Search Results

Search found 293 results on 12 pages for 'emit'.

Page 5/12 | < Previous Page | 1 2 3 4 5 6 7 8 9 10 11 12  | Next Page >

  • Multi Player game using Nodejs and Socket IO

    - by Kishorevarma
    I am trying out multi player racing game using Node and Socket IO ,express . So I have tried simple example to see the latency between node server and the clients. I have a draggable image in client . when I move the image ienter code heren one client ,it has to move in all clients. so basically when I am moving the image I am sending the image position to the node server in a json format , then from there I am broadcasting to all clients. there is a ~approx 300ms latency from the time. following are the results. Client 1 sending data to server at : 286136 (timestamp) Server received at : 286271 Client2 received data at : 286470 Client3 received data at : 286479 Client4 received data at : 286487 Client5 received data at : 286520 the latency between move from client1 to client5 is 384ms. its too hight for a racing game .. here is my server code. var app = require('express').createServer(); var io = require('socket.io'); var http = require('http'); var http_server = http.createServer(); var server = http.createServer(app); server.listen(3000); var socket = io.listen(server,{ log: false }); socket.sockets.on('connection', function (client) { client.on('message', function (data){ console.log("data arrived to server",new Date().getTime()); // Below both statements are giving same latency between the client 1 and client 5 client.broadcast.emit('message',data); //socket.sockets.emit('message',data); }); }); 1) Is there any way to optimize the server code to reduce the latency? 2) is this expected latency using node and websockets ? 3) is socket io can't broadcast the data asynchronously (I mean at a same time) ? Thanks Kishorevarma

    Read the article

  • Need Explanation of couchdb reduce function

    - by Alan
    From http://wiki.apache.org/couchdb/Introduction_to_CouchDB_views The couchdb reduce function is defined as function (key, values, rereduce) { return sum(values); } key will be an array whose elements are arrays of the form [key,id] values will be an array of the values emitted for the respective elements in keys i.e. reduce([ [key1,id1], [key2,id2], [key3,id3] ], [value1,value2,value3], false) I am having trouble understanding when/why the array of keys would contain different key values. If the array of keys does contain different key values, how would I deal with it? As an example, assume that my database contains movements between accounts of the form. {"amount":100, "CreditAccount":"account_number", "DebitAccount":"account_number"} I want a view that gives the balance of an account. My map function does: emit( doc.CreditAccount, doc.amount ) emit( doc.DebitAccount, -doc.amount ) My reduce function does: return sum(values); I seem to get the expected results, however I can't reconcile this with the possibility that my reduce function gets different key values. Is my reduce function supposed to group key values first? What kind of result would I return in that case?

    Read the article

  • MongoDB map reduce count giving more results than a query

    - by giorgiosironi
    I have a collection users in Mongo and I execute this map reduce which I believe is the equivalent of a COUNT(*) GROUP BY origin: > m = function() { for (i in this.membership) { ... emit( this.membership[i].platform_profile.origin, 1 ); ... } } function () { for (i in this.membership) { emit(this.membership[i].platform_profile.origin, 1); } } > r = function( id, values ) { var result = 0; ... for ( var i = 0; i < values.length; i ++ ) { result += values[i]; } ... return result; } function (id, values) { var result = 0; for (var i = 0; i < values.length; i++) { result += values[i]; } return result; } > db.users.mapReduce(m, r, {out : { inline: 1}}); { "results" : [ { "_id" : 0, "value" : 15 }, { "_id" : 1, "value" : 449 }, ... } But if I try to count how many documents have this field set to a specific value like 1, I get fewer results: db.users.count({"membership.platform_profile.origin": 1}); 424 What am I missing?

    Read the article

  • Unity AddExplosionForce not doing anything

    - by Zero
    Recently I've started learning Unity3D. I'm working on a game as an exercise in which you control a space ship and have to dodge asteroids. If you feel like it's getting a bit too much you can hit the space bar, emitting a blast in all directions that repulses nearby asteroids. To create this blast I have the following code: public class PlayerBlastScript : MonoBehaviour { public ParticleSystem BlastEffect; // Update is called once per frame void Update () { if (Input.GetKeyUp(KeyCode.Space)) { Fire(); } } public void Fire() { ParticleEmitter effect = (ParticleEmitter) Instantiate (BlastEffect, transform.position, Quaternion.identity); effect.Emit(); Vector3 explosionPos = transform.position; Collider[] colliders = Physics.OverlapSphere(explosionPos, 25.0f); foreach(Collider hit in colliders) { if (!hit) { continue; } if (hit.rigidbody) { hit.rigidbody.AddExplosionForce(5000.0f, explosionPos, 100.0f); } } } } Even though the blast effect appears, the asteroids are not affected at all. The asteroids are all rigid bodies so what's the problem?

    Read the article

  • Taking advantage of Windows Azure CDN and Dynamic Pages in ASP.NET - Caching content from hosted services

    - by Shawn Cicoria
    With the updates to Windows Azure CDN announced this week [1] I wanted to help illustrate the capability with a working sample that will serve up dynamic content from an ASP.NET site hosted in a WebRole. First, to get a good overview of the capability you can read the Overview of the Windows Azure CDN [2] content on MSDN. When you setup the ability to cache content from a hosted service, the requirement is to provide a path to your role’s DNS endpoint that ends in the path “/cdn”.  Additionally, you then map CDN to that service. What WAZ CDN does, is allow you to then map that through the CDN to your host.  The CDN will then make a request to your host on your client’s behalf. The requirement is still that your client, and any Url’s that are to be serviced through the CDN and this capability have to use the CDN DNS name and not your host – no different than what CDN does for Blog storage. The following 2 URL’s are samples of how the client needs to issue the requests. Windows Azure hosted service URL: http: //myHostedService.cloudapp.net/cdn/music.aspx   - for regular “dynamic” content Windows Azure CDN URL: http: //<identifier>.vo.msecnd.net/music.aspx   - for CDN “cachable” content. The first URL path’s the request direct to your host into the Azure datacenter.  The 2nd URL paths the request through the CDN infrastructure, where CDN will make the determination to request the content on behalf of the client to the Azure datacenter and your host on the /cdn path. The big advantage here is you can apply logic to your content creation.  What’s important is emitting the CDN friendly headers that allow CDN to request and re-request only when you designate based upon it’s rules of “staleness” as described in the overview page. With IIS7.5 there is an underlying issue when the Managed Module “OutputCache” is enabled that in order to emit a good header for your content, you’ll need to remove, and in my sample, helps provide CDN friendly headers.  You get IIS 7.5 when running under OS Family “2” in your service configuration. By default, and when the OutputCache managed module is loaded, if you use the HttpResponse.CachePolicy to set the Http Headers for “max-age” when the HttpCacheability is “Public”, you will NOT get the “max-age” emitted as part of the “Cache-control:” header.  Instead, the OutputCache module will remove “max-age” and just emit “public”.  It works ok when Cacheability is set to “private”. To work around the issue and ensure your code as follows emits the full max-age along with the public option, you need to remove as follows: <system.webServer>   <modules runAllManagedModulesForAllRequests="true">     <remove name="OutputCache"/>   </modules> </system.webServer>   Response.Cache.SetCacheability(HttpCacheability.Public); Response.Cache.SetMaxAge(TimeSpan.FromMinutes(rv));   In the attached solution, the way I approached it was to have a VirtualApplication under the root site that has it’s own web.config  - this VirtualApplication is the /cdn of the site and when deployed to Azure as a Web Role will surface as a distinct IIS Application – along with a separate AppDomain. The CDN Sample is a simple Web Forms site that the /default landing page contains 3 IFrames to host: 1. Content direct from the host @   http://xxxx.cloudapp.net/cdn 2. Content via the CDN @ http://azxxx.vo.msecnd.net  3. Simple list of recent requests – showing where the request came from.   When you run the sample the first time you hit the page, both the Host and the CDN will cause 2 initial requests to hit the host.  You won’t see the first requests in the list because of timing – but if you refresh, you’ll see that the list will show that you have 2 requests initially. 1. sourced direct from the Browser to the HOST 2. sourced via the CDN The picture above shows the call-outs of each of those requests – green rows showing requests coming direct to the HOST, yellow showing the CDN request.  The IP addresses of the green items are direct from the client, where the CDN is from the CDN data center. As you refresh the page (hit Ctrl+F5 to force a full refresh and avoid “304 – not changed”) you’ll see that the request to the HOST get’s processed direct; but the request to the CDN endpoint is serviced direct from the CDN and doesn’t incur any additional request back to the HOST. The following is the Headers from the CDN response (Status-Line) HTTP/1.1 200 OK Age 13 Cache-Control public, max-age=300 Connection keep-alive Content-Length 6212 Content-Type image/jpeg; charset=utf-8 Date Fri, 11 Mar 2011 20:47:14 GMT Expires Fri, 11 Mar 2011 20:52:01 GMT Last-Modified Fri, 11 Mar 2011 20:47:02 GMT Server Microsoft-IIS/7.5 X-AspNet-Version 4.0.30319 X-Powered-By ASP.NET   The following are the Headers from the HOST response (Status-Line) HTTP/1.1 200 OK Cache-Control public, max-age=300 Content-Length 6189 Content-Type image/jpeg; charset=utf-8 Date Fri, 11 Mar 2011 20:47:15 GMT Last-Modified Fri, 11 Mar 2011 20:47:02 GMT Server Microsoft-IIS/7.5 X-AspNet-Version 4.0.30319 X-Powered-By ASP.NET   You can see that with the CDN request, the countdown (age) starts for aging the content. The full sample is located here: CDNSampleSite.zip [1] http://blogs.msdn.com/b/windowsazure/archive/2011/03/09/now-available-updated-windows-azure-sdk-and-windows-azure-management-portal.aspx [2] http://msdn.microsoft.com/en-us/library/ff919703.aspx

    Read the article

  • LLBLGen Pro v3.5 has been released!

    - by FransBouma
    Last weekend we released LLBLGen Pro v3.5! Below the list of what's new in this release. Of course, not everything is on this list, like the large amount of work we put in refactoring the runtime framework. The refactoring was necessary because our framework has two paradigms which are added to the framework at a different time, and from a design perspective in the wrong order (the paradigm we added first, SelfServicing, should have been built on top of Adapter, the other paradigm, which was added more than a year after the first released version). The refactoring made sure the framework re-uses more code across the two paradigms (they already shared a lot of code) and is better prepared for the future. We're not done yet, but refactoring a massive framework like ours without breaking interfaces and existing applications is ... a bit of a challenge ;) To celebrate the release of v3.5, we give every customer a 30% discount! Use the coupon code NR1ORM with your order :) The full list of what's new: Designer Rule based .NET Attribute definitions. It's now possible to specify a rule using fine-grained expressions with an attribute definition to define which elements of a given type will receive the attribute definition. Rules can be assigned to attribute definitions on the project level, to make it even easier to define attribute definitions in bulk for many elements in the project. More information... Revamped Project Settings dialog. Multiple project related properties and settings dialogs have been merged into a single dialog called Project Settings, which makes it easier to configure the various settings related to project elements. It also makes it easier to find features previously not used  by many (e.g. type conversions) More information... Home tab with Quick Start Guides. To make new users feel right at home, we added a home tab with quick start guides which guide you through four main use cases of the designer. System Type Converters. Many common conversions have been implemented by default in system type converters so users don't have to develop their own type converters anymore for these type conversions. Bulk Element Setting Manipulator. To change setting values for multiple project elements, it was a little cumbersome to do that without a lot of clicking and opening various editors. This dialog makes changing settings for multiple elements very easy. EDMX Importer. It's now possible to import entity model data information from an existing Entity Framework EDMX file. Other changes and fixes See for the full list of changes and fixes the online documentation. LLBLGen Pro Runtime Framework WCF Data Services (OData) support has been added. It's now possible to use your LLBLGen Pro runtime framework powered domain layer in a WCF Data Services application using the VS.NET tools for WCF Data Services. WCF Data Services is a Microsoft technology for .NET 4 to expose your domain model using OData. More information... New query specification and execution API: QuerySpec. QuerySpec is our new query specification and execution API as an alternative to Linq and our more low-level API. It's build, like our Linq provider, on top of our lower-level API. More information... SQL Server 2012 support. The SQL Server DQE allows paging using the new SQL Server 2012 style. More information... System Type converters. For a common set of types the LLBLGen Pro runtime framework contains built-in type conversions so you don't need to write your own type converters anymore. Public/NonPublic property support. It's now possible to mark a field / navigator as non-public which is reflected in the runtime framework as an internal/friend property instead of a public property. This way you can hide properties from the public interface of a generated class and still access it through code added to the generated code base. FULL JOIN support. It's now possible to perform FULL JOIN joins using the native query api and QuerySpec. It's left to the developer to check whether the used target database supports FULL (OUTER) JOINs. Using a FULL JOIN with entity fetches is not recommended, and should only be used when both participants in the join aren't the target of the fetch. Dependency Injection Tracing. It's now possible to enable tracing on dependency injection. Enable tracing at level '4' on the traceswitch 'ORMGeneral'. This will emit trace information about which instance of which type got an instance of type T injected into property P. Entity Instances in projections in Linq. It's now possible to return an entity instance in a custom Linq projection. It's now also possible to pass this instance to a method inside the query projection. Inheritance fully supported in this construct. Entity Framework support The Entity Framework has been updated in the recent year with code-first support and a new simpler context api: DbContext (with DbSet). The amount of code to generate is smaller and the context simpler. LLBLGen Pro v3.5 comes with support for DbContext and DbSet and generates code which utilizes these new classes. NHibernate support NHibernate v3.2+ built-in proxy factory factory support. By default the built-in ProxyFactoryFactory is selected. FluentNHibernate Session Manager uses 1.2 syntax. Fluent NHibernate mappings generate a SessionManager which uses the v1.2 syntax for the ProxyFactoryFactory location Optionally emit schema / catalog name in mappings Two settings have been added which allow the user to control whether the catalog name and/or schema name as known in the project in the designer is emitted into the mappings.

    Read the article

  • A way for an Upstart event to be sent whenever ecryptfs homedir mounted/unmounted?

    - by David Olivier
    I have an encrypted homedir (ecryptfs) and I'm wanting to run a private mysql daemon with the database files in my homedir. The daemon should be started whenever the homedir is mounted, and stopped before the homedir is unmounted. It seems I have to write an Upstart script, which doesn't seem too hard; the problem is triggering it. Is there already any Upstart event that is sent on these occasions? Or must I insert an "initctl emit" somewhere? Where? It seems the encrypted homedir is mounted whenever I either open my GUI session or ssh to my account. Is there a common place in these two processes where I might insert code? (I don't want to patch and compile any C code, just insert maybe a few lines somewere.) David

    Read the article

  • Blender Object Appearing Gray when all Lights are Off

    - by celestialorb
    I have an issue with Blender where, when I turn my only light off (a sun lamp) and render the image my object appears gray rather than black (and thus, not appear to the camera). I can't figure out why this is happening. Here's what I just did in my scene: Added a new UV Sphere mesh (to make a total of two spheres), made it visible to the camera, turned off the sun lamp (by setting energy to 0), and rendered. The result I obtained is below. I discovered this when attempting to render the first sphere with a material/texture on it and it was too bright. The material on the spheres (which are different) are very basic, there's no emit, diffuse and specular are at default values. Could there be an issue with the way my camera is setup? Thanks in advance!

    Read the article

  • IKVM 0.42 Update 1 Released

    I've promoted 0.42 Update 1 RC 2 to an official release. Changes (Update 1 RC 0 + RC 1 + RC 2): Added fix to mangle all artificial type names if they clash with Java type names in the same assembly. Fix for http://gcc.gnu.org/bugzilla/show_bug.cgi?id=41696. Fixed exception sorter to be correct when invoked with two references to the same object. Fix for bug #2946842. Fixed ikvmstub to not emit stubs for generic...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

    Read the article

  • IKVM 0.42 Update 1 Released

    I've promoted 0.42 Update 1 RC 2 to an official release. Changes (Update 1 RC 0 + RC 1 + RC 2): Added fix to mangle all artificial type names if they clash with Java type names in the same assembly. Fix for http://gcc.gnu.org/bugzilla/show_bug.cgi?id=41696. Fixed exception sorter to be correct when invoked with two references to the same object. Fix for bug #2946842. Fixed ikvmstub to not emit stubs for generic...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

    Read the article

  • 0.42 Update 1 RC 2

    I back ported a couple more fixes to the stable release. Changes: Updated version to 0.42.0.6. Fixed ikvmstub to not emit stubs for generic type definitions. Fixed several incorrect usages of Type.IsArray when we only want to deal with vectors. Fixed timezone handing bug for unrecognized timezone names. Several partial trust fixes. Binaries available here: ikvmbin-0.42.0.6.zip Sources: ikvm-0.42.0.6.zip, openjdk6-b16-s...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

    Read the article

  • Impact of variable-length loops on GPU shaders

    - by Will
    Its popular to render procedural content inside the GPU e.g. in the demoscene (drawing a single quad to fill the screen and letting the GPU compute the pixels). Ray marching is popular: This means the GPU is executing some unknown number of loop iterations per pixel (although you can have an upper bound like maxIterations). How does having a variable-length loop affect shader performance? Imagine the simple ray-marching psuedocode: t = 0.f; while(t < maxDist) { p = rayStart + rayDir * t; d = DistanceFunc(p); t += d; if(d < epsilon) { ... emit p return; } } How are the various mainstream GPU families (Nvidia, ATI, PowerVR, Mali, Intel, etc) affected? Vertex shaders, but particularly fragment shaders? How can it be optimised?

    Read the article

  • NEON Intrinsic Support in CE7

    - by Kate Moss' Open Space
    Just a side note for people who may be interested in creating high performance code to take advantage on NEON instruction set but wish to use NEON intrinsic instaed of coding assembly. Compiler won't generate NEON opcode unless application use the NEON intrinsic explicitly. Basically, you need ARMv7 build enviroment, so compiler can emit NEON opcode. Intrinsic prototype can be found in public\COMMON\sdk\inc\arm_neon.h and that is all you got. If you ever find an NEON opcode does not have corresponding intrinsic, you still need to use the old trick - write that part of code in assembly.

    Read the article

  • Sound coming out of headphone when running Ubuntu, but not window 7

    - by MrSimon
    I've downloaded Ubuntu yesterday, and I thought that everything went smoothly, until I found out a problem today. When I am running the Ubuntu OS on my laptop, the Samsung RC420, the speaker and the headphone works fine. However, when I am running the Window 7 OS, the speaker works fine, but my headphone will not emit any sound although the laptop has detected that 'a device has been plugged into the audio jack'. The same problem persist when I connect my X-minis as well. I tried updating my sound card drivers, check if they are hidden/disabled/disconnected and everything else. Nothing works :(

    Read the article

  • Languages with C/C++ output [closed]

    - by Vag
    Which languages have compilers able to emit plain standard C/C++ code? For a start: Haxe // uses Boehm GC Haskell (JHC) Haskell (old GHC) // -fvia-c, removed recently (emitted code is super ugly) Clay ATS Cython RPython (Shed Skin) // experimental RPython (PyPy) Python (Nuitka) // although author claims there are no speedups Common Lisp (ECL) COBOL (OpenCobol) Scheme (Chicken) APL // So far I've not found working implementation available for free download Ur/Web // GCC-specific output, and intended to be used only for web developments (included for completeness only) I'd like to build comprehensive up-to-date list but found only these ones so far. I've tested only Haxe and it works pretty well and quite fast. What about other ones? What is your expirience? How much ugly is generated code? Update. Any language chains (e.g. X - Scheme - C) will be perfectly OK as answer if its use is practical enough and suited for production use.

    Read the article

  • How to get output from upstart jobs when logged in via SSH?

    - by Binarus
    Hi, at the moment, I am trying to learn upstart and can't get around a basic problem. To monitor what my job definitions are doing, I would like to see text output from the jobs. That does not seem to be possible when I am logged on via SSH. Currently, I am having this problem with Natty 11.04, but I am convinced that it is a more common one. Probably I just don't know about some important, yet very basic, fact. A simple job file I use (filename /etc/init/test.conf): description "test" start on test console owner kill timeout 5 task script /bin/echo Gotcha... end script My goal is to see the text "Gotcha..." when doing "initctl emit test" or "initctl start test". But that does not work. What I have tried so far: "console output" instead of "console owner" "exec /bin/echo Gotcha..." instead of script...end script I am grateful for any advice. Thank you very much, Binarus

    Read the article

  • Qt vs .NET - plz no n00bs who don't know wtf they're talking about [closed]

    - by Pirate for Profit
    Man in all these Qt vs. .NET discussions 90% these people don't know WTF they're talking about. Trying to get a real comparison chart going before we embark on a major fucking project. And yes I'm drunk, and yes I use cocaine. Event Handling In Qt the event handling system you just emit signals when something cool happens and then catch them in slots, for instance emit valueChanged(int percent, bool something); and void MyCatcherObj::valueChanged(int p, bool ok){} blocking them and disconnecting them when needed, doing it across threads... once you get the hang of it, it just seems a lot more natural and intuitive than the way the .NET event handling is set up (you know, object sender, CustomEventArgs e). And I'm not just talking about syntax, because in the end the .NET delegate crap is the bomb. I'm also talking about in more than just reflection (because, yes, .NET obviously has much stronger reflection capabilities). I'm talking about in the way the system feels to a human being. Qt wins hands down i m o. Basically, the footprints make more sense and you can visualize the project easier without the clunky event handling system. I wish I could it explain it better. The only thing is, I do love some of the ease of C# compared to C++ and .NET's assembly architecture. That is a big bonus for modular projects, which are a PITA to do in C++. Database Ease of Doing Crap Also what about datasets and database manipulations. I think .net wins here but I'm not sure. Threading/Conccurency How do you guys think of the threading? In .NET, all I've ever done is make like a list of master worker threads with locks. I like QConcurrentFramework, you don't worry about locks or anything, and with the ease of the signal slot system across threads it's nice to get notified about the progress of things. Memory Usage Also what do you think of the overall memory usage comparison. Is the .NET garbage collector pretty on the ball and quick compared to the instantaneous nature of native memory management? Or does it just let programs leak up a storm and lag the computer then clean it up when it's about to really lag? However, I am a n00b who doesn't know what I'm talking about, please school me on the subject.

    Read the article

  • How to make working binary using llvm

    - by prosseek
    I want to get the working binary out of llvm, using step by step method. I'm working on Snow Leopard. llvm-gcc h.c -emit-llvm -S -o hi.ll - hi.ll llvm-as hi.ll - hi.bc (jit binary?) llc hi.bc - hi.s (assembly code) How can I get the binary to run on Mac OS X with hi.bc?

    Read the article

  • PyQt threads and signals - how to properly retrieve values

    - by Cawas
    Using Python 2.5 and PyQt, I couldn't find any question this specific in Python, so sorry if I'm repeating the other Qt referenced questions below, but I couldn't easily understand that C code. I've got two classes, a GUI and a thread, and I'm trying to get return values from the thread. I've used the link in here as base to write my code, which is working just fine. To sum it up and illustrate the question in code here (I don't think this code will run on itself): class MainWindow (QtGui.QWidget): # this is just a reference and not really relevant to the question def __init__ (self, parent = None): QtGui.QWidget.__init__(self, parent) self.thread = Worker() # this does not begin a thread - look at "Worker.run" for mor details self.connect(self.thread, QtCore.SIGNAL('finished()'), self.unfreezeUi) self.connect(self.thread, QtCore.SIGNAL('terminated()'), self.unfreezeUi) self.connect(self.buttonDaemon, QtCore.SIGNAL('clicked()'), self.pressDaemon) # the problem begins below: I'm not using signals, or queue, or whatever, while I believe I should def pressDaemon (self): self.buttonDaemon.setEnabled(False) if self.thread.isDaemonRunning(): self.thread.setDaemonStopSignal(True) self.buttonDaemon.setText('Daemon - converts every %s sec'% args['daemonInterval']) else: self.buttonConvert.setEnabled(False) self.thread.startDaemon() self.buttonDaemon.setText('Stop Daemon') self.buttonDaemon.setEnabled(True) # this whole class is just another reference class Worker (QtCore.QThread): daemonIsRunning = False daemonStopSignal = False daemonCurrentDelay = 0 def isDaemonRunning (self): return self.daemonIsRunning def setDaemonStopSignal (self, bool): self.daemonStopSignal = bool def __init__ (self, parent = None): QtCore.QThread.__init__(self, parent) self.exiting = False self.thread_to_run = None # which def will be running def __del__ (self): self.exiting = True self.thread_to_run = None self.wait() def run (self): if self.thread_to_run != None: self.thread_to_run(mode='continue') def startDaemon (self, mode = 'run'): if mode == 'run': self.thread_to_run = self.startDaemon # I'd love to be able to just pass this as an argument on start() below return self.start() # this will begin the thread # this is where the thread actually begins self.daemonIsRunning = True self.daemonStopSignal = False sleepStep = 0.1 # don't know how to interrupt while sleeping - so the less sleepStep, the faster StopSignal will work # begins the daemon in an "infinite" loop while self.daemonStopSignal == False and not self.exiting: # here, do any kind of daemon service delay = 0 while self.daemonStopSignal == False and not self.exiting and delay < args['daemonInterval']: time.sleep(sleepStep) # delay is actually set by while, but this holds for N second delay += sleepStep # daemon stopped, reseting everything self.daemonIsRunning = False self.emit(QtCore.SIGNAL('terminated')) Tho it's quite big, I hope this is pretty clear. The main point is on def pressDaemon. Specifically all 3 self.thread calls. The last one, self.thread.startDaemon() is just fine, and exactly as the example. I doubt that represents any issue. The problem is being able to set the Daemon Stop Signal and retrieve the value if it's running. I'm not sure that it's possible to set a stop signal on QtCore.QtThread, because I've tried doing the same way and it didn't work. But I'm pretty sure it's not possible to retrieve a return result from the emit. So, there it is. I'm using direct calls to the thread class, and I'm almost positive that's not a good design and will probably fail when running under stress. I read about that queue, but I'm not sure it's the proper solution here, or if I should be using Qt at all, since this is Python. And just maybe there's nothing wrong with the way I'm doing.

    Read the article

  • Nintendo DS homebrew with Ada?

    - by TraumaPony
    Note: I know very little about the GCC toolchain, so this question may not make much sense. Since GCC includes an Ada front end, and it can emit ARM, and devKitPro is based on GCC, is it possible to use Ada instead of C/C++ for writing code on the DS? Edit: It seems that the target that devKitARM uses is arm-eabi.

    Read the article

  • Playing an arbitrary tone with Android.

    - by fiXedd
    Is there any way to make Android emit a sound of arbitrary frequency (meaning, I don't want to have pre-recorded sound files)? I've looked around and ToneGenerator was the only thing I was able to find that was even close, but it seems to only be capable of outputting the standard DTMF tones. Any ideas?

    Read the article

  • QT vs. Net - REAL comparisons for R.A.D. projects

    - by Pirate for Profit
    Man in all these Qt vs. .NET discussions 90% these people argue about the dumbest crap. Trying to get a real comparison chart here, because I know a little about both frameworks but I don't know everything. I believe Qt and .NET both have strengths and weaknesses. This is to make a comparison that highlights these so people can make more informed decisions before embarking on a project, in the spirit of R.A.D. Event Handling In Qt the event handling system is very simple. You just emit signals when something cool happens and then catch them in slots. ie. // run some calculations, then emit valueChanged(30, false, 20.2); and then catching it, any object can make a slot to recieve that message easily void MyObj::valueChanged(int percent, bool ok, float timeRemaining). It's easy to "block" an event or "disconnect" when needed, and works seamlessly across threads... once you get the hang of it, it just seems a lot more natural and intuitive than the way the .NET event handling is set up (you know, void valueChanged(object sender, CustomEventArgs e). And I'm not just talking about syntax, because in the end the .NET anonymous delegates are the bomb. I'm also talking about in more than just reflection (because, yes, .NET obviously has much stronger reflection capabilities). I'm talking about in the way the system feels to a human being. Qt wins hands down for the simplest yet still flexible event handling system ever i m o. Plugins and such I do love some of the ease of C# compared to C++, as well as .NET's assembly architecture, even though it leads to a bunch of .dll's (there's ways to combine everything into a single exe though). That is a big bonus for modular projects, which are a PITA to import stuff in C++ as far as RAD is concerned. Database Ease of Doing Crap Also what about datasets and database manipulations. I think .net wins here but I'm not sure. Threading/Conccurency How do you guys think of the threading? In .NET, all I've ever done is make like a list of master worker threads with locks. I like QConcurrentFramework, you don't worry about locks or anything, and with the ease of the signal slot system across threads it's nice to get notified about the progress of things. QConcurrent is the simplest threading mechanism I've ever played with. Memory Usage Also what do you think of the overall memory usage comparison. Is the .NET garbage collector pretty on the ball and quick compared to the instantaneous nature of native memory management? Or does it just let programs leak up a storm and lag the computer then clean it up when it's about to really lag? Doesn't the just-in-time compiler make native code that is pretty good, like and that only happens the first time the program is run? However, I am a n00b who doesn't know what I'm talking about, please school me on the subject.

    Read the article

  • Select users in couchdb

    - by 2x2p1p
    Hi guys I have an HTML form for authentication of users, with SQL language is easier to extract data select name, password from users where name='nameField' and password='passwordField' In couchdb I cant use local views just temp views: curl -X POST -H 'Content-Type: application/json' -d '{"map": "function (doc) {if (doc.name === "nameField" && doc.password === "passwordField") {emit (doc.name, doc.passWord)}}"}' http://localhost:5984/somedb/_temp_view But it isnt recommended (Click here), what should I do ? :( Thanks

    Read the article

  • Qt vs .NET - a few comparisons [closed]

    - by Pirate for Profit
    Event Handling In Qt the event handling system you just emit signals when something cool happens and then catch them in slots, for instance emit valueChanged(int percent, bool something); and void MyCatcherObj::valueChanged(int p, bool ok){} blocking them and disconnecting them when needed, doing it across threads... once you get the hang of it, it just seems a lot more natural and intuitive than the way the .NET event handling is set up (you know, object sender, CustomEventArgs e). And I'm not just talking about syntax, because in the end the .NET delegate crap is the bomb. I'm also talking about in more than just reflection (because, yes, .NET obviously has much stronger reflection capabilities). I'm talking about in the way the system feels to a human being. Qt wins hands down i m o. Basically, the footprints make more sense and you can visualize the project easier without the clunky event handling system. I wish I could it explain it better. The only thing is, I do love some of the ease of C# compared to C++ and .NET's assembly architecture. That is a big bonus for modular projects, which are a PITA to do in C++. Database Ease of Doing Crap Also what about datasets and database manipulations. I think .net wins here but I'm not sure. Threading/Conccurency How do you guys think of the threading? In .NET, all I've ever done is make like a list of master worker threads with locks. I like QConcurrentFramework, you don't worry about locks or anything, and with the ease of the signal slot system across threads it's nice to get notified about the progress of things. Memory Usage Also what do you think of the overall memory usage comparison. Is the .NET garbage collector pretty on the ball and quick compared to the instantaneous nature of native memory management? Or does it just let programs leak up a storm and lag the computer then clean it up when it's about to really lag? However, I am a n00b who doesn't know what I'm talking about, please school me on the subject.

    Read the article

< Previous Page | 1 2 3 4 5 6 7 8 9 10 11 12  | Next Page >