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  • Using sed to convert hex characters in postgresql dump file

    - by Bernt
    I am working on moving several databases from a Postgresql 8.3 server to a Postgresql 8.4 server. It has worked fine so far, but one base has given me some trouble. The database is listed as unicode-encoded in the 8.3-server, but somehow a client program has managed to inject some invalid unicode data into it. When I do a normal dump and restore using postgres' custom format, the new server won't accept it, complaining about unicode errors. My plan is to do a plain text dump of the database, then use sed to replace the invalid characters with nothing (they are not needed). But how do you make sed work on hex/binary values in a file?

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  • Encryption is hard: AES encryption to Hex

    - by Rob Cameron
    So, I've got an app at work that encrypts a string using ColdFusion. ColdFusion's bulit-in encryption helpers make it pretty simple: encrypt('string_to_encrypt','key','AES','HEX') What I'm trying to do is use Ruby to create the same encrypted string as this ColdFusion script is creating. Unfortunately encryption is the most confusing computer science subject known to man. I found a couple helper methods that use the openssl library and give you a really simple encryption/decryption method. Here's the resulting string: "\370\354D\020\357A\227\377\261G\333\314\204\361\277\250" Which looks unicode-ish to me. I've tried several libraries to convert this to hex but they all say it contains invalid characters. Trying to unpack it results in this: string = "\370\354D\020\357A\227\377\261G\333\314\204\361\277\250" string.unpack('U') ArgumentError: malformed UTF-8 character from (irb):19:in `unpack' from (irb):19 At the end of the day it's supposed to look like this (the output of the ColdFusion encrypt method): F8E91A689565ED24541D2A0109F201EF Of course that's assuming that all the padding, initialization vectors, salts, cypher types and a million other possible differences all line up. Here's the simple script I'm using to encrypt/decrypt: def aes(m,k,t) (aes = OpenSSL::Cipher::Cipher.new('aes-256-cbc').send(m)).key = Digest::SHA256.digest(k) aes.update(t) << aes.final end def encrypt(key, text) aes(:encrypt, key, text) end def decrypt(key, text) aes(:decrypt, key, text) end Any help? Maybe just a simple option I can pass to OpenSSL::Cipher::Cipher that will tell it to hex-encode the final string?

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  • How to convert an NSString to hex values

    - by einsteinx2
    I'd like to convert a regular NSString into an NSString with the (what I assume are) ASCII hex values and back. I need to produce the same output that the Java methods below do, but I can't seem to find a way to do it in Objective-C. I've found some examples in C and C++ but I've had a hard time working them into my code. Here are the Java methods I'm trying to reproduce: /** * Encodes the given string by using the hexadecimal representation of its UTF-8 bytes. * * @param s The string to encode. * @return The encoded string. */ public static String utf8HexEncode(String s) { if (s == null) { return null; } byte[] utf8; try { utf8 = s.getBytes(ENCODING_UTF8); } catch (UnsupportedEncodingException x) { throw new RuntimeException(x); } return String.valueOf(Hex.encodeHex(utf8)); } /** * Decodes the given string by using the hexadecimal representation of its UTF-8 bytes. * * @param s The string to decode. * @return The decoded string. * @throws Exception If an error occurs. */ public static String utf8HexDecode(String s) throws Exception { if (s == null) { return null; } return new String(Hex.decodeHex(s.toCharArray()), ENCODING_UTF8); }

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  • PHP How to create real hex values from a string

    - by Piet
    Hi, I have a string with hexvalues that I use with sha1() echo sha1("\x23\x9A\xB9\xCB\x28\x2D\xAF\x66\x23\x1D\xC5\xA4\xDF\x6B\xFB\xAE\x00\x00\x00\x01"); ab94fcedf2664edfb9b291f85d7f77f27f2f4a9d now I have another string with the same value only not hex. $string2=strtoupper("239ab9cb282daf66231dc5a4df6bfbae00000001"); I want to convert this string so that it is read as above and that the sha1-value is the same as above. echo sha1(do_something($string2)); ab94fcedf2664edfb9b291f85d7f77f27f2f4a9d Does anybody know how to convert a string to real hexvalues? I've tried with pack, sprinft, hexdec, but nothing worked (couldn't find typecasting in hex) Thanks

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  • Hex web colours

    - by Mick
    Hi I am displaying a colour as a hex value in php . Is it possible to vary the shade of colour by subtracting a number from the hex value ? What I want to do it display vivid web safe colour but if selected I want to dull or lighten the colour. I know I can just use two shades of colour but I could hundred of potential colours . to be clear #66cc00 is bright green and #99ffcc is a very pale green . What do i subtract to get the second colour ? is there any formula because I just can get it . Thanks for any help Cheers

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  • Python UTF-16 encoding hex representation

    - by Romeno
    I have a string in Python 2.7.2 say u"\u0638". When I write it to file: f = open("J:\\111.txt", "w+") f.write(u"\u0638".encode('utf-16')) f.close() In hex it looks like: FF FE 38 06 When i print such a string to stdout i will see: '\xff\xfe8\x06'. The querstion: Where is \x38 in the string output to stdout? In other words why the string output to stdout is not '\xff\xfe\x38\x06'? If I write the string to file twice: f = open("J:\\111.txt", "w+") f.write(u"\u0638".encode('utf-16')) f.write(u"\u0638".encode('utf-16')) f.close() The hex representation in file contains byte order mark (BOM) \xff\xfe twice: FF FE 38 06 FF FE 38 06 I wonder what is the techique to avoid writting BOM in UTF-16 encoded strings?

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  • How do you pronounce large hex numbers?

    - by warrenm
    This question might be subjective, but I'm hoping there's some consensus that I just don't know about. Short hex numbers are relatively easy to spell out (e.g., 0xC4A might be "cee-four-ay"). Hex numbers ending with a multiple of three zeros are likewise pretty easy (e.g., 0xC000 might be "cee-thousand"). But is there a concise way to pronounce 0xFFFF0000 or 0xCA000000? Magic numbers like 0xDEADBEEF are popular for their pronounceability, but I'm mostly asking about large-ish, round numbers that seem like they should have a more concise pronunciation.

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  • Compressing a hex string in Ruby/Rails

    - by PreciousBodilyFluids
    I'm using MongoDB as a backend for a Rails app I'm building. Mongo, by default, generates 24-character hexadecimal ids for its records to make sharding easier, so my URLs wind up looking like: example.com/companies/4b3fc1400de0690bf2000001/employees/4b3ea6e30de0691552000001 Which is not very pretty. I'd like to stick to the Rails url conventions, but also leave these ids as they are in the database. I think a happy compromise would be to compress these hex ids to shorter collections using more characters, so they'd look something like: example.com/companies/3ewqkvr5nj/employees/9srbsjlb2r Then in my controller I'd reverse the compression, get the original hex id and use that to look up the record. My question is, what's the best way to convert these ids back and forth? I'd of course want them to be as short as possible, but also url-safe and simple to convert. Thanks!

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  • Insert hex string value to sql server image field is appending extra 0

    - by rotary_engine
    Have an image field and want to insert into this from a hex string: insert into imageTable(imageField) values(convert(image, 0x3C3F78...)) however when I run select the value is return with an extra 0 as 0x03C3F78... This extra 0 is causing a problem in another application, I dont want it. How to stop the extra 0 being added? The schema is: CREATE TABLE [dbo].[templates]( [templateId] [int] IDENTITY(1,1) NOT NULL, [templateName] [nvarchar](50) NOT NULL, [templateBody] [image] NOT NULL, [templateType] [int] NULL) and the query is: insert into templates(templateName, templateBody, templateType) values('I love stackoverflow', convert(image, 0x3C3F786D6C2076657273696F6E3D.......), 2) the actual hex string is quite large to post here.

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  • printf not passing correct Hex Address to stack

    - by kriss
    I have a hickup in using printf . I am on ubuntu 10.04. Basically i have a C program asking for some input and then prints it back. It is OK for printing something after inputing. I tried to insert some Hex Address to Stack by following format:- printf "hello world!\x12\x23\x34" | ./input1 But i don't know what is the problem. If i give only string beyond 12 bytes it overwrites BUT If I give hex address(through printf), it doesn't overwrite on return address. Instead it stores some other thing. Could anyone help??? I can't proceed further becoz of this. Thanks in advance

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  • P2P synchronization: can a player update fields of other players?

    - by CherryQu
    I know that synchronization is a huge topic, so I have minimized the problem to this example case. Let's say, Alice and Bob are playing a P2P game, fighting against each other. If Alice hits Bob, how should I do the network component to make Bob's HP decrease? I can think of two approaches: Alice perform a Bob.HP--, then send Bob's reduced HP to Bob. Alice send a "I just hit Bob" signal to Bob. Bob checks it, and reduce its own HP, then send his new HP to everyone including Alice. I think the second approach is better because I don't think a player in a P2P game should be able to modify other players' private fields. Otherwise cheating would be too easy, right? My philosophy is that in a P2P game especially, a player's attributes and all attributes of its belonging objects should only be updated by the player himself. However, I can't prove that this is right. Could someone give me some evidence? Thanks :)

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  • How do I draw a filled circle onto a graphics object in a hexadecimal colour? (C#)

    - by George Powell
    I need to draw a circle onto a bitmap in a specific colour given in Hex. The "Brushes" class only gives specific colours with names. Bitmap bitmap = new Bitmap(20, 20); Graphics g = Graphics.FromImage(bitmap); g.FillEllipse(Brushes.AliceBlue, 0, 0, 19, 19); //The input parameter is not a Hex //g.FillEllipse(new Brush("#ff00ffff"), 0, 0, 19, 19); <<This is the kind of think I need. Is there a way of doing this? The exact problem: I am generating KML (for Google earth) and I am generating lots of lines with different Hex colours. The colours are generated mathematically and I need to keep it that way so I can make as many colours as I want. I need to generate a PNG icon for each of the lines that is the same colour exactly.

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  • How to sort by hexadecimals in xslt?

    - by fielding
    Hi, im trying to sort my transformed output by a element which contains a hex value. <xsl:sort select="Generation/Sirio/Code" data-type="number"/> Values are plain old Hex: 00 01 02 ... 0A ... FF but they are getting sorted like that: 0A FF 00 01 02, which indicates the sorting method fails as soon as there are character involved. How can i work around this? Thank you very much!

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  • Hacked website, code is encrypted in hex, unable to identify

    - by dhakad
    my web site hacked and i am getting code in index page, but i am unable to find that where is the code in my web site... %3c%68%74%6d%6c%3e%3c%68%65%61%64%3e%0d%0a%3c%6d%65%74%61%20%63%6f%6e%74%65%6e%74%3d%22%74%65%78%74%2f%68%74%6d%6c%3b%20%63%68%61%72%73%65%74%3d%75%74%66%2d%38%22%3e%0d%0a%3c%74%69%74%6c%65%3e%2e%2f%20%72%45%64%20%58%20%7c%20%33%78%70%31%72%33%20%43%79%62%65%72%20%41%72%6d%79%3c%2f%74%69%74%6c%65%3e%0d%0a%3c%6d%65%74%61%20%6e%61%6d%65%3d%22%61%75%74%68%6f%72%22%20%63%6f%6e%74%65%6e%74%3d%22%72%45%64%20%58%22%20%2f%3e%0d%0a%3c%6d%65%74%61%20%6e%61%6d%65%3d%22%6b%65%79%77%6f%72%64%73%22%20%63%6f%6e%74%65%6e%74%3d%22%72%45%64%20%58%2c%33%78%70%31%72%33%20%43%79%62%65%72%20%41%72%6d%79%2c%5a%6f%6e%65%2d%48%2c%42%61%6e%67%6c%61%64%65%73%68%69%20%48%61%63%6b%65%72%22%20%2f%3e%0d%0a%3c%6d%65%74%61%20%6e%61%6d%65%3d%22%64%65%73%63%72%69%70%74%69%6f%6e%22%20%63%6f%6e%74%65%6e%74%3d%22%5b%20%72%45%64%20%58%20%2e%2e%20%54%68%65%20%52%65%61%6c%20%4f%75%74%72%61%67%65%6f%75%73%20%5d%22%20%2f%3e%0d%0a%3c%6c%69%6e%6b%20%72%65%6c%3d%22%53%48%4f%52%54%43%55%54%20%49%43%4f%4e%22%20%68%72%65%66%3d%22%68%74%74%70%3a%2f%2f%75%73%2e%79%69%6d%67%2e%63%6f%6d%2f%69%2f%6d%65%73%67%2f%65%6d%6f%74%69%63%6f%6e%73%37%2f%36%31%2e%67%69%66%22%3e%0d%0a%3c%73%74%79%6c%65%20%74%79%70%65%3d%22%74%65%78%74%2f%63%73%73%22%3e%0d%0a%62%6f%64%79%20%7b%62%61%63%6b%67%72%6f%75%6e%64%2d%69%6d%61%67%65%3a%20%75%72%6c%28%68%74%74%70%3a%2f%2f%6d%65%64%69%61%2e%73%6f%6d%65%77%68%65%72%65%69%6e%62%6c%6f%67%2e%6e%65%74%2f%69%6d%61%67%65%73%2f%6f%6e%64%68%6f%6b%61%72%65%72%5f%72%61%6a%70%75%74%72%61%5f%31%33%33%38%32%35%30%34%33%31%5f%31%2d%62%67%2e%67%69%66%29%3b%0d%0a%62%61%63%6b%67%72%6f%75%6e%64%2d%63%6f%6c%6f%72%3a%20%62%6c%61%63%6b%3b%63%6f%6c%6f%72%3a%20%23%46%46%41%35%30%30%3b%66%6f%6e%74%2d%77%65%69%67%68%74%3a%20%62%6f%6c%64%3b%74%65%78%74%2d%61%6c%69%67%6e%3a%20%63%65%6e%74%65%72%3b%7d%0d%0a%69%6d%67%7b%6f%70%61%63%69%74%79%3a%30%2e%37%35%3b%20%66%69%6c%74%65%72%3a%61%6c%70%68%61%28%6f%70%61%63%69%74%79%3d%37%35%29%3b%7d%0d%0a%2e%72%65%64%78%20%7b%74%65%78%74%2d%73%68%61%64%6f%77%3a%20%30%20%30%20%36%70%78%20%72%65%64%2c%20%30%20%30%20%35%70%78%20%72%65%64%2c%20%30%20%30%20%35%70%78%20%72%65%64%3b%63%6f%6c%6f%72%3a%20%23%46%46%46%7d%0d%0a%3c%2f%73%74%79%6c%65%3e%0d%0a%3c%2f%68%65%61%64%3e%0d%0a%3c%62%6f%64%79%20%6f%6e%63%6f%6e%74%65%78%74%6d%65%6e%75%3d%22%72%65%74%75%72%6e%20%66%61%6c%73%65%22%20%6f%6e%6b%65%79%64%6f%77%6e%3d%22%72%65%74%75%72%6e%20%66%61%6c%73%65%22%20%6f%6e%6d%6f%75%73%65%64%6f%77%6e%3d%22%72%65%74%75%72%6e%20%66%61%6c%73%65%22%3e%0d%0a%3c%64%69%76%20%73%74%79%6c%65%3d%22%66%6f%6e%74%2d%66%61%6d%69%6c%79%3a%20%50%61%6c%61%74%69%6e%6f%20%4c%69%6e%6f%74%79%70%65%3b%66%6f%6e%74%2d%73%69%7a%65%3a%20%34%36%70%78%3b%22%20%63%6c%61%73%73%3d%22%72%65%64%78%22%3e%2e%3a%3a%20%72%45%64%20%58%20%57%61%73%20%48%65%72%65%20%3a%3a%2e%3c%2f%64%69%76%3e%3c%62%72%2f%3e%0d%0a%3c%69%6d%67%20%73%72%63%3d%22%68%74%74%70%3a%2f%2f%6d%65%64%69%61%2e%73%6f%6d%65%77%68%65%72%65%69%6e%62%6c%6f%67%2e%6e%65%74%2f%69%6d%61%67%65%73%2f%6f%6e%64%68%6f%6b%61%72%65%72%5f%72%61%6a%70%75%74%72%61%5f%31%33%35%33%35%35%32%36%35%31%5f%31%2d%72%65%64%2d%78%2e%6a%70%67%22%3e%3c%62%72%2f%3e%0d%0a%3c%64%69%76%20%73%74%79%6c%65%3d%22%66%6f%6e%74%2d%66%61%6d%69%6c%79%3a%20%42%6f%6f%6b%6d%61%6e%20%4f%6c%64%20%53%74%79%6c%65%3b%63%6f%6c%6f%72%3a%20%23%30%30%30%3b%66%6f%6e%74%2d%73%69%7a%65%3a%20%32%30%70%78%3b%6d%61%72%67%69%6e%3a%30%3b%74%65%78%74%2d%73%68%61%64%6f%77%3a%20%30%20%31%70%78%20%33%70%78%20%23%30%30%46%46%30%30%2c%20%2d%31%70%78%20%30%20%33%70%78%20%23%30%30%46%46%30%30%2c%20%30%20%2d%31%70%78%20%33%70%78%20%23%30%30%46%46%30%30%2c%20%31%70%78%20%30%20%33%70%78%20%23%30%30%46%46%30%30%3b%22%3e%50%72%6f%75%64%20%54%6f%20%62%65%20%61%20%42%61%6e%67%6c%61%64%65%73%68%69%20%48%61%63%6b%65%72%3c%2f%64%69%76%3e%3c%62%72%2f%3e%0d%0a%3c%64%69%76%20%73%74%79%6c%65%3d%22%66%6f%6e%74%2d%66%61%6d%69%6c%79%3a%20%42%65%72%6c%69%6e%20%53%61%6e%73%20%46%42%3b%63%6f%6c%6f%72%3a%20%23%31%35%31%42%35%34%3b%66%6f%6e%74%2d%73%69%7a%65%3a%20%32%30%70%78%3b%74%65%78%74%2d%73%68%61%64%6f%77%3a%20%30%20%30%20%33%70%78%20%23%30%30%46%46%30%30%2c%20%30%20%30%20%33%70%78%20%23%30%30%46%46%30%30%2c%20%30%20%30%20%33%70%78%20%23%66%66%66%2c%20%30%20%30%20%35%70%78%20%23%46%30%30%2c%20%30%20%30%20%35%70%78%20%23%66%66%32%64%39%35%3b%22%3e%44%65%61%72%20%41%44%4d%49%4e%3c%62%72%2f%3e%21%20%53%65%63%75%72%65%20%79%6f%75%72%20%53%49%54%45%20%21%3c%2f%64%69%76%3e%3c%62%72%2f%3e%0d%0a%3c%64%69%76%20%73%74%79%6c%65%3d%22%66%6f%6e%74%2d%73%69%7a%65%3a%20%31%38%70%78%3b%66%6f%6e%74%2d%66%61%6d%69%6c%79%3a%20%43%65%6e%74%75%72%79%20%47%6f%74%68%69%63%3b%63%6f%6c%6f%72%3a%20%23%30%30%30%3b%74%65%78%74%2d%73%68%61%64%6f%77%3a%20%30%20%30%20%33%70%78%20%6c%69%6d%65%2c%20%30%20%30%20%33%70%78%20%6c%69%6d%65%2c%20%30%20%30%20%35%70%78%20%23%66%66%32%64%39%35%2c%20%30%20%30%20%35%70%78%20%23%66%66%32%64%39%35%3b%22%3e%72%65%64%2d%78%40%68%61%63%6b%65%72%6d%61%69%6c%2e%63%6f%6d%3c%2f%64%69%76%3e%0d%0a%3c%62%72%2f%3e%3c%64%69%76%20%73%74%79%6c%65%3d%22%66%6f%6e%74%2d%73%69%7a%65%3a%20%32%30%70%78%3b%22%3e%2e%2e%3a%3a%7c%20%47%72%65%65%74%7a%20%7c%3a%3a%2e%2e%3c%2f%64%69%76%3e%0d%0a%3c%64%69%76%20%73%74%79%6c%65%3d%22%66%6f%6e%74%2d%66%61%6d%69%6c%79%3a%20%42%6f%6f%6b%20%41%6e%74%69%71%75%61%3b%63%6f%6c%6f%72%3a%20%67%72%65%79%3b%66%6f%6e%74%2d%73%69%7a%65%3a%20%32%30%70%78%3b%74%65%78%74%2d%73%68%61%64%6f%77%3a%20%72%65%64%20%31%70%78%20%2d%30%70%78%20%36%70%78%22%3e%2e%3a%3a%20%78%33%6f%2d%31%33%33%37%20%7c%20%47%61%62%62%79%20%7c%20%24%70%21%72%21%74%7e%24%33%33%6b%33%72%20%7c%20%46%72%45%61%4b%79%20%3a%3a%2e%3c%62%72%2f%3e%41%6c%6c%20%4d%65%6d%62%65%72%73%20%6f%66%20%33%78%70%31%72%33%20%43%79%62%65%72%20%41%72%6d%79%3c%2f%64%69%76%3e%3c%62%72%2f%3e%0d%0a%3c%65%6d%62%65%64%20%73%72%63%3d%22%68%74%74%70%3a%2f%2f%79%6f%75%74%75%62%65%2e%67%6f%6f%67%6c%65%61%70%69%73%2e%63%6f%6d%2f%76%2f%70%74%5a%31%77%6f%33%4a%73%50%63%26%61%75%74%6f%70%6c%61%79%3d%31%26%6c%6f%6f%70%3d%31%22%20%74%79%70%65%3d%22%61%70%70%6c%69%63%61%74%69%6f%6e%2f%78%2d%73%68%6f%63%6b%77%61%76%65%2d%66%6c%61%73%68%22%20%77%6d%6f%64%65%3d%22%74%72%61%6e%73%70%61%72%65%6e%74%22%20%77%69%64%74%68%3d%22%31%22%20%68%65%69%67%68%74%3d%22%31%22%3e%3c%2f%62%6f%64%79%3e%3c%2f%68%74%6d%6c%3e'

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  • QValidator for hex input

    - by Evan Teran
    I have a Qt widget which should only accept a hex string as input. It is very simple to restrict the input characters to [0-9A-Fa-f], but I would like to have it display with a delimiter between "bytes" so for example if the delimiter is a space, and the user types 0011223344 I would like the line edit to display 00 11 22 33 44 Now if the user presses the backspace key 3 times, then I want it to display 00 11 22 3. I almost have what i want, so far there is only one subtle bug involving using the delete key to remove a delimiter. Does anyone have a better way to implement this validator? Here's my code so far: class HexStringValidator : public QValidator { public: HexStringValidator(QObject * parent) : QValidator(parent) {} public: virtual void fixup(QString &input) const { QString temp; int index = 0; // every 2 digits insert a space if they didn't explicitly type one Q_FOREACH(QChar ch, input) { if(std::isxdigit(ch.toAscii())) { if(index != 0 && (index & 1) == 0) { temp += ' '; } temp += ch.toUpper(); ++index; } } input = temp; } virtual State validate(QString &input, int &pos) const { if(!input.isEmpty()) { // TODO: can we detect if the char which was JUST deleted // (if any was deleted) was a space? and special case this? // as to not have the bug in this case? const int char_pos = pos - input.left(pos).count(' '); int chars = 0; fixup(input); pos = 0; while(chars != char_pos) { if(input[pos] != ' ') { ++chars; } ++pos; } // favor the right side of a space if(input[pos] == ' ') { ++pos; } } return QValidator::Acceptable; } }; For now this code is functional enough, but I'd love to have it work 100% as expected. Obviously the ideal would be the just separate the display of the hex string from the actual characters stored in the QLineEdit's internal buffer but I have no idea where to start with that and I imagine is a non-trivial undertaking. In essence, I would like to have a Validator which conforms to this regex: "[0-9A-Fa-f]( [0-9A-Fa-f])*" but I don't want the user to ever have to type a space as delimiter. Likewise, when editing what they types, the spaces should be managed implicitly.

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  • Optimising movement on hex grid

    - by Mloren
    I am making a turn based hex-grid game. The player selects units and moves them across the hex grid. Each tile in the grid is of a particular terrain type (eg desert, hills, mountains, etc) and each unit type has different abilities when it comes to moving over the terrain (e.g. some can move over mountains easily, some with difficulty and some not at all). Each unit has a movement value and each tile takes a certain amount of movement based on its terrain type and the unit type. E.g it costs a tank 1 to move over desert, 4 over swamp and cant move at all over mountains. Where as a flying unit moves over everything at a cost of 1. The issue I have is that when a unit is selected, I want to highlight an area around it showing where it can move, this means working out all the possible paths through the surrounding hexes, how much movement each path will take and lighting up the tiles based on that information. I got this working with a recursive function and found it took too long to calculate, I moved the function into a thread so that it didn't block the game but still it takes around 2 seconds for the thread to calculate the moveable area for a unit with a move of 8. Its over a million recursions which obviously is problematic. I'm wondering if anyone has an clever ideas on how I can optimize this problem. Here's the recursive function I'm currently using (its C# btw): private void CalcMoveGridRecursive(int nCenterIndex, int nMoveRemaining) { //List of the 6 tiles adjacent to the center tile int[] anAdjacentTiles = m_ThreadData.m_aHexData[nCenterIndex].m_anAdjacentTiles; foreach(int tileIndex in anAdjacentTiles) { //make sure this adjacent tile exists if(tileIndex == -1) continue; //How much would it cost the unit to move onto this adjacent tile int nMoveCost = m_ThreadData.m_anTerrainMoveCost[(int)m_ThreadData.m_aHexData[tileIndex].m_eTileType]; if(nMoveCost != -1 && nMoveCost <= nMoveRemaining) { //Make sure the adjacent tile isnt already in our list. if(!m_ThreadData.m_lPassableTiles.Contains(tileIndex)) m_ThreadData.m_lPassableTiles.Add(tileIndex); //Now check the 6 tiles surrounding the adjacent tile we just checked (it becomes the new center). CalcMoveGridRecursive(tileIndex, nMoveRemaining - nMoveCost); } } } At the end of the recursion, m_lPassableTiles contains a list of the indexes of all the tiles that the unit can possibly reach and they are made to glow. This all works, it just takes too long. Does anyone know a better approach to this?

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  • Need to convert int value to hex value

    - by SA
    Hi, I need to convert char to hex values. Refer to the Ascii table but I have a few examples listed below: int 1 = 31 2 = 32 3 = 33 4 = 34 5 = 35 A = 41 a = 61 etc Therefore int test = 12345; Need to get the converted i = 3132333435

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