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  • How to explicitly select the row in ListView in WPF?

    - by Ashish Ashu
    I have a ListView in which one of the column contains combo box. I have binded the selectedItem of a Listview, so that I get the current object (selected row ) in the listview. When I do any operation in a combo box like selection change then the listview row ( in which that combo box belongs) is not selected be default and hence my selectedItem gives null or previous row selected object. Please Help!!

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  • WPF: How to data bind an object to an element and apply a data template through code?

    - by Boris
    I have created a class LeagueMatch. public class LeagueMatch { public string Home { get { return home; } set { home = value; } } public string Visitor { get { return visitor; } set { visitor = value; } } private string home; private string visitor; public LeagueMatch() { } } Next, I have defined a datatemplate resource for LeagueMatch objects in XAML: <DataTemplate x:Key="MatchTemplate" DataType="{x:Type entities:LeagueMatch}"> <Grid Name="MatchGrid" Width="140" Height="50" Margin="5"> <Grid.RowDefinitions> <RowDefinition Height="*" /> <RowDefinition Height="*" /> <RowDefinition Height="*" /> </Grid.RowDefinitions> <TextBlock Grid.Row="0" Text="{Binding Home}" /> <TextBlock Grid.Row="1" Text="- vs -" /> <TextBlock Grid.Row="2" Text="{Binding Visitor}" /> </Grid> </DataTemplate> In the XAML code-behind, I want to create a ContentPresenter object and to set it's data binding to a previously initialized LeagueMatch object and apply the defined data template. How is that supposed to be done? Thanks.

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  • How to create art assets for a 3d avatar editor

    - by Andrew Garrison
    I am currently prototyping an idea for an iPhone game. I'd like to create an avatar editor inside the game so that the player can create a 3d avatar face and modify certain features (using slider controls), such as nose shape, eye color, mouth size, etc. This has been done in several games, but what I'm looking to do would be fairly cartoon-ish/caricature-ish, similar to the Mii editor on the Nintendo Wii (http://www.myavatareditor.com/). I'd also like the final result to have the ability to use some canned animations, such as simple speech animations, smiling, frowning, etc. I am not an artist, so I would be unable to create these assets, but what kind of effort is required for an artist to create the 3d models necessary for this type of game? Also what mechanism would be required to tweak the face's characteristics? Would you use bones or morph targets? How would the final result be animated? Would facial animation use bones or morph targets? I've seen several tools that do this sort of thing too, such as FacialStudio. Are there any facial generation tools out there you'd recommend for generating some base content for this game, or should I just hire an artist to do this type of work. Thanks!

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  • Keystone Correction using 3D-Points of Kinect

    - by philllies
    With XNA, I am displaying a simple rectangle which is projected onto the floor. The projector can be placed at an arbitrary position. Obviously, the projected rectangle gets distorted according to the projectors position and angle. A Kinect scans the floor looking for the four corners. Now my goal is to transform the original rectangle such that the projection is no longer distorted by basically pre-warping the rectangle. My first approach was to do everything in 2D: First compute a perspective transformation (using OpenCV's warpPerspective()) from the scanned points to the internal rectangle's points und apply the inverse to the rectangle. This seemed to work but was too slow as it couldn't be rendered on the GPU. The second approach was to do everything in 3D in order to use XNA's rendering features. First, I would display a plane, scan its corners with Kinect and map the received 3D-Points to the original plane. Theoretically, I could apply the inverse of the perspective transformation to the plane, as I did in the 2D-approach. However, in since XNA works with a view and projection matrix, I can't just call a function such as warpPerspective() and get the desired result. I would need to compute the new parameters for the camera's view and projection matrix. Question: Is it possible to compute these parameters and split them into two matrices (view and projection)? If not, is there another approach I could use?

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  • Strange 3D game engine camera with X,Y,Zoom instead of X,Y,Z

    - by Jenko
    I'm using a 3D game engine, that uses a 4x4 matrix to modify the camera projection, in this format: r r r x r r r y r r r z - - - zoom Strangely though, the camera does not respond to the Z translation parameter, and so you're forced to use X, Y, Zoom to move the camera around. Technically this is plausible for isometric-style games such as Age Of Empires III. But this is a 3D engine, and so why would they have designed the camera to ignore Z and respond only to zoom? Am I missing something here? I've tried every method of setting the camera and it really seems to ignore Z. So currently I have to resort to moving the main object in the scene graph instead of moving the camera in relation to the objects. My question: Do you have any idea why the engine would use such a scheme? Is it common? Why? Or does it seem like I'm missing something and the SetProjection(Matrix) function is broken and somehow ignores the Z translation in the matrix? (unlikely, but possible) Anyhow, what are the workarounds? Is moving objects around the only way? Edit: I'm sorry I cannot reveal much about the engine because we're in a binding contract. It's a locally developed engine (Australia) written in managed C# used for data visualizations. Edit: The default mode of the engine is orthographic, although I've switched it into perspective mode. Its probably more effective to use X, Y, Zoom in orthographic mode, but I need to use perspective mode to render everyday objects as well.

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  • Boot ubuntu 12.04 in 3D - nomodeset quiet splash install

    - by rahi
    I would like to enable 3D in Ubuntu 12.04. I recently tried to install ubuntu on a new computer. When the installation was complete and I rebooted the machine, I could only see a blank screen. After some searching, I followed this tutorial which instructed me to boot with "nomodeset" enabled. I choose this on the USB I was installing ubuntu 12.04 from. Fortunately, the ubuntu installation on the new computer was successful. When I tried to change the size of the unity launcher icons, I did not see that option (as I see on my other computer running ubuntu 12.04). I tried installing MyUnity and it told me that the computer I had just installed 12.04 to was running in 2D. To my knowledge. all the software is up to date (as I ran the Software Updater). In addition, when I look for Additional Drivers, I see a message that says "No proprietary drivers are in use on this system". When I look under System Details Graphics, I see the Driver as "VESA:Intel Sandybridge/Ivybridge Graphics. When I hold the shift key on when my machine boots up, and type "e" on the Grub menu, I see the following towards the end, "nomodeset quiet splash $vt_handoff". Does this have anything to do with the plain 2D ubuntu 12.04 experience? Again, what I'd like to do now is get the 3D experience on my new machine running 12.04. Please let me know if you need more information.

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  • 3D space game development

    - by user1693061
    I want to develop a 3D game (sci-fi type with spaceships) which can be played on multiplayer mode and by multiplayer i mean around 10 players for start as it will be a personal testing project and mostly educational. I have been searching for some days about the available languages and engines but i am kinda confused. Since i have been learning Java for my 1st year in I.T university and i have pretty good understanding i thought i would go with the Java language and develop that game on an applet so it could be played on a browser. After going through an applet game tutorial i understood how graphics work on an applet. So.. 1st question: Could an applet carry the burden of a 3D game especially on multiplayer? My thinking: It's a space game so the graphics should not be such a big problem since it wont be that crowded with entities apart from ships, planets and some effects. If the java applet is not the way for my project i would't mind "developing it on desktop"(i mean not making it a browser game). 2nd question: Should i use Unity engine for my purpose(space game)? If not name other language/engine combo.

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  • 3d Picking under reticle

    - by Wolftousen
    i'm currently trying to work out some 3d picking code that I started years ago, but then lost interested the assignment was completed (this part wasn't actually part of the assignment). I am not using the mouse coords for picking, i'm just using the position in 3d space and a ray directly out from there. A small hitch though is that I want to use a cone and not a ray. Here are the variables i'm using: float iReticleSlope = 95/3000; //inverse reticle slope float baseReticle = 1; //radius of the reticle at z = 0 float maxRange = 3000; //max range to target Quaternion orientation; //the cameras orientation Vector3d position; //the cameras position Then I loop through each object in the world: Vector3d transformed; //object position after transformations float d, r; //holder variables for(i = 0; i < objects.length; i++) { transformed = position - objects[i].position; //transform the position relative to camera orientation.multiply(transformed); //orient the object relative to the camera if(transformed.z < 0) { d = sqrt(transformed[0] * transformed[0] + transformed[1] * transformed[1]); r = -transformed[2] * iReticleSlope + objects[i].radius; if(d < r && -transformed[2] - objects[i].radius <= maxRange) { //the object is under the reticle } else { //the object is not under the reticle } } else { //the object is not under the reticle } } Now this all works fine and dandy until the window ratio doesn't match the resolution ratio. Is there any simple way to account for that

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  • Checking for collisions on a 3D heightmap

    - by Piku
    I have a 3D heightmap drawn using OpenGL (which isn't important). It's represented by a 2D array of height data. To draw this I go through the array using each point as a vertex. Three vertices are wound together to form a triangle, two triangles to make a quad. To stop the whole mesh being tiny I scale this by a certain amount called 'gridsize'. This produces a fairly nice and lumpy, angular terrain kind of similar to something you'd see in old Atari/Amiga or DOS '3D' games (think Virus/Zarch on the Atari ST). I'm now trying to work out how to do collision with the terrain, testing to see if the player is about to collide with a piece of scenery sticking upwards or fall into a hole. At the moment I am simply dividing the player's co-ordinates by the gridsize to find which vertex the player is on top of and it works well when the player is exactly over the corner of a triangle piece of terrain. However... How can I make it more accurate for the bits between the vertices? I get confused since they don't exist in my heightmap data, they're a product of the GPU trying to draw a triangle between three points. I can calculate the height of the point closest to the player, but not the space between them. I.e if the player is hovering over the centre of one of these 'quads', rather than over the corner vertex of one, how do I work out the height of the terrain below them? Later on I may want the player to slide down the slopes in the terrain.

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  • intercept RelativeSource FindAncestor

    - by Pradeep
    I have a WPF application which runs as a excel plugin, it has its visual tree like so Excel ElementHost WPF UserControl WPF ribbon bar control Now any controls sitting on the WPF ribbon bar control are not enabled when the plugin is loaded within excel. See error below System.Windows.Data Error: 4 : Cannot find source for binding with reference 'RelativeSource FindAncestor, AncestorType='System.Windows.Window', AncestorLevel='1''. BindingExpression:Path=IsActive; DataItem=null; target element is 'Ribbon' (Name=''); target property is 'NoTarget' (type 'Object') If I nest the ribbon bar control in a standalone Window(outside excel) it works fine. Is there a way to intercept the FindAncestor call for a Window and wire it to something else.? Note that I cannot change the above binding as it isn't my control.

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  • UserAppDataPath in WPF

    - by psheriff
    In Windows Forms applications you were able to get to your user's roaming profile directory very easily using the Application.UserAppDataPath property. This folder allows you to store information for your program in a custom folder specifically for your program. The format of this directory looks like this: C:\Users\YOUR NAME\AppData\Roaming\COMPANY NAME\APPLICATION NAME\APPLICATION VERSION For example, on my Windows 7 64-bit system, this folder would look like this for a Windows Forms Application: C:\Users\PSheriff\AppData\Roaming\PDSA, Inc.\WindowsFormsApplication1\1.0.0.0 For some reason Microsoft did not expose this property from the Application object of WPF applications. I guess they think that we don't need this property in WPF? Well, sometimes we still do need to get at this folder. You have two choices on how to retrieve this property. Add a reference to the System.Windows.Forms.dll to your WPF application and use this property directly. Or, you can write your own method to build the same path. If you add a reference to the System.Windows.Forms.dll you will need to use System.Windows.Forms.Application.UserAppDataPath to access this property. Create a GetUserAppDataPath Method in WPF If you want to build this path you can do so with just a few method calls in WPF using Reflection. The code below shows this fairly simple method to retrieve the same folder as shown above. C#using System.Reflection; public string GetUserAppDataPath(){  string path = string.Empty;  Assembly assm;  Type at;  object[] r;   // Get the .EXE assembly  assm = Assembly.GetEntryAssembly();  // Get a 'Type' of the AssemblyCompanyAttribute  at = typeof(AssemblyCompanyAttribute);  // Get a collection of custom attributes from the .EXE assembly  r = assm.GetCustomAttributes(at, false);  // Get the Company Attribute  AssemblyCompanyAttribute ct =                 ((AssemblyCompanyAttribute)(r[0]));  // Build the User App Data Path  path = Environment.GetFolderPath(              Environment.SpecialFolder.ApplicationData);  path += @"\" + ct.Company;  path += @"\" + assm.GetName().Version.ToString();   return path;} Visual BasicPublic Function GetUserAppDataPath() As String  Dim path As String = String.Empty  Dim assm As Assembly  Dim at As Type  Dim r As Object()   ' Get the .EXE assembly  assm = Assembly.GetEntryAssembly()  ' Get a 'Type' of the AssemblyCompanyAttribute  at = GetType(AssemblyCompanyAttribute)  ' Get a collection of custom attributes from the .EXE assembly  r = assm.GetCustomAttributes(at, False)  ' Get the Company Attribute  Dim ct As AssemblyCompanyAttribute = _                 DirectCast(r(0), AssemblyCompanyAttribute)  ' Build the User App Data Path  path = Environment.GetFolderPath( _                 Environment.SpecialFolder.ApplicationData)  path &= "\" & ct.Company  path &= "\" & assm.GetName().Version.ToString()   Return pathEnd Function Summary Getting the User Application Data Path folder in WPF is fairly simple with just a few method calls using Reflection. Of course, there is absolutely no reason you cannot just add a reference to the System.Windows.Forms.dll to your WPF application and use that Application object. After all, System.Windows.Forms.dll is a part of the .NET Framework and can be used from WPF with no issues at all. NOTE: Visit http://www.pdsa.com/downloads to get more tips and tricks like this one. Good Luck with your Coding,Paul Sheriff ** SPECIAL OFFER FOR MY BLOG READERS **We frequently offer a FREE gift for readers of my blog. Visit http://www.pdsa.com/Event/Blog for your FREE gift!

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  • WPF more dynamic views and DataAnnotations

    - by Ingó Vals
    Comparing WPF and Asp.Net Razor/HtmlHelper I find WPF/Xaml to be somewhat lacking in creating views. With HtmlHelpers you could define in one place how you wan't to represent specific type of data and include elements set from the DataAnnotations of the property. In WPF you can also define DataTemplates for data but it seems much more limited then EditorTemplates. It doesn't use information from DataAnnotations. Also the layout of elements can be bothersome. I hate having to constantly add RowDefinitions and update the Grid.Row attribute of lot of elements when I add a new property somewhere in line. I understand that GUI programming can be a lot of grunt work like this but as Asp.Net MVC has shown there are ways around that. What solutions are out there to make view creation in WPF a little bit cleaner, maintainable and more dynamic?

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  • Trying to learn how to use WCF services in a WPF app, using MVVM

    - by Rod
    We're working on a major re-write of a legacy VB6 app, into a WPF app. I've written several WCF services, which are meant to be used with the new WPF app. We want to use the MVVM design pattern to do this, but we don't have experience at that. So, in order to learn MVVM we've watched a video on WindowsClient called How Do I: Build Data-driven WPF Application using the MVVM pattern. This is a great introduction, and we refer to it a lot, but for our situation it doesn't quite give us enough. For example, we're not certain how to use datasets returned by my WCF services in our new WPF app using the ideas that Todd Miranda introduced in the video I referenced. If we did as we think we're supposed to do, then we should design a class that is exactly like the class of data returned in my WCF service. But we're wondering, why do that, when the WCF service already has such a class? And yet, the class in the WPF app has to at least implement the INotifyPropertyChanged interface. So, we're not sure what to do.

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  • Future of WPF and free controls ? [closed]

    - by Justin
    I am willing to work on a personal project that I would like to release publicly. I am working with Silverlight and have experience with XAML, as it is my full-time job. It is enjoyably for me to create UIs in Blend and XAML. I am also a big fan of C# language. I don't know what I would do without LINQ now. Anyways, I was looking at using WPF for my personal project. It seems that a lot of the controls out on the web are pay for items. The only place I have found to have a significant number of free controls is the WPF extended framework on codeplex. I want to make a financial application and need a powerful datagrid type of control that will allow me to enter transaction data. I haven't found such control for free in the net. It doesn't seem like there is much free community libraries/controls out there for Microsoft products. So, I was wondering if WPF would be the right way for me to go. I couldn't find any information on WPF usage in Windows 8, which coming very soon. I don't know Microsoft's plans for this technology. Would it be a better idea to use something different for the UI instead of WPF?

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  • WPF properties memory management

    - by mrpyo
    I'm trying to build binding system similar to the one that is used in WPF and I ran into some memory leaking problems, so here comes my question - how is memory managed in WPF property system? From what I know in WPF values of DependencyProperties are stored in external containers - what I wanna know is how are they collected when DependencyObject dies? Simplest solution would be to store them is some weak reference dictionary - but here comes the main problem I ran into - when there is a listener on property that needs reference to its (this property) parent it holds it (the parent) alive (when value of weak reference dictionary points somewhere, even indirectly, to key - it can't be collected). How is it avoided in WPF without the need of using weak references everywhere?

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  • moving from wpf to html5

    - by HighCore
    I don't even know if this is the right StackExchange site to post this question. If it isn't, please excuse me and please let me know which would be the right one. I am an experienced WPF developer, and I seriously love the technology. I feel pretty good when working with XAML, bindings, templates, triggers, MVVM and all the WPF world of goodness. Now I have recieved a job offer which surpasses my current salary by 50%. It a position to work as a C# developer in an ASP.Net MVC4 + HTML5 project. I have never EVER in my whole life worked with ASP.Net, nor HTML and I never ever did a web page or web application before. I certainly find myself worried that I will lose all the comfort and joy I live every day coding in WPF. And in the other hand I understand and have seen in these 3/4 months of job hunting that there's a LOT of ASP.Net and really really little or no WPF in the job market (at least here), so I somehow feel forced towards it. So, my question is: Can anybody who had to go thru this type of change tell me the pros and cons of working with these technologies from a developer's perspective? I don't care about open-source / non-microsoft or non-desktop, I care about REAL development experience in every day working with these techs, and whether ASP.Net MVC 4 + HTML + JS is as crappy as I think it is comparing it to WPF.

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  • Need themes for the WPF Toolkit controls (espeically DataGrid)

    - by DanM
    I just downloaded the nice themes collection from the Codeplex WPF Themes site. I like the WhisterBlue and BureauBlue themes a lot, but neither contain any styles for the new controls included in the WPF Toolkit (DataGrid, DatePicker, and Calendar). It seems like someone out there must have extended the themes to cover these controls, but I've had no luck finding them. So, if you have any leads, I'd love to hear them. I should also mention that I've been trying to port a Silverlight version of the BureauBlue DataGrid theme to WPF (see: http://stackoverflow.com/questions/1611135/how-do-you-port-a-theme-from-silverlight-to-wpf), but that has been quite unsuccessful so far.

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  • Transform 3D vectors between coordinate systems

    - by Nir Cig
    I've got 6 points in 3D space: A,B,C,D,E,F, that represent 4 vectors. AB is perpendicular to AC and DE is perpendicular to DF. I need to find a transformation matrix M, that transforms AB to DE and AC to DF. In other words: M·AB=DE, M·AC=DF If no scaling was involved, this could be solved with a simple rotation matrix. But since the ratios |AB|/|DE|, |AC|/|DF| might be different, I'm not sure how to proceed.

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  • loading 3d model data into buffers

    - by mulletdevil
    I am using assimp to load 3d model data. I have noticed that each loaded model is made up of different meshes. I was wondering should each mesh have it's own vertex/index buffer or should there just be one for the whole model? From looking through the index data that is loaded it seems to suggest that I will need a vertex buffer per mesh but I'm not 100% sure. I am using C++ and DirectX9 Thank you, Mark

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  • 2D camera perspective projection from 3D coordinates -- HOW?

    - by Jack
    I am developing a camera for a 2D game with a top-down view that has depth. It's almost a 3D camera. Basically, every object has a Z even though it is in 2D, and similarly to parallax layers their position, scale and rotation speed vary based on their Z. I guess this would be a perspective projection. But I am having trouble converting the objects' 3D coordinates into the 2D space of the screen so that everything has correct perspective and scale. I never learned matrices though I did dig the topic a bit today. I tried without using matrices thanks to this article but every attempt gave awkward results. I'm using ActionScript 3 and Flash 11+ (Starling), where the screen coordinates work like this: Left-handed coordinates system illustration I can explain further what I did if you want to help me sort out what's wrong, or you can directly tell me how you would do it properly. In case you prefer the former, read on. These are images showing the formulas I used: upload.wikimedia.org/math/1/c/8/1c89722619b756d05adb4ea38ee6f62b.png upload.wikimedia.org/math/d/4/0/d4069770c68cb8f1aa4b5cfc57e81bc3.png (Sorry new users can't post images, but both are from the wikipedia article linked above, section "Perspective projection". That's where you'll find what all variables mean, too) The long formula is greatly simplified because I believe a normal top-down 2D camera has no X/Y/Z rotation values (correct ?). Then it becomes d = a - c. Still, I can't get it to work. Maybe you could explain what numbers I should put in a(xyz), c(xyz), theta(xyz), and particularly, e(xyz) ? I don't quite get how e is different than c in my case. c.z is also an issue to me. If the Z of the camera's target object is 0, should the camera's Z be something like -600 ? ( = focal length of 600) Whatever I do, it's wrong. I only got it to work when I used arbitrary calculations that "looked" right, like most cameras with parallax layers seem to do, but that's fake! ;) If I want objects to travel between Z layers I might as well do it right. :) Thanks a lot for your help!

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  • 3D models overlapping each other

    - by Auren
    I have a problem at the moment when I draw some models to teach me more about 3D game programming. The models at the moment overlaps each other from some angles witch makes sense since the game at the moment draws from left to right, line after line. However my question is: Is there any easy escape from this issue or is there any way that you could draw the in-game world from the players position? I would really appreciate if someone could give me some answers on this.

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  • fast 3d point -> cuboid volume intersection test

    - by user1130477
    Im trying to test whether a point lies within a 3d volume defined by 8 points. I know I can use the plane equation to check that the signed distance is always -1 for all 6 sides, but does anyone know of a faster way or could point me to some code? Thanks EDIT: I should add that ideally the test would produce 3 linear interpolation parameters which would lie in the range 0..1 to indicate that the point is within the volume for each axis (since I will have to calculate these later if the point is found to be in the volume)

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