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  • NUnit GUI Runner and Apartment State

    - by tyndall
    how do you set the apartment state in the NUnit GUI runner? I'm trying to run a single NUnit test with WatiN and I'm getting the message. MyNamespace.LoginTests.CanLogin: System.Threading.ThreadStateException : The CurrentThread needs to have it's ApartmentState set to ApartmentState.STA to be able to automate Internet Explorer.

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  • Problem in JSF2 with client-side state saving and serialization

    - by marcel
    I have a problem in JSF2 with client side state saving and serialization. I have created a page with a full description and a small class diagram: http://tinyurl.com/jsf2serial. For the client-side state saving I have to implement Serializable at the classes Search, BackingBean and Connection. The exception that was thrown is: java.io.NotSerializableException: org.apache.commons.httpclient.HttpClient at java.io.ObjectOutputStream.writeObject0(ObjectOutputStream.java:1156) at java.io.ObjectOutputStream.defaultWriteFields(ObjectOutputStream.java:1509) at java.io.ObjectOutputStream.writeSerialData(ObjectOutputStream.java:1474) at java.io.ObjectOutputStream.writeOrdinaryObject(ObjectOutputStream.java:1392) at java.io.ObjectOutputStream.writeObject0(ObjectOutputStream.java:1150) at java.io.ObjectOutputStream.defaultWriteFields(ObjectOutputStream.java:1509) at java.io.ObjectOutputStream.writeSerialData(ObjectOutputStream.java:1474) at java.io.ObjectOutputStream.writeOrdinaryObject(ObjectOutputStream.java:1392) at java.io.ObjectOutputStream.writeObject0(ObjectOutputStream.java:1150) at java.io.ObjectOutputStream.defaultWriteFields(ObjectOutputStream.java:1509) at java.io.ObjectOutputStream.writeSerialData(ObjectOutputStream.java:1474) at java.io.ObjectOutputStream.writeOrdinaryObject(ObjectOutputStream.java:1392) at java.io.ObjectOutputStream.writeObject0(ObjectOutputStream.java:1150) at java.io.ObjectOutputStream.writeObject(ObjectOutputStream.java:326) at java.util.HashMap.writeObject(HashMap.java:1001) at sun.reflect.GeneratedMethodAccessor80.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:597) at java.io.ObjectStreamClass.invokeWriteObject(ObjectStreamClass.java:945) at java.io.ObjectOutputStream.writeSerialData(ObjectOutputStream.java:1461) at java.io.ObjectOutputStream.writeOrdinaryObject(ObjectOutputStream.java:1392) at java.io.ObjectOutputStream.writeObject0(ObjectOutputStream.java:1150) at java.io.ObjectOutputStream.defaultWriteFields(ObjectOutputStream.java:1509) at java.io.ObjectOutputStream.writeSerialData(ObjectOutputStream.java:1474) at java.io.ObjectOutputStream.writeOrdinaryObject(ObjectOutputStream.java:1392) at java.io.ObjectOutputStream.writeObject0(ObjectOutputStream.java:1150) at java.io.ObjectOutputStream.writeArray(ObjectOutputStream.java:1338) at java.io.ObjectOutputStream.writeObject0(ObjectOutputStream.java:1146) at java.io.ObjectOutputStream.writeObject(ObjectOutputStream.java:326) at java.util.HashMap.writeObject(HashMap.java:1001) at sun.reflect.GeneratedMethodAccessor80.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:597) at java.io.ObjectStreamClass.invokeWriteObject(ObjectStreamClass.java:945) at java.io.ObjectOutputStream.writeSerialData(ObjectOutputStream.java:1461) at java.io.ObjectOutputStream.writeOrdinaryObject(ObjectOutputStream.java:1392) at java.io.ObjectOutputStream.writeObject0(ObjectOutputStream.java:1150) at java.io.ObjectOutputStream.writeObject(ObjectOutputStream.java:326) at com.sun.faces.renderkit.ClientSideStateHelper.doWriteState(ClientSideStateHelper.java:293) at com.sun.faces.renderkit.ClientSideStateHelper.writeState(ClientSideStateHelper.java:167) at com.sun.faces.renderkit.ResponseStateManagerImpl.writeState(ResponseStateManagerImpl.java:123) at com.sun.faces.application.StateManagerImpl.writeState(StateManagerImpl.java:155) at com.sun.faces.application.view.WriteBehindStateWriter.flushToWriter(WriteBehindStateWriter.java:221) at com.sun.faces.application.view.FaceletViewHandlingStrategy.renderView(FaceletViewHandlingStrategy.java:397) at com.sun.faces.application.view.MultiViewHandler.renderView(MultiViewHandler.java:126) at com.sun.faces.lifecycle.RenderResponsePhase.execute(RenderResponsePhase.java:127) at com.sun.faces.lifecycle.Phase.doPhase(Phase.java:101) at com.sun.faces.lifecycle.LifecycleImpl.render(LifecycleImpl.java:139) at javax.faces.webapp.FacesServlet.service(FacesServlet.java:313) at org.apache.catalina.core.ApplicationFilterChain.internalDoFilter(ApplicationFilterChain.java:290) at org.apache.catalina.core.ApplicationFilterChain.doFilter(ApplicationFilterChain.java:206) at org.apache.catalina.core.StandardWrapperValve.invoke(StandardWrapperValve.java:233) at org.apache.catalina.core.StandardContextValve.invoke(StandardContextValve.java:191) at org.apache.catalina.core.StandardHostValve.invoke(StandardHostValve.java:127) at org.apache.catalina.valves.ErrorReportValve.invoke(ErrorReportValve.java:102) at org.apache.catalina.core.StandardEngineValve.invoke(StandardEngineValve.java:109) at org.apache.catalina.connector.CoyoteAdapter.service(CoyoteAdapter.java:298) at org.apache.coyote.http11.Http11Processor.process(Http11Processor.java:852) at org.apache.coyote.http11.Http11Protocol$Http11ConnectionHandler.process(Http11Protocol.java:588) at org.apache.tomcat.util.net.JIoEndpoint$Worker.run(JIoEndpoint.java:489) at java.lang.Thread.run(Thread.java:637) Maybe this is a problem of my design, because I am new in developing Java webapps.

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  • Statements and state

    - by FredOverflow
    Is there any deeper meaning in the fact that the word "statement" starts with the word "state", or is that just a curious coincidence? Note that english is not my native language, so the answer might be obvious to you, but not me ;)

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  • Has the `message-passing/shared-state' dilemma (concurrency & distribution) taken form of a `Holywar

    - by Bubba88
    I'm not too well-informed about the state of the discussion about which model is better, so I would like to ask a pretty straight question: Does it look like two opposing views having really heatened dispute? E.g. like prototype/class based OOP or dynamic vs. static typing (though these are really not much fitting examples, I just do not know how to express my question more clearly)

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  • Basic AI FSM - Handling state transition

    - by Galvanize
    I'm starting to study on how to implement game AI, and it seems to me that a very simple FSM for my Pong demo would be a nice way to start. My vision on implementing this would be to have a basic state interface and a class for each state, then the NPC would have an instance of the current state. The class should have an update method and directions on wich state to go next, depending on the event received. The question is: How do I handle this event? Should I have a regular addEventListener and a costum event system? Or should I check on update for the things that could change the current state? I'm feeling a bit lost, I feel I have a good grasp on the FSM concept but a good implementation seems tricky, thanks in advance.

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  • Can various browsers be assumed to maintain predictible state accurately in multiplayer online gaming?

    - by Nikos
    With many games it is said that server will assume that clients keep track of the world accurately. Assuming this is true, for a browser based multiplier space invaders game you would only tell the client when new bullets or the players ship moves and everything that behaves in a predetermined manner in the js client. It would be expected that positions would be the same in the browsers. Do you think you could trust browsers to do this? I feel that timings could differ between rendering loops and cause positions to get out of sync and might just get the server to maintain all the positions to make sure.

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  • XSS to change ASP.NET session state

    - by Juri Bogdanov
    Hello! I am developing the application that stores current user and user's role to session state (System.Web.SessionState.HttpSessionState Page.Session). if (Session["username"] == null) Session.Add("username", User.Identity.Name); if (Session["isAdministrator"] == null) Session.Add("isAdministrator", User.IsInRole(domain + "\\Domain Admins")); After I check these session states in code behind for granting permissions to some excecution: if ((bool)Session["isAdministrator"] || computer.Administrators.Contains(Session["username"].ToString())) My question is next: how safe that mechanism is? Is it possible to change the session states using some JavaScript for example or some how else? Thanks :)

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  • Changing expiry on ASP.NET's Session State cookie

    - by Charlie Somerville
    I'm using ASP.NET Session State to keep track of logged in users on my site. However, one problem I'm running into is that by default ASP.NET session cookies are set to expire when the browser closes. I've tried setting my own ASP.NET_SessionId cookie and modifying the cookie's expiry using something similar to the following code: Response.Cookies["ASP.NET_SessionId"].Expires = DateTime.Now.AddMonths(1); None of these approaches work, they all set a second cookie with the same name. Is there a way of changing the session cookie's expiry?

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  • Keeping the application state - deploy/install apk

    - by Buffalo
    I'm trying to have my application minimized when paused and then when it's resumed, it should be restored to its previous state, not recreated. This works perfectly when deploying the application on a device/emulator from Eclipse. The problem occurs when I get the apk (either from bin\ or from Project - Android tools - Export signed application package) and install it on a device with a file browser (Astro): the application is destroyed when paused and then recreated. I can call moveTaskToBack(true); in my activity, yet it will still be recreated when launching it. All the discussions around this are based on achieving the opposite: closing the application when minimizing it. Is there any way of achieving what I want?

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  • Custom session state provider needed for DB storage?

    - by subt13
    I know this question is related to many others, but please bear with me. I am trying an experiment to store all information in database tables instead of the ASP.NET session. In ASP.NET 4 one can create a custom provider for session. So, again should I implement a Custom Session-State Provider or should I just disable session (in Web.config)? Thanks! From the comments my question can be misunderstood. Hopefully this tidbit will help clarify: I don't want to store the session in the database. I want to store information in the database that you would typically store in the session. One reason why: I don't want to carry around a session on every page, especially if that page doesn't care about 90 percent of the information in the session

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  • C++ SDL State Machine Segfault

    - by user1602079
    The code compiles and builds fine, but it immediately segfaults. I've looked at this for a while and have no idea why. Any help is appreciated. Thank you! Here's the code: main.cpp #include "SDL/SDL.h" #include "Globals.h" #include "Core.h" #include "GameStates.h" #include "Introduction.h" int main(int argc, char** args) { if(core.Initilize() == false) { SDL_Quit(); } while(core.desiredstate != core.Quit) { currentstate->EventHandling(); currentstate->Logic(); core.ChangeState(); currentstate->Render(); currentstate->Update(); } SDL_Quit(); } Core.h #ifndef CORE_H #define CORE_H #include "SDL/SDL.h" #include <string> class Core { public: SDL_Surface* Load(std::string filename); void ApplySurface(int X, int Y, SDL_Surface* source, SDL_Surface* destination); void SetState(int newstate); void ChangeState(); enum state { Intro, STATES_NULL, Quit }; int desiredstate, stateID; bool Initilize(); }; #endif Core.cpp #include "Core.h" #include "SDL/SDL.h" #include "Globals.h" #include "Introduction.h" #include <string> /* Initilizes SDL subsystems */ bool Core::Initilize() { //Inits subsystems, reutrns false upon error if(SDL_Init(SDL_INIT_EVERYTHING) == -1) { return false; } SDL_WM_SetCaption("Game", NULL); return true; } /* Loads surfaces and optimizes them */ SDL_Surface* Core::Load(std::string filename) { //The surface to be optimized SDL_Surface* original = SDL_LoadBMP(filename.c_str()); //The optimized surface SDL_Surface* optimized = NULL; //Optimizes the image if it loaded properly if(original != NULL) { optimized = SDL_DisplayFormat(original); SDL_FreeSurface(original); } else { //returns NULL upon error return NULL; } return optimized; } /* Blits surfaces */ void Core::ApplySurface(int X, int Y, SDL_Surface* source, SDL_Surface* destination) { //Stores the coordinates of the surface SDL_Rect offsets; offsets.x = X; offsets.y = Y; //Bits the surface if both surfaces are present if(source != NULL && destination != NULL) { SDL_BlitSurface(source, NULL, destination, &offsets); } } /* Sets desiredstate to newstate */ void Core::SetState(int newstate) { if(desiredstate != Quit) { desiredstate = newstate; } } /* Changes the game state */ void Core::ChangeState() { if(desiredstate != STATES_NULL && desiredstate != Quit) { delete currentstate; switch(desiredstate) { case Intro: currentstate = new Introduction(); break; } stateID = desiredstate; desiredstate = core.STATES_NULL; } } Globals.h #ifndef GLOBALS_H #define GLOBALS_H #include "SDL/SDL.h" #include "Core.h" #include "GameStates.h" extern SDL_Surface* screen; extern Core core; extern GameStates* currentstate; #endif Globals.cpp #include "Globals.h" #include "SDL/SDL.h" #include "GameStates.h" SDL_Surface* screen = SDL_SetVideoMode(640, 480, 32, SDL_SWSURFACE); Core core; GameStates* currentstate = NULL; GameStates.h #ifndef GAMESTATES_H #define GAMESTATES_H class GameStates { public: virtual void EventHandling() = 0; virtual void Logic() = 0; virtual void Render() = 0; virtual void Update() = 0; }; #endif Introduction.h #ifndef INTRODUCTION_H #define INTRODUCTION_H #include "GameStates.h" #include "Globals.h" class Introduction : public GameStates { public: Introduction(); private: void EventHandling(); void Logic(); void Render(); void Update(); ~Introduction(); SDL_Surface* test; }; #endif Introduction.cpp #include "SDL/SDL.h" #include "Core.h" #include "Globals.h" #include "Introduction.h" /* Loads all the assets */ Introduction::Introduction() { test = core.Load("test.bmp"); } void Introduction::EventHandling() { SDL_Event event; while(SDL_PollEvent(&event)) { switch(event.type) { case SDL_QUIT: core.SetState(core.Quit); break; } } } void Introduction::Logic() { //to be coded } void Introduction::Render() { core.ApplySurface(30, 30, test, screen); } void Introduction::Update() { SDL_Flip(screen); } Introduction::~Introduction() { SDL_FreeSurface(test); } Sorry if the formatting is a bit off... Having to put four spaces for it to be put into a code block offset it a bit. I ran it through gdb and this is what I got: Program received signal SIGSEGV, Segmentation fault. 0x0000000000400e46 in main () Which isn't incredibly useful... Any help is appreciated. Thank you!

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  • Session State ArrayList in Shopping Cart ASP.NET

    - by user330342
    Hi guys, I'm creating a shopping cart application and I'm having some issues with implementing a session state for my arraylist. in my page load i declared if (Session["Cart"] == null) { Session["Cart"] = new ArrayList(); } else { ArrayList cart = (ArrayList)Session["Cart"]; } to create the session if it doesn't exist yet. then i have an event handler for a button to add items to the arraylist protected void onClick_AddBooking(object sender, EventArgs e) { int ClassID = Convert.ToInt32(Request.QueryString.Get("Class_Id")); ArrayList cart1 = new ArrayList(); cart1 = Session["Cart"]; cart1.Add(ClassID); i'm guessing i just don't know how to handle session states yet, thus the confusion. I'm essentially storing the class_ID then when the student confirms i'll store that to the DB and associate that ID with the Class Details. Thanks in advance guys!

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  • Class member variables, methods and their state

    - by codeMonkey
    How should class member variables be used in combination with class methods? Let's say I have a class 'C' with a member variable 'someData'. I call C.getData(), which does not return a value but instead puts data in C.someData. The class that instantiated 'C' first calls C.getData and then uses the data by accessing the member variable C.someData. I call C.getData() in the class that instantiated 'C' which is a function that returns data. I myself prefer the second way. But it also depends on the situation and it's a small difference. Is it 'bad' to have class methods that depend on the classes internal state? What are the best conventions?

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  • Sharing session state between 2 ASP.NET applications using SQL Server

    - by Dave
    Hi I'm working on a site that has a requirement to share session between a cms application and an online store application on the same domain eg. mydomain.com and store.mydomain.com I've made some progress with it and it works on my local build between localhost/cms and localhost/store Basically I have done what is suggested in this article http://blogs.msdn.com/toddca/archive/2007/01/25/sharing-asp-net-session-state-across-applications.aspx and hacked the TempGetAppID Stored Procedure to return the same application id (1). This appears to work as it creates sessions with ids like 'abv5d2urx1asscfwuzw3wp4500000001', which is what I'd expect. My issue is that when I deploy it to our testing environment, it creates a new session when I navigate between the 2 sites. So when I start a session on the cms site, if I navigate to the store, it creates a new session. These are set up as 2 different websites in IIS7. In the web.config files for both sites, the and elements are both the same and are as follows (minus sensitive information) Has anyone got an ideas why this might not be working? I am sharing Forms Authentication across the 2 sites and that works fine. Any help or ideas would be greatly appreciated! Many thanks Dave

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  • Why would ASP.NET MVC use session state?

    - by ray247
    Recommended by the ASP.NET team to use cache instead of session, we stopped using session from working with the WebForm model the last few years. So we normally have the session turned off in the web.config <sessionState mode="Off" /> But, now when I'm testing out a ASP.NET MVC application with this setting it throw an error in class SessionStateTempDataProvider inside the mvc framework, it asked me to turn on session state, I did and it worked. Looking at the source it uses session Dictionary<string, object> tempDataDictionary = httpContext.Session[TempDataSessionStateKey] as Dictionary<string, object>; // line 20 in SessionStateTempDataProvider.cs So, why would they use session here? What am I missing? Thanks, Ray. ======================================================== Edit Sorry didn't mean for this post to debate on session vs. cache, but rather in the context of the ASP.NET MVC, I was just wondering why session is used here. In this Scott Watermasysk blog post he mentioned on turning off session too as a good practice, so I'm just wondering do I have to turn it on to use MVC from here on?

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  • How to update entity states and animations in a component-based game

    - by mivic
    I'm trying to design a component-based entity system for learning purposes (and later use on some games) and I'm having some troubles when it comes to updating entity states. I don't want to have an update() method inside the Component to prevent dependencies between Components. What I currently have in mind is that components hold data and systems update components. So, if I have a simple 2D game with some entities (e.g. player, enemy1, enemy 2) that have Transform, Movement, State, Animation and Rendering components I think I should have: A MovementSystem that moves all the Movement components and updates the State components And a RenderSystem that updates the Animation components (the animation component should have one animation (i.e. a set of frames/textures) for each state and updating it means selecting the animation corresponding to the current state (e.g. jumping, moving_left, etc), and updating the frame index). Then, the RenderSystem updates the Render components with the texture corresponding to the current frame of each entity's Animation and renders everything on screen. I've seen some implementations like Artemis framework, but I don't know how to solve this situation: Let's say that my game has the following entities. Each entity have a set of states and one animation for each state: player: "idle", "moving_right", "jumping" enemy1: "moving_up", "moving_down" enemy2: "moving_left", "moving_right" What are the most accepted approaches in order to update the current state of each entity? The only thing that I can think of is having separate systems for each group of entities and separate State and Animation components so I would have PlayerState, PlayerAnimation, Enemy1State, Enemy1Animation... PlayerMovementSystem, PlayerRenderingSystem... but I think this is a bad solution and breaks the purpose of having a component-based system. As you can see, I'm quite lost here, so I'd very much appreciate any help.

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  • Managing game state / 'what to update' within an XNA game 'screen'

    - by codinghands
    Note - having read through other GDev questions suggested when writing this question I'm confident this isn't a dupe. Of course, it's 3am and I'm likely wrong, so please mod as such if so. I'm trying to figure out how best to manage state within my game screens - please bare with me though! At the moment I'm using a heavily modified version of the fantastic game state management example on the XNA site available here. This is working perfectly for my 'Screens' - 'IntroScreen' with some shiny logos, 'TitleScreen' and a 'MenuScreen' stacked on top for the title and menu, 'PlayScreen' for the actual gameplay, etc. Each screen has the a bunch of sprites, and an 'Update' and 'Draw', managed by a 'ScreenManager'. In addition to the above, and as suggested as an answer to my other question here, most screens have a 'GameProcessQueue' class full of 'GameProcess'es which lets me do just about anything (animations, youbetcha!), in any order, in sequence or parallel. Why mention all this? When I talk about managing game state I'm thinking more for complex scenarios within a 'Screen'. 'TitleScreen', 'MenuScreen' and the like are all relatively simple. 'Play Screen' less so. How do people manage the different 'states' within the screen (or whatever you call it) that 'does' gameplay? (for me, the 'PlayScreen') I've thought about the following: Enum of different states in the Screen, 'activeState' enum-type variable, switching on the enum in the Screen Update() loop to determine what Screen Update 'sub'-function is called. I can see this getting hairy pretty fast though as screens get more complex and with the 'PlayScreen' becoming a behemoth mega-class. 'State' class with Update loop - a Screen can have any number of 'States', 1+ of which are 'active'. Screen update loop calls update on all active states. States themselves know which screen they belong to, and may even belong to a 'StateManager' which handles transitioning from one state to the next. Once a state is over it's removed from the ScreenState list. The Screen doesn't need a bunch of GameProcessQueues, each State has its own. Abstract Screen further to be more flexible - I can see the similarities between what I've got (game 'Screens' handled by a ScreenManager) and what I want (states within a screen, and a mechanism to manage them). However at the moment I see 'Screens' as high level and very distinct ('PlayScreen' with baddies != 'MenuScreen' with 4 words and event handlers), where as my proposed 'States' are more intrinsically tied to a specific screen with complex requirements. I think. This is for a turn-based board game, so it's easier to define things as a discrete series of steps (IntroAnimation - P1Turn - P2Turn - P1Turn ... - GameOver - .... Obviously with an open-world RPG things are very different, but any advice in this scenario is appreciated. If I'm just going OOP-crazy please say so. Similarly I'm concious there's a huge amount on this site re: state management. But as my first 'serious' game after a couple of false starts I'd like to get this right, and would rather be harassed and modded down than never ask :)

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  • Android save Checkbox State in ListView with Cursor Adapter

    - by Ricardo
    I cant find a way to save the checkbox state when using a Cursor adapter. Everything else works fine but if i click on a checkbox it is repeated when it is recycled. Ive seen examples using array adapters but because of my lack of experience im finding it hard to translate it into using a cursor adapter. Could someone give me an example of how to go about it. Any help appreciated. private class PostImageAdapter extends CursorAdapter { private static final int s = 0; private int layout; Bitmap bm=null; private String PostNumber; TourDbAdapter mDbHelper; public PostImageAdapter (Context context, int layout, Cursor c, String[] from, int[] to, String Postid) { super(context, c); this.layout = layout; PostNumber = Postid; mDbHelper = new TourDbAdapter(context); mDbHelper.open(); } @Override public View newView(Context context, final Cursor c, ViewGroup parent) { ViewHolder holder; LayoutInflater inflater=getLayoutInflater(); View row=inflater.inflate(R.layout.image_post_row, null); holder = new ViewHolder(); holder.Description = (TextView) row.findViewById(R.id.item_desc); holder.cb = (CheckBox) row.findViewById(R.id.item_checkbox); holder.DateTaken = (TextView) row.findViewById(R.id.item_date_taken); holder.Photo = (ImageView) row.findViewById(R.id.item_thumb); row.setTag(holder); int DateCol = c.getColumnIndex(TourDbAdapter.KEY_DATE); String Date = c.getString(DateCol); int DescCol = c.getColumnIndex(TourDbAdapter.KEY_CAPTION); String Description = c.getString(DescCol); int FileNameCol = c.getColumnIndex(TourDbAdapter.KEY_FILENAME); final String FileName = c.getString(FileNameCol); int PostRowCol = c.getColumnIndex(TourDbAdapter.KEY_Post_ID); String RowID = c.getString(PostRowCol); String Path = "sdcard/Tourabout/Thumbs/" + FileName + ".jpg"; Bitmap bm = BitmapFactory.decodeFile(Path, null); holder.Photo.setImageBitmap(bm); holder.DateTaken.setText(Date); holder.Description.setText(Description); holder.cb.setOnClickListener(new OnClickListener() { @Override public void onClick(View v) { CheckBox cBox = (CheckBox) v; if (cBox.isChecked()) { mDbHelper.UpdatePostImage(FileName, PostNumber); } else if (!cBox.isChecked()) { mDbHelper.UpdatePostImage(FileName, ""); } } }); return row; }; @Override public void bindView(View row, Context context, final Cursor c) { ViewHolder holder; holder = (ViewHolder) row.getTag(); int DateCol = c.getColumnIndex(TourDbAdapter.KEY_DATE); String Date = c.getString(DateCol); int DescCol = c.getColumnIndex(TourDbAdapter.KEY_CAPTION); String Description = c.getString(DescCol); int FileNameCol = c.getColumnIndex(TourDbAdapter.KEY_FILENAME); final String FileName = c.getString(FileNameCol); int PostRowCol = c.getColumnIndex(TourDbAdapter.KEY_Post_ID); String RowID = c.getString(PostRowCol); String Path = "sdcard/Tourabout/Thumbs/" + FileName + ".jpg"; Bitmap bm = BitmapFactory.decodeFile(Path, null); File x = null; holder.Photo.setImageBitmap(bm); holder.DateTaken.setText(Date); holder.Description.setText(Description); holder.cb.setOnClickListener(new OnClickListener() { @Override public void onClick(View v) { CheckBox cBox = (CheckBox) v; if (cBox.isChecked()) { mDbHelper.UpdatePostImage(FileName, PostNumber); } else if (!cBox.isChecked()) { mDbHelper.UpdatePostImage(FileName, ""); } } }); } } static class ViewHolder{ TextView Description; ImageView Photo; CheckBox cb; TextView DateTaken; } }

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  • JSF composite component - weird behavior when trying to save state

    - by jc12
    I'm using Glassfish 3.2.2 and JSF 2.1.11 I'm trying to create a composite component that will take as parameters a string and a max number of characters and then will show only the max amount of characters, but it will have a "more" link next to it, that when clicked will expand the text to the full length and will then have a "less" link next to it to take it back to the max number of characters. I'm seeing some weird behavior, so I'm wondering if I'm doing something wrong. Here is my composite component definition: <html xmlns="http://www.w3.org/1999/xhtml" xmlns:composite="http://java.sun.com/jsf/composite" xmlns:h="http://java.sun.com/jsf/html" xmlns:fn="http://java.sun.com/jsp/jstl/functions" xmlns:p="http://primefaces.org/ui"> <composite:interface componentType="expandableTextComponent"> <composite:attribute name="name" required="true"/> <composite:attribute name="maxCharacters" required="true"/> <composite:attribute name="value" required="true"/> </composite:interface> <composite:implementation> <h:panelGroup id="#{cc.attrs.name}"> <h:outputText value="#{fn:substring(cc.attrs.value, 0, cc.attrs.maxCharacters)}" rendered="#{fn:length(cc.attrs.value) le cc.attrs.maxCharacters}"/> <h:outputText value="#{fn:substring(cc.attrs.value, 0, cc.attrs.maxCharacters)}" rendered="#{fn:length(cc.attrs.value) gt cc.attrs.maxCharacters and !cc.expanded}" style="margin-right: 5px;"/> <h:outputText value="#{cc.attrs.value}" rendered="#{fn:length(cc.attrs.value) gt cc.attrs.maxCharacters and cc.expanded}" style="margin-right: 5px;"/> <p:commandLink actionListener="#{cc.toggleExpanded()}" rendered="#{fn:length(cc.attrs.value) gt cc.attrs.maxCharacters}" update="#{cc.attrs.name}"> <h:outputText value="#{__commonButton.more}..." rendered="#{!cc.expanded}"/> <h:outputText value="#{__commonButton.less}" rendered="#{cc.expanded}"/> </p:commandLink> </h:panelGroup> </composite:implementation> </html> And here is the Java component: @FacesComponent("expandableTextComponent") public class ExpandableTextComponent extends UINamingContainer { boolean expanded; public boolean isExpanded() { return expanded; } public void toggleExpanded() { expanded = !expanded; } } Unfortunately expanded is always false every time the toggleExpanded function is called. However if I change the composite component to the following then it works. <html xmlns="http://www.w3.org/1999/xhtml" xmlns:composite="http://java.sun.com/jsf/composite" xmlns:h="http://java.sun.com/jsf/html" xmlns:fn="http://java.sun.com/jsp/jstl/functions" xmlns:p="http://primefaces.org/ui"> <composite:interface componentType="expandableTextComponent"> <composite:attribute name="name" required="true"/> <composite:attribute name="maxCharacters" required="true"/> <composite:attribute name="value" required="true"/> </composite:interface> <composite:implementation> <h:panelGroup id="#{cc.attrs.name}"> <h:outputText value="#{fn:substring(cc.attrs.value, 0, cc.attrs.maxCharacters)}" rendered="#{fn:length(cc.attrs.value) le cc.attrs.maxCharacters}"/> <h:outputText value="#{fn:substring(cc.attrs.value, 0, cc.attrs.maxCharacters)}" rendered="#{fn:length(cc.attrs.value) gt cc.attrs.maxCharacters and !cc.expanded}" style="margin-right: 5px;"/> <p:commandLink actionListener="#{cc.toggleExpanded()}" rendered="#{fn:length(cc.attrs.value) gt cc.attrs.maxCharacters and !cc.expanded}" update="#{cc.attrs.name}" process="@this"> <h:outputText value="#{__commonButton.more}..."/> </p:commandLink> <h:outputText value="#{cc.attrs.value}" rendered="#{fn:length(cc.attrs.value) gt cc.attrs.maxCharacters and cc.expanded}" style="margin-right: 5px;"/> <p:commandLink actionListener="#{cc.toggleExpanded()}" rendered="#{fn:length(cc.attrs.value) gt cc.attrs.maxCharacters and cc.expanded}" update="#{cc.attrs.name}" process="@this"> <h:outputText value="#{__commonButton.less}"/> </p:commandLink> </h:panelGroup> </composite:implementation> </html> If I place a breakpoint in the toggleExpanded function, it only gets called on the "more" link and not the "less" link. So the question is why doesn't it get called when I click on the "less" link? Shouldn't this code be equivalent to the code above? Is there a better way to save state in a component?

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  • asp.net mvc enabling session state

    - by Erwin
    Hi fellow programmer I'd like to use session variables in my ASP.NET MVC application. I already added tag in my web.config file like this <sessionState mode="InProc" stateConnectionString="tcpip=127.0.0.1:2967" sqlConnectionString="data source=127.0.0.1;trusted_connection=true" cookieless="false" timeout="20" /> But I still can't use session variables in my application I set the var like this in my login method Session["username"] = userName; and retrieve it like this ba.user_id = (string)Session["username"]; I got null string when retrieving.

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  • Enabling Session State in ASP.NET MVC

    - by Erwin
    I'd like to use session variables in my ASP.NET MVC application. I already added the <sessionState> tag in my web.config file like this <sessionState mode="InProc" cookieless="false" timeout="20"> </sessionState> I get a session ID in my url like this if I use cookieless="true" http://localhost:2967/%28S%28hcawmi55zoruuy453fbo3k55%29%29/RmdReqBankAccount But I still can't use session variables in my application. I set the variable like this in my login method: Session["username"] = userName; and I retrieve it like this string user_id = (string)Session["username"]; I get an empty string when trying to retrieve values.

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  • Sharing sessions across applications using the ASP.NET Session State Service

    - by Dan
    I am trying to share sessions between two web applications, both hosted on the same server. One is a .net 2.0 web forms application the other is as .net 3.5 MVC2 application. Both apps have their session set up like this: <sessionState mode="StateServer" stateConnectionString="tcpip=127.0.0.1:42424" /> In the webform application I am posting the the session key to the MVC app: protected void LinkButton1_Click(object sender, EventArgs e) { Session["myvariable"] = "dan"; string sessionKey = HttpContext.Current.Session.SessionID; //Followed by some code that posts sessionKey to the other application } I then recieve it in the MVC application and try use the same session like this: [HttpPost] public void Recieve(string sessionKey ) { var manager = new SessionIDManager(); bool redirected; bool IsAdded; manager.SaveSessionID(HttpContext.ApplicationInstance.Context, Id, out redirected, out IsAdded); var sessionKey = Session["myvariable"]; } The key is being posted but the session does not seem to get loaded in the MVC app, i.e. sessionKey is null. Can what I am trying to do be done?

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  • How to perform FST (Finite State Transducer) composition

    - by Tasbeer
    Consider the following FSTs : T1 0 1 a : b 0 2 b : b 2 3 b : b 0 0 a : a 1 3 b : a T2 0 1 b : a 1 2 b : a 1 1 a : d 1 2 a : c How do I perform the composition operation on these two FSTs (i.e. T1 o T2) I saw some algorithms but couldn't understand much. If anyone could explain it in a easy way it would be a major help. Please note that this is NOT a homework. The example is taken from the lecture slides where the solution is given but I couldn't figure out how to get to it.

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  • Three State Treeview Windows Forms

    - by alhambraeidos
    Hello everybody people, One of the frustrations with the standard TreeView is that you can't show a partial selection to indicate that some of the children are selected. A partial selection in a complex tree allows the user to easily determine where the selections are, even if the tree is not completely expanded. A similar idea is used in manu backup programs to allow the user to select the files to be backed up. Does anyone know of a way to make the checks in a treeview checkbox gray? I want to gray the check of a parent node when some (but not all) of its child nodes are checked. Kinda like what you see when you are selecting options to install during a software installation. I have seen several post, but is older (2000, 2007 year). I now, in 2010, the better answer possible is required. I use VS 2008 . Net 3.5 , Windows Forms Thanks in advanced, greetings

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  • Managing active state (jQuery)

    - by Nimbuz
    <ul> <li><a href="#">item 1</a></li> <li><a href="#">item 2</a></li> <li><a href="#">item 3</a></li> </ul> On click, I'd like to addclass active to the parent li element while also removing the active class from any other element which may be active already. Thanks!

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