Camera for 2.5D Game
- by me--
I'm hoping someone can explain this to me like I'm 5, because I've been struggling with this for hours and simply cannot understand what I'm doing wrong.
I've written a Camera class for my 2.5D game. The intention is to support world and screen spaces like this:
The camera is the black thing on the right. The +Z axis is upwards in that image,…