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  • Where can I find a good tutorial to replicate Game Maker's surfaces and blend modes in XNA?

    - by Fred Dufresne
    I know Game Maker's surfaces exist in XNA (It's more the othe way around, XNA's surfaces exist in Game Maker), same thing for blend modes, since (I think) they both use DirectX. This is the question: "Where can I find a good tutorial to replicate Game Maker's surfaces and blend modes in XNA?" I'm using XNA 4.0 and Game Maker 8.1 Pro. Background I'm slowly moving from Game Maker to... Something else. I've learned some good C++ but DirectX is hardcore and OpenGL needs some pretty good understanding of the language to be able to use it correctly. XNA and C# together seemed like a good middle but the documentation is hard to understand for a newb like me. In the end, I chose to focus on XNA.

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  • How to fix issue with my 3D first person camera?

    - by dxCUDA
    My camera moves and rotates, but relative to the worlds origin, instead of the players. I am having difficulty rotating the camera and then translating the camera in the direction relative to the camera facing angle. I have been able to translate the camera and rotate relative to the players origin, but not then rotate and translate in the direction relative to the cameras facing direction. My goal is to have a standard FPS-style camera. float yaw, pitch, roll; D3DXMATRIX rotationMatrix; D3DXVECTOR3 Direction; D3DXMATRIX matRotAxis,matRotZ; D3DXVECTOR3 RotAxis; // Set the yaw (Y axis), pitch (X axis), and roll (Z axis) rotations in radians. pitch = m_rotationX * 0.0174532925f; yaw = m_rotationY * 0.0174532925f; roll = m_rotationZ * 0.0174532925f; up = D3DXVECTOR3(0.0f, 1.0f, 0.0f);//Create the up vector //Build eye ,lookat and rotation vectors from player input data eye = D3DXVECTOR3(m_fCameraX, m_fCameraY, m_fCameraZ); lookat = D3DXVECTOR3(m_fLookatX, m_fLookatY, m_fLookatZ); rotation = D3DXVECTOR3(m_rotationX, m_rotationY, m_rotationZ); D3DXVECTOR3 camera[3] = {eye,//Eye lookat,//LookAt up };//Up RotAxis.x = pitch; RotAxis.y = yaw; RotAxis.z = roll; D3DXVec3Normalize(&Direction, &(camera[1] - camera[0]));//Direction vector D3DXVec3Cross(&RotAxis, &Direction, &camera[2]);//Strafe vector D3DXVec3Normalize(&RotAxis, &RotAxis); // Create the rotation matrix from the yaw, pitch, and roll values. D3DXMatrixRotationYawPitchRoll(&matRotAxis, pitch,yaw, roll); //rotate direction D3DXVec3TransformCoord(&Direction,&Direction,&matRotAxis); //Translate up vector D3DXVec3TransformCoord(&camera[2], &camera[2], &matRotAxis); //Translate in the direction of player rotation D3DXVec3TransformCoord(&camera[0], &camera[0], &matRotAxis); camera[1] = Direction + camera[0];//Avoid gimble locking D3DXMatrixLookAtLH(&in_viewMatrix, &camera[0], &camera[1], &camera[2]);

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  • How Can I Know Whether I Am a Good Programmer?

    - by Kristopher Johnson
    Like most people, I think of myself as being a bit above average in my field. I get paid well, I've gotten promotions, and I've never had a real problem getting good references or getting a job. But I've been around enough to notice that many of the worst programmers I've worked with thought they were some of the best. Bad programmers who are surrounded by other bad programmers seem to be the most self-deluded. I'm certainly not perfect. I do make mistakes. I do miss deadlines. But I think I make about the same number of bonehead moves that "other good programmers" do. The problem is that I define "other good programmers" to mean "people who are like me." So, I wonder, is there any way a programmer can make some sort of reasonable self-evaluation? How do we know whether we are good or bad at our jobs? Or, if terms like good and bad are too ill-defined, how can programmers honestly identify their own strengths and weaknesses, so that they can take advantage of the former and work to improve the latter?

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  • As a person getting into mobile development, what's the best mobile platform in terms of profitability? [closed]

    - by Kyle Loman
    I realize this question can range very far so would love to hear any and all opinions on this. However, I'll be honest and say that I have been thinking of this in terms of most profitable. I know how this may sound either way but this is one of my main sticking points. I realize that I'm not guaranteed a single cent and success is never guaranteed but I'm going into this with the thought of making something out of it both financially and also for my own interest. I know that iOS gets a lot of attention on this front but Android commands a lot more market share. However, I know there are drawbacks to Android too, whether it's in the actual development process and programming (though I've heard conflicting reports on this, such as how easy/difficult it is for to address screen res in different devices) or the app ecosystem being flooded. But iOS's app ecosystem has been described as too saturated and harder to compete in for that reason. Since Windows Phone has fewer apps than both of those two, that might be the best place to start in order to be closer to the ground floor of the store and be noticed more? Less saturation = better chances of sales or differentiating? Something like the gold rush during the first years of the iOS App Store (not exactly but at least in concept)? Would it be that despite fewer users on the platform, there's more exposure due to less competition so that may translate to better success at sales? Plus, I know MS is in it for the long haul so I'm not too fearful of something like WebOS going away. Obviously RIM isn't very popular nowadays but I read a recent article that says Blackberry actually has the apps that make the most money, any thoughts on that: http://gigaom.com/mobile/which-mobile-oss-apps-make-most-money-surprise-its-blackberry/ Again, this is all I've heard or known about so if there's anything to add or correct here, please do. In addition, this has actually affected my next personal phone upgrade. I'm eligible for a carrier discount now and I've had my eye on the iPhone 5. However, the Lumia 920 is the one I'm holding out for and I'm open to trying an Android but I'm not sure I can wait that long for any new Nexus or even the Razr HD. Even the new Lumia in November is making me antsy, I'm so close to just getting an iPhone 5. But when I say this has affected my phone choice, I'd want to be able to carry the apps I write with me so that I'm able to pull my phone out to show people without having to carry around a second device to do so. So that's why I'd like to make my personal phone match the main platform I'm developing for. Of course, I will likely expand to other platforms if I gain any decent success but the one I target now would serve well as my personal phone I carry around so that I can use it as a marketing tool, in a sense, showing people my apps if the opportunity presents itself. So what's the best mobile platform to choose, and especially in regards to most lucrative? As said previously, this would influence my personal phone choice greatly. Thanks in advance and I hope this isn't taken the wrong way - I understand there are trade-offs and other factors that may balance this out but making some revenue is key among that. For some background, I have done software development and know programming language concepts so I'm not entirely new to it and I do get the notion of being familiar with these things so that I can translate this skill among a variety of languages but I'm currently just having difficulty choosing my first main mobile platform based on the criteria I've outlined above.

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  • How can I share my python scripts with my less python-savvy business person partner?

    - by Alex
    I'm taking financial mathematics as an elective, and I'm working with real life finance industry worker type people. It's actually kind of fun. When I pulled out a macbook at one of our meetings, I had four lifelong windows users look at me like I had three heads. Anyway, I'm helping with design and simulation of our trading strategy, and I wrote a little thing using matplotlib to visualize historical stock data. However, these guys don't know how to use git, or install python, or deal with path-related package management things. I need to be able to send my scripts to them to use, and I need to do it with absolutely minimal effort on their part. I was thinking something on the lines of py2exe, but I'd like to hear some advice before I go ahead.

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  • A Reusable Builder Class for .NET testing

    - by Liam McLennan
    When writing tests, other than end-to-end integration tests, we often need to construct test data objects. Of course this can be done using the class’s constructor and manually configuring the object, but to get many objects into a valid state soon becomes a large percentage of the testing effort. After many years of painstakingly creating builders for each of my domain objects I have finally become lazy enough to bother to write a generic, reusable builder class for .NET. To use it you instantiate a instance of the builder and configuring it with a builder method for each class you wish it to be able to build. The builder method should require no parameters and should return a new instance of the type in a default, valid state. In other words the builder method should be a Func<TypeToBeBuilt>. The best way to make this clear is with an example. In my application I have the following domain classes that I want to be able to use in my tests: public class Person { public string Name { get; set; } public int Age { get; set; } public bool IsAndroid { get; set; } } public class Building { public string Street { get; set; } public Person Manager { get; set; } } The builder for this domain is created like so: build = new Builder(); build.Configure(new Dictionary<Type, Func<object>> { {typeof(Building), () => new Building {Street = "Queen St", Manager = build.A<Person>()}}, {typeof(Person), () => new Person {Name = "Eugene", Age = 21}} }); Note how Building depends on Person, even though the person builder method is not defined yet. Now in a test I can retrieve a valid object from the builder: var person = build.A<Person>(); If I need a class in a customised state I can supply an Action<TypeToBeBuilt> to mutate the object post construction: var person = build.A<Person>(p => p.Age = 99); The power and efficiency of this approach becomes apparent when your tests require larger and more complex objects than Person and Building. When I get some time I intend to implement the same functionality in Javascript and Ruby. Here is the full source of the Builder class: public class Builder { private Dictionary<Type, Func<object>> defaults; public void Configure(Dictionary<Type, Func<object>> defaults) { this.defaults = defaults; } public T A<T>() { if (!defaults.ContainsKey(typeof(T))) throw new ArgumentException("No object of type " + typeof(T).Name + " has been configured with the builder."); T o = (T)defaults[typeof(T)](); return o; } public T A<T>(Action<T> customisation) { T o = A<T>(); customisation(o); return o; } }

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  • If the model is validating the data, shouldn't it throw exceptions on bad input?

    - by Carlos Campderrós
    Reading this SO question it seems that throwing exceptions for validating user input is frowned upon. But who should validate this data? In my applications, all validations are done in the business layer, because only the class itself really knows which values are valid for each one of its properties. If I were to copy the rules for validating a property to the controller, it is possible that the validation rules change and now there are two places where the modification should be made. Is my premise that validation should be done on the business layer wrong? What I do So my code usually ends up like this: <?php class Person { private $name; private $age; public function setName($n) { $n = trim($n); if (mb_strlen($n) == 0) { throw new ValidationException("Name cannot be empty"); } $this->name = $n; } public function setAge($a) { if (!is_int($a)) { if (!ctype_digit(trim($a))) { throw new ValidationException("Age $a is not valid"); } $a = (int)$a; } if ($a < 0 || $a > 150) { throw new ValidationException("Age $a is out of bounds"); } $this->age = $a; } // other getters, setters and methods } In the controller, I just pass the input data to the model, and catch thrown exceptions to show the error(s) to the user: <?php $person = new Person(); $errors = array(); // global try for all exceptions other than ValidationException try { // validation and process (if everything ok) try { $person->setAge($_POST['age']); } catch (ValidationException $e) { $errors['age'] = $e->getMessage(); } try { $person->setName($_POST['name']); } catch (ValidationException $e) { $errors['name'] = $e->getMessage(); } ... } catch (Exception $e) { // log the error, send 500 internal server error to the client // and finish the request } if (count($errors) == 0) { // process } else { showErrorsToUser($errors); } Is this a bad methodology? Alternate method Should maybe I create methods for isValidAge($a) that return true/false and then call them from the controller? <?php class Person { private $name; private $age; public function setName($n) { $n = trim($n); if ($this->isValidName($n)) { $this->name = $n; } else { throw new Exception("Invalid name"); } } public function setAge($a) { if ($this->isValidAge($a)) { $this->age = $a; } else { throw new Exception("Invalid age"); } } public function isValidName($n) { $n = trim($n); if (mb_strlen($n) == 0) { return false; } return true; } public function isValidAge($a) { if (!is_int($a)) { if (!ctype_digit(trim($a))) { return false; } $a = (int)$a; } if ($a < 0 || $a > 150) { return false; } return true; } // other getters, setters and methods } And the controller will be basically the same, just instead of try/catch there are now if/else: <?php $person = new Person(); $errors = array(); if ($person->isValidAge($age)) { $person->setAge($age); } catch (Exception $e) { $errors['age'] = "Invalid age"; } if ($person->isValidName($name)) { $person->setName($name); } catch (Exception $e) { $errors['name'] = "Invalid name"; } ... if (count($errors) == 0) { // process } else { showErrorsToUser($errors); } So, what should I do? I'm pretty happy with my original method, and my colleagues to whom I have showed it in general have liked it. Despite this, should I change to the alternate method? Or am I doing this terribly wrong and I should look for another way?

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  • Given two sets of DNA, what does it take to computationally "grow" that person from a fertilised egg and see what they become? [closed]

    - by Nicholas Hill
    My question is essentially entirely in the title, but let me add some points to prevent some "why on earth would you want to do that" sort of answers: This is more of a mind experiment than an attempt to implement real software. For fun. Don't worry about computational speed or the number of available memory bytes. Computers get faster and better all of the time. Imagine we have two data files: Mother.dna and Father.dna. What else would be required? (Bonus point for someone who tells me approx how many GB each file will be, and if the size of the files are exactly the same number of bytes for everyone alive on Earth!) There would ideally need to be a way to see what the egg becomes as it becomes a human adult. If you fancy, feel free to outline the design. I am initially thinking that there'd need to be some sort of volumetric voxel-based 3D environment for simulation purposes.

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  • How do I get started with fog type effects in a first person game?

    - by Dream Lane
    Hey guys, I'm currently using JME3 to learn 3d game development in java, and I have run into a situation. I would like to add fog effects to my games, but I don't even know where to start to implement this. I know how to set the camera's far frustum to limit the render distance, but that just simply makes a sharp cutoff. I'd like the fog it up a bit to make it feel more natural. I'm looking for an answer that points me into the correct direction. I'm not looking for specific code snippets or even JME3's engine specifics. I just want to get an idea of how this stuff works in general. Thanks!

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  • How to create a script for moving a 3rd person controller in an iOS device by using Javascript in Unity3D?

    - by user36563
    I've a code but I'm not sure about the steps, so what I should do after the script? pragma strict public var horizontalSpeed : float = 1.0; public var verticalSpeed : float = 1.0; private var h : float = 0.0; private var v : float = 0.0; private var lastPos : Vector3 = Vector3.zero; function Update() { if UNITY_EDITOR if ( Input.GetMouseButtonDown(0) ) { lastPos = Input.mousePosition; } else if ( Input.GetMouseButton(0) ) { var delta = Input.mousePosition - lastPos; h = horizontalSpeed * delta.x ; transform.Rotate( 0, -h, 0, Space.World ); v = verticalSpeed * delta.y ; transform.position += transform.forward * v * Time.deltaTime; lastPos = Input.mousePosition; } else if (Input.touchCount == 1) { var touch : Touch = Input.GetTouch(0); if (touch.phase == TouchPhase.Moved) { h = horizontalSpeed * touch.deltaPosition.x ; transform.Rotate( 0, -h, 0, Space.World ); v = verticalSpeed * touch.deltaPosition.y ; transform.position += transform.forward * v * Time.deltaTime; } } endif }

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  • When and how does one become a good programmer these days? [closed]

    - by YoungMoney
    I mean, good enough to make software people want and get paid for it. Maybe even good enough to launch a company or something. I'm also concerned that I'm not applying the finer points of my algorithms/data structures/software design knowledge. Background: I'm 20 and have been struggling with programming for about two years now, trying to become a software engineer. I started with a few university courses that I did quite poorly in. I learned how to make websites with HTML/JavaScript and PHP/MySQL, but feel like I know very relevant theory for making good databases - how does something like Facebook serve hundreds of millions of people? What would be smart ways to store data? I don't know. Now I'm doing some android application development, but again I have no idea about good Java design theory (I use static variables like they're going out of fashion) and feel more like I'm gluing stuff together and letting Eclipse slowly autocomplete my project. In short, I'm not sure if I'm becoming a legitimate software developer or just "doing what's cool". At least I've taken some data structures and Algorithms courses and plan to take more in the next years. But I'm having a really tough time applying this stuff to my fun little apps that I'm building. Every language higher level than C++ seems to have its own quicksort function already built-in, for example. Similarly, I can't remember ever needing to implement a linked-list, heap, binary tree, or or worry about pointers and memory management. But maybe this is a good thing so that I focus on other things? I'm not too sure what those other things are though. Hopefully something more than building another photo sharing app. Anyways that's it for me, I look forward to your responses!

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  • Sharepoint bug database - any good?

    - by jkohlhepp
    We've been using Sharepoint as a poor man's bug tracking database for the last couple of projects that we did. No one is really happy with the solution so I'm looking for alternatives. I happened to stumble upon the Bug Database Template for Sharepoint. If it is halfway decent it might be a good choice for us since the transition would be smooth as the team is already used to Sharepoint. Anyone have any experience using this template? Any major problems? Any major missing features? Is there any documentation out there beyond that download page? Thanks for the help.

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  • Good place to look for example Database Designs - Best practices

    - by Younes
    I have been given the task to design a database to store a lot of information for our company. Because the task is rather big and contains multiple modules where users should be able to do stuff, I'm worried about designing a good data model for this. I just don't want to end up with a badly designed database. I want to have some decent examples of database structures for contracts / billing / orders etc to combine those in one nice relational database. Are there any resources out there that can help me with some examples regarding this?

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  • What are some good web development blogs?

    - by Poita_
    I'm just getting into some basic web development (just a personal homepage for now, but I have plans for bigger things once I know the basics). I find that blogs can be quite helpful in getting into the mindset of a particular activity, so I was wondering if anyone knew some good ones. I'm particularly looking for education blogs i.e. ones that actually explain how to do things instead of just making commentary on them. If the blog is specific to LAMP, or any one (or more) of those things (Linux, Apache, MySQL, PHP) then that's a bonus. Thanks in advance.

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  • Good book for THINKING in terms of algorithms?

    - by chrisgoyal
    Before you mark this is a duplicate, let me explain why this is different. Most of the books on algorithms are more of a reference. You basically have a list of algorithms at your disposal. But what happens when you need to create a new algorithm for something? These books don't teach how to think in terms of algorithms. So I'm looking for books that will teach me the thinking-process of creating algorithms. Any good suggestions?

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  • Good examples of MVVM Template

    - by jwarzech
    I am currently working with the Microsoft MVVM template and find the lack of detailed examples frustrating. The included ContactBook example shows very little Command handling and the only other example I've found is from an MSDN Magazine article where the concepts are similar but uses a slightly different approach and still lack in any complexity. Are there any decent MVVM examples that at least show basic CRUD operations and dialog/content switching? Everyone's suggestions were really useful and I will start compiling a list of good resources Frameworks/Templates WPF Model-View-ViewModel Toolkit MVVM Light Toolkit Prism Caliburn Cinch Useful Articles Data Validation in .NET 3.5 Using a ViewModel to Provide Meaningful Validation Error Messages Action based ViewModel and Model validation Dialogs Command Bindings in MVVM More than just MVC for WPF MVVM + Mediator Example Application Additional Libraries WPF Disciples' improved Mediator Pattern implementation(I highly recommend this for applications that have more complex navigation)

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  • [hibernate - jpa ] good practices and bad practices

    - by blow
    Hi all, i have some questions about interaction with hibernate. openSession or getCurrentSession (without jta, thread insted)? How mix session operations with swing gui? Is good have something like this in a javabean class? public void actionPerformed(ActionEvent event) { // session code } Can i add methods to my entities that contains hql queries or is a bad practice? For example: // This method is in an entity MyOtherEntity.java class public int getDuration(){ Session session=HibernateUtil.getSessionFactory().getCurrentSession(); session.beginTransaction(); int sum=(Integer)session.createQuery("select sum(e.duration) as duration from MyEntity as e where e.myOtherEntity.id=:id group by e.name"). .setLong("id", getId()); .uniqueResult(); return sum; } In alternative how can i do this in a better and elegant way? Thanks.

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  • Good Silverlight Custom ItemsControl Tutorial

    - by Steve Brouillard
    I'm afraid my Google-Foo is failing me again today. I'm trying to find a good tutorial on creating custom ItemsControls in Silverlight (though I imgaine a WPF version might work as well). I'm trying to create a custom ItemsControl that will be something of a virtualized ListBox. What I'm trying to accomplish isn't really similar enough to the current ListBox control to justify trying to modify the existing control, so I figure a custom one is in order here. I have a vague concept of how to accomplish it, but there are definite holes in my understanding. Thanks in advance

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  • Good projects to learn OCaml and F#

    - by Yin Zhu
    After learning the basic syntax, reading some non-trivial code is a fast way to learn a language. We can also learn how to design a library/software during reading others' code. I have following lists. A Chess program in OCaml by Tomek Czajka. Hal Daumé has written several machine learning libraries in Ocaml. Including decision trees, logistic regression and SVM. All of them are near-production-quality code. A Chess Game Analysis program in F# in Microsoft Research. The above three are my favorites. Will you suggest some other sources? General purpose open source software are good, specialized open source like the three I list here are even more welcome.

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  • Page looks good in most browsers except in IE7...why

    - by reinhat
    Hi, The following page looks good in Firefox, Safari, Chrome, IE6 and IE8... but it looks bad in IE7. I don't have IE7 but I need to fix this issue because someone seen it in IE7 and it looks bad. Does anyone has any idea why this page renders different in IE7?...and what is the solution to make it display correctly? http://www.aetna.com/2009annualreport/mainBoard.html Problem: When you click on the "Board of Directors" or "Management Team" link and the listing table panel opens up, the far right third of the panel is getting cut off. Also some information appears to be missing in the cells. Thanks, Attila

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  • Assert a good practice or not ?

    - by rkenshin
    Is it a good practice to use Assert for function parameters to enforce their validity. I was going through the source code of Spring Framework and I noticed that they use Assert.notNull a lot. Here's an example public static ParsedSql parseSqlStatement(String sql) { Assert.notNull(sql, "SQL must not be null");} Here's Another one public NamedParameterJdbcTemplate(DataSource dataSource) { Assert.notNull(dataSource, "The [dataSource] argument cannot be null."); this .classicJdbcTemplate = new JdbcTemplate(dataSource); } public NamedParameterJdbcTemplate(JdbcOperations classicJdbcTemplate) { Assert.notNull(classicJdbcTemplate, "JdbcTemplate must not be null"); this .classicJdbcTemplate = classicJdbcTemplate; } Thank you

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  • WYSIWYG browser editor that generates *good* HTML?

    - by dauerbaustelle
    I'm searching for a "suck less" WYSIWYG browser HTML editor that generates good HTML code. (no <font>, <foo style="...">, <p></p><span></span><p><span>&nbsp;</span><span><span>blah</span></<span></p> and so on -- <b> and <i> etc is ok). Should be easy-to-use as it is going to be used by people that do not know what HTML is. Any suggestions? (I found a lot of editors but they all create that <font> and nested <span> crap that breaks site design and bloats a site with one table up to 100kB.)

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  • Good embedded database solution (like SQLite) for .Net

    - by vfilby
    I am looking for file based storage solutions that I can use with a .Net project. THey need to have a sql-like interface for storing and retrieving data. They need to have relatively little overhead and must not require any additional components installed by the end user. I am hopping for a .dll that I can reference and use. Cool points awarded if it is closely tied to an ORM. My current favourite is SQLite, are there any better ones out there that I should know about? I have a (health?) bias against access because I feel it is overcomplicated for what I need, I am open to being convinced otherwise though. PS: "No, there is nothing better than SQLite" is a perfectly good answer.

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  • Which is a good opensource user management system?

    - by Lost_in_code
    I'm new to php/mySQL and am trying to create a website which will allow users to register. In future, there will be a paid content area where content will be shown based on the payment status. Is there a good opensource lightweight framework which takes care of the user management part? (Register, edit user info, retrieve lost password etc). I'm a flash platform developer and not aware of how to take care of stuff like session hijacking, XSS etc. Should I go ahead and learn to do all this on my own, without using any framework? I thought of using Wordpress' user management system, but not sure how easy that would be. Any suggestion would be great.

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