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  • UIImagePickerController does not deliver geo tag data

    - by Gregory Mace
    When I use UIImagePickerController to select a photo, either from the Camera Roll or the Photo Library, the image that gets returned to me in the method 'didFinishPickingImage' does not contain the exif data for latitude and longitude. I know that the headers are there, because they show up when imported into iPhoto, also if I upload images from the Camera Roll, they also contain the exif headers for location. Is there a way to get UIImagePickerController to deliver that information as well?

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  • Detecting iPhone camera orientation

    - by Stephen Petschulat
    I'm getting inconsistent results depending on whether I get the image directly from the camera in the callback or choosing it from the camera roll. In the UIImagePickerControllerDelegate callback method, the UIImage.imageOrientation comes up as UIImageOrientationRight no matter how the photo is taken. When reading it off the Camera Roll, a landscape shot (turned left) comes up UIImageOrientationUp while a portrait shot comes up UIImageOrientationRight. How can I reliably get the camera orientation in both situations?

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  • CheckBox checked state in a ListView

    - by anselmophil
    I'm using a ListView with CheckBox, but as most of you know, when you roll down the scroll, a checked CheckBox gets unchecked as you roll up back the scroll. So i've been reading and i found out that you can pass (using getView) the id of the CB to the position parameter of getView to save the CheckBox state! But i can't use getView with SimpleCursorAdapter, can i? Because i'm using bindView! Thanks

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  • No cursor when resizing datagridview

    - by anya
    When i'm trying to resize datagridview columns the resize cursor appears only when i roll over header. However, when i roll over in between cells, resize cursor doesn't show at all. I have noticed if i set ColumnHeadersVisible = false it fixes the problem and i see resize cursor between columns. However, i need header to be visible, any idea how to make it work all together?

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  • No cursor when resizing datagridview c#

    - by anya
    HI guys, When im trying to resize datagridview columns the resize cursor appears only when i roll over header. However, when i roll over in between cells, resize cursor doesnt show at all. I have noticed if i set ColumnHeadersVisible = false it fixes the problem and i see resize cursor between columns. However, i need header to be visible, any idea how to make it work all together? Thanks!

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  • Measuring Code Quality

    - by DotNetBlues
    Several months back, I was tasked with measuring the quality of code in my organization. Foolishly, I said, "No problem." I figured that Visual Studio has a built-in code metrics tool (Analyze -> Calculate Code Metrics) and that would be a fine place to start with. I was right, but also very wrong. The Visual Studio calculates five primary metrics: Maintainability Index, Cyclomatic Complexity, Depth of Inheritance, Class Coupling, and Lines of Code. The first two are figured at the method level, the second at (primarily) the class level, and the last is a simple count. The first question any reasonable person should ask is "Which one do I look at first?" The first question any manager is going to ask is, "What one number tells me about the whole application?" My answer to both, in a way, was "Maintainability Index." Why? Because each of the other numbers represent one element of quality while MI is a composite number that includes Cyclomatic Complexity. I'd be lying if I said no consideration was given to the fact that it was abstract enough that it's harder for some surly developer (I've been known to resemble that remark) to start arguing why a high coupling or inheritance is no big deal or how complex requirements are to blame for complex code. I should also note that I don't think there is one magic bullet metric that will tell you objectively how good a code base is. There are a ton of different metrics out there, and each one was created for a specific purpose in mind and has a pet theory behind it. When you've got a group of developers who aren't accustomed to measuring code quality, picking a 0-100 scale, non-controversial metric that can be easily generated by tools you already own really isn't a bad place to start. That sort of answers the question a developer would ask, but what about the management question; how do you dashboard this stuff when Visual Studio doesn't roll up the numbers to the solution level? Since VS does roll up the MI to the project level, I thought I could just figure out what sort of weighting Microsoft used to roll method scores up to the class level and then to the namespace and project levels. I was a bit surprised by the answer: there is no weighting. That means that a class with one 1300 line method (which will score a 0 MI) and one empty constructor (which will score a 100 MI) will have an overall MI of a respectable 50. Throw in a couple of DTOs that are nothing more than getters and setters (which tend to score 95 or better) and the project ends up looking really, really healthy. The next poor bastard who has to work on the application is probably not going to be singing the praises of its maintainability, though. For the record, that 1300 line method isn't a hypothetical, either. So, what does one do with that? Well, I decided to weight the average by the Lines of Code per method. For our above example, the formula for the class's MI becomes ((1300 * 0) + (1 * 100))/1301 = .077, rounded to 0. Sounds about right. Continue the pattern for namespace, project, solution, and even multi-solution application MI scores. This can be done relatively easily by using the "export to Excel" button and running a quick formula against the data. On the short list of follow-up questions would be, "How do I improve my application's score?" That's an answer for another time, though.

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  • How to undo a changeset using tf.exe rollback

    - by Tarun Arora
    Technorati Tags: Team Foundation Server 2010,Team Foundation Utilities,TFS2010   Oh no! Did you just check in a changeset in to TFS and realized that you need to roll back the changeset because the changes were suppose to go in a different branch? Or did you just accidently merge a wrong changeset in your release branch? There are several ways to undo the damage, Manual: Yes, we all just hate this word but for the record you could manually rollback the changes. Get Specific version on the branch and chose the changeset prior to the one you checked in. After that check out all the files in the changeset and check them in. During the check in you will receive a conflict. At this point choose ‘Keep local changes’ in the conflict resolution window and check in the files. Automated: Yes, we just love it! TFS comes with a very powerful command line utility ‘tf.exe’ that gives you the ability to rollback the effects of one or more changesets to one or more version-controlled items. This command does not remove the changesets from an item's version history. Instead, this command creates in your workspace a set of pending changes that negate the effects of the changesets that you specify. Syntax tf rollback /toversion:VersionSpec ItemSpec [/recursive] [/lock:none|checkin|checkout] [/version:versionspec] [/keepmergehistory] [/login:username,[password]] [/noprompt] tf rollback /changeset:ChangesetFrom~ChangesetTo [ItemSpec] [/recursive] [/lock:none|checkin|checkout] [/version:VersionSpec] [/keepmergehistory] [/noprompt] [/login:username,[password]]   I’ll explain this with an example. Your workspace is at the location C:\myWorkspace You want to rollback changeset # 145621 C:\Workspace\MyBranch>tf.exe rollback /changeset:145621 /recursive How do i rollback/undo a series of changesets? You can also rollback a range of changesets by using the following C:\Workspace\MyBranch>tf.exe rollback /changeset:145601~145621 /recursive This will check out the files in the version control and you should be able to see them in the pending changes. Go on check them in to undo the specific changeset that you just rolled back. Do you completely want to get rid of the changeset from all future merges between the two branches? /KeepMergeHistory: This option has an effect only if one or more of the changesets that you are rolling back include a branch or merge change. Specify this option if you want future merges between the same source and the same target to exclude the changes that you are rolling back. Errors “If you get the message ‘Unable to determine the workspace.’ You may be able to correct this by running ‘tf worksapces /collection:TeamProjectCollectionUrl’” you are in the wrong directory. Make sure that you run the ‘tf rollback’ command from the directory of your workspace.   Status Exit Code Description 0 The operation rolled back all items successfully. 1 The operation rolled back at least one item successfully but could not roll back one or more items. 100 The operation could not roll back any items.   To use the command you must have the Read, Check Out, and Check In permissions set to Allow. So, have you been in a rollback undo situation before?   Share this post :

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  • Spatial Rotation in Gmod Expression2.

    - by Fascia
    I'm using expression2 to program behavior in Garry's mod (http://wiki.garrysmod.com/?title=Wire_Expression2) Okay so, to set the precedent. In Gmod I have a block and I am at a complete loss of how to get it to rotate around the 3 up, down and right vectors (Which are local. ie; if I pitch it 45 degrees the forward vector is 0.707, 0.707, 0). Essentially, From the 3 vectors I'd like to be able to get local Pitch/Roll/Yaw. By Local Pitch Roll Yaw I mean that they are completely independent of one another allowing true 3d rotation. So for example; if I place my craft so its nose is parallel to the floor the X,Y,Z would be 0,0,0. If I turn it parallel to the floor (World and Local Yaw) 90 degrees it's now 0, 0, 90. If I then pitch it (World Roll, Local Pitch) it 180 degrees it's now 180, 0, 90. I've already explored quaternions however I don't believe I should post my code here as I think I was re-inventing the wheel. I know I didn't explain that well but I believe the problem is pretty generic. Any help anyone could offer is greatly appreciated. Oh, I'd like to avoid gimblelock too. Essentially calculating the rotation around each of the crafts up/forward/right vectors using the up/forward/right vectors. To simply the question a generic implementation rather than one specific to Gmod is absolutely fine.

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  • Long running stats process - thoughts on language choice?

    - by Josh
    I am on a LAMP stack for a website I am managing. There is a need to roll up usage statistics (a variety of things related to our desktop product), and I initially tackled the problem with PHP (being that I had a bunch of classes to work with the data already). All worked well on my dev box which was using 5.3 Long story short, 5.1 memory management seems to suck a lot worse, and I've had to do a lot of fooling to get the long term roll up scripts to run in a fixed memory space. Our server guys are unwilling to upgrade php at this time. I've since moved my dev server back to 5.1 so I don't run into this problem again... For mining of mysql databases to roll up statistics for different periods and resolutions, potentially running a process that does this all the time in the future (as opposed to on a cron schedule), what language choice do you recommend? I was looking at python (I know it more or less), java (don't know it that well), sticking it out with php (know it quite well). Thanks for any suggestions. Josh

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  • Accelerometer gravity components

    - by Dvd
    Hi, I know this question is definitely solved somewhere many times already, please enlighten me if you know of their existence, thanks. Quick rundown: I want to compute from a 3 axis accelerometer the gravity component on each of these 3 axes. I have used 2 axes free body diagrams to work out the accelerometer's gravity component in the world X-Z, Y-Z and X-Y axes. But the solution seems slightly off, it's acceptable for extreme cases when only 1 accelerometer axis is exposed to gravity, but for a pitch and roll of both 45 degrees, the combined total magnitude is greater than gravity (obtained by Xa^2+Ya^2+Za^2=g^2; Xa, Ya and Za are accelerometer readings in its X, Y and Z axis). More detail: The device is a Nexus One, and have a magnetic field sensor for azimuth, pitch and roll in addition to the 3-axis accelerometer. In the world's axis (with Z in the same direction as gravity, and either X or Y points to the north pole, don't think this matters much?), I assumed my device has a pitch (P) on the Y-Z axis, and a roll (R) on the X-Z axis. With that I used simple trig to get: Sin(R)=Ax/Gxz Cos(R)=Az/Gxz Tan(R)=Ax/Az There is another set for pitch, P. Now I defined gravity to have 3 components in the world's axis, a Gxz that is measurable only in the X-Z axis, a Gyz for Y-Z, and a Gxy for X-Y axis. Gxz^2+Gyz^2+Gxy^2=2*G^2 the 2G is because gravity is effectively included twice in this definition. Oh and the X-Y axis produce something more exotic... I'll explain if required later. From these equations I obtained a formula for Az, and removed the tan operations because I don't know how to handle tan90 calculations (it's infinity?). So my question is, anyone know whether I did this right/wrong or able to point me to the right direction? Thanks! Dvd

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  • SVN Version Rollback Question

    - by phimuemue
    Hello, I'm using SVN (TortoiseSVN) and often came into the following situation: I wanted to discard any changes since a specific (old) revision and turn all files back to this specific (old) version. Then I wanted to work further as if this specific (old) revision was the newest one, i.e. I wanted to be able to commit the specific old revision as a new revision. I found several solutions for this problem (for example stackoverflow.com/questions/402159/roll-back-or-revert-entire-svn-repository-to-an-older-revision or rustyrazorblade.com/2007/04/how-to-roll-back-commits-to-an-earlier-version-of-a-repository-in-svn/). However, I wonder if there is a simple way to roll back to a specific revision. I thought version control is just good for such things (or am I misunderstanding something?). Is there a simple command/button/etc. that takes an updates my local repository to an old revision and declares it to be the newest one? Since I suppose that there is no "built-in" function to do this, I wanted to know what reason lead the developers to the decision not to integrate this feature. Does anybody know this?

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  • excluding previously randomized integer, and randomize again without it

    - by Rob
    <?php if (isset($_POST['Roll!'])) { $sides = $_POST['sides']; $rolled = rand(1,$sides); echo "$rolled was rolled by the dice, it is now out!"; } ?> This is the code I currently have. After rolling that number, however, I want it to roll again, but without the previously rolled number, until it has rolled all number except one, which would be the winning number. I have no idea how to go about doing that. Any ideas? EDIT: I'm sorry, I should have been more clear, thank you all for the help so far, but I also need to echo each number rolled, such as echo "$rolledArray[0] was rolled, it lost.\n"; echo "$rolledArray[1] was rolled, it lost.\n"; echo "$rolledArray[2] was rolled, it lost.\n"; echo "$rolledArray[3] was rolled, it lost.\n"; echo "$rolledArray[x] was rolled, it lost.\n"; echo "$rolledArray[x] was rolled, it lost.\n"; echo "$rolledArray[50?] was rolled, it lost."; EDIT AGAIN: Also I only want them to have to click Roll! once, not multiple times until they've rolled all the numbers, meaning no need for session, I think, though I could be wrong, most of you are clearly more experienced than me. Sorry, I should have mentioned that before as well.

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  • Calculating percent "x/y * 100" always results in 0?

    - by Patrick Beninga
    In my assignment i have to make a simple version of Craps, for some reason the percentage assignments always produce 0 even when both variables are non 0, here is the code. import java.util.Random; Header, note the variables public class Craps { private int die1, die2,myRoll ,myBet,point,myWins,myLosses; private double winPercent,lossPercent; private Random r = new Random(); Just rolls two dies and produces their some. public int roll(){ die1 = r.nextInt(6)+1; die2 = r.nextInt(6)+1; return(die1 + die2); } The Play method, this just loops through the game. public void play(){ myRoll = roll(); point = 0; if(myRoll == 2 ||myRoll == 3 || myRoll == 12){ System.out.println("You lose!"); myLosses++; }else if(myRoll == 7 || myRoll == 11){ System.out.println("You win!"); myWins++; }else{ point = myRoll; do { myRoll = roll(); }while(myRoll != 7 && myRoll != point); if(myRoll == point){ System.out.println("You win!"); myWins++; }else{ System.out.println("You lose!"); myLosses++; } } } This is where the bug is, this is the tester method. public void tester(int howMany){ int i = 0; while(i < howMany){ play(); i++; } bug is right here in these assignments statements winPercent = myWins/i * 100; lossPercent = myLosses/i* 100; System.out.println("program ran "+i+" times "+winPercent+"% wins "+ lossPercent+"% losses with "+myWins+" wins and "+myLosses+" losses"); } }

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  • SQL database testing: How to capture state of my database for rollback.

    - by Rising Star
    I have a SQL server (MS SQL 2005) in my development environment. I have a suite of unit tests for some .net code that will connect to the database and perform some operations. If the code under test works correctly, then the database should be in the same (or similar) state to how it was before the tests. However, I would like to be able to roll back the database to its state from before the tests run. One way of doing this would be to programmatically use transactions to roll back each test operation, but this is difficult and cumbersome to program; it could easily lead to errors in the test code. I would like to be able to run my tests confidently knowing that if they destroy my tables, I can quickly restore them? What is a good way to save a snapshot of one of my databases with its tables so that I can easily restore the database to it's state from before the test?

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  • SQL SERVER – Difference Between ROLLBACK IMMEDIATE and WITH NO_WAIT during ALTER DATABASE

    - by pinaldave
    Today, we are going to discuss about something very simple, but quite commonly confused two options of ALTER DATABASE. The first one is ALTER DATABASE …ROLLBACK IMMEDIATE and the second one is WITH NO_WAIT. Many people think they are the same or are not sure of the difference between these two options. Before we continue our explaination, let us go through the explanation given by Book On Line. ROLLBACK AFTER integer [SECONDS] | ROLLBACK IMMEDIATE Specifies whether to roll back after a specified number of seconds or immediately. NO_WAIT Specifies that if the requested database state or option change cannot complete immediately without waiting for transactions to commit or roll back on their own, then the request will fail. If you have understood the difference by now, there is no need to proceed further. If you are still confused, continue with the rest of the post. There is one big difference between ROLLBACK and NO_WAIT. In case incomplete Transaction ALTER DATABASE … ROLLBACK rollbacks those incomplete transaction immediately, where as ALTER DATABASE … NO_WAIT will terminate and rollback the transaction of ALTER DATABASE … NO_WAIT itself. I think it can be clearly explained with the help of the following images. Option 1: ALTER DATABASE … ROLLBACK Connection 1 – Simulating some operation using WAITFOR DELAY WAITFOR DELAY '1:00:00' Connection 2 ALTER DATABASE TestDb SET SINGLE_USER WITH ROLLBACK IMMEDIATE; Option 2: ALTER DATABASE … NO_WAIT Connection 1 – Simulating some operation using WAITFOR DELAY WAITFOR DELAY '1:00:00' Connection 2 ALTER DATABASE TestDb SET SINGLE_USER WITH NO_WAIT; Let me know if this example was simple enough. Reference : Pinal Dave (http://blog.SQLAuthority.com) Filed under: Pinal Dave, SQL, SQL Authority, SQL Documentation, SQL Query, SQL Scripts, SQL Server, SQL Tips and Tricks, T SQL, Technology

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  • C#/.NET &ndash; Finding an Item&rsquo;s Index in IEnumerable&lt;T&gt;

    - by James Michael Hare
    Sorry for the long blogging hiatus.  First it was, of course, the holidays hustle and bustle, then my brother and his wife gave birth to their son, so I’ve been away from my blogging for two weeks. Background: Finding an item’s index in List<T> is easy… Many times in our day to day programming activities, we want to find the index of an item in a collection.  Now, if we have a List<T> and we’re looking for the item itself this is trivial: 1: // assume have a list of ints: 2: var list = new List<int> { 1, 13, 42, 64, 121, 77, 5, 99, 132 }; 3:  4: // can find the exact item using IndexOf() 5: var pos = list.IndexOf(64); This will return the position of the item if it’s found, or –1 if not.  It’s easy to see how this works for primitive types where equality is well defined.  For complex types, however, it will attempt to compare them using EqualityComparer<T>.Default which, in a nutshell, relies on the object’s Equals() method. So what if we want to search for a condition instead of equality?  That’s also easy in a List<T> with the FindIndex() method: 1: // assume have a list of ints: 2: var list = new List<int> { 1, 13, 42, 64, 121, 77, 5, 99, 132 }; 3:  4: // finds index of first even number or -1 if not found. 5: var pos = list.FindIndex(i => i % 2 == 0);   Problem: Finding an item’s index in IEnumerable<T> is not so easy... This is all well and good for lists, but what if we want to do the same thing for IEnumerable<T>?  A collection of IEnumerable<T> has no indexing, so there’s no direct method to find an item’s index.  LINQ, as powerful as it is, gives us many tools to get us this information, but not in one step.  As with almost any problem involving collections, there are several ways to accomplish the same goal.  And once again as with almost any problem involving collections, the choice of the solution somewhat depends on the situation. So let’s look at a few possible alternatives.  I’m going to express each of these as extension methods for simplicity and consistency. Solution: The TakeWhile() and Count() combo One of the things you can do is to perform a TakeWhile() on the list as long as your find condition is not true, and then do a Count() of the items it took.  The only downside to this method is that if the item is not in the list, the index will be the full Count() of items, and not –1.  So if you don’t know the size of the list beforehand, this can be confusing. 1: // a collection of extra extension methods off IEnumerable<T> 2: public static class EnumerableExtensions 3: { 4: // Finds an item in the collection, similar to List<T>.FindIndex() 5: public static int FindIndex<T>(this IEnumerable<T> list, Predicate<T> finder) 6: { 7: // note if item not found, result is length and not -1! 8: return list.TakeWhile(i => !finder(i)).Count(); 9: } 10: } Personally, I don’t like switching the paradigm of not found away from –1, so this is one of my least favorites.  Solution: Select with index Many people don’t realize that there is an alternative form of the LINQ Select() method that will provide you an index of the item being selected: 1: list.Select( (item,index) => do something here with the item and/or index... ) This can come in handy, but must be treated with care.  This is because the index provided is only as pertains to the result of previous operations (if any).  For example: 1: // assume have a list of ints: 2: var list = new List<int> { 1, 13, 42, 64, 121, 77, 5, 99, 132 }; 3:  4: // you'd hope this would give you the indexes of the even numbers 5: // which would be 2, 3, 8, but in reality it gives you 0, 1, 2 6: list.Where(item => item % 2 == 0).Select((item,index) => index); The reason the example gives you the collection { 0, 1, 2 } is because the where clause passes over any items that are odd, and therefore only the even items are given to the select and only they are given indexes. Conversely, we can’t select the index and then test the item in a Where() clause, because then the Where() clause would be operating on the index and not the item! So, what we have to do is to select the item and index and put them together in an anonymous type.  It looks ugly, but it works: 1: // extensions defined on IEnumerable<T> 2: public static class EnumerableExtensions 3: { 4: // finds an item in a collection, similar to List<T>.FindIndex() 5: public static int FindIndex<T>(this IEnumerable<T> list, Predicate<T> finder) 6: { 7: // if you don't name the anonymous properties they are the variable names 8: return list.Select((item, index) => new { item, index }) 9: .Where(p => finder(p.item)) 10: .Select(p => p.index + 1) 11: .FirstOrDefault() - 1; 12: } 13: }     So let’s look at this, because i know it’s convoluted: First Select() joins the items and their indexes into an anonymous type. Where() filters that list to only the ones matching the predicate. Second Select() picks the index of the matches and adds 1 – this is to distinguish between not found and first item. FirstOrDefault() returns the first item found from the previous clauses or default (zero) if not found. Subtract one so that not found (zero) will be –1, and first item (one) will be zero. The bad thing is, this is ugly as hell and creates anonymous objects for each item tested until it finds the match.  This concerns me a bit but we’ll defer judgment until compare the relative performances below. Solution: Convert ToList() and use FindIndex() This solution is easy enough.  We know any IEnumerable<T> can be converted to List<T> using the LINQ extension method ToList(), so we can easily convert the collection to a list and then just use the FindIndex() method baked into List<T>. 1: // a collection of extension methods for IEnumerable<T> 2: public static class EnumerableExtensions 3: { 4: // find the index of an item in the collection similar to List<T>.FindIndex() 5: public static int FindIndex<T>(this IEnumerable<T> list, Predicate<T> finder) 6: { 7: return list.ToList().FindIndex(finder); 8: } 9: } This solution is simplicity itself!  It is very concise and elegant and you need not worry about anyone misinterpreting what it’s trying to do (as opposed to the more convoluted LINQ methods above). But the main thing I’m concerned about here is the performance hit to allocate the List<T> in the ToList() call, but once again we’ll explore that in a second. Solution: Roll your own FindIndex() for IEnumerable<T> Of course, you can always roll your own FindIndex() method for IEnumerable<T>.  It would be a very simple for loop which scans for the item and counts as it goes.  There’s many ways to do this, but one such way might look like: 1: // extension methods for IEnumerable<T> 2: public static class EnumerableExtensions 3: { 4: // Finds an item matching a predicate in the enumeration, much like List<T>.FindIndex() 5: public static int FindIndex<T>(this IEnumerable<T> list, Predicate<T> finder) 6: { 7: int index = 0; 8: foreach (var item in list) 9: { 10: if (finder(item)) 11: { 12: return index; 13: } 14:  15: index++; 16: } 17:  18: return -1; 19: } 20: } Well, it’s not quite simplicity, and those less familiar with LINQ may prefer it since it doesn’t include all of the lambdas and behind the scenes iterators that come with deferred execution.  But does having this long, blown out method really gain us much in performance? Comparison of Proposed Solutions So we’ve now seen four solutions, let’s analyze their collective performance.  I took each of the four methods described above and run them over 100,000 iterations of lists of size 10, 100, 1000, and 10000 and here’s the performance results.  Then I looked for targets at the begining of the list (best case), middle of the list (the average case) and not in the list (worst case as must scan all of the list). Each of the times below is the average time in milliseconds for one execution as computer over the 100,000 iterations: Searches Matching First Item (Best Case)   10 100 1000 10000 TakeWhile 0.0003 0.0003 0.0003 0.0003 Select 0.0005 0.0005 0.0005 0.0005 ToList 0.0002 0.0003 0.0013 0.0121 Manual 0.0001 0.0001 0.0001 0.0001   Searches Matching Middle Item (Average Case)   10 100 1000 10000 TakeWhile 0.0004 0.0020 0.0191 0.1889 Select 0.0008 0.0042 0.0387 0.3802 ToList 0.0002 0.0007 0.0057 0.0562 Manual 0.0002 0.0013 0.0129 0.1255   Searches Where Not Found (Worst Case)   10 100 1000 10000 TakeWhile 0.0006 0.0039 0.0381 0.3770 Select 0.0012 0.0081 0.0758 0.7583 ToList 0.0002 0.0012 0.0100 0.0996 Manual 0.0003 0.0026 0.0253 0.2514   Notice something interesting here, you’d think the “roll your own” loop would be the most efficient, but it only wins when the item is first (or very close to it) regardless of list size.  In almost all other cases though and in particular the average case and worst case, the ToList()/FindIndex() combo wins for performance, even though it is creating some temporary memory to hold the List<T>.  If you examine the algorithm, the reason why is most likely because once it’s in a ToList() form, internally FindIndex() scans the internal array which is much more efficient to iterate over.  Thus, it takes a one time performance hit (not including any GC impact) to create the List<T> but after that the performance is much better. Summary If you’re concerned about too many throw-away objects, you can always roll your own FindIndex() method, but for sheer simplicity and overall performance, using the ToList()/FindIndex() combo performs best on nearly all list sizes in the average and worst cases.    Technorati Tags: C#,.NET,Litte Wonders,BlackRabbitCoder,Software,LINQ,List

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  • what does AngleVectors method in quake 3 source code does

    - by kypronite
    I just downloaded quake 3 for learning purposes. I know some of some linear algebra(basic vector math ie: dot,cross product). However I can't decipher what below method does, I know what is yaw,pitch and roll. But I can't connect these with vector. Worse, I'm not sure this fall under what math 'category', so I don't really know how to google. Hence the question here. Anyone? void AngleVectors( const vec3_t angles, vec3_t forward, vec3_t right, vec3_t up) { float angle; static float sr, sp, sy, cr, cp, cy; // static to help MS compiler fp bugs angle = angles[YAW] * (M_PI*2 / 360); sy = sin(angle); cy = cos(angle); angle = angles[PITCH] * (M_PI*2 / 360); sp = sin(angle); cp = cos(angle); angle = angles[ROLL] * (M_PI*2 / 360); sr = sin(angle); cr = cos(angle); if (forward) { forward[0] = cp*cy; forward[1] = cp*sy; forward[2] = -sp; } if (right) { right[0] = (-1*sr*sp*cy+-1*cr*-sy); right[1] = (-1*sr*sp*sy+-1*cr*cy); right[2] = -1*sr*cp; } if (up) { up[0] = (cr*sp*cy+-sr*-sy); up[1] = (cr*sp*sy+-sr*cy); up[2] = cr*cp; } } ddddd

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  • Fair dice over network w/o trusted 3rd party

    - by Kay
    Though it should be a pretty basic problem, I did not find a solution for it: How to play dice over a network without a trusted third party? The M players shall roll N dice, one player after another. No player may "cheat", i.e. change the outcome to his advantage, or "look into the future" before the next roll. Is that possible? I guess the solution would be something like public key crypto, where each player turns in an encrypted message. After all messages were collected you exchange the keys to decode the messages. Then the sha1(joined string of all decrypted messages) mod 6 + 1 is used to determine the die. The major problem I have: since the message [c/s]hould be anything, I don't know how to prevent tampering with the private keys. Esp. the last player to turn in his key could easily cheat (I guess). The game should even stay fair, if all players "conspire" against one player.

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  • Collapsing Bookmarks

    - by Tim Dexter
    I said I would tackle documenting some of the new features in the 10.1.3.4.1 roll up patch I mentioned last week. With the patch you can now set the default state of bookmarks (if you create them) in your PDF outputs. If your users prefer to see them all collapsed to the base level or may be collapsed to the second level to ease navigation; whatever they need. Its another opportunity for you to look like a star! You of course need to start with a table of contents; then add the convert|copy to bookmarks command. You can then add the new collapse command to set the appropriate level in the bookmarks. <?copy-to-bookmark:?> <?collapse-bookmark:show;2?> <<< Table of Contents >>> <?end convert-to-bookmark?> The command allows you to expand or collapse the bookmarks as you need. Of course you will know how many levels you will have in the final output document. The command takes the form: <?collapse-bookmark:show|hide;level int?> Some examples <?collapse-bookmark:hide;1?> <?collapse-bookmark:hide;2?> <?collapse-bookmark:hide;3?> Sample template and data here. Dont forget you need that 10.1.3.4.1 roll up!

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  • forward motion car physics - gradual slow

    - by spartan2417
    Im having trouble creating realistic car movements in xna 4. Right now i have a car going forward and hitting a terminal velocity which is fine but when i release the up key i need to the car to slow down gradually and then come to a stop. Im pretty sure this is easy code but i cant seem to get it to work the code - update if (Keyboard.GetState().IsKeyDown(Keys.Up)) { double elapsedTime = gameTime.ElapsedGameTime.Milliseconds; CalcTotalForce(); Acceleration = Vector2.Divide(CalcTotalForce(), MASS); Velocity = Vector2.Add(Velocity, Vector2.Multiply(Acceleration, (float)(elapsedTime))); Position = Vector2.Add(Position, Vector2.Multiply(Velocity, (float)(elapsedTime))); } added functions public Vector2 CalcTraction() { //Traction force = vector direction * engine force return Vector2.Multiply(forwardDirection, ENGINE_FORCE); } public Vector2 CalcDrag() { //Drag force = constdrag * velocity * speed return Vector2.Multiply(Vector2.Multiply(Velocity, DRAG_CONST), Velocity.Y); } public Vector2 CalcRoll() { //roll force = const roll * velocity return Vector2.Multiply(Velocity, ROLL_CONST); } public Vector2 CalcTotalForce() { //total force = traction + (-drag) + (-rolling) return Vector2.Add(CalcTraction(), Vector2.Add(-CalcDrag(), -CalcRoll())); } anyone have any ideas?

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  • JavaScript 3D space ship rotation

    - by user36202
    I am working with a fairly low-level JavaScript 3D API (not Three.js) which uses euler angles for rotation. In most cases, euler angles work quite well for doing things like aligning buildings, operating a hovercraft, or looking around in the first-person. However, in space there is no up or down. I want to control the ship's roll, pitch, and yaw. To do that, some people would use a local coordinate system or a permenant matrix or quaternion or whatever to represent the ship's angle. However, since I am not most people and am using a library that deals exclusively in euler angles, I will be using relative angles to represent how to rotate the ship in space and getting the resulting non-relative euler angles. For you math nerds, that means I need to convert 3 euler angles (with Y being the vertical axis, X representing the pitch, and Z representing a roll which is unaffected by the other angles, left-handed system) into a 3x3 orientation matrix, do something fancy with the matrix, and convert it back into the 3 euler angles. Euler to matrix to euler. Somebody has posted something similar to this on SO (http://stackoverflow.com/questions/1217775/rotating-a-spaceship-model-for-a-space-simulator-game) but he ended up just working with a matrix. This will not do for me. Also, I am using JavaScript, not C++. What I want essentially are the functions do_roll, do_pitch, and do_yaw which only take in and put out euler angles. Many thanks.

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  • How can I have sound output before logging in?

    - by ??O?????
    I have a machine (Ubuntu 11.10) that I would like to have it play audio (typically through an amplifier), but the machine should be headless (where its final placement will be). I will control what is played through ssh. However, there is no sound output until I login to the graphical console. At first I thought it was an issue with pulseaudio, so I promptly removed it to use the default ALSA, but I have the same issues. I ssh to the machine, I run alsamixer and get the typical cannot open mixer: No such file or directory error (while /proc/asound/cards display correctly what I have). If I login on the graphical console, alsamixer works fine in the ssh session, and I have sound output. I logout, and then alsamixer stops working. So something runs (Xsession perhaps?) when I login that enables sound output, and gets disabled when I logout. I remember in older versions of Ubuntu, there was a drum roll when the machine showed the login screen; that is not the case anymore. Perhaps if I somehow can enable that drum roll, I'll have fixed my problem too. In any case, the question I ask is what the title says.

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  • How to nest transactions nicely - &quot;begin transaction&quot; vs &quot;save transaction&quot; and SQL Server

    - by Brian Biales
    Do you write stored procedures that might be used by others?  And those others may or may not have already started a transaction?  And your SP does several things, but if any of them fail, you have to undo them all and return with a code indicating it failed? Well, I have written such code, and it wasn’t working right until I finally figured out how to handle the case when we are already in a transaction, as well as the case where the caller did not start a transaction.  When a problem occurred, my “ROLLBACK TRANSACTION” would roll back not just my nested transaction, but the caller’s transaction as well.  So when I tested the procedure stand-alone, it seemed to work fine, but when others used it, it would cause a problem if it had to rollback.  When something went wrong in my procedure, their entire transaction was rolled back.  This was not appreciated. Now, I knew one could "nest" transactions, but the technical documentation was very confusing.  And I still have not found the approach below documented anywhere.  So here is a very brief description of how I got it to work, I hope you find this helpful. My example is a stored procedure that must figure out on its own if the caller has started a transaction or not.  This can be done in SQL Server by checking the @@TRANCOUNT value.  If no BEGIN TRANSACTION has occurred yet, this will have a value of 0.  Any number greater than zero means that a transaction is in progress.  If there is no current transaction, my SP begins a transaction. But if a transaction is already in progress, my SP uses SAVE TRANSACTION and gives it a name.  SAVE TRANSACTION creates a “save point”.  Note that creating a save point has no effect on @@TRANCOUNT.  So my SP starts with something like this: DECLARE @startingTranCount int SET @startingTranCount = @@TRANCOUNT IF @startingTranCount > 0 SAVE TRANSACTION mySavePointName ELSE BEGIN TRANSACTION -- … Then, when ready to commit the changes, you only need to commit if we started the transaction ourselves: IF @startingTranCount = 0 COMMIT TRANSACTION And finally, to roll back just your changes so far: -- Roll back changes... IF @startingTranCount > 0 ROLLBACK TRANSACTION MySavePointName ELSE ROLLBACK TRANSACTION Here is some code that you can try that will demonstrate how the save points work inside a transaction. This sample code creates a temporary table, then executes selects and updates, documenting what is going on, then deletes the temporary table. if running in SQL Management Studio, set Query Results to: Text for best readability of the results. -- Create a temporary table to test with, we'll drop it at the end. CREATE TABLE #ATable( [Column_A] [varchar](5) NULL ) ON [PRIMARY] GO SET NOCOUNT ON -- Ensure just one row - delete all rows, add one DELETE #ATable -- Insert just one row INSERT INTO #ATable VALUES('000') SELECT 'Before TRANSACTION starts, value in table is: ' AS Note, * FROM #ATable SELECT @@trancount AS CurrentTrancount --insert into a values ('abc') UPDATE #ATable SET Column_A = 'abc' SELECT 'UPDATED without a TRANSACTION, value in table is: ' AS Note, * FROM #ATable BEGIN TRANSACTION SELECT 'BEGIN TRANSACTION, trancount is now ' AS Note, @@TRANCOUNT AS TranCount UPDATE #ATable SET Column_A = '123' SELECT 'Row updated inside TRANSACTION, value in table is: ' AS Note, * FROM #ATable SAVE TRANSACTION MySavepoint SELECT 'Save point MySavepoint created, transaction count now:' as Note, @@TRANCOUNT AS TranCount UPDATE #ATable SET Column_A = '456' SELECT 'Updated after MySavepoint created, value in table is: ' AS Note, * FROM #ATable SAVE TRANSACTION point2 SELECT 'Save point point2 created, transaction count now:' as Note, @@TRANCOUNT AS TranCount UPDATE #ATable SET Column_A = '789' SELECT 'Updated after point2 savepoint created, value in table is: ' AS Note, * FROM #ATable ROLLBACK TRANSACTION point2 SELECT 'Just rolled back savepoint "point2", value in table is: ' AS Note, * FROM #ATable ROLLBACK TRANSACTION MySavepoint SELECT 'Just rolled back savepoint "MySavepoint", value in table is: ' AS Note, * FROM #ATable SELECT 'Both save points were rolled back, transaction count still:' as Note, @@TRANCOUNT AS TranCount ROLLBACK TRANSACTION SELECT 'Just rolled back the entire transaction..., value in table is: ' AS Note, * FROM #ATable DROP TABLE #ATable The output should look like this: Note                                           Column_A ---------------------------------------------- -------- Before TRANSACTION starts, value in table is:  000 CurrentTrancount ---------------- 0 Note                                               Column_A -------------------------------------------------- -------- UPDATED without a TRANSACTION, value in table is:  abc Note                                 TranCount ------------------------------------ ----------- BEGIN TRANSACTION, trancount is now  1 Note                                                Column_A --------------------------------------------------- -------- Row updated inside TRANSACTION, value in table is:  123 Note                                                   TranCount ------------------------------------------------------ ----------- Save point MySavepoint created, transaction count now: 1 Note                                                   Column_A ------------------------------------------------------ -------- Updated after MySavepoint created, value in table is:  456 Note                                              TranCount ------------------------------------------------- ----------- Save point point2 created, transaction count now: 1 Note                                                        Column_A ----------------------------------------------------------- -------- Updated after point2 savepoint created, value in table is:  789 Note                                                     Column_A -------------------------------------------------------- -------- Just rolled back savepoint "point2", value in table is:  456 Note                                                          Column_A ------------------------------------------------------------- -------- Just rolled back savepoint "MySavepoint", value in table is:  123 Note                                                        TranCount ----------------------------------------------------------- ----------- Both save points were rolled back, transaction count still: 1 Note                                                            Column_A --------------------------------------------------------------- -------- Just rolled back the entire transaction..., value in table is:  abc

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  • My error with upgrading 4.0 to 4.2- What NOT to do...

    - by Steve Tunstall
    Last week, I was helping a client upgrade from the 2011.1.4.0 code to the newest 2011.1.4.2 code. We downloaded the 4.2 update from MOS, upload and unpacked it on both controllers, and upgraded one of the controllers in the cluster with no issues at all. As this was a brand-new system with no networking or pools made on it yet, there were not any resources to fail back and forth between the controllers. Each controller had it's own, private, management interface (igb0 and igb1) and that's it. So we took controller 1 as the passive controller and upgraded it first. The first controller came back up with no issues and was now on the 4.2 code. Great. We then did a takeover on controller 1, making it the active head (although there were no resources for it to take), and then proceeded to upgrade controller 2. Upon upgrading the second controller, we ran the health check with no issues. We then ran the update and it ran and rebooted normally. However, something strange then happened. It took longer than normal to come back up, and when it did, we got the "cluster controllers on different code" error message that one gets when the two controllers of a cluster are running different code. But we just upgraded the second controller to 4.2, so they should have been the same, right??? Going into the Maintenance-->System screen of controller 2, we saw something very strange. The "current version" was still on 4.0, and the 4.2 code was there but was in the "previous" state with the rollback icon, as if it was the OLDER code and not the newer code. I have never seen this happen before. I would have thought it was a bad 4.2 code file, but it worked just fine with controller 1, so I don't think that was it. Other than the fact the code did not update, there was nothing else going on with this system. It had no yellow lights, no errors in the Problems section, and no errors in any of the logs. It was just out of the box a few hours ago, and didn't even have a storage pool yet. So.... We deleted the 4.2 code, uploaded it from scratch, ran the health check, and ran the upgrade again. once again, it seemed to go great, rebooted, and came back up to the same issue, where it came to 4.0 instead of 4.2. See the picture below.... HERE IS WHERE I MADE A BIG MISTAKE.... I SHOULD have instantly called support and opened a Sev 2 ticket. They could have done a shared shell and gotten the correct Fishwork engineer to look at the files and the code and determine what file was messed up and fixed it. The system was up and working just fine, it was just on an older code version, not really a huge problem at all. Instead, I went ahead and clicked the "Rollback" icon, thinking that the system would rollback to the 4.2 code.   Ouch... What happened was that the system said, "Fine, I will delete the 4.0 code and boot to your 4.2 code"... Which was stupid on my part because something was wrong with the 4.2 code file here and the 4.0 was just fine.  So now the system could not boot at all, and the 4.0 code was completely missing from the system, and even a high-level Fishworks engineer could not help us. I had messed it up good. We could only get to the ILOM, and I had to re-image the system from scratch using a hard-to-get-and-use FishStick USB drive. These are tightly controlled and difficult to get, almost always handcuffed to an engineer who will drive out to re-image a system. This took another day of my client's time.  So.... If you see a "previous version" of your system code which is actually a version higher than the current version... DO NOT ROLL IT BACK.... It did not upgrade for a very good reason. In my case, after the system was re-imaged to a code level just 3 back, we once again tried the same 4.2 code update and it worked perfectly the first time and is now great and stable.  Lesson learned.  By the way, our buddy Ryan Matthews wanted to point out the best practice and supported way of performing an upgrade of an active/active ZFSSA, where both controllers are doing some of the work. These steps would not have helpped me for the above issue, but it's important to follow the correct proceedure when doing an upgrade. 1) Upload software to both controllers and wait for it to unpack 2) On controller "A" navigate to configuration/cluster and click "takeover" 3) Wait for controller "B" to finish restarting, then login to it, navigate to maintenance/system, and roll forward to the new software. 4) Wait for controller "B" to apply the update and finish rebooting 5) Login to controller "B", navigate to configuration/cluster and click "takeover" 6) Wait for controller "A" to finish restarting, then login to it, navigate to maintenance/system, and roll forward to the new software. 7) Wait for controller "A" to apply the update and finish rebooting 8) Login to controller "B", navigate to configuration/cluster and click "failback"

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