] [drm:i915_getparam] *ERROR* Unknown parameter 6 [ 3719.108914] [drm:i915_getparam] *ERROR* Unknown parameter 6 [ 4318.773266] [drm:i915_getparam] *ERROR* Unknown parameter 6 [ 9513.813066] CE: hpet increasing min_delta_ns to 15000 nsec [ 9693.815684] npviewer.bin[6736]

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