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  • How to hide subfolder when using Web.config for subdomains?

    - by mc-kay
    I have FTP access to my ASP.NET Websapce (IIS 7) and I route subdomains with a Web.config in the web root folder. She looks like this: <?xml version="1.0" encoding="UTF-8"?> <configuration> <system.webServer> <rewrite> <rules> <rule name="route www and emtpy requests" stopProcessing="true"> <match url=".*" /> <conditions logicalGrouping="MatchAll" trackAllCaptures="false"> <add input="{HTTP_HOST}" pattern="^(www.)?example.com" /> <add input="{PATH_INFO}" pattern="^/www/" negate="true" /> </conditions> <action type="Rewrite" url="\www\{R:0}" /> </rule> <rule name="route to blog" stopProcessing="true"> <match url=".*" /> <conditions logicalGrouping="MatchAll" trackAllCaptures="false"> <add input="{HTTP_HOST}" pattern="^blog.example.com$" /> <add input="{PATH_INFO}" pattern="^/blog/" negate="true" /> </conditions> <action type="Rewrite" url="\blog\{R:0}" /> </rule> </rules> </rewrite> </system.webServer> </configuration> As you can see i have two folders in my root directory: "www" and "blog". When i now enter "blog.example.com" everythink is working fine, but when i click a link i will go to "blog.example.com/blog" What can I do to prevent this behavior ?

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  • Manually accessing GMail via IMAP

    - by Jeff Mc
    I'm trying to connect to gmail imap, but I am unable to execute any commands after login. I'm running openssl s_client -connect imap.gmail.com:993 to connect then, * OK Gimap ready for requests from 128.146.221.118 42if6514983iwn.40 . CAPABILITY * CAPABILITY IMAP4rev1 UNSELECT IDLE NAMESPACE QUOTA XLIST CHILDREN XYZZY SASL-IR AUTH=XOAUTH . OK Thats all she wrote! 42if6514983iwn.40 . LOGIN {email removed} {password removed} * CAPABILITY IMAP4rev1 UNSELECT LITERAL+ IDLE NAMESPACE QUOTA ID XLIST CHILDREN X-GM-EXT-1 UIDPLUS COMPRESS=DEFLATE . OK {email removed} authenticated (Success) . CAPABILITY at which point it simply hangs with the connection open. I'm guessing gmail pushes you off to a node in a cluster after it authenticate me?

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  • Run a flash movie in flex application.

    - by Irwin
    I've a flash movie that I would like to use inside of a flex application, very similar to a preloader. Looking at this tutorial, http://www.flexer.info/2008/02/07/very-first-flex-preloader-customization/, I expected it would be a matter of not extending "Preloader" and extending "Sprite" and using the class i created wherever i needed. Alas, the movie I created, is not being shown. This is the code for my class containing the movie, made based on the tutorial above: package { import mx.preloaders.DownloadProgressBar; import flash.display.Sprite; import flash.events.ProgressEvent; import flash.events.Event; import mx.events.FlexEvent; import flash.display.MovieClip; public class PlayerAnimation extends Sprite { [Embed("Player.swf")] public var PlayerGraphic:Class; public var mc:MovieClip; public function PlayerAnimation():void { super(); mc = new PlayerGraphic(); addChild(mc); } public function Play():void { mc.gotoAndStop(2); } } }

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  • Missing whole disk device in OpenSolaris

    - by Jeff Mc
    I have begun experimenting with Solaris and ZFS as a NAS. All was going very smoothly until I had a drive failure. When I replaced the drive, I no longer have a device file mapped to the whole disk. /dev/dsk/c7t3d0 does not exist but c7t2d0 and c7t4d0 both do. Also the sd@3,0:wd file under the /devices/ tree is non-existent. Do I have to prepare/partition the disk somehow to cause the whole disk device to exist? Here are a few outputs that might be useful. jeffmc@ats-ds2:/dev/dsk$ zpool status pool: datapool state: DEGRADED status: One or more devices could not be opened. Sufficient replicas exist for the pool to continue functioning in a degraded state. action: Attach the missing device and online it using 'zpool online'. see: http://www.sun.com/msg/ZFS-8000-2Q scrub: none requested config: NAME STATE READ WRITE CKSUM datapool DEGRADED 0 0 0 mirror-0 DEGRADED 0 0 0 c7t2d0 ONLINE 0 0 0 c7t3d0 UNAVAIL 0 0 0 cannot open mirror-1 ONLINE 0 0 0 c7t4d0 ONLINE 0 0 0 c7t5d0 ONLINE 0 0 0 jeffmc@ats-ds2:/dev/dsk$ zpool replace datapool c7t3d0 cannot open 'c7t3d0': no such device in /dev/dsk must be a full path or shorthand device name jeffmc@ats-ds2:/dev/dsk$ sudo format Searching for disks...done AVAILABLE DISK SELECTIONS: 0. c7t0d0 /pci@0,0/pci8086,3599@6/pci8086,330@0/pci1014,2cc@7,1/sd@0,0 1. c7t1d0 /pci@0,0/pci8086,3599@6/pci8086,330@0/pci1014,2cc@7,1/sd@1,0 2. c7t2d0 /pci@0,0/pci8086,3599@6/pci8086,330@0/pci1014,2cc@7,1/sd@2,0 3. c7t3d0 /pci@0,0/pci8086,3599@6/pci8086,330@0/pci1014,2cc@7,1/sd@3,0 4. c7t4d0 /pci@0,0/pci8086,3599@6/pci8086,330@0/pci1014,2cc@7,1/sd@4,0 5. c7t5d0 /pci@0,0/pci8086,3599@6/pci8086,330@0/pci1014,2cc@7,1/sd@5,0

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  • How to check for a null object reference when validating forms in MVC

    - by quakkels
    Hello SO, I'm experimenting with validating forms in the asp.net MVC framework. I'm focusing on server side validation for the time being. I've come across an error that I'm not sure how to rectify. System.NullReferenceException: Object reference not set to an instance of an object. The code that throws the error is: [AcceptVerbs(HttpVerbs.Post)] public ActionResult Create([Bind(Exclude="ID")] MembersCreate mc ) { mc.Modules = ModuleListDataContext.GetModuleList(); ViewData.Model = mc; //Validation using ModelState // // //line below errors when form field is empty // if ((string)mc.Member.Username.Trim() == "") ModelState.AddModelError("Member.Username", "Username is required."); if (!ModelState.IsValid) return View(); try { // TODO: Add insert logic here return RedirectToAction("Index","Home"); } catch { return View(); } } When I put spaces in the field it performs exactly as i want, but if I leave the field blank and press submit I get the error. What's the best way to avoid this error and still validate blank form fields? Thanks all -

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  • Windows Security popup window pops up each time any connection is made

    - by MC Emperor
    I have a problem with the Windows Security popup below. It pops up every time the system tries to make connection with any internet source. It's very annoying, and I don't know how to resolve the problem. (The popup window below is in Dutch, but says something like Connect to somedomain.com. Then it expects you to give your credentials.) I am running on a Windows 7 x64 OS. Now how do I solve this problem? Is it a Windows Firewall problem?

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  • Issues With IIS Hosting Two Domains From Same Folder

    - by Bob Mc
    I have two different domain names that resolve to the same ASP.Net site. Both domains are hosted on the same server, which runs Windows Server 2003 and IIS6. The sites are differentiated in IIS Manager using host headers. However, both of the sites point to the same folder on the local drive for the site's page files. I am occasionally experiencing an ASP.Net error that says "The state information is invalid for this page and might be corrupted." I'm the site developer so I've addressed all the relevant code-related causes for this issue. However, I was wondering whether having two domains/sites sharing the same folder for an ASP.Net application might be causing this intermittent error. Also, is this generally a bad practice? Should I make separate, duplicate folders for each of the domains? Seems like that can become a maintenance headache.

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  • INotifyPropertyChanged event listener within respective class not firing on client side (silverlight)

    - by Rob
    I'm trying to work out if there's a simple way to internalize the handling of a property change event on a Custom Entity as I need to perform some bubbling of the changes to a child collection within the class when the Background Property is changed via a XAML binding: public class MyClass : INotifyPropertyChanged { [Key] public int MyClassId { get; set; } [DataMember] public ObservableCollection<ChildMyClass> MyChildren { get; set; } public string _backgroundColor; [DataMember] public string BackgroundColor { get { return this._backgroundColor; } set { this._backgroundColor = value; if (this.PropertyChanged != null) { this.PropertyChanged(this, new PropertyChangedEventArgs("BackgroundColor")); } } } public MyClass() { this.BackgroundColor = "#FFFFFFFF"; this.PropertyChanged += MyClass_PropertyChanged; } public event PropertyChangedEventHandler PropertyChanged; void MyClass_PropertyChanged(object sender, System.ComponentModel.PropertyChangedEventArgs e) { //Do something here - fires client side but not server side } } I can listen to the event by externalizing it without any problems but it's an ugly way to handle something that want to set and forget inside my class e.g.: public class SomeOtherClass { public SomeOtherClass() { MyClass mc = new MyClass(); mc.PropertyChanged += MyClass_PropertyChanged; } void MyClass_PropertyChanged(object sender, System.ComponentModel.PropertyChangedEventArgs e) { MyClass mc = (MyClass)sender; mc.UpdateChildren(); } }

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  • Go: using a pointer to array

    - by Sean
    I'm having a little play with google's Go language, and I've run into something which is fairly basic in C but doesn't seem to be covered in the documentation I've seen so far When I pass a pointer to an array to a function, I presumed we'd have some way to access it as follows: func conv(x []int, xlen int, h []int, hlen int, y *[]int) for i := 0; i<xlen; i++ { for j := 0; j<hlen; j++ { *y[i+j] += x[i]*h[j] } } } But the Go compiler doesn't like this: sean@spray:~/dev$ 8g broke.go broke.go:8: invalid operation: y[i + j] (index of type *[]int) Fair enough - it was just a guess. I have got a fairly straightforward workaround: func conv(x []int, xlen int, h []int, hlen int, y_ *[]int) { y := *y_ for i := 0; i<xlen; i++ { for j := 0; j<hlen; j++ { y[i+j] += x[i]*h[j] } } } But surely there's a better way. The annoying thing is that googling for info on Go isn't very useful as all sorts of C\C++\unrelated results appear for most search terms.

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  • Why is Perl's smart-match operator considered broken?

    - by Sean McMillan
    I've seen a number of comments across the web Perl's smart-match operator is broken. I know it originally was part of Perl 6, then was implemented in Perl 5.10 off of an old version of the spec, and was then corrected in 5.10.1 to match the current Perl 6 spec. Is the problem fixed in 5.10.1+, or are there other problems with the smart-match operator that make it troublesome in practice? What are the problems? Is there a yet-more-updated version (Perl 6, perhaps) that fixes the problems?

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  • No sound after video card replaced (AMD Radeon HD 7770)

    - by Sean
    Issue: no sound System: Dual boot Windows 7 (sda) Ubuntu 12.04 (sdb) 2 harddrives Dell XPS 730 Video card: AMD Radeo HD 7770 Diamond Multimedia Sound card: Creative Labs SB X-Fi Additional info: My sound used to work. Then, my old video card (NVIDIA geforce 280) died. I bought and installed a new video card: Radeon HD 7770. After this, my sound no longer worked in ubuntu (Win7 audio still works). Everything else in ubuntu, such as video, works fine. I suspect it has something to do with the fact that the Radeon card includes sound capability. Problem Details: If I click on System Settings - Sound, the panel freezes and stops responding indefinitely. The sound volume icon at the top of the screen (by the clock) shows 3 dashes beside it "---", and an empty drop-down box shows if I click on it. (Possibly related to 1.) When I reboot my machine, I get the message: "gnome settings daemon not responding". I have to force the reboot. I reinstalled ubunbu (perserving my home directory) and the problem persists. Diagnostics info: Following procedure outlined here: https://help.ubuntu.com/community/SoundTroubleshooting The following is a list of terminal commands, and their output: $ aplay -l List of PLAYBACK Hardware Devices There is no listing beyond that, and the command freezes until I hit control-c $ lspci -v | grep -A7 -i "audio" 00:0f.1 Audio device: NVIDIA Corporation MCP55 High Definition Audio (rev a2) Subsystem: Dell Device 0224 Flags: bus master, 66MHz, fast devsel, latency 0, IRQ 23 Memory at dfff0000 (32-bit, non-prefetchable) [size=16K] Capabilities: <access denied> Kernel driver in use: snd_hda_intel Kernel modules: snd-hda-intel -- 01:00.1 Audio device: Advanced Micro Devices [AMD] nee ATI Device aab0 Subsystem: Diamond Multimedia Systems Device aab0 Flags: bus master, fast devsel, latency 0, IRQ 43 Memory at dfefc000 (64-bit, non-prefetchable) [size=16K] Capabilities: <access denied> Kernel driver in use: snd_hda_intel Kernel modules: snd-hda-intel -- 03:0a.0 Audio device: Creative Labs SB X-Fi Subsystem: Creative Labs Device 6002 Flags: bus master, medium devsel, latency 32, IRQ 18 Memory at dbff4000 (32-bit, non-prefetchable) [size=16K] Memory at dbc00000 (64-bit, non-prefetchable) [size=2M] Memory at d4000000 (64-bit, non-prefetchable) [size=64M] I/O ports at 8c00 [size=32] Capabilities: <access denied> Notice the Diamond Multimedia Systems Device - that seems to be my video card sound. My video card is Diamond multimedia. Also there's the weird NVIDIA device in there. That must either be a remnant of my now removed NVIDIA graphics card, or else some kind of on-board thing. Not sure which. $ killall pulseaudio This allows me to open system settings - sound. But the "Test Sound" button makes no sound And the output volume + mute controls are greyed / disabled at 0 volume. It also allows me to click on the sound control in the "task bar" (beside the clock), and a volume slider drops down, but it is disabled / greyed at 0 volume. $ find /lib/modules/uname -r | grep snd /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-88pm860x.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-tlv320aic3x.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-wm8900.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-wm8978.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-tlv320dac33.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-wm9090.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-sta32x.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-max98088.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-max9850.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-rt5631.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-wm8903.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-wm8580.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-wm8523.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-max9877.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-ads117x.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-wm8955.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-wm8804.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-sgtl5000.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-wm8750.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-wm2000.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-tlv320aic32x4.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-ak4642.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-ad193x.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-wm8753.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-ak4535.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-wm8985.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-wm8350.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-dfbmcs320.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-cs42l51.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-tlv320aic26.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-wm8737.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-uda1380.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-wm8776.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-wm8995.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-tpa6130a2.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-wm8727.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-wm5100.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-wm8991.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-wm8510.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-jz4740-codec.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-wm8400.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-lm4857.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-wm8960.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-alc5623.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-cs4270.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-tlv320aic23.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-wm8993.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-wm8961.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-wm8940.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-uda134x.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-ad1836.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-wm8994.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-wm8782.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-cs4271.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-wm8974.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-wm8983.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-wm8962.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-ak4641.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-wm-hubs.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-wm8971.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-wm8996.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-wl1273.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-adav80x.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-spdif.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-pcm3008.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-cx20442.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-ak4671.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-wm8711.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-ad73311.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-max98095.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-wm9081.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-wm8741.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-wm1250-ev1.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-wm8988.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-adau1373.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-wm8731.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-l3.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-ssm2602.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-da7210.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-ak4104.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-wm8904.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-wm8728.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-wm8770.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-wm8990.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/snd-soc-core.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/synth/emux/snd-emux-synth.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/synth/snd-util-mem.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/core/snd-hrtimer.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/core/snd-hwdep.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/core/snd-pcm.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/core/snd-rawmidi.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/core/oss/snd-mixer-oss.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/core/snd-page-alloc.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/core/seq/snd-seq-midi.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/core/seq/snd-seq-dummy.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/core/seq/snd-seq-virmidi.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/core/seq/snd-seq-device.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/core/seq/snd-seq-midi-event.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/core/seq/snd-seq.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/core/seq/snd-seq-midi-emul.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/core/snd.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/core/snd-timer.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pcmcia/pdaudiocf/snd-pdaudiocf.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pcmcia/vx/snd-vxpocket.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/usb/6fire/snd-usb-6fire.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/usb/snd-usbmidi-lib.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/usb/caiaq/snd-usb-caiaq.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/usb/usx2y/snd-usb-usx2y.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/usb/usx2y/snd-usb-us122l.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/usb/snd-usb-audio.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/usb/misc/snd-ua101.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/drivers/opl3/snd-opl3-synth.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/drivers/opl3/snd-opl3-lib.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/drivers/opl4/snd-opl4-lib.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/drivers/opl4/snd-opl4-synth.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/drivers/snd-portman2x4.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/drivers/snd-serial-u16550.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/drivers/snd-mts64.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/drivers/snd-mtpav.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/drivers/mpu401/snd-mpu401.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/drivers/mpu401/snd-mpu401-uart.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/drivers/vx/snd-vx-lib.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/drivers/snd-dummy.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/drivers/snd-aloop.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/drivers/pcsp/snd-pcsp.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/drivers/snd-virmidi.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/firewire/snd-firewire-lib.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/firewire/snd-firewire-speakers.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/firewire/snd-isight.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/i2c/snd-tea6330t.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/i2c/other/snd-tea575x-tuner.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/i2c/other/snd-ak4113.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/i2c/other/snd-pt2258.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/i2c/other/snd-ak4117.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/i2c/other/snd-ak4xxx-adda.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/i2c/other/snd-ak4114.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/i2c/snd-cs8427.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/i2c/snd-i2c.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/emu10k1/snd-emu10k1-synth.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/emu10k1/snd-emu10k1.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/emu10k1/snd-emu10k1x.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/korg1212/snd-korg1212.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/au88x0/snd-au8830.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/au88x0/snd-au8820.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/au88x0/snd-au8810.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/aw2/snd-aw2.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/snd-sis7019.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/snd-ens1371.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/vx222/snd-vx222.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/snd-via82xx.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/snd-es1968.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/snd-atiixp-modem.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/snd-cs4281.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/snd-sonicvibes.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/snd-intel8x0.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/snd-maestro3.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/ac97/snd-ac97-codec.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/snd-es1938.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/snd-fm801.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/nm256/snd-nm256.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/hda/snd-hda-codec-realtek.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/hda/snd-hda-codec-cmedia.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/hda/snd-hda-codec-conexant.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/hda/snd-hda-intel.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/hda/snd-hda-codec-analog.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/hda/snd-hda-codec-hdmi.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/hda/snd-hda-codec-idt.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/hda/snd-hda-codec-ca0110.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/hda/snd-hda-codec-cirrus.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/hda/snd-hda-codec-via.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/hda/snd-hda-codec-ca0132.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/hda/snd-hda-codec-si3054.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/hda/snd-hda-codec.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/riptide/snd-riptide.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/snd-ens1370.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/snd-als4000.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/snd-intel8x0m.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/ca0106/snd-ca0106.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/snd-cs5530.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/cs5535audio/snd-cs5535audio.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/snd-rme32.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/ymfpci/snd-ymfpci.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/ctxfi/snd-ctxfi.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/snd-azt3328.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/cs46xx/snd-cs46xx.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/lx6464es/snd-lx6464es.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/ice1712/snd-ice1712.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/ice1712/snd-ice17xx-ak4xxx.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/ice1712/snd-ice1724.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/mixart/snd-mixart.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/ali5451/snd-ali5451.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/lola/snd-lola.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/oxygen/snd-oxygen-lib.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/oxygen/snd-oxygen.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/oxygen/snd-virtuoso.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/snd-via82xx-modem.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/pcxhr/snd-pcxhr.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/echoaudio/snd-indigo.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/echoaudio/snd-echo3g.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/echoaudio/snd-mona.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/echoaudio/snd-layla20.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/echoaudio/snd-gina20.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/echoaudio/snd-layla24.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/echoaudio/snd-mia.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/echoaudio/snd-indigoiox.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/echoaudio/snd-darla24.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/echoaudio/snd-indigoio.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/echoaudio/snd-indigodjx.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/echoaudio/snd-gina24.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/echoaudio/snd-darla20.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/echoaudio/snd-indigodj.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/snd-cmipci.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/asihpi/snd-asihpi.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/snd-ad1889.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/rme9652/snd-rme9652.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/rme9652/snd-hdspm.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/rme9652/snd-hdsp.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/trident/snd-trident.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/snd-atiixp.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/snd-als300.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/snd-bt87x.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/snd-rme96.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/isa/opti9xx/snd-miro.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/isa/opti9xx/snd-opti92x-ad1848.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/isa/opti9xx/snd-opti93x.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/isa/opti9xx/snd-opti92x-cs4231.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/isa/gus/snd-gusextreme.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/isa/gus/snd-interwave.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/isa/gus/snd-gusmax.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/isa/gus/snd-interwave-stb.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/isa/gus/snd-gus-lib.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/isa/gus/snd-gusclassic.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/isa/sb/snd-emu8000-synth.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/isa/sb/snd-sb16-dsp.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/isa/sb/snd-sbawe.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/isa/sb/snd-sb8-dsp.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/isa/sb/snd-sb-common.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/isa/sb/snd-sb16.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/isa/sb/snd-sb16-csp.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/isa/sb/snd-sb8.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/isa/sb/snd-jazz16.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/isa/snd-es18xx.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/isa/snd-azt2320.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/isa/snd-cmi8330.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/isa/snd-als100.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/isa/msnd /lib/modules/3.2.0-29-generic-pae/kernel/sound/isa/msnd/snd-msnd-classic.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/isa/msnd/snd-msnd-pinnacle.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/isa/msnd/snd-msnd-lib.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/isa/cs423x/snd-cs4231.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/isa/cs423x/snd-cs4236.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/isa/es1688/snd-es1688-lib.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/isa/es1688/snd-es1688.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/isa/snd-adlib.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/isa/ad1848/snd-ad1848.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/isa/ad1816a/snd-ad1816a.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/isa/galaxy/snd-azt1605.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/isa/galaxy/snd-azt2316.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/isa/wavefront/snd-wavefront.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/isa/wss/snd-wss-lib.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/isa/snd-sc6000.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/isa/snd-sscape.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/isa/snd-opl3sa2.ko

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  • Pro BizTalk 2009

    - by Sean Feldman
    I have finished reading Pro BizTalk 2009 book from APress. This is a great book  if you’ve never dealt with BizTalk in the past and want to have a quick “on-ramp”. Although the book is very concerned about right way of building traditional BizTalk applications, it also dedicates a chapter to ESB Toolkit and does a good job in analyzing it. The fact that authors were concerned with subject such as coupling, hard-coding, automation, etc. makes it very interesting. One warning, if you are expecting to have a book that will guide you how to apply step by step examples, forget it. Nor this book does it, neither it’s possible due to multiple erratas found in it. I really was disappointed by the number of typos, inaccuracies, and technical mistakes. These kind of things turn readers away, especially when they had no experience with BT in the past. But this is the only bad thing about it. As for the rest – great content. Next week I am taking a deep dive course on BizTalk 2009. I really feel that this book has helped me a lot to get my feet wet. Next target will be ESB Tookit. To get to that, I will use what the book authors wrote “you have to understand how BizTalk as an engine works”.

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  • MacBook Pro 8.2 wifi keeps disconnecting, Ubuntu 12.04

    - by Sean Isley
    I am using a MacBook Pro 8.2 with Ubuntu 12.04, and my wifi disconnects consistently. I followed the directions as detailed here here, however, and it works up to expected speeds, but after within an hours time, the wifi disconnects and the only way to solve the issue is to either reboot OR disable wireless and re-enable it. lsmod | grep cfg80211 outputs: cfg80211 178818 2 b43,mac80211 I suspect that I did not blacklist the correct driver and there are two drivers causing instability, however I have no idea if I actually did it correctly.

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  • Is there a way to track data structure dependencies from the database, through the tiers, all the way out to a web page?

    - by Sean Mickey
    When we design applications, we generally end up with the same tiered sets of data structures: A persistent data structure that is described using DDL and implemented as RDBMS tables and columns. A set of domain objects that consist primarily of data structures, usually combined with business-rule level logic, that are implemented in a programming language such as Java. A set of service layer interfaces that directly support use case implementations (which use the domain data structures as parameters), implemented as EJBs or something equivalent in another programming language. UI screens that allow users to C reate, R etrieve, U pdate, and (maybe) D elete all manner of data structures and graphs of data structures, with numerous screens and with multiple UI widgets, all structured to support the same data structures. But if you want to change the data structures in any of these tiers, it always seems extremely difficult to assess the impact(s) the change will have across the application. UML can help, but tracing through diagram after diagram is not a real solution to this problem. The best I have ever seen was a homespun data tracking spreadsheet document that listed all of the data structures and walked the relationships from tier-to-tier. Is there a tool or accepted approach that makes it easy to identify a data structure in any tier and easily obtain a list of all dependent: database table and column data structures domain object data structures service layer interface methods and parameter data structures screen & UI component data structures

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  • "exception at 0x53C227FF (msvcr110d.dll)" with SOIL library

    - by Sean M.
    I'm creating a game in C++ using OpenGL, and decided to go with the SOIL library for image loading, as I have used it in the past to great effect. The problem is, in my newest game, trying to load an image with SOIL throws the following runtime error: This error points to this part: // SOIL.c int query_NPOT_capability( void ) { /* check for the capability */ if( has_NPOT_capability == SOIL_CAPABILITY_UNKNOWN ) { /* we haven't yet checked for the capability, do so */ if( (NULL == strstr( (char const*)glGetString( GL_EXTENSIONS ), "GL_ARB_texture_non_power_of_two" ) ) ) //############ it points here ############// { /* not there, flag the failure */ has_NPOT_capability = SOIL_CAPABILITY_NONE; } else { /* it's there! */ has_NPOT_capability = SOIL_CAPABILITY_PRESENT; } } /* let the user know if we can do non-power-of-two textures or not */ return has_NPOT_capability; } Since it points to the line where SOIL tries to access the OpenGL extensions, I think that for some reason SOIL is trying to load the texture before an OpenGL context is created. The problem is, I've gone through the entire solution, and there is only one place where SOIL has to load a texture, and it happens long after the OpenGL context is created. This is the part where it loads the texture... //Init glfw if (!glfwInit()) { fprintf(stderr, "GLFW Initialization has failed!\n"); exit(EXIT_FAILURE); } printf("GLFW Initialized.\n"); //Process the command line arguments processCmdArgs(argc, argv); //Create the window glfwWindowHint(GLFW_SAMPLES, g_aaSamples); glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2); g_mainWindow = glfwCreateWindow(g_screenWidth, g_screenHeight, "Voxel Shipyard", g_fullScreen ? glfwGetPrimaryMonitor() : nullptr, nullptr); if (!g_mainWindow) { fprintf(stderr, "Could not create GLFW window!\n"); closeOGL(); exit(EXIT_FAILURE); } glfwMakeContextCurrent(g_mainWindow); printf("Window and OpenGL rendering context created.\n"); //Create the internal rendering components prepareScreen(); //Init glew glewExperimental = GL_TRUE; int err = glewInit(); if (err != GLEW_OK) { fprintf(stderr, "GLEW initialization failed!\n"); fprintf(stderr, "%s\n", glewGetErrorString(err)); closeOGL(); exit(EXIT_FAILURE); } printf("GLEW initialized.\n"); <-- Sucessfully creates an OpenGL context //Initialize the app g_app = new App(); g_app->PreInit(); g_app->Init(); g_app->PostInit(); <-- Loads the texture (after the context is created) ...and debug printing to the console CONFIRMS that the OpenGL context was created before the texture loading was attempted. So my question is if anyone is familiar with this specific error, or knows if there is a specific instance as to why SOIL would think OpenGL isn't initialized yet.

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  • Visual Studio 2008 Crashes When Adding Custom Pipeline Components to Toolbox

    - by Sean Feldman
    I have run into this issue trying to add custom pipeline component to toolbox. The only way (I know about) to add a custom pipeline component to a customized pipeline is using the visual designer. In order to do that you have to have components on toolbox. This was a bit frustrating. Google has brought one result which was exactly what I needed. One of the comments had another link, to the similar issue, but this time with a different title: Hotfix for BizTalk 2009 and Visual Studio 2008. I followed the link, installed hotfix, and it worked. Oh, yes, you have to reboot your machine for hotfix to work completely (this is where I spent some time pulling my hair out and asking why hotfix didn’t work?!). Once this is done, you are good to go. Among other things, this hotfix deals with BizTalk project references to each other and items not being updated (like distinguished fields in schemas project not reflected in orchestrations project). Here’s the full list: * The orchestrations in the referenced BizTalk project may show compiler warnings. * The changes that are made to the referenced BizTalk project are not propagated on to the referencing project. * When you edit the orchestrations of the referenced project, XLANG errors are thrown. These errors may disappear after the orchestrations are saved and recompiled. * After you deploy the referencing project, the local copies of the referenced project’s binaries are deleted. * After you deploy the referencing project, various errors or warnings occur in Orchestration Designer.

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  • /users/tags should contain scores

    - by Sean Patrick Floyd
    I am implementing some simple JavaScript/bookmarklet based apps that show some reputation info, including the score in the User's top tags (roughly based on this previous bookmarklet of mine). Now I can get a user's top tags (using the API), and I can also get the per-tag score if the user is logged in, by dynamically parsing the tag's top users page. But it costs me one AJAX request per tag and I have to download 10+k to extract a single numeric value. It would save a lot of traffic if the tags in <api>/users/<userid>/tags had a score field. The data seems to be there, after all the top users pages use it, so it would just be a question of exposing the data. Suggested structure: "tags": [ { "name": { "description": "name of the tag", "values": "string", "optional": false, "suggested_buffer_size": 25 }, "score": { "description": "tag score, sum of up votes for answers on non-wiki questions", "values": "32-bit signed integer", "optional": false }, "count": { "description": "tag count, exact meaning depends on context", "values": "32-bit signed integer", "optional": false }, "restricted_to": { "description": "user types that can make use of this tag, lack of this field indicates it is useable by all", "values": "one of anonymous, unregistered, registered, or moderator", "optional": true }, "fulfills_required": { "description": "indicates whether this tag is one of those that is required to be on a post", "values": "boolean", "optional": false }, "user_id": { "description": "user associated with this tag, depends on context", "values": "32-bit signed integer", "optional": true } } ]

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  • dual boot Windows 7 and Ubuntu 11.04, black screen when loading Windows

    - by Sean
    I am proficient with Windows and not so much with Linux. Here is my story: Original system came with Windows 7, got openSUSE installed on the second hard drive, and dual boot for this setup worked fine. Wanted to switch to Windows 7 and Ubuntu 11.04 dual boot so I did a Windows system recovery and it appeared to give me back a fresh Windows 7 install. I then go to install Ubuntu 11.04 and the installer informs me I have multiple operating systems already installed. I go to the advanced partitioning option and sure enough Windows 7 is on /sda while openSUSE is still on /sdb. From here I followed this guide (How to dual-boot Linux and Ubuntu with two hard drives) after I had deleted all the openSUSE partitions on /sdb through the Allocate Drive Space tab of the installer. I make the /boot, swap, /, and /home partitions and set the GRUB into the MBR of the second disk (/dev/sdb). Everything installs fine. I reboot, Windows loads automatically, install EasyBCD and add an entry for Ubuntu into the Windows Boot Manager while assigning the type as GRUB2. Reboot the system and it now shows dual booting options for both Windows and Ubuntu. Problem is: while I can use Ubuntu fine when I try to boot into Windows it just gives me a black screen and after a little while the fans start running crazy. If I restart the computer I will sometimes get the message that my system was put into hibernation mode because the temperature got too high (90C) which I presume is in accordance with the fans going crazy. I have linked the output from the Boot Info Script below, any suggestions on how to fix this issue would be greatly appreciated! UPDATED SCRIPT OUTPUT Boot Info Script output: http://paste.ubuntu.com/682152/

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  • Reminder: True WCF Asynchronous Operation

    - by Sean Feldman
    A true asynchronous service operation is not the one that returns void, but the one that is marked as IsOneWay=true. Without this, client will always wait for valid response from server, blocking execution. Possible work-around is to generate asynchronous methods and subscribe to Completed event, but then it’s a pseudo asynchronous. Real fire-and-forget is with one way operations.

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  • Reminder: True WCF Asynchronous Operation

    - by Sean Feldman
    A true asynchronous service operation is not the one that returns void, but the one that is marked as IsOneWay=true using BeginX/EndX asynchronous operations (thanks Krzysztof). To support this sort of fire-and-forget invocation, Windows Communication Foundation offers one-way operations. After the client issues the call, Windows Communication Foundation generates a request message, but no correlated reply message will ever return to the client. As a result, one-way operations can't return values, and any exception thrown on the service side will not make its way to the client. One-way calls do not equate to asynchronous calls. When one-way calls reach the service, they may not be dispatched all at once and may be queued up on the service side to be dispatched one at a time, all according to the service configured concurrency mode behavior and session mode. How many messages (whether one-way or request-reply) the service is willing to queue up is a product of the configured channel and the reliability mode. If the number of queued messages has exceeded the queue's capacity, then the client will block, even when issuing a one-way call. However, once the call is queued, the client is unblocked and can continue executing while the service processes the operation in the background. This usually gives the appearance of asynchronous calls.

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  • Sending Big Files with WCF

    - by Sean Feldman
    I had to look into a project that submits large files to WCF service. Implementation is based on data chunking. This is a good approach when your client and server are not both based on WCF, bud different technologies. The problem with something like this is that chunking (either you wish it or not) complicates the overall solution. Alternative would be streaming. In WCF to WCF scenario, this is a piece of cake. When client is Java, it becomes a bit more challenging (has anyone implemented Java client streaming data to WCF service?). What I really liked about .NET implementation with WCF, is that sending header info along with stream was dead simple, and from the developer point of view looked like it’s all a part of the DTO passed into the service. [ServiceContract] public interface IFileUpload { [OperationContract] void UploadFile(SendFileMessage message); } Where SendFileMessage is [MessageContract] public class SendFileMessage { [MessageBodyMember(Order = 1)] public Stream FileData; [MessageHeader(MustUnderstand = true)] public FileTransferInfo FileTransferInfo; }

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  • Impromptu-interface

    - by Sean Feldman
    While trying to solve a problem of removing conditional execution from my code, I wanted to take advantage of .NET 4.0 and it’s dynamic capabilities. Going with DynamicObject or ExpandoObject initially didn’t get me any success since those by default support properties and indexes, but not methods. Luckily, I have a reply for my post and learned about this great OSS library called impromptu-interface. It based on DLR capabilities in .NET 4.0 and I have to admit that it made my code extremely simple – no more if :)

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  • Why is my Tiled map distorted when rendered with LibGDX?

    - by Sean
    I have a Tiled map that looks like this in the editor: But when I load it using an AssetManager (full static source available on GitHub) it appears completely askew. I believe the relevant portion of the code is below. This is the entire method; the others are either empty or might as well be. private OrthographicCamera camera; private AssetManager assetManager; private BitmapFont font; private SpriteBatch batch; private TiledMap map; private TiledMapRenderer renderer; @Override public void create() { float w = Gdx.graphics.getWidth(); float h = Gdx.graphics.getHeight(); camera = new OrthographicCamera(); assetManager = new AssetManager(); batch = new SpriteBatch(); font = new BitmapFont(); camera.setToOrtho(false, (w / h) * 10, 10); camera.update(); assetManager.setLoader(TiledMap.class, new TmxMapLoader( new InternalFileHandleResolver())); assetManager.load(AssetInfo.ICE_CAVE.assetPath, TiledMap.class); assetManager.finishLoading(); map = assetManager.get(AssetInfo.ICE_CAVE.assetPath); renderer = new IsometricTiledMapRenderer(map, 1f/64f); }

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  • Make it simple. Make it work.

    - by Sean Feldman
    In 2010 I had an experience to work for a business that had lots of challenges. One of those challenges was luck of technical architecture and business value recognition which translated in spending enormous amount of manpower and money on creating C++ solutions for desktop client w/o using .NET to minimize “footprint” (2#) of the client application in deployment environments. This was an awkward experience, considering that C++ custom code was created from scratch to make clients talk to .NET backend while simple having .NET as a dependency would cut time to market by at least 50% (and I’m downplaying the estimate). Regardless, recent Microsoft announcement about .NET vNext has reminded me that experience and how short sighted architecture at that company was. Investment made into making C++ client that cannot be maintained internally by team due to it’s specialization in .NET have created a situation where code to maintain will be more brutal over the time and  number of developers understanding it will be going and shrinking. Not only that. The ability to go cross-platform (#3) and performance achievement gained with native compilation (#1) would be an immediate pay back. Why am I saying all this? To make a simple point to myself and remind again – when working on a product that needs to get to the market, make it simple, make it work, and then see how technology is changing and how you can adopt. Simplicity will not let you down. But a complex solution will always do.

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  • Fastest pathfinding for static node matrix

    - by Sean Martin
    I'm programming a route finding routine in VB.NET for an online game I play, and I'm searching for the fastest route finding algorithm for my map type. The game takes place in space, with thousands of solar systems connected by jump gates. The game devs have provided a DB dump containing a list of every system and the systems it can jump to. The map isn't quite a node tree, since some branches can jump to other branches - more of a matrix. What I need is a fast pathfinding algorithm. I have already implemented an A* routine and a Dijkstra's, both find the best path but are too slow for my purposes - a search that considers about 5000 nodes takes over 20 seconds to compute. A similar program on a website can do the same search in less than a second. This website claims to use D*, which I have looked into. That algorithm seems more appropriate for dynamic maps rather than one that does not change - unless I misunderstand it's premise. So is there something faster I can use for a map that is not your typical tile/polygon base? GBFS? Perhaps a DFS? Or have I likely got some problem with my A* - maybe poorly chosen heuristics or movement cost? Currently my movement cost is the length of the jump (the DB dump has solar system coordinates as well), and the heuristic is a quick euclidean calculation from the node to the goal. In case anyone has some optimizations for my A*, here is the routine that consumes about 60% of my processing time, according to my profiler. The coordinateData table contains a list of every system's coordinates, and neighborNode.distance is the distance of the jump. Private Function findDistance(ByVal startSystem As Integer, ByVal endSystem As Integer) As Integer 'hCount += 1 'If hCount Mod 0 = 0 Then 'Return hCache 'End If 'Initialize variables to be filled Dim x1, x2, y1, y2, z1, z2 As Integer 'LINQ queries for solar system data Dim systemFromData = From result In jumpDataDB.coordinateDatas Where result.systemId = startSystem Select result.x, result.y, result.z Dim systemToData = From result In jumpDataDB.coordinateDatas Where result.systemId = endSystem Select result.x, result.y, result.z 'LINQ execute 'Fill variables with solar system data for from and to system For Each solarSystem In systemFromData x1 = (solarSystem.x) y1 = (solarSystem.y) z1 = (solarSystem.z) Next For Each solarSystem In systemToData x2 = (solarSystem.x) y2 = (solarSystem.y) z2 = (solarSystem.z) Next Dim x3 = Math.Abs(x1 - x2) Dim y3 = Math.Abs(y1 - y2) Dim z3 = Math.Abs(z1 - z2) 'Calculate distance and round 'Dim distance = Math.Round(Math.Sqrt(Math.Abs((x1 - x2) ^ 2) + Math.Abs((y1 - y2) ^ 2) + Math.Abs((z1 - z2) ^ 2))) Dim distance = firstConstant * Math.Min(secondConstant * (x3 + y3 + z3), Math.Max(x3, Math.Max(y3, z3))) 'Dim distance = Math.Abs(x1 - x2) + Math.Abs(z1 - z2) + Math.Abs(y1 - y2) 'hCache = distance Return distance End Function And the main loop, the other 30% 'Begin search While openList.Count() != 0 'Set current system and move node to closed currentNode = lowestF() move(currentNode.id) For Each neighborNode In neighborNodes If Not onList(neighborNode.toSystem, 0) Then If Not onList(neighborNode.toSystem, 1) Then Dim newNode As New nodeData() newNode.id = neighborNode.toSystem newNode.parent = currentNode.id newNode.g = currentNode.g + neighborNode.distance newNode.h = findDistance(newNode.id, endSystem) newNode.f = newNode.g + newNode.h newNode.security = neighborNode.security openList.Add(newNode) shortOpenList(OLindex) = newNode.id OLindex += 1 Else Dim proposedG As Integer = currentNode.g + neighborNode.distance If proposedG < gValue(neighborNode.toSystem) Then changeParent(neighborNode.toSystem, currentNode.id, proposedG) End If End If End If Next 'Check to see if done If currentNode.id = endSystem Then Exit While End If End While If clarification is needed on my spaghetti code, I'll try to explain.

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